We've finally reached Worlds as players from around the globe arrive in Europe to begin the competition. While we don't have a site takeover this year, we still do have our hub and will be consistently updating and plugging this post to keep you up to date with everything you need to know!
Click on the matches to be brought to the official Match History page.
Forget solo queue, duo queue is what it's all about!
We're running an awesome giveaway that's perfect for Summoner's Rift. Level your gaming arsenal with a triple prize pack that includes an ASUS ROG 17.3-Inch Gaming Laptop with Nvidia GeForce GTX 965M, an iPad 2, and a SMART kapp iQ 55—perfect for finishing out this season of League of Legends! Just learn more about SMART kapp on the LockerDome widget to be entered to win. (Can't see the widget? Check it out here.)
The PBE updated tonight with three new skins: Demon Vi, Cosmic Reaver Kassadin, Spiritfire Brand. These skins come just on the cusp of an announcement that OCE as a region would get a special skin to celebrate: Cosmic Reaver Kassadin! He'll be 50% off for the region as a sale.
This year's World Championship is just around the corner with less than a week to go until the opening ceremony. That's on October 1 at 7:00 AM PDT for the record. Over the span of the proceeding 24 hours, each and every team has their first match of the Group Stages. Check the chart below for a quick reference of who's opening against who and to make sure you don't miss the premiere of your favorite team!
10/1/2015 - 7:00 AM PDT
7:30 AM PDT
8:30 AM PDT
9:30 AM PDT
10:30 AM PDT
11:30 AM PDT
12:30 AM PDT
10/2/2015 - 7:00 AM PDT
8:00 AM PDT
Big matches include Fnatic vs. Invictus Gaming, which should give us a preview as to who might come out of the group on top and Cloud9 vs. AHQ, as one of these two might have a shot at stealing second place in their group.
The rest of the schedule can be found on the LoL Esports webpage. Action concludes on Sunday, October 11 at which point the top two teams in each region will advance and be sorted into the Bracket Stage.
For our thoughts on all sixteen teams, check out our news post. If a preview of each group is more of your thing, we also have that.
Hard to believe the League of Legends merchandise store launched so long ago. It feels like just yesterday that everyone was hyped that Riot was finally going to sell their own swag. Well it's almost Worlds again and since then the number of champion figures in their store has increased drastically. All you have to do this week is play three games as one of your little chibi pals!
Today the everyday player rejoices as we've finally reached the Worlds patch. This is the last that will prioritize professional play over the good of everyone else and that means we might finally see some big changes coming our way as the end of Season 5 draws to a close. As always, LolClass has some of those pro players on hand, specifically Xpecial and IWillDominate, to offer some insight.
Gives five less armor and requires more coordination as charge-up duration is now three seconds shorter.
Gives five more attack damage.
IWillDominate says building it won't be as punishing now and that this was much needed.
Devourer stacks now grant .67 on-hit magic damage (down from 1) and when sated now does 10 less magic damage on-hit.
Since no one really builds this in the pro scene, this may be one of the few solo queue targeted changes in this patch.
Below are the champion changes summarized from the video. There's a clear effort to tone down abusive champions while giving some others a few nudges that just might make them more competitive.
Over the last few patches Braum had come to dominate professional play. Because of this, Riot has increased the cost of his Winter's Bite (Q) across the board.
Xpecial doesn't think this will do much at all, just a nerf.
With the dominance of hyper carries in Vayne and Kog'Maw, Caitlyn is getting a buff to her Yordle Snap Trap (W) to help her get some more favorable trades.
Because so many players wait so long to get traps, Xpecial believes this won't much of a difference.
Even Riot isn't afraid to admit that it might have overdone it on Darius a bit.
Decimate (Q) heals 12% of missing health per champion hit (rather than 15%) up to the increased 36% of missing health, and its mana cost now scales.
This is a notable nerf according to IWillDominate and you'll actually feel like you're able to kill him now.
Those pesky spiderlings in Elise's Spider Form (R) are getting their wings clipped a bit. They still have the same power in the early game but come max level they now do a full 15 base damage less.
"Decently big," is how Xpecial describes these Ezreal changes.
His Arcane Shift (E) now scales off 0.5 of your bonus attack damage.
He continues to point out that one of Ez's biggest weaknesses is his lack of consistent damage and this should help him on that front.
Overall, Fiora just needed to be a little squishier so that you can actually punish her for failing her engages.
Riot did exactly that by reducing her base health, base armor, and health growth stat.
IWD says this will open up her to some early game weaknesses.
Powder Kegs (E) may have been a bit too strong and as such they've been brought in check.
They now do less bonus damage to champions and penetrate 10% less armor than before.
This looks to hurt him more in the early game and IWD believes it won't feel like he's doing true damage to you anymore late game.
Fracture (E) slows for 15% less at all ranks, helping you escape from his zones more quickly.
Dominate actually thinks this won't change much as most players don't max E first anymore.
Ever the safe lane pick, Lulu is losing some of her base health growth stat. However, she's gaining some of that back as Pix, Faerie Companion (Passive) can now trigger Spellthief once per auto.
This means one auto attack will use up two charges of the item.
Xpecial was hard fought to decide if this was better for support players, but is cemented in the fact that this is an overall nerf.
"This might push him out of Worlds completely," admits Xpecial.
The most problematic of the Juggernauts, Mordekaiser now has less base armor but a slightly higher armor growth stat.
Harvesters of Sorrow (W) can now be self cast but the damage is no longer doubled when you and an ally overlap your zones.
It now costs between 25 and 65 health, heals less against minions, and drains one fewer target.
However, it does also scale slightly better off AP and does more damage upon deactivation.
Mana has long been a problem for Syndra. As such Riot has increased her base mana growth stat.
Should help her out a bit according to Xpecial.
Some quality of life changes for Tahm Kench don't do much honestly and Xpecial agrees.
Tongue Lash (Q) should now be smoother while Thick Skin (E) should now look better in colorblind mode.
With the return of Worlds we may just see the return of Twitch.
To help his assassin-like playstyle, Riot has decreased the time it takes for his stealth to activate from Ambush (Q) when taking damage.
Should help him avoid ganks.
Baleful Strike (Q) now grants AP on champion assists.
Dark Matter's (W) animation has been cleaned up and as such now effectively takes 0.25 seconds less time from cast to effect.
Zyra has long been known for having stupid plants, but now her Rampant Growth (W) has some improved logic and should now reprioritize targets better.
Nice quality of life change but doesn't really do all that much.