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All Guides Sejuani Guides Sejuani - Ice Queen, On a Boar. (Updated for Season 4!)
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Updated
1 year ago
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6.1K
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Sejuani Statistics for Loonyluke5

Author's performance with Sejuani compared to the ranked average.

Value
Average
Games Played
71
6
Win %
68
48
Kills
4.4
4.8
Assists
12.7
11.7
Deaths
3.4
5.5
KA:D Ratio
5.1
3.0
Gold Earned
11.4K
11.7K
Creep Score
48.2
56.5
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Summoner spells to take.

4.png Flash  is generally my favourite option when playing Sejuani. Although it has a high cooldown, and is effectively does the same job as her Q, it can help create a HUGE gap between the enemy and you.

6.png Ghost is also a good option on Sejuani. It has a 210 second cooldown, which is 90 seconds less than flash. Sejuani has an ability similar to flash which is her Q and therefore isn't as reliable on it.


3.png Exhaust isn't extremely necessary when playing Sejuani as she has a lot of CC, however it can help secure early kills. Only take this if you think you will be fine without Ghost/Flash.

Summoner Spells NOT to take.


7.png Heal. Sejuani's first run in the jungle isn't the best, but you don't need heal. You're not an ADC.

21.png Barrier. Not very strong as you don't need it to trade. You are jungling remember.

Runes Back to Top

  • 9x
    +1.7% attack speed Greater Mark of Attack Speed
  • 9x
    +0.16 magic resist per level Greater Glyph of Scaling Magic Resist
  • 9x
    +1 armor Greater Seal of Armor
  • 9x
    +2.7 health per level Greater Quintessence of Scaling Health
  • 3x
    +1.5% movement speed Greater Quintessence of Movement Speed
  • 9x
    +0.9 Armor Penetration / +0.62 Magic Penetration Greater Mark of Hybrid Penetration

A Rune page for Sejuani.


Sejuani's rune page is pretty straight forward, as with most champions. I have added 2 options for your Marks and 2 options for your Quints, here i will explain why.

Greater Quintessence of Movement Speed - These are my favourite Quints on Sejuani, as they are extremely good at chasing people, especially when stacked with Sejuani's CC. They also work well with the summoner spell 6.png as they stack together.

Greater Quintessence of Scaling Health - These Quints are also great on Sejuani, however i do not use them. These are great as Sejuani's W scales from health. That means more damage AND more health.

Greater Mark of Attack Speed - These are my preferable marks, as they are great in the jungle, as well as great when procing your passive. The attack speed allows you to get more hits on a target, keeping frost applied.

Great Mark of Hybrid Penetration - These marks are also a good choice when playing Sejuani, especially when building items such as 3136_32.png and 3151_32.png. These marks also allow you to deal more damage during teamfights and deal that little bit of extra damage to keep your clear time high.

Masteries Back to Top

0/1
0/4
0/4
0/1
0/1
0/3
0/3
0/1
0/1
0/1
0/1
0/3
0/1
0/3
0/3
0/1
0/1
0/3
0/1
0/1

Offense: 0

2/2
0/2
2/2
2/2
0/1
3/3
1/1
1/1
1/1
3/3
3/3
3/3
1/1
1/1
1/1
0/1
4/4
1/1
1/1

Defense: 30

0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/3
0/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1

Utility: 0

Masteries fit for a Queen.



NEW MASTERY TREE - Will update shortly, still testing routes such as 9/21/0, 0/30/0 and some others!
So far, 0/30/0 seems to be the best.




On Sejuani I run a 9/21/0 setup.

I put the 9 offensive points in AP/Level and Magic penetration, with some CDR and a point in Summoner's Wrath. You only want the point in Summoner's Wrath if you are using 6.png or 3.png, otherwise it has no effect.

I take 21 points in defense, as Sejuani is a tank. I have the first 9 or so points in damage reduction from minions and health, with a little armour. The next  points I take in Tenacious and Relentless. These both help stop quite a bit of CC, and with an ancient golem (and swiftness boots) can get you out of almost every sticky situation. The last few points I take are in % max health, damage reduction from turrets and critical strikes, and of course overall damage reduction.

Abilities Back to Top

Passive
q
2
14
15
17
18
w
1
8
10
12
13
e
3
4
5
7
9
r
6
11
16

Sejuani's Abilities.

On Sejuani, I max E first,  W second and Q last, taking my ult at 6, 11 and 16. After a lot of ranked games and quite a bit of decision making, I feel this is better on Sejuani than maxing her W first. As her W was nerfed in patch 3.8, it isn't as effective as it was before. It still works, so feel free to use it, but maxing E is a personal preference.

Maxing E also deals the most damage now, aswell as having a much greater slow, and therefore is best to max first.



Items Back to Top

Starting Items

    General Start for most junglers.

Core Items

    Core Items for Sejuani.
    An Example Full Build
    Boots for Sejuani.
    Alternative Items
    Against an AP heavy team (Desc)

Situational Items

    Aura/Team Items for Sejuani
    Magic Resist
    Trinkets
With the Pre-Season patch, the 3207_32.png health was reduced, so it is advisable to sell it late game, once you have earned the gold from it. Also, getting your full build will be easier!


I always start my jungle with 1039_32.png and 2003_32.png, it is a must to stay alive! 

After my first back i will generally buy a 1080_32.png and if i can afford it some 1001_32.png. Also a few 2003_32.png will help you last in the jungle for a while, as well as being able to take some damage from ganks!

Moving into the game, I will buy a 3207_32.png  and some 3117_32.png or 3009_32.png, depending on the CC of the enemy team ( OR how often i need to gank). If I am being shutdown by a champion I would consider buying some 3047_32.png or 3111_32.png depending on if they are AD or AP. Next I will buy an  3105_32.png upgrading it to a 3190_32.png. If the enemy does not have much AP damage, build a 3068_32.png or 3143_32.png first. If the enemy team is AP heavy, consider buying a 3065_32.png as it also helps with your personal health regen rate. In most games, this is as far as you will get, but if there is an extremely long game, consider buying a 3083_32.png, or any other item listed above. If you are doing well or getting a lot of kills, consider getting 3151_32.png and 3068_32.png for some heavy damage output.

Agaisnt an AP heavy team, you will need lots of MR. As they will most likely still have an ADC, a 3143_32.png is a great item to pick up. The 3026_32.png allows for more resists agaisnt both AP and AD damage, and will give you a second life. I will grab this instead of a 3083_32.png as it gives you the extra resists aswell as bringing you back to life with about 1350 hp. As the enemy will have lots of burst damage, with your MR you don't need as much health. A 3026_32.png will also be better if the enemy ADC has a 3153_32.png.

REMEMBER: This is a guide, not instructions! Mix and Match your items as you please, if you see an item that you feel is better, send me a message!


RIP  3107_32.png

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Alistar
    Easy
  • Amumu
    Easy
  • Cho'Gath
    Easy
  • Darius
    Medium
  • Dr. Mundo
    Medium
  • Elise
    Hard
  • Evelynn
    Medium
  • Hecarim
    Medium
  • Kha'Zix
    Medium
  • Malphite
    Easy
  • Maokai
    Easy
  • Nocturne
    Medium
  • Shaco
    Hard
  • Shyvana
    Hard
  • Trundle
    Medium
  • Udyr
    Medium
  • Vi
    Medium
  • Xin Zhao
    Hard

VS

Alistar

Easy

VS

Amumu

Easy

VS

Cho'Gath

Easy

VS

Darius

Medium

VS

Dr. Mundo

Medium

VS

Elise

Hard

VS

Evelynn

Medium

VS

Hecarim

Medium

VS

Kha'Zix

Medium

VS

Malphite

Easy

VS

Maokai

Easy

VS

Nocturne

Medium

VS

Shaco

Hard

VS

Shyvana

Hard

VS

Trundle

Medium

VS

Udyr

Medium

VS

Vi

Medium

VS

Xin Zhao

Hard

Why I Play Sejuani Back to Top

I began playing League Of Legends over a year ago, and although I haven't been playing since the beta, or am not Diamond ELO, I have learnt a lot. 

One of my friends helped me get started with LoL and for my first game, he told me to play Sejuani ( As she was tanky and therefore I would die less). I fell in love with her and still main her to this day!

Although in Season Two, a lot of my friends laughed at me for playing Sejuani, as she was seen as "Bad", I continued and after many games with her, they began to like being on a team with a Sej. I didn't play her in ranked in season 2, even though she was basically all I played, I can't remember why, I just don't think I was confident enough with an "Under-powered" (<- she totally wasn't) champ. I now still main her in season 3 and am happy playing ranked all day long with her!

Enough of this waffle you don't want to hear about, onto the rest of the guide! (Here is some stuff I found to keep you entertained :D)


Sejuani's best buddies!

NEW SEJUANI SKIN


(I do not take any credit for any of this stuff ^^^^^^^^^^^)

Sejuani's Jungle Back to Top

With the latest Pre-Season patch, the jungle has changed slightly. An additional camp near blue buff has been introduced, so you can spend a lot more time jungling if you choose to. Also, smiting the buff you start at instantly will ensure it is up for the second buff by the time it is at half hp. This helps to save a health pot or so, as your first buff falls faster.


Clearing

Sejuani is a GREAT clearer, especially when your W is at level 3 and up. The only problem with Sejuani, is that people tend to overuse here mana in the jungle. When you do not have a blue buff, you should only really be using your W to clear camps, with the occasional use of Q and E when you have high mana. The rest should be saved for ganks!

Ganking

As well as being a great clearer, Sejuani's ganks are INSANE! Her kit is build around CC and therefore is great for stopping people get back to their turrets, while your W shreds the enemy's health bar with the help of the laner. First blood is usually quite easy to get at level 3, as you can combo your abilties to freeze your opponent.

lol_hecarim_jungle_by_syaoran222-d57p8lh

Sejuani's jungle route is pretty standard. You can start at either Blue Buff (Number 1) or the Red Buff (Number 5).

The jungle routes that I take (Depending on lanes) are as follows:
1>5>3>Gank Mid
1>5>Gank bottom
5>1>Gank top

Of course, your lanes may be doing fine or are really well warded; if they are don't panic, just continue to jungle and come back later.

Counter Jungling

Sejuani is pretty likely to be counter jungled, as her early game 1v1 potential is very low. To counter this, you can ask your support to put a ward up at an entrance (such as by wraith camp) or put your mid on alert to help if you are invaded.

Although Sejuani is weak for being counter jungled, she can still do a great job at stealing the enemy's buffs. Her Q allows for a quick escape from many sticky circumstances and means you can get in and out of the enemy jungle very quickly.

Teamfights Back to Top

Sejuani plays a HUGE role when it comes to teamfighting. Her ultimate (R - Glacial Prison) is, in my opinion, one of the best initiates in the game. Hitting this on the correct people can secure a quick easy kill on a priority target, such as an adc or mid, right at the start of the teamfight. As well as her initiation, Sejuani is a real bully when it comes to singling out people. Her CC allows her to keep someone away from the teamfight, while being tanky enough to withstand their damage; you are also likely to kill them is they are a squishy.


How do I know when to use Sejuani's R?


Sejuani's ultimate should only be used when the right moment comes, but when is it? Before a teamfight erupts, there will most likely be a bit of poke going on, with tanks standing in front of squishies etc. Your ultmate has a splash range, so you don't actually have to hit the target you want. As soon as you spot a clump of 3 or more people, you should throw your ultimate at them. If this is followed up by your team, these 3 or more people can be completely demolished, especially with alot of CC on your team.

If you don't hit the adc or mid, don't be worried, you can leave your team to deal with the stunned guys, while you zone one of the squishies. A great way to initiate, is to hit your R, follow it up with a Q/W into the enemy and finish with an E to keep them from getting away.

Once the teamfight begins, you should aim to tank as much damage as you can, while zoning as many people as you can. Having a "Dive Buddy" with you is EXTREMELY useful, as you can stop them from getting away, while your buddy deals the damage.

If the enemy team initiates on you, don't feel like you have to instantly throw your ult. If you need to disengage, your R,E,Q combo and help gain a huge distance. If you need to engage on them yourself, wait for them to get clumped while fighting to use your ult. A good ult that is a bit late is alot better than a bad ult at the start, always remember this!

I May be able to get a video here in the future, so watch this space!

Thank You! Back to Top

Thank you for reading my guide and I hope you have learned something new from it. I have put quite a bit of effort into making this guide so i hope you can appreciate it. If there is something here which you do not agree with, put a comment down below and I'll get back to you. If you liked the guide, please rate it!


This is my first guide and is for my favourite champion, Sejuani. I do intend on extending this guide soon so keep that in mind and remember to check back!

Thank you again!


21/6/2013 - Guide Released!
29/6/2013 - Added "Teamfights" Section
19/7/2013 - Edited "Abilities" Section
21/11/2013 - Changed guide to suit Pre-Season patches
20/1/2014 - Added some more Info.
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