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Ahri Statistics for Ahri

Author's performance with Ahri compared to the ranked average.

Author
Nisses
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  • Author Champion Statistics
  • Guide Details

Summoner Spells

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MESTfRA.jpg

Smite is the must have in the Jungle. As 2nd Spell you either go Flash or Ghost. Flash has way more utility, while Ghost has much more synergy with Hecarim. Its on you to choose. Pick what you go best with.
Read Author Notes

Runes

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sM3Evw0.jpg


Quintessences:

 Nimble_mastery_s3.png

Here you should take Movementspeed, just because of better ganking and more Speed. Also you get a (very small) AD-Boost from your passiv. I really like to take 1 Armor-Pen as well, because 2 MS-Quints are enough.

Marks:

Demolitionist_mastery_s2.png

Either AD or Armor-Pen. AD is much more standart and can be used with alsmost any physical jungler. It makes your Q more effective.

If you love the risk you can also go Marks+Quints in Armor-Pen and get an early 3134_32.png. It will result in ~30 Pen and you will stomp everyone. The problem is, that you dont have the Utility of MS and the extra AD. If you fall behind, it will be much more devastating then with standart runes. I would not go this in Ranked in the most situations. Can be fun, but also can be real crap.

Seals:

Bladed_Armor_mastery_s2.png

Armor per Level. Actually this is completely MY preferences. Since the Flat Armor is nerfed I use Armor per Level on EVERY runepage. I dont know if thats effective but I prefer this over every other setup. At Level 6 these are equal to Flat Runes.

Glyphs:

Resistance_mastery_s2.png

Magic Resist. Same reason as for the Seals. Take per level. You may take flat when you really DONT want to feed a doublebuff to their midlaner.


Read Author Notes

Masteries

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1/1
0/4
4/4
0/1
0/1
0/3
0/3
0/1
0/1
0/1
0/1
0/3
0/1
0/3
0/3
0/1
0/1
0/3
0/1
0/1
Offense: 5
0/2
2/2
0/2
2/2
0/1
3/3
1/1
0/1
1/1
3/3
0/3
2/3
1/1
1/1
0/1
0/1
4/4
0/1
1/1
Defense: 21
1/1
3/3
0/3
0/1
0/3
0/1
0/1
0/3
0/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1
Utility: 4
R9RNtA4.jpg

Im experimenting with the new S4-Masteries. So dont take these to serious yet.

"Explanation coming soon"
Read Author Notes

Abilities

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Slot 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
 
Passive
Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

V187ckb.jpg

Warpath.jpg

Passive - Warpath:

This passive nicely synergizes with his E. I provides nice additional attackdamage. Also you ignore unit-collision, and this is much more than you think: He can freely move around in a fight and can go where he wants much faster. Also when you gank you can run through minions, which sometimes gives you an advantage leading to a kill.

Rampage.jpg

Q - Rampage:

This is Hecarims main damaging spell. In longer fights the CDR it has when used multiple times, make it a strong AoE spell.
Max First - Main damage tool.

Spirit of Dread.jpg

W - Spirit of the Dread:

This is skill is highly underrestimated by most people. Hecarim heals for 20% of all damage dealt to the enemys inside the area. This is amazing! For example a 600 damage Darius-Ultimate heals Hecarim for the insane amount of 120 HP. Just for one Spell. You can think about how much he heals in a bigger fight.
Max Last - Snowballpotential got nerfed. You only gain a bit of damage by leveling this up.

Devastating Charge.jpg

E - Devastating Charge:

I love this spell. You gain an instant 25%-Movmentboost, which increases to 75% over time. You are gonna be really fast, making ganks easier. The knockback has much ultility such as knocking an enemy in your team or knock someone away from your ADC. Note: while active heacrim has extra 150 attackrange. You can even hop over walls with it, when your target is on the other side.
And it has some of nicest features in game. Unlike the most other MS-Bonuses it stacks multiplicatively.
Max 2nd - reduced CD and more damage.

Onslaught of Shadows.jpg

R - Onslaught of Shadows:

Probably one of my favorite spells in the whole game. It has sooooo much utility. You can initiate or protect a mate or use it as an escape or simply for the damage (500 at level 3).

Skillset: Hecarims Skillset says one thing: "I wanna go in and fck em all!" And this exactly was he does. As you can see his R and E (and passive) provide much mobility and are perfect initiationtools. Also his Q and W give him heavy AoE damage. And these are the things i want to support with my build. He is somewhat like a "AoE-DPS-Initiation-Tank"
Read Author Notes

Items

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Start With
Core
Situational
ePGCWSp.jpg

As I said before Hecarim's Skillset makes him perfect for initiating and dealing massive AoE-damage. With my build I try to support this.

Start

Because you jungle, you always start with 1039_32.png2003_32.png. It makes Jungling much faster and safer.

3723_64.png Rangers Trailblazer - Warrior

This item is awesome for Hecarim. His clear gets much faster with the improved smite and is by far the best smite-modification there is for him. The Warrior Enchantment ist really awesome. It has more than the old 3209_32.png and the Armor Pen makes up for the lost burn effect.

1st recall
In the first recall you should get 3713_32.png. It helps your clear and your sustain a lot.

During Early- to Mid-Game


After finishing 3726_32.png get 3117_32.png and 2049_32.png. Both items are just broken. Period. Finish this up with a 3067_32.png and you have much health and 20% CDR. Ill update the warding section soon since I now build 2049_32.png.

IMPORTANT: Swap 3340_32.png for 3341_32.png as soon as you get 2049_32.png.

So as the next item I strongly recommend 3044_32.png.
Why?
--> Mobility and sticking power are highly requested stats in the current meta
--> AD and HP are good stats for mid game

After that I get nearly always get 3065_32.png.3068_32.png.
Another choice would be 3143_32.png, if you get kited to strong (maybe against 22_64.png81_64.png67_64.png236_64.png).

Late-Game

Here you have many additional items to choose from. I think the synergy with Hecarim, of the items i mentioned before, should be clear. As always: Have a look at your enemys and pick items that help you against them.



What Enchantment should I take?

1) Homeguard.gif

I think Homeguard is the most usefull Enchantment in overall. There may be Champs where the others are better. Hecarim will have a 275% Movementboost when leaving base, giving you ~100AD. When the enemys are at your inhib this may safe the day. Its overall the BEST ENCHANTMENT in the whole game for almost every champion. There are a few where i consider different enchantments better, but in general homeguard is the best. It safes soooo much time.

2) Captain.gif

Captain is a great thing for Hecarim as he is a Frontlinechamp. Pulling allies with you is just great for him.

3) Alacrity.gif

Alacrity is a pretty nice Enchantment. All your Percentage Bonuses will amplify this 15 MS as well (see Theorycrafting: Movementspeed). But keep in mind: Do you really need this? Its only 15 MS. This Enchantment doesnt provide much utility.

4) Distortion.gif

Also 25% less CD for your ghost is a meehhh option. May be good at some point, but is simply outscaled by the other enchantment

5) Furor.gif

I think Furor is pretty useless because you have to attack an enemy for receiving the Movement, but in most cases just going around to position your Qs deals much more damage in a fight. You wont make so much use of that effect as you might think. In addition is does not provide any utility when you are out of combat.

No Sheen??? (in early)

No, I'm no getting Sheen. I have three main reasons for that:
  • It's expensive: You buy stats you dont need for much money. Hecarim is a Snowballer, therefore buy items which support that.
  • Hecarim needs tankyness
  • Phage is the better and stronger part for the Triforce. Buying Phage+Zeal first wont put you behind. When buying Sheen after these 2 items you will completey your Triforce and the instant powerspike will make the 1200g for Sheen worthy. But if you buy Sheen first you sit on stats worth 1000g you dont need for a pretty long time.


Buildparts and costs:

This is an ideal Recall-Plan, which probably needs to be adjusted to your game:

Start:        1039_32.png2003_32.png2003_32.png3340_32.png

1st Recall: 3713_32.png1001_32.png 675g

2nd Recall: 3723_32.png 1500g

3rd Recall: 3117_32.png2049_32.png3341_32.png 1245g

4th Recall: 3067_32.png 850g



Read Author Notes

Matchups

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0
2 years ago
Spirit Visage? Are you kidding me? What a joke.
40
2 years ago
Provides Health, MR, CDR and 20% more healing, stacking up his W.Sorry, but I thought I dont have to explain such an obviously perfect item.
0
1 year ago
Good item, but there are much better items that stack with his ganking ability. Such as Twin Shadows. They give him a good amount of MR, lane winning active, and the MS is very good for that extra sexual tension when charging, and we all know it's very wanted from Heca players.
6
2 years ago
Spirit Visage is staple on hec in almost every build. His tankyness comes from his W during teamfights and spirit visage improves its healing and reduces its cooldown.
0
2 years ago
He also said against MD
4
2 years ago
Spirit Visage is just op on Hecarim. Synergize so well with is w
0
1 year ago
This was 7 months ago?

Try to ask yourself the same again.
0
1 year ago
LOL
0
5 months ago
Are you new to Hec? I just started him a few days ago and it's my fav item on him so far. It's blatantly perfect.
6
2 years ago
People with randomly insulting comments are generally made by an insecure other guide-writer of the same champion. Don't take it personally, he's obviously a little jealous.
3
2 years ago
Hi here,
I'm ok with a lot of things you point here.
Just one thing, my core items are nearly the same as yours but i prefer making iceborn gauntlet instead of sunfire. It's a bit more expensive but i prefr the cdr, armor and effect instead of the healt and magique damage of sunfire.
For me, the 40% cdr limit have to be reach early in the game because hecarim really need it.
I've tried both and i really prefer iceborn gauntlet to sunfire.
Sunfire is more an alternative item you can choose to complete your two last item matchup.
1
2 years ago
I see your point, and i really like the Gauntlet. I build it nearly every game, when i reach the point, where my core is finished. I still prefer the Sunfire just for the HP. Its probably depending on the player. I will try going for Giants Belt and then Gauntlet, while finishing Sunfire later. Im just into the HP, even more because atm building HP is really efficient.
1
2 years ago
Not against ADC with BotRk
0
2 years ago
Okay I just tested that. I think its a good way, but I feel untankier while i build the Gauntlet. But after that its a real advantage. While building worse but when finished i think a bit better. I will add that soon. Ty for that suggestion!
0
2 years ago
You realy should skill w at lvl 1 cause it isnt a huge diffenrence in dmg but u gain +120 hp (exept you try to do 1stblood by invading the enmies red lvl 2). still avery good guide. I've a question; i also have created a guide and how long does it take till the 1st comments/rating are written?
0
2 years ago
Yeah I also skill W first. I didnt noticed its false in this guide, i will fix it.
And it took around a week or two i think. Be sure to send the guide to your friends, to get some upvotes as a start, so your guide gets noticed.
4
2 years ago
The zilean gif really made my day thank you. also a great guide i used it my first time in the jungle and went lik 5/3/19 so good job sir.
3
2 years ago
Great guide! :D I tried it in ranked and got 7/0/14 :D
2
2 years ago
Add Sejuani Match-up, she has becam very popular after remake. I think that she counters pretty nicely hecarim, because of her insane slows.. : )
0
2 years ago
i didnt play against her yet. But I will add her as soon as possible. At the moment I can just make some theorycrafting about this matchup