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All Guides Evelynn Guides 4 Season NA Master / Challenger Tier Jungle Guide | Evelynn | Updated for Season 8: [Patch 8.7] | www.twitch.tv/rocklee015
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Evelynn Statistics for Rocklee015

Author's performance with Evelynn compared to the ranked average.

Value
Average
Games Played
35
7
Win %
46
39
Kills
8.2
6.9
Assists
7.9
7.8
Deaths
6.5
7.1
KA:D Ratio
2.4
2.1
Gold Earned
11.9K
11.2K
Creep Score
45.3
57.8
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Eve Header Summoners.png



Smite and Flash are the two best summoner spells for jungle Evelynn. Smite is standard for all Junglers due to its objective control, jungle sustain, and power when used with Chilling or Challenging Smite. And Flash, which provides you with an instant gap closer and outplay potential.


14.png11.png Smite and Ignite:


Smite and Ignite is another viable option for jungle Evelynn, but I honestly never use it and think it's even worse with her new rework. Ignite can be fun to play with I guess since you can cheese people with it, reduce healing effects, and grant some extra vision, but it really promotes bad gameplay. By taking Ignite over Flash you are literally choosing to have a terrible cheesing mentality, terrible team fighting, zero mobility, and zero outplay potential against anyone that has a skillshot or is running Flash. Not to mention it will be harder to land any crucial Allure [W] plays that you try to make while not having a gap closer. There is far too much crowd control in the game right now to ever take this, and with Evelynn's new rework it's just a terrible idea, so don't do it.

New Runes Back to Top


► This page gives you high burst damage, high mobility, and scaling ultimate CDR.

Domination: Electrocute gives you high burst damage, Sudden Impact gives you bonus Lethality and Magic Penetration whenever you exit stealth, Eyeball Collection gives you a minor increase in AP, and Relentless Hunter gives you scaling out of combat Movement Speed for takedowns on each enemy champion. Sorcery: The Ultimate Hat gives you flat and scaling ultimate CDR, and Celerity gives you bonus Movement Speed as well as scaling AP or AD based off of your bonus Movement Speed. The only thing you should swap on this page is The Ultimate Hat The%20Ultimate%20Hat.png?width=32 for Scorch Scorch.png?width=32 if you want some bonus magic damage.


Dark%20Harvest.png?width=64 Domination 2: Dark Harvest


► This page gives you high adaptive damage, high mobility, and scaling ultimate CDR.

Domination: Dark Harvest gives you high adaptive damage, Sudden Impact gives you bonus Lethality and Magic Penetration whenever you exit stealth, Eyeball Collection gives you a minor increase in AP, and Relentless Hunter gives you scaling out of combat Movement Speed for takedowns on each enemy champion. Sorcery: The Ultimate Hat gives you flat and scaling ultimate CDR, and Celerity gives you bonus Movement Speed as well as scaling AP or AD based off of your bonus Movement Speed. The only thing you should swap on this page is The Ultimate Hat The%20Ultimate%20Hat.png?width=32 for Scorch Scorch.png?width=32 if you want some bonus magic damage.

Abilities Back to Top

Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
1
4
5
7
9
W
2
8
10
12
13
E
3
14
15
17
18
R
6
11
16
Eve Header Abilities.png


► Skill / Maxing Order


Always start with Hate Spike [Q] first in the jungle, it allows you to kite camps easier and will give you the maximum damage output and jungle clear at level 1. Take Allure [W] at level 2 for the bonus magic damage and increased charm duration. And take Whiplash [E] at level 3 for the increased damage, bonus Movement Speed, and empowered engages whenever you gank or fight in the jungle.

Max Hate Spike [Q] first for the maximum damage output in the jungle and vs enemy champions. Max Allure [W] second for the increased charm duration, MR reduction, and bonus magic damage. And max Whiplash [E] third for the increased empowered magic damage whenever you engage onto someone.


► Alternative Ability Page


Eve Alt Page.png

Something I've been noticing with some Evelynn players is that some of them are only putting 2-4 points into their Hate Spike [Q] and are maxing out their Allure [W] first for a lower cooldown and higher burst damage. And to be honest the math on it kind of makes sense in terms of damage ratios, but it requires you to frequently land the Allure [W] after 2.5 seconds to get the charm effects off, which isn't as reliable against champions. I would recommend getting used to the standard page before trying out this one, but I've been seeing a lot of success with this page lately.


► Ability Explanations


Eve Passive.png
Demon Shade [Passive] will empower your Whiplash [E], heal you throughout the game whenever you're low on Health, and grants you Camouflage once you reach level 6. Empowered Whiplash [E] gives you a reliable gap closer, the Health regen allows you to stay in fights longer, and Camouflage allows you to gank or flank people much easier. Demon Shade [Passive] is a great passive for Evelynn and will heavily influence your gameplay and outplay potential.

Eve Q.png
Hate Spike [Q] is your most used ability, it will grant you spammable medium ranged damage as well as bonus magic damage to whoever you hit for 4 seconds. Make sure you try to hit priority targets with this for the most part, because the second cast will prioritize whoever you hit as well as apply the bonus magic damage to just that target. For example, if you hit you were to hit a creep with as you were chasing somebody, you would lose out on the bonus magic damage as well as potentially alter the direction of your second cast to an unfavorable position, allowing your target to live. Also, when using Hate Spike [Q] in the jungle make sure you prioritize hitting the large monsters on each camp, this will allow you to have a faster clear by using your damage more efficiently.

Eve W.png
Allure [W] is your only form of crowd control on Evelynn. It will either slow down or charm the target depending on its duration, reduce their MR by a percent value, and apply bonus magic damage to help you burst. This will be your main form of engaging in most fights, but a lot of the time if you aren't able to land the charm on somebody you can't really follow up or initiate properly. Also, when using Allure [W] in the jungle make sure you always prioritize hitting the large monsters on each camp, the bonus magic damage as well as the increased charm duration will allow you clear faster and mitigate more damage.

Eve E.png
Whiplash [E] gives you magic damage, bonus Movement Speed, and is your most consistent way to gap close without using your ultimate. When Whiplash [E] gets empowered by Demon Shade [Passive] it grants you the ability to dash toward your target when activated, dealing increased damage as well as damaging all enemies that you pass through. This becomes incredibly useful during ganks or team fights and will always reset its cooldown whenever you enter into Demon Shade [E].

Eve R.png
Last Caress [R] is a great ultimate for damage, disengage, and gap closing. The damage this has is actually quite high, especially when used as AoE during a team fight or when bursting people below 30% Health. Usually you'll want to be using Last Caress [R] as an execute, but you can use it situationally for AoE damage or whenever you need to get away from champions and their abilities.

Items Back to Top

Starting Items

    Standard starting items. This will give you the most efficient early game sustain at level 1.
    Get The Dark Seal on your first back in every single game. This acts as a strong catalyst for snowballing.
    You can use either upgrade, but I usually prefer taking Stalker's Blade in a majority of my games.
    Standard trinket for vision control. You can also use it for warding against or setting up invades.

Core Items

    Runic Echoes is the best enchant for Evelynn. The Movement Speed, AP, and burst will give you the damage that you need to carry with.
    Take any of these Boot options situationally depending on the enemy team comp or your own personal playstyle.
    Hextech Protobelt is your most core item and will be used in every single one of your builds. It has a low cost, high burst, and great utility.
    Lich Bane has always been a core item for AP Evelynn. It provides you with Movement Speed, AP, CDR, and scaling burst damage on your autos.
    Standard AP defensive items. Build any of them situationally depending on what you need to mitigate on the enemy team to survive.
    Standard AP offensive items. Build Void Staff whenever you need Magic Pen, and build Deathcap whenever you get insanely fed.
    Standard 6 item build vs any team. Swap out your Zhonya's Hourglass for Banshee's Veil if you need to.
    Standard 6 item tank build vs an all balanced team. Swap out your Boots situationally if you need to.
    Standard 6 item build vs an all AD team. Swap out your Sorcerer's Shoes for Ninja Tabi if you need to.
    Standard 6 item Magic Pen build vs an all MR tank team. Swap out your items defensively if you need to.
    Standard 6 item AP carry build vs any team. Build this whenever you snowball and need some Magic Pen.
    Standard 6 item snowballing build vs any team. At max Mejai's stacks this will give you the highest burst.

Situational Items

    Spellbinder can be a very good item for bursting or rushing people down with your abilities. Consider building this whenever you get ahead.
    Mejai's Soulstealer is a luxury item if you're snowballing really hard. But DO NOT upgrade to this until your 4 core items are already completed.
    You can build one of these as a 5th or 6th item if you need to, but they are very situational. Just build for the passive that is more efficient.
    Hextech Gunblade can be bought in place of Protobelt if you're very fed. But it's usually too expensive of an alternative to be worth buying atm.
    Iceborn Gauntlet can still be bought in place Lich Bane whenever you're against AD teams. But it will heavily reduce your overall damage.
    These items used to be decent on Evelynn before her rework, but not anymore. So avoid building these unless you're insanely far behind.
    You can buy one of these to get a temporary power spike. Take Iron for the increased survivability or Sorcery for the increased damage.
    At level 9 you can choose to upgrade your Warding Totem to one of these items. Usually I'll take Farsight for the scouting control.
Eve Header Item Notes.png

◄ Starting Items ►


1039.png2031.png Hunter's Talisman / Refillable Potion:

Hunter's Talisman / Refillable Potion are the best starting items for level 1. Since Evelynn is always able to spam Hate Spike [Q] in the jungle to AoE the camps, you get the maximum benefit from having the Mana Regen and unique passive for higher jungle sustain.

1082.png The Dark Seal:

Get The Dark Seal on your first back in every single game. This acts as a strong catalyst for snowballing and has a 70% sell back price, just in case you don't get fed. The scaling AP will always feel relevant and you'll notice it as soon as you start getting stacks. DO NOT upgrade this to Mejai's Soulstealer until you get your 4 core items completed, upgrading too early is way too risky and inefficient if you end up losing your stacks.

3706.png3715.png Stalker's Blade / Skirmisher's Sabre:

You can use either upgrade, but I usually prefer taking Stalker's Blade in a majority of my games. The general idea is that Stalker's Blade is better for ganking due to the Chilling Smite, and Skirmisher's Sabre is better for dueling due to the mark it provides. But since Evelynn has very low early game mobility, especially when trying to land Allure [W], the Stalker's Blade will perform more consistently than Skirmisher's Sabre.

3340.png Warding Totem (Trinket):

Warding Totem is the best trinket you can start with early game. You can use it to ward against or set up invades, protect your laners, or get more knowledge on the enemy Jungler when you drop it in his jungle.

◄ Core Items ►


1402.png1414.png Enchantment: Runic Echoes:

Runic Echoes is the best enchant for Evelynn. The bonus Movement Speed, AP, and burst will give you the damage that you need to carry with. Not to mention it will almost completely alleviate any Mana issues that you might have.

3020.png Sorcerer's Shoes:

Sorcerer's Shoes provide you with additional Magic Pen and will help you burst people while snowballing. I basically buy these in every single one of my games unless I'm really far behind or need the mitigation from other boots.

3047.png Ninja Tabi:

Ninja Tabi are pretty standard boots and are the best option for mitigating general damage. These boots will lower the damage you take from jungle monsters, lane minions, enemy champions, and turret shots. Making them ideal for turret diving and extremely effective vs heavy AD teams.

3111.png Mercury's Treads:

Mercury's Treads are also a standard boot option, you buy these whenever you play vs champions that have heavy crowd control or AP damage. Champions like Alistar, Leona, Morgana, Sejuani, Veigar, Ryze, Kennen, Maokai etc.

3117.png Boots of Mobility:

Boots of Mobility are very cheap and will allow you to cheese people I guess, but I've always been against buying Boots of Mobility because to me they're very unreliable and will just get you killed if you fail to connect with your target. But the good thing is that Evelynn one of the only Junglers who can actually build these and snowball very well from them. So if this is your playstyle, go for it.

3158.png Ionian Boots of Lucidity:

Ionian Boots of Lucidity are extremely cost efficient for what they provide. They have the same amount of Movement Speed as the 1100g boots, 10% flat CDR, and 10% Summoner Spell CDR. These felt better on Evelynn before her rework, but if you still build them just make sure not to overcap your CDR.

3152.png Hextech Protobelt-01:

Hextech Protobelt-01 is your most core item and will be used in every single one of your builds. It has a low cost, high burst, and great utility with Evelynn's kit. You will always finish this as a 2nd or 3rd completed item immediately after Runic Echoes or boots.

3100.png Lich Bane:

Lich Bane has always been a core item for AP Evelynn. It provides you with Movement Speed, AP, CDR, and scaling burst damage on your auto attacks. You will always buy this as a 4th or 5th item, usually right after Hextech Protobelt-01.

3102.png Banshee's Veil:

Banshee's Veil is the best AP + MR item that you can buy. The only other item that has AP + MR on it, that you will never buy, is Athene's Unholy Grail. The passive spell shield on Banshee's Veil is extremely effective against AP champions with crowd control or abilities that can 1 shot you. So build it as a 4th, 5th, or 6th item against champions like Syndra, LeBlanc, Annie, Veigar, etc.

3116.png Rylai's Crystal Scepter:

Rylai's Crystal Scepter is a decent AP + Health item for kiting or sticking onto targets, but I only build it sometimes into melee heavy teams if my carries are really fed and need additional kiting. The only problem with Rylai's Crystal Scepter is that it used to be a great item before they continuously nerfed it, now it's just a very cheap nerfed version of what it used to be. You're honestly better off just going for a Randuin's Omen if you aren't fed to have a better active slow.

3157.png Zhonya's Hourglass:

Zhonya's Hourglass is your most core defensive item, providing you with AP, Armor, CDR, and an invulnerability active. This item becomes extremely useful for mitigating damage, avoiding crowd control, stalling out team fights, and even winning duels. You'll be building this in a majority of your games as a 4th or 5th item, primarily against teams with high amounts of AD.

3165.png Morellonomicon:

Morellonomicon is a great defensive Magic Pen item. It gives you a decent amount of AP, Health, Magic Pen, and has Grievous Wounds. Build this as a 5th or 6th item whenever you need to get Grievous Wounds.

3089.png Rabadon's Deathcap:

Rabadon's Deathcap is a luxury item for games that you get insanely fed. It will spike your AP tremendously and scales very well throughout the game, especially with a 25 stack Mejai's Soulstealer. It's also the most expensive item currently in the game, so you won't be building it very often, but when you do it will usually be as a 5th or 6th item.

3135.png Void Staff:

Void Staff is the best Magic Pen item that you can buy, if the enemy team is stacking MR items then you always need to buy this to make sure your damage doesn't fall off. You'll be building this in a majority of your games as a 5th or 6th item.

3151.png Liandry's Torment:

Liandry's Torment has multiple forms of damage scaling with burn damage. It will also make you much tankier during ganks or team fights. This gives you a decent amount of AP, Health, damage scaling, and burn damage. You'll be building this as a 5th or 6th item whenever you need to get it.

◄ Situational Items ►


3907.png Spellbinder:

Spellbinder can be a very good item for bursting or rushing people down with your abilities. Consider building this whenever you get ahead. This will allow you to catch people with your ultimate much easier, while also providing you with great damage.

3041.png Mejai's Soulstealer:


Mejai's Soulstealer is a luxury item if you're snowballing really hard. The scaling AP and bonus Movement Speed feels amazing at high stacks and allows you to burst someone very effectively. And like The Dark Seal, it has a 70% sell back price just in case you end up losing all of your stacks. DO NOT upgrade to Mejai's Soulstealer until you get your 4 core items completed, upgrading too early is way too risky and inefficient if you end up losing your stacks.

3001.png Abyssal Mask:

Abyssal Mask is a Magic Resist item that you can buy in rare situations, but usually I'll just go for Adaptive Helm instead. The only time I would ever choose Abyssal Mask > Adaptive Helm would be when my team is mostly AP damage and needs the 10% bonus magic damage Aura from the passive. Usually build this as a 5th or 6th item.

3194.png Adaptive Helm:

Adaptive Helm is a Magic Resist item that you buy when there are champions with AP damage casting the same spell over and over again on the enemy team. The item itself has pretty good stats, but you'll only build it when facing against champions like Azir, Cassiopeia, Corki, Kog'Maw, etc. Usually build this as a 5th or 6th item.

3146.png Hextech Gunblade:

Hextech Gunblade can be bought in place of Protobelt if you're very fed. But it's usually too expensive of an alternative to be worth buying atm. Although, the active is good for chasing people and the overall sustain the item provides is very noticeable. Honestly I really enjoy building this item whenever I get the chance, but it just doesn't perform as well with Evelynn's rework.

3025.png Iceborn Gauntlet:

Iceborn Gauntlet can still be bought in place Lich Bane whenever you're against AD teams. But it will heavily reduce your overall damage so I almost never buy it. The Armor, CDR, Mana, and passive on this item makes team fighting and kiting much easier though.

2138.png Elixir of Iron:

Elixir of Iron is a temporary power spike that will give you +300 Health to help scale with all of your tank items, provide you with 25% increased Tenacity, and give your teammates a minor Movement Speed increase.

2139.png Elixir of Sorcery:

Elixir of Sorcery is a temporary power spike that will help increase your AP damage while also giving you minor True Damage whenever you damage enemy champions or turrets.

3363.png3364.png Farsight Alteration / Oracle Alteration:

Farsight Alternation and Orcale Alteration are both trinket upgrades that become available at level 9. Usually I'll take Farsight 99% of the time for the scouting control, but Oracle can be good for the extra vision control if you need it.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Easy
  • Amumu
    Easy
  • Camille
    Hard
  • Cho'Gath
    Medium
  • Diana
    Easy
  • Dr. Mundo
    Hard
  • Ekko
    Hard
  • Elise
    Hard
  • Evelynn
    Easy
  • Ezreal
    Hard
  • Fiddlesticks
    Medium
  • Fizz
    Hard
  • Gragas
    Hard
  • Graves
    Hard
  • Hecarim
    Medium
  • Ivern
    Medium
  • Jarvan IV
    Medium
  • Jax
    Medium
  • Karthus
    Easy
  • Kayle
    Easy
  • Kayn
    Hard
  • Kha'Zix
    Hard
  • Kindred
    Hard
  • Lee Sin
    Hard
  • Malphite
    Medium
  • Malzahar
    Hard
  • Maokai
    Hard
  • Master Yi
    Hard
  • Nautilus
    Medium
  • Nidalee
    Hard
  • Nocturne
    Medium
  • Nunu
    Medium
  • Olaf
    Hard
  • Ornn
    Hard
  • Pantheon
    Medium
  • Poppy
    Medium
  • Quinn
    Medium
  • Rammus
    Hard
  • Rek'Sai
    Hard
  • Rengar
    Hard
  • Riven
    Hard
  • Rumble
    Medium
  • Sejuani
    Hard
  • Shaco
    Easy
  • Shyvana
    Hard
  • Sion
    Easy
  • Skarner
    Hard
  • Tahm Kench
    Medium
  • Teemo
    Medium
  • Trundle
    Hard
  • Tryndamere
    Easy
  • Twitch
    Medium
  • Udyr
    Medium
  • Vi
    Hard
  • Volibear
    Easy
  • Warwick
    Hard
  • Wukong
    Medium
  • Xin Zhao
    Hard
  • Zac
    Medium

VS

Aatrox

Easy

Aatrox is an easy matchup for Evelynn most of the time. His ganks are pretty terrible and so is his team fighting, but it gets tricky whenever his Blood Well [Passive] is up. It allows him to dive turrets very easily and stall out fights, but you can usually just chase him down and kill him again or force his Flash 4.png when he comes out of it. You can also countergank him extremely easily, and if he ever uses his Dark Flight [Q] aatroxq.png in a bad spot he's pretty much dead. Just never underestimate his Blood Well [Passive] or the damage and sustain his Blood Thirst [W] aatroxw.png provides him and you should be fine. Also note that you can follow him when he uses Dark Flight [Q] aatroxq.png over a wall with your empowered Whiplash [E] evelynne.png if you time it correctly.

VS

Amumu

Easy

Amumu is a very easy matchup for Evelynn. You out damage him at all stages of the game and can invade his jungle or duel him early game very easily. His main engage is Bandage Toss [Q] bandagetoss.png into Curse of the Sad Mummy [R] curseofthesadmummy.png once he hits level 6, so try your best to dodge his Bandage Toss [Q] bandagetoss.png or the fight may go heavily into his favor.

VS

Camille

Hard

Camille can be a hard matchup for Evelynn. Her damage is pretty consistent with the amount of catch potential she has, she can engage you from afar or disengage easily with her Hookshot [E] camillee.png, and her ultimate The Hextech Ultimatum [R] camiller.png will hold you in place long enough for her or her teammates to kill you. Whenever you get a lead and she tries to escape you can still chase her with a backwards Last Caress [R] evelynnr.png, but for the most part all she's going to do is ult you and prevent you from using anything to escape so she or her teammates can kill you. You may have a difficult time dueling her as well if she ever gets the jump on you and lands everything. So unless you get a good lead early game, just try to avoid getting caught by her ult and play better during team fights.

VS

Cho'Gath

Medium

Cho'Gath will scale very well late game, but you'll have the advantage for a majority of the game until he gets his items. The dangerous thing about Cho'gath is the true damage on his Feast [R] feast.png and the amount of damage his Feast [R] feast.png + Smite 11.png combo can do, so never force any major objective if you know they're both up. You can also use your empowered Whiplash [E] evelynne.png or Last Caress [R] evelynnr.png to get away from his Rupture [Q] rupture.png + Feral Scream [W] feralscream.png combo if you really have to.

VS

Diana

Easy

Diana is a pretty easy matchup for Evelynn, you can invade her jungle or duel her early game fairly easily. Her ganks pre level 6 are pretty terrible since Lunar Rush [R] dianateleport.png is her only gap closer, but they have a lot of power on long flanks, so try your best to countergank whenever possible. Her general combo is Crescent Strike [Q] dianaarc.png > Pale Crescent [W] dianaorbs.png > Lunar Rush [R] dianateleport.png > Lunar Rush [R] dianateleport.png, while using Moonfall [E] dianavortex.png strategically at any point in between. Her damage is basically all burst with instant gap closers, but if you can manage to survive her combo, or dodge it, she'll have nothing but auto attacks to defend herself. So try your best to dodge her Crescent Strike [Q] dianaarc.png as much as you can so it doesn't reset her Lunar Rush [R] dianateleport.png and engage her afterwards. If she ever becomes fed you'll probably have to use your Last Caress [R] evelynnr.png defensively very frequently. The good thing is that she's very easy to cast Allure [W] evelynnw.png on, and you can use this to force her Zhonya's Hourglass a lot.

VS

Dr. Mundo

Hard

Dr. Mundo is a very hard matchup for Evelynn. He builds all tank items and will eventually be too tanky for you, does more damage, farms faster, doesn't use Mana, has a reliable kit, and can chase or force you out of the jungle very easily. Dr. Mundo is very underrated as a jungle champion, the constant slows from Infected Cleaver [Q] infectedcleavermissilecast.png, AoE damage from Burning Agony [W] burningagony.png, scaling damage from Masochism [E] masochism.png, and self sustain from Sadism [R] sadism.png makes him quite formidable. Unless you're way ahead of him for some reason always avoid any fighting him, because you'll just get chased down and die.

VS

Ekko

Hard

Ekko is a very hard matchup for Evelynn. The main problem is the mobility and utility in his kit, you might be able to duel him early and mid game as long as you don't walk into his Parallel Convergence [W] ekkow.png and get stunned, but the odds are definitely against you. You'll have to deal with how annoying it is to chase him when he uses Phase Dive [E] ekkoe.png or Chronobreak [R] ekkor.png to stall out fights or live, and a big problem is that he can just Chronobreak [R] ekkor.png your Allure [W] evelynnw.png combo if he doesn't die in the charm duration. This may force you to use Last Caress [R] evelynnr.png defensively, especially if his Chronobreak [R] ekkor.png hits you.

VS

Elise

Hard

Elise is a very hard matchup for Evelynn. Although she may be squishy she has very high damage, a ranged crowd control, gap closers, and will punish you heavily if she ever lands her Cocoon [E] elisehumane.png. Her combo is Cocoon [E] elisehumane.png > Volatile Spiderling [W] elisehumanw.png > Neurotoxin [Q] elisehumanq.png > Spider Form [R] eliser.png > Skittering Frenzy [W] > Venomous Bite [Q]. This is basically your entire health bar and it will happen every single time she lands a Cocoon [E] elisehumane.png on you. Her team fighting will be much greater than yours if she ever lands Cocoon [E] elisehumane.png, but if she ever misses it she probably won't engage. Also never underestimate her gap close with Rappel [E] or even when she uses Venomous Bite [Q], both of which can be used to get her closer to land Cocoon [E] elisehumane.png. Use your Last Caress [R] evelynnr.png to dodge her Cocoon [E] elisehumane.png or escape from her if you really have to.

VS

Evelynn

Easy

Stop playing normal games.

VS

Ezreal

Hard

Ezreal is one of the hardest matchups for anyone in the jungle right now, his damage and utility is just ridiculous and should hopefully be nerfed in season 8. So try your best not to overchase him and be careful of his level 2 cheese, whether he uses it to gank your laners or to invade your jungle, it's extremely difficult to deal with. But if you were ever able to catch him after his Arcane Shift [E] ezrealarcaneshift.png you'll usually be able to murder him. But a good Ezreal won't let you do that, he'll just keep pressuring all of your lanes while casually invading your jungle and there's not much you can do about it. The most ideal situation is when you're able to farm your entire jungle while having your laners not die to him for the first 5 minutes, but in soloq he always gets fed somehow, so always spam ping your laners if you know where he's at.

VS

Fiddlesticks

Medium

Fiddlesticks is a decent matchup for Evelynn. You deal more burst damage than he does, farm faster, and scale better. If you ever run into him somewhere in the jungle his combo is always Terrify [Q] terrify.png into Drain [W] drain.png while using Dark wind [E] fiddlesticksdarkwind.png before or after the combo. Whenever this happens you'll have to run away to stop the channel on his Drain [W] drain.png, especially if your Allure [W] evelynnw.png is down. But if you ever catch him without his Drain [W] drain.png all he has is his Dark Wind [E] fiddlesticksdarkwind.png or auto attacks to defend himself until his cooldowns come back up. The main thing to try and prevent or avoid is his Crowstorm [R] crowstorm.png engage, if he ever fails this engage you can usually just win the fight afterwards, so be sure to help ward the areas where you think he'll be ulting from.

VS

Fizz

Hard

Fizz can be a hard matchup for Evelynn, but it's usually only when he can land his Chum the Waters [R] fizzr.png on you. His pre level 6 ganks aren't that strong and you can duel him early in the jungle, but once he starts getting some of his items and has his ultimate he becomes a big threat. Never underestimate the range or utility he has with Playful / Trickster [E] fizze.png and Urchin Strike [Q] fizzq.png, they're pretty busted when it comes to chasing people or engaging and have low cooldowns once he gets some CDR. But if he ever messes up his Playful / Trickster [E] fizze.png you can punish it pretty easily, so don't be afraid to go in if he does. You also farm faster than he does and can potentially counterjungle him a lot if he forces too many ganks or is on the opposite side of the map.

VS

Gragas

Hard

Gragas can be a hard matchup for Evelynn, you both have ways to outplay each other but he has more crowd control in his kit. The main focus in fights is trying to dodge his Barrel Roll [Q] gragasq.png, Body Slam [E] gragase.png, or Explosive Cask [R] gragasr.png, but mostly try to prioritize the Body Slam [E] gragase.png. If you can dodge Body Slam [E] gragase.png the fight immediately goes in your favor and you have a much better chance to kill him or force his Flash 4.png. Also be careful of his Body Slam [E] gragase.png + Flash 4.png combo, he can Flash during the animation of Body Slam [E] gragase.png to get extra distance or to redirect his charge slightly. Sometimes it will be obvious when he wants to do his combo if he starts his Body Slam [E] gragase.png really far away from you, but if you see it coming you have a quarter of a second to react with your Flash to get away. His Explosive Cask [R] gragasr.png is also super disruptive for you, since you need to get close to enemies to activate your Allure [W] evelynnw.png he can keep using it defensively to knock you into a bad spot for his team, potentially forcing you to use Last Caress [R] evelynnr.png defensively. You can also body block his Body Slam [E] gragase.png animation by standing in front of it if you really have to to save a teammate.

VS

Graves

Hard

Graves is difficult to deal with for a lot of champions, the amount of damage, mitigation, and utility he has in his kit is pretty broken, but not as broken as it used to be. All of his damage is ranged so he can attack you from afar with auto attacks, End of the Line [Q] gravesqlinespell.png, or Collateral Damage [R] graveschargeshot.png. He can blind you for up to 4 seconds if you stand in his Smoke Screen [W] gravessmokegrenade.png making it so you can't see him or anyone else on his team until you step out of it. And he can also kite you with his Quickdraw [E] gravesmove.png as he continues to do damage to you as well as provide himself with mitigation for free. He also takes no damage in the jungle and can counterjungle you very well if you give him the opportunity, you can also do that to him as well, but he has a much easier time doing it to you. He will just kite you back during all team fights and try to get a good Smoke Screen [W] gravessmokegrenade.png off to make you useless. You can still do very good damage to him as Evelynn if you get fed, but avoid dueling him if you ever get behind and just abuse Camouflage ganking.

VS

Hecarim

Medium

Hecarim isn't a terrible matchup for Evelynn, but his team fighting and early gank pressure will be a lot stronger than yours when his cooldowns are up. If Hecarim has Ghost 6.png or Onslaught of Shadows [R] hecarimult.png up he can force a gank in most situations because it allows him an easier time to get behind the target with his Devastating Charge [E] hecarimramp.png, so try to get deep vision on him whenever possible to predict his movements. You can also counterjungle Hecarim early game very easily, so don't be afraid to walk into his jungle when he's pre level 6 and try to abuse him. If he ever starts to snowball though it becomes very difficult to stop his momentum because Onslaught of Shadows [R] hecarimult.png is so good for team fighting. So try your best to put him behind early game and abuse your Camouflage while ganking or scouting for him in the jungle. Also, if you ever land an Allure [W] evelynnw.png combo on him it will almost always force him back.

VS

Ivern

Medium

Ivern is a very annoying to deal with, this matchup is hard because he has high amounts of crowd control, will always start in your jungle at level 1 and take one of your buffs almost instantly, usually your second buff, and has the potential to make you irrelevant most of the game. Invading him early game is a good strategy if you have an idea of what his jungle path is, usually he'll take your second buff and immediately run to cover that same buff in his own jungle, just in case you try to take it away from him. So if you ever see him running around in your side of the jungle, you can potentially do exactly what he's doing on the opposite side of the map in his jungle. This will make it so you aren't as far behind early game and allows you to still maintain some pressure. Ivern can instantly take jungle camps with Smite if he marks them, so also be aware of that. The good thing about Ivern vs Evelynn is that he can almost never 1v1 you in the jungle, so if he ever walks into you, you'll almost always be able to force him out of the jungle or kill him. If Ivern ever misses his Rootcaller [Q] ivernq.png as well, that's another sign for you to push in and pressure him. The annoying thing is that if he ever lands his Rootcaller [Q] ivernq.png he can instantly dash to you and either slow you with Triggerseed [E] iverne.png or follow up with Daisy! [R] ivernr.png for additional crowd control. Just try to play smart with early game pathing and try to avoid getting caught by Rootcaller [Q] ivernq.png.

VS

Jarvan IV

Medium

Jarvan IV can be a difficult matchup for Evelynn, dueling him is hard if he lands his combo, and if he ever catches you out in a bad spot you could just die. Dodging the Demacian Standard [E] jarvanivdemacianstandard.png + Dragon Strike [Q] jarvanivdragonstrike.png combo will be your biggest priority, it will also put Jarvan IV into a bad spot if you do dodge it, since his primary engage is also his disengage. The thing you need to watch out for is his Cataclysm [R] jarvanivcataclysm.png, you can get trapped in this and and die if your Flash 4.png or Last Caress [R] evelynnr.png are on cooldown. So if he's stronger than you or you just want to play conservatively, always save your Last Caress [R] evelynnr.png to get away from his Cataclysm [R] jarvanivcataclysm.png. His team fighting will outclass yours if he lands a good Cataclysm [R] jarvanivcataclysm.png engage, so just try your best to get out of it and focus him down with your team afterwards.

VS

Jax

Medium

Jax is a fairly decent matchup for Evelynn so you should be fine for the most part. You have much better jungle clear, higher damage when ahead, a safer kit, and higher mobility. The only time trading goes bad with him is if you attack into or get stunned by his Counter Strike [E] jaxcounterstrike.png and give him bonus damage. Aside from that his movements are very predictable and can be played around easily with your kit. Just avoid long trades with him when his Grandmaster's Might [R] jaxrelentlessassault.png is up and be aware that his Leap Strike [Q] jaxleapstrike.png can also leap to minions and wards if he needs gap close or disengage.

VS

Karthus

Easy

Karthus is pretty much a joke right now in the jungle, but he can do good damage sometimes if he somehow gets ahead. You should be fine to dodge most of his Lay Waste [Q] karthuslaywastea1.png damage unless you get caught his Wall of Pain [W] karthuswallofpain.png and get slowed. He's also very squishy early game and has to play extremely safe around you, because if he ever gets caught out by your Allure [W] evelynnw.png he's basically dead every single time. The only things you need to worry about are his Requiem [R] karthusfallenone.png, late game scaling, and speed at taking Dragon and Baron. His Requiem [R] karthusfallenone.png does massive damage and can be used as a way to countergank you, so always take the damage from his ult into account when forcing a gank after he's level 6.

VS

Kayle

Easy

Kayle is pretty easy to deal with as Evelynn. You can duel her very easily pre level 6 and will have more momentum than her throughout the game. Her power comes from using her ultimate Intervention [R] judicatorintervention.png on the right targets and doing massive AoE damage with Righteous Fury [E] judicatorrighteousfury.png during ganks or team fights. Her Intervention [R] judicatorintervention.png has a very short cooldown once she starts getting some CDR, so just try not to dedicate too hard once it's used unless you know that you can kill the target once it's over. She's pretty immobile for the most part, even with her Reckoning [Q] judicatorreckoning.png and Divine Blessing [W] judicatordivineblessing.png, so you shouldn't have a difficult time landing Allure [W] evelynnw.png on her.

VS

Kayn

Hard

Kayn is pretty difficult to deal with for Evelynn. He has higher damage, better team fighting, easier gank paths, and can choose between his Shadow Assassin or Darkin form situationally depending on the game. Kayn is easier to deal with early game than he is mid or late game because he won't be transformed, so try to take advantage of this if you can. Once he transforms into Shadow Assassin or Darkin the game will get much harder. Shadow Assassin provides him with more damage and carry potential that allows him to 1 or 2 shot you or your carries with a longer ranged Blade's Reach [W] kaynw.png. And Darkin is a more defensive form that provides him with more sustain and team fighting potential, giving his Blade's Reach [W] kaynw.png a knock up. He can also stall fights for a long time using Shadow Step [E] kayne.png and Umbral Trespass [R] kaynr.png to wait for his cooldowns to come up again, so try to establish an early lead against him otherwise he will just outscale and potentially carry the game.

VS

Kha'Zix

Hard

Kha'Zix is extremely strong and has always been relevant in the meta. He has much higher burst damage and good mobility in his kit, so dueling him will be extremely hard to do as Evelynn. He has a fast level 3 jungle clear and will have equal or greater pace than you in the jungle, it's also very hard to land your Allure [W] evelynnw.png on him once he gets level 6. He's also able to use his Void Assault [R] khazixr.png Invisibility to dodge your attacks in between his Taste Their Fear [Q] khazixq.png cooldowns for extremely effective dueling. His mobility in the jungle with evolved Void Assault [R] khazixr.png is also very hard to deal with, as he gains Invisibility and Movement Speed upon entering each new bush, making it even harder to attack him. His evolved Leap [E] khazixe.png will also reset for any champion kill or assist, so try to be careful of this happening in the middle of a fight. Overall he's just a very hard champion to deal with in soloq, snowballs well, and has heavy damage at all stages of the game. The best thing you can do if he starts getting ahead is to farm up and play around your team with Camouflage as you prioritize killing him.

VS

Kindred

Hard

Kindred is a hard matchup for Evelynn usually. Her scaling is decent and she'll beat you in a lot of skirmishes or team fights. She will kite you constantly with Dance of Arrows [Q] kindredq.png and Mounting Dread [E] kindredewrapper.png so try not to overchase her and fight outside the radius of her Wolf's Frenzy [W] kindredw.png whenever possible to reduce her damage. Her ultimate Lamb's Respite [R] kindredr.png is very good at stalling fights long enough for her cooldowns to come back up or her teammates to join the fight, but remember that you can also use it to save yourself from dying as well if you need to. Lamb's Respite [R] kindredr.png will save all units within the circle, this also includes Dragons and Baron, so she can actually use this right before you cast Smite 11.png if you aren't careful and save the objective, then try take it afterwards with her Smite 11.png.

VS

Lee Sin

Hard

Lee Sin is a pretty hard matchup for Evelynn. He will almost always win every single duel against you, especially if he lands his Sonic Wave [Q] blindmonkqone.png. Lee Sin punishes you through mechanical outplays mostly, so just try not to be a in a bad position or he'll kick you into his team from a ward jump or Sonic Wave [Q] blindmonkqone.png > Dragon's Rage [R] blindmonkrkick.png combo and you'll probably die. Also be careful of his Sonic Wave [Q] blindmonkqone.png + Smite 11.png combo when forcing objectives because it will do more damage than your Smite 11.png combo if he lands it.

VS

Malphite

Medium

Malphite jungle is pretty terrible until he gets level 6 and shouldn't be too much of a problem for you until then. The annoying things about Malphite is that he usually builds pure tank and his Unstoppable Force [R] ufslash.png is a perfect ultimate for engaging. But the good thing is that you'll still be able to bully him early game as Evelynn, whether it be in duels, having better ganks, or just out farming him. Eventually he'll get so tanky that you just can't kill him anymore so it's important to have a good impact early game before the team fighting phase begins. Because if you ever get caught by his Unstoppable Force [R] ufslash.png during the mid or late game you're pretty much dead or have to use your cooldowns defensively. You can also use your Last Caress [R] evelynnr.png to avoid his ult if you see it coming fast enough.

VS

Malzahar

Hard

Malzahar is a hard matchup for Evelynn. His kit just doesn't allow you to comfortably engage or land a good Allure [W] evelynnw.png ever. You have to go through his Call of the Void [Q] malzaharq.png silence and Nether Grasp [R] malzaharr.png just to get to him, and then you have to go through his Void Shift [Passive] which immunes all crowd control and gives him 90% damage reduction. And while all of this is happening you're also taking DoT damage from his Void Swarm [W] malzaharw.png and Malefic Visions [E] malzahare.png. But if you can somehow manage to get past all of this, or if his Void Shift [Passive] and Nether Grasp [R] malzaharr.png are on cooldown, you can actually kill him pretty quickly. He's very immobile without his abilities so just don't force bad fights or recklessly chase him when they're up and you should be fine.

VS

Maokai

Hard

Maokai is difficult for any melee style champion to deal with because of how good his kit is for crowd control and team fighting. You can duel him early game as long as you don't walk into his Sapling Toss [E] maokaie.png traps. His combo is usually Twisted Advance [W] maokaiw.png > Bramble Smash [Q] maokaiq.png > Sapling Toss [E] maokaie.png, with or without using his ultimate Nature's Grasp [R] maokair.png. This combo basically allows for him to lock you in place for so long that him and his teammates will have an easy time killing you. Also his Sap Magic [Passive] will be healing him frequently throughout the fight as long he's able to auto attack you. Nature's Grasp [R] maokair.png is very good for team fighting or catching people and will allow him to follow up on anyone that it hits. But if he ever gets behind he'll have a fairly bad game and you'll be able to constantly invade his jungle and outfarm him, his jungle clear is also much slower than yours after his initial level 3 Sapling Toss [E] maokaie.png clear, so if you ever get a lead try to abuse your Camouflage and momentum as much as possible.

VS

Master Yi

Hard

Master Yi can be a pretty hard matchup for Evelynn, it just depends on how fed he gets. All Master Yi will do is auto attack you to death if he starts snowballing, but if you snowball against him you can burst him just as hard. Remember that you can also interrupt his Mediatate [W] meditate.png with the charm on Allure [W] evelynnw.png, unfortunately the charm will usually go off too late most of the time. He can also Alpha Strike [Q] alphastrike.png your Hate Spike [Q] evelynnq.png or Last Caress [R] evelynnr.png damage if he's good or gets lucky, if he ever does it's probably best to try and run to reduce your chances of dying.

VS

Nautilus

Medium

Nautilus is very similar to Maokai due to all of the single target crowd control that he has, but for me I find him much easier to deal with. You can beat him in most duels as Evelynn but it might be hard during the mid game when he gets some defensive items. His combo is usually Dredge Line [Q] nautilusanchordrag.png > Staggering Blow [Passive] > Riptide [E] nautilussplashzone.png > Titan's Wrath [W] nautiluspiercinggaze.png, with or without his ultimate Depth Charge [R] nautilusgrandline.png. His Staggering Blow [Passive] is actually quite disrupting during any sort of fight, his auto attacks will root you in place once every few seconds for 0.5-1.5 seconds duration depending on what level he is. He can use it on multiple people back to back as he AoE slows your entire team. He has a lot of lockdown potential with his combo but if you can snowball early you should be fine for the most part unless you get caught during a team fight.

VS

Nidalee

Hard

Nidalee is one of the hardest jungle matchups in the game for everyone, especially if you have a poor early game champion like Evelynn. She farms much faster than you, has infinite sustain with a blue buff, takes little damage from jungle camps, has low cooldowns, can invade you with little to no chance of getting punished for it, is extremely mobile across the map, and can attack you from long range then burst you with cougar form. This champion has literally been so oppressive for the last 3+ years in the jungle and it's sort of sad. If she ever lands a Javelin Toss [Q] javelintoss.png on you she can then go into her Aspect of the Cougar [R] aspectofthecougar.png form and Pounce [W] on you from a distance while at the same time using Takedown [Q], bursting you so hard that you almost die in less than 2 seconds every time. She's very squishy for the way she usually builds, but her constant heals from Primal Surge [E] primalsurge.png will keep her healthy enough to keep fighting even if you get the jump on her. There is still a chance that you can snowball against her, but it's very low. I would suggest banning her in higher elos.

VS

Nocturne

Medium

Nocturne is an alright matchup for Evelynn but he can snowball pretty easy in soloq when he builds damage. It can be hard to duel him in the jungle, his Duskbringer [Q] nocturneduskbringer.png will give him bonus Movement Speed and AD while fighting on the trail, if he ends up blocking anything with his Shroud of Darkness [W] nocturneshroudofdarkness.png he gains bonus Attack Speed, and Unspeakable Horror [E] nocturneunspeakablehorror.png will also allow him to put out more damage as well as terrify you for 1.25-2.25 seconds depending on the rank. He will usually build damage for the first 10-15 minutes of the game which makes him very vulnerable if you ever catch him out of position, and if he ever misses his Duskbringer [Q] nocturneduskbringer.png or uses Shroud of Darkness [W] nocturneshroudofdarkness.png on nothing, you will auto win the trade every time and force him to run away as he tries to channel Unspeakable Horror [E] nocturneunspeakablehorror.png on you. The thing you really have to worry about is his ultimate Paranoia [R] nocturneparanoia.png, it has high range, good damage, and will punish anyone out of position. He can also use it point blank to help burst his target if he needs to. But if he ever uses Paranoia [R] nocturneparanoia.png and doesn't kill his target, or chooses the wrong target, he can get put into a bad position that you can punish since he can't cancel the second activation of Paranoia [R] nocturneparanoia.png and has no reliable disengage.

VS

Nunu

Medium

Nunu is a decent matchup for Evelynn. He can sometimes duel you in the jungle when he has red buff but will sort of get outscaled by you if he doesn't take objectives early. Nunu is a supportive Jungler that has crazy objective control with Consume [Q] consume.png + Smite 11.png combo, there is almost 0% chance that you will steal anything from him, and a very high chance he will steal anything from you. So typically you don't ever want to start an objective like Dragon or Baron unless he's dead or on the opposite side of the map. His Ice Blast [E] iceblast.png is also annoying because it slows you and your Attack Speed, but it will never allow him to win any trades against you unless you're already low or he has a red buff. But overall, unless he has really good laners, or ones that scale really well with his Blood Boil [W] bloodboil.png, you shouldn't have too much trouble dealing with him. Also his pre level 6 ganks are so terrible that he might try cheesing Dragon early game, whenever I play Nunu I take Dragon at 3 min 23 seconds every game to give you an idea, so try to keep good vision control at the jungle entrances and around Dragon. He may also try to invade you a lot if he's good, so try to counterjungle him as much as possible whenever you get the chance, especially if you see him on the opposite side of the map.

VS

Olaf

Hard

Olaf is a hard matchup for Evelynn. He has insane dueling power with extremely high sustain, has high chase potential, can build tanky or AD and still do well, and can immune himself to all crowd control. You can still beat him in duels early game before he gets items, but it can still be difficult because of his sustain. He has constant slows on a low cooldown with his Undertow [Q] olafaxethrowcast.png, he gets massive healing from Vicious Strikes [W] olaffrenziedstrikes.png when he's low on Health, has true damage on his Reckless Swing [E] olafrecklessstrike.png, and can immune your Allure [W] evelynnw.png effects with his Ragnarok [R] olafragnarok.png, as well as any other crowd control or movement slowing effects. He has a pretty one dimensional playstyle and his champion kit is very old, so he may have a hard time making plays sometimes, but if his ganks ever connect they're pretty unstoppable. The one good thing about this matchup for you is that once you get Camouflage at level 6 you'll have much better ganks than him.

VS

Ornn

Hard

Ornn can be a very annoying matchup Evelynn. He builds all tank items, has percentage based damage, has a lot of crowd control, and can immune himself from all incoming crowd control for a short duration. You can win duels early game if you can dodge his abilities, but if you can't or he immunes the charm on your Allure [W] evelynnw.png, the fight may not go in your favor. His Volcanic Rupture [Q] ornnq.png shoots out a fissure that will slow you and spawn a small magma pillar, Bellows Breaths [W] ornnw.png deals percentage based damage and immunes him from all crowd control for its duration, Searing Charge [E] ornne.png will displace or knock you up depending on if he hits a wall or not, and Call of the Forge God [R] ornnr.png will slow you on first activation then knock you up on the second activation. Overall, his kit is insanely good and will outscale yours, especially in team fights if he lands most of his abilities. So try to establish a lead early game and remember to try and dodge whenever he forces an engage with Call of the Forge God [R] ornnr.png.

VS

Pantheon

Medium

Pantheon is annoying to deal with for most melee style champions. He has high damage, a very basic but reliable kit, and can block your attacks constantly. You can still win duels against him early game and burst him with your combo, but just be careful to not get baited by his Aegis Protection [Passive] shield blocks. His kit is so old and basic but it's actually quite good because of the damage his abilities have. His combo is usually just Spear Shot [Q] pantheonq.png spam until you get low > Aegis of Zeonia [W] pantheonw.png > Heartseeker Strike [E] pantheone.png followed up with auto attacks and more Spear Shot [Q] pantheonq.png spam. His primary engage is Grand Skyfall [R] pantheonrjump.png, he can use it from a very long range and drop down into fights unexpectedly so try to avoid the giant circle you see on the ground whenever it happens. He can also have a really bad game if he gets behind, he takes a lot of damage in team fights if he ever tries to force an engage too hard with his Grand Skyfall [R] pantheonrjump.png, so if you ever see it coming always play defensively and just kill him immediately. You will usually outscale him most of the time, so unless he snowballs really hard early game, you shouldn't have a big problem dealing with him.

VS

Poppy

Medium

Poppy isn't a very hard matchup for Evelynn, but she can be very disruptive. You should do fairly well in duels vs her until she gets 2-3 defensive items, but the main problem is how annoying the crowd control in her kit is to deal with. She can slow you with Hammer Shock [Q] poppyq.png, stun you with Heroic Charge [E] poppye.png, and knock you far away with Keeper's Verdict [R] poppyr.png. These abilities are pretty much a nightmare for any melee style champion, but if she ever misses them you'll be able to punish her for it. Her late game is very solid with a full tank build, so try to establish an early or mid game lead before it gets to this point. Her ganks aren't anything special and her jungle clear isn't as fast as yours, so you should be able to punish her throughout the game constantly by having better ganks and outfarming her. You can also use your Whiplash [E] evelynne.png or Last Caress [R] evelynnr.png to help dodge or maneuver around her abilities if you have to, primarily focusing on Heroic Charge [E] poppye.png and Keeper's Verdict [R] poppyr.png.

VS

Quinn

Medium

Quinn isn't a bad matchup for Evelynn most of the time unless she gets the jump on you. You outscale her, have better team fighting, and are more reliable as a champion to have on a team. Duels will go in either favor, whoever catches the other one first will usually win the fight. Her pre level 6 ganks aren't that amazing but she can skirmish very well with her Blinding Assault [Q] quinnq.png and Vault [E] quinne.png. When she gets Behind Enemy Lines [R] quinnr.png at level 6 she gets a huge momentum boost and can gank anywhere she wants with extremely high Movement Speed, but if she takes any damage while in this form it will drop instantly. Just don't chase her too hard if she gets a good Vault [E] quinne.png combo off on you or if she's already in her Behind Enemy Lines [R] quinnr.png form. You'll always outscale her, so just try to play well early game, play smart during team fights, and try to make picks on her before she completes Maw of Malmortius and you should be fine.

VS

Rammus

Hard

Rammus is a very hard matchup for Evelynn, as well as any other melee style champion. He outscales you with just defensive items, has a better team fight, can catch you extremely easily, has higher mobility, and will gank more frequently. You can still duel him if you get ahead early game, but it's still very hard to deal with his abilities. He'll start to gank very frequently once he gets level 3, his combo will always be Powerball [Q] powerball.png > Frenzying Taunt [E] puncturingtaunt.png > Defensive Ball Curl [W] defensiveballcurl.png, with or without his ultimate Tremors [R] tremors2.png. His Powerball [Q] powerball.png allows him to gank or gap close freely with high Movement Speed and Frenzying Taunt [E] puncturingtaunt.png will hold you in place as he and his teammates kill you. Rammus has a very basic concept but he's still one of the best tank champions in the game, just be careful about how he moves on the map and try not to get caught in a bad spot with his Frenzying Taunt [E] puncturingtaunt.png. As a melee style champion it's very easy for him to catch you, and if he ever catches you during a 5v5 team fight you're probably dead before you even get a chance to use Last Caress [R] evelynnr.png defensively.

VS

Rek'Sai

Hard

Rek'Sai is a very hard matchup for Evelynn. She scales well, can build tank or damage depending on the game, has good jungle clear, better team fighting, better gap closers, higher mobility, and doesn't use Mana. You have the potential to beat her in duels early game, but her damage is very high most of the time and will usually beat you in trades. Her main damage comes from Queen's Wrath [Q] reksaiq.png and Furious Bite [E] reksaie.png after she knocks you up with Un-burrow [W], she can also use her Tunnel [E] to help gap close or disengage over a wall if she's losing. She can also use Tunnel [E] to create very unique gank paths, similar to any other champion that can go over walls, like Nidalee or Sejuani. Her ultimate Void Rush [R] reksairwrapper.png is now one of her best abilities, it can be used to deal massive burst damage to low targets or as a long ranged gap closer. Also, something that hardcore counters Evelynn is Rek'Sai's Tremor Sense, she will be able to reveal your location from far away even while you're in Camouflage, so try your best not to get spotted. Overall, she has more potential than you as a champion and the game will usually be in her favor, but you can still do well vs her, just try to pick favorable duels in the jungle, abuse your Camouflage ganks, or farm up if you're behind and wait for team fights.

VS

Rengar

Hard

Rengar is a hard matchup for Evelynn. He builds heavy damage, has high burst, high mobility, good sustain, and has a very good ultimate. You'll have a hard time dueling him in the jungle most of the time, especially if he snowballs, and you'll almost never be able to get off a good Allure [W] evelynnw.png if he's already on top of you. His damage mostly comes Savagery [Q] rengarq.png and auto attacks, his sustain comes from Battle Roar [W] rengarw.png, his crowd control comes from Bola Strike [E] rengare.png, and his engages comes from Thrill of the Hunt [R] rengarr.png or his Unseen Predator [Passive] while in the jungle. At max ferocity the effects on his 3 main abilities get amplified, but the main one to be concerned about is the empowered Bola Strike [E] rengare.png because it will root you in place. Rengar will have high mobility while dueling you in the jungle because of his Unseen Predator [Passive] bush leaps, usually if he gets the jump on you and your Flash 4.png is down you're pretty much dead, so try to avoid dueling him unless it's very favorable. His pre level 6 ganks aren't that good so try not to feed him early game, because if he ever gets a kill on you and is able to take your jungle camps as well, he'll just hit level 6 sooner and begin snowballing with AD CDR items. So ward up the jungle entrances, farm your jungle efficiently, and only gank or invade when it's extremely favorable.

VS

Riven

Hard

Riven is a hard matchup for Evelynn. She has very high mobility, high damage, high burst, good crowd control, good team fighting, and builds almost all AD items. You can duel her fairly well if she gives you the chance, but a good Riven will just play around her mobility until the time is right to kill you. The problem with Riven is that she can always get away from you if she's good at wall hopping with Broken Wings [Q] riventricleave.png, she can also use it as a knock up on the 3rd cast if she needs to. Her Ki Burst [W] rivenmartyr.png can stun you as you're running towards her. Her Valor [E] rivenfeint.png is used as a shield but also as a short dash, which helps her position better to compliment her other abilities. And Blade of the Exile [R] rivenfengshuiengine.png is used to increase her damage and the range of her other abilities. So you may actually be able to beat her 1v1 in most cases, but if she's good at playing Riven you'll have a low chance of actually finishing her. Her team fighting is actually quite insane if she can land her crowd control and burst onto your carries, so just be prepared to try and use Allure [W] evelynnw.png on her and kill her if she's forcing an engage. The good thing is that if she ever gets behind in the jungle she has a terrible game because her clear speed is much slower than yours and she's required to build mostly AD items which will make her extremely squishy.

VS

Rumble

Medium

Rumble is decent matchup for Evelynn. He has decent clear speed, good scaling, good team fighting, but he can lose to you in duels if you're able to dodge his abilities. You'll be able to kill him in a lot of situations, but the main focus is just finding a way to get onto him. The main ability that you need to dodge is his Electro Harpoon [E] rumblegrenade.png, this will slow you as you try to chase into him or his team making it almost impossible to engage if it hits you. The other ability that you must avoid is his ultimate The Equalizer [R] rumblecarpetbomb.png, this is an amazing ultimate for damaging, slowing, and zoning an entire team. He tends to be fairly squishy until he gets his Zhonya's Hourglass and other AP Health items completed and doesn't build a lot of MR, so just realize that you can potentially do a lot of damage to him. Also be aware that when he reaches high Heat his abilities will be doing way more damage, so try not to get baited into a bad fight. Just don't stand in his Flamespitter [Q] rumbleflamethrower.png or The Equalizer [R] rumblecarpetbomb.png for too long and never underestimate his damage and you should be fine.

VS

Sejuani

Hard

Sejuani is a very hard matchup for Evelynn. She has very high crowd control, amazing team fighting, great jungle clear, good dueling, good ganks, builds all tank items, and will always outscale you. You can still catch her out and duel her, but it gets harder the longer the game goes on. The amount of crowd control in her kit is ridiculous, her Arctic Assault [Q] sejuaniq.png will knock you up, her Winter's Wrath [W] sejuaniw.png will slow you and apply Frost stacks, her Permafrost [E] sejuanie.png will stun you at 4 stacks of Frost, and Glacial Prison [R] sejuanir.png will also stun you from a distance. Getting caught by any of this means you're going to have a hard time attacking anyone but the frontline, so use Allure [W] evelynnw.png on the enemy frontline if you need to and build a tankier Evelynn build so that you can live longer during team fights if you ever get caught out.

VS

Shaco

Easy

Shaco is an easy matchup for Evelynn. He has less damage than you, a slower clear speed, terrible team fighting, and will never outscale you. You should be able to duel him fairly well, even if he gets the jump on you. His combo is usually Deceive [Q] deceive.png > Jack in the Box [W] jackinthebox.png > Backstab [Passive] + Two-Shiv Poison [E] twoshivpoison.png, with or without using his ultimate Hallucinate [R] hallucinatefull.png. The most he can do early game is invade your jungle or spam gank your laners if they're overextending. If he takes your second buff at level 1 it's not a big deal as long as you start blue buff, this way you can still full clear the rest of your jungle without having any Mana issues. If he ever tries to kill you at your second buff, or you think he's going to, just ward the bush on your buff prior to starting it to see if he's already in there waiting for you. Usually you'll be close to 100% Health on your first clear by the time you get to your second buff so just don't aggro it before checking the bush and you should be fine to duel him. Also remember when fighting Shaco that you can Smite 11.png his Jack in the Box [W] jackinthebox.png if you need to avoid taking damage or getting feared, this will come in handy in certain situations.

VS

Shyvana

Hard

Shyvana can be a difficult matchup for Evelynn. She has high scaling, high dueling potential, high jungle clear, good damage, and gets very tanky. You'll always have issues when dueling her, especially if she gets Skirmisher's Sabre or is running Exhaust 3.png. She has high amounts of damage from her kit, mainly focused around auto attacks and magic damage, and will brute force a lot of her fights. Twin Bite [Q] shyvanadoubleattack.png and Flame Breath [E] shyvanafireball.png will increase her auto attack damage, while Burnout [W] shyvanaimmolationaura.png provides her with bonus Movement Speed and magic damage to help her stick onto targets. And Dragon's Descent [R] shyvanatransformcast.png is her main engage, causing her to leap forward and knock enemies towards her, while also modifying her basic abilities. Basically you can win duels whenever she doesn't have Challenging Smite up or whenever she misses Flame Breath [E] shyvanafireball.png, but it will still be very close. The weaknesses of Shyvana is that her pre level 6 ganks are pretty bad, she gets kited extremely easily, and the only way she can reliably gap close is by using her Dragon's Descent [R] shyvanatransformcast.png. Just try not to get behind early game and clear your jungle efficiently because her counterjungling is very punishing. And if you ever get behind just try to farm up, only take favorable ganks, and play around your Allure [W] evelynnw.png during team fights.

VS

Sion

Easy

Sion is a fairly easy matchup for Evelynn. He has low damage, low jungle clear, slow abilities outside of his ultimate, and almost never builds damage. But his crowd control and team fighting can actually be quite good in certain situations. You'll do fine when dueling him, but his abilities are very annoying whenever they land. His Decimating Smash [Q] sionq.png is a charged slow or knock up, Soul Furnace [W] sionw.png provides him with a shield and AoE magic damage, Roar of the Slayer [E] sione.png is a ranged slow, and Unstoppable Onslaught [R] sionr.png is his main engage that has a very long range and will knock enemies that it hits. He becomes completely useless in duels or team fights if he ever misses his crowd control, so try to maneuver around his abilities whenever possible. The main thing to avoid is the Decimating Smash [Q] sionq.png, if you can avoid this then you should automatically win the trade and force him to play defensively. Your ganks should be also be much more impactful as well once you get Camouflage at level 6.

VS

Skarner

Hard

Skarner is a fairly difficult matchup for Evelynn. He has an amazing ultimate, amazing catch potential, very high jungle clear, high mobility and utility, good crowd control, can build damage or tank depending on the game, and can beat you in duels on top of his Crystal Spires. You'll have a hard time dueling him most of the time, and if you do end up dueling him try not to fight on top of his Crystal Spires so he doesn't get the bonus Movement Speed, Attack Speed, and Mana Regeneration. His combo is Crystalline Exoskeleton [W] skarnerexoskeleton.png > Fracture [E] skarnerfracture.png > Crystal Slash [Q] skarnervirulentslash.png spam, with or without using his ultimate Impale [R] skarnerimpale.png. Usually the entire point of playing Skarner is to be able to land his Impale [R] skarnerimpale.png during ganks or team fights, and it's one of the best ultimates in the game for catching people. He will have an easier time catching you with his Fracture [E] skarnerfracture.png combo or Impale [R] skarnerimpale.png since you're a melee style champion, so never underestimate him and overextend or you're probably dead. Also remember that whenever a Crystal Spire gets taken by either team, it will show on the minimap for both teams, so try to use this to pinpoint enemy locations, especially Skarner's.

VS

Tahm Kench

Medium

Tahm Kench is a fairly easy matchup for Evelynn. He has slow jungle clear, poor ganks, loses in duels frequently, and has mediocre scaling. You should do fine against him in duels, just be careful of his early game damage from Devour [W] tahmkenchw.png if he's able to get a combo off on you. His combo is usually Tongue Lash [Q] tahmkenchq.png > auto attack > auto attack > Devour [W] tahmkenchw.png > Tongue Lash [Q] tahmkenchq.png, with or without using his Thick Skin [E] tahmkenche.png to help mitigate damage. You always need to try and dodge his Tongue Lash [Q] tahmkenchq.png, because if you can dodge it the trade should go into your favor. Just be careful of Devour [W] tahmkenchw.png when chasing him, he can swallow you when he reaches three stacks to burst you, or stall for his teammates to arrive. He actually has a strong team fight when he uses Devour [W] tahmkenchw.png to save his teammates and there isn't anything you can really do about his ultimate Abyssal Voyage [R] tahmkenchnewr.png, just try not to get counterganked by it.

VS

Teemo

Medium

Teemo is a fairly annoying matchup for Evelynn, as well as any other melee style champions. He can attack you a distance, blind you from attacking, kite you through bushes, and do heavy amounts of DoT damage from his auto attacks and abilities. You'll do fine against him in duels if you can catch him out with your Allure [W] evelynnw.png, otherwise he will probably beat you. Whenever you get close to him he'll just auto attack spam you while using Blinding Dart [Q] blindingdart.png to blind you and Move Quick [W] movequick.png to kite you. Once he hits level 6 you'll also have to run through any Noxious Trap [R] teemorcast.png shrooms he's placed on the ground, which will slow you and do massive damage if he's building AP. But if you can ever catch him, you should be able to put out decent damage most of the time, just try not to overchase him or you're probably dead. His team fight is strong if your team plays into his Noxious Trap [R] teemorcast.png shrooms, so try your best not to walk in obvious locations and sweep the area before pushing forward in the jungle or during sieges. Noxious Trap [R] teemorcast.png shrooms will also be nightmare to deal with while flanking, so it may be best to stick with 5v5 team fighting once late game hits just to be safe.

VS

Trundle

Hard

Trundle is an annoying matchup for Evelynn. He has good damage, good dueling, high mobility, gets very tanky, can build damage or tank depending on the game, and will always outscale you. You have a chance to beat him early game in duels but you won't be able to fight him during the mid or late game. All of his damage comes from auto attacks and his Chomp [Q] trundletrollsmash.png, which has a very low cooldown and can also be used on turrets. His Frozen Domain [W] trundledesecrate.png and Pillar of Ice [E] trundlecircle.png are used for catching people out or escaping bad fights. And his Subjugate [R] trundlepain.png is used to steal enemy stats and dramatically increase his fighting potential. You need to try and have better ganks than him once you get Camouflage at level 6 and try to get your team ahead before the mid and late game team fights begin. Also, remember not to overchase him while his Frozen Domain [W] trundledesecrate.png and Pillar of Ice [E] trundlecircle.png are active unless he's very low, because you will never catch him.

VS

Tryndamere

Easy

Tryndamere is an easy matchup for Evelynn. He has less damage, less scaling, slower jungle clear, terrible team fighting, and always has to build into damage items regardless if he's behind or not. You should be fine to duel him in most situations, especially early game. Literally all of his damage comes from auto attacks and whenever he uses Spinning Slash [E] tryndameree.png, making him extremely item and crit reliant. His combo is usually just Mocking Shout [W] tryndamerew.png > Spinning Slash [E] tryndameree.png > auto attack spam, while using Bloodlust [Q] tryndamereq.png or Undying Rage [R] undyingrage.png situationally if he needs to. He pretty much offers nothing in a team fight except for a minor engage and auto attack damage, so if he ever tries to team fight just Allure [W] evelynnw.png on him and force him to play defensively. A good Tryndamere will just try to cheese you early game and then split push the rest of the game while dueling anyone that comes to stop him. But you shouldn't have that many issues dealing with a jungle Tryndamere because you can beat him in duels, have way better ganks, and way better team fighting.

VS

Twitch

Medium

Twitch is a fairly easy match up for Evelynn. He's insanely squishy, never builds tank, and his only reliable playstyle is trying to cheese people early game. But his damage and team fighting can be quite overwhelming if he starts to snowball. You'll do fine against him in duels if you can catch him out with your Allure [W] evelynnw.png, otherwise he will probably beat you. Whenever you get close to him he'll try to use Ambush [Q] twitchhideinshadows.png or Venom Cask [W] twitchvenomcask.png to get away from you, but if you ever catch him when either of these are on cooldown, he's pretty much dead. Usually what he'll do is start red buff at level 1 then try to gank your laners immediately afterwards, typically mid lane, so make sure to warn or ping your team so that they don't get cheesed. His major strength aside from cheesing people is team fighting with his Spray and Pray [R] twitchfullautomatic.png. This will do massive AoE damage if he catches your team in a good choke, so you have to either kill him quickly or kite back whenever he uses it. He also has a very bad game if he ever gets behind, but it only takes one good team fight to get him back into the game as a carry. So just try to not let him get ahead early game and punish him whenever he steps out of position and you should be fine.

VS

Udyr

Medium

Udyr can be annoying to deal with for any champion, but he shouldn't be a big deal unless he starts snowballing. He has good dueling, very good jungle clear, decent team fighting, and will scale well if he builds all tank items. You should be able to beat him in duels as Phoenix Stance [R] udyrphoenixstance.png but not as Tiger Stance [Q] udyrtigerstance.png. He mainly just tries to abuse his Bear Stance [E] udyrbearstance.png and Turtle Stance [W] udyrturtlestance.png as he cycles in his damage stance. This provides him with high mobility and mitigation while still doing damage during any fight, and should not be underestimated. The good thing is that it can be easy to land an Allure [W] evelynnw.png on him sometimes during team fights since he's melee, but at the same time it can be hard with the bonus Movement Speed he gets from Bear Stance [E] udyrbearstance.png. Just try to have better ganks than him once you get Camouflage at level 6, and don't get baited into long chases if he can spam his stances to get away.

VS

Vi

Hard

Vi is a hard matchup for Evelynn. Vi has very high damage, good ganks, good team fighting, a good ultimate, and good jungle clear. You'll be able to beat her in duels if she ever misses her Vault Breaker [Q] viq.png, but if she lands it you're pretty much dead. Her combo is very simplistic and relies a lot on landing her Vault Breaker [Q] viq.png, she can use any combination of her abilities depending on the situation. A general combo would be Vault Breaker [Q] viq.png > Excessive Force [E] vie.png + Denting Blows [W] viw.png > Assault and Battery [R] vir.png as a finisher or to stall out for Vault Breaker [Q] viq.png to come back up again. She can punish players very hard if she's good, but if she ever misses her Vault Breaker [Q] viq.png or chooses to use Assault and Battery [R] vir.png at an incorrect time, she's basically dead because she has no way to get out of the fight. So try your best to dodge her Vault Breaker [Q] viq.png and try to have better ganks or counterganks with your Camouflage once you hit level 6.

VS

Volibear

Easy

Volibear should be a fairly easy matchup for Evelynn. He has less damage, slower jungle clear, worse ganks, and has an even worse champion design. You should do fine against him and be able to win most trades, just be careful not to get baited by the Health regen on his Chosen of the Storm [Passive]. His combo is usually Rolling Thunder [Q] volibearq.png > Majestic Roar [E] volibeare.png > auto attack spam > Frenzy [W] volibearw.png, with or without using his ultimate Thunder Claws [R] volibearr.png. Volibear has a really bad champion design and his ganks are probably the most one dimensional ganks in the entire game. His only engage comes from Rolling Thunder [Q] volibearq.png and it's so easy to stop with all of the crowd control in the game right now that the only reliable way he can engage a fight is with Flash 4.png. Just make sure to use Allure [W] evelynnw.png on him whenever he tries to engage team fights and try not to get flipped into a bad position from his Rolling Thunder [Q] volibearq.png and you should be fine. Also, remember that his Frenzy [W] volibearw.png + Smite 11.png combo puts out a lot of damage when securing objectives.

VS

Warwick

Hard

Warwick is a hard matchup for Evelynn. He has massive sustain, high damage, high mobility, good crowd control, good ultimate, good jungle clear, can build damage or tank depending on the game, and will always outscale you. You can duel him early game fairly well if you land a good Allure [W] evelynnw.png on him, but eventually you won't be able to touch him when his ultimate is up. His damage mainly comes from auto attacks and Jaws of the Beast [Q] warwickq.png, his mobility comes from Blood Hunt [W] warwickw.png, and his crowd control comes from Primal Howl [E] warwicke.png and Infinite Duress [R] warwickr.png. His combo when ganking will usually be Blood Hunt [W] warwickw.png > Jaws of the Beast [Q] warwickq.png + Primal Howl [E] warwicke.png > auto attack spam. He uses Infinite Duress [R] warwickr.png whenever he needs to engage or escape bad situations, it has huge range, lockdown, and will heal Warwick for 100% of the dmg it deals. He has very high dueling and skirmishing power whenever his cooldowns are up, so try to avoid fighting him unless you're noticeably far ahead and focus on your own level 6 ganks.

VS

Wukong

Medium

Wukong can be a difficult matchup for Evelynn. You have about equal scaling, you beat him in duels, have a faster jungle clear, and can countergank him easily. For duels it's pretty much whoever jumps the other person first wins, if he jumps you, you won't have the time to wait for a charm on your Allure [W] evelynnw.png, if you jump him there's a chance you can get a charm off before he casts his Decoy [W] monkeykingdecoy.png. His main combo is Decoy [W] monkeykingdecoy.png > Nimbus Strike [E] monkeykingnimbus.png > Crushing Blow [Q] monkeykingdoubleattack.png for quick engages, but if he uses his Crushing Blow [Q] monkeykingdoubleattack.png before his other abilities he'll do bonus damage to his target because of the Armor reduction it applies. His ultimate Cyclone [R] monkeykingspintowin.png is one of the main reasons people play Wukong, it's pretty much one of the best ultimates in the game and can shred an entire team or win team fights on its own with just the knock up. The only thing that you really have to worry about aside from the surprise factor of his Decoy [W] monkeykingdecoy.png, is if he ever gets fed and lands good Cyclone [R] monkeykingspintowin.png engages, because if he's good at landing them you're pretty much done for. Wukong also has a terrible game if he ever gets behind, since he needs to build AD items early it makes him really squishy and allows you to kill him much easier whenever he engages.

VS

Xin Zhao

Hard

Xin Zhao is a hard matchup for Evelynn. He has decent scaling, high single target damage, decent jungle clear, good dueling potential, and very good team fighting whenever his ultimate is up. You'll usually have problems dueling him for the most part, so unless he's low on Health or you're very fed, I would just avoid him. Similar to Master Yi, if he gets fed he just auto attacks you to death and if you get fed you can burst him just as hard, but he's very good at dueling because of his single target abilities. His combo will usually be Audacious Charge [E] xinzhaoe.png > Three Talon Strike [Q] xinzhaoq.png > Wind Becomes Lightning [W] xinzhaow.png, with or without using his ultimate Crescent Guard [R] xinzhaor.png. His Determination [Passive] will also be doing damage and healing him during this time, every third auto attack. The knock up from Three Talon Strike [Q] xinzhaoq.png is very disruptive in duels and the rest of his kit just allows him to stick onto his target easier while increasing his stats. The weakness of Xin Zhao is in his playstyle, whenever he goes in he can't really get out without his teams assistance. So if he ever engages and his Crescent Guard [R] xinzhaor.png expires, or if it isn't up, he becomes a very easy kill target.

VS

Zac

Medium

Zac can be a difficult matchup for Evelynn because of how tanky he gets and how good his kit is for ganks and team fighting. You can duel him early game, especially if he misses any of his abilities, but he'll be much harder to kill once he gets 2-3 tank items. Zac has great control, builds all tank items, and is extremely disruptive at all stages of the game. He has amazing engages with his Elastic Slingshot [E] zace.png and can follow up afterwards with his Stretching Strikes [Q] zacq.png and Let's Bounce! [R] zacr.png to put your team is terrible positions. Always try to track the position of where Zac is going to land with his Elastic Slingshot [E] zace.png by checking for his shadow on the ground, this way you can avoid the impact and have an easier time dodging the rest of his abilities. And also be careful when his Cell Division [Passive] is up, he can use it to bait you into bad fights, but otherwise the bloblets are very easy to kill, you can also Smite 11.png them.

Early, Mid, and Late Game Back to Top

Eve Header Game Stages.png


► Early Game


Evelynn's early game is pretty safe for the most part, she has very good jungle clear and can choose to gank at level 3 or continue farming the jungle. Her ganks aren't that amazing until she gets Camouflage at level 6, so usually you don't want to gank too much and just focus on having good jungle pathing. You should be able to get one or two ganks off while you have double buffs or Flash up, but after that you need to continue farming your jungle or potentially invade the enemies jungle depending on if the enemy Jungler shows on the map. Your main focus is to safely transition out of the early game and get to level 6 as soon as you can.


► Mid Game


Mid game opens up big time once Evelynn hits level 6 and gets Camouflage. Camouflage basically allows you to gank and roam freely around the map without being seen, unless you're spotted by a pink ward of course. This makes her flanking exceptionally strong and extremely potent on the side lanes, so try to gank for top or bottom first until you're able secure the first blood turret and open up the map. Once the map is opened up a little bit more it becomes a lot easier to look for picks and flank assassinations mid game. You'll also start to complete your core items during this time like Runic Echoes, Boots, Hextech Protobelt-01, and Lich Bane.


► Late Game


Evelynn's late game is mainly focused around map movement, looking for flanking opportunities, and smart team fighting. Maneuvering around the map while abusing your Camouflage is very important, it can help you establish vision control or even make a pick. Looking for flanking opportunities is going to be your main concern in most situations, because landing a good flank can help you win a team fight or assassinate somebody at a crucial moment, potentially winning you a major objective or even the game. Smart team fighting is basically just knowing how to engage or flank properly and is explained in the "Team Fighting" section below.

Team Fighting Back to Top

Eve Header Team Fighting.png

Team fighting can be pretty tricky to play with Evelynn, and honestly it can be kind of annoying. Usually you always want to be looking for flanking opportunities or entering the team fights late to clean up. The main problem with Evelynn's rework is that her only engage is landing a good Allure [W] charm, which is very difficult to do, especially against good players. You have two options, you can try to use Allure [W] on the enemy frontline with direct engages while staying around your team, or you can try to use Allure [W] on the enemy backline with flank engages while staying away from your team. Flanking can also put you in a better position to potentially clean up a team fight.

These methods will work well and you'll most likely be using both of them in every single game, but I usually prefer taking the flanking method. And if you do choose to flank you need to be very careful about getting caught out, because if you're ever caught out there is a very high chance that you'll either die or need to use your Last Caress [R] to escape, which could cause your team to lose the team fight, so always check for pink wards whenever you're flanking. And lastly, try to use your Last Caress [R] to execute enemy carries or AoE as many people as possible, it will still do a lot of damage even without the execute bonus, so don't be afraid to use it if the enemy team is grouped together.

Tips and Tricks Back to Top

Eve Header Tips and Tricks.png


You can really abuse the benefits of your Demon Shade [Passive] while ganking, dueling, or team fighting. Since Demon Shade [Passive] will always reset and empower your next Whiplash [E], you can take advantage of having the extra mobility and bonus magic damage multiple times during some fights. You can also abuse the bonus healing whenever you get very low in fights, allowing you to heal up quickly and and re engage if you need to. Lastly, you can also maneuver around and avoid enemy detection with your Camouflage, so never forget about this whenever you're running away from enemies.

evelynnq.png Hate Spike [Q]:

Aside from always trying to land your Hate Spike [Q] on priority targets for the bonus magic damage, you can also use it to do quick damage and kite jungle camps. Remember that after you hit someone with your Hate Spike [Q] you don't always have to use up all of your secondary charges immediately, sometimes you can hold onto them for a few seconds to help combo with your other abilities or even use them to attack someone else who runs into you. You can also use Hate Spike [Q] to kite jungle camps as well, but if you ever miss this in the jungle it will dramatically reduce your jungle clear speed.

Also, something you should do every single game is try to use your Hate Spike [Q] on raptors to heal up to full on your first clear. All you have to do is aggro them with your Hate Spike [Q], let them group together, then use your secondary charges on them as you run to the next camp. This will apply your Hunter's Talisman passive on each of them and provide you with a huge amount of free sustain, allowing you to save your Refillable Potion charges for ganks or skirmishes.


Aside from always trying to land your Allure [W] on priority targets for the charm and bonus magic damage, you can also use it situationally for the slow effect if you need to. Sometimes all you have to do is apply the 65% slow effect to secure the kill, especially if you're playing with heavy damage or crowd control champions. Waiting the 2.5 seconds gives a lot of reaction time and positioning to the enemy that you're targeting, so try to figure out which option is best according to the situation.

evelynne.png Whiplash [E]:

Whiplash [E] is one of your best abilities to outplay people with and it's very important to try and time it correctly. Using it at the correct time will allow you to follow people whenever they use something to kite or get away from you, things like Flash, wall jumps, or dashes. So try not to use it too early in the fight if you don't have to. And like I mentioned above with Demon Shade [Passive], just be aware that Demon Shade [Passive] will always reset and empower your next Whiplash [E], providing you with higher mobility and bonus magic damage. You can also use the bonus Movement Speed proactively as well when trying to maneuver around abilities or close the distance between you and your target.


You can do some fancy things with Last Caress [R] that will make you stand out from other Evelynn players. You can use it to do massive AoE damage during team fights, get away from enemy champions and their abilities, or even as a gap closer by ulting backwards to help you last hit someone or expunge an important Allure [W] charm. You can also use it as a way to get over the Dragon and Baron pit walls to Smite steal if your Flash is down.

Lane Synergies Back to Top

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Evelynn has great synergy with champions that have crowd control or movement slowing effects, shields and mitigation, or stealth mechanics. These are just a handful of the champions that will synergize great with Evelynn. Annie, Bard, Morgana, Leona, Malphite, Ornn, Ashe, and Varus are all examples of champions with crowd control or movement slowing effects, which allows you to have an easier time getting onto your targets. Orianna and Shen are both examples of champions with shields and mitigation that will help you survive longer during ganks or team fights. And lastly, Rengar and Twitch are both examples of champions with stealth mechanics that can help you roam around the map and assassinate people who have bad positioning. My two favorite champions to play with as Evelynn are Orianna and Shen for the big ultimate plays.

Pros and Cons Back to Top

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Pros:

  • Has a very fast jungle clear.
  • Has a very nice ultimate with high damage and utility.
  • Can abuse her Camouflage passive at level 6 to flank behind people for the rest of the game.
  • Has pretty consistent damage throughout the game.
  • Has a reliable gap close with her empowered Whiplash [E].
  • Has very good side lane ganks with Camouflage.
  • Punishes players with bad positioning.
  • Great pick potential.
  • Snowballs very well in soloq.

Cons:

  • Hate Spike [Q] is super important to land now, and will generally be what you use to proc your Allure [W].
  • Her pre level 6 ganks are very poor without having Camouflage.
  • Has only 1 form of crowd control with her Allure [W].
  • Activating the charm on her Allure [W] will usually take too long to charge up in most situations, forcing you to expunge the curse early to activate the slow. Otherwise your targets might get away.
  • Landing a good Allure [W] in the mid or late game on priority targets is very difficult to do.
  • Landing Allure [W] vs good players in general is very difficult to do.
  • Her late game is reliant on looking for good flank picks or entering the team fights late to clean up.
  • Her 5th and 6th item buys feel underwhelming.
  • Has a very unique playstyle.

About Me Back to Top

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► About Me


Hello everyone my name is Jordan, and I've been a gamer my entire life. For the past 10 years I've been mainly focused on staying in the top decimal percentage of players for online games, such as WoW, LoL, and Osu!. But as much as I've played online games, my real passion is for console gaming.


► League of Legends


I've been playing League of Legends for the past 5 years, and I'm a NA Challenger Tier Hecarim Main, 2900+ elo jungle. I've been in high elo ever since I started playing back in season 3 when I finished my first season in Diamond 1, and have been Master or Challenger Tier every single season since then. I'm mostly known for my Hecarim jungle gameplay and have just over 5600 ranked games with him, but I also play Evelynn, Rammus, Udyr, Shyvana, Nocturne, Skarner, Sejuani, Nunu, and Volibear depending on the current state of the meta.

Season 3: Diamond 1 2500 elo

Season 4: Master Tier 2850 elo
Season 5: Challenger Tier 2900 elo
Season 6: Master Tier 2550 elo
Season 7: Master Tier 2650 elo

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► Social Media Links


Be sure to check out my social media if you have any questions or if you're interested at all in watching my stream! If you'd like to know when I'm streaming, make sure to follow my Twitch, Facebook, Twitter, or join Discord to get live notifications! We have a small community, but everyone is welcome!

Twitch: http://www.twitch.tv/rocklee015
Facebook: https://www.facebook.com/Rocklee015
Twitter: https://twitter.com/Rocklee015
YouTube: https://www.youtube.com/Rocklee015
Discord Server: https://discord.gg/d3DMycY

Thank you for reading my Evelynn Jungle Guide!
Hopefully it helps you carry your games with more knowledge and confidence as you become a better player! Take care! o/
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