Champion Guides:
Chart Champion Bans
  • 1st Ban
  • 2nd Ban
  • 3rd Ban
  • 4th-6th Ban
Lucian The Purifier

At a glance:


    Super Galaxy Skins and Icons Live!

    Super Galaxy Kindred, Super Galaxy Fizz, and Super Galaxy Shyvana, are available in the League store for 1350 RP each. They also arrived with a pair of icons each, they are priced at 250 RP, but the Mega Shark Icon can also be snagged for 1500 IP until May 30 at 23:59 PST. 

    Not sure if you're sold on the skins? Give the preview images a click to check them out in the 3D model viewer and see how they look in motion!


    Fizz Icons:

    Kindred Icons:

    Shyvana Icons:

    The Added Importance of Dragon

    The new Dragons have been out for two patches now and after rebalancing we thought it was due time to revisit the changes and take a look at the strongest and weakest dragons and how hard you should be prioritizing each one.

    If you're not aware about how the system works, the dragon spawn system is completely random, but you can only have three types of spawns in one game.


    Before each spawn you will be able to know what dragon is spawning by checking the wall inside the pit.


    Earth, Water, Fire and Air Dragon icons, from left to right



    Strongest and Weakest Dragons?

    Obviously and as with everything in the game, there are always stronger and weaker options, for champions, builds, runes. It's no different with Dragons either.

    While all the buffs given can be situationally strong, some are just straight up better for all situations, whereas others are only good in very specific scenarios.



    Always Good - Infernal Drake


    Mark of the Infernal Drake:

    +(8 /16 / 24)% (based on stacks) increased Ability Power and Attack Damage.

    Effect is Amplified by 50% with Mark of the Elder Dragon.


    While 8% extra AP and AD isn't noticeable early on, this is a dragon that scales very well, especially if you manage to get a double or triple infernal drake. It's not a noticeable buff early on, but from mid game onwards it definitely starts making a difference.

    This is the Drake you always want to secure whenever possible, it's definitely worth fighting for as you don't want to let your opponent grab it for themselves.

    Think of it as a mini Rabadon's Deathcap for your AP or AD damage, who doesn't like extra damage, right?

    Mountain Drake - Underrated


    Mark of the Mountain Drake:

    +(10/20/30)% (based on stacks) additional damage as True Damage to Epic Monsters and Turrets.

    Effect is Amplified by 50% with Mark of the Elder Dragon.

    The Mountain Drake might be the most underrated buff right now and it's especially strong when you start stacking it up.

    It's not a direct combat buff, but it is insane when used to take down Turrets, Baron and other Dragons.

    The Mountain Drake buff gives you more options as a team when ahead. If you control vision and deny it from your opponents, you can take the objective out before they even have a chance to check it out.

    The added damage also reduces the need for a tank when doing baron and even allows you to easily kill the objective with two or three players. If some of your players are in vision of the enemy on another point of the map, they will be thrown off and won't be expecting the Baron to be done.

    Overall, good for any composition, but teams with a split pusher will enjoy this a lot as they become even stronger when taking down these turrets.

    Sieging compositions will become even stronger, so look out for those Tristana or Jinx players taking down your turret in a blink of an eye.


    Ocean Drake - Strongest in the Early Stages

    Mark of the Ocean Drake:

    Restores (4/8/12)% of missing health and missing mana every 8 seconds if not damaged by a champion or tower in the last 5 seconds.

    Effect is Amplified by 50% with Mark of the Elder Dragon.

    The Ocean Drake was definitely the strongest on Patch 6.9, but with the nerfs to it on 6.10, it's no longer as good as it used to be.

    It's probably the best buff a team can pick up early as dragons like Infernal and Mountain Drake only start stacking up by mid game.


    The fact that the regeneration only applies when out of combat with champions makes it situationally good, it's fantastic for junglers as they can get stats back while roaming or clearing camps and even in early laning stages as you can just back off and avoid trading to get some extra regen.


    However, come mid and late game, you will start to notice that the buff isn't as impactful as fights become more and more frequent and after fights regen will either not matter, or you will simply be back in base healing up for the next. However, if you win a fight and want to translate it into an objective, the regen will come in handy.

    In extended baron and dragon "dances", where both teams are contesting the objective, it will be very rare to get that regen as you need to be a total of 13 seconds without entering combat (5 to enter 'out of combat' status + 8 extra seconds)


    Ultimately, this buff shines most when playing siege comps, you take down a turret and regen back as you rotate to another, making it hard for the opponent to push you out of grabbing objectives.

    When playing disengage, ocean drake is also extremely strong provided you can stay out of combat.

    Cloud Drake - Weakest

    Mark of the Cloud Drake:

    +15/30/45 (based on stacks) additional Out of Combat Movement Speed

    Effect is Amplified by 50% with Mark of the Elder Dragon.

    Movement Speed is always nice, but there are two things to take into account that make this Dragon less desireable when compared to his counterparts.


    First off, the movement speed given is only out of combat, basically it works the same way as Boots of Mobility, meaning you lose the buff upon entering combat.

    Secondly, there are movement speed caps, meaning the value stated might not always be what you get. If you reach over 415 movement speed, you'll only get 80% of the bonus given

    If you go over 490, bonuses over that number are multiplied by 50%.


    Only really go for this dragon if there's absolutely no contest for it and you can get it without losing out on anything. If your opponent is getting a Tower or Rift Herald for your Cloud Drake, you're losing out on the trade.


    Overall, this Drake is mainly good for Junglers and roaming support and mid laners but outside of that, you won't see it being that useful. With two or three stacks it can be strong for flank engages from someone like a Malphite or a Maokai, but it's definitely the weakest Drake buff out of all four.

    It's worth mentioning that if you're dominating the map, you should clear this whenever possible so you can get the next spawn and keep stacking up those buffs



    A Look at Europe's New Korean Imports


    Korean Imports are a staple in League of Legends. Known as the most competitive and strongest region, everyone else wants a piece of them to replicate success.

    While regions such as NA and China already had a high amount of Korean Imports, it’s definitely a new trend coming to Europe.


    For the upcoming season of EU LCS, there are 7 new Korean Imports distributed between 4 different teams, let’s get to know them a bit better.


    Team Roccat



    Roccat is bringing rather unproven talent to Europe. Both Parang and Raise only have one split of competitive play, where they played in Challengers Korea for Stardust.

    Stardust finished third in the regular split with some strong performances, including a 2-0 win over Ever during the regular split. The team ended up failing to make it past the first round of playoffs, losing in a close Best of 5 match against Ever8 Winners.


    Top Lane - Parang

    Favorite Champions:
    KDA: 3.75
    Win/Loss Ratio In Competitive: 19/14


    Parang had a decent showing in his debut split for Stardust, in Challengers Korea 2016 Spring.

    He showed a lot versatility, being able to pick up tanks such as Maokai and Poppy, utility picks such as Lulu and even played carry top laners such as Jayce, Ryze and Kayle.

    He’s known for his Jayce play, quite unusual in the current meta, but he states that his favorite champion is Ryze, followed by Jayce and Poppy.


    Fun Fact:
    Parang is a football (soccer) and Chelsea fan.



    Support - Raise

    Favorite Champions:
    KDA: 3.51
    Win/Loss Ratio In Competitive: 19/14


    Raise is known for his strong initiation champions. During Challengers Korea he played mostly Alistar, playing a total of 15 games out of his 33 professional matches. He has mainly shown a lot of prowess on engage champions.

    On Stardust, Raise was the shot caller for the team.


    Fun Fact:
    He hasn’t played any games on mage supports competitively yet, but he stated that he enjoys playing Lux and Karma.




    If You want to learn more about how Raise and Parang chose their names we'd recommend watching this video from Team Roccat





    Vitality is also bringing a pair of koreans to replace Shook and Hjarnan, in the Jungle and AD Carry positions respectively.

    Jungle - Mightybear


    Favorite Champions:
    KDA: -
    Win/Loss Ratio In Competitive: -


    Mightybear, previously  known as Moon and PandaBears is the new Jungler for Vitality. He’s been under chinese organizations since late 2014, from being acquired by Positive Energy, a team formed under the WE Organization, to joining Newbee in the LSPL. He hasn’t played competitively in 2016, as he was a sub for Qiao Gu’s Swift.

    Fun Fact:
    During season 3 and 4, he was known as a Shaco one trick pony and got to Challenger playing mostly with 'The Demon Jester'.



    AD Carry - Police


    Favorite Champions:      
    KDA (Apex + Ever): 5.38
    Win/Loss Ratio In Competitive (Apex + Ever): 18/9


    This might be a more familiar name for those watching secondary leagues around the world. Police has played for three different challenger teams in three different regions.

    In 2015 and in China, Police played for Energy Pacemaker Carries in the LSPL. The team ended in the relegation zone but managed to requalify for the 2016 LSPL.

    Police then went back to Korea where he played for Ever, sharing the spot with LokeN. The team played the Spring 2016 Promotion Tournament against SBENU Sonicboom, where they lost 3-1. After that, Police remained with the team, but never played as a starter again, covered by star carry LokeN in the 2016 KeSPA Cup and IEM Cologne.

    He then joined Apex Gaming, where he played the whole regular season and playoffs and helped the team reach the NA LCS, qualifying after sweeping Team Dragon Knights 3-0.


    Fun Fact:
    When playing in China, Police was known as Fruit.



    Giants! Gaming

    Giants! Gaming started importing late into last season, bringing in Wisdom (former Incredible Miracle and KOO Tigers jungler) and S0NSTAR (former Incredible Miracle AD Carry).

    After playing the last games of the LCS split and making it through relegation matches, Giants! said goodbye to Wisdom, now on Misfits (EU Challenger Series Qualifiers team) but retained S0NSTAR.

    Joining him this split and replacing xPePii will be NighT.

    Mid Lane - NighT


    Favorite Champions:
    KDA: 3.96
    Win/Loss Ratio In Competitive: 22/20


    NighT is Giants! New Mid Laner. Competitively he has only played for Winners, who renamed to Ever8 Winners in 2016 after grabbing a sponsorship.

    In the regular split of Challengers Korea 2016 Spring, NighT’s team Winners managed to place 4th and clinch playoffs.

    In playoffs they met Stardust, Parang and Raise’s team in round 1. After being 2-0 down, Ever8 Winners reverse swept Stardust. In the second round the team matched up against Ever, where they lost 3-1, putting an end to their run and hopes to reach the LCK promotion series.


    NighT has a very unique champion pool, with Zilean and Cassiopeia being his two most played champions. NighT is currently undefeated on Zilean, with an 8-0 record.


    Fun Fact:
    Coincidentally and just like Vitality’s Mightybear, NighT also used to be known as Moon.




    Unicorns of Love:

    Just like all the other three teams we talked about, Unicorns of Love also imported a pair of Koreans. Both Move and Veritas played competitively in North America prior to coming to Europe.


    Jungle - Move


    Favorite Champion:  
    KDA (NA LCS): 2.67
    Win/Loss Ratio In Competitive (NA LCS): 15/13


    Move started his professional career in China representing Edward Gaming Future (then renamed to AD Gaming) where he played a couple of games in the LSPL qualifier and then in the league. He eventually was moved to a sub position when AD Gaming had two korean starters in two other positions and couldn’t field Move.


    He really left his mark in the NA LCS. Joining Gravity for the 2015 Summer Split, replacing Saintvicious, Move quickly became known for his heavy vision oriented game, where he would often buy a sightstone in the jungle and heavily ward up the map.

    Gravity started strong and even held sole position of first place for two weeks, but ended up faltering in playoffs to TSM and then getting reverse swept by Cloud9 in the first round of the gauntlet leading up to worlds.


    Aside from his Nidalee play, Move showed a lot of games on Gragas, two champions we might see for him as he represents the Unicorns.


    Fun Fact:
    While the team didn’t do so hot in playoffs, Move won Outstanding Rookie of the 2015 Season NA LCS Summer Split for his Regular Split performance.


    AD Carry - Veritas



    Favorite Champion:  
    KDA: 3.75
    Win/Loss Ratio In Competitive: 19/14


    Curiously, Veritas first left his mark as a strong AD Carry in Avant Garde, in the Oceanic Pro League, where he lead his team to a first place finish in playoffs.

    Shortly after winning the OPL, Veritas trialed and joined Final Five in the NA Challenger. The team placed 4th during the 2015 North American Challenger Series Spring Season, clinching playoffs. In Playoffs they lost to Enemy and then Team Fusion, ending their promotion dreams but retaining a spot for next split in NACS.

    Veritas then played for Team Vortex in the following challenger split, where the team performed poorly, finishing 5th out of 6 teams, with a 2-8 record.


    Fun Fact:
    Veritas played a jungle game versus Renegades in the NACS Summer Split, as the team was out of playoff contention and results wouldn’t matter for the team.


    Photo Credits: LoL Esports and Team ROCCAT
    KDA and Win Loss Stats from: Esportspedia

    Special Thanks to:


    • Vitality, Giants and Team ROCCAT for info on fav champions.
    • Kelsey Moser, KefkaLoL and LeagueESAN for historical background and extra info on players


    LolKing's League Tips - Episode 4 - Ganking Top Lane

    Welcome to LolKing's League Tips!

    Each week we’ll be giving you a tip that you can use in your games to have an edge over your opponent.


    Last week we looked at using the Rift Herald Buff and the week before we looked at how you can deal with jungle invades

    Today we are looking at 5 different things to take into account when ganking top lane. This lane is heavily affected by jungle pressure so getting an advantage to your laner can be huge.

    If you can snowball your toplaner he can become an unkillable machine, a split push threat, especially with the Rift Herald Buff or an extremely strong teamfighter.

    Watch the video below to learn more about what you can do to ensure your top lane ganks are successful



     Be sure to subscribe to LolKing's YouTube channel for upcoming stat videos, and other League of Legends coverage!


    Enter to Win Riot Points: Name a New MOBA

    As you guys probably know, LolKing exists as a free resource thanks to the ads and sponsors for our website. Every couple of months we run surveys for our sponsors--it's that time of the year again! This particular survey asks LolKing users for help in naming a new MOBA title and it's a very short survey compared to usual.


    As thanks for answering this survey, we'll be picking ten people who reply to our survey to win $10 RP cards.

             Click here to fill out the survey!   This giveaway will run until next Friday (5/27). Ten winners will receive a $10 RP card. Any region can win. Thanks everyone for participating!        

    Show More News

    Send Feedback