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All Guides Tristana Guides Making Botlane go Boom! By Swanky / Still Updating
15
6
Updated
2 years ago
Views
796
Comments
2

Tristana Statistics for Swanky

Author's performance with Tristana compared to the ranked average.

Value
Average
Games Played
5
Win %
40
Kills
7.2
Assists
6.8
Deaths
6.4
KA:D Ratio
2.2
Gold Earned
12.4K
Creep Score
184.7
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

I ALWAYS go Ignite + Flash. 
Ignite gives you even more early game dominance as Tristana with another spell to finish off those kills and well flash is flash. Pretty much essential for an AD Carry.


The other spells i would consider are:
1.png For really heavy CC teams.

&

14.png21.png /7.png Cheese combo lane to net some easy early game kills. Not sure whats better S3 Barrier or Heal.

Always save your 4.pngfor when you are certain you can kill an enemy or for re positioning/escaping.

Runes Back to Top

  • 9x
    +0.95 attack damage Greater Mark of Attack Damage
  • 9x
    +1.34 magic resist Greater Glyph of Magic Resist
  • 9x
    +1 armor Greater Seal of Armor
  • 3x
    +2.25 attack damage Greater Quintessence of Attack Damage

Standard rune setup for most AD Carry's


Armor/magic resist for surviving botlane.

AD quints/marks for easy last hitting.

I wouldn't consider Armor Pen on Trist as her abilities are all magic damage and it wouldn't significantly help her already awesome early game.

Scaling MR blues also work, they give you more magic damage reduction late game but at lategame if your getting aimed you are probably going to die if you dont have 4.png, rocketjump, 3139_32.png or 3026_32.png.
Where flat MR runes help against some magic abilties from ADC's and Supports alike earlygame.

Masteries Back to Top

0/1
0/4
0/4
0/1
0/1
0/3
0/3
0/1
0/1
0/1
0/1
0/3
0/1
0/3
0/3
0/1
0/1
0/3
0/1
0/1

Offense: 0

0/2
0/2
0/2
0/2
0/1
0/3
0/1
0/1
0/1
0/3
0/3
0/3
0/1
0/1
0/1
0/1
0/4
0/1
0/1

Defense: 0

0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/3
0/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1

Utility: 0

All physical damage increases in Offence tree, pretty standard for AD Carry. Last season i would only go 19/11 to damage decreases in defense but since they've been removed and Executioner was buffed to below 50% it really is the most optimal to go full 21 in offence.


I prefer speccing into Defense for increased armor and health, with a dash of MR since 'tough skin' only applies to jungle monsters. It helps her awesome earlygame letting you rocket jump in balls deep and come out alive. While also giving you like an extra 138 health lategame, which is huge on a ADC as the only item with health you may get on trist is 3102_32.png or 3022_32.png but I wouldnt recommend either really.

Going 21/0/9 is also a consideration, picking up Summoners Insight Movement speed, Mastermind (lower CD on 4.png)   and extra Buff duration.

Picking up Summoner's Resolve in the Defense tree is also a good option if you picked up 21.png7.pngor 1.png for extra shield/heal and disable reduction.

Abilities Back to Top

Passive
q
4
8
10
12
13
w
1
3
5
7
9
e
2
14
15
17
18
r
6
11
16

Max Rocket jump for earlygame damage and mobility. A pre 6 rocket jump reset can net you an easy double and start to snowball your lane. When Trist scores a kill/assist with rocketjump it resets the cooldown for those who dont know.


Get 1 point in Explosive shot for the dot damage and healing reduction then max Q after W as its Trist's steroid and her only ability that 'scales' with items.

Now you got to play as aggressive as possible earlygame because you dont wanna get in a slump mid-game which is Trist's worst part of the game. Play with a support with a stun preferably or high damage, and rocketjump on to the squishiest target. Make sure you co-ordinate with your support/jungler to net the kill as you can easily rocketjump to the 2nd target with the  reset.

If you havent managed to kill your lane by lvl 6, here's your chance. Trist has one of the highest lvl 6 bursts of any AD Carry botlane and you gotta use this to your advantage to get ahead!

Alternatively you could get a second point in E at lvl 4 instead of Q for extra burst. As lvl 1 Q is pretty useless, but that also means you get max lvl Q a level later. I rather have it earlier, but both work.

My Reasoning behind keeping E at lvl 1:
The reason I keep E at lvl 1 until lategame, is that its base damage at lvl1 is amazing (110 damage), but as you levelit up it only gains +30 damage so it feels lackluster. Maxing Q second means it will be maxed by lvl 13 and by then you should already have atleast your 3031_32.pngmeaning the maxed out attackspeed on Q will be doing work on your opponents.

Items Back to Top

Starting Items

    Always start dorans, since the S3 patch boots only give +25 movement speed so the difference isn't as noticeable. The earlygame damage/health/life on hit from Dorans helps secure early game kills much more effectively. Also helps with lasthitting.
    Viable option against lane where you know you will need the sustain.
    Another viable option if you intend on getting an early Vamp Scepter, i dont usually get one till like 20 minutes though so I opt not to start this.

Core Items

    This is the 'Perfect first back'. It costs 1900gold and would put you in a great position in the lane.
    If you cant afford a BF sword on your first back, another dorans and or a pickaxe can be effective too, i usually just save for BF before getting my pickaxe though.
    Rush Infinity Edge as your first big item. Statikk Shiv comes next, if you need the movement speed get a zeal, i prefer Avarice as it gives you extra gold on kill but read the matchup. Vamp Scepter for lifesteal to stay alive.
    This is the item you want as your lifesteal item, it gives alot of AD (100 maxed out) and the highest amount of lifesteal in 1 slot. You can hold out on this if you need survivability or if the enemy team is stacking armor. Phantom Dancer is a fine substitute for Statikk and is never a bad choice if you prefer it
    Full Item build I normally go for. GA or Mercural Scimitar (QSS Upgrade). MS gives attack damage, further increasing your killing potential but only a free cleanse over a rebirth. The CD is much lower though.

Situational Items

    If enemy team stacks armor (120+) Last Whisper is your best bet. Never rush it, but it can fit in after your Infinity/Statikk.
    These are your defensive items. Personally i find its generally a choice between Mercurial Scimitar or Guardian Angel. MS if the enemy team has LOTS of CC and/or surpession. Grab GA if you need to not die and your getting targeted. Banshee can work, but I find it unreliable and that the other do its job better.
    Enchant your Beserkers into Furor for +12% Movementspeed on enemy hit. Helps with kiting and chasing immensely.
    Super Super lategame, you can trade out your boots or Statikk for a Phantom Dancer. The magical damage on Statikk falls off lategame and this increased attackspeed + crit could be the difference between life and death.
    This can be good for the health + kiting potential, especially in games where your team lakes CC or peel. VERY, very situational though.

I prefer Statikk for the little bit of extra burst midgame and its cheap, but a Phantom Dancer works fine here too and it scales harder into lategame with the extra Attackspeed and crit.

Remember ALWAYS rush 3031_32.png, it really helps alleviate Trist from her terrible mid-game. And as non of her abilities have AD scaling items like 3071_32.png and 3072_32.png are not good option to rush.


Super late game a 2nd  3046_32.png can be picked up in replace of your boots to end your build at:
 3046_32.png3046_32.png3031_32.png3035_32.png3072_32.png & 3026_32.png OR 3139_32.png. Dont pick the 2nd 3046_32.png though if you need the movement speed from boots to kite as it can backfire hard.

Why I go Statikk Shiv over Phantom Dancer:
So basically Statikk loses out on 10% crit and attackspeed for as some people would say a "s**t 100 dmg proc". Now for starters in a teamfight unless they're REALLY spread out, its going to hit 5 targets, so 5*100 is 500dmg (not taking into account Magic Resist). Now the proc can crit, and scales of crit damage so with  3031_32.png, the crit damage mastery and 5% bonus damage > 50% health your looking at about a 270 damage proc. Taking into account it can hit 5 targets, thats 270*5 which is 1350 AoE damage before resistances. 

Now your going to say "before resistance"... but since S3 patch, theyve made it harder to buy Magic Resist and if you're getting fed they enemy team is going to be building armor and thats when you build 3035_32.png
Lastly Shiv is 300gold cheaper and taking into account the Gp/5 and gold on kill when you buy avarice, it can easily net you a few hundred gold, further increasing the difference in price between the 2 items. The 1% extra movement speed is fairly unnoticeable in my opinion. 

Here's a post which pretty much backs up my theory of going Statikk over Phantom Dancer:
Statikk vs Phantom Theory Crafting 

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ashe
    Easy
  • Blitzcrank
    Medium
  • Caitlyn
    Hard
  • Corki
    Medium
  • Draven
    Medium
  • Ezreal
    Medium
  • Graves
    Medium
  • Jax
    Hard
  • Kog'Maw
    Easy
  • Leona
    Hard
  • Lulu
    Hard
  • Malphite
    Hard
  • Miss Fortune
    Hard
  • Nami
    Easy
  • Sivir
    Hard
  • Soraka
    Easy
  • Taric
    Medium
  • Varus
    Easy
  • Vayne
    Easy

VS

Ashe

Easy

Dont fight her lvl 1 with her passive up, early game crit's CHUNK. You cant jump over her Volley or Ultimate so dont even try. Try to net a kill at 6 before she ding's if possible, at the very least she will burn her flash/cleanse.

VS

Blitzcrank

Medium

Dodge his pull and you should be alright, what you have to remember here is he can grab you mid-jump if you're not careful.

VS

Caitlyn

Hard

She outranges you earlygame, and her trap can really F**k you up. You cant rocketjump over traps, they just catch you midair so watch out for that. Try to rocketjump on her if you see an opening as usual though.

VS

Corki

Medium

About the same burst earlygame, both with escapes. If you rocketjump in, commit to the fight. Corki is more of a poker than an outrght fighter.

VS

Draven

Medium

His early game spinning axe damage can be quite insane. Engage if he misses an axe and hope your support can CC him down as he has no flash ability.

VS

Ezreal

Medium

Does a fair bit of damage himself earlygame and has much, much lower cooldowns. He's also very mobile and can easily dodge Rocketjumps. Make sure to dodge his skillshots and go in when his abilties are on cooldown.

VS

Graves

Medium

You outrange graves from lvl 1 and continue to do so over the course of the match. Just watch his cooldowns you dont want to RocketJump into a full face buckshot, they hurt. Also just be careful of his Smokescreen, Map Awareness is key and it takes it away from you.

VS

Jax

Hard

As jax can dodge 2seconds of your auto attacks which is 2/7seconds of your Q and ALOT of your damage, when he leapstrikes in either buster shot him away or rocketjump out of there. From a distance you can kill him but watch out

VS

Kog'Maw

Easy

Terrible earlygame, with no escape. Just bully and zone him out of the lane. If he goes for CS Rocketjump his ass and wish he never went for that creep.

VS

Leona

Hard

A great lane partner and can potentially be a real pain in the ass to deal with. Her constant stuns and sunlight procs can really chunk you. Watch out for her dashing after you rocketjump as this can lead to an early death.

VS

Lulu

Hard

She has great poke in lane, a speed up, a silence and any RocketJumps after she is 6 will probably cause a Wild Growth to make a dead Tristana. Try to bully her ADC as much as possible when her shield is on CD as she has 0 sustain.

VS

Malphite

Hard

Counter all AD champs, especially ADC's. He can interrupt you in rocketjump and you can bustershot him away during his ultimate animation. Stay as far back as possible and target the closest enemy. Last whisper is your friend.

VS

Miss Fortune

Hard

Her earlygame is pretty awesome too. Only go in for burst trades as you burst harder than her, but her auto attacks will hurt so dont fight for prolonged times. She has no escape and bustershot will cancel her ultimate.

VS

Nami

Easy

Her bubble can actually stun you mid stun if placed perfectly. Apart from shes pretty easy to lane against. Make sure to E so her heal does 50% less and proceed to dominate from there. As a lane partner shes awesome as she can heal you, bubble + rocketjump combo and give you extra damage + slow on your autoattacks (which suck for trist early game).

VS

Sivir

Hard

Sivir can be a real pain if she shields your rocketjump. Try to bait shield and E the shield down or wait it out. Watch out for her boomerang in close range as you will most likely be the first target and wont take reduced damage.

VS

Soraka

Easy

Bait heals on targets with your healing reduction on it. Apply pressure when going for CS, jump on her or ADC depending on the lane, she's pretty dam squishy.

VS

Taric

Medium

Great to have on your team, stun + rocketjump nets easy kills. When hes on the enemy team generally just aim his adc and remember to Explosive shot so his heals are basically negated.

VS

Varus

Easy

Low damage earlygame, just jump on his ass as he has no hard CC pre 6 and no escape.

VS

Vayne

Easy

Probably the weakest earlygame of all the ADC's. Punish her for this, jumping on her when she trys to CS and make her blow her summoners. You should ding lvl 6 before her from zoning and then go for the kill if you havent already killed her.

Botlane Synergy Back to Top

When playing as Tristana, not all supprts work well with her. A combination of CC, Sustain and Damage is what the perfect support would have, but ill go into detail about the usual support at bottom lane and how they work with Trist.

God Tier:
267_icon_64.png 
Nami provides Trist with extra damage on her Auto Attacks, which are quite terrible earlygame, Sustain through her heal and a mixture of soft and hard Crowd Control through her slow and Bubble Prison. Engaging by putting the slow on Trist and laning a bubble into  Tristana's combo can lead to Firstblood in many cases and if not Nami can keep her healed.
89_icon_64.png
Leona works well with Tristana due to her innate tankyness she can soak damage and using her dash + stun combo, it means Tristana doesnt have to initate. Proccing her sunlight passive and with Tristana's high earlygame burst can really lead to some solid damage. 
44_icon_64.png
Taric is probably my Favorite support to have when im playing Tristana. His point to use stun is guaranteed to land and he has great burst for a support. His Shatter gives Trist some welcomed Armor and sustaining with his heal means you can win most early trades and save up enough to get a 1038_32.png on your first back.  
37_icon_64.png117_icon_64.png
Sona and Lulu are both great with Tristana. Even though they only have soft CC before level 6, theyre high burst and poke can really start to hurt the enemies health points in which case Tristana can rocketjump in for easy kills. Lulu's shield and speed boost, along with Pix helps burst even harder with the added AP and damage on hit. While Sona can keep you healed up and give you increased damage though her aura's.
12_icon_64.png
Depending onthe skill of the Alistar the laning phase can be fantastic or a nightmare. If he can combo well (headbutt + pulverise) then you're going to be laughing when you instantly blow up your enemies through your combos. Generally speaking the Alistar doesnt have to be able to combo but atleast be able to position himself into good situations where he can 4.png Pulverise or 4.png Headbutt. After fights his sustain will keep you in the lane so you can CS longtime.

Decent Synergy:

99_icon_64.png
Lux's CC and shield is what makes her as a support pretty decent with Tristana. Good binds and slows can lead to Rocketjumping in on your opponent and maybe picking up a kill. She lacks sustain but her shield can negate a fair bit of damage.
64_icon_64.png
Lee Sin, an unconventional support that I've had a lot of success laning with. His shield can save you from those pesky 14.png's and he has alot of damage to boast about, generally catching your opponents offguard. He can initiate with his Q + Slow combo and at lvl 6 pretty much means dead enemies.
143_icon_64.png
On paper Zyra seems to me like a pretty sweet support. She has damage, scouting and both Hard and Soft CC alike. Even though I myself havent had much luck laning with a Zyra I can see it working out great with her landing her Bind with 2 seeds, which gives Trist the green flag to jump in. She can protect well and has pretty good damage, unfortuantly shes a bit squishy and has no Sustain.


Not So good Lanes:

26_icon_64.png
I can see this working out alright, putting a bomb on Trist's head, she rocket jumps in and then double bombing the enemy for MASSIVE damage. But after that all he's got is a speed buff or slow... Its got potential but I havent had the chance to test it much.
43_icon_64.png
Ill come back to her after her Remake, atm though shes pretty average. Mantra shielding Trist when she rocketjumps in can work out fairly well though.
20_icon_64.png
I dont like having a Nunu support on Trist, but if you get one make sure he maxes Snowball first not bloodboil. No matter how much attackspeed you have at lvl 4, you're still going to do dismal damage with your Auto Attacks, so get him to bloodboil the enemy ADC's ass all day errrday. At level 6 you can get some sick plays by doing Buster shots into Nunu Ult's but in Solo Queue anways the seem to hurt each other more than they help
40_icon_64.png
I dont really like Janna support at all, her shield doesnt help your abilties, her knockup does barely any damage and her Ultimate is basically used for saving your ass and not killng the enemy. It can work but there's better options.
16_icon_64.png
Once again Soraka support isn't the best. Trist doesn't have any spam-happy abilities so mana isnt a worry and the lack of damage and CC means you probably wont be picking up kills, AND YOU WANT KILLS as Trist. Her heal is good though, I'll say that but I'd rather Taric anyday.



Early Game & Laning Back to Top

Laning:

Basically all you need to know about laning is in matchups. Trist has a phenomenal  early game, and you really wanna take advantage of this. Apply pressure, zone and if you can go for kills. Her lvl 2 and 6 are especially good burst.

Watch your lane opponents, if its not Cait or Ashe you should have higher or relatively the same range as them. Harass when they go in for CS and try and take as little damage as possible. If theyre running cleanse what for them to 1.pngyour E before using 14.png. Trust me lots of people will just cleanse the debuff thinking it'd ignite if you rocketjump onto them earlygame. Can be the difference of a kill or them escaping.

On first back try to get 1038_32.png + 1001_32.png (if you started dorans). It helps for easier last hitting and means your even closer to 3031_32.png which will give you a huge spike in damage. 
Picking up an extra 1055_32.png or 2 is a great idea if youre getting bullied hard inlane or if theres lots of jungle pressure. Also tier 2 boots 3006_32.png can really help prevent ganks with the extra movement speed but generally just RocketJumping away works.

If you're falling behind picking up a  3093_32.png can help net you some lucky crits on your enemies and the passive gp/5 and gold on kill can really start to amount to some serious gold.

Mid Game Back to Top

Midgame is the worst part of the game for 18_icon_64.png. Her abilties dont scale with AD and until she gets 3031_32.png is left behind. Getting ahead earlygame or CSing hard is crucial so you get your first big items. Once you get an 3031_32.png and 3087_32.png you will see a big jump in damage. If you need the sustain picking up a 1053_32.png before finishing your 3087_32.png may be in order. 

Teamfighting Lategame Back to Top

Teamfights Lategame:

By lategame you should have completed 3031_32.png3006_32.png3087_32.png & 3072_32.pngor3035_32.png depending on enemy armor values.

Make sure never to rocketjump INTO a teamfight unless you know you're going to get a reset off a kill/assist. Rocket jumping onto someone in a teamfight for damage/slow is pretty much suicide. 


Sit back and attack the closest target, if anyone gets on your ass either buster shot them away or rocketjump to safety and continue attacking them.
Save 4.pngfor kills you know you can get or for re positioning.

Try and find the perfect moment to activate your Q (attackspeed buff). It lasts 7 seconds and you dont want to waste any of it, make sure your safe and at a distance before activating. 

Picking up an early 3140_32.png and later turning it into  a 3139_32.png can really work wonders, especially when the enemy team has surpressions. For example against 6_icon_64.png19_icon_64.png72_icon_64.png90_icon_64.png or against 122_icon_64.png to cleanse his bleed stacks and against

8_icon_64.png/82_icon_64.png /78_icon_64.png to cleanse their ultimates. Keep in mind your only removing the %damage increase from 78_icon_64.png.

If your just getting nuked hard or know your going to get targeted and need to stay alive 3026_32.png is what you want. Picking one of these up as early as after your 3087_32.png can be worth it in some situations.



To Conclude Back to Top

Tristana has the longest basic attack range at lvl 18, stand back and give yourself space.

4.png+ Rocketjumping infront of a target to push them back into your team (think Lee Sin Kick) can pretty much win teamfights and/or buff contests. Dont jump in blind, map awareness and knowing where your opponents are is key to being a successful ADC.


Make sure to CS as much as possible. An idea of decent CS at 10minutes is around the 80 CS mark, try and aim for that. A kill is worth about 20 CS so weigh up your decisions, I generally try and win the lane in kills and then zone/cs them out.

Comment thoughts in the section below and go and shoot something summoners :)

Notes Back to Top

12/14/2012
Updated various parts of the guide to explain my choices.

12/15/2012
Added a 'Lane Synergy' section to help people picking supports when play with a Tristana in the lane.
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