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All Guides Twisted Fate Guides It's all in the cards
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Twisted Fate Statistics for Hexadecimal

Author's performance with Twisted Fate compared to the ranked average.

Value
Average
Games Played
2
4
Win %
100
43
Kills
8.5
6.6
Assists
11.5
8.3
Deaths
2.0
7.7
KA:D Ratio
10.0
1.9
Gold Earned
13.9K
12.3K
Creep Score
175.5
156.8
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

4.png Flash

Standard on most mid laners. It helps you escape, gap close, jump walls, re-position - it's simply too good to pass up. There's simply no other spell that's as versatile as Flash. The fact that you can use it to escape, dodge spells, or go aggressive is what makes it such a strong spell.

14.png Ignite

Ignite is taken to increase your damage. This helps you with 1v1 fights in lane, but can also secure kills in team fights. The healing reduction is very strong against champions that rely on spell vamp such as Swain or helps reduce the AD carries life steal such as Caitlyn. Don't be too afraid of using ignite as there's nothing worse than an enemy escaping with 50 hp because you didn't ignite them. It has a relatively low cooldown so even if it was "wasted" on a kill it will be back soon enough. If you're planning on all-ining someone you should ignite near the start of your combo. This is because you want to reduce their healing in half. A lot of the time people will consume health pots while you're fighting. By igniting early on when we're trying to kill someone we reduce their natural regeneration they receive from base stats as well as the healing from their health pots.

21.png Barrier

Go barrier against extremely high burst champions that you will struggle against. It can work well against Zed, Fizz, and Malzahar just to name a few.

7.png Heal

Heal is good against anyone who doesn't have a lot of front loaded burst. It scales better than Barrier and the fact that you can use it on an ally means that it's very useful in small skirmishes or in team fights. The movement speed increase also helps you kite better.

3.png Exhaust

Exhaust can be a good pickup when facing high burst assassins such as Zed or Fizz. This is because it will reduce the amount of damage they deal helping you survive the burst. It also helps shut them down in team fights for the same reason. Can also help kiting them too since it reduces their movement speed.

6.png Ghost

Ghost can be taken along with Flash to give you a ton of escapability. It helps you kite people and chase people down. It's also extremely effective if you plan on split pushing since if multiple enemies come you can use ghost and flash to escape and waste their time or outplay them.

Runes Back to Top

  • 9x
    +1.34 magic resist Greater Glyph of Magic Resist
  • 9x
    +1.33 health per level Greater Seal of Scaling Health
  • 3x
    +4.95 ability power Greater Quintessence of Ability Power
  • 9x
    +0.9 Armor Penetration / +0.62 Magic Penetration Greater Mark of Hybrid Penetration

QUINT%20AP.png Quints

Flat Ability Power

You take the flat ability power quints to increase the damage on your abilities. Not only does this increase your burst damage against enemy champions, but it also helps you clear minion waves faster since your spells will do more damage.


Flat Movement Speed

You can also take flat movement speed - this comes down to player preference. The idea behind movement speed quints is to give you more kiting potential. Since Twisted Fate doesn't have any spells to escape movement speed can help you simply outrun people and use your Pick a Card to keep kiting them.


MARK%20MAGIC%20PEN.png Marks

Hybrid Penetration

I take hybrid penetration as you only sacrifice 2.3 magic penetration for an extra 8.1 armor penetration. Auto-attacking is a big part of playing Twisted Fate. Your W and E both apply your auto-attack damage. Also, when you build Sheen the passive is physical damage. For all of these reasons the extra armor penetration will increase your damage more than flat magic penetration. It also helps increase your auto-attack damage to minions - meaning slightly easier last hitting.


GLYPH%20MAGIC%20RESIST.png Glyphs

Flat Magic Resist

You want to take Magic Resist glyphs since the vast majority of the time you will be facing Ability Power champions that do magic damage in the middle lane. This will help reduce the amount of damage that they do thereby helping you win trades and all-ins. Some people take scaling magic resist, but I prefer flat magic resist to help me in the early game.

Ability Power per Level

You want to take ability power per level glyphs when facing a physical damage mid laner since you won't need any magic resist.

SEAL%20OF%20MANA%20REGEN.png Seals

Health per Level

Health Per Level seals are very strong. They will synergyze with your magic resistance glyphs to give you more effective health - meaning you will be tankier and the opponent will have to do more damage to kill you. The combination of health and magic resist in your seals and glyphs will help you survive the magic damage casters' burst that you're facing in the mid lane.
 

Armor per Level

Take this when facing a physical damage mid laner. I prefer armor per level over flat armor since it's much more efficient and quickly overtakes flat armor at level 6.

Masteries Back to Top

0/1
0/4
3/4
1/1
0/1
0/3
3/3
1/1
1/1
0/1
1/1
3/3
0/1
0/3
3/3
0/1
0/1
3/3
1/1
1/1

Offense: 21

0/2
0/2
0/2
0/2
0/1
0/3
0/1
0/1
0/1
0/3
0/3
0/3
0/1
0/1
0/1
0/1
0/4
0/1
0/1

Defense: 0

1/1
3/3
0/3
0/1
3/3
0/1
1/1
0/3
0/1
0/3
1/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1

Utility: 9

21/0/9

Offense - 21 points

  • Sorcery is taken for the cooldown reduction
  • Spell Weaving is taken since you'll be auto-attacking a lot when damaging opponents
  • Butcher is taken to unlock Feast - also has the added benefit of making last hitting slightly easier
  • Feast is taken as it will help restore a lot of health and mana throughout the laning phase.
  • All other masteries I've taken in the offense tree are mandatory because of their usefulness and strength


Utility - 9 Points

  • Fleet of Foot works well with Twisted Fate's playstyle as we want as much movement speed as possible so that we can catch people, quickly rotate to gank, reposition/dodge spells, and kite opponents
  • Phasewalker is taken since we don't need the mana regeneration from Meditation because of our Blue Card
  • Summoner's Insight helps reduce our summoner spells, which is always good
  • We take Culinary Master as it's extremely strong during the laning phase. Being able to instantly restore an additional 20 health and 10 mana on consumption can be the difference between living and dying.

Abilities Back to Top

Passive
q
2
3
5
7
9
w
1
8
10
12
13
e
4
14
15
17
18
r
6
11
16

Skill Order


Destiny.jpg > Wild_Cards.jpg > Pick_A_Card.jpg > Stacked_Deck.jpg



Loaded_Dice.jpg Loaded Dice

  • One of the best passives in the game
  • Will grant you and your allies bonus gold for killing units/structures while you're alive

Wild_Cards.jpg Wild Cards

  • With 1450 range it's one of the best poking tools in the game
  • A great skill for wave clearing
  • You can use it to last hit from a safe distance in tough matchups

Pick_A_Card.jpg Pick A Card

  • A versatile spell that allows you to stun, wave clear, and sustain your mana
  • You can use your blue card to harass in certain situations which allows you to do damage without losing mana
  • Your Q + Red Card can clear the caster minions
  • Works extremely well with 3100_32.png

Stacked_Deck.jpg Stacked Deck

  • The bonus attack speed and magic damage help increase your overall dps as well as burst
  • The increased attack speed helps take towers down faster

Destiny.jpg Destiny

  • One of the best ultimates in the game
  • This is what makes Twisted Fate such a strong mid laner
  • The mobility and map presence that comes from his ultimate synergizes extremely well with being mid lane since it's the centre of the map

Items Back to Top

Starting Items

    Boots start
    Aggressive Start
    Flask start

Core Items

    Lich+Echo build
    Struggling vs ap
    Against AD Assassins
    end game build example

Situational Items

Start With

Standard Start

1001_32.png2003_32.png2003_32.png2003_32.png2003_32.png

The boots allow you to dodge and kite back in the laning phase. Will also allow you to escape a lot of jungle ganks since you'll move faster than the enemy jungler and mid laner. Helps you secure cards to harass or stun the opposing mid laner since you'll have significantly more movement speed than him. You don't need to start with Doran's Ring like other mana dependent mid laners since you can regain your mana through your blue card.


Aggressive Start

1056_32.png2003_32.png2003_32.png

This is a very aggressive start where you look to increase your combat stats. It can be risky since you will only have two health potions for health regeneration. I would never start this against someone with a lot of harass in lane.


Crystalline Flask

2041_32.png2003_32.png2003_32.png2003_32.png

You can go with these starting items when you're facing someone with a lot of harass/poke early game. This will help you stay in lane and farm up until you hit level 6 and look to gank.


Trinket

3340_32.png > 3341_32.png

Best starting Trinket for mid laners. This will help you cover key choke points on the center of the map during the laning phase to help keep track of the enemy jungler. Try to place your ward around the 3:00-3:30 minute mark on the side the enemy jungler will be. This will be the standard timing most junglers have their double buffs and will be looking to gank you.

You want to swap this for the 3341_32.png trinket at least by the time you're level 9. However, sometimes I will swap for the 3341_32.png trinket as early as my first back. This all depends on if you're planning on roaming or not. If you're planning on roaming you want the 3341_32.png trinket so that you can clear wards and increase your chances of not being seen when ganking.

Core

Lichbane+Echo Route

3020_32.png1056_32.png1056_32.png3100_32.png3285_32.png
  • This is your standard build that will give you a ton of burst damage
  • The combination of 3100_32.png and 3285_32.png will not only give you an immense amount of burst damage, but will also give you a lot of movement speed. This huge increase in movement speed is very strong on Twisted Fate since you have no escape spells. This will allow you to kite back and gold card enemies and stay safe while still outputting a lot of damage.
  • After these two items you can either get a 3089_32.png or a 3157_32.png depending on whether you feel you need more damage or more survivability.


Struggling VS AP

3020_32.png3028_32.png1056_32.png

  • I go this route when I need magic resist in a tough matchup
  • A reason Chalice is great in this situation is that when you're in a tough matchup against an AP mid you will often have to farm with your Q more than usual. Having more mana regen will let you do this without constantly running out of mana.
  • You'll want to turn the chalice into a 3174_32.png 


Against AD Assassins

3020_32.png1056_32.png1056_32.png3157_32.png3100_32.png

  • I go this route when against a strong AD assassin such as 238_64.png
  • You want to first get a 3191_32.png for the increase in armor and ability power.
  • You can purchase up to a total of 3 1056_32.png if you feel you need the extra power early on to help you survive.
  • I follow up the 3157_32.png with a 3100_32.png as my second item for the increased damage, as well increased split pushing power.
  • Keep in mind you can purchase a 3057_32.png before fully completing your 3157_32.png. This will give you a nice damage spike if you're not having that hard of a time surviving in lane.



Situational


3028_32.png - Get this item when you're struggling against an AP mid. The MR and mana regen helps you stay back and farm safely.

3259_32.png - This can be a good boot upgrade if you're ahead and are running ignite/heal as your second summoner spell. If you're behind you usually end up needing homeguards in specific situations when reviving from death to defend your base. If you're running flash/ghost you want the distortion boot upgrade below.

3258_32.png - You want this boot upgrade whenever you're running flash/ghost as your summoner spells.

3026_32.png - It's strong late game when death timers are so long one team fights can decide the outcome of the match. You definitely want to postpone this purchase until later on in the game, but it's great as a 5th or 6th item. It's extremely important to purchase this item when against champions such as Zed or Malzahar that are looking to take you out in one burst.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ahri
    Hard
  • Akali
    Hard
  • Anivia
    Medium
  • Brand
    Medium
  • Cassiopeia
    Medium
  • Cho'Gath
    Medium
  • Diana
    Hard
  • Elise
    Medium
  • Fizz
    Hard
  • Gragas
    Hard
  • Karthus
    Easy
  • Kassadin
    Hard
  • Katarina
    Medium
  • LeBlanc
    Hard
  • Malzahar
    Medium
  • Morgana
    Medium
  • Orianna
    Medium
  • Ryze
    Easy
  • Swain
    Hard
  • Syndra
    Hard
  • Veigar
    Hard
  • Vladimir
    Medium
  • Xerath
    Medium
  • Zyra
    Medium

VS

Ahri

Hard

  • Her ultimate gives her huge kill potential in lane
  • Can counter gank well because of her ultimate
  • High burst, high mobility, you lack the escapes or tankiness to deal with it

VS

Akali

Hard

  • A bursty assassin that can completely shut you down in lane once she's level 6
  • Have a pink ward on you at all times so that you can kill her when the jungler ganks
  • She completely counters you once she's level 6. Stay back and farm with your Qs. This is a very dangerous lane and you will have to play extremely cautious.

VS

Anivia

Medium

  • You have the advantage before level 6
  • Once she's level 6 you can't trade with her
  • Dodge her stun and gank side lanes

VS

Brand

Medium

  • He has good range on his spells and a strong combo that can burst you down
  • You don't want to stand and trade with him. Passively farm, dodge his skill shots, and look to gank side lanes with your ultimate
  • Moving in range to Gold Card him puts you in range of his combo. It's recommended to not go aggressive.
  • It's VERY important to dodge his stun.

VS

Cassiopeia

Medium

  • Brutal harass early on
  • Has kill potential on you throughout the game
  • It's best to passively farm, set up jungle ganks, and gank side lanes once you're 6+

VS

Cho'Gath

Medium

  • Impossible to harass out of lane
  • Has kill potential on you once he's level 6+
  • Passively farm and look to gank side lanes

VS

Diana

Hard

  • Can harass her before level 6
  • Once she hits level 6 she has massive kill potential on you
  • Play extremely safe as she has huge burst

VS

Elise

Medium

  • Elise has very annoying harass throughout the laning phase
  • Try to keep shuffling your pick a card to try to dissuade Elise from going aggressive
  • If you start taking too much harass then she will all-in you. Keep your health up with hp pots and your flask.
  • Don't be afraid to back early if you're getting pushed out of lane, it's better than giving a kill.
  • Focus on ganking with your ultimate rather than winning your lane.

VS

Fizz

Hard

  • One of the hardest counters to Twisted Fate
  • Can dodge your stun and close the distance
  • Nearly impossible to lane against if he snowballs
  • Play extremely passive and look to gank side lanes

VS

Gragas

Hard

  • Can harass him before level 6
  • Once he hits level 6+ he has kill potential on you
  • Safely farm from a distance and look to gank side lanes

VS

Karthus

Easy

  • Passive farm lane
  • Difficult for either of you to aggressive because of the range of your skills
  • He can still kill you if he catches you in a wall of pain

VS

Kassadin

Hard

  • Can harass him before level 6
  • Once he hits level 6+ he's an absolute pain to deal with
  • Look to steal his blue buff because he needs it to harass

VS

Katarina

Medium

  • You can harass her before level 6
  • Once she hits level 6 she's extremely dangerous
  • Save your stun for when she shunpos to you
  • If she snowballs she can be near impossible to lane against

VS

LeBlanc

Hard

  • Hard counters you
  • Her high burst and mobility is extremely difficult to deal with
  • Farm from a distance with Q once she starts to get strong
  • Look to gank side lanes, avoid getting too close to her

VS

Malzahar

Medium

  • Malzahar is a lane bully, which means he will give you trouble in lane with his harass and burst at level 6
  • Play passive, keep your distance at all times so you're out of range of his E/R, dodge his Q, and farm with your Q
  • Make sure to counter push the lane once you're level 6+ with your Q so that you can go roam around the map

VS

Morgana

Medium

  • An even lane until level 6
  • Once she hits level 6+ she has a lot of kill potential on you
  • If she lands a bind while her ult is up you're probably dead
  • If your flash is down play extra careful because she can flash ult you

VS

Orianna

Medium

  • She has a very strong early game
  • If she goes aggressive Stun+Q and then walk away
  • Make sure to dodge her skill shots
  • Don't get caught in her ult once she's 6+

VS

Ryze

Easy

  • An easy lane for Twisted Fate
  • He has annoying Q harass
  • Shove the lane and force him to force under tower while you gank side lanes
  • Don't stand and trade with him because of his low cooldowns

VS

Swain

Hard

  • A constant pain to deal with
  • If you get caught in his snare you will likely die
  • Has a ton of harass
  • Passively farm and look to gank side lanes

VS

Syndra

Hard

  • Her long range lets her kite you and keep distance from your Gold Card
  • She has very annoying harass
  • Play passive and farm. Don't be afraid to give up some last hits if it's too dangerous to get that close.
  • Syndra has no escapes, look to farm in front of your tower early on and set up a jungle gank.
  • Your ganks are WAY stronger than hers. Don't feed her in the laning phase and then look to gank side lanes when you're level 6+.
  • You will likely be forced to farm with your Qs to stay safe in lane.

VS

Veigar

Hard

  • He has extremely high burst once he's level 6+
  • He can easily 100-0 you so it's important to stay very far back and farm with your Q
  • His stun takes advantage of your lack of an escape mechanic. It's very important to stay far back
  • You will usually have to give up farm
  • Look to farm under tower and gank side lanes when your ultimate is up

VS

Vladimir

Medium

  • Annoying harass
  • Scales better than you
  • Passively farm and look to gank side lanes

VS

Xerath

Medium

  • Xerath has good poke, but you can dodge it
  • Try to stay away from your own minions so he has to choose between harassing you or pushing the lane
  • You have much better ganking/roaming than him - capitalize on this
  • He has good burst/all-in at level 6+ - play passive and dodge his abilities
  • Don't be afraid to only farm with your Q once he's level 6+ if he's playing aggressive

VS

Zyra

Medium

  • Dangerous at level 2+
  • If you get caught in a snare you will likely die
  • Look to passively farm and gank side lanes

Early Game Back to Top

The strength of Twisted Fate's early game is dependent on what enemy he is facing. He has a relatively safe early game because of his range and the ability to stun people who try to play aggressive on you. Remember that your Blue Card makes your W do the most damage. When you need mana you can try to harass the enemy with Blue Cards as it does good damage. When you last hit you can leave your W up without locking in a card. This will dissuade the enemy to try to harass you. It also sets up opportunities to quickly lock in a Gold Card and stun the opponent. Twisted Fate has great synergy with jungle ganks because of his stun. Often manipulating the creeps in front of your tower to set up a jungle gank early on can get you a kill. My personal play style is to play safe early on and try to set up jungle ganks. I want to hit level 6 and gank side lanes rather than try to out play my opponent.

Middle Game Back to Top

The middle game is when Twisted Fate becomes his strongest. The map presence his ultimate provides is amazing. You want to be constantly paying attention to the map for opponents to overextend. Do NOT force a gank if you don't think it will work. You want to use your ultimate in situations where you have a high chance of getting a kill. If you're patient opportunities will come. Twisted Fate is a great counter ganker. If your allies are pushing the lanes don't fret. It's likely the enemy jungler will try to gank them. When he does this, simply ult in and turn it into a 3v3 or 2v2. Wave clear your lane by using your Q on minions when they're in a straight line coming to the lane. Then use a Red Card to hit the caster minions. I can't emphasize MAP AWARENESS enough. You must be paying attention to the map!

Late Game Back to Top

Twisted Fate somewhat falls off late game, but in my opinion he actually isn't that bad at all. He has decent damage output with 3089_32.png and 3100_32.png in drawn out fights. His stun helps lock down high priority targets as well as peel for your ad carry. You can split push with Twisted Fate even though his ultimate isn't a global. Your team just needs to push the lane next to the one you're pushing. Take advantage of the mobility of your ultimate. You don't always need to be grouped with your team late game. You can push other lanes to be a nuisance and try to force an enemy to respond so you can ult in and a force a 5v4 for your team. When you have your 3157_32.png you can dive enemy ad carries using your ultimate. You can also force team fights if you're ahead using your Ult+3157_32.png combo. This is how you do it: prepare a Gold Card and use your ultimate, then ult in and Stun+Q the target. Then as soon as the enemy team goes to collapse on you simply use 3157_32.png and it should give your team enough time to respond. If you use this method to dive the enemy ad carry then it will give your bruisers the opportunity to kill the ad carry while they're stunned.

Team Fighting Back to Top

In team fights you want to stick with your AD Carry and use your Pick a Card to help peel for your AD Carry. Positioning is key with Twisted Fate - think of yourself as another AD Carry. You can use your Gold Card or Red Card to help kite back depending on what the situation calls for. You can also use your Red Card to do a massive amount of AOE damage if the enemy is grouped up. Twisted Fate has a ton of DPS in extended team fights. It's important that you stay alive and keep outputting damage through your spell rotations.

Pros and Cons Back to Top

Pros

  • Fairly safe laning phase because of the range of his Q
  • Great wave clearing
  • One of the best gankers in the game because of his ultimate
  • Amazing map presence once level 6+
  • Easy stun to land
  • Great kiting ability
  • Great poke
  • Easy to manage mana because of his Blue Card

Cons

  • Somewhat falls off late game
  • Is squishy in lane and is forced to farm with Qs against certain counter picks such as 103_icon_64.png
  • Although he has great single target crowd control, he lacks AOE crowd control in team fights.
  • Has no escapes

Warding Spots Back to Top

Blue Side

E4yU0Xv.jpg


1 - This is a typical spot to ward on the top side. You will want to put a trinket or green ward around this area. This will cover the "ramp" a key choke point most junglers and mid laners will have to go through if they want to rotate towards the top side of the map.

2 - This is a more aggressive ward and is known as the "wraith ward". Arguably one of the best warding spots in the game. By having vision of when their jungler does wraiths you relieve pressure off the map and allow your teammates to play more aggressive in their lanes since they won't have to worry about being ganked. You will also be able to see where the jungler goes after he finishes wraiths, which creates a ton of opportunities such as counter-ganking him, timing a dragon or buff steal if he heads top, and can save your teammates from being ganked since you will know where the jungler is heading.

3 - This is the small "island" brush just below the ramp in the river. You will want to purchase a pink ward and put it here ASAP. This will cover the ramp area which is a key choke point junglers and mid laners will rotate through to gank bot lane or invade your red. By putting a pink ward in the brush often the enemy will walk past it without checking the brush. This will result in the ward surviving for a very long time - making it a very efficient purchase.

4 - This is a passive place to put your pink ward. It's in the brush just above your red buff. You will want to put your pink ward here when you feel that a pink ward in spot 3 will be cleared out too fast.



Purple Side

6kP3UNr.jpg


1 - This is the small "island" brush just below the ramp in the river. You will want to purchase a pink ward and put it here ASAP. This will cover the ramp area which is a key choke point junglers and mid laners will rotate through to gank bot lane or invade your red. By putting a pink ward in the brush often the enemy will walk past it without checking the brush. This will result in the ward surviving for a very long time - making it a very efficient purchase.

2 - This is a passive place to put your pink ward. It's known as the "banana brush" because in earlier seasons it was in the shape of a banana. You will want to put your pink ward here when you feel that a pink ward in spot 1 will be cleared out too fast.

3 - This is a more aggressive ward and is known as the "wraith ward". Arguably one of the best warding spots in the game. By having vision of when their jungler does wraiths you relieve pressure off the map and allow your teammates to play more aggressive in their lanes since they won't have to worry about being ganked. You will also be able to see where the jungler goes after he finishes wraiths, which creates a ton of opportunities such as counter-ganking him, timing a dragon or buff steal if he heads top, and can save your teammates from being ganked since you will know where the jungler is heading.

4 - This is a typical spot to ward on the top side. You will want to put a trinket or green ward around this area. This will cover the "ramp" a key choke point most junglers and mid laners will have to go through if they want to rotate towards the top side of the map.

About Me & Coaching Back to Top

About Me


My IGN is Hexadecimal and I play on the North American server. I've been challenger tier every season since its release. I can play all roles, but I main middle lane. 

If you have any questions or would like to know when I stream you can follow me on twitter at https://twitter.com/LoLHexa 


Coaching


I also offer coaching for $25 an hour. I will teach you how to become a better player, how to climb the ladder system, and much more. If you're interested you can contact me via e-mail: lolhexa@gmail.com

My stream, ask me questions, and more! Back to Top

Want to ask me questions? I answer all questions I receive on my Twitter.

Want to learn how to improve, climb the ladder, and watch me play? Follow me on Twitch and get notified when I go live.




        Twitter Stream.png                  twitch guide 2.png
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