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All Guides Twisted Fate Guides [Season 6 Updated] It's all in the cards
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Twisted Fate Statistics for Hexadecimal

Author's performance with Twisted Fate compared to the ranked average.

Value
Average
Games Played
22
5
Win %
68
44
Kills
6.0
5.8
Assists
8.2
8.0
Deaths
3.9
6.9
KA:D Ratio
3.7
2.0
Gold Earned
13.1K
12.2K
Creep Score
196.2
154.5
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

4.png Flash

Standard on most mid laners. It helps you escape, gap close, jump walls, re-position - it's simply too good to pass up. There's simply no other spell that's as versatile as Flash. The fact that you can use it to escape, dodge spells, or go aggressive is what makes it such a strong spell.

14.png Ignite

Ignite is taken to increase your damage. This helps you with 1v1 fights in lane, but can also secure kills in team fights. The healing reduction is very strong against champions that rely on spell vamp such as Swain or helps reduce the AD carries life steal such as Caitlyn. Don't be too afraid of using ignite as there's nothing worse than an enemy escaping with 50 hp because you didn't ignite them. It has a relatively low cooldown so even if it was "wasted" on a kill it will be back soon enough. If you're planning on all-ining someone you should ignite near the start of your combo. This is because you want to reduce their healing in half. A lot of the time people will consume health pots while you're fighting. By igniting early on when we're trying to kill someone we reduce their natural regeneration they receive from base stats as well as the healing from their health pots.

21.png Barrier

Go barrier against extremely high burst champions that you will struggle against. It can work well against Zed, Fizz, and Malzahar just to name a few.

7.png Heal

Heal is good against anyone who doesn't have a lot of front loaded burst. It scales better than Barrier and the fact that you can use it on an ally means that it's very useful in small skirmishes or in team fights. The movement speed increase also helps you kite better.

3.png Exhaust

Exhaust can be a good pickup when facing high burst assassins such as Zed or Fizz. This is because it will reduce the amount of damage they deal helping you survive the burst. It also helps shut them down in team fights for the same reason. Can also help kiting them too since it reduces their movement speed.

6.png Ghost

Ghost can be taken along with Flash to give you a ton of escapability. It helps you kite people and chase people down. It's also extremely effective if you plan on split pushing since if multiple enemies come you can use ghost and flash to escape and waste their time or outplay them.

12.png Teleport

Teleport can be taken if you want to focus on impacting other lanes and having a map presence over trying to fight your lane opponent. You want to build homeguard boots if you take teleport as it will allow you to teleport with homeguards active, which can be very good at catching people off guard. Be careful of taking Teleport into matchups where you need a more defensive spell, such as Exhaust, to survive the laning phase.

Runes Back to Top

  • 9x
    +0.87 magic penetration Greater Mark of Magic Penetration
  • 9x
    +1.34 magic resist Greater Glyph of Magic Resist
  • 9x
    +1.33 health per level Greater Seal of Scaling Health
  • 3x
    +4.95 ability power Greater Quintessence of Ability Power

QUINT%20AP.png Quints

Flat Ability Power

You take the flat ability power quints to increase the damage on your abilities. Not only does this increase your burst damage against enemy champions, but it also helps you clear minion waves faster since your spells will do more damage.


Flat Movement Speed

You can also take flat movement speed - this comes down to player preference. The idea behind movement speed quints is to give you more kiting potential. Since Twisted Fate doesn't have any spells to escape movement speed can help you simply outrun people and use your Pick a Card to keep kiting them. It can also help you chase down people, secure kills, and move out of lane faster to land an ultimate.


MARK%20MAGIC%20PEN.png Marks

Magic Penetration

The best mark for increasing your damage. All Champions start with 30 magic resistance and ranged Champions do not gain magic resist per level. Against a ranged middle lane champion who doesn't have magic resist in their rune page this magic penetration will give you the best damage increase.


GLYPH%20MAGIC%20RESIST.png Glyphs

Flat Magic Resist

You want to take Magic Resist glyphs since the vast majority of the time you will be facing Ability Power champions that do magic damage in the middle lane. This will help reduce the amount of damage that they do thereby helping you win trades and all-ins. Some people take scaling magic resist, but I prefer flat magic resist to help me in the early game.

Cooldown Reduction per Level

This will reduce the cooldown of your ultimate so that you can get more ults off during the laning phase, which is key to having success with Twisted Fate. I would take cooldown reduction per level glyphs when facing a physical damage mid laner since you won't need the magic resistance. I would also take it against mid laners that I feel very comfortable in the laning phase against.

Ability Power per Level

You can take ability power per level as an alternative to cooldown reduction if you prefer to have more burst/damage than lower cooldowns.


SEAL%20OF%20MANA%20REGEN.png Seals

Health per Level

Health Per Level seals are very strong. They will synergyze with your magic resistance glyphs to give you more effective health - meaning you will be tankier and the opponent will have to do more damage to kill you. The combination of health and magic resist in your seals and glyphs will help you survive the magic damage casters' burst that you're facing in the mid lane.
 

Flat Armor

Take this when facing a physical damage mid laner. Melee physical assassins such as Talon, Zed, etc. will often be fighting you from level 1. We want Flat Armor against them to give us a boost to our early game so we can fight for control of the lane immediately if needed.

Masteries Back to Top

0/5
5/5
5/5
0/5
0/5
0/5
FEROCITY: 12
0/5
5/5
5/5
0/5
5/5
0/5
CUNNING: 18
0/5
0/5
0/5
0/5
0/5
0/5
RESOLVE: 0

12/18/0

Ferocity - 12 points

  • Sorcery is taken for increase in damage
  • Feast is taken for the additional sustain in lane
  • Vampirism is taken because Natural Talent is simply too weak
  • Oppressor is taken to increase your damage as the enemy will often have impaired movement due to your Pick a Card


Cunning - 18 Points

  • Savagery is taken to make last hitting easier, but Wanderer is still a viable option on Twisted Fate due to his roaming
  • Secret Stash is taken to give you additional sustain in lane as well as the instant restore of an additional 20 health and 10 mana can sometimes save you when you have a DoT on you.
  • Merciless is taken for the damage increase
  • Dangerous game is taken as it will often save you in close fights.
  • Precision is taken to increase damage
  • Thunderlord's is taken to increase your burst

Abilities Back to Top

Passive
Q
2
3
5
7
9
W
1
8
10
12
13
E
4
14
15
17
18
R
6
11
16

Skill Order


Destiny.jpg > Wild_Cards.jpg > Pick_A_Card.jpg > Stacked_Deck.jpg

Note: You can take your E second instead of Q in easy matchups where you're landing a lot of auto-attack harass. An empowered E will deal the same amount of damage as a Q, but costs no mana. However, skilling Q second is better if you're pushing your lane or being zoned from minions that you have to last hit with your Q.

Loaded_Dice.jpg Loaded Dice

  • One of the best passives in the game
  • Will grant you and your allies bonus gold for killing units/structures while you're alive

Wild_Cards.jpg Wild Cards

  • With 1450 range it's one of the best poking tools in the game
  • A great skill for wave clearing
  • You can use it to last hit from a safe distance in tough matchups

Pick_A_Card.jpg Pick A Card

  • A versatile spell that allows you to stun, wave clear, and sustain your mana
  • You can use your blue card to harass in certain situations which allows you to do damage without losing mana
  • Your Q + Red Card can clear the caster minions
  • Works extremely well with 3100_32.png

Stacked_Deck.jpg Stacked Deck

  • The bonus attack speed and magic damage help increase your overall dps as well as burst
  • The increased attack speed helps take towers down faster

Destiny.jpg Destiny

  • One of the best ultimates in the game
  • This is what makes Twisted Fate such a strong mid laner
  • The mobility and map presence that comes from his ultimate synergizes extremely well with being mid lane since it's the centre of the map

Items Back to Top

Starting Items

    Boots start
    Standard Start

Core Items

    Standard
    Mid Game
    End Game Build Example

Situational Items

Start With

Boots Start

1001_32.png2003_32.png2003_32.png2003_32.png2003_32.png

The boots allow you to dodge and kite back in the laning phase. Will also allow you to escape a lot of jungle ganks since you'll move faster than the enemy jungler and mid laner. Helps you secure cards to harass or stun the opposing mid laner since you'll have significantly more movement speed than him. You don't need to start with Doran's Ring like other mana dependent mid laners since you can regain your mana through your blue card.

I like to purchase boots into any matchup where the enemy mid laner has skill shots that the movement speed can help dodge.


Standard Start

1056_32.png2003_32.png2003_32.png

This is a more aggressive start where you look to increase your combat stats. It can be risky since you will only have two health potions for health regeneration. I would never start this against someone with a lot of harass in lane. However, this can be a viable start if you're planning on playing aggressive or feel like you have an advantage against your lane opponent early on and want to push that advantage.


Core

Standard

1001.png3027.png
  • These are your core items you work towards every game
  • Rod of Ages is an extremely cost-efficient item relative to other AP items
  • Rod of Ages will also give you a lot of health, which really helps Twisted Fate as he's vulnerable to being bursted since he's so immobile
  • Rod of Ages also gives you a good mana pool, which helps compensate for the lack of mana regeneration in your build.

Mid Game

3158_32.png3027.png3100.png

  • This is most often the optimal mid game build to work towards
  • Lichbane synergizes well with Twisted Fate due to his Gold Card
  • This will give him additional burst, as well as increase his speed at killing towers, which can be good if you're split pushing
  • Instead of a Lichbane you can any number of items, such as 3001.png if you're struggling against magic damage or 3157.png if you're struggling against physical damage.


End Game Build Example

3158.png3027.png3100.png3157.png3089.png3135.png

This is an example of a full build. It will give you a tremendous amount of damage while relying on your kiting, position, and the Zhonya's active to keep yourself alive. You can substitute the order in which you purchase these items as well as substitute in 3001.png. However, in most games this build will be the most optimal.

Situational

3001.png - I get this when I'm against a heavy magic damage composition that I'm struggling against. I will usually get it after my 3027.png is completed.

3157.png - Zhonya's is considered pretty much a staple for Twisted Fate because of his lack of mobility and the ability to make plays by ulting in, gold carding someone, and then using Zhonya's. That being said, depending on the situation and team composition sometimes it's okay to not purchase this if you feel you don't need the active.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ahri
    Hard
  • Akali
    Hard
  • Anivia
    Medium
  • Annie
    Hard
  • Azir
    Medium
  • Brand
    Medium
  • Cassiopeia
    Medium
  • Cho'Gath
    Medium
  • Diana
    Hard
  • Elise
    Medium
  • Fizz
    Hard
  • Galio
    Easy
  • Gragas
    Hard
  • Heimerdinger
    Easy
  • Jayce
    Medium
  • Karma
    Medium
  • Karthus
    Easy
  • Kassadin
    Hard
  • Katarina
    Medium
  • LeBlanc
    Hard
  • Lissandra
    Medium
  • Lulu
    Medium
  • Malzahar
    Medium
  • Morgana
    Medium
  • Orianna
    Medium
  • Ryze
    Easy
  • Swain
    Hard
  • Syndra
    Hard
  • Talon
    Hard
  • Veigar
    Hard
  • Viktor
    Medium
  • Vladimir
    Medium
  • Xerath
    Medium
  • Yasuo
    Hard
  • Zed
    Hard
  • Zyra
    Medium

VS

Ahri

Hard

  • Her ultimate gives her huge kill potential in lane
  • Can counter gank well because of her ultimate
  • High burst, high mobility, you lack the escapes or tankiness to deal with it

VS

Akali

Hard

  • A bursty assassin that can completely shut you down in lane once she's level 6
  • Have a pink ward on you at all times so that you can kill her when the jungler ganks
  • She completely counters you once she's level 6. Stay back and farm with your Qs. This is a very dangerous lane and you will have to play extremely cautious.

VS

Anivia

Medium

  • You have the advantage before level 6
  • Once she's level 6 you can't trade with her
  • Dodge her stun and gank side lanes

VS

Annie

Hard

Annie is hard because she can save up her stun and then simply use her ultimate on you and burst you from full health. Even if you don't get in range she will just zone you from minions.


You want to either get a defensive summoner spell such as Barrier or risk going Teleport to try and avoid her and simply impact the rest of the map. You definitely want to go with the Chalice build to get some magic resistance.

Play around her stun, you can click on her portrait to see the stacks on the top left of the screen. She can stay on one stack away from stun to surprise you by activating it with her E. 

VS

Azir

Medium

Azir will be relatively annoying and will constantly look to harass you. Your goal is to minimize harass and transition into roaming with your ultimate instead of trying to fight him.

VS

Brand

Medium

  • He has good range on his spells and a strong combo that can burst you down
  • You don't want to stand and trade with him. Passively farm, dodge his skill shots, and look to gank side lanes with your ultimate
  • Moving in range to Gold Card him puts you in range of his combo. It's recommended to not go aggressive.
  • It's VERY important to dodge his stun.

VS

Cassiopeia

Medium

  • Brutal harass early on
  • Has kill potential on you throughout the game
  • It's best to passively farm, set up jungle ganks, and gank side lanes once you're 6+

VS

Cho'Gath

Medium

  • Impossible to harass out of lane
  • Has kill potential on you once he's level 6+
  • Passively farm and look to gank side lanes

VS

Diana

Hard

  • Can harass her before level 6
  • Once she hits level 6 she has massive kill potential on you
  • Play extremely safe as she has huge burst

VS

Elise

Medium

  • Elise has very annoying harass throughout the laning phase
  • Try to keep shuffling your pick a card to try to dissuade Elise from going aggressive
  • If you start taking too much harass then she will all-in you. Keep your health up with hp pots and your flask.
  • Don't be afraid to back early if you're getting pushed out of lane, it's better than giving a kill.
  • Focus on ganking with your ultimate rather than winning your lane.

VS

Fizz

Hard

  • One of the hardest counters to Twisted Fate
  • Can dodge your stun and close the distance
  • Nearly impossible to lane against if he snowballs
  • Play extremely passive and look to gank side lanes

VS

Galio

Easy

Galio will be near impossible to kill. However, he doesn't have the easiest way to engage on you and kill you. This fits into your play style of surviving the lane and then impacting side lanes with your ultimate.


His harass can be annoying, especially if he gets ahead, but it shouldn't be anything you can't handle with proper positioning and dodging.

Be careful when you're relatively low on health as he will try to flash+ult you for a kill.

VS

Gragas

Hard

  • Can harass him before level 6
  • Once he hits level 6+ he has kill potential on you
  • Safely farm from a distance and look to gank side lanes

VS

Heimerdinger

Easy

Heimer has no way of really killing you. He will just keep harassing and pushing you into tower, which will give you a free laning phase and allow you to out roam him and impact other lanes with your ultimate.


I recommend taking teleport in this matchup as Heimer can aggressively push for your tower when you gank other lanes. Teleport will help you save it.

VS

Jayce

Medium

Jayce is a lane bully and you should be cautious of trying to trade and fight with him. However, he doesn't have high range except for E+Q combo, which you can avoid by hiding behind minions.


At the same time you can Gold Card him as he engages to stop a lot of his damage. Also, if you get ahead enough you can actually be able to 1v1 him, but only if you're very fed.

He doesn't pose enough of a threat to prevent you from ganking other lanes with your ultimate.

VS

Karma

Medium

Karma can be a lane bully that is really annoying to play against. You don't want to bother trying to trade with her or fighting with her. Instead look to survive the lane and then impact other lanes with your ultimate.

VS

Karthus

Easy

  • Passive farm lane
  • Difficult for either of you to aggressive because of the range of your skills
  • He can still kill you if he catches you in a wall of pain

VS

Kassadin

Hard

  • Can harass him before level 6
  • Once he hits level 6+ he's an absolute pain to deal with
  • Look to steal his blue buff because he needs it to harass

VS

Katarina

Medium

  • You can harass her before level 6
  • Once she hits level 6 she's extremely dangerous
  • Save your stun for when she shunpos to you
  • If she snowballs she can be near impossible to lane against

VS

LeBlanc

Hard

  • Hard counters you
  • Her high burst and mobility is extremely difficult to deal with
  • Farm from a distance with Q once she starts to get strong
  • Look to gank side lanes, avoid getting too close to her

VS

Lissandra

Medium

Lissandra can be dangerous because of her E. It's hard for you to get out of range of her follow up even when you see it coming. It also sets up jungle ganks really well.


Basically, because you don't have a dash/escape spell she can almost always guarantee an engage on you.

In this matchup you want to stay as safe as possible. It's very easy to over extend and have her engage and all-in you or set up a jungle gank.

VS

Lulu

Medium

Lulu is a lane bully and you should avoid trading with her at all. You will win this lane by minimizing harass and focusing on farming and then transitioning into using your ultimate to gank other lanes.

VS

Malzahar

Medium

  • Malzahar is a lane bully, which means he will give you trouble in lane with his harass and burst at level 6
  • Play passive, keep your distance at all times so you're out of range of his E/R, dodge his Q, and farm with your Q
  • Make sure to counter push the lane once you're level 6+ with your Q so that you can go roam around the map

VS

Morgana

Medium

  • An even lane until level 6
  • Once she hits level 6+ she has a lot of kill potential on you
  • If she lands a bind while her ult is up you're probably dead
  • If your flash is down play extra careful because she can flash ult you

VS

Orianna

Medium

  • She has a very strong early game
  • If she goes aggressive Stun+Q and then walk away
  • Make sure to dodge her skill shots
  • Don't get caught in her ult once she's 6+

VS

Ryze

Easy

  • An easy lane for Twisted Fate
  • He has annoying Q harass
  • Shove the lane and force him to force under tower while you gank side lanes
  • Don't stand and trade with him because of his low cooldowns

VS

Swain

Hard

  • A constant pain to deal with
  • If you get caught in his snare you will likely die
  • Has a ton of harass
  • Passively farm and look to gank side lanes

VS

Syndra

Hard

  • Her long range lets her kite you and keep distance from your Gold Card
  • She has very annoying harass
  • Play passive and farm. Don't be afraid to give up some last hits if it's too dangerous to get that close.
  • Syndra has no escapes, look to farm in front of your tower early on and set up a jungle gank.
  • Your ganks are WAY stronger than hers. Don't feed her in the laning phase and then look to gank side lanes when you're level 6+.
  • You will likely be forced to farm with your Qs to stay safe in lane.

VS

Talon

Hard

Talon is a pretty hard counter to Twisted Fate simply because of his gap close and burst. Levels 1-5 you can try to harass and play aggressive as long as you aren't low on health or he will simply engage and kill you. During levels 1-5 always harass him with a gold card. If you try to harass him with any other card he will simply E on to you after you throw it to dodge your Q and fight you since your Pick a Card is on cooldown.


Once you're both level 6 you want to stay far away from him, farm safely, and use your ultimate on side lanes.

VS

Veigar

Hard

  • He has extremely high burst once he's level 6+
  • He can easily 100-0 you so it's important to stay very far back and farm with your Q
  • His stun takes advantage of your lack of an escape mechanic. It's very important to stay far back
  • You will usually have to give up farm
  • Look to farm under tower and gank side lanes when your ultimate is up

VS

Viktor

Medium

Viktor is a pretty big lane bully and can be tough to lane against. You don't want to bother trying to trade with him and instead look to farm and survive.


He has low mobility so you can set up jungle ganks easily since you have a stun with your Gold Card. Once you're level 6 you want to look to impact other lanes rather than wasting your time trying to fight him.

VS

Vladimir

Medium

  • Annoying harass
  • Scales better than you
  • Passively farm and look to gank side lanes

VS

Xerath

Medium

  • Xerath has good poke, but you can dodge it
  • Try to stay away from your own minions so he has to choose between harassing you or pushing the lane
  • You have much better ganking/roaming than him - capitalize on this
  • He has good burst/all-in at level 6+ - play passive and dodge his abilities
  • Don't be afraid to only farm with your Q once he's level 6+ if he's playing aggressive

VS

Yasuo

Hard

Yasuo's windwall counters your pick a card. You lack mobility and he has a lot of it. You shouldn't try fighting him in lane at all and instead look to survive and farm and then transition into ganking lanes with your ultimate.


Be very cautious of pushing the lane in the early levels. Yasuo has a very strong early game against Twisted Fate and you should instead try to freeze the lane and farm safely.

VS

Zed

Hard

Zed is considered a counter pick against Twisted Fate because he can dodge your Pick a Card with his ultimate and his high damage and gap close.


Levels 1-5 the lane is about even with both of you trying to harass one another. However, once he hits level 6 you want to avoid him. Taking Exhaust is your best choice as a defensive summoner since it will completely shut down his damage when he ults you. Wait 0.5 seconds before dropping Exhaust when he ults you so it reduces the damage of his ultimate or else you will receive the full damage of it.

Avoid fighting him post level 6 and look to gank other lanes instead.

VS

Zyra

Medium

  • Dangerous at level 2+
  • If you get caught in a snare you will likely die
  • Look to passively farm and gank side lanes

Early Game Back to Top

The strength of Twisted Fate's early game is dependent on what enemy he is facing. He has a relatively safe early game because of his range and the ability to stun people who try to play aggressive on you. Remember that your Blue Card makes your W do the most damage. When you need mana you can try to harass the enemy with Blue Cards as it does good damage. When you last hit you can leave your W up without locking in a card. This will dissuade the enemy to try to harass you. It also sets up opportunities to quickly lock in a Gold Card and stun the opponent. Twisted Fate has great synergy with jungle ganks because of his stun. Often manipulating the creeps in front of your tower to set up a jungle gank early on can get you a kill. My personal play style is to play safe early on and try to set up jungle ganks. I want to hit level 6 and gank side lanes rather than try to out play my opponent.

Middle Game Back to Top

The middle game is when Twisted Fate becomes his strongest. The map presence his ultimate provides is amazing. You want to be constantly paying attention to the map for opponents to overextend. Do NOT force a gank if you don't think it will work. You want to use your ultimate in situations where you have a high chance of getting a kill. If you're patient opportunities will come. Twisted Fate is a great counter ganker. If your allies are pushing the lanes don't fret. It's likely the enemy jungler will try to gank them. When he does this, simply ult in and turn it into a 3v3 or 2v2. Wave clear your lane by using your Q on minions when they're in a straight line coming to the lane. Then use a Red Card to hit the caster minions. I can't emphasize MAP AWARENESS enough. You must be paying attention to the map!

Late Game Back to Top

Twisted Fate somewhat falls off late game, but in my opinion he actually isn't that bad at all. He has decent damage output with 3089_32.png and 3100_32.png in drawn out fights. His stun helps lock down high priority targets as well as peel for your ad carry. You can split push with Twisted Fate even though his ultimate isn't a global. Your team just needs to push the lane next to the one you're pushing. Take advantage of the mobility of your ultimate. You don't always need to be grouped with your team late game. You can push other lanes to be a nuisance and try to force an enemy to respond so you can ult in and a force a 5v4 for your team. When you have your 3157_32.png you can dive enemy ad carries using your ultimate. You can also force team fights if you're ahead using your Ult+3157_32.png combo. This is how you do it: prepare a Gold Card and use your ultimate, then ult in and Stun+Q the target. Then as soon as the enemy team goes to collapse on you simply use 3157_32.png and it should give your team enough time to respond. If you use this method to dive the enemy ad carry then it will give your bruisers the opportunity to kill the ad carry while they're stunned.

Team Fighting Back to Top

In team fights you want to stick with your AD Carry and use your Pick a Card to help peel for your AD Carry. Positioning is key with Twisted Fate - think of yourself as another AD Carry. You can use your Gold Card or Red Card to help kite back depending on what the situation calls for. You can also use your Red Card to do a massive amount of AOE damage if the enemy is grouped up. Twisted Fate has a ton of DPS in extended team fights. It's important that you stay alive and keep outputting damage through your spell rotations.

Pros and Cons Back to Top

Pros

  • Fairly safe laning phase because of the range of his Q
  • Great wave clearing
  • One of the best gankers in the game because of his ultimate
  • Amazing map presence once level 6+
  • Easy stun to land
  • Great kiting ability
  • Great poke
  • Easy to manage mana because of his Blue Card

Cons

  • Somewhat falls off late game
  • Is squishy in lane and is forced to farm with Qs against certain counter picks such as 103_icon_64.png
  • Although he has great single target crowd control, he lacks AOE crowd control in team fights.
  • Has no escapes

Warding Spots Back to Top

Blue Side

E4yU0Xv.jpg


1 - This is a typical spot to ward on the top side. You will want to put a trinket or green ward around this area. This will cover the "ramp" a key choke point most junglers and mid laners will have to go through if they want to rotate towards the top side of the map.

2 - This is a more aggressive ward and is known as the "wraith ward". Arguably one of the best warding spots in the game. By having vision of when their jungler does wraiths you relieve pressure off the map and allow your teammates to play more aggressive in their lanes since they won't have to worry about being ganked. You will also be able to see where the jungler goes after he finishes wraiths, which creates a ton of opportunities such as counter-ganking him, timing a dragon or buff steal if he heads top, and can save your teammates from being ganked since you will know where the jungler is heading.

3 - This is the small "island" brush just below the ramp in the river. You will want to purchase a pink ward and put it here ASAP. This will cover the ramp area which is a key choke point junglers and mid laners will rotate through to gank bot lane or invade your red. By putting a pink ward in the brush often the enemy will walk past it without checking the brush. This will result in the ward surviving for a very long time - making it a very efficient purchase.

4 - This is a passive place to put your pink ward. It's in the brush just above your red buff. You will want to put your pink ward here when you feel that a pink ward in spot 3 will be cleared out too fast.



Purple Side

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1 - This is the small "island" brush just below the ramp in the river. You will want to purchase a pink ward and put it here ASAP. This will cover the ramp area which is a key choke point junglers and mid laners will rotate through to gank bot lane or invade your red. By putting a pink ward in the brush often the enemy will walk past it without checking the brush. This will result in the ward surviving for a very long time - making it a very efficient purchase.

2 - This is a passive place to put your pink ward. It's known as the "banana brush" because in earlier seasons it was in the shape of a banana. You will want to put your pink ward here when you feel that a pink ward in spot 1 will be cleared out too fast.

3 - This is a more aggressive ward and is known as the "wraith ward". Arguably one of the best warding spots in the game. By having vision of when their jungler does wraiths you relieve pressure off the map and allow your teammates to play more aggressive in their lanes since they won't have to worry about being ganked. You will also be able to see where the jungler goes after he finishes wraiths, which creates a ton of opportunities such as counter-ganking him, timing a dragon or buff steal if he heads top, and can save your teammates from being ganked since you will know where the jungler is heading.

4 - This is a typical spot to ward on the top side. You will want to put a trinket or green ward around this area. This will cover the "ramp" a key choke point most junglers and mid laners will have to go through if they want to rotate towards the top side of the map.

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My IGN is Hexadecimal and I play on the North American server. I've been challenger tier every season since its release. I can play all roles, but I main middle lane. 

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Want to ask me questions? I answer all questions I receive on my Twitter.

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I also offer coaching for $25 an hour. I will teach you how to become a better player, how to climb the ladder, and much more. If you're interested you can contact me via e-mail: lolhexa@gmail.com

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