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All Guides Amumu Guides [7.7] +4 Teamwork Amumu (In-depth, Up-to-date)
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Updated
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Amumu Statistics for Kenetics

Author's performance with Amumu compared to the ranked average.

Value
Average
Games Played
6
4
Win %
83
46
Kills
6.3
4.2
Assists
10.0
9.9
Deaths
5.0
5.6
KA:D Ratio
3.3
2.5
Gold Earned
12.8K
10.4K
Creep Score
31.3
137.2
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

As for right now I see absolutely no alternative to these summoners. Flash is far too vital for huge plays and key initiations while smite is needed for the jungle clear and to secure neutral objectives.


In a few of the other guides they have exhaust, ghost, or teleport as alternative summoners to flash. I go into a bit of depth later on about the important of flash but the fact is that no other summoner is nearly as useful as flash. The difference between getting all 5 of them in your ult with flash compared to exhausting their adc or teleporting bottom to make an early play is huge.

Flash makes a HUGE impact on your initiating capabilities and for executing clutch escapes/kills early.

New Runes Back to Top

Masteries Back to Top

the 12 in resolve are by far and away the most important for staying healthy in your own jungle.


You can choose between thunderlords and COTC depending on the team composition.

If you are the sole frontline champion on your team you are going to want COTC. If there are other frontline threats you should be fine with thunderlords and the extra damage is really nice for early ganking and catches.

Abilities Back to Top

W
E
W
Q
W
R
W
Q
W
Q
R
Q
Q
E
E
R
E
E
Passive
Q
4
8
10
12
13
W
1
3
5
7
9
E
2
14
15
17
18
R
6
11
16

Since the most recent changes to Amumu's w, I think that it is now, finally, better to max than e. You shouldn't have any issues staying healthy in your jungle with 12 points in resolve masteries and one point in your e, as this reduces the damage you take from minions in the jungle by a lot.


E still feels better for killing enemy champions but the clear speed increase from your w is too good to overlook and it will save you a lot of time, giving you more time to proactive on the map.

Items Back to Top

Starting Items

    Always start with this. No exceptions.
    blue smite is the best summoner spell in the game.

Core Items

    tabi have been the best boots in the game forever. they help you tank objectives too well to ever pass up
    cinderhulk has a higher win rate so i have to recommend it
    cheap and huge stats. depending on how you think of CDR this actually increases your damage
    after frozen heart you can get these 2, liandries first
    all good items following core - pick what you need for their team - see situational
    i prefer banshees of abyssal over this every time
    doesnt feel good imo

Situational Items

    good in a heavy ap game. more important that they are heavy ap than you
    good vs enemies with crit. if they have lots of ad that aren't auto attackers then this is bad
    good if your team is all melee
    honestly super cheap and good vs autoattackers - get after you get some health otherwise its no good for you
When to build DAMAGE:
Build damage if you have a team that is/has:
  • Wombo Combo potential
  • Reset reliant
  • A super tanky top laner
  • a tahm kench
Even if going tank I would recommend getting at least one damage item to help feel relevant unless your whole team is hard carries.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Medium
  • Cho'Gath
    Easy
  • Darius
    Easy
  • Elise
    Medium
  • Evelynn
    Hard
  • Fiddlesticks
    Easy
  • Fiora
    Easy
  • Gangplank
    Easy
  • Hecarim
    Medium
  • Jarvan IV
    Hard
  • Karma
    Easy
  • Lee Sin
    Hard
  • Malphite
    Easy
  • Master Yi
    Medium
  • Nasus
    Easy
  • Nautilus
    Easy
  • Nocturne
    Medium
  • Nunu
    Hard
  • Pantheon
    Hard
  • Rammus
    Easy
  • Rengar
    Medium
  • Sejuani
    Easy
  • Shaco
    Hard
  • Shyvana
    Medium
  • Skarner
    Easy
  • Udyr
    Hard
  • Vi
    Medium
  • Xin Zhao
    Hard
  • Zac
    Easy
  • Zed
    Easy

VS

Aatrox

Medium

This guy will outduel you in any early fight because of his sustain. His passive is real dumb too. Don't get baited and know that your lanes can be easily dove if they are pushed to turret.

VS

Cho'Gath

Easy

VS

Darius

Easy

Easy to fight against pre 6 in skirmishes. Watch out for the dunk after 6.

VS

Elise

Medium

Elise is very good in small skirmishes where it is easy to pick one member, but she lacks AOE damage and thus the bigger the fight, the more effective you will be than her. Be very careful ganking top/mid in the early game as a countergank would be disastrous. Against Elise, I try to shift my focus towards the bottom lane once level 6 as you are better in a 3v3 than she is, and she is very effective at taking dragon so ganking top while dragon is up is almost guaranteed to give them it. Ganking bot and taking dragon puts more pressure on their top lane as they are now at a greater threat of being ganked.

VS

Evelynn

Hard

You will not be able to keep up with eve in the early game unless you are head and shoulders above her in your jungling prowess. You are good in 2v2 skirmishes and outscale her once you hit level 6. She will occasionally have ignite so be careful when grabbing your second buff. Be VERY careful when she has red, keep a mental note of when she grabbed it, as it lasts for 2:30. Without the red buff she should have a hard time killing you due to lack of CC, and after 6 it shouldn't matter if she has it as much and you should be more focused on other timers across the map.


VS

Fiddlesticks

Easy

His ganks are very potent at 6 but he doesn't have much pressure up until then. He shouldn't be in your jungle ever and you can freely counterjungle when he doesn't have red buff.

VS

Fiora

Easy

Hi Sky.

VS

Gangplank

Easy

VS

Hecarim

Medium

It is incredibly difficult to keep up with the potency and amount of ganks the pony can put out. He can invade your jungle and troll away easily as well. Get your lanes to ward up or you're gonna have a bad time.

VS

Jarvan IV

Hard

Same as hecarim. He can outduel you and is probably the best early game jungler besides lee. You outscale this tool hard so apply appropriate pressure to lanes and farm up.



Don't be low in your jungle ever.Start where they won't expect you to start (usually top side).Don't gank when you don't know where he is. I go into detail in the ganking section below.

VS

Karma

Easy

VS

Lee Sin

Hard

A good lee sin will plug you really hard so make sure you and your lanes are warding your jungle. After 6 you don't need to be afraid of him. Do NOT fight skirmishes with this guy.



Don't be low in your jungle ever.Start where they won't expect you to start (usually top side).Don't gank when you don't know where he is. I go into detail in the ganking section below.

VS

Malphite

Easy

free farm jungle! This guy will hard farm to level 6 90% of the time, so you may choose to do that and try and mirror his ganks, but you farm faster and will likely hit 6 before him. Using this level 6 spike in the bot lane before he does may be key to your team winning. If you get a successful gank bot into a dragon, and he gets a gank top into nothing, that's a huge gold swing for your team.

VS

Master Yi

Medium

Yi is rarely played but he will outfarm you and will likely kill you in 1v1 situations. You can outscale him and deal with him very easily in teamfights but if he split pushes you really have to rely on your team which is something you don't want to do often in solo queue.

VS

Nasus

Easy

Wither doesn't effect you so feel free to fight him 1v1.

VS

Nautilus

Easy

Another amumu 2.0. He will likely be tankier and more effective at locking down your backline without having to hit any skill shots. If he manages to engage on your team your job is to make sure their backline can't do anything. In most teamfights where he engages, i would try and get an ult off on their carries, and then help peel him off your backline.

VS

Nocturne

Medium

Nocturne can and will fight you early in the game as his spellshield can easily block the damage from your q or e and kill you. Be careful of invades and be even more careful with using your q to farm camps as you should be concious that he can invade and your q should be used as your escape mechanism.

VS

Nunu

Hard

Farm what you can, when you can. This guy will be up in your shit and dragging your laners into your jungle will likely just set them behind, so just let them farm and try not to give up any kills. If you can get past the early game without giving up any kills to him and being within 1 level of him consider it you doing well, and get ready to start grouping, as you are much stronger than him in that regard. Use your best judgement as to when to leave your jungle to gank as you will likely come back to half butchered camps­.

VS

Pantheon

Hard

Another champion who will give you a hard time for the entire start of the game. He will outpressure your lanes so try to be concious of where he is and counterjungle when he isn't there. He will get ahead off of your lanes so you need to set him back by taking his jungle. The rule of thumb would be if your lanes are pushed to their tower, counterjungle. If your lane is pushed to your own tower, help defend against tower dives.



Don't be low in your jungle ever.Start where they won't expect you to start (usually top side).Don't gank when you don't know where he is. I go into detail in the ganking section below.

VS

Rammus

Easy

Only auto attack him if his w is on cooldown. When his w is up only auto attack when your passive is about to run out.

VS

Rengar

Medium

Once he hits level 6 he will get guaranteed ganks on lanes very easy. Always be concious of how pushed your lanes are. If top is pushed all the way to their tower, but bot and mid are pushed into your own tower he only has one gankable lane, as such you should try and stick towards the top jungle OR if you don`t think you can fight be prepared to make plays on the bottom half of the map (dragon, ganking bot, taking his jungle camps)

VS

Sejuani

Easy

VS

Shaco

Hard

Don't be low in your jungle ever.Start where they won't expect you to start (usually top side).Don't gank when you don't know where he is. I go into detail in the ganking section below.

VS

Shyvana

Medium

Shyvana scales really well but your early ganks are much stronger than hers. Be aware that her counterganks are strong and if she has red buff and catches you and your laner over extended you will likely need to flash or die. Ward when you gank and try not to overcommit unless you believe you are safe if she shows up.

VS

Skarner

Easy

VS

Udyr

Hard

Still got nightmares. Accept you're going to be behind in farm and you're going to be pushed out of your jungle often if he invades. On the current patch most udyr jungles end up tunnel visioning on farming in which you should most likely try and keep up as much as you can until level 6 and start ganking after that. Be careful grabbing buffs and udyr loves to steal buffs. Timers timers timers.



Don't be low in your jungle ever.Start where they won't expect you to start (usually top side).Don't gank when you don't know where he is.

VS

Vi

Medium

She can outduel you especially with feral flare, know that as soon as she hits 6 she is going to have some very impactful ganks and you have to try and keep up. Your ults have similar cooldowns but yours is more impactful against multiple targets. Keep this in mind and try and shift your focus to bot lane and have her come to you as opposed to her buttrustling your sololanes.

VS

Xin Zhao

Hard
Another matchup that is very tough. You will outscale him hard unless he is going feral flare. It is very important not to give him any kills early as he relies greatly on snowballing no matter what his build may be. He may be in your jungle often, in which case picture it as  him ganking you as opposed to your laners, as long as you aren't dying to him, consider it a win. He has no escapes though, so if you have a strong laner they can show up and you will likely be able to pick up a kill. As always, try your best not to set your laners behind by begging them to leave lane. Be concious of your minimap and if your mid lane has a big wave at their turret, don't expect them to leave it and don't ask them to leave it to help you.

Don't be low in your jungle ever.Start where they won't expect you to start (usually top side).Don't gank when you don't know where he is.

VS

Zac

Easy

Basically amumu 2.0

VS

Zed

Easy

Hi, I'm Kenetics, why play Amumu? Back to Top


Pros and Cons


       Pros:

Incredible Engage
Damage is extremely underestimated
Can legitimately carry an entire team
Extremely good synergy with many champs
%hp damage
HUGE gap closer
strong 2v2 after level 6 (ganks/counterganks)
good clear

       Cons:

Weak 1v1
Prone to being counterjungled

Jungle path Back to Top

**Always start raptors because amumu absolutely destroys them and stays at full health**

Path will almost always be raptors -> blue -> gromp

Then you can choose to either gank or do a full clear. I will opt for the full clear most of the time. 

Your first jungle clear is without a doubt the most critical part of the game for any jungler. If you botch your first few minutes of the game you can easily lose your team the game as mistakes compound just as heavy for a jungler as with a laner that takes a bad trade early in the lane. This jungle path is very important and I truly feel that it is the most efficient for both red and blue side as it lets you get your boots and blue smite to open up gank opportunities after your first buy

Things to note...
  • farm
  • be safe
  • don't gank until you have boots and blue smite
  • the only way you lose your team the game is with a bad gank

Mid / Late Game Back to Top

Mid Game ( 6 - 16ish )
Mid game is usually the biggest portion of the game and is when most games are decided whether its a throw or a huge snowball. As soon as you hit level 6 you want to be looking to gank whichever lane is easiest to gank, and where you think your ult will have the biggest impact on the game. Typically this is bot lane because you can lock down both members and hopefully score your adc a double kill, swinging the game greatly in your favor. You are usually just about to hit level 6 when your first buff is coming back up (~7:10) so be sure to secure the buffs for you team safely before you look to make too many plays in lanes or you will likely get them stolen away. If you are proficient with timers and your team is ahead you can always bring along a friend and go in an steal the enemies buff at around this time as well. If you notice the gameclock at 7:30 or 12:30 and the enemy jungler is ganking a lane without any buffs always go and check if you can steal them unless you can countergank! You can't really trust that your team isn't going to try and fight without you so try and be near them at all times and don't afraid to engage if you see and opportunity, just make sure you have all 5 there (don't blame someone for "always being bot farming" because if you're the one engaging it is your fault entirely. Pick up dragons whenever they are safe and be sure to keep timers when you kill them! (protip: there is a setting in the game options to put time stamps beside messages in chat, so if you check that off you get free dragon timers even if you forget to check right when you kill it)

So...
  • most important portion of game
  • gank with ult whenever it is up, bot is best place to gank but don't force it
  • objectives are the most important aspects of the game, don't force kills if you can't get objectives
  • focus on controlling buffs, towers, and dragons
  • you are in control of the engage, don't engage if you aren't at least equal in men

Late Game (16ish - GG )

As with before, a dumpy engage will result in a dumpy teamfight, but with long death timers and strong marksmen one bad teamfight can easily be the end of the game. The power is in your hands. One 5 man bandage toss -> flash -> ult could result win you the game just like that so the worst thing the enemy team can do is let you reach late game because you can fully carry your team to victory with one clutch ult. Stay grouped and only take farm once your carries are 6 item because at this point you should already have your key items to survive and be a threat in fights. Stick with the team and help your support ward the map!

  • let your carries have your farm because you should have all that you need
  • always be with your team. always.
  • you are at your strongest and most influential point in the game so god speed
  • be good
  • don't be bad

Tips and Tricks Back to Top

General jungling tips:

  • Use your red trinket where you think there is a ward but the enemy is not looking. The mechanic of the red trinket is that it disabled the ward so that if the enemy is looking they can see that there is a problem where their ward is but there is absolutely no sight difference on the minimap, making them feel safe. If you run into this scenario be sure that you run past the visible ward for the sneaky gank.
  • PRETEND YOU'RE THE TAXMAN. Seriously, the biggest mistake I see in low ELO jungling is them never going to cover their lane. If your lane leaves to go back at the same time as their jungle, get in there and push that shit to the turret - however, it is VERY important that the enemy laner does not have teleport other you are basically assblasting your own laner. You need to be confident that your decision is right as if you can't get the wave to the tower your laner will be screwed and in this case you will want to stick around and immediately gank their lane otherwise they will likely rage at you (and it will be justified). You can expect that they will ping you back and you need to be confident that you are making the right decision and ignore the pings, or if you think that they are right (or that they will afk if you push, which can happen) just back off. I don't even consider this tactic as taxing because all that you are doing here is getting ahead of the enemy jungler and setting their laner behind by losing cs to the turret. I can not stress enough how important this is for a jungler.
  • As far as actual taxing goes (ganking for them and then taking minions) I would only ever take ~50% of the minions because of the risk of them getting mad at you. This is a real concern and every laner will be slightly peeved when you take their cs. If your laner is someone who scales heavily with cs (ADC, lategame hyper carries) let them have it, the most important part is getting the exp from the lane unless they are way behind.
  • When ganking you better hold that bandage toss like your life depends on it. Everyone knows what is coming when a lee or an amumu walks into their lane and they will do some dinky ass little juke to try and get out of the way and you just don't throw your bandage. Be patient, even when you think they aren't going to juke anymore they are having the exact same thought and will juke again. It's always so embarrassing to watch someone try and juke so much that you just walk up to them, apply red buff, and they die anyways. This applies to all junglers with important skillshots.
  • Controversial: TAKE ALL THE BLUES. Seriously it is so easy to fall behind when you are giving your buffs away. I will typically take the second blue unless I have expectations that the mid laner will carry the game or win the lane with the blue. With the nerfs to the blue buff (CDR 20 -> 10) they aren't as reliant on it, and because the majority of mana based mid laners get a chalice into athenes as their first item, they shouldn't have any mana problems as long as they understand that they are typically going to be below half mana. After the first blue, you don't really need it anymore as you probably have some cdr and your spells will be on low enough cooldown for you to use effectively. Whenever I give away my third blue, I let the mid get it themselves and I take a wave of creeps from mid. Gotta pay your taxes.
  • Speaking of getting f**ked, if they don't help leash or they don't follow their lane or don't help in your jungle, or really do anything at all that would lead to the assumption they aren't a team player, you don't give them SHIT ALL. 
  • This video had a trick that I had never seen before. I would recommend watching this video, and all of his videos for that matter, because they have really high level tips that are used in very obscure situations - the kind of knowledge that will separate a great player from a good player. If you can't watch the video (or don't want to) the tip is to basically throw your skillshots when the enemy is least expecting it, which is fairly common knowledge. The technique he used in it before that I had never seen was to throw it when someone on your own team has just walked infront of you. This gives them very little time to react giving you a perfect shot.

All of these general tips above are used to snowball YOU. Amumu is not a mechanically intensive jungler and he has the ability to carry games. When I play Amumu I am typically tied for, or am, the highest level person on the team. Unless you are really lucky and good at getting carried, you must rely on yourself to win the game.
*DISCLAIMER* With all that I said above in no way, shape, or form did I suggest to be rude to your team mates. Even if you know that you are going to be the one to carry the game, you do not progress with that attitude in the way of typing on the keyboard. If someone is giving you shit you reply with "Sorry, I needed this blue" or "Sorry, ill gank your lane as soon as I can".

Sorry, I'm Canadian and I like to say sorry.

Amumu Specific tips:

  • Always try to autoattack before using tantrum to apply your passive
  • Never use your q to get to the camps faster. That shit eats up your mana and you never know if you're going to need to countergank/escape with it.
  • When you're farming a lane as amumu you want to proxy the wave and get all 6 (or 7) of the minions around you so that they are all attacking you. With the passive on your e you wont take much damage and you should be able to clear the wave in just a few quick seconds.
  • Flash. Flash is your most important spell as Amumu because you need to be able to get the clutch initiation down and if you hit a toss on someone in the front line, most times you can flash into the middle of all of them and get a 3-4 man ult.
  • Once level 6, Amumu is one of the best junglers at ganking bot lane and directing your focus there will help the team the most as bot lane ganks are the most impactful on the map. Ganking bot can lead into dragons and turrets very easily, and once bot turret falls your support is free to roam around and gain vision control for the rest of your team.

Tips and Tricks TL;DR :
  • Tax.
  • Take the first 2 or 3 blues, your mid will get over it. Don't be an asshole about it.
  • AA before using spells to apply your passive.
  • Your initiation threat is way down when you don't have flash.
  • Best syngeries are with single target CC to gank, and/or AOE damage for teamfights.

Ganking Back to Top

Amumu is an incredibly strong ganker, his only struggle is the fact that its going to be hard to secure a kill without landing the clutch bandage toss. When so much importance is put on one spell you must be sure to not miss it, and people seem to think that skill is a huge part of landing these long range skill shots but when you're ganking it should be extremely easy.


Let's play out a scenario that I'm sure we have all been in once or twice that leads to us making a complete fool of ourselves. We go top lane and wait in the bush for the ideal moment, you casually spectate as your laner tussles with the opposing top laner. You wait as the enemy weaves in and out of minions with a near unpredictable pattern making it incredibly difficult to land a big q. You finally toss it out, missing the enemy forcing you spam laugh in lane before taking the walk of shame.

With the gank relying so heavily on landing the bandage you don't want to leave any chance for it to miss. The aspect of surprise is often overrated. The proper way to play out this scenario would be to wait until the enemy gets close to you and literally walk out of the bush and start smacking the bitch with the top of your head, applying your red buff and using your q only after they have either burned their flash or you are so close to them that you literally couldn't miss it.

The other option is to let your laner do the work and get some cc off. literally just spam ping on them until your laner goes in and gives you the opportunity to stick them with the bandage.


Don't be afraid to use your ult


Literally this. I don't understand why so many junglers hold their ult waiting for some opportune moment that will never come. The very second that I hit level 6 you can bet that I'm gonna be running right to the easiest lane to gank (preferably bot) and I'm gonna throw that ult down and get paid.

Most time people don't want to use their ult at the risk of the enemy getting away and "wasting" your ult but your ult is a skill just like anything else so don't be afraid to use it when it's up!

This doesn't mean using it without purpose or being overkill with it, but that is not something I can teach, you simply have to play more to learn to limits of the champion before you know if you need to ult or not. Until then, ult to your hearts content.


Don't watch yourself kill minions


The most common mistake that I still make as a jungler is that I find myself killing the monsters in the jungle and all that my eyes are doing is keeping track of when I can move on to the next camp. A beginner jungler will make this mistake all of the time and every once and a while they may look at their minimap and notice a golden gank opportunity. Don't let your ganking be something that is forced, and don't only gank when you get lucky and noticed something going on, on the minimap. You must CONSTANTLY be keeping a toll on the health and position of all of the lanes. My rule of thumb that I leave for myself is that every camp I clear I look at all of the lanes once. Ask yourself if the lane looks like you may be able to kill them. Ask yourself if the enemy jungler thinks he will be able to get a free kill in that lane. Ask yourself if it's worth the time to go to that lane.

Remember, you have boots of mobility for a reason, and you want to be using them to their full extent. Typically by the 10 minute mark I will have somewhere between 3-6 takedowns depending on how well my lanes are doing by themselves. Don't use my number as something that you must obtain because it takes time and practice to know what it gankable and what is not, and you want to be wasting as little time as possible waiting to gank. Being efficient is the difference between a mediocre jungle and a good jungle, or a good jungle and a great jungler.

Cloud 9 Meteos is basically the ideal to strive for in solo queue jungling. He always has good farm because he only ganks when he will get a kill. Watch his stream and see how he does things, actively watching an incredibly talented player and implementing their tactics into your game will help you improve significantly.

Important notes


Rule of thumb: Don't gank an unwarded lane pre-6. While Amumu is not the weakest of duelers early game (pre 6, with double buff. After level 6 Amumu is godly), he is certainly outclassed by many attack damage junglers such as Xin, Nocturne, and Lee Sin. When in a matchup where you are very aware that the enemy jungler is stronger than you there are a couple of things you should take note of before going to gank a lane **if it is not warded**:
  • Is your laner stronger than their laner?
As an example of when not to gank  we will use Renekton vs. Riven. Both laners are about equal in strength early and if and the enemy jungler is in fact there you will more than likely lose the fight and the lane for your team mate.
An example of when to gank we will use Riven vs. Singed. In this scenario singed is next to useless at early levels and doesn't have flash (normally) making him a very easy target. Even if the enemy lee sin, j4, or whoever it may be shows up you will more than likely be able to 2v2 due to disrespect of the Amumu damage.

Of course in both of these scenarios there are other factors such as the (1) your team's health, (2)where the lane is positioned, and (3) how many minions there are on each side.

  1. Fairly self explanatory, if you are below half and your laner is lower health than the enemy don't bait yourselves into death.
  2. If the lane is closer to their turret there is a higher chance that the enemy jungler will be there. In this scenario if you know that you can fight you can sneak into the bush at top and wait to countergank. This happens mostly at level 3, top lane, just after both junglers have picked up double buffs and the lane isn't warded. It is okay to wait for ~10s to see if the jungler shows up, and if not help your laner get to the turret so you can both back safely. This lets your laner pick up some extra wards and health pots, and the lane will push towards your tower making it easier to gank. If the lane is closer to your turret it is easier to fight because you have more room to chase if you are winning, and less distance to safety if things start going south. Just haul ass right into the lane and bonk the motherf**ker on the head with your red buff.
  3. This is something that is normally overlooked by players early in the game. If you are auto attacking the enemy in their minions when there is a fresh wave or a bunch of leftover minions, you can expect to take a whole bunch of unnecessary damage. I don't really have a rule of thumb for this scenario so just be smart and be sure to note save of the crowd.


Ganking TL;DR : 
  • Don't waste bandage toss
  • Be sure to use red buff slow
  • Don't be afraid to use your ult - gank immediately when you hit 6
  • Watch the lanes constantly instead of watching yourself clear camps
  • Rule of thumb: Don't gank anything that isn't warded pre-6

Thanks for Reading! Back to Top

Thanks for reading my first guide! Be sure to give me a thumbs up if you thought there was any useful information in here and to leave a comment if you think there is anything to be improved upon!


Go get some ELO.

~Kenetics
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