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All Guides Gangplank Guides Top Tier Support Gangplank
4
3
Updated
2 years ago
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Gangplank Statistics for Boros

Author's performance with Gangplank compared to the ranked average.

Value
Average
Games Played
5
Win %
43
Kills
6.3
Assists
10.3
Deaths
6.7
KA:D Ratio
2.5
Gold Earned
13.2K
Creep Score
175.9
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Summoner Spells on Support GP are very flexible. 


Pick up Exhaust/Heal if you're playing an aggressive lane or you want to keep your carry safe

Replace one with Flash if you want to play a little more on the safe side.

Runes Back to Top

  • 9x
    +0.95 attack damage Greater Mark of Attack Damage
  • 9x
    +1.34 magic resist Greater Glyph of Magic Resist
  • 9x
    +0.16 magic resist per level Greater Glyph of Scaling Magic Resist
  • 9x
    +1 armor Greater Seal of Armor
  • 3x
    +2.25 attack damage Greater Quintessence of Attack Damage
  • 3x
    +1.5% movement speed Greater Quintessence of Movement Speed
  • 9x
    +0.25 gold / 10 sec. Greater Seal of Gold

Runes on Support GP are pretty flexible.


For Marks you should pick up flat AD for increased Parrley harass during the early laning stage.

For Seals you can either go for Flat Armor or gold / 10 sec (I prefer flat armor since Pickpocket will give you all the gold you'll end up needing).

For Glyphs you can pick up either flat or scaling magic resist since Gangplank doesn't have too much of a mana problem even while spamming spells.

Finally, for Quints you should pick up either flat AD or increased MS for better harass or to eliminate the need for boots until later in the game.

Masteries Back to Top

0/1
0/4
0/4
0/1
0/1
0/3
0/3
0/1
0/1
0/1
0/1
0/3
0/1
0/3
0/3
0/1
0/1
0/3
0/1
0/1

Offense: 0

0/2
0/2
0/2
0/2
0/1
0/3
0/1
0/1
0/1
0/3
0/3
0/3
0/1
0/1
0/1
0/1
0/4
0/1
0/1

Defense: 0

0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/3
0/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1

Utility: 0

Utility


Summoner's Insight - Only necessary if you pick up Flash for the reduced cd

Meditation - Increased Mana Regen for Parrrley harass

Improved Recall - To return to base faster and in turn return to lane more quickly

Mastermind - Huge reduction of Summoner's Spells' CD's

Greed - Basically all the gold / 10 sec you need for the entire game

Biscuiteer - Free regen for the early game

Wealth - Extra 50 gold for an extra Health Potion early game

Explorer - Extra early game ward for another minute of ward vision (helps to position yourself in a bush early game)

Pickpocket - Extra 5 gold on each Parrrley (This is a MUST)

Inteligence - 6% CDR to be able to Parrley every time the cd on Pickpocket is up

Nimble - Will give you enough MS to not need boots until late game

Defense

Summoner's Resolve - For the extra health if you pick up Heal

Durability - Extra health to come out of exchanges on top

Hardiness - To better survive ganks and the enemy ADC's damage

Veteran's Scars - To help out the same way as Durability and Hardiness

Abilities Back to Top

Passive
q
1
3
5
7
9
w
4
14
15
17
18
e
2
8
10
12
13
r
6
11
16

Parrrley - For this build we want Parrrley at level 1 to start taking advantage of easy extra gold from Pickpocket right away. We max this 2nd but don't put points in it again until level 12 so that we aren't as easily locked down by cc in the early game. Alternatively we can take points in Parrrley at level 8 and 10 instead of Remove Scurvy.


Remove Scurvy - This is a 1 point wonder skill for the most part. In the early game it's not very likely that the enemy will have more than one ability to crowd control you so reducing the cooldown and increasing the heal won't be as important as any of your other spells. We put points in this at 8 and 10 to reduce the cooldown some more and increase the heal to match the mid game.

Raise Morale - This is the trademark skill of Support Gangplank. We use the passive of this skill to never have to buy boots and to increase the output of our harass. We use the active of this skill to ensure our carry's escape, put increased pressure on towers and to increase the likelihood that a gank succeeds.

Cannon Barrage - We use this skill to do something no other support can do, give us a global presence. We use this spell to aid in ganks on any lane as well as to counter an enemy's gank on our lanes. Don't be afraid to use it if you feel it's appropriate.

Items Back to Top

Starting Items

Core Items

Situational Items

    Note - Only buy Eleisa's Miracle if you're using Heal and buy it before level 16

Start with - We start off with consumables because of Gangplank's very high starting stats and to ensure lane safety for us and the ADC. Use Flask whenever you can fully benefit from both the health and mana regen and health pot after exchanges. 


Core - The only must have items for Gangplank are probably Ruby Sightstone for free wards and Ionian boots to spam out spells and cap your CDR. Other than that make sure you consisntently buy wards when you need them and pink wards to get rid of the enemy's vision

Situational - For your Late Game items I suggest building whichever support items your Jungle and Top aren't already buying. Communication is key for this part. If no one else buys an oracle's and you can afford it make sure you buy one to save money on pink wards and be able to deward the enemy's wards. 

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

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