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All Guides Bard Guides Bard 6.16 How to carry
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2 years ago
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Bard Statistics for Killer6

Author's performance with Bard compared to the ranked average.

Value
Average
Games Played
26
5
Win %
38
43
Kills
2.0
3.2
Assists
11.4
11.5
Deaths
5.2
6.5
KA:D Ratio
2.6
2.3
Gold Earned
9.4K
9.2K
Creep Score
34.3
32.6
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Normaly you should take exhaust because its much more useful in late-game. But if you play against a heal lane like soraka or a vladimir mid or top if his lane opponent doesn't have ignite.

New Runes Back to Top

Masteries Back to Top

Abilities Back to Top

Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
1
4
5
7
9
W
2
8
10
12
13
E
3
14
15
17
18
R
6
11
16

You max your Q and after that your W. Your E you max as last because only the cd goes down.

Your Passive:

  • 5 Chimes: Thrown Meeps apply a 25% slow
  • 10 Chimes: Thrown Meeps do +25 additional magic damage
  • 15 Chimes: Gain +1 additional meeps
  • 20 Chimes: Thrown meeps do +25 additional magic damage
  • 25 Chimes: Thrown meeps will now strike through the initial target in a cone, applying slow and dmg to all hit enemies inside the cone
  • 30 Chimes: Thrown meeps do +30 additional magic damage
  • 35 Chimes: Meeps reappear 1 second faster 
  • 40 Chimes: Thrown meeps do +30 additional magic damage
  • 45 Chimes: Thrown meeps apply a 45% slow
  • 50 Chimes: Thrown meeps do +35 additional magic damage 
  • 55 Chimes: Gain +1 additional meeps
  • 60 Chimes: Thrown meeps do +35 additional magic damage
  • 65 Chimes: Increased cone width 
  • 70 Chimes: Thrown meeps do +35 additional magic damage
  • 75 Chimes: Meeps reappear 1 second faster 
  • 80 Chimes: Thrown meeps do +35 additional magic damage
  • 85 Chimes: Thrown meeps apply a 60% slow
  • 90 Chimes:  Thrown meeps do +30 additional magic damage
  • 95 Chimes: Gain +1 additional meeps
  • 95 > Chimes: they keep empowering but i's almost impossible to get more than 100 chimes in a game. If you somehow manage to get a 2h. game you will be an absolute monster because meeps keep stacking till ∞

Items Back to Top

Starting Items

Core Items

Situational Items

    If they have mixed Damage
    Against Full AD Team
    Against AP Top and Mid
    After Fullbuild

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ashe
    Easy
  • Braum
    Hard
  • Caitlyn
    Medium
  • Ezreal
    Medium
  • Jhin
    Easy
  • Jinx
    Easy
  • Kalista
    Hard
  • Kog'Maw
    Easy
  • Miss Fortune
    Easy
  • Morgana
    Hard
  • Soraka
    Easy
  • Tahm Kench
    Medium
  • Thresh
    Medium

VS

Ashe

Easy

Easy to hitbardQ.pngbardR.png

VS

Braum

Hard

Hard to hit your Q because he can shield it with E.

VS

Caitlyn

Medium

Caitlyn has high range so its hot easy to hit your abbilities.

VS

Ezreal

Medium

You need to wait until his E is on cd

VS

Jhin

Easy

Easy to hit bardQ.pngbardR.png

VS

Jinx

Easy

Easy to hit your abbilities because she cant dodge

VS

Kalista

Hard

Hard because she can easy dodge your Q und R with her aa

VS

Kog'Maw

Easy

Easy to hit your abbilities

VS

Miss Fortune

Easy

Easy to hit your abbilities

VS

Morgana

Hard

Can spellshield your Q

VS

Soraka

Easy

Easy to hit your abbilities

VS

Tahm Kench

Medium

Really tanky and can protect his adc good so its not easy to get kills

VS

Thresh

Medium

Tied matchup its about the skilllevel

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