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All Guides Gnar Guides TSM Hauntzer Gnar Build and Guide
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Gnar Statistics for Wappa

Author's performance with Gnar compared to the ranked average.

Value
Average
Games Played
25
5
Win %
68
41
Kills
6.9
4.7
Assists
7.6
6.8
Deaths
5.3
6.3
KA:D Ratio
2.7
1.8
Gold Earned
12.4K
11K
Creep Score
189.9
158.0
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

4.pngFlash: Best summoner spell for gnar, great to reposition him for ultimates and using in combination with E.
12.pngTeleport: Great summoner for top laners, especially when you aren't focused on lane.

Runes Back to Top

  • 5x
    +0.95 attack damage Greater Mark of Attack Damage
  • 4x
    +1.7% attack speed Greater Mark of Attack Speed
  • 9x
    +1.34 magic resist Greater Glyph of Magic Resist
  • 9x
    +1.33 health per level Greater Seal of Scaling Health
  • 3x
    +4.5% attack speed Greater Quintessence of Attack Speed

Quints: Hauntzer goes with Attack Speed quints to go with his W in mini form being an on-hit passive. 


Marks: Goes with a mix of attack speed and attack damage, most people usually go with all attack damage but Hauntzer wants the extra hits in.

Seals: Scaling health works very well and is the better option 100% vs a Cho'Gath who has no AD damage. 

Glyphs: Magic resistance flats instead of per level because he's laning vs a primarily magic damage character.

Masteries Back to Top

6111.pngFury:Attack speed is a great stat for gnar.

6122.pngFeast:A little bit of extra sustain is welcome with how squishy your mini gnar is early.

6131.png6134.png4/5 Natural Talent 1/5 Vampirism: You only need 1 point in vampirism to get 1% lifesteal and Spellvamp since they round up for these percentages.

6143.pngBattle Trance: Best option of the 3 if you're a DPS character instead of burst.

6151.pngBattering Blows:Armor pen is what gnar needs not magic pen.

6162.pngFervor:Fervor is a great option when you're spending a lot of time in mini gnar getting procs off.

6211.pngRecovery:Some extra sustain for early game.

6221.pngExplorer:Hauntzer prizes the extra movement speed running between top and mid going through river.

6232.pngVeteran's Scar: Extra health is more precious for Gnar than having the increased shields/healing.

6241.pngInsight: Lowered Cooldown on summoners is fantastic for getting more Flash R's

Abilities Back to Top

Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
1
4
5
7
9
W
2
8
10
12
13
E
3
14
15
17
18
R
6
11
16

R>Q>W>E

gnarq.png

Boomerang Throw/Boulder Toss: Your bread and butter skill, make sure in later stages of games you use this skill as much as possible while also still catching it! In mega this skill is used as part of a combo when you jump in.

gnarw.png
Hyper/Wallop:This is your on hit effect in mini, this is the skill that makes you so lane dominant especially to tanks. Everytime you proc a three hit you also get a burst of movement speed to chase or kite!

gnare.png
Hop/Crunch:In mini you jump towards a direction and bounce off of any enemy you happen to land on and will go another jump length. You can use this to chase down a target and get ahead of them while also getting a stack of Hyper on them. If you use this to transform into Mega Gnar you will bounce even though in Mega Gnar you don't bounce at all, you just have a much bigger aoe wherever you land that deals solid damage.

gnarr.png
GNAR!: Ultimate that is an AOE around himself and pushes them towards whatever direction you choose and if they hit a wall they're stunned and take double that damage. This is the skill that makes for the huge plays!!!

Items Back to Top

Starting Items

Core Items

Situational Items

Starting items are up to you, but knowing the pace of the current state of the game, Doran's Shield is a better start for consistent laning phase. Especially against champions like Cho'Gath who have a consistent way to damage you in his case Vorpal Spikes, you get more heals over times from them. 


After you get past the early game you focus on building your black cleaver and frozen mallet. These items just fit Gnar's kit so well allowing you to have more kiting potential. Using the space between you and your enemy is key and frozen mallet with the Phage passive from Black Cleaver is amazing.

Boot options are dependant on the enemy team, you don't need an aggressive boot choice so the only options are Merc Treads or Ninja Tabis. If they're heavy in CC or AP damage go with the Merc Treads, otherwise they'll most likely heavy on AD damage and you can go with Ninja Tabis. 

After your Core and Boot options, you can just build straight defensive items. Seeing as you have to go into fights when you're in Mega you need the defensive stats. If you need magic resistance consider getting Adaptive Helm if they're DPS. Also Gargoyle Stoneplate is a fantastic item considering you're constantly building HP items which will assist that.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Cho'Gath
    Easy

VS

Cho'Gath

Easy

You will eventually be able to 1v1 Cho'Gath no matter what, main focus is avoiding the ganks that will happen with the enormous CC he has. If you farm up and play a bit safe early the split push will always be in your favor. 

Early Game Back to Top

In early game you're a lane bully! Being in top lane as a ranged character primarily focus on making sure you get every CS and also poking the enemy. A good key is watching the enemy CS and when you see them walk up to CS poke them. If you need to CS as well you can use the Q through the minion and the enemy to get a stack of Hyper and then hit em a few times to proc your Hyper. 


When you're poking the enemy you should try to pay attention to their laner. If you see them play passive most of lane phase and they suddenly go aggressive, I would back up immediately. Information coupled with watching your opponent will help you greatly in knowing when you're getting ganked.

Mid Game Back to Top

In mid game once you get your cleaver and potentially your frozen mallet you are one of the most lane dominant characters in top lane.


 If your team is doing well focus on split pushing a lane. Your pressure will draw multiple people and you are a very agile character. If you end up split pushing make sure you have decent vision with wards that either you place or you can ask your team for help!

If your team is trying to do objectives, you have a great teamfight ability. If you can, make sure to have around 50-70 rage so after a little while you can dive in and potentially get a good Gnar Ultimate! Generally try to get the biggest cluster of opponents if you can with your ult. If you are low on health or weak overall its also fine to just ult one person towards your team to pick them off. 

If your team is behind focus on making sure your lane is under control, push the creep wave into their turret for example. After that's established you can roam towards mid lane or the enemy jungle to assist your team out wherever you can!

Late Game Back to Top

Late game you want to focus on team play as much as possible. If they have someone who is still splitting you can split vs. most any champion and be perfectly fine. But your big play potential in a grouped setting is enormous and should be utilized. 


Remember your E from mini to mega gives you the Mini Gnar range with the Mega Gnar damage and AOE. Really good skill if you can get a flank while having mega. Always pay attention to your rage bar it's the key to your big play ultimate!!
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