Server Status: 9 Online 0 Offline
Leaderboards are here, letting you see your rank and daily progression! Click here to read more about it.
327
45
Updated
6 months ago
Views
390.9k Views
Comments
34 Comments
Ahri Statistics for Ahri

Author's performance with Ahri compared to the ranked average.

Author
Yooch
Share
  • Author Champion Statistics
  • Guide Details

Summoner Spells

Back to Top ▲

Good Picks:

3.png  Exhaust is one of the best support spells. It can be used offensively to secure a kill for your carry or defensively to disengage. It will also ensure that your carry comes out on top in an all out trade, so make sure you use it on the enemy ADC during  fights whenever possible.


4.png  Everyone's favorite summoner. Flash is useful on almost any champion and Janna is no exception. Like exhaust, it can be used offensively or defensively and synergizes  perfectly with Janna's kit. Placing her ult correctly is very important in team fights, and flash is the perfect tool to accomplish this.


7.png  I don't pick this often, but it can be useful in lane against a heavy poke comp. Janna has no inherent heals aside from her ultimate, which is an unreliable source of healing. A well timed summoner heal can give your ADC the edge they need to win a trade. Just be aware of ignites on the enemy team, as they will reduce your healing and ruin your fun.


Possible Picks:

2.png  Clairvoyance (CV) hasn't seen much play lately but it can make a decent addition to the team. If your top lane or jungle has taken exhaust and you don't feel the need for heal, CV is a viable option. This spell works best when playing with a premade team as it requires some teamwork to fully exploit. It can be used to track the enemy jungler, check jungle camps, and set up buff steals. It can also be used to check bushes in lane if you sense a gank coming on. Though it can be useful,  it is easy to forget about CV during a chaotic lane phase and it will go to waste, so I normally pick exhaust over CV.

13.png  I wouldn't pick clarity unless you are just starting out and struggle with managing your mana. Janna doesn't really have mana problems after building a philosopher's stone 3096_32.png. An occasional mana potion 2004_32.png should be sufficient.

1.png  I've been known to take this occasionally against Leona 89_icon_64.png. Paired with exhaust, you won't lose any utility in lane. Most people are uncomfortable not having flash, but it's actually easier to escape with cleanse-ult if she manages to hit you directly with an ultimate, and having this ability will allow you to harass her mercilessly. Keep in mind that forgoing flash will handicap your late-game utility and ultimate placement somewhat.

Never Pick:

6.png  You are Janna. You're W passive makes you the fastest champion in the game AND causes you to ignore unit collision. It's like having a perma-ghost. You will also build Shurelya's Reverie 3069_32.png, which speeds up your entire team. Ghost is unnecessary.


10.png  Revive is not useful on Janna. While Janna is good at denying tower kills, there are better ways to keep up the defense. Namely, not dying.


11.png  Smite is for junglers, which Janna can NOT do. She has one of the worst clears in the game.


12.png  Unless you are running an all-5 teleport team, there is no reason to take this on Janna. It isn't worth sacrificing something more useful for laning phase like exhaust 3.png or heal  7.png.


16.png  Hasn't this been removed? Good luck trying to take it.


21.png  Not particularly useful on Janna. This is better suited for an ADC or mid laner with short range.


14.png  Imperative on AP mid Janna. Not good on support Janna. You want the ADC to get the kills, not yourself. Take only against a Soraka-Kayle lane.
Read Author Notes

Runes

Back to Top ▲

I feel that these runes provide important stats for Janna. Broken down:


Marks:


Take either flat armor marks or flat ability power marks. Janna is very squishy, so flat armor is good against AD carries that you will take damage from, or if you like to play aggressively. Ability power is useful if you play style is more passive, as you will shield your ADC for more damage. Never take magic penetration, as this will not affect your shield, the spell you max first for laning. I prefer armor marks.

Seals:


Always take flat armor seals. Janna is a great kiter and can be a nuisance in lane if played correctly. However, she's very squishy and these seals help her survive in a strong AD damage lane.

Glyphs: 


There are a few tempting options for glyphs. I find scaling magic resist (MR) and flat cooldown reduction (CDR) to be most useful.  Scaling magic resist is better than flat, as you won't take much magic damage in lane. It also provides more MR late game, allowing you to get into the teamfight and stop 55_icon_64.png or 20_icon_64.png from ulting without melting. Cooldown reduction is also useful. While you will be building cooldown reduction items, like 3069_32.png and3158_32.png, having extra CDR for lane phase can be very useful, allowing you to use each of your spells twice during a gank or trade. If you decide to take CDR glyphs you may want to build some magic resist early on to deal with mid lane ganks or that annoying 37_icon_64.png poke. Personally, I prefer to take a mix of scaling magic resist and CDR. Find the right balance for your playstyle.


Quintessences:


I always take gold per second quintessences on Janna. I find it necessary to keep up the gold flow since you will not be farming creeps. However, the addition of sight stone and other season 3 changes have made it a bit easier for supports to build items. If you find you have an over abundance of gold, you can always try out more armor, CDR, or MR instead.


Read Author Notes

Masteries

Back to Top ▲
0/1
0/4
0/4
0/1
0/1
0/3
0/3
0/1
0/1
0/1
0/1
0/3
0/1
0/3
0/3
0/1
0/1
0/3
0/1
0/1
Offense: 0
0/2
0/2
0/2
0/2
0/1
0/3
0/1
0/1
0/1
0/3
0/3
0/3
0/1
0/1
0/1
0/1
0/4
0/1
0/1
Defense: 0
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/3
0/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1
Utility: 0

I won't discuss masteries in detail, because they will vary based on your play style. I usually go 1-8-21, because I like to kite in lane. These masteries give you good movement speed and pickpocket allows you to profit from your harass. I also like the increased starting gold and explorer ward, which is most useful when placed in the enemy jungle to deter invades. If you feel too squishy with these masteries, you can take more points in defense. Or if you want to spam abilities, try out the cooldown reduction in the offensive tree. Play to your strengths. This is the part of the guide where you get to express yourself :D

Read Author Notes

Abilities

Back to Top ▲
Slot 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
 
Passive
Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

Unless invading, start with Eye Of The Storm (your shield), and max it first. Take Zephyr next and max it out second. Max howling gale third, and of course take your ultimate at levels 6, 11, and 16 as always. See the Using Your Abilities section for a detailed description of each.

Read Author Notes

Items

Back to Top ▲
Start With
Core
Situational

Start

  • Always start with wards. You can choose to buy 2041_32.png and wards, or just buy potions. I usually start 1004_32.png with 3x2044_32.png, 2x2003_32.png, and 1x2004_32.png. You will need to the extra gold from the masteries to afford this.


Core

  • Rush your philo stone 3096_32.png and your sight stone 2049_32.png as these will give you lane sustain and the gold flow you need to buy more items. Continue buying wards! Always buy wards on every back EVEN AFTER YOU FINISH YOUR SIGHT STONE!
  • Next, build 3069_32.png and 3105_32.png. I often build kindlegem 3067_32.png before finishing my Aegis, allowing my philo stone to generate more gold before finishing Shurelya's.
  • In most cases, your team MUST have an 3105_32.png. It grants your whole team armor, magic resist, and health regen, and is well worth the cost - especially against heavy AP damage. However, it is difficult to buy all the pieces of this item while maintaining good warding (green AND pinks) due to limited inventory slots, and it takes a long time to finish. Since it can also work very well on tanky jungler or top champions, negotiate with your team and decide ahead of time who is going to build it.
  • 3069_32.png is a great item on Janna. It gives cooldown reduction and allows her to speed up the entire team even more than her passive already does. Since everything in her kit allows her to protect her teammates, building cooldown reduction allows her to do what she does best much more effectively.

Late/Situational

  • Late game items are very situational and rarely does a game last long enough for it to matter. 3050_32.png is a great item when multiple champions on your team rely on  lifesteal for sustain in teamfights (17_icon_64.png or 19_icon_64.png in addition to your AD carry). It can be substituted for Shurelya's Reverie if your team already has a good initiator. 3092_32.png and 3023_32.png provide useful crowd control, but are more offensively oriented. Since Janna is already a CC machine, it is better to build cooldown reduction and aura items early and save these items for late game.
  •  3222_32.png is another late game option, though it is rather expensive and Janna does not benefit as much from the active as other supports, since she already has two knock ups to deal with 90_icon_64.png and 19_icon_64.png ultimates. I wouldn't take it unless the enemy team has heavy CC which your carries cannot avoid.
  • Finish 3190_32.png whenever you have built Aegis of the Legion 3105_32.png. After building Aegis, locket is a very cheap pickup and grants a powerful active. Make sure you remember to use the shield during teamfights or you are wasting the potential of this item! Now that Locket and Aegis/Runic have been combined, you will generally build this almost every game. You may want to finish this before completing Shurelya's, allowing your philo-stone more time to generate gold and obtaining the active shield sooner. 
  • 3041_32.png Might seem like a ridiculous item on a support. However, Janna is able to rack up assists like no other with her shield, and by sending tornadoes through team fights. If your team is starting to snowball, this is a cheap way to get a lot of AP without sacrificing cooldown and other important support stats. It will make you a target, and it is a calculated risk. I don't pick it often, but it can be a fun pick occasionally.
Read Author Notes

Matchups

Back to Top ▲
0
1 year ago
Nice guide :p
0
1 year ago
Thank you sir!
0
9 months ago
Nice arts! Can you make some vids how you drew them?
0
1 year ago
Wonderful guide, thank you for the link! Not being very experienced in Janna I got rolled by a Leona in lane recently (You). I'm happy to know how to handle the lane now :D
0
1 year ago
You are too kind! Tell your friends :p
0
1 year ago
Great guide, very insightful.
0
1 year ago
Hey! Your guide is approved now! Congrats pal, you deserved it :D
0
1 year ago
Thanks man! I'm pretty excited. By the way, I just watched Pr0lly play AP Janna for Complexity in the LCS. You should check it out if you can find a recording of the game. He ran teleport and had some good ganks in lane phase and split pushing in teamfights with those tornadoes.
0
11 months ago
very nice guide!
Good job and thx!
0
11 months ago
can u plz put up a section on ward spots thx
1
11 months ago
I added a section just for you. Enjoy!
0
11 months ago
Hi, i noticed you dont say anything of Twitch-Janna combo. This is one of the best bot lane combos actually.
0
11 months ago
You're right! I missed him somehow. I'm curious what you like about that combo. It's not one that I have seen too often, since Twitch isn't played as often as some of the others.
0
11 months ago
You should try an early morello's on support janna - it gives you cdr, mana regen, and plenty of ap, which is very good for your support spells.
0
10 months ago
I have experimented with Morello's some on Janna. It is definitely a viable item but it doesn't fit my play style as well as some other items. I prefer to go the tankier route of Shurelya's or Aegis instead because it allows me to apply more presence in teamfights without worrying about getting blown up by their burst damage. I feel like I can stick around longer in fights and get in more shields.

Also because of the runes I choose, AP isn't as useful to me. Since I like to take cooldown reduction glyphs, I'm particularly susceptible to magic damage and usually need to invest in some MR. Since I didn't take magic pen runes the extra damage on Q and W is basically negligible as well. I see building Morello's as solely investing in a stronger shield, which is only applied to a single target. I find I can have a bigger impact on teamfights if I rush a locket or an aegis, because these items buff my whole team.
0
10 months ago
(Part 2) All that said, Morello's isn't bad and a lot of people run it on Janna. It just depends on your playstyle, and it doesn't fit as well into the guide I have outlined here.
0