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4 months ago
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Ahri Statistics for Ahri

Author's performance with Ahri compared to the ranked average.

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  • Author Champion Statistics
  • Guide Details

Summoner Spells

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4.png Gives you the mobility needed to escape, catch people, and outplay your opponent.


14.png Increases your damage, allows you to secure kills, and the healing reduction is strong against opponents who rely on spell vamp.


21.png I would only take barrier when against an opponent such as 238_icon_64.png where you need to protect yourself from their burst.
Read Author Notes

Runes

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QUINT%20AP.png Quints

Movement Speed

  • They give increased kiting ability
  • Allow you to catch up to opponents in lane and land your stun to set up jungle ganks
  • Allow you to catch up to enemies when you gank lanes
  • It's personal preference whether you take movement speed or flat ability power

Flat Ability Power

  • Increases your damage
  • Is a viable alternative
  • It comes down to preference and play style when choosing a quint for Twisted Fate


MARK%20MAGIC%20PEN.png Marks

Hybrid Penetration

  • The best mark for increasing your damage
  • This will allow your auto attacks to do more damage
  • You sacrifice very little magic pen when going hybrid pen over magic pen
  • This also syngerizes well with 3057_32.png since the passive does physical damage
  • Makes last hitting slightly easier


GLYPH%20MAGIC%20RESIST.png Glyphs

Flat Magic Resist

  • Only taken if you're against middle laners that do magic damage
  • Reduces incoming magic damage allowing you to win trades

Ability Power per Level

  • Taken against AD mids
  • Second most viable gylph on Twisted Fate


SEAL%20OF%20MANA%20REGEN.png Seals

Flat Armor

  • Physical damage comes from many sources in League of Legends - towers, minions, and auto attacks all do physical damage. Even if you're against an AP mid it will help you win trades in lane. It also helps deal with the variety of other AD centred champions that will occupy top, bot, and the jungle.
Read Author Notes

Masteries

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0/1
0/4
4/4
0/1
1/1
0/3
3/3
0/1
1/1
0/1
1/1
3/3
0/1
0/3
3/3
0/1
0/1
3/3
1/1
1/1
Offense: 21
0/2
0/2
0/2
0/2
0/1
0/3
0/1
0/1
0/1
0/3
0/3
0/3
0/1
0/1
0/1
0/1
0/4
0/1
0/1
Defense: 0
1/1
3/3
0/3
0/1
3/3
0/1
1/1
0/3
0/1
0/3
1/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1
Utility: 9

21/0/9

Offense - 21 points

  • Sorcery is taken for the cooldown reduction
  • Spell Weaving is taken since you'll be auto-attacking a lot when damaging opponents
  • All other masteries I've taken in the offense tree are mandatory because of their usefulness and strength


Utility - 9 Points

  • Fleet of Foot works well with Twisted Fate's playstyle as we want as much movement speed as possible so that we can catch people, quickly rotate to gank, reposition/dodge spells, and kite opponents
  • Phasewalker is taken since we don't need the mana regeneration from Meditation because of our Blue Card
  • Summoner's Insight helps reduce our summoner spells, which is always good
  • We take Culinary Master as it's extremely strong during the laning phase. Being able to instantly restore an additional 20 health and 10 mana on consumption can be the difference between living and dying.
Read Author Notes

Abilities

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Slot 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
 
Passive
Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

Skill Order


Destiny.jpg > Wild_Cards.jpg > Pick_A_Card.jpg > Stacked_Deck.jpg



Loaded_Dice.jpg Loaded Dice

  • One of the best passives in the game
  • Will grant you and your allies bonus gold for killing units/structures while you're alive

Wild_Cards.jpg Wild Cards

  • With 1450 range it's one of the best poking tools in the game
  • A great skill for wave clearing
  • You can use it to last hit from a safe distance in tough matchups

Pick_A_Card.jpg Pick A Card

  • A versatile spell that allows you to stun, wave clear, and sustain your mana
  • You can use your blue card to harass in certain situations which allows you to do damage without losing mana
  • Your Q + Red Card can clear the caster minions
  • Works extremely well with 3100_32.png

Stacked_Deck.jpg Stacked Deck

  • The bonus attack speed and magic damage help increase your overall dps as well as burst
  • The increased attack speed helps take towers down faster

Destiny.jpg Destiny

  • One of the best ultimates in the game
  • This is what makes Twisted Fate such a strong mid laner
  • The mobility and map presence that comes from his ultimate synergizes extremely well with being mid lane since it's the centre of the map
Read Author Notes

Items

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Start With
Core
Situational

Start With

Crystalline Flask

2041_32.png2003_32.png2003_32.png2003_32.png

  • Gives you great sustain
  • Allows you to stay in lane until you're level 6, which is important for Twisted Fate
  • This a sustain heavy starting build that you want to go when facing a harass heavy mid laner

Boots + 4 HP Pots

1001_32.png2003_32.png2003_32.png2003_32.png2003_32.png
  • This is your standard starting items when you don't need the other starting items.
  • The boots combined with movement speed quints allow you to dodge and kite back in the laning phase
  • Will also allow you to escape a lot of jungle ganks since you'll move so much faster than the enemy jungler and mid laner
  • Helps you secure cards to harass or stun the opposing mid laner since you'll have significantly more movement speed than him


Trinket

3340_32.png

  • Best starting Trinket for mid laners right now
  • Will help you cover key choke points on the center of the map during the laning phase to help keep track of the enemy jungler
  • Try to place your ward around the 3:00 minute mark on the side the enemy jungler will be. This will be the standard timing most junglers have their double buffs and will be looking to gank


Core

Lichbane+Deathcap Route

3020_32.png1056_32.png1056_32.png3100_32.png3089_32.png
  • This is your standard build that will give you the most damage
  • The combination of 3100_32.png and 3089_32.png is lethal on Twisted Fate. Once you get these two items you will be hitting like a truck.
  • Getting 3100_32.png first will give you more damage and faster tower killing, but getting 3089_32.png first will give you better poke and wave clear.


Struggling VS AP

3020_32.png3028_32.png1056_32.png

  • I go this route when I need magic resist in a tough matchup
  • With the nerfs to Twisted Fate's blue card you now benefit much more from the mana regen you get from Chalice
  • Another reason Chalice is great in this situation is that when you're in a tough matchup against an AP mid you will often have to farm with your Q more than usual. Having more mana regen will let you do this without constantly running out of mana.
  • You'll want to turn the chalice into a 3174_32.png since it's a very cost efficient item.


Against AD Assassins

3020_32.png1056_32.png1056_32.png3157_32.png3100_32.png

  • I go this route when against a strong AD assassin such as 238_64.png
  • I follow up the 3157_32.png with a 3100_32.png as my second item for the increased damage per second, as well increased split pushing power.



Situational


3028_32.png - Get this item when you're struggling against an AP mid. The MR and mana regen helps you stay back and farm safely.


3026_32.png - It's strong late game when death timers are so long one team fights can decide the outcome of the match. You definitely want to postpone this purchase until later on in the game, but it's great as a 5th or 6th item. It's extremely important to purchase this item when against champions such as Zed or Malzahar that are looking to take you out in one burst.


3023_32.png - This item works well with Twisted Fate and comes down to play style and personal preference.

Read Author Notes

Matchups

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0
1 year ago
One question. Why do you prefer distortion enchantment instead of furor?
1
1 year ago
I actually prefer Alacrity instead of Distortion. I'll be updating guides as dominant builds begin to present themselves. Furor is a viable alternative.
1
1 year ago
How do you feel about a 9-0-21 mastery for TF? I used to run it in S2 along with Gp10 seals and it was an useful alternative. Any thoughts about it?
0
1 year ago
You sacrifice too much damage in 9/0/21. There are a variety of masteries in the offense tree that help to increase your damage. Keep in mind that everyone has their own play style and strategy. If it works for you that's great, but I would advise going 21/0/9 for the damage increase.
1
1 year ago
Nice guide ;)
0
1 year ago
Thanks ^.^
1
1 year ago
Nice guide man!
0
1 year ago
Thanks! ^.^
2
1 year ago
This was a great guide! I enjoyed reading it and learned a few things. Ty very much! 5 stars!
1