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All Guides Miss Fortune Guides Shock and Awe (4.5 Update)
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Miss Fortune Statistics for Tremor

Author's performance with Miss Fortune compared to the ranked average.

Value
Average
Games Played
5
Win %
48
Kills
8.0
Assists
8.3
Deaths
6.9
KA:D Ratio
2.4
Gold Earned
13.1K
Creep Score
193.9
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

4.png  is a must on Miss Fortune, as you do not have an innate escape like Ezreal/Corki/Tristana.


7.png I have recently started taking Heal against champions that I know are most likely going to take Cleanse, which are Ashe'/Vayne/Caitlyn. Even if they do not end up taking cleanse, and decide to take heal, your impure shots applying grevious wounds will still let you come out on top in trades/all out fights.

1.png is basically niche when against high crowd control people like Taric/Leona and can be useful to get out of those sticky situations, like an exhaust being thrown on you or getting hit my one of those pesky Ashe arrows.

14.png is alright when you want to go aggressive. Do not want to suggest it though.

21.png is the best choice for AD's. Can protect you from lethal damage and can help you win fights.

Runes Back to Top

  • 9x
    +0.95 attack damage Greater Mark of Attack Damage
  • 1x
    +0.28 attack damage Greater Glyph of Attack Damage
  • 8x
    +1.34 magic resist Greater Glyph of Magic Resist
  • 9x
    +1 armor Greater Seal of Armor
  • 3x
    +2.25 attack damage Greater Quintessence of Attack Damage
  • 2x
    +1.5% Life Steal. Greater Quintessence of Life Steal

This is the most Standard AD Page you will find.

Quints

  • Lifesteal is crucial on any ad.
  • LIfesteal was also just nerfed, so feel free to take 3 Flat attack damage quints


Marks

  • Standard  flat attack damage, it is the best in slot in my opinion, lets you trade and last hit with ease
  • Buffs your Primary and Secondary sources of damage. (Primary: Auto Attacks) (Secondary: Bullet Time and Double Up.)


Seals

  • It gives you 13 Flat Armor
  • Important for Trading in lane, this can cause you to be very durable early on and possible win in trades if the enemy carry doesn't have armor seals

Glyphs

  • It gives you 11 Flat Magic Resistance
  • Bolsters your resistance to magic damage, which a lot of people have now. Helps you transition into mid game very well, so people with Sorcerer Shoes and Haunting Guise do not deal true damage to you.
  • The one flat attack damage glyph is used to bump 15 attack damage up to 16.





Masteries Back to Top

1/1
3/4
0/4
1/1
0/1
3/3
0/3
0/1
0/1
1/1
0/1
3/3
0/1
3/3
0/3
1/1
1/1
3/3
0/1
1/1

Offense: 21

2/2
2/2
0/2
0/2
1/1
3/3
0/1
0/1
1/1
0/3
0/3
0/3
0/1
0/1
0/1
0/1
0/4
0/1
0/1

Defense: 9

0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/3
0/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1

Utility: 0

 21/9/0: Why it is the best

As an AD, you want to try to do as much damage as possible, going into offense provides some neat little things that can add to your early game pressure tremendously.


Offense

Tier One
  1. Double-Edged Sword
  2. Butcher
  3. Fury
  • Fury- 3% Attack Speed isn't significant by any means, these are just point holders. The extra attack speed isn't noticeable, but should be taken over other things in the offense tree never the less.
  • Butcher- Extra 2 Bonus damage to minions can let you last hit a little easier.
  • Double-Edged Sword- It is exactly what it says it is. You do 1.5% more damage and you take 1.5% more damage. Your job is to do the most damage you possibly can.

Tier Two

  1. Brute Force
  • Brute Force- Helps you scale into late game, early game is helps very little, just point holders.
Tier Three

  1. Martial Mastery
  2. Executioner
  • Martial Mastery- +4 Extra AD to help you last hit
  • Executioner- 5% more damage dealt to people that are lower than 50% goes a long way when you are trying to trade constantly.
Tier Four

  1. Warlord
  2. Dangerous Game
  • Warlord- % scaling can give you the extra ad that you need to kill people that much quicker
  • Dangerous Game- For when you kill someone after they ignite you, this can more often than not, save your life.
Tier Five

  1. Devistating Srikes
  2. Frenzy
  • Devistating Strikes- Armor Penetration will always be good.
  • Frenzy- 15% attack speed after critically striking can help just a tad, basically the best thing you can get and not waste points.
Tier Six

  1. Havoc
  • Havoc- Increases all damage dealt by 3%. 

Defense

Tier One
  1. Block
  2. Recovery
  • Block- Helps with auto attack trading.
  • Recovery- Added health regen for staying in lane a little longer.
Tier Two
  1. Veteran's Scars
  2. Unyeilding
  • Veteran's Scars- Adds to early game bulk
  • Unyeilding- Adds to early game bulk 
Tier Three

  1. Juggernaut
  • Juggernaut- Added early game bulk.

Abilities Back to Top

Passive
q
1
3
5
7
9
w
2
14
15
17
18
e
4
8
10
12
13
r
6
11
16

Miss Fortunes Kit rework brought a new Impure Shots, A lower costed Double Up, a strong Make it Rain and a passive ability on her Ultimate that increases the maximum stacks Impure Shots can go up to by a maximum of 3. This changes how Miss Fortune is supposed to level her skills. For the most part she remains the same, but she is stronger in prolonged skirmishes.


Double Up's cooldown has been reduce substantially and has had its mana cost lowered. This is an incredible change as it adds to Miss Fortunes bully potential. Make it Rain also lasts 3 seconds now and has a slow of 65% at max rank. To give you a solid comparison, Nunu's snowball, at level 5 is a  60% slow!! This means Miss Fortune has a better slow than Nunu....and it is AoE!

Impure Shot's has been changed so that when you level it up, all you get is more Attack Speed, Less of a cooldown and it also costs more mana. Basically, this spell is a literal one point wonder. You get all the damage you could possibly want from it with just a single point. The buff to Make it Rain is too good to pass up now. 

Bullet Time had its AD ration removed. Instead, it adds Impure Shot stacks to everyone hit. Every time you level Miss Fortune's Ultimate, it gains an incredible amount of damage. Not to mention that every time you level it, Impure Shots goes up by 1. So this means your overall power surges are at level 6/11/16. This is where Miss Fortune will be stronger than most other AD's, just because of the Ultimate.

Level's are crucial on Miss Fortune, and once you get them, the other team needs to be careful because oh man, you are about to Make it Rain.

Items Back to Top

Starting Items

Core Items

    Team fight Exclusive
    Team Fight Exclusive

Situational Items

Start Items


1055_32.png3340_32.png
  • Always start Dorans Blade. It helps with Sustain and also helps with fighting at level one with extra health.

Core Items


3031_32.png3087_32.png1053_32.png

  • Infinity Edge and Shiv, core items for making plays. They are very powerful together and can give you a lot of sustained/burst damage.
  • Vampiric Scepter so you have some sustain on your auto attacks, this item lets you duel other carries as well.

3072_32.png3087_32.png3035_32.png

  • Bloodthirster and Shiv are cheaper than Infinity Edge and Shiv, which lets you work on your last whisper sooner, which gives you a huge spike in damage.
  • Bloodthirster is for longer, sustained fights since it gives you a ton of lifesteal, it also lets you duel the other carry if they don't have one, because of your grievous wounds.


3026_32.png3139_32.png
  • Guardian Angel is a great defensive item that bolsters all your defenses and includes a revive, this item can let you flirt with death even more so than before.
  • Mercurial Scimitar is for the CC heavy teams and you find that Cleanse, if you have it, isn't enough. If you get both of these items, your magic resistance shoots through the roof and is very effective against double Ability Power team compositions.

Teamfight Exclusive

2x3072_32.png
  • Adds to the Damage of Bullet Time to make it do massive amounts of damage, but you cannot duel very well.

3071_32.png3072_32.png
  • Adds to Bullet Time damage and it helps if you have bruisers on your team. They are helped by the Armor Shred.

Situational

3025_32.png

  • Haven't really tried this item out, on every spell cast you AoE slow, it is like a trinity force in theory, but gives you a 100% chance to slow when a skill is used. Double Up uses this item well, because when you Double Up you slow them, and when you turn on Impure Shots, you can slow them with your first auto attack.

3078_32.png
  • Used to build this all the time, repetitive nerfs, combined with the Phage cost increase makes me dislike this item a lot on Miss Fortune. Her cooldowns might not be short enough to use this item effectively, but one can try.

3131_32.png3031_32.png
  • Can be used to great efficiency if you are far ahead, this makes you a dueling monster and gives you for sure critical strikes for 3 shots. This is 3 shots at 250% Critical Strike Damage, 100%. This can let you destroy the focused target and can be used to duel the other carry and muscle them out of competition.


Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Alistar
    Medium
  • Ashe
    Medium
  • Blitzcrank
    Hard
  • Caitlyn
    Hard
  • Corki
    Easy
  • Draven
    Hard
  • Ezreal
    Easy
  • Fiddlesticks
    Easy
  • Graves
    Easy
  • Janna
    Medium
  • Kog'Maw
    Medium
  • Leona
    Medium
  • Lucian
    Easy
  • Lulu
    Medium
  • Lux
    Easy
  • Morgana
    Easy
  • Nami
    Easy
  • Nidalee
    Easy
  • Nunu
    Hard
  • Sivir
    Easy
  • Sona
    Medium
  • Soraka
    Easy
  • Taric
    Medium
  • Thresh
    Medium
  • Tristana
    Medium
  • Twitch
    Easy
  • Urgot
    Easy
  • Varus
    Easy
  • Vayne
    Easy
  • Zilean
    Easy
  • Zyra
    Medium

VS

Alistar

Medium

A good Alistar that can land his combo will give you a really hard time, just because you don't Rocket Jump/Arcane Shift/Valkyrie out of a Pulverize + Headbutt combo. It could always go the other way, if Alistar misses this combo, you can unleash hell upon him just because he has no gap closers.

VS

Ashe

Medium

Miss Fortune is shorter ranged than Ashe, but with the proper support, can out duel Ashe and her Support any day. With some fancy footwork and cleanse, you should be able to dispatch Ashe with relative ease.

VS

Blitzcrank

Hard

Can be a pain in the ass because you don't have an innate escape. Getting grabbed is Miss Fortunes worst fear especially without flash up.

VS

Caitlyn

Hard

Caitlyns range makes her a terror in lane, few can even stand up to her. But, Miss Fortune has extreme dueling potentials and again, with the right support, you can crush Caitlyn. But make sure to watch out for the Cupcakes and the Ace in The Hole since your range is so low you don't want to get poked down.

VS

Corki

Easy

I find fighting Corki rather easy, you have more burst than him from levels 2~5 and at level 6 you can snag him with your ultimate if he flubs up. He does have Valkyrie, so make sure you don't over extend and can't get away.

VS

Draven

Hard

Pain in the ass, can out damage you if he gets ahead, can disrupt your ultimate with his Stand Aside, just an all around pain. But if the Draven isn't good enough you can exploit his Axe Throwing and go up and auto attack him after he throws his Q and is trying to catch it.

VS

Ezreal

Easy

Miss Fortune always has more damage than Ezreal, all you have to do is dodge the Mystic Shots. If you can Dodge Mystic shots, you can out damage Ezreal to a degree of making him cry. Especially if you have a Nunu/Taric, it is absolute terror for the Prodigical Explorer.

VS

Fiddlesticks

Easy

Make sure to take cleanse, cleanse his terrify, turn on Impure Shots and watch as Fiddlesticks doesn't drain anymore and you can laugh because the cheese does not work.

VS

Graves

Easy

This can be really easy, even though everyone says "Graves does everything Miss Fortune does but better" it really isn't true. As long as you avoid random buck shots, you can out duel Graves and your range is slightly larger than his, and knowing this can let you score free hits on him.

VS

Janna

Medium

Janna has two ways to stop your ultimate, has a shield and a slow and can really make you regret walking too far without your support when she throws her Zephyr on you and pops you up with a Howling Gale while her Carry reigns hell from afar. If you can get a support with a heal, perhaps Soraka, you can spam Double Up all day and out range their carry and get some really nice damage in. Beware of Janna shielding right before you Double Up though, it can be a serious kill block.

VS

Kog'Maw

Medium

Can either be really easy or really hard. Kog'maw's range is what makes him such a terror in lane, but earlier on if you can get the jump on him, you can make Kog regret even picking Kog. He doesn't have a movement steroid like you, or has any escapes, so picking fights early may go in your favor and help you win lane effectively.

VS

Leona

Medium

Make sure to take boots 3 health potions at the start if you don't feel comfortable enough to dodge her skill shots without them. Has two ways to stop your ultimate and can catch you off guard if you are not continually moving. Since you do not have an innate escape you should play Extra Careful when dealing with Leona. This being said she also has Alistar Syndrom to an effect. If she misses her gap closer feel free to unload on her and make her regret trying to throw her pesky Zenith Blade at you.

VS

Lucian

Easy

You can out harass him easily, make sure to dodge his ultimate by standing behind minions.

VS

Lulu

Medium

She has two ways of stopping your ultimate, with her ultimate and polymorph, can slow you and out poke you, make sure to be very careful in dealing with Lulu as she can be such a hassle.

VS

Lux

Easy

Rarely seen as support, can be extremly easy, she has a single snare and if you continue moving, you can easily dodge it. You can out damage Lux at all points of the game when you get into Auto Attack range, and she doesn't provide too much damage for her carry pre-6, Lux can be really easy to play against as long as you take Cleanse so if you do get hit by a snare, you can cleanse out of it and waltz out of her Ultimates path.

VS

Morgana

Easy

Take Cleanse if you feel the need to, to Cleanse her bind, most of the time you should be moving enough and standing in minions can help deny her. Your Double Up does Physical Damage so when she puts on her Black Shield,, don't be afraid to use Double Up to do damage since it does not effect its damage.

VS

Nami

Easy

Easy peasy, walk around, that is Namis Weakness, You can outrun her bubble with Strut which is really nice. Make sure to position well so you don't get hit by her ultimate, also make sure to turn impure shots on early so Nami's heal is less effective.

VS

Nidalee

Easy

Nidalee support is a silly thing. You can out damage them early on and continue to do so all gameespeciallyif you have some CC in your lane. Make sure to remember to turn on Impure Shots early so her heal doesn't heal for anything.

VS

Nunu

Hard

Attack Speed slow is the death to any carry in lane. Nunu can just walk onto you and Absolute Zero you, which can be a real pain, but if his carry never follows up, you can have an easy time harassing Nunu everytime he tries to walk up and snowball you.

VS

Sivir

Easy

You don't even have to use Double Up on Sivir if you are afraid of her spell shielding it. You can just out-auto attack her if you really want to. Make sure to remember that the only spell she can block is your Double Up, so if she turns her Spell Shield on at low health and you are just out of range for your Auto Attack, don't be afraid to turn on your ultimate and finish her off.

VS

Sona

Medium

Provides a lot of early game poke, but if Sona walks too close, you can jump on her because of her small health pool. At level 2 if you have Taric/Leona/Alistar/Blitzcrank if could be a sure kill if any of their skills are landed on her. Just make sure to watch out for the Crescendo, that can get you into a pretty sticky situation.

VS

Soraka

Easy

Turn on your Impure Shots early so you see that Heal heal for absolutely nothing. Make sure to watch out for her Infuse (silence) when you use your ultimate since it cancels it. Overall can be a very easy lane most of the time.

VS

Taric

Medium

If you take cleanse, this should be a rather easy one. As long as you don't get caught early and let Taric hit 6 before you. Make sure not to use your Ultimate when you see a Dazzle flying through the air because it will disrupt it and make you feel dumb for using it. If his Dazzle is ever down, make sure to get free harass off on him.

VS

Thresh

Medium

Can be a pain in the butt if he hooks you, then flays you further back. Just be wary of where he is at all times and you should be fine.

VS

Tristana

Medium

Can be a pain if let get to late game, you only have to watch out for her at level 6 because of her Burst, but after that you will most likely always out duel her because of your steroid and double up which allows for quick and defined harass.

VS

Twitch

Easy

Can out damage Twitch as long as you don't get Expunged 24/7 during lane. His steroid comes with his Stealth, so it is easy to tell when not to duel him. Your Double Up provides a lot of burst that Twitch doesn't really have.

VS

Urgot

Easy

Keep moving, dodge his Corrosive Charge and stand in Minions and you can out damage Urgot, his range is really small so you can abuse that with your Double Up. He also doesn't have an attack speed steroid like you do.

VS

Varus

Easy

Can out damage Varus most of the game, your Steroid is on demand and can be used to trade with Varus early on when he doesn't have any points in his Arrow Rain. Make sure to watch out for his Ultimate, because you don't have anything other than Flash to dodge it. Footwork is key here. And maybe investing in Cleanse for his ultimate could be helpful.

VS

Vayne

Easy

Miss Fortune is one of Leagues biggest lane bullies. You need to abuse Vayne early on, always always abuse her. Her damage is mediocre early on and her range is miniscule. Don't be afraid to walk up to her when you have more Minions in the wave than her and just start shooting her. Make sure to watch out for a condemn pin into the wall though. Can be very very dangerous.

VS

Zilean

Easy

Make sure to go in when his Bombs are down, can be a little pesky with his Movement Slowing ability, but overall a kind of weak support, especially at level 1. make sure to abuse your early game damage.

VS

Zyra

Medium

Make sure to keep up the moving so you don't get rooted. Her ultimate can stop yours, so be mindful of that. IF she does miss her Grasping Roots make sure to walk up to her and start auto attacking her since she can't stop you from doing it.

The Pros and The Cons Back to Top

Pros:


  • Grievous Wounds on demand
  • Great in AoE Team Compositions
  • Strong Early Game Presence
  • Strong Burst with Double Up

Cons:
  • No innate escape
  • Hard to reposition at times
  • Prone to Assassin's
  • Can be hard to get used to
  • Lacks easy wave clear

Support Synergy Back to Top

12_icon_64.png Can be one of the best supports with Miss Fortune. The Crowd Control Alistar offers can really set you up for some really nice damage on their carry/support with none in return.

16_icon_64.png Mostly used for the out-sustain since she can give you Mana and Health, she is pretty mediocre but if you want to just spam your Double Up all day, this is the person to go with,

9_icon_64.png Can be just a pain in the ass to the enemy carry, can set you up for some nice ultimates in conjunction with his, not the greatest support for Miss Fortune though.

20_icon_64.png Probably one of the best supports for Miss Fortune. Gives attack speed, slows their attack speed and movement speed, this lets her scale much harder into late game earlier on and you can out duel anyone with Blood Boil.

25_icon_64.png Can be useful to set up your ultimate, but not something I would suggest.

40_icon_64.png Make sure your Janna knows that you want her to bubble before you use your Double Up for that added damage, Janna is another great support for Miss Fortune, and a great Janna and turn the tides of games.

26_icon_64.png Can be useful with the slow, but nothing too special here.

53_icon_64.png Any movement displacement ability is strong, especially those who let Miss Fortune get more than just a few Auto Attacks off. Blitzcrank is great for Miss Fortune, two huge lane bullies. 

44_icon_64.png Another fantastic support for Miss Fortune, lets you set your ultimate up, gives you a large amount of damage and Shatter + Double Up is so devistating that it can make anyone cry about it.

37_icon_64.png Miss Fortune and Sona provide a high poke/mobility lane with a strong lane presence at Level 6, Sona is good, but not great anymore. She is still a really good pick, I would just recommend others.

99_icon_64.png Can be devistating if she lands her binds, giving you perfect ultimate set ups and free damage. Not the greatest because she involves a lot of skill.

76_icon_64.png Not as useful to Miss Fortune as other people, I recommend Soraka over Nidalee, just because Soraka can give you Mana and Health, but her Primal Surge + Impure Shots can give you extreme dueling potential.

89_icon_64.png Absolutely great support with Miss Fortune, she gives you the set ups you need, and the burst damage with the Sunbursts + Impure Shots is a lot of passive damage for just auto attacking.

117_icon_64.png Lulu and Miss Fortune is one of my favorite lanes, they provide a poke lane and a hard engage lane at level 6 with all the disrupts Lulu has. Lulu is fantastic for Miss Fortune.

143_icon_64.png Zyra has always been a powerful support, and Miss Fortune has always been powerful in the lane. Zyra and Miss Fortune has a lot of Synergy with their Ultimates and can be absolutely devastating if given a slight lead.

267_icon_64.png Miss Fortune and Nami I think, were made for eachother. Their ultimates work so well together, it is ridiculous. Nami has a lot of disrupts once Level 6 and not to mention when Nami gives you the Auto Attack Modifier, it lets Miss Fortune out-duel the carry and slow with auto attacks. Nami does take some coordination with Miss Fortune, but if done right, can be supper effective.

412_icon_64.png Thresh and Miss Fortune work really well together. Anyone who can let Miss Fortune continuously pound on an enemy to stack her Impure Shots up is a pretty good lane partner for the lovely Miss Fortune.

Early Game Back to Top

Miss Fortunes strength lies in her early game and lane domination. If you can land those Double Ups when they are standing behind their Creeps, it gives you an innate advantage over them. Miss Fortune is aggressive, so play that way. If the enemy carry steps up to far because they misclicked to auto attack, don't be afraid to punish him for it. If you get an early level advantage and hit Level 6 before their carry, don't be afraid to use your Bullet Time when you think you can almost kill them. If it forces them back, you can create more of a level advantage and continue to be a big lane bully to them!

Mid Game Back to Top

This is where Miss Fortunes ultimate is the strongest, if you are running her in an AoE team composition, you want to start team fighting in heavy doses around level 11. This gives Miss Fortune some time to build her BF Sword item, and give her Rank 2 on her Ultimate. You have to be very careful of assassins during this time though, since you are in kind of unusual state where you can't straight up 1v1 assassins and you don't have an escape, you have to rely on your team/positioning to protect you.

Late Game Back to Top

One of the scariest things is a 6 item Miss Fortune. When you hit 6 items, or even 4, you don't really want to use your ultimate as much, just because auto attacking does so much more damage than Bullet Time. It is important to remember that your Impure Shots provide heal debuffs, so if you are having trouble with someone lifestealing later in the game, turn Impure Shots on and try to focus them down. End game it all comes down to positioning, you can get into really sticky positions because you don't have an innate escape, but the fact that you have Strut may let you position really well and get to places you need to be. 

Additional Information Back to Top

My name is Tremor, I have been playing this game since Closed Beta, and  I have started streaming lately, it can be found at www.twitch.tv/tremorized. Remember to put the D because there is someone out there with /tremorize. 


In Season 2 I was around 2300 Elo and Season 3 I peaked at Diamond 1. In season 2 I  had a really impressive Miss Fortune record and have always thought Miss Fortune was very very strong and wasn't used enough. 

Feel free to leave comments and I will try to keep the guide up-to-date as much as I possibly can! 

If you have any questions, don't be afraid to add me in-game or just pop over to my stream and say hello! I love to talk to Viewers, even if I am relatively new and don't have very many.

I love to theorycraft in a sense and always love to hear new ideas, don't be afraid to get a little crazy when talking to me, because sometimes crazy can lead to some amazing discoveries.

I am also in search of starting to write League Articles for websites, any websites. Like I said, I have been playing since Closed Beta, so I have a lot to say! Feel free to contact me.
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