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Preseason 2017 Assassin Update - Champion Previews

A big wave of updates is coming to League's Assassins, and we are bringing you all the details you need to get caught up on the changes. In this post we will cover the major reworks among the assassins. Check out the videos below to see them in action.





Abilities Preview

Passive: Voracity

Whenever an enemy champion dies that Katarina has damaged in the last 3 seconds, her ability cooldowns are reduced by 15 seconds.


What's New:
  • Nothing new here, the same reset factory we all know and love to hate.


Q: Bouncing Blade

Katarina throws a Dagger, dealing 75/105/135/165/195 (+30% AP) magic damage to the target and 2 nearby enemies. The dagger then ricochets onto the ground.

If Katarina picks up a Dagger, she uses it to slash through all nearby enemies, dealing [75 - 311 based on level] (+125% bonus AD)(+55-100% AP) magic damage.


What's New:
Bounces to fewer targets and no longer marks them for additional damage, but now places a dagger down behind the main target that can be picked up to cause an AoE attack around Katarina, dealing significant damage.


W: Preparation

Katarina tosses a Dagger into the air and gains 50/60/70/80/90% decaying movement speed over 1.25 seconds.

If Katarina picks up a Dagger, she uses it to slash through all nearby enemies, dealing [75-311 based on level] (+125% bonus AD)(+55-100% AP) magic damage.


What's New:

Fresh new skill added to her kit, with the old Sinister Steel being largely replaced by the AoE damage from picking up daggers.

E: Shunpo

Katarina dashes in the blink of an eye to the target ally, enemy, or Dagger. If it is an enemy, Katarina strikes for 30/45/60/75/90 (+65% total AD)(+25% AP) magic damage - otherwise she strikes the nearest enemy in range.

Picking up a Dagger will reduce Shunpo's cooldown by 78%/84%/90%/96% (at levels 1/6/11/16).

Katarina can blink to any location near the target.


What's New:

Some important changes to Katarina's Shunpo include the ability to target a specific area around the target to appear, a small delay in casting, and the ability to significant lower the cooldown by picking up daggers. Also worth noting is that she can no longer target wards to jump to!


R: Death Lotus

Katarina becomes a flurry of blades, rapidly throwing knives at the three nearest enemy champions, dealing 25/37.5/50 (+22% bonus AD)(+22% AP) magic damage per knife, up to [15 x dagger damage] damage over 2.5 seconds to each enemy.

Applies Grievous Wounds to all enemies struck, reducing their healing and regeneration by 40%.

Total potential damage now 375/562.5/750 (+330% Bonus AD) (+ 330% AP)


What's New:
Mechanically very similar to the current version, the damage ticks more often for a lower amount, and there are number tweaks, but fundementally the same.






Abilities Preview

Passive: Sigil of Malice

LeBlanc's spells inflict Sigil of Malice for 4 seconds. After 1.5 seconds, LeBlanc's next spell shatters the Sigil to deal [40+15 per level] (+80% AP) extra magic damage to that target.

Sigil of Malice cannot occur again on the same unit for 5 seconds.


What's New:
Passive now carries the name and general effect of her old Q, although it functions slightly differently with the delay and target based cooldown.


Q: Shatter Orb

Deals 55/80/105/130/155 (+50% AP) magic damage. When Shatter Orb is empowered by Sigil of Malice, the spell bounces to the nearest ready Sigil of Malice (bounces deal 70% damage to minions).


What's New:
Rather than marking targets, the Q will now bounce around if used on a target with the passive prepped on them, chaining around as long as there are valid targets.



W: Distortion

Dashes to target location, dealing 85/125/165/205/245 (+60% AP) magic damage to enemies in the target area.

For the next 4 seconds, she can activate Distortion again to return to her starting location.

What's New:
Essentially the skill we have now, but they added a slight delay on the reactivation, you can't immediately pop back to your origin point.


E: Ethereal Chains

Launches a chain that shackles the first unit hit to LeBlanc, dealing 40/65/90/115/140 (+50% AP) magic damage.

If the target remains shackled for 1.5 seconds they are rooted for 1.5 seconds and take an additional 40/65/90/115/140 (+50% AP) magic damage.


What's New:
Chains remains the same as pre-rework.


R: Mimic

LeBlanc copies one of her spells and creates a Mimic decoy to cast it with her. The Mimic lasts 2.5 second.

  • Shatter Orb deals 150/275/400 (+60% AP) magic damage.
  • Distortion deals 125/225/325 (+50% AP) magic damage.
  • Ethereal Chains deals 100/160/220 (+40% AP) magic damage each time.
  • Using this spell on itself invokes Shadow of the Rose.

Shadow of the Rose
The Mimic appears at target location and approaches the closest visible enemy Champion, then casts a fake version of LeBlanc's most recent basic ability.

Has a separate 160/140/120 second cooldown. This Mimic lasts much longer but cannot be controlled.


What's New:
While the skill still fires off an empowered ability, you can now select any spell you wish to cast rather than only the most recently cast spell. Additionally this empowered spell will also summon an illusion to cast a damageless version as well to confuse the enemy. It also has Shadow of the Rose an additional effect that is cast by double activating the ultimate.




Abilities Preview

Passive: Unseen Predator

While in brush, Rengar leaps (725 range) at his target with his basic attack. Leaping while at 0 Ferocity generates 1 Ferocity.

At 4 Ferocity, his next ability is empowered. Casting an empowered ability increases Rengar's Movement Speed by 30/40/50 % for 1.5 seconds.

Killing enemy champions awards trophies on Rengar's Bonetooth Necklace.

All Ferocity is lost upon exiting combat (represented by Unseen Predator's cooldown).


What's New:

Most of the mechanics remain in place but have been tweaked. The leap range has been buffed to the previous bonetooth enchanced level. You now only need 4 stacks of Ferocity to empower an ability but all stacks are lost on leaving combat, and empowered abilities also grant movement speed. Bonetooth necklace can only gain a stack off each champion once and grants both flat and scaling AD.


Q: Savagery

Slash all enemies in an arc before piercing all enemies in a line for 40/60/80/100/120 (+30/40/50/60/70% Bonus AD) physical damage per strike.

Ferocity effect: Each hit deals 60/68/76/84/92/100/108/116/124/132/140/148/156/164/172/180/188/196 (+120% Bonus AD) damage.

If cast outside max range, Rengar lunges forward to extend the range of the piercing attack. If cast while in a leap, Savagery is postponed to the end of the leap.

What's New:

Skill is largely reworked aside from being an attack reset damage skill.


W: Battle Roar

Deals 50/80/110/140/170 (+80% AP) magic damage to nearby enemies and heals Rengar for 50% of the damage he took in the last 1.5 seconds.

Ferocity effect: Deals 50/60/70/80/90/100/110/120/130/140/150/160/170/180/190/200/210/220 (+80% AP) magic damage, removes existing crowd control effects, and prevents incoming ones for 1.5 seconds, in addition to its normal effect.

Damage healed from monster attacks is increased by 100%.


What's New:

No longer gives bonus Armor and Magic Resist, but instead gives heals and the ferocity version removes and prevents crowd control.


E: Bola Strike

Throw a bola, dealing 50/100/150/200/250 (+70% Bonus AD) physical damage and slowing the first enemy hit by 30/45/60/75/90% for 1.75 seconds.

Ferocity effect: Deals 50/65/80/95/110/125/140/155/170/185/200/215/230/245/260/275/290/305 (+70% Bonus AD) physical damage and roots the target for 1.75 seconds.


What's New:
Bola Strike remains unchanged mechanically.


R: Thrill of the Hunt

Rengar's predatory instincts take over, causing him to Camouflage for 14/22/30 seconds. After 2 seconds, he can leap to an enemy without being in brush.

While active, Rengar gains 40% Movement Speed and vision of the nearest enemy champion (within 2000/3000/4000 range), who he can leap to for a guaranteed critical strike. Attacking or casting most spells ends Thrill of the Hunt.

Stealth - Camouflaged: This character is hidden from view. It is revealed by nearby enemy champions and turrets.


What's New:
Now gives camouflage rather than full invisibility, so nearby champions and control wards will reveal him, and he can only jump on the nearest target but gets a critical strike on them. To compensate it lasts longer and gives more movement speed.





Abilities Preview

Passive: Blade's End

Talon's spells Wound champions and epic monsters for 6 seconds, stacking up to 3 times.

When Talon basic attacks a target with 3 stacks of Wound, he bleeds them for 60/70/80/90/100/110/120/130/140/150/160/160/160/160/160/160/160 (+180% Bonus AD) physical damage over 2 seconds.


What's New:
Brand new passive, scales heavily with early levels and bonus AD.


Q: Noxian Diplomacy

Talon leaps to target and deals 80/100/120/140/160 (+110% Bonus AD) physical damage. If cast from melee range, Talon does not leap but instead critically strikes, dealing 150% damage.

When Noxian Diplomacy kills a unit, Talon regains 17/19/21/23/25/27/29/31/33/35/37/39/41/43/45/47/51 health and refunds 50% of its cooldown.


What's New:
Skill can act as a gap closer or a higher damage close ranged spell, and benefits from getting the final blow on targets.


W: Rake

Talon tosses a volley of blades, dealing 50/65/80/95/110 (+40% bonus AD) physical damage to units hit and returning to him after a delay.

On their way back to Talon, the blades deal 60/85/110/135/160 (+60% bonus AD) additional damage and slow the enemy by 40/45/50/55/60% for 1 second.

What's New:
While still a similar skill, it now has a delay before the blades return, and the returning wave deals additional damage.


E: Assassin's Path

Talon vaults up to 800 units over the nearest structure or terrain in the target direction. The vault's speed is affected by Talon's movement speed.

Talon cannot dash over the same section of terrain more than once every 160/135/110/85/60 seconds.

What's New:
Brand new skill, parkour your way around the map.


R: Shadow Assault

Talon disperses a ring of blades that deal 90/135/180 (+80% Bonus AD) physical damage to all units they hit, gains 40/55/70% increased movement speed, and becomes Invisible for up to 2.5 seconds. When the Invisibility ends, the blades converge, dealing the same damage again to enemies they pass through.

If Talon cancels Invisibility with an attack or Noxian Diplomacy, the blades converge on his target's location instead.

Stealth - Invisible: Talon can only be revealed by nearby enemy Turrets.


What's New:
Similar to previous ultimate, but invisiblity is now more powerful, only revealed through turrets. You can also converge the blades are your target's location, and the movement speed has been boosted up quite a bit.


Last Modified On: November 1, 2016
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