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All Guides Cassiopeia Guides [6.22 Preseason Updated] SNAKES and LADDERS - Diamond Snek Guide (Mid/Top)
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Cassiopeia Statistics for Ardarail

Author's performance with Cassiopeia compared to the ranked average.

Value
Average
Games Played
21
4
Win %
43
41
Kills
3.6
5.3
Assists
7.4
6.4
Deaths
6.9
6.0
KA:D Ratio
1.6
1.9
Gold Earned
10.7K
10.7K
Creep Score
155.6
168.3
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

"There are so many choices here! How will I know what to choose?!" 

Though the selection of summoner spells before you may appear daunting at first glance it is really just a testament to the flexibility 69.png has when it comes to summoner spells. Few champions can viably take to many different options, in fact those I have listed here are not even the only ones that you can take. This really boils down to personal preference, lane matchup (please refer to matchups for more detailed explanations), and a few other factors. 

Always take 4.png obviously. 

Typically you should take 12.png top lane. It's still okay mid lane but I feel 6.png is generally superior. 

3.png is great for shutting down assassins like 238.png in lane and preventing them from ever getting the kills they need to snowball but can also be taken for teamfights. It's an extremely powerful tool to take care of late game damage threats, in fact you should be wary of the enemy team using it on you. 

1.png vs hard cc (e.g. 127.png4.png113.png60.png)

New Runes Back to Top

Masteries Back to Top

The best mastery page for 69.png depends heavily on matchup, team composition, and personal preference.

Take Deathfire Touch to maximize your damage over the course of the game.
You will typically want this if the enemy team 2+ tanks, a healer, etc. The longer teamfights last the more value you get out of this. If you have a lot of magic damage on your team consider taking DFT so that you can get the 7% magic pen. Also note that this mastery is actually quite decent in lane as you can constantly reapply it with a single target ability. 

Take Stormraider's Surge for offensive or defensive mobility.
Stormraider's is my personal favourite keystone on 69.png, It's incredibly strong when taken in the right scenario. The burst of speed it provides is invaluable for chasing slippery opponents down, kiting, re-positioning in teamfights, and dodging abilities. You can usually proc this quite easily, however if you miss your poison you may not do enough damage. Stormraider's is strongest when taken against multiple squishies, skillshot reliant champions, and immobile/kitable champions but it is weak to tanks, hard targeted or difficult to dodge CC (e.g. 254.png's viR.png).

- PRESEASON -

Battle Trance is extremely good on 69.png. Imo it's vastly superior to the other options on both dps champions and dot champions and 69.png just happens to be both.
Note that Green Father's Gift will proc on dot (poison or DFT). So in other words you can apply a dot to an enemy, then walk into a bush and the mastery will proc. 

Abilities Back to Top

E
Q
W
E
E
R
E
Q
E
Q
R
Q
Q
W
W
R
W
W
Passive
Q
2
8
10
12
13
W
3
14
15
17
18
E
1
4
5
7
9
R
6
11
16


Before the MYMU starting cassiopeianoxiousblast.png first on Cass was the best option but now cassiopeiatwinfang.png is better pretty much all the time. F cassiopeianoxiousblast.png costs too much mana now to be a viable aggressive poking spell early on. Spamming it for harass early will leave you oom and struggling to even farm until your first back. cassiopeiatwinfang.png now has a .75s cooldown instead of resetting to a flat .5s if the target is poisoned. This means that even in an ideal situation in which you hit every single cassiopeianoxiousblast.png at level 1, cassiopeiatwinfang.png will still provide higher dps. And you can't miss it. The third and arguably most important reason is because cassiopeiatwinfang.png is a wonderful farming tool and you should be focusing on cs in the early levels (though maxing cassiopeiatwinfang.png is also the best option for early all ins). Think of cassiopeiatwinfang.png as a faster, better auto attack that costs mana but refunds that cost upon kill. You should be comboing your slow moving auto attacks with your very fast cassiopeiatwinfang.png so that they hit minions at the same time, effectively doubling (or more) your damage to minions and securing easy cs. 

Items Back to Top

Starting Items

    Standard
    Greedy start. Allows you to back very early for tear and TP to lane.

Core Items

    Absolutely essential. Rush Tear, finish Archangel's before your 3rd/4th item if possible. Get it asap.
    Core items. Usually you will build one of these first and the other second if you don't require defensive stats. However neither of these are mandatory.
    Defensive options Abyssal is now much better lategame and sucks early.
    Get asap when they starting building MR

Situational Items

    Excellent item to get once you feel you have enough damage.
    Often you will not really have room for this until 5-6th item but it is definitely a great damage boost.
    If you are snowballing you can get this.
    Sustain Snek. Viable but delays your build. Good lategame, good for passive laning, good for objectives, and against hard engage/burst.
    Tank destroying combo. If they are stacking MR or you can't get through frontline get these.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ahri
    Medium
  • Akali
    Hard
  • Anivia
    Hard
  • Azir
    Easy
  • Cho'Gath
    Easy
  • Darius
    Medium
  • Diana
    Hard
  • Ekko
    Medium
  • Fiora
    Easy
  • Fizz
    Hard
  • Illaoi
    Easy
  • Irelia
    Hard
  • Jarvan IV
    Hard
  • Katarina
    Medium
  • LeBlanc
    Medium
  • Lux
    Medium
  • Malzahar
    Medium
  • Pantheon
    Medium
  • Riven
    Medium
  • Ryze
    Medium
  • Swain
    Easy
  • Taliyah
    Medium
  • Talon
    Medium
  • Teemo
    Easy
  • Vel'Koz
    Medium
  • Viktor
    Medium
  • Vladimir
    Medium
  • Wukong
    Medium
  • Zed
    Medium

VS

Ahri

Medium

VS

Akali

Hard

VS

Anivia

Hard

Birds have been known to eat young innocent snakes. Proceed with caution. 

VS

Azir

Easy

SUMMONER SPELL OPTIONS: 21.png6.png12.png7.png

Used to be harder but pigeon got gutted. 

VS

Cho'Gath

Easy

VS

Darius

Medium

Can be hard if he gets ahead but pretty easy if you play correctly.

VS

Diana

Hard

VS

Ekko

Medium
MASTERIES: Stormraider's 12/18/0
RUNES:
ITEMS:

AP Ekko is easier to beat than tank Ekko. 

VS

Fiora

Easy
Watch out for fiorariposte.png as it can deflect your cassiopeiapetrifyinggaze.png.

MASTERIES: Stormraider's 12/18/0 or 0/18/12
RUNES: Scaling HP seals, AP or MS quints
SUMMONERS: 12.png6.png3.png
ITEMS: 3070.png>3116.png>3165.png

Early Lane Phase: You dominate this matchup pre 6 and even have kill potential if you can catch her off guard with cassiopeiamiasma.png. When a vital spawns facing her you can bait her into thinking she can proc it by using cassiopeiamiasma.png and getting free harass. 

Post 6: As the lane phase goes later this becomes more of a skill matchup, be very careful if she has combat summoners because she will have kill potential. Since you have no mobility skills and don't have the burst to oneshot her your best bet is to harass repeatedly. 3116.png is essential for kiting her, without it she can stick to you and proc her fioradance.png

VS

Fizz

Hard

Abuse him early.

VS

Illaoi

Easy
Very easy matchup.

MASTERIES: Stormraider's
SUMMONER SPELLS: 12.png6.png14.png
ITEMS: 3003.png3135.png3165.png(Tank killer/dps) 3116.png(OP vs melee, kite for days)

VS

Irelia

Hard

VS

Jarvan IV

Hard
cassiopeiamiasma.png DOES NOT STOP JARVAN'S jarvanivdemacianstandard.pngjarvanivdragonstrike.png COMBO.

VS

Katarina

Medium

VS

LeBlanc

Medium

Medium-hard. Bait out abilities then punish her while they are on cooldown. 

VS

Lux

Medium

VS

Malzahar

Medium
3140.png rush after 3070.png is viable.

VS

Pantheon

Medium

Absolutely brutal pre 6. You will have to give cs, recall when you're low from pantheon_throw.png spam and just try not to die. After that it get increasingly easy.


  • When he pantheon_grandskyfall_jump.png use cassiopeiamiasma.png on the center so he will land in it and be unable to stun. 

VS

Riven

Medium
92.png was one of the champions most hurt by the cassiopeiamiasma.png rework. It shuts down most of her damage and all of her mobility. 
  • Don't die early.
  • Punish her when she tries to cs but focus on farm early. Don't get closer than your miasma range.
  • When she walks up to cs use cassiopeiamiasma.png > cassiopeianoxiousblast.png > cassiopeiatwinfang.png for free damage. After she has lost health you can all in or zone her.
  • She can only kill you if you misposition and she has enough damage to basically oneshot you. If she uses 4.pngrivenmartyr.png you will likely have to flash away than you can cassiopeiapetrifyinggaze.pngcassiopeiamiasma.png and kill her. 

VS

Ryze

Medium

SUMMONER SPELL OPTIONS: 3.png7.png6.png12.png


Haven't tested vs new Ryze but I would imagine its the same. 

VS

Swain

Easy

VS

Taliyah

Medium

VS

Talon

Medium
cassiopeiamiasma.png outranges taloncutthroat.png by like 100 units.

VS

Teemo

Easy

VS

Vel'Koz

Medium
Wait for him to use velkozR.png so that he is facing you and cassiopeiapetrifyinggaze.png for a free stun.

MASTERIES: Stormraider's
RUNES:
SUMMONER SPELL OPTIONS: 6.png7.png12.png
ITEMS: 

VS

Viktor

Medium
I find this match up pretty easy but for less experienced players it may be challenging. His burst will always become a threat eventually so rush MR even if you win lane. 

MASTERIES: Stormraider's
RUNES:
SUMMONER SPELLS: 6.png (1.png against hard cc junglers/3.png)
ITEMS: 3070.png1057.png3001.png

VS

Vladimir

Medium

VS

Wukong

Medium

VS

Zed

Medium

SUMMONER SPELL OPTIONS: 3.png

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