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Ahri Statistics for Ahri

Author's performance with Ahri compared to the ranked average.

Author
Nightsprol
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  • Author Champion Statistics
  • Guide Details

Summoner Spells

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Notes:

If you are new to Trundle, jump to the section "Who is Trundle?"
If you're wondering why I choose to play him as a support, jump to the section "Why Play Support Trundle?"
Lastly, if you want general tips on how to use Pillar of Ice, jump to the section "Using Pillar Effectively."

Recommended

3.png4.png - I prefer this setup personally because it allows you to make much bigger plays early with Flash while still improving your peel even further late game with Exhaust. You will learn later on in the guide that your number one goal as Trundle, and really the only reason you would pick him as support, is for his amazing peel. This spells allow him to catch people out while still protecting his carry.

Primary Spells

4.png - Allows you to escape situations you wouldn't escape otherwise, catch people with surprise pillars from a long distance, and get off that one last slow with Chomp (Q) to secure the kill. If you aren't comfortable on Trundle, I would take this so you can get out of sticky situations.

6.png - Much better late game on Trundle (in any role) as it allows you to keep beating people with Chomp and synergizes incredibly well with his slows on Chomp and Pillar (E) and the speedup on Frozen Domain (W). It also improves his peeling late game by allowing you to stick to whatever bruiser is trying to kill your carry. I would not recommend this unless you have experience placing his pillars, as you will need good ones to stay alive in the early game without Flash. Also, you should take Exhaust if you run Ghost as they both work together well and allow you to continuously slow the enemy.

Secondary Spells

3.png - The most standard spell on a support due to the damage debuff it provides on enemy carries and the slow that can sometimes secure kills, this spell works really well on support Trundle because your main goal is to be an annoying slow and debuff bot. Chomp reduces the target's attack damage and slows them, and Subjugate (R) steals their resistances. Exhaust on top of all that makes them deal next to no damage and take much higher damage than they'd expect.

14.png - Good if you're against a sustain lane or if you know that your matchup will be incredibly easy to go aggressive in (if you're against a Sona or Soraka, for instance). It helps your early game since you lack damage in the first few levels, but only take it if you're with a strong early game ADC (attack damage carry) such as Graves.

7.png - I personally don't like taking heal on any support because I find it boring, and I think Exhaust is a better spell both offensively and defensively (especially late game), but it's certainly an alternative. You can pull off some pretty good low health baits with it. If you take this spell, then skill up Frozen Domain at level three or four in order to improve the heal.
Read Author Notes

Runes

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Recommended

I like taking armor Quints, Marks, and Seals with magic resist Glyphs to help him past his first few levels. It prevents early game harass from forcing you out of lane too easily, and if you find yourself taking much damage you can simply sit in the bush for a little bit until your passive heals you back up enough for you to go in again. Early game you'll be focusing on buying health and cooldown reduction, so Ruby Sightstone and Kindlegem are your priorities, which makes the resistances worth even more.

Armor Mark.png Armor Seal.png Magic Resist Glyph.png Armor Quint.png
Armor, Armor, Magic Resist, Armor

Alternatives

You could also run armor penetration or attack damage Marks or Quints to improve the damage of Chomp (Q). I'd swap out the marks for one of them and leave the armor Quints so you don't lose too many resistances if you want to improve your early damage. Armor penetration is arguably better than attack damage because Chomp gives you attack damage and both the enemy bot laners are likely to run armor Seals.

Armor%20Mark.png             Armor%20Mark.png
Armor Penetration, Attack Damage

You could also switch out the Quints with movement speed or flat health, but those both have their strengths and weaknesses. Movement speed helps you the entire game and improves your peeling with Chomp, but later on you will have Frozen Domain (W)'s movement speed boost anyway. Flat health improves the strength of your passive in the first couple levels before you buy, but Trundle wants to stack health items anyway, so they lose their effectiveness pretty quickly.

Movespeed%20+%20HP%20Quint.png        Movespeed%20+%20HP%20Quint.png
Movement Speed, Flat Health
Read Author Notes

Masteries

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0/1
0/4
0/4
0/1
0/1
0/3
0/3
0/1
0/1
0/1
0/1
0/3
0/1
0/3
0/3
0/1
0/1
0/3
0/1
0/1
Offense: 0
2/2
0/2
2/2
0/2
1/1
3/3
0/1
1/1
1/1
3/3
2/3
3/3
1/1
1/1
0/1
1/1
0/4
0/1
1/1
Defense: 22
1/1
3/3
0/3
0/1
3/3
0/1
1/1
0/3
0/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1
Utility: 8

Explanation

Defense - 
  • 20px-Block_mastery_s4.png 20px-Unyielding_mastery_s4.png Block & Unyielding: There are basic beginner points for the defense tree that help reduce harass during the laning phase and stack well with resistances and health.
  • 20px-Enchanted_Armor_mastery_s4.png Enchanted Armor: Trundle benefits from this greatly as it enhances the amount of resistances he gains from whoever he uses his ultimate on.
  • 20px-Veteran_Scars_mastery_s4.png 20px-Juggernaut_mastery_s4.png Veteran Scars & Juggernaut: Health is pretty easily the most important stat on Trundle. The only other stat that comes close is cooldown reduction.
  • 20px-Oppression_mastery_s4.png Oppression: This is more of a throwaway point than anything else. It's decent for one point though, especially since you will frequently force enemies into fights with Pillar of Ice (E), and they often have no choice but to fight from inside the slow. Why not remove the point in order to have 21 in defense? Support Trundle does not benefit from going a full 9 points into either the offense or utility tree, so there's no reason in doing so.
  • 20px-Hardiness_mastery_s4.png 20px-Reinforced_Armor_mastery_s4.png Hardiness & Reinforced Armor: This stacks well with Block and Unyielding and help you survive the first few levels. Reinforced Armor is also helpful lategame against AD carries.
  • 20px-Resistance_mastery_s4.png Resistance: Some magic resist is better than none. Putting two points here helps against poke from enemy supports, and if you're against a Corki or Varus it's definitely not bad to have.
  • 20px-Perseverance_mastery_s4.png 20px-Second_Wind_mastery_s4.png Perseverance & Second Wind: These points are amazing. Not quite as good on support Trundle because you normally won't get an item like Blade of the Ruined King (though you can get Spirit Visage), it's still amazing for only four points. It makes his resistances more valuable and it works well with his passive and Frozen Domain (W).
  • 20px-Swiftness_mastery_s4.png Swiftness: This helps prevent Trundle from being kited, though normally that's not an issue late game when you're peeling. This is more for the early game when you're laning and trying to use Chomp (Q) on the enemy AD carry or support.
  • 20px-Legendary_Guardian_mastery_s4.png Tenacious: Now you can face tank Ashe arrows, Varus ultimates, etc, and not have to worry about it.
Utility -
  • 20px-Phasewalker_mastery_s4.png Phasewalker: In terms of throwaway points, this is normally better than Scout. Those times when you recall with your AD carry, but just slightly after, could get you caught out and killed.
  • 20px-Fleet_of_Foot_mastery_s4.png Fleet of Foot: Simply helps you to avoid getting kited.
  • 20px-Summoner%27s_Insight_mastery_s4.png Summoner's Insight: Having reduced cooldowns on your spells is extremely helpful, especially for exhaust or ignite. The difference between winning or losing a fight often comes down to summoner's spells, and if the enemy support does not have this mastery then you can take advantage of it.
  • 20px-Alchemist_mastery_s4.png Alchemist: This makes health potions slightly more efficient.
NoteHonestly, Trundle does not benefit much from the first several points in either the offense or utility trees. However, the defense tree does not really warrant having more than 21-24 points in it, and Trundle does gain a little at least in the utility tree. Why not get the five percent cooldown reduction in the offense tree? With the item reworks in season four, it's extremely easy for Trundle to hit maximum cooldown reduction just by getting a couple items.

If you want a slightly more offensive setup, you could go 9/21/0, but it does not make much of a difference in strength.
Read Author Notes

Abilities

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Slot 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
 
Passive
Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
NOTE: Jump down to the section titled "Who is Trundle?" if you have no idea how his spells all work.

Explanation

3Pillar_of_Ice.jpg 1Chomp.jpg
Levels 1 and 2

Taking Pillar (E) at level one allows your team to invade or prevent invades due to the zone control it gives and the catch potential it has. Lots of people don't realize that it gives a large amount of vision in the area as well, and if placed in a bush the enemy team can't see it but it can still slow them outside (similar to Nunu ult sort of). Take Chomp (Q) second so you can begin catching people out in lane with Pillar and trading with the enemy lane.

3Pillar_of_Ice.jpg
1. Pillar

Maxing Pillar first reduces the cooldown significantly and also improves the slow. This is very important as a good pillar can save an ally, force an enemy to use Flash, or allow your team to pick up an easy kill. Having it on a short cooldown makes you much stronger and opens up many more windows to engage.

1Chomp.jpg
2. Chomp

I max Chomp second because it increases the amount of damage it steals from the target and the overall damage of the spell (sadly the slow's duration does not scale up with levels, though).

2Frozen_Domain.jpg
3. Frozen Domain

I don't take Frozen Domain (W) until both Pillar and Chomp are maxed because it simply doesn't provide enough utility for support Trundle. It's similar to Blitzcrank's Overdrive (W) that gives attack speed and movement speed, but doesn't actually benefit the carry.

4Subjugate.jpg
4. Subjugate

Obviously you should put points in Subjugate (R) at levels six, eleven, and sixteen. It works as yet another debuff that makes you significantly stronger.

Alternatives

1Chomp.jpg 3Pillar_of_Ice.jpg
Levels 1 and 2

In terms of level one, you can take Chomp to give your jungler a strong leash or if the enemy team has a melee support and a carry with poor kiting or an escape that they would not have at level one. You should then get Pillar second.

1Chomp.jpg
1. Chomp

You can max Chomp first if you are against a melee support such as Taric, Leona, or Blitzcrank, since they will be in melee range frequently and will likely engage on you. However, since Pillar will be on a significantly longer cooldown, you should save it for when the enemy lane engages or when your jungler comes for a gank.

2Frozen_Domain.jpg
Point in Frozen Domain

If you're finding yourself unable to catch up to the enemy carry or support to use Chomp, you can also put a point in Frozen Domain for the movement speed. It's also good to grab if you need to push a tower quickly, but other than that it's a very situational spell for support Trundle (though incredibly strong on him in other roles).
Read Author Notes

Items

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Start With
Core
Situational

Item and Stat Goals

The two most important stats for support Trundle are health and cooldown reduction. You want to prioritize items that make you tanky and reduce the cooldown of your spells (Pillar in particular), as well as buff your team. This makes items such as Talisman of AscensionZeke's Herald, and Iceborn Gauntlets incredibly good on him (though with just the first two he hits maximum cooldown reduction).

Early Game

1006_32.png 2003_32.png 2044_32.png - Starting Ancient Coin allows you to get your passive gold ticking sooner.

2003_32.png 2004_32.png 2043_32.png 2044_32.png - However, starting all consumables and wards is more beneficial for your team as a whole. You can place one or two wards early to protect from invades and to keep an eye on the jungler during his first clear, and it allows you to buy a pink ward or two.

3340_32.png 3341_32.png - Starting Warding Trinket is generally the better option, but if you have a strong early ganking jungler you can start Sweeping Lens in order to deny the enemy team vision of ganking paths.

First Few Times Back

1054_32.png 3047_32.png - If you're really struggling in lane, you can buy a Doran's Shield and/or Ninja Tabi, which will both greatly reduce the amount of damage you take from the enemy ADC. The both work incredibly well with Trundle's runes and masteries, making him nearly unkillable. Only buy those if you're taking heavy damage, though. Otherwise...

2049_32.png 3096_32.pngIf you have the gold, try to get an early Sightstone and then a Nomad's Medallion, and afterwards build a Kindlegem as soon as possible. Sightstone is the most efficient gold per ten item currently (while it doesn't GIVE gold per ten, it provides free wards, making it more effective than other support items by far), and Trundle really benefits from the health it gives. All of the stats on the items work extremely well on Trundle, but the most important ones that you should focus on are health and cooldown reduction.

3111_32.png 3117_32.png 3047_32.png 3009_32.png - Early Mercury's Treads are great since you should be tanking and the tenacity really helps him out. Boots of MobilityNinja Tabi, and Boots of Swiftness are also good on him.

Mid Game

2045_32.png 3096_32.png - By now you should have Ruby Sightstone completed and your Nomad's Medallion should have been ticking for a while.

3050_32.png 3190_32.png - You want to build Zeke's Herald first with your Kindlegem, and afterwards buy Talisman of Ascension, which benefits both you and your carry significantly. From there the choices depend on the other team's composition. With just these two items you will be at maximum cooldown reduction.

3265_32.png 3272_32.png 3266_32.png - For boot enchantments, I'd recommend Homeguard, especially if you're behind. If you opted for Boots of Mobility, the Furor enchantment goes really well with them and is a viable option. Captain boots are also an option if you have been forced into the initiate role for your team.

Late Game

3025_32.png 3143_32.png - If the opposing team has a large amount of physical damage, you should buy Iceborn Gauntlet and Randuin's Omen. The first gives armor, cooldown reduction, damage, and a slow, while the second gives health, armor, and the passive and active slows. All of them benefit Trundle greatly and improve his peeling power.

3022_32.png 3102_32.png - However, if the enemy team has more magic damage than physical, Frozen Mallet and Banshee's Veil are the best options. Mallet gives health, a fair amount of damage, and constant slows on each auto attack. Banshee's Veil gives you health, mana, magic resist, and an extremely strong shield that blocks spells.

3022_32.png 3143_32.png - If they have mixed damage, you can opt for Frozen Mallet and Randuin's Omen. This provides you with tons of stats in the form of slows, health, damage, and armor. The health helps significantly against magic damage and the attack speed slow on Randuin's Omen is extremely valuable against attack damage.

Situational Last Item

If you actually get to this point and your team is sieging the enemy base, you could sell your Ruby Sightstone and replace it with one of the below. However, if the map is still open it's often better to have the vision control.

3083_32.png - Warmogs is a great item on Trundle, but not really necessary on support Trundle since you should not be the sole tank for the team. If your team needs a tank, however, buy it in place of either Gauntlet or Bulwark and have someone else build Bulwark if your team still needs it as well. Or have someone buy Ruby Sightstone.

3153_32.png - Blade of the Ruined King is only included in this guide because of how amazing it is on Trundle with Subjugate (R). It allows you to be a damage threat in team fights if you need someone to zone out the enemy attack damage carry instead of peeling for yours. As a support you generally wouldn't want this item, but if your team has strong peel already and lacks someone to dive the enemy carry, it's not a bad pickup.

3065_32.png - While Spirit Visage is an amazing item on Trundle, at this point you should already be at maximum cooldown reduction and the healing buff isn't as useful when he doesn't have any strong lifesteal items.
Read Author Notes

Matchups

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9
2 years ago
Not sure if trolling, or good guide
3
2 years ago
Really nice guide. You explain well why you think Trundle could support, and you managed to convince me to try it. I love Trundle but there are indeed better junglers currently. For sure, there are better supports as well but since it's a really uncommon pick, you have the surprise on your side. :)
I tried with a friend who played Twitch, against Varus and Nami. We won our lane easily and manage to destroy the tower within 10 minutes. For sure the matchup was favorable (Varus has no escape), but that can probably work against others. And we had a lot of fun, which is the most important in a game. :)
1
2 years ago
Thanks! Hopefully more people will realize how much fun he is as a support and that he's actually viable in the role.
1
2 years ago
Awesome guide, just played a support trundle game with a win.
1
2 years ago
Thanks for giving it a shot! He's one of my favorite champions, but he just can't fill the jungler or top lane role well enough. This helps him get past his weaknesses and also makes sure he's always where he needs to be -- with his ADC.
1
1 year ago
I love this dude. I wrote a Ziggs support guide and got a good response from it. Its always good to try something new. I was thinking about "Hey, I bet Trundle would be a good support" and BAM, you proved it to me . Great guide!
0
1 year ago
Glad you enjoyed it! I'll have to check out your guide. I love unique supports, especially if you can use a champion that people have little knowledge for, which gives you an advantage.
1
1 year ago
Nice guide. I love non-traditional supports and I may try this while he is on rotation this week. Just curious, why don't you consider a sightstone essential, and why no Emblem of Valor? Phage and Kindlegem are good items on Trundle, but my theorycraft is the other two would offer much more early game utility for your carry.
0
1 year ago
Whoops, you're right. I wrote this shortly after the new items came out, and I wasn't sure of the strength of Sightstone at the time; I'll have to add that to essential. Emblem of Valor is a great item, but I've found that early on it's better to focus on flat health over regen or resistances (because of the runes/masteries). Aegis is definitely a great item to work towards on Trundle, but I don't think it's absolutely necessary in every game. Thanks for reading and commenting; I hope you enjoy playing him as a support!
1
1 year ago
rly nice guide :D just one thing : pls more matchups z.B:tristana
0
1 year ago
My bad, I never noticed that I missed her in the matchups section and you're the only person to mention it! I'll add that ASAP.
1
1 year ago
Nice guide. I read it during the free week of Trundle. I won nearly all my game with an impressive score on assists. (without all your armor runes, 'cause I can't buy them, but still tanky enough).

Great tank in late game I fund it kinda lack in damage, that's the only cons.
0
1 year ago
You could get a little more damage (and I hope you would get some if you're not supporting), but late game your job is simply to get as much utility as possible and protect your ADC with it.

I prefer the flat resistances in the runes because it helps you survive the first few levels in the laning phase, and also scales incredibly well when you start stacking health items. You could definitely replace the armor quints with health or movespeed. If I replaced the armor marks with anything it would be armor penetration, which would help with both his early and late game damage significantly.

Thanks for reading and commenting on my guide, I'm happy it worked for you!
1
1 year ago
The part where you go in-depth about your items you describe a Sightstone as a gold per 10 item, which is false.

"Sightstone is the most efficient gold per ten item currently, and Trundle really benefits from the health it gives."

I'm also curious which enchantment you would take on your boots?
0
1 year ago
It's not a gold per ten item in the exact same way you consider Philo or Lucky Pick, but what I mean by that is it's the most cost effective support item. Sightstone gives you 4 "free" wards (2 at a time, though) and Ruby Sightstone gives 5 (3 at a time). It pays for itself very quickly and remains relevant throughout the entire game.

I'd also forgotten about boot enchantments. I'd say you'd almost always get Homeguard, especially if you're getting pushed into your base. However, Captain boots could work as well as Alacrity. They're all rather situational. Don't bother with Distortion or Furor.

Thanks for taking the time to read and comment!
1
1 year ago
One of the best suport guides of non-normal suports out there. Great job. I'm a fan of this not ranked material suports as they always surprise a lot the opponent. Will try this one for sure.
Very nice.
1
1 year ago
I had to log in - I usually never post or anything, but I had to after I read this guide.
All I have to say is -

Support Trundle.
G.
G.

+1
0
1 year ago
I appreciate you taking your time to comment! Let me know how it goes for you. :D
0
1 year ago
I've been playing him a bunch, but I keep running into a problem.

It seems everytime I play him - people use this excuse 'Oh you're the troll though? So I can troll, too!"

And then they buy 100 wards, or a bunch of random things.
(Has happened last 4 ranked games I've played)

Support Trundle works very well, but this is just getting annoying...
I know this isn't your fault at all, but just the Bronze Elo I suppose.
0
1 year ago
While I do think he's viable in ranked, I don't think it'd be smart to play him in solo queue unless he gains popularity in the role. People will assume you're trolling because they've never seen it and because, well, you're playing the troll.

It's much better in blind pick / draft normals / ranked 5s, because your team will be on the same page (hopefully).