All Guides Fizz Guides A Fizz Main's Guide to Dishing Out Some Fizzy Pop
0
0
Updated
1 year ago
Views
113
Comments
0

Fizz Statistics for DarcEntity

Author's performance with Fizz compared to the ranked average.

Value
Average
Games Played
51
5
Win %
75
45
Kills
14.1
7.8
Assists
6.1
5.8
Deaths
4.7
6.3
KA:D Ratio
4.3
2.2
Gold Earned
13.4K
10.9K
Creep Score
159.5
144.6
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Generally I think 12.png Teleport and 4.png Flash are the most effective. That's just personal preference though. Fizz being the assassin he is, I find that he has enough burst build into his kit already to not really need 14.png Ignite. Though, it is still a very viable option, effective for snowballing early on, and shutting down champions like 8.png Vladimir. 3.png Exhaust is good against champions that you want to be able to duel, such as 238.png Zed or 157.png Yasuo (Especially against Yasuo imo). And, lastly, 1.png Cleanse is an excellent choice against champions such as4.png Twisted Fate or 1.png Annie, who have extremely hard cc, as it can be the deciding factor in winning a duel against them. Though, thanks to fizze.png Playful/Trickster, neither Cleanse nor Exhaust are a total must have spell, unless you think your opponent can bait out your E. Me being Silver as of the time I'm writing this, I personally don't expect them to be able to outplay my E in any way, so I often don't use those spells, but they are very viable, and very strong in the right situations.

New Runes Back to Top

Masteries Back to Top

A fairly standard mastery page as well. Thunderlord's Decree is just too good for your all in, and in doing short trades early on you can proc it very easily, and the damage can't very well be returned.

Abilities Back to Top

W
Q
E
E
E
R
E
W
E
W
R
W
W
Q
Q
R
Q
Q
Passive
Q
2
14
15
17
18
W
1
8
10
12
13
E
3
4
5
7
9
R
6
11
16
fizze.png Playful/Trickster should 100% of the time be the first ability you aim to max. I believe maxing fizzw.png Seastone Trident second is just a personal preference of mine, but the pure burst damage that comes from it is surprising even in the early game. It tends to catch a lot of players off guard. I also prefer to start with my W to help my last-hitting. The mana refund from it ensures that I won't quickly run out of mana. As for getting fizzq.png Urchin Strike at level 2, that's because I, as a player, like to take short trades with my enemies by using my Q to close the gap, getting a couple autos in, getting that W proc on them, and just walking away. That's easily half of their hp, and can help to assert dominance in the lane against certain opponents. Try to use your fizzr.png Chum The Waters from as far away as you can, as the damage increase is insane. But, if you do have to use it up close, it doesn't matter too much. His damage from the rest of his kit should still ensure you getting a kill as long as you hit the ult.

Items Back to Top

Starting Items

    This is my standard start for Fizz. Dark Seal gives good healing, and is good for playing aggressively, plus it has excellent synergy with Refillable Potion, which can be upgraded to Corrupting Potion in a rough lane. This also allows you to focus more heavily on your core items, since you don't have to consistently buy pots on every back.
    This is also a very good start against extremely difficult lanes. I rarely have to do this, but typically I do it against Orianna or champions that can poke extremely hard before level 6 when I can all-in. If you get poked out early, don't forget to buy Dark Seal to make the healing even stronger, as it's quite affordable and gives some, if only a little, combat stats.

Core Items

    This is your standard build for Fizz. Zhonya's and Abyssal can be swapped up in any way necessary (vs AP, get Abyssal, and vs a braindead AP opponent or AD opponent, get Zhonya's). Lich Bane is a must have item on Fizz. I recommend it as a second item, as the synergy with his kit is just so amazingly good, but it can be skipped in favor of other items if need be. Of course, Rabadons/Void Staff later game and such

Situational Items

    Luden's Echo is a great item for when you're snowballing, but i'm not a fan of it myself. I would recommend it if you're running the 10% CDR at 18 rune page. Otherwise, stick to the standard build, imo. Void Staff can be skipped if the enemy team doesn't have a tank, which is why I put it here. But generally speaking it's fairly core. Protobelt is a bit cheesy, but it can be an amazing first buy against opponents that you truly want to snowball off of. It can bring you from a losing lane to a winning lane in a heartbeat, what with it's mobility and surprising burst. It's crazy good, but very situational.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ahri
    Hard
  • Akali
    Medium
  • Anivia
    Medium
  • Annie
    Medium
  • Aurelion Sol
    Easy
  • Azir
    Medium
  • Brand
    Easy
  • Cassiopeia
    Hard
  • Corki
    Easy
  • Ekko
    Medium
  • Fizz
    Easy
  • Gangplank
    Easy
  • Jayce
    Hard
  • Karma
    Medium
  • Karthus
    Easy
  • Kassadin
    Medium
  • Katarina
    Easy
  • Kayle
    Hard
  • Kennen
    Hard
  • LeBlanc
    Medium
  • Lissandra
    Hard
  • Lux
    Medium
  • Malzahar
    Hard
  • Orianna
    Medium
  • Ryze
    Easy
  • Swain
    Medium
  • Taliyah
    Medium
  • Talon
    Hard
  • Twisted Fate
    Medium
  • Veigar
    Easy
  • Vel'Koz
    Easy
  • Viktor
    Easy
  • Vladimir
    Hard
  • Xerath
    Easy
  • Yasuo
    Medium
  • Zed
    Easy
  • Ziggs
    Medium

VS

Ahri

Hard

A good 103.png Ahri player can handle you like no other, and can win at virtually all stages of the game against you. This one is risky.

VS

Akali

Medium

I have a relentless, undying, burning hatred for this champion. No matter how far you set her behind, once she gets that one item, 3146.png Hextech Gunblade, you CAN'T fight her. But, as Fizz, you can possibly fight her if you play it correctly. this is one of the situations where I recommend you to buy Protobelt. But don't underestimate 84.png Akali. She is stronger than you think.

VS

Anivia

Medium

While not exactly being the hardest champion to fight, 34.png Anivia can be quite the annoying champion sometimes. Her damage is nigh unavoidable without your E thanks to her ultimate. And if she hits her Q on you, she's guaranteed to get quite the bit of damage off on you with little to no response. Plus her passive aniviapassive.png makes her difficult to snowball off of. I recommend roaming against her. You might miss CS, as she has one of the fastest waveclears in the game, but you can't really outright fight her thanks to her passive, so that's your only reliable way of snowballing.

VS

Annie

Medium

I'll be honest here, I have not often fought an 1.png Annie lately. I personally feel like she's pretty good, but it's not often you see her anymore. But judging by the nature of her kit and nigh unavoidable cc without being able to predict when she's going to use it, I can imagine a lane against her being fairly annoying. But she lacks extremely fast waveclear early on, so you can very well roam against her.

VS

Aurelion Sol

Easy
136.png Aurelion Sol is one of the easiest lane opponents for Fizz. Quick apology to my buddy Nathan, I know he loves this champ. But Aurelion vs Fizz is just asking to get ass-blasted.

VS

Azir

Medium
268.png Azir is very good at controlling and zoning, two things that I personally feel Fizz doesn't like fighting. I do think Azir is easy to all-in if you play it correctly, but if the Azir plays with a cool head, he can very easily disengage against you, and possibly even outplay you. Regardless, even surviving against this champion early on can be a hassle, as there's not really a lot of ways to answer his soldiers damage early on.

VS

Brand

Easy
63.png Brand is also not an extremely difficult opponent. Similar to Vel'Koz and Xerath in the respect that his abilities require some prediction, which inherently means that they're going to be easy to dodge. But much like with Vel'Koz and Xerath, if you can survive til level 6, you will destroy them, no questions asked.

VS

Cassiopeia

Hard

If 69.png Cassiopeia hits her W on you, you're pretty much guaranteed to die right then and there. Her ultimate also makes fighting her a hassle unless you can bait it out and avoid it with Playful/Trickster. Or if you're Faker and can use the animation to know when to turn around (Seriously how tf does he do that). But nonetheless, I personally feel like Cassiopeia is one of the harder champs to fight.

VS

Corki

Easy
42.png Corki is pretty much only ever played in mid nowadays. And, even then, after the nerfs he hasn't seen a lot of play. But even prior to that, this wasn't a hard lane, and likely never will be. The only issue is surviving to level 3. Being an AD/Hybrid champ, his autoattacks are the only thing you have to fear until you get your full combo. After that, shouldn't be an issue.

VS

Ekko

Medium

This is an interesting one. The way I see it, Fizz and 245.png Ekko are very similar champions. They're high mobility assassins that have viable tank builds and are extremely slippery and hard to lock down. They're also incredibly versatile. Though, in that sense, Ekko does have the upper hand. He doesn't have as much raw burst, but he has the ability to outright deny your damage post level 6. In this case I do think Ignite has it's perks, as you want to be able to beat him before he hits level 6. Also, Protobelt would help a lot, since you can't fully rely on your ult in this matchup. But if you're not careful, this one can be very easy to lose.

VS

Fizz

Easy

You are the true 105.png Fizz god. Show him what you're made of.

VS

Gangplank

Easy

A fairly rare mid laner, but still viable nonetheless, I don't find 41.png Gangplank to be difficult to lane against in the slightest, other than not really being able to avoid his Q damage. The barrels are very, very easy to avoid.

VS

Jayce

Hard

I hate laning against a 126.png Jayce. In melee form, he has near equal burst to what I have. In ranged form, he can relentlessly poke and not have to care about you getting very close. If you do manage to get close, you can lay off some good damage, and avoiding his Q is an absolute must to beating him, but even then, it's a chore in and of itself to fight this champion.

VS

Karma

Medium
43.png Karma can be annoying before you hit level 6, but after that point you shouldn't have much worry, I would think. Just lots of poke to deal with prior to that.

VS

Karthus

Easy
30.png Karthus, much like Xerath, Aurelion, Brand, and Vel'Koz, is a very easy lane opponent as long as you stay on your toes. Post level 6, fresh meat.

VS

Kassadin

Medium
38.png Kassadin can be iffy. He's not hard by any means, just not easy to snowball against, and he can answer your roams very easily. A good Kassadin can viably shut you down. But if you play it well, you should be able to out-roam him, or even fight him.

VS

Katarina

Easy

Against 55.png Katarina, all you really have to do is just Q onto her, and when she starts to ult you, go into your Playful/Trickster, and you'll avoid a large portion of her damage. The only reason she should be difficult is how easily she can avoid your ult.

VS

Kayle

Hard

Oh my god there are no words for how annoying laning against 10.png Kayle can be. She auto-attack pokes insanely hard early game, making it difficult to even CS against her, and she has excellent survivability, making it nigh impossible to snowball against her without baiting her ultimate, which she can save as long as she doesn't panic. Sure, you can roam against her easily, but in teamfights, she'll just ult whoever you land your ult on and make it impossible to get any reasonable picks. She's an anti-assassin in every sense of the word.

VS

Kennen

Hard

Not the most common mid laner, but certainly one to look out for. 85.png Kennen can be a very annoying opponent sometimes. Near unavoidable cc, difficult to stick to, tons of burst damage. Kennen has a lot of ways to handle you, and even be able to burst you down if you're not extremely careful

VS

LeBlanc

Medium

Post-nerfs, I would say 7.png LeBlanc can still be an annoying lane opponent. Don't bother trying to get kills on her, she's not gonna let that happen unless she's practically braindead. She has a good kit for both controlling AND assassinating, making her hard to assassinate in return. She's also good at roaming, meaning she can answer your roams fairly well.

VS

Lissandra

Hard

Yeah, I hate 127.png Lissandra. The nature of her kit alone means that she's not going to be easy to kill. She does lots of damage, especially in the early lane when you can't really get close to her. Her Q pokes you out of lane fast, her E can be very predictable, certainly, but gives her necessary mobility to avoid you, her W makes it easy to control you as it's difficult to avoid, and her ult nullifies your all-in potential. Easy to roam against, but a total bitch to lane against.

VS

Lux

Medium
99.png Lux is not a very difficult champion to fight. But, all the same, the amount of poke damage she has early makes the early lane a little bit annoying, and you can very well be killed if you're not super careful. But, her slow skill shots are very easy to avoid with use of your Playful/Trickster, and your all in potential isn't easily nullified by anything in her kit. Shouldn't be too hard, but consider roaming, rather than trying to kill her, as that would probably be easier for you.

VS

Malzahar

Hard

Uhg. I hate fighting 90.png Malzahar. His Q is easy to avoid, but is so irritating if it hits you. his E is literally unavoidable, and causes all of his voidlings to immediately begin to attack you, and they do quite a fair amount of damage. Lastly his point and click ultimate that Cleanse doesn't work against. This one is annoying to say the least. Especially since he can outright avoid one of your spells with his free Banshee's Veil passive. But, roaming against him can be rather easy.

VS

Orianna

Medium
61.png Orianna is admittedly one of my favorite and least favorite matchups. Why? Because it's totally a skill matchup. A good Orianna player can shut you down, zone you off of CS with relative easy, and make your life in the laning phase a living hell, but at the same time, you can still make the plays you're there to make post level 6. Roaming against her isn't hard, seeing as she's not a roaming-oriented champion. But outright fighting her depends on who makes the outplay. Try to avoid her ultimate if you can though, that shit hurts.

VS

Ryze

Easy

Even prior to the 13.png Ryze nerfs, I found this lane to be very easy. Despite his unavoidable point and click CC, I found him to not be too difficult to handle. Poke-heavy in lane, certainly, but easy to survive against.

VS

Swain

Medium
50.png Swain isn't too hard. Just avoid fighting him unless you have your ignite up. If you don't have ignite, then this matchup immediately becomes nigh impossible. Don't. Forget. Ignite.

VS

Taliyah

Medium
163.png Taliyah is yet another champ that I love fighting because of it being skill-oriented. But I find her easier than orianna, in the sense that her damage isn't as high. But if you don't play it smart, you can actually kill yourself against her, which I find hilarious. Play smart, and this lane shouldn't be too difficult. But she can DEFINITELY roam against you, so be careful.

VS

Talon

Hard

I despise 91.png Talon. Not only do I think his rework was terrible, in the sense that it made him more single-target focused and have either no mobility or insane mobility with that gimmicky parkour crap. But it made his laning phase and 1v1 potential and also his roaming and follow potential extremely high. You CAN win lane against him. But no matter how far behind he is he can still 1v1 you. Even if you use your ultimate. And if you decide to roam, Talon has no problems taking 10 seconds out of his time to follow you across the map. It's just annoying. But he falls off very hard later on in the game, so just hold out, farm up, and you should outscale just fine.

VS

Twisted Fate

Medium
4.png Twisted Fate can kinda suck to fight. Level 1 he can be annoying. He kinda forces you to start with your E unless you wanna just take free damage. He's got very high range, making him not the easiest to all-in. He's got point-and-click cc, but you can avoid that with your E, or with Cleanse. But worst of all, he has a TON of follow potential if you decide to roam, and just high roaming potential in general. It's incredibly annoying to fight against sometimes. But, again, definitely not the worst.

VS

Veigar

Easy

Against 45.png Veigar, literally all you have to do is not get stunned and you're golden.

VS

Vel'Koz

Easy

For an example on how to fight 161.png Vel'Koz, see: Brand or Xerath.

VS

Viktor

Easy
112.png Viktor isn't incredibly common, but it's worth noting that he's much like Vel'Koz, Brand, Aurelion, and Xerath in that he's not too hard to snowball against if you avoid his damage early on and survive to level 6. Maybe a little harder than the others, but not much.

VS

Vladimir

Hard
8.png Vladimir is annoying to say the least. He has high sustain, high damage, is extremely slippery, is fairly tanky. Trying to kill him is a chore unless you play it perfectly. But you can roam against him fairly easily.

VS

Xerath

Easy
101.png Xerath is a painfully easy lane opponent. Even pre-6, dodging his abilities shouldn't be too much of a problem, but if you are getting consistently hit by them, just wait it out until level 6 and you'll annihilate him in seconds.

VS

Yasuo

Medium
157.png Yasuo isn't all that hard. I know people bitch about this champ. But really, he's not too hard to fight. He can block your ult very easily, so be careful there. But if you just play without the ultimate against him, you can still fight him. In the laning phase though he has a good chance of being able to fight you, plus he'll most often have Exhaust, so dueling him is rarely easy.

VS

Zed

Easy

"OH LOOK AT THE CLEANSE-- LOOK AT THE MOVES! FAKER! WHAT WAS THAT!?"

Yeah, 238.png Zed is fairly easy. Early laning phase can be a little bit annoying, but his damage isn't hard to avoid. And post level 6, you should have zhonya's close to finished. And a well timed Playful/Trickster totally cancels his ult. All in all, I actually think Fizz is a fine pick into Zed. But he can answer roams really well, and he also has the tools to shut you down just as well as you do with him. So, all in all, an uneventful, but certainly not difficult lane.

VS

Ziggs

Medium
115.png Ziggs is difficult to lane against with his high early damage. His Q and Passive hurt quite a bit. And, he's not the easiest to snowball off of. Plus his ultimate gives him a little bit of potential to answer your roams. But all in all, definitely not the worst lane.

The Way I Play Fizz Back to Top

Now, last but not least, I want to explain to you my playstyle with Fizz.

In the laning phase, I tend to take very short trades with my opponent. I go in with my fizzq.png Urchin Strike to get the passive for fizzw.png Seastone Trident ticking, and while it ticks up, I go into fizze.png Playful/Trickster to avoid incoming spells and damage, and then get the bonus damage from my Seastone Trident when I come back down. This is easily half of the opponents health if you land the full combo. It's predictable, but can be changed up if they know what you're trying to do, and is near unavoidable as long as you hit the Q, without the opponent burning their own mobility or 4.png Flash.
I also like to roam. A lot. I often use 12.png Teleport to ensure me a quick return to the lane, that way even if i'm only even in CS, I can allow myself to roam top or bot to potentially get a kill and immediately return to lane to continue farming or even fighting. This allows me to nearly single-handedly snowball games out of control with my constant map pressure. And if I snowball, the pure eye-watering damage will ensure that nobody can fight me. Hell, even in a 1v5 they're risking losing the fight if i'm fed enough.
Also, I like to set up plays for my allies by flanking or catching enemies off guard while other allies are nearby, to allow them not only to chip in a bit and give some help, but also just to open up the map and allow the team to get more objectives.
Lastly, I love teamfighting with this champion. You're squishy, right? So if you throw that ult in and go in stupidly, they can kill you, right? Hah. I'll just press my outplay button. Now, they're focused on me, invulnerable in the middle of their team, now my team can engage around me, and unless they play it right, I'm going to straight up murder one of their squishies. Teamfighting with Fizz, in my opinion, is one of his strong suits.

Conclusion Back to Top

In conclusion, I think 105.png Fizz is one of the best champions for climbing, and bar-none one of the strongest assassins in the game. Versatile, eye-watering damage, and the ability to tilt your opponents so far off the face of the planet that you make Neil Armstrong jealous, I would dare call him one of the most ban-worthy champions as of right now.


Thank you very much for reading. Great luck on the Rift. Don't forget to yell "Fizzy Pop" in all chat whenever you oneshot somebody, so I know you read this guide ;)

Send Feedback