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All Guides Nunu Guides I speed things up and I slow things down
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2 years ago
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Nunu Statistics for PositiveRealist

Author's performance with Nunu compared to the ranked average.

Value
Average
Games Played
4
Win %
46
Kills
3.8
Assists
11.8
Deaths
5.7
KA:D Ratio
2.7
Gold Earned
10.9K
Creep Score
53.6
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

 3.png Exhaust is a must. Take it, always.

4.png Up for debate. I like to sometimes use it aggressively to snowball an unsuspecting enemy for a gank, and it can of course be used to save you if you're caught out of position while warding.

7.png Take this over flash if you're confident you won't be caught and you want to provide some burst heal for your carry. 

2.png With 2049_32.png in the game, 2.png is a weaker choice these days, but still somewhat viable if your jungler/mid are strong early game and you want to make the enemy jungler's life miserable.

Runes Back to Top

  • 9x
    +0.91 armor Greater Mark of Armor
  • 9x
    +0.16 magic resist per level Greater Glyph of Scaling Magic Resist
  • 9x
    +1 armor Greater Seal of Armor
  • 3x
    +1 gold / 10 sec. Greater Quintessence of Gold

Marks

Armor

  • Your only sustain is your Q which you won't get until later. This lets your shrug off auto attacks from their AD carry. Also, you can soak more damage from auto attacks so your carry doesn't get hit. Lastly, you can freeze the lane by tanking minions before they get to your tower.
  • You're not taking Mpen because you won't be building AP.
  • You're not taking any AD because you won't be auto attacking much. Your job isn't to do damage, but to maximize your carry's damage.

Seals

Armor

  • Same as above. Furthermore, they're simply best in class for bot lane.

Glyphs

MR/Level

  • You're not likely to be facing a lot of AP burst bot lane early on, so this will get you more tanky later in the game for teamfights. A tanky Nunu is a useful nunu!

Flat MR

If the enemy support has strong AP harass early on (Lulu, Zyra, Sona), mix and match between MR/Level and Flat MR runes. I tend to grab 5 flats and 4 MR/Levels to both take the sting off harass early on and to have a little more MR for teamfights.

Quints

GP/10

  • Standard on most supports. You're not csing, so you need the passive income.

Masteries Back to Top

0/1
0/4
0/4
0/1
0/1
0/3
0/3
0/1
0/1
0/1
0/1
0/3
0/1
0/3
0/3
0/1
0/1
0/3
0/1
0/1

Offense: 0

0/2
0/2
0/2
0/2
0/1
0/3
0/1
0/1
0/1
0/3
0/3
0/3
0/1
0/1
0/1
0/1
0/4
0/1
0/1

Defense: 0

0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/3
0/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1

Utility: 0

1/13/16

1 in offense:

  • You need the buffed exhaust

13 in defense:

  • Gotta be able to shrug off those auto attacks.

16 in utility:

  • The big ticket item is the gold/10 and starting gold. The rest is bonus.


Detailed Breakdown

As nunu, you have no way to heal your carry in lane. Thus you need to be able to soak some damage that would otherwise go to your carry. This is why we take armor reds and yellows, and why we spec 1/13/16 in masteries.

Offense
Summoner's Wrath: You don't do much damage, but by god when you exhaust them they'll feel it.

Defense
Durability: Free hp/level
Hardiness: More armor! Yay!
Resistance: Some MR, can't argue with that.
Unyielding: I laugh at early game auto attack harass!
Veteran's Scars: I am real man!
Block: Stand there and spam /laugh as the enemy carries feeble auto attacks tickle you.

Utility
Meditation: Extra mana regen for more snowballs in lane
Wanderer: You don't start with boots. Might as well. Otherwise drop a point into Improved Recall.
Summoner's Insight: Grab a point in here if you're running flash or Clairvoyance.
Mastermind: Good any way you cut it.
Greed: Why yes, Nunu loves more passive income. Good thing he bought this annuity!
Biscuiteer: Not great, but might as well. You want the free ward from Explorer.
Wealth: Yeah baby! This lets you start with both components of a 3096_32.png as well as 2 wards.
Explorer: Free ward to protect your jungler from an invade or to bait a pink ward from enemy support.

Abilities Back to Top

Passive
q
4
14
15
17
18
w
1
3
5
7
9
e
2
8
10
12
13
r
6
11
16

Spells:

Nunu is simple. He speeds things up, and he slows things down.

Visionary: Meh. You don't auto attack much.

Consume: Largely worthless. Grab a point in it before your team goes for dragon so you can help secure it faster. If you're eating minions in lane, you're not supporting your carry as well as you should be. Sometimes it can be effective if you want to be hyper aggressive and push their tower, however. You can soak more damage and heal it right back up. Try to eat bigger minions then so you don't steal the cs. The downside of course is that you'll necessarily end up pushing the lane this way. Generally you get it pretty late, however, anywhere between levels 4-8 is acceptable.

Blood Boil: Your best spell. Level it first and keep your carry permanently buffed with it.

Ice Blast: Slows down enemy attack speed by 25%, decreases their movement speed, AND does some damage? Use it on the enemy ADC in lane, and use it to peel for your carry in team fights.

Absolute Zero: If you were AP, this would be a tremendous damage dealer. As it is, for support its purpose is to further lower enemy MS and AS, and to ruin their ability to re-position. The more of the enemy you can slow with it, the better.


Remember: Get W it first and keep your carry permanently buffed. 

Items Back to Top

Starting Items

    Starting Items

Core Items

    Every game
    These are your mid game goals

Situational Items

    If they have multiple bruisers + ADC
    2-3 AP champs
    Luxury

Start with

1004_32.png1006_32.png2044_32.png2044_32.png
  • Generally the same. Vision, mana and hp regen, builds into your 3096_32.png  on your first or second back. 


In-lane core items

2049_32.png3096_32.png1001_32.png2043_32.png3097_32.png



  • Try to buy a 2049_32.png as soon as you can, so you waste less gold on wards when you could be getting them for free. If you can't, grab a 3096_32.png and some 2044_32.png. Upgrade it into 2045_32.png after you have 1001_32.png and 3096_32.png.

  • Buy a 2043_32.png whenever you expect to contest a dragon, or when you want a gank from your jungler and need to clear enemy wards. This item is huge now after the nerf to 2042_32.png and the buff to other wards through 2049_32.png.
  • 3097_32.png Grab this in lane since you have no other way of giving your carry sustain power. Now that it gives armor, it helps you soak more auto attacks too.

Mid game core 

2045_32.png3105_32.png3050_32.png2043_32.png

  • 3050_32.png - Gives you health, CDR, and an aura that your ADC and bruisers lifesteal and 20 AD. Great item. Get it first when you can be more aggressive.
  • 3105_32.png - Gives you health, armor, MR, health regen, and a great defensive aura. Get this first if your team is a little behind and you need the defensive stats. 
  • 2045_32.png More health and more concurrent wards. Great upgrade, borderline OP item. You should have all the wards out all the time.
  • If you can complete your mid game core items (3105_32.pngand 3050_32.png), you'll probably win the game.

Late game luxury

3107_32.png3190_32.png2042_32.png3110_32.png

  • Continue getting buffs and debuffs for your team.
  • 3107_32.png Upgrade to this for more stats when you have the gold, especially against an AP heavy team.
  • 3190_32.png Health, armor, CDR, regen, and a Barrier for your whole team. Great item for team fights.
  •  3110_32.png is expensive, but works great with the rest of your debuffs.
  • 2042_32.png Oracles was nerfed, but once you start fighting for Baron, get it. With wards being spammable through sightstone, a pink ward just doesn't cut it at that pint.
  • 3069_32.png Speed more things up! Great item for initiating, escaping, or letting your carry reposition and kite in those late game team fights.
  • 3222_32.png Single target cleanse and heal in the same item. Great way to buff your carry in teamfights if he's getting focused by CC.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Alistar
    Easy
  • Blitzcrank
    Medium
  • Draven
    Medium
  • Ezreal
    Hard
  • Kog'Maw
    Easy
  • Lulu
    Hard
  • Lux
    Easy
  • Morgana
    Medium
  • Sivir
    Hard
  • Sona
    Medium
  • Soraka
    Easy
  • Taric
    Medium
  • Tristana
    Medium
  • Zyra
    Hard

VS

Alistar

Easy

You can slow him before he can do anything to your carry. Just watch out for flash initiations.

VS

Blitzcrank

Medium

Keep the bushes warded and keep the minions between you and him. If he tries to land a hook and misses you can go aggressive on the lane for the next 10 seconds. Something fun to do is when you have a gank coming, bait a hook, get pulled to blitz, snowball and exhaust the adc, profit.

VS

Draven

Medium

You can mess with his ability to catch axes when you slow him, but you'll pay for it by taking a lot of damage.

VS

Ezreal

Hard

Can poke you from long range all day if he wants. You slow him, he just blinks away.

VS

Kog'Maw

Easy

Really easy in lane. No escapes, squishy, slow. Try to pair with an aggressive carry like Cait to zone him, or a big late game carry like Vayne.

VS

Lulu

Hard

Another trouble lane for Nunu. Her ranged poke and her disengage are really strong in lane. Play the lane passively. Late game your buffs will be stronger for your carry than her's.

VS

Lux

Easy

Annoying poke and long range harass. Don't feed her in lane and she'll be useless afterward.

VS

Morgana

Medium

Your E is slow, so a decent morg will always shield her carry before it hits, countering your debuff in lane. She falls off quickly after laning phase though.

VS

Sivir

Hard

Your snowball is slow. Free mana for Sivir with her spell shield, and it means your debuff is useless in lane.

VS

Sona

Medium

Her range'd poke is annoying, but she's incredibly squishy. If you get a slow off on her, she'll probably die.

Be careful at level 6 as she packs a lot of burst and the stun will ruin your day.

VS

Soraka

Easy

Just keep your carry W'd and E on ganks. You can't win trades, but they can't hurt you if you don't commit.

VS

Taric

Medium

All the damage in your lane is going to be physical, so his passive armor is strong. He telegraphs his stuns by running at you, so its pretty easy to avoid. Just stay in between him and your carry if you can so that if someone has to eat a stun, its you.

VS

Tristana

Medium

Good escape, long range, and AS steroid to counter your debuff. She will push her lane though.

VS

Zyra

Hard

Can be a pain for you and your ADC. Her range and ability to slow or snare you before you get close are trouble. You can help by Qing her plants, but in general you have to play this lane passively.

Pros and Cons Back to Top


Pros

  • Awesome force multiplier. Will make a strong carry into a monster
  • Can help secure Dragon/Baron with his Consume
  • Multiple ways to debuff enemies, both single target and AoE
  • Best laugh
  • Very easy to jungle in a pinch if it turns out no one else wants to
  • Easy to pick up and play

Cons

  • Doesn't have sustain for his carry in lane
  • No stun/snare/hard cc
  • Weak poke in lane
  • Force multiplier. If your carry is bad, you're multiplying by 0

Best champs to support Back to Top

AD Carry Synergy


Nunu does well with any ADC that benefits from a constant boost to their movement speed and attack speed.

That's all of them.

Still, he excels for certain carries that get bigger benefits because they can bully the lane early or because they have strong on hits procs that scale with attack speed.


Best Carry Synergy 


  •  51_icon_64.png  Cait strength is being aggressive early, and thus Nunu is God Tier support for Caitlyn.
  • 67_icon_64.png Nunu is a strong buff for Vayne early game because of the synergy with both attack and movement speed. Once it gets to late game, Nunu transforms a strong Vayne to an unstoppable monster. If you're supporting a Vayne and you can survive to late game, you WILL win.
  • 96_icon_64.png Again the synergy is with his on hit from his W. With you he can rush an AS item (example: 3085_32.png) and absolutely murder in team fights.
  • 29_icon_64.png More attack speed means he can apply true damage stacks faster. All rats love that.
  • 22_icon_64.png So. Many. Slows. Absolutely an effect combo, though be warned that Ashe without a hard disengage is susceptible to ganks before 6. That said, good luck every escape from an Ashe/Nunu slow combo.

Closing tips for gameplay and teamfights Back to Top

  • Keep your ADC permanently buffed
  • Peel for your ADC with your snowballs, ult, and exhaust anyone that is trying to burst them
  • DO NOT run away from your ADC to try to get that snowball on the enemy ADC. If you leave your carry's side, they're not getting your auras or buffs, and you're supporting the wrong team
  • Try to soak and intercept skillshots and especially CC that look like your carry won't dodge
  • DO NOT ABANDON YOUR CARRY. Your job is NOT to do damage or get kills, you're useless at both. Is your carry roaming? Roam with them. Only if your carry is shopping is it ok for you to go grab some cs that would otherwise be wasted.
  • Ward the enemy jungle
  • Keep track of the 6 major timers: baron, dragon, both blue buffs, both red . Warn your team before they respawn. Give your team warnings at ~20 seconds for your buffs, 30 seconds for enemy buffs, 1 minute for dragon, 1:30 for baron. For important objectives (dragon/baron) remind them again at 30 seconds once more at 20 seconds if they're not reacting. a grouped team is a good team.
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