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News Analyze This: Champions With The Lowest Win Rates

by Hexadecimal on October 22, 2012
With the end of Season 2 around the corner, some of us are frantically grinding ranked. For this week's post, we've used our data to compile a list of champions you and your teammates might want to avoid playing. It's time to analyze the champions with the lowest win rates!



Syndra - “A whole world to toy with.”

Ranked Solo Queue
  • Wins 31.67% of Games
  • Popularity: 2.06% of All Games
Syndra's been struggling to win games ever since her release--despite buffs, she still has an extremely low win rate. Although she has great poke and single target burst, she lacks an escape in a metagame dominated by gap closing bruisers. Furthermore, the prevalence of ability power assassins in the middle lane such as Evelynn, Katarina, Ahri, and Diana directly counters Syndra. However, many of the mid lane assassins are going to become weaker from the future nerf to Deathfire Grasp. These nerfs to mid lane assassins in addition to the quality of life buffs coming to Syndra will likely increase her win rate, but it remains to be seen whether it will be enough to become a viable pick.



Karma - “An enlightened decision.”

Ranked Solo Queue
  • Wins 37.90% of Games
  • Popularity: 0.65% of All Games
Karma not only has the second lowest win rate, she's also the least popular champion. She's been in this state of limbo for quite awhile. Although she was designed to be a support, Karma doesn't really fit anywhere in the current meta; the problem with her as a support is that her skills don't synergize with ranged champions. They require both allies and enemies to be close to maximize their effects, but that's difficult with a ranged lane partner. Additionally, she lacks the crowd control needed to catch people out of position and make plays. Perhaps one day after the long awaited Karma remake she will finally become viable.



Kha'Zix - “Devour their bones.”

Ranked Solo Queue
  • Wins 42.43% of Games
  • Popularity: 7.11% of All Games
Kha'Zix had a win rate of 40% upon release and it's only risen by 2% since then. He's probably most viable as a jungler; his strength comes from his passive's slow and ability to leap on to enemies. His high damage output combined with this gap-closer make for strong ganks, but the lack of stuns/snares become apparent against champions with escapes. In team fights, he functions as an AD assassin, but is unable to stick to high priority targets. His lack of crowd control, initiation, and peel becomes apparent if he falls behind--unlike junglers such as Amumu, Kha'Zix needs to do well in order to have a team fight presence.



Master Yi - “Your skills are inferior!”

Ranked Solo Queue
  • Wins 42.82% of Games
  • Popularity: 2.01% of All Games
Master Yi can be played as an AD jungle or an AP carry. He's known for his amazing clear speed, which isn't as relevant in the current jungle where camps have become easier to kill. One of his biggest weaknesses is his lack of crowd control. That alone wouldn't be a problem, but he doesn't bring the initiation or defensive ability needed to have a presence in team fights. As an AP carry, Master Yi relies on his ultimate to reset his cooldowns through kills and assists; without the reset, his damage becomes too low. This high risk, high reward nature of Master Yi is overshadowed by safer picks that produce more consistent results.



Urgot - “Death is the only escape.”

Ranked Solo Queue
  • Wins 43.33% of Games
  • Popularity: 0.74% of All Games
Urgot was once a viable pick made popular in European competitive play, but has now faded in to obscurity. The current state of Urgot is most likely a product of Riot swinging the nerf bat a little too hard. Every one of his abilities, as well as his base health, received a nerf. The range of all his abilities were reduced in addition to his ability to absorb damage. This meant his harass in lane was weaker and his kill potential at level 6 was no longer as powerful. Additionally, it impacts his team fighting where the success of his ultimate relies on tanking damage. Urgot no longer fits the niche pick in the bottom lane that he was once known for.
0
2 years ago
With the end of Season 2 around the corner, some of us are frantically grinding ranked. For this week's post, we've used our data to compile a list of champions you and your teammates might want to avoid playing. It's time to analyze the champions with the lowest win rates!


[img url="http://img.lolking.net/assets/000/000/175.jpg" style="float: right; margin-right: 35px; margin-left: 5px; margin-top: 1px;"] [h3][a href="/champions/syndra#statistics"]Syndra[/a] - “A whole world to toy with.”[/h3] [b][div style="color: #ffeeaa"]Ranked Solo Queue [ul][li]Wins 31.67% of Games[/li] [li]Popularity: 2.06% of All Games[/li][/div][/b][/ul] Syndra's been struggling to win games ever since her release--despite buffs, she still has an extremely low win rate. Although she has great poke and single target burst, she lacks an escape in a metagame dominated by gap closing bruisers. Furthermore, the prevalence of ability power assassins in the middle lane such as Evelynn, Katarina, Ahri, and Diana directly counters Syndra. However, many of the mid lane assassins are going to become weaker from the future nerf to Deathfire Grasp. These nerfs to mid lane assassins in addition to the quality of life buffs coming to Syndra will likely increase her win rate, but it remains to be seen whether it will be enough to become a viable pick. [div style="text-align:center;"][a href="/champions/syndra#statistics"][img url="http://img.lolking.net/assets/000/000/180.jpg"][/a][/div]


[img url="http://img.lolking.net/assets/000/000/176.jpg" style="float: right; margin-right: 35px; margin-left: 5px; margin-top: 5px;"] [h3][a href="/champions/karma#statistics"]Karma[/a] - “An enlightened decision.”[/h3] [b][div style="color: #ffeeaa"]Ranked Solo Queue [ul][li]Wins 37.90% of Games[/li] [li]Popularity: 0.65% of All Games[/li][/div][/b][/ul] Karma not only has the second lowest win rate, she's also the least popular champion. She's been in this state of limbo for quite awhile. Although she was designed to be a support, Karma doesn't really fit anywhere in the current meta; the problem with her as a support is that her skills don't synergize with ranged champions. They require both allies and enemies to be close to maximize their effects, but that's difficult with a ranged lane partner. Additionally, she lacks the crowd control needed to catch people out of position and make plays. Perhaps one day after the long awaited Karma remake she will finally become viable. [div style="text-align:center;"][a href="/champions/karma#statistics"][img url="http://img.lolking.net/assets/000/000/181.jpg"][/a][/div]


[img url="http://img.lolking.net/assets/000/000/177.jpg" style="float: right; margin-right: 30px; margin-left: 5px; margin-top: 5px;"] [h3][a href="/champions/khazix#statistics"]Kha'Zix[/a] - “Devour their bones.”[/h3] [b][div style="color: #ffeeaa"]Ranked Solo Queue [ul][li]Wins 42.43% of Games[/li] [li]Popularity: 7.11% of All Games[/li][/div][/b][/ul] Kha'Zix had a win rate of 40% upon release and it's only risen by 2% since then. He's probably most viable as a jungler; his strength comes from his passive's slow and ability to leap on to enemies. His high damage output combined with this gap-closer make for strong ganks, but the lack of stuns/snares become apparent against champions with escapes. In team fights, he functions as an AD assassin, but is unable to stick to high priority targets. His lack of crowd control, initiation, and peel becomes apparent if he falls behind--unlike junglers such as Amumu, Kha'Zix needs to do well in order to have a team fight presence. [div style="text-align:center;"][a href="/champions/khazix#statistics"][img url="http://img.lolking.net/assets/000/000/182.jpg"][/a][/div]


[img url="http://img.lolking.net/assets/000/000/178.jpg" style="float: right; margin-right: 30px; margin-left: 5px; margin-top: 5px;"] [h3][a href="/champions/masteryi#statistics"]Master Yi[/a] - “Your skills are inferior!”[/h3] [b][div style="color: #ffeeaa"]Ranked Solo Queue [ul][li]Wins 42.82% of Games[/li] [li]Popularity: 2.01% of All Games[/li][/div][/b][/ul] Master Yi can be played as an AD jungle or an AP carry. He's known for his amazing clear speed, which isn't as relevant in the current jungle where camps have become easier to kill. One of his biggest weaknesses is his lack of crowd control. That alone wouldn't be a problem, but he doesn't bring the initiation or defensive ability needed to have a presence in team fights. As an AP carry, Master Yi relies on his ultimate to reset his cooldowns through kills and assists; without the reset, his damage becomes too low. This high risk, high reward nature of Master Yi is overshadowed by safer picks that produce more consistent results. [div style="text-align:center;"][a href="/champions/masteryi#statistics"][img url="http://img.lolking.net/assets/000/000/183.jpg"][/a][/div]


[img url="http://img.lolking.net/assets/000/000/179.jpg" style="float: right; margin-right: 30px; margin-left: 5px; margin-top: 5px;"] [h3][a href="/champions/urgot#statistics"]Urgot[/a] - “Death is the only escape.”[/h3] [b][div style="color: #ffeeaa"]Ranked Solo Queue [ul][li]Wins 43.33% of Games[/li] [li]Popularity: 0.74% of All Games[/li][/div][/b][/ul] Urgot was once a viable pick made popular in European competitive play, but has now faded in to obscurity. The current state of Urgot is most likely a product of Riot swinging the nerf bat a little too hard. Every one of his abilities, as well as his base health, received a nerf. The range of all his abilities were reduced in addition to his ability to absorb damage. This meant his harass in lane was weaker and his kill potential at level 6 was no longer as powerful. Additionally, it impacts his team fighting where the success of his ultimate relies on tanking damage. Urgot no longer fits the niche pick in the bottom lane that he was once known for. [div style="text-align:center;"][a href="/champions/urgot#statistics"][img url="http://img.lolking.net/assets/000/000/184.jpg"][/a][/div]
11
2 years ago
Ouch - I didn't realize that the nerf bat hit Urgot so hard.
2
2 years ago
It really bites. Urgot's one of my favorite champions to play as, but he just doesn't have what it takes to do anything bot OR top lane.
1
2 years ago
I would argue that Urgot is still extremely viable in ARAM mode, but yes the overall shape that Urgot is in is quite terrible.
1
2 years ago
Buff syndra's ult range !!
6
2 years ago
Don't worry Syndra, just a matter of time.. :(
27
2 years ago
I am actually still really sad about Syndra. I was so excited for her at launch--she sounded so cool, her kit seemed fun, and her character design was great. I still think her Justicar skin is one of the prettiest skins ever. And then she just ended up completely useless.

I think her being released at the same time assassins rose up really hurt her, but even then, she's simply not as good as Gragas or other burst casters. It's very disappointing and I hope Riot continues to revisit her because she has a lot of potential and it bothers me to have a champion become so useless on release. Even other champions like Draven that don't fit niches still found their footing--Draven is super aggro bot, for example--but Syndra continues to be that champion you never play seriously and sometimes get in ARAM which makes you happy you didn't get Tryndamere at least.
3
2 years ago
Have you tried her post buffs? She's pretty decent now. No mana problems, really good clears, decent damage. Takes a bit getting used to her kit but I think it has potential.
3
2 years ago
No, I haven't played her since release, but I did get her in an ARAM and still felt she was "off." Her kit just doesn't feel fluid to me. But honestly, if I go mid I'm going to be playing Ahri, Katarina or Diana pretty much. I was going to add Eve to that but with the DFG nerfs inc, probably going to just focus learning a stable safe mid (like Orianna or Gragas).
3
2 years ago
The way they made syndra sound, was that she was an AoE Poke/ Lane control champion... Well, she is, but not in the aspect that many others including myself had ancipiated. Her ult is very misleading as well. For exapmle, your Q. Throws an orb, dealing damage to anyone in its AoE. Now, lets look at her Ult. Throws up to X orbs (Depending on how many you have on the field) at a target, dealing damage etcetc. This should deal AoE damage. Not just single target burst.
0
2 years ago
So your opinion is basically based on ARAM and not playing her? That sounds weird...
0
2 years ago
They're fixing this in the next patch - she can't compete with "top tier" APs in any role because her timings don't allow to dump her entire kit where needed. She literally can't kill anyone unless 1-2 teammates are locking down her target for her.. by dropping all the animations by .25 seconds or whatever it's going to be, hopefully she can actually harass/reposition effectively or dump a full burst while her target is still in range.
0
2 years ago
We can only hope that the buff will help.
0
2 years ago
It just feels like Riot tried to make this Orianna 2.0 with Syndra. For me, honestly, she is so bad compared to other I-BURST-AND-KILL-YOU-AND-I-DIE kind of mages.
11
2 years ago
Karma remake please! :*(
1
2 years ago
Riot is busy making a Karma remake, some rioter said it on twitter :p
3
2 years ago
lol karma does so much burst even as support, why remake, she's just underrated.
1
2 years ago
because shes not a support for ranged the way any other support is. The carry has to be close for Karma to start making an impact and that puts those squishies in a more dangerous position. She IS good, don't get me wrong, and its not that she underrated, its just that she dosent fit. Play her mid though against the right guy and people get floored.
9
2 years ago
What is that karma champ some new champ?? :D
3
2 years ago
yeah, if you choose her most players dont even know her name...feels sad