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All Guides Thresh Guides Nauticrank Thresh: Jungle
142
83
Updated
2 years ago
Views
20.8K
Comments
25

Thresh Statistics for Chenanzu

Author's performance with Thresh compared to the ranked average.

Value
Average
Games Played
13
9
Win %
54
42
Kills
3.0
2.0
Assists
13.0
13.8
Deaths
6.4
6.8
KA:D Ratio
2.5
2.3
Gold Earned
9.5K
8.9K
Creep Score
60.8
33.2
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Basically, I think thresh jungle is even stronger than thresh support, perhaps OP even. I'm in the top ten thresh summoners world wide for number of games played in ranked queue, and I've lost quite a lot of elo trying different builds with him and such. Before thresh was released, I was gold, now I'm silver, haha. I've tried a variety of methods to play him, I find this one to be the best way to jungle thresh, and will be using it to get back to gold for the rest of S3.


Flash is broken, so use it. 

Runes Back to Top

  • 9x
    +0.95 attack damage Greater Mark of Attack Damage
  • 9x
    +0.16 magic resist per level Greater Glyph of Scaling Magic Resist
  • 9x
    +1 armor Greater Seal of Armor
  • 3x
    +2.25 attack damage Greater Quintessence of Attack Damage

This rune setup is optimal for your first jungle clear. It gives you good armor, late game MR, and some early AD to make your first clear easy.


The early game AD is just to help you initially clear. Late game it is irrelevant really, the majority of your damage will come from your soul count, but you won't be focused on doing damage, you'll be focused on peeling for your team which will involve seconds between auto attacks in which you'll be passively building up your next Q's damage.

Masteries Back to Top

0/1
0/4
0/4
0/1
0/1
0/3
0/3
0/1
0/1
0/1
0/1
0/3
0/1
0/3
0/3
0/1
0/1
0/3
0/1
0/1

Offense: 0

0/2
0/2
0/2
0/2
0/1
0/3
0/1
0/1
0/1
0/3
0/3
0/3
0/1
0/1
0/1
0/1
0/4
0/1
0/1

Defense: 0

0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/3
0/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1

Utility: 0

(1.) Thresh can actually carry this way, (2.) He can clear fairly fast, (3.) This is 100% viable, (4.) All you need is level 3 to gank and do damage, (5.) Late game, you can initiate fights and it doesn't matter because they cannot kill you, which is OP and broken!


This is basically focused on the utility of him because, late game, if you just build health you'll carry and be virtually unkillable, so you don't need to focus on defensive masteries. 

Abilities Back to Top

Passive
q
1
3
7
9
12
w
4
14
15
17
18
e
2
5
8
10
13
r
6
11
16

Q is the best skill to start with using this rune page because we are going to use our low attack speed to allow our passive on Q to up our on-hit AD. There are other options one can use, for example an AP build would be better off starting E instead of Q, but in our case, for this guide, we're starting Q with AD marks and quints.


Now, early Q will improve our clears of the jungle, however E is very valuable because it increases the percentage at which you slow an enemy which can be either defensive or offensive in how you use it. Fort hat reason, I don't just max Q immidiately, but I sort of go hybrid with my leveling, rotating between Q and E but saving W for last.

Items Back to Top

Starting Items

    Starting

Core Items

    Early game goals.
    Late game goals.

Situational Items

    If you are needing some MR and additional survival.
    Help your team ward if you have the money.

You start, like any jungler, with a machete and pots. 


You need to hit level 3 as quickly as possible, as that allows you to gank. Your ganks should snowball you and your team fairly quickly, allowing the gold for the rest of your build.
As you progress through the game, your role is primarily to tank. Their team, if smart, should not be wasting summoners and ulties on you because you are basically unkillable.


Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Alistar
    Easy
  • Amumu
    Easy
  • Elise
    Hard
  • Gangplank
    Easy
  • Lee Sin
    Medium
  • Nautilus
    Easy
  • Sejuani
    Easy
  • Shaco
    Hard
  • Skarner
    Medium
  • Xin Zhao
    Medium

VS

Alistar

Easy

You shuold beat him at any stage in the game. Your lantern toss effectively negates his entire combo. You can 1v1 him at any stage. You can 2v2 him at any stage. I don't see how an alistar wins this other than being carried by his team.

VS

Amumu

Easy

You both have the same weakness, early game invasion / jungle invade will destroy either of you. Because you have this same weakness, amumu is a pushover. Your ganks are better than his before team fights start. If you snowball your team better than he manages to, you'll win easily.

VS

Elise

Hard

Hell and terror. If she is any decent, she'll invade you at all stages of the game. Your passive stacks armor, but she does AP damage. Good luck, soldier.

VS

Gangplank

Easy

LOL. What is this tool going to do to you exactly? You'll beat him in any fight. Your ganks are stronger. Your passive makes you practically immune to his damage. Etc.

VS

Lee Sin

Medium

Your passive should help negate his damage, however, he is good early game. He may be ganking your mid and top before you're even ready to gank.

VS

Nautilus

Easy

You both have the same weakness, early game invasion / jungle invade will destroy either of you. Because you have this same weakness, Nautilus is a pushover. Your ganks are better than his before team fights start. If you snowball your team better than he manages to, you'll win easily.

VS

Sejuani

Easy

You both have the same weakness, early game invasion / jungle invade will destroy either of you. Because you have this same weakness, Sejuani is a pushover. Your ganks are better than his before team fights start. If you snowball your team better than he manages to, you'll win easily.

VS

Shaco

Hard

Your weakness is early game counter jungling and invasion. Shaco excells at this.

VS

Skarner

Medium

I feel like your ganks are far superior to his, however his early game jungle clears might give him an advantage if he manages to gank a lane successfully early. late game, you are both tanky, however you have range while he does not. I feel like your Q is better than his R, and your W counters his R. The jury isn't out, but the problem here is that your early game is trash while his is strong.

VS

Xin Zhao

Medium

Your passive should help negate his damage, however, he is good early game. He may be ganking your mid and top before you're even ready to gank.

Your role at various stages in the game Back to Top

Early game role:

Hide, like a coward, begging your team to help you get a smiteless leaash


After level 3:
Buy your early game core after your ganks, analyze the map, if there are ganks available go for them, if there are no ganks available just farm your jungle collecting souls. 

After level 5: Don't be affraid to camp lanes. Your presence in a bush and lane collecting souls is enough to paralyze the enemy team. They'll just watch your lane farm while you collect souls and get stronger without stealing cs.

Late game: You are a tank because of your passive. You also do some crazy damage. Go for the enemy ADC if you can, try to land hooks, but if you don't know this already there is no saving you and you should probably go play candyland instead of League.
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