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All Guides Kha'Zix Guides Kha'Zix - Change is Good [Detailed]
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Kha'Zix Statistics for Legendary Leon

Author's performance with Kha'Zix compared to the ranked average.

Value
Average
Games Played
6
4
Win %
33
39
Kills
10.5
6.9
Assists
11.0
6.8
Deaths
7.2
6.8
KA:D Ratio
3.0
2.0
Gold Earned
14.9K
11.8K
Creep Score
70.2
65.9
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Always take flash (Unless you main Shyvana / Nocturne and can use exh / smite and have experience with it,) there is no exception to this if you decide to take duo offensive spells - 3.png14.png You will be in for a rude awakening. In lower elo, you may be able to do this and that would be 1400 (GoldV) and below, doing this in any elo higher than that will compromise your ability to do anything (unless you're bloody well good at positioning.)  Kha'zix is weak against hard cc and aoe team comps early on and his ulti does not protect him until later on with evolution points.  You will need flash to escape such a sticky situation because it is assumed that no kha'zix is just going to walk up to people to gank them, but use his E to close the gap, therefore, limiting his escape abilities until level 6/11.

Take 11.png when jungling to help clear creeps faster and take over global objectives and push for ganks faster.  Take 3.png on 3's if your team doesn't have one and for all other situation's 14.png will suite them.

21.png Summoner is really strong on a kha'zix mid as many unsuspecting players think you have ignite as always and get baited into dying

Kha'zix has strong potential to gank early and invade because of his passive that proc's a very potent slow followed by a devastating isolation target Q.

To easily gank a lane, wait in a bush till an enemy unit is over extended, use your E to gap close the distance, land a basic attack first, do not push Q first then auto attack [Q does not proct Kha'zix slow], they will escape / flash away before you can actually kill them.  Whereas, if they had a slow attached to them you could still potentially catch up to them even if they flash away.

Note that if they do flash away you've created an opportunity for the lane and you've applied pressure to the lane and your gank was successful.  Don't go running back in and getting yourself killed trying to kill them and costing your life.  Remember that dying as a jungler early on will cripple you and depending on how good the enemy jungler is, would or can possibly severely cripple you.

Runes Back to Top

  • 9x
    +0.95 attack damage Greater Mark of Attack Damage
  • 9x
    +1.34 magic resist Greater Glyph of Magic Resist
  • 3x
    +2.25 attack damage Greater Quintessence of Attack Damage
  • 9x
    +0.16 armor per level Greater Seal of Scaling Armor

Runes are often situational but I find these to be the most effective, of course if you feel they are a tanky team of enemies you may want to go for armor penetration reds/marks instead of flat damage.  That would be the only substitution for Kha'zix rune set.

Reason behind this is, Kha'zix is really good with early game damage since he's an assassin, but he's also very squishy armor/magic resist runes to help keep him slightly tankier than he would be with other runes.

Flat AD Marks – To get early game damage and help clear in the jungle with some nice Q damage for early ganks

Critical chance - Take this if you're feeling lucky replace 3 AD Marks and take a glyph crit and replace a magic resistance rune

Flat Armor seals – To help you get safely through the jungle and not get executed and also helps for ganks against bruisers and bot lane

Flat magic resist / Scaling magic resist – Know the difference between the two one is more effective for early ganks when fighting magic damage (mid/jungle ap) the other is more effective if you are looking to be a tank into late game I take flat magic res because I don’t intend on dragging the game beyond the 35 minute mark game as Kha’zix you start to scale like shit after that point and it’s best to just end the game quicker rather than later. Don't confuse falling off with being totally useless but rather being gimped in your ability to perform at your most optimal point unless you're like really fed, Kha'zix is an assassin as all assassin's they fall off think of him like talon / lb if they never fell off and became like range carries late game holy hell would the game be broken.

Flat AD Quints – These quints no matter what role you are playing must always be AD the only ones you can swap out are the marks because having flat AD helps in last hitting but for jungles it’s just a damage boost so that is why only marks get swapped in this build (without ad you'll clear slower then shen jungle)

Masteries Back to Top

1/1
0/4
4/4
0/1
0/1
3/3
0/3
0/1
1/1
1/1
0/1
3/3
0/1
3/3
0/3
1/1
0/1
3/3
0/1
1/1

Offense: 21

2/2
0/2
0/2
2/2
1/1
3/3
0/1
0/1
1/1
0/3
0/3
0/3
0/1
0/1
0/1
0/1
0/4
0/1
0/1

Defense: 9

0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/3
0/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1

Utility: 0

Abilities Back to Top

Passive
Q
1
8
10
12
13
W
2
4
5
7
9
E
3
14
15
17
18
R
6
11
16

My Preferred Empowerment: Take First evolution point into Q the second into E and the final one into W/R.


Unseen_Threat.jpg(Unseen Threat) Passive: Probably one of the strongest passives in the game [may probably be nerf'd someday] it allows you to easily stick to targets and allows you to use it even if you are revealed as long as you use Void_Assault.jpg (R) Khazix base dmg comes from using this ability well and using it right if you use this improperly you will be the downfall of your own self - If you are playing against a kha'zix abusing him when this passive is down will probably crush him in lane

Taste_Their_Fear.jpgEvolution_Enlarged_Claws.jpg(Taste Their Fear) Q Empowered: You won't see a significant damage boost until it's maxed.  - This skill should be considered empowered now after it's remake in the 3.8 patch and can potentially be maxed first as it's effectiveness has increased drastically  - If you max this first it means you want to kill people now and jump on people immediately gimping someone

Void_Spike.jpgEvolution_Spike_Racks.jpg(Void Spike) W Empowered: Take this if you wish to clear things quickly and roam, if you are a top laner [which i strongly suggest against] this will help you to clear things at a safe distance.  This can help for roaming to mid or bot to gank them which are likely to get away since they are mostly range.  If you are looking to take down multiple enemies at once or be very active in team fights this skill may come in handy.  (Would advise against empowering at all in any game)

Leap.jpgEvolution_Wings.jpg(Leap) E Empowered: Is a must have, there is no If's and's or but's about this, you must have this or you will be heavily crippled in team fights, not taking this on kha'zix is like putting Talon in a team fight without his stealth, don't do it.

Void_Assault.jpgEvolution_Active_Camouflage.jpg(Void Assault) R Empowered: Take this if the enemy team is heavily AOE formatted, it will greatly help you in reducing damage you take, as an added bonus allows you to slow someone up to three times, or three people depending on how you use it.  This skill I would recommend for 3's since the less time you are spent being focused the less chance you are to die as a squishy assassin.

Final Note: Knowing what you need and when you need it is crucial, getting it for the sake of getting it will hurt you, this goes for items too, but with Kha'zix you can't refund/resell any of his empowerment's.







Remember you always want to land your E/Q on people it deals damage no matter how little it still helps when assassinating people, your ultimate helps you dodge units and proceed to take down others, if you are built as an assassin take out the squishy units and bypass the front line. Remember as you stealth it grants your passive back and allows you to slow someone down that's fleeing, keep that in mind when playing Kha'zix.

I tend to jump in first and then follow up with my ulti because I know the second something lands within melee range to someone else they will focus it no matter who or what it is for whatever reason, that is why i use my ulti then so I can stealth and bypass focus and or the front line and get to the back where the APC/ADC/Support are.  Kha'zix does not want to be fighting a tank in the front lines because the back line will just assault and kill him instantly early on, but late game he can potentially do this but having late game items I still would not recommend him to go doing that, leave that job to the ADC.

I tend to play Kha'zix as a disruptor and an assassin, I like to get to the back line and have entire team turn on me while I stealth and leave them wondering who am i going to target and when.  This allows my team to take advantage of this situation and toss on hard CC or their abilities for a few seconds while i re-appear on the hard cc units and watch them all slowly die.  Attempting to do this when they have an oracle is suicide (Now that it's nerf'd hardcore I don't see this being much of a problem,) you can't initiate on a team that has an oracle because it greatly counters that strategy.  You can try and go balls deep, but that's your call.

Basic Kha'zix skill guide would be to find someone out of position & Leap in with E & follow up with Q (while in mid air this can be casted) + AA (auto atk) + W once units notice you are there and you have just attacked someone they will 90% turn on you and begin to focus you, escape this by pushing your ultimate and breaking sight and reposition again in the middle of the fight.  Remember if you are under enemy tower they will have vision of you so it would be best to probably get out of tower range and break from the team fight, as the unit dies you can always rejoin with your E as it will refresh upon assist [assuming your E hit everyone/someone dead and / or your W]

Another way to initiate is with your ultimate into E but this could cripple you for one of several reasons, if you do this early on that leaves you with one charge to reposition, [assuming you are not level 16] doing this early on may potentially get you killed because it means you have to ALL IN, die, or escape with a tick of hp.  Kha'zix is really reliant on his ultimate to be able to assassinate people if he gets instantly focused and dies he's provided no usage for the team except one member down.  Remember you don't stealth immediately and it also has a delay as to when you can cast the second charge, this gives enough of an open window for you to be massacred in a team fight.

Items Back to Top

Starting Items

    Standard

Core Items

    Recommended End Game Build
    If ahead rush

Situational Items

    Fun Build

As with all league builds, items are ALWAYS situational.  The game never goes the same way twice, and events do not occur the same way as they did the game prior.  Understanding key itemization will prove to increase your skill as well as impose a nice boost into your ELO.

Kha'zix can be built 3 ways, Hybrid damage dealer with a subset in tanky disruptor/assassin, pure assassin, pure tank.

Keep in mind items are never gotten in specific order, but having them at appropriate times helps significantly.

Itemization is #1 key factor into why people are separated into elo brackets knowing what to build is so vital in this game people don't want to understand that's the key to raising your elo not having a shitty build like

 3284_32.png3072_32.png3072_32.png3046_32.png3046_32.png3031_32.png

If you believe the above is a good build for Kha'zix or a melee carry / assassin you're elo is probably below 1200 l0l you have to know why you need an item and why you need to get it at x point in the game

You don't see 3065_32.png up anywhere in those item choices but you may need it because it provides early magic resist and some cdr which is very helpful for squishy assassins since it also grants some hp bonuses.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Medium
  • Ahri
    Easy
  • Akali
    Medium
  • Alistar
    Easy
  • Amumu
    Easy
  • Anivia
    Medium
  • Annie
    Easy
  • Ashe
    Easy
  • Blitzcrank
    Easy
  • Brand
    Easy
  • Caitlyn
    Easy
  • Cassiopeia
    Easy
  • Cho'Gath
    Medium
  • Corki
    Easy
  • Darius
    Hard
  • Diana
    Easy
  • Dr. Mundo
    Easy
  • Draven
    Easy
  • Elise
    Hard
  • Evelynn
    Easy
  • Ezreal
    Easy
  • Fiddlesticks
    Easy
  • Fiora
    Easy
  • Fizz
    Medium
  • Galio
    Easy
  • Gangplank
    Medium
  • Garen
    Medium
  • Gragas
    Easy
  • Graves
    Easy
  • Hecarim
    Easy
  • Heimerdinger
    Easy
  • Irelia
    Hard
  • Janna
    Easy
  • Jarvan IV
    Medium
  • Jax
    Hard
  • Jayce
    Hard
  • Jinx
    Medium
  • Karma
    Medium
  • Karthus
    Easy
  • Kassadin
    Easy
  • Katarina
    Medium
  • Kayle
    Hard
  • Kennen
    Medium
  • Kha'Zix
    Hard
  • Kog'Maw
    Easy
  • LeBlanc
    Hard
  • Lee Sin
    Hard
  • Leona
    Easy
  • Lissandra
    Easy
  • Lucian
    Easy
  • Lulu
    Hard
  • Lux
    Easy
  • Malphite
    Hard
  • Malzahar
    Easy
  • Maokai
    Easy
  • Master Yi
    Medium
  • Miss Fortune
    Easy
  • Mordekaiser
    Medium
  • Morgana
    Hard
  • Nami
    Easy
  • Nasus
    Hard
  • Nautilus
    Easy
  • Nidalee
    Easy
  • Nocturne
    Easy
  • Nunu
    Easy
  • Olaf
    Easy
  • Orianna
    Medium
  • Pantheon
    Hard
  • Poppy
    Easy
  • Quinn
    Easy
  • Rammus
    Easy
  • Renekton
    Hard
  • Rengar
    Hard
  • Riven
    Medium
  • Rumble
    Medium
  • Ryze
    Hard
  • Sejuani
    Easy
  • Shaco
    Medium
  • Shen
    Easy
  • Shyvana
    Hard
  • Singed
    Easy
  • Sion
    Easy
  • Sivir
    Easy
  • Skarner
    Hard
  • Sona
    Easy
  • Soraka
    Easy
  • Swain
    Hard
  • Syndra
    Easy
  • Talon
    Medium
  • Taric
    Easy
  • Teemo
    Medium
  • Thresh
    Easy
  • Tristana
    Easy
  • Trundle
    Medium
  • Tryndamere
    Easy
  • Twisted Fate
    Easy
  • Twitch
    Easy
  • Udyr
    Medium
  • Urgot
    Easy
  • Varus
    Easy
  • Vayne
    Hard
  • Veigar
    Easy
  • Vi
    Hard
  • Viktor
    Easy
  • Vladimir
    Easy
  • Volibear
    Medium
  • Warwick
    Easy
  • Wukong
    Easy
  • Xerath
    Easy
  • Xin Zhao
    Hard
  • Yorick
    Hard
  • Zac
    Easy
  • Zed
    Hard
  • Ziggs
    Easy
  • Zilean
    Easy
  • Zyra
    Medium

VS

Aatrox

Medium

  • Wait for his Q to be off CD or dodge it
  • If he has passive down always fight
  • If you dodge his E or he uses it to farm look to trade some damage but not 100% fight
  • Never dive an Aatrox w/ passive up - ALWAYS LOOK
  • This is a skill match-up you don't win by default but you don't lose either

VS

Ahri

Easy

  • Kill her pre-six you win by default
  • Don't kill her pre-six you gonna have a hard time
  • Look for missed charms - Blink ontop of her and engage
  • If she uses Q you can engage on her if she misses
  • Dodge most skill shots and you'll be fine - Avoid auto atk's level one

VS

Akali

Medium

  • This is a skill match up
  • You can beat her pre-6 after it becomes relativity hard to do
  • A pink may prove useful to destroying her in lane - I suggest getting one
  • Elixir + 3 pot may prove useful in spiking health and baiting Akali
  • Would recommend Elixir + barrior baiting her it works wonders

VS

Alistar

Easy

  • Lo0llo0LL0lL if you don't win uninstall

VS

Amumu

Easy

  • Invade him in jungle at the opposite buff he started based on the information you have on mid
  • If you shut him down early and camp him in the jungle he will have a very hard time comming back
  • Buy a ward and place it just below the wraith camp in that one little bush this will help to invade easier and always know where he is and kill him accordingly
  • Take all his buffs and he will surly suffer alongside his team

VS

Anivia

Medium

  • This is a skill match-up
  • If you dodge Q always look for a trade pre-6
  • If you see Anivia use R to farm always look for a trade [you must dodge q though]
  • After 6 this match-up favors her as you can't kill her anymore if you let her reach this point w/o punishment

VS

Annie

Easy

  • Always fight when she doesn't have a stun or look for trades
  • Never attempt to fight an Annie w/ a stun up and ult - You will die
  • If she farms w/ Q as most annie's do - Try to look for trade opportunities

VS

Ashe

Easy

  • Dodge Arrow ez win ez lyfe

VS

Blitzcrank

Easy

  • Get hooked kill blitz = profit

VS

Brand

Easy

  • When he uses his AoE Circle of fire [Pillar of Flame] Look to engage on him if he uses his E and sets you ablaze dodge the Q that is about to follow [If you get hit by this ur skrewed]
  • You can always confuse a brand by ulting the second you jump ontop of him [He may flash] if he does just take it as a win and do it when your ult is off cd again

VS

Caitlyn

Easy

  • Wait for her net to be used or dodge it then blink on her and kill her if she flashes just let her go and try again later

VS

Cassiopeia

Easy

  • If you can avoid her spells you will have an easy time - regardless a simple E Q combo will probably chunk her down to 75% hp if not less
  • After 6 it becomes harder for you to perform this so it is recommended you get an early lead prior to that

VS

Cho'Gath

Medium

  • This is a skill match-up
  • Dodge rupture and look for trades
  • Can kill him prior to his level 6 if you land AA + Q on him and keep doing it before he hits 6
  • Do not attempt to fight a chogath under tower
  • Do not attempt to fight a chogath that is pure ap [He will kill you]

VS

Corki

Easy

  • Dies to Q W E R R combo - Just engage on him when he uses his blink

VS

Darius

Hard

  • Be very cautious of this guy - He can kill you at level 4 and up
  • Attempt to kill him level 1~2 and you should have an easy time and if you are successful do not let him level up and keep killing him once you reach six or b4 him u will destroy him easily
  • If you don't then you will need jungle assistance because he's going to wreck you

VS

Diana

Easy

  • Easy if you fight her early on - Wait for her shield to expire and she should die w/o much problem
  • After 6 it becomes hard - Look for her to miss her Q then attempt to fight her if you are ahead - Otherwise be careful but that is the only point in which you can fight her thereafter

VS

Dr. Mundo

Easy

  • Ignite and watch your Q kill him w/o a problem
  • Always ignite him at the start of the engage

VS

Draven

Easy

  • Run at him - You are faster than he is / He can't kite you
  • You may opt to stay in stealth longer sometimes when dueling him as it will make him drop axes or panic like crazy

VS

Elise

Hard

  • Trying to 1v1 her w/o lead is somewhat suicidle
  • This is a skil match-up so be cautious of what you do
  • If you dodge her stun you can turn that around and engage on her

VS

Evelynn

Easy

  • You win this almost by default shouldn't prove too much of a problem

VS

Ezreal

Easy

  • 2ez

VS

Fiddlesticks

Easy

  • I suggest merc's agaisnt this guy as it will stop the fear from lasting so long and preventing him from getting away
  • He shouldn't prove much problem for you if he's just standing there
  • Recommend you have ignite before engaging on him though

VS

Fiora

Easy

  • She can block your passive
  • She is very easy to kill if you avoid auto-atking her if she ushes her reflect spell - Try to use Q first [Normaly you should auto + q ] but in this instance Q then auto works better

VS

Fizz

Medium

  • This is a skill match up
  • When his playful trixter is down force an engage he will probably miss shark if you run behind him [90% chance to miss]
  • you destroy fix prior to level 6
  • after level 6 its up to the person who makes a mistake first

VS

Galio

Easy

  • No MR no DMG - Lots of ARM = NO DMG = you win either way

VS

Gangplank

Medium

  • This is eh - You can win level 1 but u can also lose level 1
  • Abuse your passive and Q everytime you can it will help you win
  • Do not take free harrass from GP otherwise he will start to pressure you into tower and make you QQ

VS

Garen

Medium

  • Wait for him to use his spin or his silence - You can win if he uses either of these but you need to empower Q first as he has alot of HP - You may aslo want to reserve your ignite for when you engage on garen / decide to

VS

Gragas

Easy

  • Do not get hit by his spells as they will reduce your AS and making your passive harder to use on him
  • You win this entire matchup if you play it correctly - but if you let him abuse you then you'll end up losing very quickly

VS

Graves

Easy

VS

Hecarim

Easy

  • Invade him Level 2 and he will die
  • Do the same as you would w/ Amumu and camp him - Read Amumu Section

VS

Heimerdinger

Easy

  • Avoid being blinded / stunned and just jump ontop of him and kill him

VS

Irelia

Hard

  • This is a skill Match-up
  • You win level 1~2 but after if she farms she will destroy you
  • Abuse passive + Q at level 1 and you can win this match up easily
  • Play this match up wrong and you will need jungle assistance

VS

Janna

Easy

  • No chance Vs. kha'zix

VS

Jarvan IV

Medium

  • This is a skill match-up
  • If you can avoid his E Q combo you will generally win this
  • If he misses E Q and lands next to you fight him 100% all in as he can no longer run
  • If he flashes or uses ULT let him run or stealth and avoid anymore dmg

VS

Jax

Hard

  • This is a skill match-up
  • His dodge stops your passive from triggering
  • Look for when he uses his stun and engage at that point
  • If he jumps on you Q and W him + auto b4 he runs away - If he has stun active avoid him jumping on you with it and you can win this match up
  • play it correctly and you'll be fine but don't and you will need more than jungle assistance

VS

Jayce

Hard

  • This is a skill match up
  • Do not take free poke by anymeans
  • If jayce jumps on you in hammer form with E Q leap back and W Q auto him and walk out - always take balls trades w/ him
  • Dorans shield may prove helpful here

VS

Jinx

Medium

  • Annoying AF in lane
  • You can kill her after 6 but post 6 she has 2 much cc to stop you from engaging on her
  • Wait till 6 and all in her - Dodge her traps / Or if she uses them at random fight her as she cant do much ur slow = her slow its just as strong

VS

Karma

Medium

  • This is a skill match-up
  • If you fight her while teather she will wreck your HP bar
  • Engage when she uses Q to farm or a random shield

VS

Karthus

Easy

  • Dodge wall of pain and you can easily destroy him
  • If you get hit by wall of pain don't try to fight him as his spells will hurt you more than if he didn't hit you w/ it
  • Your R reduces DMG from karthus ulti if you have it empowered
  • Hexdrinker may prove useful here

VS

Kassadin

Easy

  • Fight him at level 2 with E + Q and he should die
  • Try to force trades at level 1 heavily as he can't do much to stop you
  • Refresh your passive often and keep using it on him

VS

Katarina

Medium

  • This is a Skill match-up
  • Avoid trades if her Q hits you otherewise feel free to apply dmg to her
  • your R empowered reduces her ult dmg
  • If kat rushed a revolver kill her - Any kat that rushes this is bad and will die to you always
  • If kat rushed a guise / sorc boots / abyss - you may choose to ask for jungle assistance as that build will probably crush you

VS

Kayle

Hard

  • This is a skill match-up
  • Dorans shield may prove useful here
  • Hex drinker may prove useful
  • If she uses ulti you can engage on her or keep going
  • Do not try to fight her if she lands a Q on you

VS

Kennen

Medium

  • This is a skill match-up
  • If he has his passive trigger up do not try to fight him as an AUTO + Q + E / W will stun you and you will take more punishment than necessary
  • Fight kennen if he uses his E to run away / farm or if his passive is down
  • DO not attempt to fight kennen while his ulti is channeling you will be stunned to death

VS

Kha'Zix

Hard

  • OP VS OP - Skill match up - GL finding yourself

VS

Kog'Maw

Easy

  • Dodge his slow and you can easily gib him w/o much effort / resistance

VS

LeBlanc

Hard

  • If you let LB auto + q you at early levels you will lose the lane
  • If you jump on LB she will choose to root you in place then Q W to increase the dmg and leave u like a sad puppy
  • Engage on her if she misses her E but be careful of that silence as it will make you suffer
  • Hex drinker may prove useful alongside mercs
  • u out scale her in team fights look to get your team grouped earlier than usual

VS

Lee Sin

Hard

  • You cannot win unless you are pro

VS

Leona

Easy

VS

Lissandra

Easy

  • IF she roots you den you can still fight her l0l and if she blinks you can still follow her
  • Avoid eating 2 many Q's if she OOM's then look to fight her
  • Fight a liss when she is around 40% mana as all her spells will drop her to 0 and she cant fully combo you to death w/o full items

VS

Lucian

Easy

  • Eat everything he throws at you - he won't kill you

VS

Lulu

Hard

  • Dis betch 2 hard 2 much cc
  • If you dodge her Q you can kill her but her W den stops you from doing anything so its more of you have to pick your fights as they come
  • Her ulti prevents you from executing anyone - however if your Q is empowered it counters that otherwise - take it as a loss and leave unless you really wanna #yolo

VS

Lux

Easy

  • GET BINDED ALL DEY FREE KILL
  • Once lux gets ulti it becomes harder to kill her but overall should be easy

VS

Malphite

Hard

  • 2 much rock not enough squish
  • Can kill him pre level 4/3 if you play it right
  • after that his AS reduction makes it a bitch for you to do anything
  • his movment speed steal also makes it so u cant really run even if you blink
  • if you going to fight then 100% commit you can't run

VS

Malzahar

Easy

  • EAT THE DoT AND KILL HIM LEVEL 2 NP

VS

Maokai

Easy

  • eating a tree never been so simple
  • See Amumu Match-up

VS

Master Yi

Medium

  • IF you 1v1 him you may have problems after level 6
  • Pre-6 you can destroy him easily

VS

Miss Fortune

Easy

  • Bang - Not a problem

VS

Mordekaiser

Medium

  • This one is Easy-Hard-Medium....
  • If you fight morde away from creeps you'll win
  • If you fight morde in a herd of creeps you'll lose
  • If you fight mored with a heard of creeps and you get ganked you'll get wrek'd

VS

Morgana

Hard

  • This is a skill match-up
  • If she misses her bind you can engage on her / Look for trades
  • If she ults when you engage on her - Run
  • If she uses black shield - Avoid using your passive as it will prevent it hitting

VS

Nami

Easy

  • Bubbles don't stop bugs - At least I hope not

VS

Nasus

Hard

  • This is as kill match-up
  • You can beat him pre-6
  • If you let him keep farming you will lose
  • At level 13 you can no longer fight him

VS

Nautilus

Easy

  • INVADU !!! !!!!!!!!
  • See Amumu Section

VS

Nidalee

Easy

  • Dodge spear ez win
  • Fight her if she pounces to farm / randomly

VS

Nocturne

Easy

  • INVADUUU
  • See Amumu Section

VS

Nunu

Easy

  • AP nunu is somewhat of a challenge
  • You can beat this guy 1v1 at all points in the game
  • Don't stand in his ulti or you gonna have a bad time

VS

Olaf

Easy

  • Them "olaf buffs" sure really made him OP didn't they

VS

Orianna

Medium

  • This is a skill match up
  • Becareful of her using shockwave on herself as it may bait you into a bad circumstance
  • Try to fight her when she uses her shield to recall the ball 
  • I recommend level 2 all in or asking for jungle assistance

VS

Pantheon

Hard

  • This is a HIGH LEVEL SKILL MATCH-UP
  • His shield blocks your passive [SO STOOPID]
  • His constant spear makes your life miserable
  • Avoid getting hit by spears or try to fight him early on [ Pantheon generally wins early but you can catch him offguard if you do dis]
  • You may require jungu assistances
  • Tabi may prove useful here

VS

Poppy

Easy

  • I'm not sure you can squish kha'zix with that hammer of yours poppy
  • YOU CANT HIT WHAT YOU CANT SEE

VS

Quinn

Easy

  • her 'blink' is really a -i landed in a trap- button
  • You can hit quin in mid air if she uses blink and slow her on her way back

VS

Rammus

Easy

  • See amumu-section

VS

Renekton

Hard

  • This is a skill match-up
  • If renekton didn't take his stun rank 1 then you can kill him level 1
  • If you let renekton reach level 6 you won't win unless u have a lead
  • At level 13 you can no longer fight renekton

VS

Rengar

Hard

  • ENEMIES 4 LYFE
  • AVOID DA BUSHES
  • GET HIS HEAD FOR 4 EVOLUTION POINT
  • IF HE JUMPS ON YOU #YOLO

VS

Riven

Medium

  • This is a skill match-up
  • If you fight riven early on [if she started q] you will win by default
  • If you let riven get level 4 on you she may prove to outrade you if you are bad
  • If riven uses Q W E retaliate with E AUTO Q W - Do not take free trades w/o trading back even if you are scared
  • Tabi may prove useful here as it counters her in lane

VS

Rumble

Medium

  • This is a skill match-up
  • Dodge a harpon you can fight him w/ under fire
  • Fire doesn't kill you it only makes you stronger
  • You can dodge most of rumbles spells w/ your ulti try to run at him from side to side not straight at him
  • Early level fight [1/2] you can kill him easily

VS

Ryze

Hard

  • CD 2 LOW
  • ES PAIN IN DA BUT
  • NOFYTEEVAR
  • GETHALP
  • If you pro you fight level 2 and keel him
  • If not pro you lose lane

VS

Sejuani

Easy

  • 2v1 u got dis np
  • See Amumu section

VS

Shaco

Medium

  • See amumu section
  • Always start on the opposite side you believe a shaco to start
  • Invading may provide you with the information necessary
  • Do not start blue - Recommend you start Red as shaco may believe you have started blue then proceed to kill you at your red!!

VS

Shen

Easy

  • You can kill him pre-sunfire / hp belt
  • After sunfire you may have a hard time
  • Jungu assistance may be required after sunfire depending on how well u do

VS

Shyvana

Hard

  • CANNOT FYTE 1v1 IF SHE HAS EXHAUST
  • Only champion that can out fight you at level 2

VS

Singed

Easy

  • BALLS TO THE WALLS AT LEVEL 2 AND YOU WIN W/ NO PROBLEM [assuming he started poison ofc fling is just even better for you]
  • Let him farm and u r so fked my son

VS

Sion

Easy

  • ....

VS

Sivir

Easy

  • ....

VS

Skarner

Hard

  • RUN FOR DA HILLS
  • If he has TF + Golem = YOU CANNOT WIN
  • Invading him early on may be a bad choice LOL

VS

Sona

Easy

  • She cant outrun you like ever

VS

Soraka

Easy

  • Oh c'mon really?! You clicked that button ? R YOU SERIOUS!?
  • You clicked here again didn't you... SHAME

VS

Swain

Hard

  • R.I.P  KHAZIX
  • R.I.P  KHAZIX
  • R.I.P  KHAZIX
  • R.I.P  KHAZIX
  • R.I.P  KHAZIX


VS

Syndra

Easy

  • You like playing w/ balls don't you
  • Dodge Q dodge W dodge E and you are free to kill her
  • wait nvm
  • Just jump on her she'll miss everything in panic

VS

Talon

Medium

  • Blade not sharp enuff
  • Can kill pre 6
  • Buy pink
  • #yolo at 6

VS

Taric

Easy

  • You're kidding right? Why Did you Click here? -Points to Soraka-

VS

Teemo

Medium

  • dis lil fgt will wrek you level 1
  • Dis lil fgt won't know what hit him at level 2
  • KILL HIM LEVEL 2 AND I PROMISE YOU
  • I PROMISE YOU
  • He will never touch you again

VS

Thresh

Easy

  • I like being slowed
  • It just lets me jump to you even faster and slow you even moar
  • Good thing you ran
  • You are now isolated

VS

Tristana

Easy

  • No chance
  • If she knocks you back jump to her
  • If she blinks flash  + ult
  • R.I.P

VS

Trundle

Medium

  • This is a skill match-up
  • You generally lose 1~4
  • but at 6 with Q empowered you kill him
  • You can kill him early on if you play it right

VS

Tryndamere

Easy

  • FIGHT LEVEL 1 B4 RAGE BAR IS FULL = WIN
  • Let him get 6 w/o killing him and u gonna QQ
  • and
  • QQ
  • and more
  • QQ

VS

Twisted Fate

Easy

  • Let him use destiny
  • I'm sure he'll be happy to pick his point of death upon arrival

VS

Twitch

Easy

  • he can't fight you if u jump on him like...
  • ever

VS

Udyr

Medium

  • This is a skill match-up
  • You can win level 1~4
  • After that it becomes a problem
  • Level 6 you need to get Q empowered if you wanna beat him

VS

Urgot

Easy

  • SWAP ME BROH SWAP ME I DEER U

VS

Varus

Easy

  • nomnomnom...

VS

Vayne

Hard

  • WTF PLS STAHP MOVING
  • STAHP HIDING PLS
  • -Drops Pink-
  • Vayne has been slain
  • GJ KHA U SMRT

VS

Veigar

Easy

  • uhm.... if u dun beat his ass pre-6 u deserve to lose the lane

VS

Vi

Hard

  • NOPNOP
  • NOPNOP
  • DON'T FIGHT THIS BIMBO 1v1 SHE KEEL U
  • SHYVANA 2.0
  • See Shy Section

VS

Viktor

Easy

VS

Vladimir

Easy

VS

Volibear

Medium

  • All you need is ignite
  • If he runs at you have no fear
  • If you have Q empowered you will kill him
  • If you have Q EMP + LW you win
  • Level 1 may be hard ~ 4 if you don't get his passive down / used
  • Ignite may be 100% required hur

VS

Warwick

Easy

  • EZ MODE
  • -Points to volibear section-
  • EZ MODE OF VOLIBUR

VS

Wukong

Easy

  • You win at all ranks
  • Do not let him E Q you
  • If you let him free - punish you den you will lose lane
  • however if you don't and free punish him u will win w/o a problem

VS

Xerath

Easy

  • let me stand still while u kill me kha'zix
  • NOPLS
  • I INSIST
  • Use R to dodge his R np
  • R.I.P

VS

Xin Zhao

Hard

  • NOOPNOPPNONPNOP
  • RUN BOI RUN
  • -Points to Shy / Skarner Section-
  • U can kill him in lane level 1 if you play it right
  • very problemmatic for kha'zix
  • HIGHLY RECOMMEND TABI

VS

Yorick

Hard

  • hao2beisolated
  • Suxs past 6
  • Keel him pre 6 if u got balls
  • NEED IGNITE 100% + Q EMP

VS

Zac

Easy

  • Let me just pick this blob up while you hit me np

VS

Zed

Hard

  • SKILL MATCH UP  GRADE SSS
  • If you are PRO U WIN
  • IF U R NOT PRO U LOSE
  • Look for shadow use - kill him then
  • If he uses shadow to farm you can kill him
  • If he uses shadow + q and misses or E he will have no energy to run anymore he will be forced to flash - FIGHT DEN

VS

Ziggs

Easy

  • BOMBS DONT STOP BUGS
  • NOT IN THIS GAME AT LEAST
  • #LoLLogic101

VS

Zilean

Easy

  • KILL U ONCE
  • TICK TOK
  • KILL U AGAIN
  • BOOM
  • R.I.P

VS

Zyra

Medium

  • dis ones jus annoying
  • sohmuch cc lyke shet jebuz
  • miss root kill her
  • if she uses ulti ontop of herself uses R and get out of radius

TL;DR Back to Top

This area will cover everything in a simple little format book for you if you choose to not read everything down below - However, If you are new to LoL and on the way to climb I suggest you take a look into it

5v5 Summoner's Rift (RIP)

(This guide is outdated) - WIll be updated on 5.1 Patch

In every game as Kha'zix you always want to find opportune ways to find and kill someone in lane because your snowball potential is very strong and you are able to end games much faster and quicker

You Masteries - Should always be 21 in offense followed by 9 in defense or one point in defense and 8 points in utility - If you take 9 points in defense make sure you always get the resistant stats and HP - if you go down 8 points in utility make sure you get improved mana regen and CD for summoners - Going down the defense tree means you are mid and will be getting blue - going down the utility tree means you won't be getting blue and you will be having mana problems so this will help compensate for the loss

You Runes - They should always be 9 marks in Armor Pen / Flat AD - Flat Armor - Flat Mres Glyphs - Armor pen / Flat AD  quints - If you go 9 Marks in armor pen be sure to take 3 quints in flat AD as you do not do well w/ so much armor pen - To differ between the two you should decide what you're fighting - If you are fighting someone like 58_64.png top you probably want the armor pen more over than the flat AD - Armor pen is always to chunk tanks or help you in a lane where you would otherwise struggle early on - Flat ad is for going balls deep at level 2 Vs. an APC

Ability Sequence - Empower Q E R - In that order - EMPOWERED Q IS OFFICALLY BROKEN - E IS REQUIRED - R IS NECESSARY TO LIVE - W after nerf IS USELESS since it gives slow w/o empower

Item Sequence: 3035_32.png + EMP-Q = DEATH SENTENCE ALWAYS GET LW AS FIRST CORE ITEM 3134_32.png+3044_32.png = officially broke on kha'zix - Get 3072_32.png only if super far ahead

Start 2037_32.png2003_32.png2003_32.png2003_32.png > Transition to > 1055_32.png1055_32.png1001_32.png > Then > 3134_32.png [If even Or slightly ahead otherwise > 3035_32.png First - THEN > 3044_32.png So build Equals ATM >1055_32.png1055_32.png1001_32.png3134_32.png3035_32.png3044_32.png > Upgrade boots to > 3260_32.png vs AD 3275_32.png If Yolo or 3270_32.png If supa yolo > Finish 3071_32.png > Then >3078_32.png If you make it to this point > 3026_32.png /Done

Jungle Route: Blue/Red depending on where you think the enemy started [so you will always be on the same side  = counter ganks become easy / invasion becomes easier past 7:00 min mark] Take your buffs first as priority if you get invaded go to the opposite camp they will obviously be at Ex. You start red > You see 2 ppl walk out from your blue side [You know they took it! Duh!] so instead of being AW FUCK MY TEAM - go invade his red and kill him [No jungler but diamond will ever suspect this to happen] if you do not encounter their jungler there take the buff and walk away free ezpz - [THE LOWER THE ELO THE MORE GANKS SHOULD HAPPEN AFTER RED + BLUE BUFFS / THE HIGHER THE ELO THE LESS AND MORE TANK YOU MUST BUILD] High = Plat 3+ - NEVER DIE IN JUNGU NO EXCEPTIONS - NONE - RUN OR FIGHT - Make the choice instantly when you find encounters - Protip: Jungle vs. Jungle is Level Vs. Level - Meaning: Higher Level = auto-win

Counter Jungling: If you can't get to help your team because enemy jungle is on opposite side take his jungle camps and leave one small one there so he is forced to clear it - Although this may seem useless or like [Countered by lane EXP] it puts the jungle behind and his team because he is losing exp or taking exp away from a lane but he is also losing relatively gold values and time he needs to do something else [IK it sounds dumb but it really hurts junglers if you keep doing it and pressuring them]

Lane Matchup - HARD COUNTERS TO KHAZIX : 50_64.png64_64.png25_64.png - Engaging on these will be your downfall in LoL [Do not recommend fighting these units what-so-ever

Semi - Difficult - Depending On Build:

5_64.png7_64.png24_64.png27_64.png39_64.png48_64.png54_64.png55_64.png58_64.png60_64.png72_64.png75_64.png80_64.png82_64.png83_64.png84_64.png92_64.png102_64.png105_64.png107_64.png122_64.png266_64.png

Easy - Should Win By Default:

1_64.png4_64.png6_64.png30_64.png23_64.png26_64.png28_64.png29_64.png38_64.png61_64.png69_64.png74_64.png76_64.png85_64.png114_64.png96_64.png81_64.png222_64.png115_64.png134_64.png143_64.png17_64.png

Skill Matchup - Requires you to have higher skill to win otherwise you will lose - Can go either way:

238_64.png266_64.png84_64.png126_64.png103_64.png105_64.png122_64.png68_64.png72_64.png86_64.png67_64.png75_64.png13_64.png10_64.png34_64.png

Mechanics in Lane - Always check runes / Starting Items once you enter lane to see what you are fighting also take note of the origin in which the player arrived from so you will be able to tell where the jungler started - So you can expect gank from opposite direction -Refer to the Gimp Section of this guide if you want a full rundown of how to get leads in LoL and abuse getting early advantages if you don't know how to do it already-

Do not spam or fight Vs. DoT / Taunt / Sustain or 1029_32.png2003_32.pngx5 past level 4 [If you do not make a move prior to level 3 you are in for a losing lane till 6] ex. 4_64.png with that start above will prevent you from engaging on him but if you manage to get close to him to Q him and drop him and force him to use his pot it will not fully regen him until he reaches level 3-ish [Assuming he potted at Level 1] This is the highest opportunity moment to engage on someone with a start like this 50_64.png being a hard counter to you - This is the ONLY opportunity you will EVER get in lane to beat him [If you DO NOT take it you WILL start to lose the lane if not severely struggle]

Unseen_Threat.jpg + Taste_Their_Fear.jpg= Win - DO NOT BE AFRAID

If you can't win lane then you can always roam at six.  The goal IS NEVER to 100% dominate your opponent if you can't FIND other ways to help your team don't just sit there going - GANK GANK PLS GANK OVEREXTENDED GANK - You must learn to win all your match-ups and find weak points in every champion to exploit at all times even when new ones are released - Finding weak points in champions gives you an edge in the game and makes you Diamond

How To Carry In LoL:  This is very simple process to do but a lot of players simply state - You need 5000000 kills to  do anything in League of Legends - LoL is based on the maximum and minimum percentile - Meaning you cannot go below or you cannot go above certain limitations set in the game Ex. Six items - The game restricts you from going past Level 18 and the game keeps on restricting you by not letting you do much more than you already can in the game - To carry in LoL you must realize these limitations can be transferred over to your team - Meaning you are not the only person that has 18k gold on their team but someone else can [ THIS CAN HELP YOU CARRY ] The game is not based on "YOU"carrying it's based on "YOU" doing something to help "YOUR" team help "YOU" carry! ["Comprende?!"] No? I guess that's hard.  Let's break it down on what YOU need to do.

These ARE YOUR PRIORITIES REGARDLESS OF ROLE OR STATUS QUO [Fed or not Fed put simply]
  1. DO NOT RAGE AT TEAM MATES REGARDLESS OF SCORE [0-8 EZREALS HAVE CARRIED HELPED ME CARRY]
  2. Global Objectives - Primary Towers
  3. Global Objectives - Secondary Dragons
  4. Global Objectives - ONE INHIBITOR [If not two]
  5. Lane Pressure - Amount of force exerted into a lane that causes multiple units to respond or keep enemy in lane - If enemy unit is not kept in lane you are apply 0 pressure if no units respond - you are applying no pressure [Essentially you are useless]
  6. Team Fight Pressure - Amount of force you are exerting on one of the carries [Ex. Required to peel = you are doing your job correctly]
  7. Lane Dominance - Kills [More you have the better]
  8. Baron - DO NOT RISK IF YOU DO NOT NEED - NEVER GO FOR BARON BELOW PLATINUM DIVISION V UNLESS THERE ARE 0 OPTIONS OF COMING BACK { Ex. DESPERATE BARON }
  9. Death Streak - Less you have the better [Always attempt to stay alive - DO NOT DIE WITH KILL SPREE ]
  10. Greed Streak Dominance - Enemy unit is 0-5 DO NOT KEEP PUNISHING HIM HE IS WORTHLESS AND USELESS - Reason for this is because he will stay in lane to keep farming while you destroy the rest of his team SO IGNORE HIM LET HIM CATCH UP [IF HE CAN]

You must learn to prioritize these in this particular order - I don't fucking care if you're 0-5 you get that fucking tower - I don't care if your 15-0 you get that fucking tower.  Turn Kills into Globals don't just go back to farming and doing nothing w/ the downtime that they have it only helps them come back - And as I JUST SAID this game CAPS at a certain point and if they CAP with you then its a CAP VS CAP fight in which YOU CAN LOSE because they now = your dmg / higher scaling than you and then you gone fucked up now.

Take 143_64.png Advice and choke the life from them - Do not let them come back - Do not let them turtle - Do not let them able to walk out of base w/o dying to farm - Choke them - Starve them - and you'll see them become like roaches and run around w/ their heads cut off dying to random shit.


3v3 Twisted Tree Line


Treeline_map.png

Before you begin as the game is loading, look at the champions, what do they have, and what do you have. Look at the summoner spells and see if invading would be wise.  If you see 3 exhaust with 2 stuns, that would obviously not be wise to invade.  You as Kha'zix provide two things, damage and a slow.  You don't have a stun but a slow that greatly helps early on.

Start the game as 2041_32.png1055_32.png  or 1055_32.png1029_32.png2003_32.png , and level up Q, then find a level one fight, your early game damage and passive slow is extremely helpful in level 1 fights on this map.  Keep in mind that you are also very squishy and you do not want to be the leader either, as invading requires a face checker or a SS checker, if you do not have an SS checker do not go in leading in like a moronic retard, you will get focused and kill probably before you can do anything.  Let a tankier person go in while you dish out damage.  Of course you can always camp a bush and wait for them to come to you, but where's the fun in that.

Kha'zix mobility at rank level 6 is very good if you follow the same skill guideline and empower your E first you will find this map to be very easy to gank and escape.




  • Priority in 3's is to Rush level 2 and kill someone if you are in lane
  • NEVER EVER FUCKING FREEZE LANE IN 3's UNLESS YOU FREEZE IT PAST THE FIRST BREAK POINT
  • There are no wards on 3's this is THE ONLY way to see where champions are going and get vision
  • SPECTRAL COUNTERS HIDDEN ENEMIES / HELPS TO GET IN OTHER TEAMS AREAS W/O RISK
  • If you are jungle ur priority is to get level 2 and get the relic first
  • To get level 2 on 3's get the wraiths first and smite the big wolf - do not attempt to fully clear wolf camp just go as it wont give you level 3 there is no point in clearing it just leave it and gank a lane immediately after getting health relic
  • Do not die for an altar this is a big no-no although they are like dragons DO NOT DIE FOR ALTAR
  • If you are low do not go for altar regardless if you think enemies are there or not dying on 3's is 2 much gold to give up for free for stupidity
  • If you win lane always invade enemy jungle and take their camps as this will put their jungle behind even more in levels and gold if they go to take another lanes exp they set that lane + themselves behind in gold but also in exp - This is called pressuring and counter jungling the enemy
  • IF YOUR TEAM FALLS BEHIND ICHORS + VM [VILEMAW] PUT YOU BACK IN THE GAME
  • VM spwns at 10 mins first time
  • Altars captured last 90s and provide 2 buffs 1 for capture = gold increase 2 capture = % dmg increase [10% for ad/ap]
  • Ichors help you close game as well as come back [ They are OP in this mode]
  • In 3's you STACK PENETRATION not HP not DMG not anything you would do in 5's
  • Kha'zix's Q is officially broke on 3's when empowered
5KvUXdn.png


ktNbzI7.png

KlWYFzB.png

Replays Back to Top

This section will contain replay + files if you choose to view them they are either well examples of games of how you should be playing or stratagies that may help you in the future in learning how to carry vs. x person or how to fight x person in lane.  They will be updated ever so often sometimes with time stamps and hints/tips.


[High MMR Normal Game #1]

http://www.leaguereplays.com/replays/match/3633118/ [LoLReplay Link To Match Below]

http://www.4shared.com/file/i1rqVc9T/CLG_Leon_-_Khazix_R1.html [Mirror to Direct LoLReplay File]

OenZdG1.jpg


[Ranked Match #1]

[Plat 3 MMR Rank]

Match on how to deal with counter jungling and applying offensive pressure in the right lanes
#Always Smite Buff When Invading
-Because I knew she was Lvl 1 and invaded me I proceeded to go to her red instead of mine because I knew no one would leash for her and she would be very low - My goal was not to take the buff w/ smite but to kill her and peel the buff off her dead corpse
-I waited around in a few camp bushes to see if she would pass by to farm and clear the camps I had already cleared so I can kill her once more but seeing as she wasn't there in an extensive amount of time I decided not to waste mine and went for my buffs
-Mid & Top lost purely off poor item choices and even successful ganks did not aid their situation much
-Because Bot lane was doing fairly well [not dying] I decided to leave them alone on an island and focus on the 2 lanes that were getting smashed
-Apparently red trinket disables shrooms from exploding - Interesting [TIL]

1.png

Stratagies & Help In General Lane Back to Top

There are a total of 10 gimp strategies that will get you to diamond but they will not get you to challenger - These strats do not work any Diamond 3+ ~ Challenger+ (With Rare Exceptions)

 

1. The Level 1 Full Zone: (Highly Effective VS Bronze VII ~ Gold IV)

 

This strat forces trades at level one that causes the enemy to be low on resources at level 2 and grants you an advantage over them because you know their ability sequences and resources

Let's explain this one in depth - You must know that you have some back up resource to heal yourself if you enter critical state - Pots / Dorans Shield / LS Quints / Passive / Skill - If you do not have these then this strat will fail horridly and you will fall flat on your face and die - Now that you understand what you need - let's get into the part of what to do - To use this strat you essentially go into a lane and start auto-ing with any ability that you have chosen with CC do not attempt to do this with an ability w/o CC unless you are ranged (Kha'zix can do this because he has a passive slow)

 

Effects & Execution:  This strat provides you with an advantage over a lane opponent w/ no sustain or ability to heal themselves back up after a force trade - Upon reaching level two, and if you have a gap closer this becomes OP heavy advantage, you can effectively zone the enemy from being able to do anything to CS at this point and you can flash and ignite or auto or ability and combo these into a kill effectively giving you lane control - If you secured this advantage the CS you were holding onto while waiting for an opportune time to execute this strat will be pushed into tower and effectively costing them 3~5 waves of XP / Gold and can then scale that advantage into 1 kill / FB to 3 kills (THE CS LOST = KILLS) and give you FULL lane control

 

2. The Level 2 Assassin/Bruiser: (Highly Effective VS Bronze VII ~ Platinum III)

 

This strat allows you to gain control in a lane if you know your level two is stronger than their level two. e.g Kha'zix vs Kassadin mid lane - You know kass W Q does nothing for him as long as there are no charges on his pulse and as long as he is forced into a position to fight in melee you will win making his W useless - this means your level two is stronger than his level two by far - Knowing Kha'zix has a built in slow if you use a gap closer w/ red elixir you can gimp him easily and kill him with Q and isolation effect when he runs out

 

Effects & Execution: This requires you to play aggressive Level 1~2 if you cannot execute this strat you are Silver II and Lower - This also requires you to have a red elixir and 3 pots - It is recommended you have an EXECUTION plan and not just rush in head strong. e.g doing this as kassadin or any non bruiser melee champ will surly prove your demise and stupidity Ex. Zed Elixir + Q into W into Basic + Basic + ignite will kill any APC - This strat revolves around your ability to judge a champions damage at certain levels and abuse it to help you gain a lead whereas other strats would prove less effective on this champion

 

3. The Bushwhacking (S1) - (Effective vs any Gold V or lesser / Unsuspecting players)

 

This Strat is generally for any BOT lane but can work on any strong level 1 champion it's a fairly simple and fun way to gimp a player it revolves around the idea of standing in a bush and attempting to kill someone which is why it generally revolves around lvl 1 comps or lvl 1 bot lanes

 

Effects & Execution:  This strat is fairly easy to execute - take any one CC ability and one dmg adc and gimp the first person to walk into the bush at level 1 and secure a lead that way and pressure it through level advantage and continuous pressure on the person that died denying them the ability to play aggressive due to summoners being lost this creates a vortex of players coming down to whatever lane this is happening at [generally bot] and allows for potential hardcore mistakes if played correctly allowing you to win easily however if played incorrectly would result in the loss of a lead and potentially counter snowballing

 

4. The CD Abuse:  (Highly Effective VS Bronze VII ~ Diamond III)

 

Knowing the critical CD's of any champion and what you can and can't do against them is required to perform this strat and requires you to have a brain of some sort - The goal and purpose of this strat is to gimp a player after abusing a certain CD whether it be a summoner or ability - Ex. If kennen uses E to dash at you and does nothing w/ it or you see him free farming a wave using his E this is a potential place to gimp him

 

Effects & Execution:  This strat allows you to gimp any high mobility abusing champion - To use this look for any blink ability being used and gimp them for using them because of the CD being relatively high but can also be used to dive players in which you know their ultimates are down decreasing significant pools of damage Ex. of this are like Riven's E - Ezreal's E Zed's W and Kha'zix E etc. - If a champion uses these abilities you should try to impair them and lock them down since they have no more means of being able to do anything to escape aside from flashing allowing you to take advantage of this later down the line if the mistake repeats again

 

5. Level 6:  (Effective VS Weak Pre 6 as Strong Lvl 6)

 

If a passive lane has been issued in which no one wants to fight or trade and just farm and do nothing w/ no jungler coming to gank or do anything this strat would prove useful ~ This means you both have been in lane up to level 6 w/ nothing happening but it is also required for you to understand a strong level 6 from a weak one ex. of this are Akali / Diana / Kassadin / Leblanc -

 

Effects & Execution:  To use this strat you simply need to rush to level 6 before the enemy hits 6 and instantly level your ultimate and kill the enemy champion - To effectively execute this strat it is recommended to start heavily trading with an enemy champion around level 5 and drop their HP / Mana to a low resource so when they hit 6 there is no counter reply but also requires you to watch your resources that they do not drop to low  

[Add up all the mana for your abilities and ensure you have enough for Q W E R combo] 

Ex. Ahri Vs Kassadin - Ahri at level 6 is stronger than Kassadin pre-6 so if you start spaming W & Q at him and drop him to 50% hp and upon hitting level 6 all in him w/ ignite he will die before he has a chance to escape if he flashes you still have dash charges left to kill him otherwise back out and let him go - If you fail to gimp someone w/ this strat rush back into lane before he can get 6 again and start repeating the process of dropping their HP low and upon hitting 6 he has less chance of engaging on you because he will/can die if he decides to engage - When using this strat ALWAYS have a back up plan because if the jungler decides to show up you've probably wasted all resources using this so be careful since level 6 is around the time blue is being passed on the jungler may be near by [KEEP AN EYE ON THE EXP METER IT IS CRITICAL WHEN DOING THIS]

 

6. Ward Bait OP: (Effective VS Bronze VII ~ Diamond V)

 

A ward bait is often considered when dire mid to late game needs are necessary and no combat or kills have occurred on the map - It's a simple theory used to gimp players and take over a certain objective - When someone has an oracle they tend to clear wards by themselves some do it w/ team even then a simple root or snare or stun will be their demise - Since supports sacrifice stats and resistances to effectively counter any type of damage they will be gimped by default if locked down - Most supports auto atk a ward and stay in auto atk sequence and never micro orb walk around the ward causing them to essentially sit afk for 3s atking a ward which will make any landing of CC easy and can cause a support to be gimped - In early level's this works as well during laning phase the process is the same you can secure an early lead by placing a ward on top of a sector you know that is pinked toss a CC ability and gimp the support that's trying to clear / kill the ward - in early level's it is considered effective during mid / late game it's very effective as most players reach exhaustion and tilt phase around this point in the game and start to care less and worry about losing

 

8. Tryhard Legendary Elixir (Diamond Level Strat - Not recommended for Novices)

 

This requires you to understand the red elixir strat and now perform it with the blue elixir - This is a very tryhard level strat and requires you to understand the game at the true diamond level [Diamond 1] If you do not understand the game at this level you should disregardful this and only use it as guide information -

 

Effects & Execution: The purpose of the blue elixir is to scale CDR + Early AP Scaling + Ability scaling - Effective on champions that scale on penetration [e.g Kat , Rumble , Akali] Use this upon reaching level 2 or 6 this will scale your abilities up and murder unsuspecting players and destroy them - Generally for a Top not so much as a mid but can be used for both - This strat revolves around a player being gimped by high ap ratio abilities such as xin's knock up into dash and slow will probably murder any range APC w/ that elixir or akali's dmg being spiked up early or at 6 will mean the downfall of someone - It works the same way as a red elixir but it doesn't spike your HP which is the counterpart of this and why it's considered "tryhard" - for less gold you gain a higher advantage over a player but requires you to execute this properly if you don't you will be behind 250+gold

 

9. The True Bait (Effective at all Elo's)

 

Red elixir + barrier on any assassin styled champion or champion that generally carries ignite in mid lane is the purpose of this strat - Take any general mid / ad top like Kha'zix or Zed or Renekton that you would suspect to take ignite and swap it for barrier in early ranks you would expect a player to use ignite and you would kill them if low enough but a barrier + red elixir spike is extremely mind counter-play to alot of players as it was tested by my bf when he played riven w/ Barrier + Heal + Red Elixir = most wtf gimp strat NA the immediate spike in health after a player had committed was OP and caused them to die - It works the same way as the red elixir strat it's just more resource cost and can be used to bait multiple people into fights where as single and sole red elixir can't do that

 

10. (The Faker Gimp Strat) - Challenger Tier - [You'll have to pay for dis 1]

 

 

Now that you understand how to gimp a player lets transfer that into a lead that can be used in team fights to carry or to apply pressure onto a selective unit and threaten pressure in a team fight 

 

How to Pressure a Lead:

 

If you have a lead you should learn to pressure it by consistently forcing trades and trying to kill them the way you did prior just differently e.g if you used a red elixir strat to gimp someone you should go buy a dorans and increase your hp + dmg because that is what you initially did to get that lead - Continue to do this at the point they are able to fight back [roughly around 6] then you should consider looking for sustain and resistances if necessary 

 

Ex. You gimp kassadin mid as kha'zix with red elixir strat - and level 1 strat combined - This gives you enough waves to set him back a level or two - You base and pick up a dorans, a ward, and pots if you can - Pressure this lead by the second you see him jumping on him and killing him again or dropping him critically low - proceed to use the zone strat and keep him zoned the second he edges to take a cs kill him again knowing he can't escape and all he can do is flash - if he flashes - DO IT AGAIN until he has no more resources to do anything - KEEP PRESSURING HIM to the point he can't do shit to retaliate - I kept a 5 level advantage over mid because of this - Getting a level 2 advantage over a player in solo lane or even in bot lane or jungle is HUGE lead and can be scaled very well into a game

 

Keeping a lead and pressuring it elsewhere:

 

Now that you understand how to pressure a lead - Let's move onto the scaling into team part because you can only shut down an enemy so far and you can only increase your power so high due to the 6 item limit and the death mark penalty

 

To keep a lead make sure you do not give you spree's - NEVER GIVE UP A SPREE & NEVER GIVE UP DUO BUFFS #1 RULES OF THE LEAGUE - If you give up your spree you put your enemy back into the game - Every time you kill an enemy you take an EXP / CS / GOLD ADVANTAGE over them - If you die and give them a spree you give them all of that back and if you do it again you lose the lead and now are under his control and pressure - Do not attempt to go too far for another kill - Zone and deny is stronger than kills - If you deny a player enough XP because he is forced to base you gain an advantage in a team perspective than if you kept on bashing him and potentially dying

 

Ex. If you killed singe and he's 0-5 you can anticipate that he will stay top lane and farm the entire game - while you can move on and pressure the lane or pressure global objectives and assist weaker lanes in dire need of assistance allowing you more area to control the game where as singe is limited to trying to catch up and if he decided to enter team fights he will be instantly demolished due to the XP rule of him being lower level and league of legends THE PRIORITY OF ANY GAME IS TO HAVE LEVEL & GOLD ADVANTAGE but LEVEL is the strongest advantage in this game NOT GOLD NOT ITEMS

 

Lost a lead and need to come back: 

 

Remember as stated above the priorities are always LEVEL AND GOLD ADVANTAGES if you lose gold advantage you must reclaim a level advantage somehow - Towers / Dragons will help you acclaim the gold you have lost as well as some XP but you must prioritize level's at this point if you don't catch up in levels you will never catch up in farm or items or dmg to keep up with the enemy they will out tank you or out damage you

 

There are many ways to get a level and or lead back after you have lost it but do not go off and start solo farming a lane unless you understand what it is you are doing - because if you go to farm an entire wave at a bad point in time it can cost you baron or dragon or other objectives that can pressure you into being more behind as a team and not as a sole unit - Remember jungle creeps + wave = all you should really prioritize never go for more but never go for anything less - this helps to keep a lead as well as increase it or even to come back from a lost lead - but make sure you are taking camps and a wave at minimum, anymore than 3 waves is too much, going past river is too far, and going past T2 tower at 40+ min is way too far - Keep that in mind

 

Pressure a tie lane into a team fight:

 

In some lanes you never die - but you never kill anyone either - use the items you have to pressure the opposition say you are fighting a lane vs heavy physical damage you want to pressure the APC in a team fight because you have NO resistances towards the APC and if it dies all the dmg you eat is all physical and you will take less damage whereas if you focused the ADC the APC would instantly gimp you along w/ any stacked magical damage - Prioritize the opposite resistance so the damage is decreased but be weary of your actions

 

For any range player [APC/ADC] you must use mechanical advantage in this - This means if no one has died bot lane and no one has killed anyone either the lane is tied and it comes down to team fight mechanics in which positioning and unit focus are what separates the two carries into who will carry the game later in time - Make sure you prioritize the highest threat to you or the most out of position carry unit or the weakest front line unit possible - Never try to go past enemy champions to kill other units that flee w/ low HP bars that's not your job until the front line is dead

Mid Lane Mechanics Back to Top

Mid lane is quite possibly the most tedious of all lanes as it requires a fair amount of cognitive power to critically think on the most beneficial moves.  A general description of mid is considered to be "the play maker" or the "backup play maker" essentially mid is the one that forces things to happen and at the end of the day determines who actually wins the mid game.

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You must always know what type of champion you are on and must know what route you will be going - all other roles build as they go, mid is the only lane that has to forgo its actual plans for items.  What this means is, if you start 1056_32.png and you are fighting someone like a 238_64.png you risk your survivability early on.  You should understand you need to start 1029_32.png into 2044_32.png and 2003_32.png to sustain yourself and prevent him from massacring you - Alternatively, you need to know what runes to take prior to this as well, but disregarding that you should also consider alternative item starts and know which ones you can buy and use against said opponent in this case an 2037_32.png would prevent any level 2 shit from happening while 1029_32.png will keep you in lane.  Keep these things in mind when you first purchase items it will greatly assist you down the line.

Optimal Starts IN S3:2037_32.png2003_32.png2003_32.png2003_32.png | 1054_32.png2003_32.png | 1056_32.png2003_32.png2003_32.png | 2041_32.png2003_32.png2003_32.png2004_32.png | 2041_32.png2044_32.png


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When the game starts you want to defend your jungler's well jungle?  Stay mid and keep tabs on whose going where the jungler should be in one of the entrances of where he is starting you protect him from being ambushed directly - You don't want this to happen.  Alternatively, to this strategy you can also stack 5 into one bush and just destroy the invasion in a sense  - counter invasion :D those are always fun.

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BEFORE you start to do this, check their runes and masteries.  NO, I don't mean go to LoLKing and pull up their direct masteries -.- ofc you can but...not wasting time on that~ Check their stats from the game itself.

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The image above shows Anivia has no auto atk damage so she is almost guaranteed to miss last hits, unless abilities are used, and deal no physical damage - hardly to an enemy melee if in lane - alternatively, we see she has no armor so auto attacks and physical damage will cripple her to shreds and since she has boots and  3 pots we know she is slightly more mobile and less susceptible to ganks, however it doesn't prevent blinkers from getting ontop of her and destroying her - like 238_64.png or 121_64.png  or 35_64.png
Using this knowledge to your advantage the power of one q at isolation at level one yields this result >
 
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Going back to the point above - Once you see what runes they are running, go around what they are missing, most mids don't take armor and if you are AP vs AP then all you have to do is auto atack them more and you'll win the lane early on if they have no MR then abilities would deal more damage - Advance micro mechanic here would be to Auto attack into an ability into another possible auto attack which would yield you a substantial amount of damage to the enemy.  However, if you are melee the chances of that happening are slim to none, although, most melee mids have an advantage around this, they generally have an ability to get to the range APC ~ Talon's rake - Zed's shadow Q and kha'zix's W.  Use these for "Auto attack damage" for ability damage, well I guess they're not very smart or visa-verse.  *Remember early trading wins you lanes and pushing people out of lane because they ran out of sustain makes it easier for you to dominate later on, however don't press this advantage even if you have it, unless you have direct vision around you, you could find yourself dead moments later.

*If you wish to break through a defensive stat e.g you deal only physical dmg and you want to break through armor stacking early penetration will benefit you something like a  3134_32.png3035_32.pngwill help with that or 3136_32.png3255_32.png3001_32.pngif you were AP. These are called penetration builds; and are builds that forcefully penetrates through an enemies defenses causing them to be crippled before a fight even begins.

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Always know your champions move speed and abilities, people with blinks like 103_64.png121_64.png38_64.png tend to have very heavy mobile paths even those with movement boosts such as 85_64.png or 10_64.png have the ability to roam very fast and get to other lanes very quickly before you have time to react to this, if you know what enemy you are fighting you will know if you need to ward or not.  Warding prevents an enemy from roaming effectively - you can alternate your path to intersect them or you can proceed to make the gank happen on "fair terms" e.g 3v3 2v2 or 4v4 etc.  If you understand league of legends you will know there are "choke points" e.g points in the game where if you cross this point you can be intersected and killed or you will be spotted, kind of like playing a Metal Gear Solid game.  If you spot your enemy lane roaming then you have the choice of "Do I intersect to stop them?" Or "Do I proceed to farm and push the tower?"  You have to make the cognitive choice the second you see this happening, if you do not react fast enough it may be too late to do anything and you'll be heading down to help the lane and they are already dead and you have WASTED significant amount of time you could have used to push your leads.  While an enemy is away, you have the ability to gain level advantages - item advantages and kill them much more easily, if you do not push this advantage and they continue to successfully roam while you do nothing, they win, and they will continue to win until your defeat is declared.  Wards are one way to counter roaming, however someone like a 4_64.png or 80_64.png have global ranges and you won't spot them roaming, to prevent these types of champions from roaming your ward instead of being in the river or choke point area's you will be placing it in the dead center of the lane and just out of tower range so its slightly more above than the center, this gives you DIRECT vision if someone MOVES out of the lane from side to side.  *Note: Just because they move towards the blue buff doesn't mean they are going in for a gank, they could but its not always the case, you could find yourself ganking your own self if you run up to try and intersect them.  To be sure this is not the case, use the tip below to determine if this is the case.

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When a lane needs your help and they desperately do [Literally] you should try and find a way to help them, some champions however are very low and non mobile so roaming is essentially useless on them an example would be like 34_64.png or 1_64.png who take a long time to get to another lane, their roles however shift in different perspectives, since they can't roam as fast as other champions you should force global objectives (e.g team fights) which will help your team in securing some extra gold and / or exp to help them out, and if you win a team fight this could help your team out significantly - despite you believing and knowing they are behind it doesn't mean your team doesn't have a higher scaling team comp than they do which could prove to be the turning point for the game.

*Diamond Tip: Something to note here is, the first team to successfully group, generally wins the game.  Watch any high elo , competitive game, or elo hell game, and you will notice the team that groups first will generally win the game.  This game revolves around Teamwork, Communication, and Cohesion.  The team to actually do this first will win the game as they have decided its now time to be a team and work as a team and destroy the enemy.  Sometimes you may feel as through your team is just grouped as 5 and not doing anything, at this point you decide it's time for me to go back into a lane and farm, the second you make this conscious decision you have diverted from your team and stopped helping them, this can turn into the downfall of your team because you have made the conscious choice of farming 3 waves bot instead of trying to communicate the next objective to take over and could cause a forced engage on your team because you are not there.

*Sub tip: Sometimes It's more important to stay as a team than to go farm an entire creep line wave at the bottom tower or the top tower, yes I know it's pushing, yes I know there's alot of CS stacking there, but alot of teams will abuse this and take over higher priority objectives like T2 towers or Dragons or Barons and cost you the game because you decided to "show yourself" bottom or top farming said wave.  Sometimes you have to hold that urge to do these things unless you know someone else isn't present there and the threat of someone doing baron or dragon diminishes.



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As mid lane it is your sworn duty to protect the jungle and help him make plays, together you can bring about the worst possible early and mid game for the enemy.  As mid; keeping track of general buff timers helps you in knowing where a jungler might be.  A small example would be - If you see their mid come from their blue then you can assume their jungler started blue and is ganking around 3:00 to 3:30 mins after he's secured his red - you can use this type of information to gank a jungler in his own jungle and you can use this information to predict that the next blue will spawn at 7:15 roughly and can make plans to take over it or know a gank is coming from said point and could happen to you and or bot lane and can make plans accordingly to stop this or assist your team. Protect your jungler with your life, if you two can sync plays together the game progress smoother and easier coordinating with the jungler ensures things go in your favor , if you let him get shut down or bad things happen to him and you never assist him, then the game will eventually spiral down against you as you guys will start to lose "map presence" because the jungler and mid are just non existent or dead.


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To roam as an APC or any mid laner / Melee ADC  - Then you have to be able to understand how it is done right.    Advance players know that pushing an enemy into their tower benefits you by allowing you "Extra" time to roam and do stuff, while they are busy clearing out the wave and or trying to figure out if you really left because if minions are centered in the middle they will always grant vision of you and they will always know if you make the slight move away from mid (EXTREMELY BENEFICIAL IN 3's.)  If you wish to roam always shove the wave into their tower and leave immediately, but be careful of one potential thing, now that you have pushed said wave into turret watch the enemy, if they start to move and react to your movement e.g you are moving bot and their mid is starting to move slightly that way, this is a sign to BACK OFF and go back to what you are doing.  This will show you a ward path or potential ward paths, and you must try again and find an ALTERNATIVE path, if you go down the same path or choose to ignore this warning, you will probably get everyone killed or you could kill everyone, that is a huge risk and if you wish to take it be on your guard because you can only blame yourself if you lose this fight.


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A reset champion is one that has ability sequences that will reset upon assist or kill examples of these are . . . 121_64.png55_64.png11_64.png18_64.pngthese champions are essentially marked as "Assassins" for me but some aren't - regardless, in team fights your sole role is to nuke and kill one person and bail out through the resets granted or press on through.  You must kill someone or you must find a way to grant a reset through an assist, if you hardcore engage with these champions you'll realize you have to use an ability that is considered a "Gap Closer" to get to other players, if you do not get the reset, you will die.  Far too many times have I seen players do this and die because they don't understand how reset champions work.  The sole and only counter to reset champions is one summoner spell called 21.png it is the only defense / counter against "Reset Champions."  Don't ever hardcore engage on someone with 21.png unless you are 100% sure that summoner spell is DOWN and unavailable to them.  So, Remember in team fights, your role is to KILL or assist in KILLING someone or you aren't playing said champion correctly.


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Alot of champions in league of legends scale with Items or levels however very few scale with both. 34_64.png Is an example of scaling with levels so is 38_64.png knowing this can help you gain minute advantages and help you progressively win your lane by knowing their draw backs.  If you know a champion scales with levels then you know they are required to stay in lane and soak up EXP for as long as possible and hold out to the breaking point in which they will be able to kill you.  There are some champions that scale with Items these would be the champions you'd consider burst or nukers such as 79_64.png or 99_64.png these champions have the ability to 100% hp to 0% in a matter of seconds.  There is also the hidden APC"s that are considered "DPSers" but you hardly see them in mid.  Examples of these are 69_64.png  68_64.png The point in understanding this helps you to identify where and when you want to strike or if ever.  Champions that scale with levels generally require you to destroy them pre 6 or a certain point in which they get the ability to spam harass you and out win trades without many items.  Champions that scale with Items need farm, pushing them out of lane or denying them can prove to be their demise.  Champions that are DPS'ers require some sort of resource weather it be mana or energy or some other form to be able to "DPS" you down successfully, abusing these counters will help you gain advantages (e.g if you are fighting rumble you know that he will eventually silence himself and reach limit of his passive [Junkyard Titan] giving you an open chance to strike and kill him or severely hurt him.) However' this is a 121_64.png guide so you must learn to avoid jumping "into the fray" of things, anything with a snare essentially counters kha'zix ability to do pretty much anything, however you can still use abilities when snared, but snares essentially stop Kha'zix from doing anything if you blink in since they just halt you in position and you need your (E)  to actually get to people.

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Sometimes in LoL you have to play like you are losing, alot of players make the mistake of going for every single CS and getting punished for it because you are a melee ADC or assassin such as 55_64.png121_64.png91_64.png Going for every CS on these champions or using abilities to farm causes you to shove the wave and denies you even longer.  Avoid doing this on these champions. Some players will use Q on Kat or W on kha'zix or W on Talon to get farm and what you are really doing is shoving the wave and causing yourself to be over extended early.  This can prove a problem if you KEEP DOING IT.  You want to passively farm as much as you can as long as the wave is pushed to you and you are getting 90% of the CS you are doing fine, but don't go getting 100% just because you want it, greed leads to punishment, and punishment in LoL is deadly, you will be withered and almost guaranteed to be resource-less [manaless/energyless/potless etc] When you have built your first major core item to out sustain and / or win trades in the lane then you can go for perfect CS, you have to PLAY LIKE YOU'RE LOSING EARLY.  If you play like you're winning what's to stop someone from spamming auto attacks and abilities on you since you can't do anything to them just yet.  There is a weakpoint and drawback to this, if you truly desire perfect cs you must understand the micro mechanics behind the game, these are very small mechanics that players perform to gain advantages you will notice them in higher elo and almost never in lower elo.  The micro behind CS'ing is if an enemy champion is going for a CS S/he cannot target you and hit you giving you the open chance to take one free of damage or to punish them for taking that CS by using an auto attack or ability.  This requires your eyes to be trained to look at the map and look at your minion health bars as well as theirs, this can be very tedious and stressful to players, which is why players are separated by elo, this game is all cognitive power, common sense, and critical thinking, those that have these highest resources will make it to diamond, those that do not will never make it past silver.  Practice this, anyone can learn to do this, champions such as 84_64.png have free reign as a mid, because they just toss a Q and take cs that way w/o having to walk up into melee range, however the champions i described above who have AOE Melee abilities will just shove and cause you problems if you do it. 


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Play passively use your Q/W to farm at level 6 with empowered (W) you can start to effectively push the lane and wipe the entire back line of range casters, all you have to do now is last hit the melee ones and if the enemy tries to come at you, then you can jump and Q them for isolation damage and walk out - remember to use your passive too this adds some extra damage and alows you to continue fighting if you choose to- once you've done this "trade" remember to refresh your passive by walking out of vision range.  A micro tip here is you can check for ward visions if you walk to the sides your passive wont trigger if there is still vision on you, might come in handy.  Alternativly, you can lvl 2 someone as a melee ADC but it requires you to have vision on either side of the map or you will get ganked and probably die or die trying to do this.  If you wish to do this make sure you have at least one side of the jungle warded preferably the opposite end the jungler started on since he would most likely be coming from there - unless he invaded then the route can be questionable.  The only reason to ever level 2 someone is if they have almost no armor resistance or if they have bad starting items that won't protect them against it.  It's a risk, and if its a risk you are willing to take by all means do it but make sure u have some 2003_32.png & 2037_32.png for the health spike and damage increase if you need it.


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Let's face it, all of us want to get kills in lane and dominate the game hardcore and progress up the "ELO" ladder and be a pro player some day, but it requires you to have some form of brain power to do this.  Getting kills on Kha'zix is fairly hard unless you go lvl 2 all in or you wait until your level 6 for your power spike.  You can poke people out of lane and out trade them but that gets tedious and boring, we want to burst and rape someone to death.  To do this successfully you have to use critical thinking and common sense.  Pick any champion and go in your mind what abilities do they have and how can I abuse it.  Let's say you are fighting an 103_64.png Vs 121_64.png You are playing Kha'zix ofc, so you know Ahri has a healing passive, a True dmg Q, a 3 line DPS W, and a Taunt CC E, with a 3 blink ultimate (R).  Assume Ahri isn't level 6 yet, then you know she cant run, she can only flash away if she gets blinked ontop of.  If you blink ontop of ahri you know she is going to instantly charm you, foxfire, and Q you as she walks away leaving you crippeld as she probably will leave unscathed by your damage.  SO, let's rewind then, we know she will charm you and land all these abilities in sequence, what if you were to dodge the charm, what if you were able to dodge the Q, and only eat the foxfire, this would mean you would effectively win the trade, when she is low enough you can just repeat this process and kill her, however that seems a little bit improbable or difficult to do.  Alot of low elo players, up to probably I'd say Gold III, will abuse abilities to farm, when these abilities are on CD they lose damage spikes.  If 103_64.png uses Q to farm, or if a 99_64.png were to miss a bind or Lucent Singularity (E) Then that would be your chance to all in them or force effective trades as they can no longer do anything else to damage you since their stuff is on CD.  Let's say you are fighting a 238_64.png you know his abilities scale with his shadow clone, which is his (W?) i believe, I'm not sure, REGARDLESS, if you know he used this ability to farm at range, or if he stupidly used this ability, he has created a weak point for himself and leaves/gives you a chance to strike and destroy him.  You must find a weak point in every champion, however there are some that COUNTER you and they almost have 0 weak points against your own "Kit," this becomes a skill match up lane, the one with the higher skill will win, there is no such thing as a counter and I still believe that.  A higher skill player can and will dominate their counter, however if that is not the case you want it to be then it's time for plan B, your job now becomes a team fighting role or a roaming presence to destroy the enemy.


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Let's face it, often times we get leads and then decide to throw them away and or never use them to our advantage.  Once your team has given you a lead you should find a way to repay your team for it. Weather it'd be a dragon, or 1 kill mid, you should be able to snowball this into a major lead.  Sometimes players will get a lead and go into the "overconfidence" mentality and lose it and then go into the "greed" mentality that you can kill them and die trying to do so.  To keep a lead a player must be willing to sacrifice kills and let players go and they must be able to say "Oh, hes dead, I'm out PEACE."  As mid having leads gives you HUGE map control and map pressure as you have the ability to reach both lanes at any given point.  Once you have a Significant LEAD like 5-0 or 3 dragons or 8-0 you have to become passively not more aggressively, some players will go into that overconfident state and try to 1v5 DON'T DO THIS, it's WRONG, and bad use of your lead, you want someone else to tank shit up for you, while you become CLEAN-UP-CREW-KHA'ZIX. You must understand that players with leads will be focused down immediately because of the gold sprees they give, don't ever give up a gold spree if you have one, if you must, give it to someone that is useless like a support, don't give it to someone that's already ahead on the enemy team this will ensure your downfall even if you have a lead because it just extended theirs significantly because of the spree.  Keeping a lead means you don't get greedy, it means you let things go, it means you have to settle for less than what you truly want and desire. There are exceptions to this but it requires a pre-made team and coordination.  With Kha'zix you can get greedy and get a kill and reset your jump and get out, however, if you don't have this empowered, you sir are fucked and dead.  Often times a player gets so many kills and destroys a lane, and never uses this to their advantage, and what happens is they let them go because now they are worth nothing in gold, and the game goes on into late game and all of the sudden that Vayne that was 0-8 gets a penta kill because no one focused her since everyone said "Well she's bad and useless now and will always be."  When you have a significant lead like that invade and take buffs, secure global objectives with a team, force dragons, force team fights, get things moving don't be sitting there in lane and be like "DIS NUB DEAD AGAIN" and get some pretty score.  League of legends is never about the CS/Score at the end of the day it comes down to:  "How well did I contribute to the team to win the game?"

Jungle Mechanics Back to Top

As with all champions you need general mechanics for the game and advance champion mechanics, maybe these will help you in your path to higher tier elo's.


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Start at blue > take wraiths > take red (b if necessary) > gank a lane - I tend to start blue, gank top, and waste their summoners. If they do use their summoners I tend to stick around a bit and see if they come back to CS if they do easily gank them again and watch them die,otherwise If I want to play safe I follow that path and proceed to my red buff when I deem necessary, with Kha'zix you don't really need red, but the exp is always nice.  An advance mechanic here would be to gank a lane and kill them and wait for them to return and kill them again, this gives that lane a huge exp and cs advantage early on, but it makes you fall behind as a jungler in terms of exp, to compensate, try to find a free lane that's open when a player decides to base and just soak up exp as a solo.  Remember not to push the lane but only last hit, unless you can push it and get a reset, a lane reset occurs [lane will default to center point] when it is completely pushed to the tower, in some elo's people tend to get trippy/mad if you do this. Note that this will cause problems IF you decide to push it and it doesn't reach the tower and reset, because now your lane will be over extended and easily ganked.


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The lower the elo the more damage you can build - the higher the more tanky you must build to survive.  Alternatively the lower the elo the more ganks that should appear the higher the less - if you are 1600 [Gold I I I ] and below you should take a buff - take another buff and proceed to gank & ignore everything else.  That is how it should be done - early elo levels don't know how to deal with constant gank pressure and overly buy wards and "break their own banks" per say and then lose item advantages that they would otherwise have if that type of pressure was never applied.  However, if they don't buy wards then well GG?

*Pro Tip Unknown by most: With Kha'zix you can isolate the blue buff on blue side but not on red side alternatively you can isolate the red buff on red side but not the blue buff.  Interesting fact right? May help in invasions or just clearing faster.


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You, as the jungler,are responsible for ganks and keeping tabs on people.  As you are clearing the map watch it and look for their enemy jungler an example of this would be,if you see their jungle at bot lane but you are picking up your blue (blue side), there is nothing you can do to help bot lane, proceeding to go gank/help that lane will probably set you behind in terms of exp/gold. Instead, go gank top, if you gank mid you are close to their jungler and probably going to come and kill both of you. Make decisions fast and quick - Decide what your next move is - If you can save someone do it immediately If you know you can't do not bother - Invade and take camps or try and find other opportunities on the map

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As a jungler you need to keep track of items if you kill someone who has wards and who doesn't when each lane has settled in look at the ward counts.  Does mid have one? two? Does bot have 3? 4? Does top have one?  Keeping tabs on who has wards lets you abuse gank routes and places open for ganks.  Alternatively, every time you kill someone or someone dies because you ganked or just in general push tab and see what they buy (People will almost immediately purchase items after death) - you can view someones purchases until they leave base - most players don't know this as they don't care what people buy and never bother pushing tab to check once they are dead.  You'll do this more often the higher elo you are.


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Remember as a goal of a jungler, you want to save your teammates from being killed in lane, if they die the lane opponent gains a gold /exp advantage and could snowball a lane.  You don't want that to happen.  If you're on your way to red buff (again blue side) and you see your Anivia mid being taken down and ganked, don't proceed to clear your jungle and get a nice fresh buff, ditch it and go help Anivia.  If you fail, oh well, take blame for being late, give blame for her overextending or getting greedy,do not fault your team mates in chat though.


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Do not, ever do this, early on, if you fail you will be crippled.  If you want to risk it, as solo-queue rewards high risk = high reward l0l, then by all means do so.  Kha'zix can do this fairly easy leashing with his W but be warned if you are caught and red is still up the isolated effect won't proct and you might find yourself in a sticky situation of course if you have your E you can just blink away and pray others don't come to stop you.  Counter jungling is best advised when your mid is winning lane, if mid is winning their lane then they can burst down any units that come to you, that being top, or mid, or even their jungler, yes you can 2v3 them if the APC has a nice manabar with an ulti up, but don't expect it in lower tiers of elo.  *Note ulti's are displayed by a green dot on the UI on the left side on the champion portraits.

*Side Tip: Do this w/ a ward at their wraith camp and spam take their golems and wraiths until they are crippled - This severly hurts junglers early on if they die in jungle + the ward will always give mid and bot active vision of the enemy jungler path as well as you to make plans to kill him again.  Extremely high elo strat that crushes any unsuspecting jungler [generally Plat 1 or lower] - Remember to leave one small creep so they are forced to waste time to kill it setting them even more behind.


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Jungle shutdown is defined when the jungler has been excessively invaded and can no longer keep up with the opposition.  This means you're blue got stolen your red got stolen your wraiths and golems constantly invaded and stolen and you fall heavily behind in levels.  Most players do not know how to deal with this situation, to handle this situation you have two options. One, Invade and take their stuff, or two gank and take lane exp or as someone leaves lane take the exp that way.  Do not ever stay in your jungle you will die to the enemy jungler as you are levels and levels behind as well as items.  With the constant jungle changes invasion becomes relatively harder to those that don't have blinks.  Anyone who has exhaust and a blink is generally going to try and invade watch out for those two things on a jungler you will die if they have those utilities to their advantage.


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Remember you want to create pressure and lane presence. What does this mean? It means you want to show yourself on the map actively doing something against enemies in their lane to scare them in a sense of playing more passive or expending gold to ward.  If you don't do this, you will notice in lower tiers of elo lanes to be overly pushed and feeling overwhelmed because all lanes are not scared to push as you have not 'punished' them for being that over extended. *Key Note:Remember just because someone is over extended doesn't mean it would be ideal to gank them, in lower tier elo's you will notice people have massive waves pushed to their tower, those can turn on you and deal heap loads of damage to you both, or they will die to the tower as your gank proceeds to fail, putting your teammate behind.  An easy thing to do is, wait for the enemy to go for a last hit and then gank them, in lower tiers (1900 and below probably)people tend to pay attention to minion health bars rather than the map when they are going to CS, range CS is probably the most opportune time as they wil lbe most over extended then, gank them when you see them going for a range cs,you'll find it easier to do rather than just waltzing into a lane.

*Side Tip: Remember every lane can be ganked 3 different ways - From Lane - From Side [Left Right] - From Behind - Use the route you need to as necessary to gank someone sometimes a behind gank may be more suited than an upfront gank.

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You should not be taking any of these, unless you got them from counter jungling.  These should go to your carries so they have even more pools of gold to buy more items to become a massive threat later in the game,nothings scarier than a tank jungler skarner... l0l... However, Junglers can carry a game if they are significantly fed, but this means the game will end early on, all the time you see a jungle carry [If you don't believe me; just remember that game where lee sin was fed and you wanted to surrender l0l] it tends to be around the mid game area (20 minutes) but if it get's to late game,all the mid game core items that could have gone to their carries are all essentially piled on that jungler and so that means the carries themselves become no real threat against your team despite being down so many kills. A jungler cannot carry by themselves w/o a team late game even if he's10-0.  Trust.  (Most people get lazy when someone IS THAT fed, and begin to not care & placing all the weight on their jungler to carry them,this is why i suggested you don't take kills instead split that burden onto your team h4h4h4 ismart+ilazy)

Take these kills if you are playing a DPS styled champion as you have a more impoact on team fights - however the higher elo you are in the more chances you have in trusting your carries vs. the lower elo you are in. - Remember Junglers scale w/ Level not w/ items.

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Remember ward's don't inhibit you from ganking, they just give pre-warning, even if you believe a lane is warded there are always 3 ways to gank all lanes - from the side, from the lane (through,) or from behind - Keep these in mind when ganking.  Just because they said it's warded doesn't mean you can't kill them, even in the 1700 tier people don't care, they know its warded but proceed to not give 2 shits about it l0l.  Oh, look a pretty kha'zix is coming down the lane better ru...."An enemy has been slain." Remember, wards aren't always the supports job, you too should be buying wards, yes you, the jungler.  Place them in area's where you want to take control or if you see your lane doesn't have one drop one off for them, is it worth wasting 75g to protect a team mate from dying instead of them dying and you having an extra 2 pots or an item just so they die and give up 300g+sprees don't be selfish, it's a team game. 
(Side note): Jungle earns the least amount of gold and is probably given the least amount of exp of all lanes, so your job is mostly to tank since they are cheaper items, and to help your lanes out by warding them or area's around them, getting high amounts of damage and letting your team die, helps you, but not your team.  You will not carry if you do this even if you are fed, because you will fall behind in level's and level's in LoL is what determines this game early~mid.  Don't believe me? Fight an ahri level 6vs another ahri level 4, you'll see. (But she has ulti) Ok, fight an ahri level11 then fight an ahri level 9.  (Ok but she has level 2 ulti) You can repeat this statement over and over the point stands she has higher ranks in spells and will kill you even if you are of the same skill level, it applies to all champions in all scenarios (Up to level 13 - Why? I'll let you figure that one out.)


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You are the jungler, your goal as a jungler is to tank and soak up damage/skill shots if you don't then your carries will suffer these blows and could probably cripple them, you are not a person who is going to deal 'tons of damage' but you are one that can deal some decent amount of damage and tank, the damage role is up to three people mostly, top not so much but can, ap & ad will be doing most of the work in team fights. Sometimes this forces you into a high and heavy support role / peel for an carry.  Don't try to rambo in like you are top lane because you'll probably find yourself dead or heavily out of position.


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Your job is to SECURE these for your support, yes your support, let's go logically through this game.  Logic dictates a solo lane receives the same amount of gold as other solo's, you have three, plus yourself-ish. Supports needs to buy two things, Aura's and wards.  They expend most of their laning phase on g/10, so how do supports generate income,with the new masteries and even runes, it becomes hard [This is coming from a support main] global objectives help your support, they help your support get items and wards as needed be.  You deny them global objectives, they deny you wards, they deny you vision of the map, they deny you future dragon's and barons, & finally they deny you a victory.  Who's fault is it for not warding? Support right, wrong it's yours.  Remember, towers are also global objectives, secure these if your lane is struggling, if your bot lane is0-5 get them out of laning phase and kill that tower.  This gives them a sign of relief, "oh finally I'm out of laning phase, THANKS." while it puts pressure on the enemy, how you may ask? Pretend it's bot tower, you are blue side, if it falls you now have a higher range of vision and able to gank from an even more open area, this can become a vantage point for your lane,(Or possibly even the game as you can get baron) if they choose to freeze it,forget about them and take out more towers, end the laning phase and push for global objectives forcing any freezing lanes to come and stop your team. This applies for all towers, the only tower to not have a side effect is probably mid, mid tower only provides a greater distance of vision, and map control but it does not grant you easier ganks.  What does this mean? If a tier 2 tower of mid falls, this greatly impacts the game if all the towers are up, it let's you see who and what is passing through each of the lanes as the creep wave will now reset at the t2/3 tower mark.
*Side Note: Remember to stare at dragon's or baron's hp bar and not the enemies around you, don't be scared, you can do both, remember your smite damage and kill it then proceed to initiate.  Do not start dragon, get it to 25% health and turn on them and initiate this will either cause them to secure it and steal it or can cause a bad team fight as your team was not expecting an initiation and could snowball the game, losing a dragon fight early on impacts the game heavily.  Gold means alot early on,later on it becomes relativity useless because the game cap's at 6 items,otherwise there'd be no limit to how fed a person could be.  For barons,you can only force a baron or bait it if you are blue side, doing this red side is highly more risky and probably not worth doing, but possible.  Do not attempt to secure baron the same way dragon is, doing this will lead to your team being heavily weakened by baron, instead turn on them if they come,attempting to continue to take baron as an entire enemy team has arrived could prove difficult and costly if you fail to secure it, not worth the risk.


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Three things must happen with some requirements to be able to do this, you must have an ADC with a core item [IE/BT/TF] - you must be blue side& you must have 3 wards - If you have these three req. you can do baron at15~20 minute mark.  The three things that must happen apply to a later game, those general three requirements apply to early game.  In late game,1) The jungler must be dead, 2) The adc must be weak/injured or dead or not present 3) Their APC is not a multiple nuke [gragas/lux] and or must be dead -One person alone can steal baron, even HSGG on Taric has proven that, be extremely cautions when doing baron as one loss of it could and will probably turn that game around unless they are significantly behind, if they are then there is no reason to do it, IF YOU DON"T NEED IT, DON'T RISK IT.  You will need 3 wards to successfully attempt this, a pink one / oracle at baron pit, a green one behind the pit or in the bush just behind it preferably, and another green one in the bush next to the t2 tower on red side. *Note: DO NOT LET YOURSELF GET CC'D OR STUNNED, you will be UNABLE to smite it and you will have it stolen. These apply for blue side, if you are red side, forcing baron may not be ideal unless the entire enemy team is dead and even then it isn't called a forced baron l0l.  Reason for this is, you have to have escapes on all units /champions or they will die in the pit or be forced to flash and by the time you leap your way around they probably started it and if you try to engage your team won't have flashes up since they just used 'em to escape, not the ideal situation if you ask me.


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We all make mistakes, and it is up to us to decide what these mistakes are and who made them, and who could have done/played it out better.  If you can see where your faults are you will find yourself improving but if you believe 'you are the best, and everyone else around you is trash' - [Doublelift] you will find yourself  in a world of hurt and misery.  It may not always be your fault, but sometimes it just might, accept your mistakes and move on, do not grief about it, instead choose to learn from it.  An example would be, blowing flash to dive and dying.  You don't want to use this spell if you don't have to, but you want to use it if you can secure a kill and get away alive, blowing flash and dying, that's just being wasteful of resources.  Always conserve resources, no matter if they be mana/hp/ult/summoner's.


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Remember if you have used your E to engage a fight you can't use it again until someone has died, if it is empowered, rely on your ulti to save you if this situation occurs, but remember an oracle will probably inhibit this so keep that in mind when you decide to E into a team fight.  That's all you really need to know for Kha'zix, his Q deals damage, his W is a wave clear, his ulti and E have great synergy together.  If you cannot gap close an ADC and he has begun to kite you,disengage, do not proceed to kill him as he will do the same to you but slower.

Grandmaster Kha'zix: Your ability to land E into W into Q mid air is what will determine if you will ever get 'good' as kha'zix you have to master landing all of these abilities WHILE still in the air it is fairly difficult to do as most players would probably only push the Win the air if they know about it but using W after your E while in the air clears the entire wave so landing your Q becomes isolated this is a very very dangerous combo to any squishy person or early jungle using this effectively will make you a very good kha'zix player keep in mind it blows about 1/4 of your mana pool if you do try this so be cautious on what you do after those moves whether it's conserving mana to ulti out / flash out or using more mana to continue chasing.

*Note these are probably the most basic mechanical structures for the jungle tier league the advance diamond tier mechanics aren't added here because many players don't disclose those unless it's to their friends.

The hunt begins Back to Top

The real fun begins if this ever happens to you on kha'zix ^_^

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Morality Back to Top

This area is unrelated to Kha'zix, but is a general view of what you should keep in mind when playing league of legends.  Based from personal experience, I believe this greatly impacts how the game flows as it progresses.

A good player, is a nice player.  One who is rude, barks orders, and shows signs of despair and agony, as well as irritation and negativity impacts the game heavily.  If you decide to type things to your team and they are not the nicest or positive things people want to hear, people will start to stare at the chat box and not look at the map, then begin to not care.  You could end up losing the game as people will be so busy looking at the interesting drama in chat instead of the map on the opposite end.  Respect is given when earned, don't expect it from everyone.  Treat everyone on a nice, fair, equal level.  Putting yourself above others just makes you look bad, thinking you are better then them irritates others, and with irritation comes the phrase, I don't want to play this game anymore, let me surrender and begin a new game with other people.  Do not go into all chat and spread the toxicity because once there, the enemy team will know you are grieving and will use that to their advantage when possible.  Do not go asking for reports by the enemy team, this makes you look like a douche (and can cause you to even be reported and banned for having negative attitudes towards another player,) if you must report someone do it on your own, but say nothing.  One report is enough to get a player into the tribunal as I've had some of my friends there.  If someone has started a fight with you, ignore it, move on, you're a big boy/girl you can be mature for 30 minutes can't you?  Play the game to have fun, and win at a competitive level, don't play to be negative to people you consider trash, remember you were a noob and garbage when you first started and still might be, no offense, we all just have to accept these things and move on to improve and learn from our past mistakes.  I learned I was bad, that i was trash, why I was in 1500 elo, and why I was playing so bad (I still do l0l,) because i took the imitative to be nice to players, to make friends, gain players insights on the game and from there learn mechanics to advance my elo by studying what i was doing wrong.  If you truly want to improve at this game analyze yourself, and forget about your team.  Fix your mistakes, and when they are fixed your elo will go up. Even if you don't care about your elo, don't use a normal game as an excuse to be negative to other players, they want to win too, and want to have a nice fun and competitive game that's relaxing, sure we lost, but it was fun to lose that game because lots of neat stuff happened, but losing a game because one player decided to spam "My team is so bad, please report this noob Kha'zix." - This is not a fun way to lose a game, in fact it's most quite out disrespectful to me.  If you need to vent this stuff, do it out in your room, do it outloud, do it on your brain even, no one needs to read that, or even the player its directed too.  Why do that?  Does the after effect empower you in some way?  Does it make the time go by faster?  Is having your account permanently suspended worth it?  Guess that's up to you. My 2 cents, may save your account one day. Maybe.

About Me Back to Top

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(~*Running final updates / edits for this guide*!~ - All edits and finalization added - Will be posting replays possibly someday in the future.)

My name is Leon, my main summoner account is this account here, CLG Leon / Legendary Leon / xXSacred_LeonXx - I've ended season two on this account at the 1890 elo reaching platinum, for season one i was 1580 i believe. I've made it to diamond tier elo on smurf accounts and use this account mostly to try new champions and or all champions in this tier elo as you can tell from my season 2 stats l0l.

Season 2 stats for Kha'zix on 5v5 are as follows: - These were the stats I acquired while learning Kha'zix for the first 2 weeks after his release I believe.

39W13L75% Win Rate
7/game Kills
3.5/game Deaths
7.9/game Assists
106.3/game CS

I like to teach and play with people who want to learn and become better or are generally friendly and easy going.  I have good mechanics for bot/mid/support/jungle-ish but none for top, and overall well understanding of LoL, some have tried to teach me, some have gave me useful tips to use, sadly I cannot play the role despite knowing what it does! ^.^

Back in da rank queue's and on da climb


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