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Showing News 103-108 of 482
by Ashelia on November 14, 2014 4
In this week's Waypoint, new champion Kalista is revealed, the Patch 4.19 gets run down, and some questionable LCS decisions. Be sure to also check out Lindsay's other show about the video game week.
If you want to see the latest champion picks, bans and win rates on the Rift, be sure to check out this week's League Trends!

by Ashelia on November 12, 2014 35
Last week, the PBE updated with tons of new models and a brand new champion: Safecracker Evelynn, Default Kalista, Bloodmoon Kalista, Battlecast Kog'Maw, Battlecast Skarner, Pickpocket Twitch, and Captain Volibear. The crime themed skins will be a low 750 RP; Skarner is the next legendary while Kog'Maw will be 1350 RP.

by Ashelia on November 12, 2014 51
Season four just came to a close today and for this week, we're letting you take a week off--and still get a chance to win prizes. It's a simple click to enter contest, no champions required. We figured you've played enough champions and enough ranked games in the past week. Whether you got Victorious Morgana or not, it's time to celebrate. And if that's not enough, soon a new version of Summoner's Rift will come out and a whole slew of preseason changes will be released!

To enter this week's challenge:

4 Prizes

  • Four winners will receive a $25 RP card

Last Week's Winners

Last week's contest had 9,323 entries. The following people won prizes:
by Ashelia on November 11, 2014 26
We have the weekly episode of League Trends from Cloth5 showing last week's ban, pick, and win rate patterns! As usual, stats are transcribed below to be used as a reference for the past week.
Be sure to subscribe to LolKing's YouTube channel for upcoming stat videos, interviews, and other League of Legends coverage!

Champion Pick Rates

Top Five Biggest Increases


Top Five Biggest Decreases


Champion Win Rates

Top Five Biggest Increases


Top Five Biggest Decreases


Champion Ban Rates

Top Five Biggest Increases


Top Five Biggest Decreases

by Ashelia on November 11, 2014 3
This week's Summoner Showcase Revival features Age of Ultron parody: League of Legends style, League art on tumblr, an Elise Halloween video and an adorable 3D printed poro!
Be sure to check out LolKing's YouTube channel and subscribe to our channel for more great League of Legends content, recaps and updates.
And be sure to check out this week's League Trends for the latest picks, bans and win rates.
by Ashelia on November 9, 2014 21
Riot released five champions so far in 2014--a far cry from their nearly monthly releases of yesteryear. Gnar and Azir are the two latest champions to join League of Legends.
Besides being new, both champions have faced a misconception at launch: they're weak when they're actually pretty strong. Over the past year, Riot has almost intentionally started out with a champion being underwhelming and then quickly adjust it as needed on live. RIot does this because can't possibly catch all bugs a champion would have, especially with more complex champions. It also prevents situations like Zyra; on release, her abilities all did too much damage and her ultimate's radius was too wide. Within the first week of her launch, she had an over 70% win rate on some regions and divisions, calling for an immediate nerf.
Now that the dust has settled on both Azir and Gnar's release, let's take a look at them and see how they've been fairing in solo queue.


A Prehistoric Yordle of Carrying Potential
Gnar started out with a weak release. His kit was clunky--his Boomerang Throw was a shorter distance, his transformation had a few bugs, and his two stuns also had interaction issues. Because of his passive, his playstyle was also unique, causing an initial learning curve that was especially off-putting with the release issues he faced. However, Riot tweaked him shortly after his release, giving him a whole slew of small buffs and quality of life improvements, and he's since become one of the most powerful champions on Summoner's Rift.
Gnar is currently creeping up in Diamond and higher ban rates thanks to Yasuo and Nidalee's nerfs. Each week he's consistently went up several percent and he's strong enough it's likely that it won't stop until he's banned nearly every time. His ultimate in Mega Gnar form is devastating, serving as a much higher damage multi-target Vayne condemn.

Learning with LolKing

Want to learn Gnar before he becomes banned all the time?


Bird is the Word
Azir is in an deceptively underwhelming place, much like release Gnar was--people don't like him and they're just finally starting to warm up to the new kid on the block. Probably the most frustrating part of the new champion is that he's obscenely hard to actually play for the first time. Before champions like Syndra and Orianna had solid indicators, the skill needed to play them was much higher. He's in a place where it's just very hard to tell the range of his abilities, especially Q and W.
Another issue is Azir's build path. An optimal one simply hasn't been found yet and a lot of this is due to his passive: he gains 1.25% bonus attack speed for every 1% of his cooldown reduction. This has led to people trying out Nashor's and other obscure build paths. It looks like Nashor's isn't optimal, however, and standard mage builds with Boots of Lucidity are what higher level players are trending toward.
All of this is to say, however, that Azir is actually incredibly strong. Once you get over the first few games with him, he does a lot of damage and wins most mid match ups. He's able to trade so well because of his range, making him an extremely frustrating champion to go against.

Learning with LolKing

Showing News 103-108 of 482