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All Guides Gangplank Guides How do I build Gangplank? Patch 7.9 Predictions
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Gangplank Statistics for DefinitelyNotAon

Author's performance with Gangplank compared to the ranked average.

Value
Average
Games Played
318
6
Win %
55
41
Kills
6.7
4.5
Assists
8.3
6.8
Deaths
4.3
5.8
KA:D Ratio
3.5
2.0
Gold Earned
15.5K
12.2K
Creep Score
243.6
192.0
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

41.png's comboes in the early game take a very long time to set up, in comparison to most champions, and it's not too difficult to stop Gangplank using his gangplanke.png effectively until level 13. With that in mind, Exhaust and Teleport are the best secondary masteries for Gangplank. Teleport helps you control your exp intake easier, while Exhaust gives you a chance in trading/all in-ing if you mess up a combo. Don't look for that many 12.png ganks, as Gangplank's gangplanke.png takes too long to tick down in order to use it effectively in a 12.png gank. 

New Runes Back to Top

Masteries Back to Top

There are two popular keystone masteries used on Gangplank. Thunderlords Decree and Grasp of the Undying. Thunderlords is a great keystone on Gangplank as TLD currently procs on Gangplank’s gangplankr.png, and Gangplanks most efficient lane trade is usually a three-part move (gangplanke.pnggangplankqwrapper.pnggangplankpassive.png). This Keystone is great for scaling up as you gain access to strong masteries such as Bandit (which procs on your gangplankqwrapper.png for very strong gold generation), Meditation (for mana sustain), Intelligence (to increase maximum CDR) and Precision (to increase all forms of damage excluding true damage). Grasp of the Undying is also a very strong Keystone on Gangplank. You pass up on some of the scaling elements on the cunning tree, to gain access to more defensive Masteries, such as Insight (reduces summoner spell cooldowns), Swiftness (increases tenacity and slow resist) and provides strong early lane trading in Grasp of the Undying, which can proc on Gangplank's gangplankqwrapper.png dealing full damage at range rather than half damage, like usual ranged champions do. This is because Gangplank is a melee champion, despite his Q having a lot of range. Grasp of the Undying is better vs Champions who like to fight early game as it can increase your damage as much as 17 extra damage at level 1, with an 8 health heal. This can begin to mimic Pantheons early game as the low cooldown ability can out range and harass champions with solid damage and push them out of lane. Put together with proper wave management, it’s very easy to get a lead using this Keystone, however, lacking the points into the Cunning Tree will become more apparent as the game goes on, as you will scale slower and with less damage. In the early game, Thunderlords loses to Grasp, and as the game progresses, Thunderlords slowly catches up to Grasp, and then over takes it in terms of effectiveness at around your 2 and a half item power spike. 

NOTE: It has already been confirmed that in some point in the future, Riot intends to nerf Thunderlords Decree so that it needs three separate instances of damage to proc it. This will reduce the effectiveness of this Keystone as it will provide a lot less Global pressure, which is a huge reason as to why most people take this Keystone. 

Why do you not take 12 points into Cunning if the scaling part is so important in the Thunderlords vs Grasp setup? 

Simply because the damage from Ferocity is much more important than the damage and utility from Cunning. 

What about other Keystones? 

The next best Keystone Mastery would be Stormraider’s Surge. Gangplank already has a lot of movement in his kit, however, as a Champion that is reliant on kiting to do damage, Stormraider’s can be very efficient as it comes with a 75% slow resist. Against Champions such as 48.png75.png23.png etc., this can be very strong as their only ways to prevent you kiting them is to slow you. Furthermore, you get to keep the strong masteries in the Cunning tree. The fourth best mastery is Fervour of Battle. This is a very niche keystone, which along with Warlords Bloodlust, has some of the better scaling potential out of all keystone masteries on Gangplank. Fervour is mostly used as a counter to matchups that prevent you escaping and force you to fight them. As such, Fervour is mostly only used against two champions, 164.png and 59.png. Fervour is a decent keystone, as it takes 8 seconds to lose all your Fervour stacks, and your Q is on a 5 second cooldown, so you can effectively keep all the stacks while keeping a distance. However, if you fall behind and must start using gangplankqwrapper.png on minions rather than the enemy champion, it becomes as though you have no Keystone mastery at all, as Gangplank isn’t primarily a champion that relies on their auto attacks for damage. The worst of the viable masteries on Gangplank is Warlords Bloodlust. It provides nothing but a small movement speed buff every 20 or so seconds in lane, and the sustain on it doesn’t really become apparent until you have a couple of items under your belt. The movement speed buff only lasts for less than a second. This is generally only alright vs matchups that have a lot of skill shots in the midlane, such as 115.png or 103.png, where you can use that small movement speed buff to dodge skill shots. However, its generally accepted that Gangplank already has enough movement speed in his kit, and this extra movement speed buff is kind of overkill. Other Keystones are trash on Gangplank. 

Can I build Damage Gangplank after taking Grasp of the Undying? 

Yes, of course you can, however it takes longer to scale into your power spikes, and your power spikes are generally weaker, so be sure to make use of Grasp in lane to get a lead to cover this weakness. 

Can I build Bruiser Gangplank after taking Thunderlords Decree? 

Yes, you can do whatever you like, however, the scaling with Grasp of the Undying fits better with a Bruiser build. If you get into a game and then suddenly realise that you need to go bruiser, do it. It will be less efficient, but if it keeps you from dying then do it.  

Abilities Back to Top

Q
E
Q
W
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
Passive
Q
1
3
5
7
9
W
4
14
15
17
18
E
2
8
10
12
13
R
6
11
16

In terms of levelling order, the only real question is what to level at level 3, to take point in gangplankw.png or a second point in gangplankqwrapper.png. Use your judgement, if they are likely to trade with you then take gangplankw.png, and if they are being stupidly passive, you can go gangplankqwrapper.png. The rest is bog standard. 

Max gangplankqwrapper.png first for the initial increase in damage and gold generation, then max gangplanke.png second to increase the slow it gives, the damage it gives while reducing its cooldown, then max gangplankw.png last as it provides no damage and costs a lot of mana. Upgrade your gangplankr.png whenever possible. 

Items Back to Top

Starting Items

    The most Gold efficient start
    Long term sustain
    Short Term sustain
    First back (450g)
    First back (1300g)

Core Items

    Crit Build
    Pen Build
    50/50 Build
    Bruiser Build
    Double Dancer Build
    Boots

Situational Items

    To reach 100% crit
    vs Stacking Armour
    Vs healers
    vs AP
    Super Late Game
    Armour Items
    MR Items

What do I buy on my first back? 

That’s a hard question to answer, as I don’t know the matchups you’re in or how much gold you have. I’ll do my best though. 
Doran’s Blade: This provides extra lane dominance, with extra AD, Health and lane sustain (bad resell value)  

Cull: This provides a little extra lane pressure, while having a gold generation passive and extra lane sustain. 

Doran’s Ring: This provides extra lane sustain, with extra mana regen, it can become hard to push a GP with 
Doran’s Ring out of lane (bad resell value)  

Doran’s Shield: This provides extra lane sustain, with extra health regen. This paired with an item that can help manage Gangplanks mana can become a difficult combination to stop Gangplank farming (bad resell value)  

Sheen: The best first back purchase an aspiring Gangplank main can buy. This can double your damage instantly.  

Ninja Tabi: Ver
y strong as a first item against champions who are auto heavy in the lane. Examples are Yasuo, Riven, Xin Zhao etc.  

Phage: Good first item when you’ve had awkward back timings and have bought a long sword because you don’t want to waste more gold in Doran’s items. Also, good in matchups that get kited, for example Garen, Darius etc.  

Hexdrinker: Good against very abusive AP champions, such as LeBlanc, Rumble, Syndra, Fizz etc. 

So, what do I build and why? 

You can build whatever your heart desires. Generally, you want to be able to flex your build to specific games. If you’re running the same build every game, while it is still alright, it will begin to get monotonous, and you won’t really develop an understanding of your main if you do that. Is that what you want? To be a sub-par GP main? I THOUGHT NOT MY FRIEND. Also, while a set build can still be efficient in every game scenarios, there are gunna be games where one build is better than another. So, with that in mind, let’s look at some items. 

Trinity Force: Are you asking me if you should build Trinity Force on Gangplank? Are you sure you’re a Gangplank Main? Trinity Force completely out damages every other item in the game for Gangplank. With its very flexible build path, CDR and crazy DPS, you’d be literally bonkers to go without it  


Ghostblade: Ghostblade is a very strong item on Gangplank. Popular as a second item due to its CDR, cheap cost, decent AD and penetration, nearly every damage Gangplank build has this item as a second item, and this item can even show up in Bruiser builds after items such as Titanic Hydra are finished    


Edge of Night: Popular as a third item in full penetration Gangplank, or as a flex item in 50/50 Gangplank, this item only really shows up in damage builds. Very good against hard engage comps and AP comps, and provides good damage and utility, the build path is a tad weird though.  


Duskblade: A very meh item on Gangplank. While providing the highest AD of all penetration items, and a true damage passive, this item is only useful when full penetration Gangplank is ahead and is hiding in bushes looking to kill unsuspecting ADC for those lovely montage clips  


Last Whisper: A very popular item on Gangplank, which isn’t as good as people think. Last Whisper only becomes gold efficient when the champion its dealing damage to has 68 bonus armour. This is for **normal** champions. With the passive pen on Gangplanks Barrels, they need to have approximately 113 bonus armour for it to be gold efficient. So, if they don’t have two armour items, don’t bother building this because it’s not worth your gold yet.  


Lord Dominik’s Regards: The real reason why Last whisper is worth your time on Gangplank. Lord Dominik’s is the same as Last Whisper in that they need 113 bonus armour for it to be a gold efficient item on Gangplank. However, the real juicy part comes from the Giant slayer passive. 2% damage increase for every 100-health difference is huge vs tanks. Your barrels hitting for 700 onto tanks goes up to a staggering 840 damage if they have 1000 more max health than you. This item alone is a solid reason to not take scaling health runes, as this will make it harder to get maximum use of this almost broken passive. 


Executioners Calling: If the enemy champion has any, and I mean, ANY healing in their kit. Be it an Ekko ult, a Cho’Gath passive, a Nasus passive, or even just a vamp sceptre, pick this up. It’s not an incredible amount of gold, and the passive is amazing for beating these champions. Even if you don’t plan on buying a Last whisper item this game, just sell it later, but get this item, usually as soon as you finish Triforce.  


Mortal Reminder: There is only one reason you should buy this item, you have about 2500+ health and they have 113 bonus armour or more on someone you find yourself fighting often. Building this in any other situation is a waste of gold, let your adc build Mortal Reminder, Gangplank doesn’t do damage over time, only burst. Tell your adc to buy Mortal reminder if the enemy team has healing in their kits, because it’s too difficult for Gangplank to appropriately apply the de-buff for a long enough period for it to be useful.  


Infinity Edge: Core Item on damage Gangplank builds, this item brings your decent 600-700 barrels to a sexy 1100. Unless you’re going full lethality, or health stacking bruiser Gangplank, this is an item you will be building  


Essence Reaver: Often only build in full crit Gangplank Builds, this item is generally not that efficient on Gangplank. The mana passive isn’t important and it over caps CDR. The only thing you’re taking from this item is the AD and crit chance and 10% of the CDR it gives but that alone makes the item gold efficient, so it’s really your call.  


Phantom Dancer: Core item on Damage Gangplank builds involving any crit, and Double Dancer Bruiser Gangplank. This item provides a tonne of utility to Gangplank, from improved kiting, improved Pseudo tankiness, solid attack speed for splitting and a nice 30% crit chance.  


Statikk Shiv: Another core item on damage Gangplank builds involving any crit, however, the passive it gives is generally useful for wave clear, and Gangplank already has plenty of that. I recommend this item in build that haven’t reached max CDR yet, like full crit, but otherwise, Phantom Dancer is the better pick.  


Sterak’s Gage: This is a core item in Bruiser Gangplank builds. This item becomes insanely gold efficient when used with a Trinity force, this item alone can mimic the damage of an item that is carrying 90 AD when not building crit, and that’s without even procing Sterak’s Fury, which will double that number. An insane item on bruiser Gangplank, even after the shield nerf.  


Hexdrinker: An amazing defensive item. If the enemy team has at least 2 AP champions, and you don’t have a Sterak’s Gage, I recommend this item, preferably as soon as you finish Trinity Force. The AD and MR alone are gold efficient, and the passive it gives will keep you alive when making daring plays.  


Maw of the Malimortis: A decent item vs full AP comps. The item without procing its passive isn’t gold efficient, so unless you find yourself getting brought down low by the enemy AP champions, this isn’t really worth the purchase. In terms of Sterak’s vs Maw, Sterak’s wins.  


Death’s Dance: This item is almost gold efficient without both the healing passive and the damage reduction passive. It gives solid CDR, a 30% damage stall passive, which is insane btw, and gives 80 AD. This item is insanely strong, and is why Double Dancer Gangplank is so viable.  


Titanic Hydra: This is a common third item in the Health Stacking Bruiser Gangplank Build. The item itself isn’t amazingly gold efficient, but it’s the active that makes it worth it. Using the active, with Sterak’s, Tri and scaling Health runes joined with a proc of Grasp, you can output a serious amount of damage on your Q, an insane amount of damage for someone nearing 3300 HP. Plus, it makes it so you can clear side waves without using barrels, so your lack of CDR at this point of the build won’t hurt as much.  


Guardian Angel: An item like this is gunna break the game. 40 AD, 30 armour, and the revive passive which only uses Base health rather than maximum health. Naturally, this item is gunna be insane on Gangplank. When you revive at level 18, you gunna revive with around 900 health, which is a good amount for even Bruiser Gangplank, and the cost of the item is insanely cheap coming in at 2400g. This item is gunna be a common item in the game for nearly all AD champions, and Gangplank is no exception. 


Randiun’s Omen: A common defensive choice for Health stacking Bruiser Gangplank, build this after your three item core if the enemy team has champions that are building crit chance  


Dead man’s plate: An item who’s lore is tangled with Gangplank, ofc I’m gunna recommend it, build this on health stacking Gangplank if they the enemy team aren’t building crit chance  

Adaptive Helm: Very useful against Damage over time champions, build this as a defensive item on Health Stacking Bruiser Gangplank if the enemy have a lot of AP on their team  


Spirit Visage: If the enemy team has more burst than Damage over time in their AP champions, build this instead on Health stacking bruiser Gangplank. The healing passive also works on Gangplank’s W which can be incredibly useful.

Should I build boots, and what boots do I go on Gangplank? 

You are a kiting champion. Your passive movement speed, and your items bonus movement speed scales off your flat movement speed. You need a decent amount of movement speed to effectively kite, make it back to lane and rotate around the map effectively. Buy boots. The best boots in the game right now are Ninja Tabi. With mages running around using Gunblade + Lich bane and ADC still being a part of the game, along with the idea that every champion can auto attack you, and most champions in the top lane use their auto’s as a main source of damage, being able to negate 12% of all that damage for a tiny price of 1100g is so good that even ADC are starting to use them. Mercs are a decent second, giving you a nice amount of Tenacity, these are good vs AP comps or champions that have more than one CC in their kit, i.e. Nautilus, Maokai, Kennen, Gnar etc. After that, you could build Boots of Swiftness, if you want to cheap out and run around like a mad man, or Boots of Lucidity if you’re struggling with CDR. 

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Medium
  • Ahri
    Medium
  • Akali
    Medium
  • Anivia
    Medium
  • Annie
    Medium
  • Aurelion Sol
    Medium
  • Azir
    Hard
  • Brand
    Medium
  • Camille
    Medium
  • Cassiopeia
    Hard
  • Cho'Gath
    Easy
  • Darius
    Hard
  • Diana
    Medium
  • Dr. Mundo
    Easy
  • Ekko
    Hard
  • Fiora
    Medium
  • Fizz
    Hard
  • Galio
    Medium
  • Gangplank
    Easy
  • Garen
    Easy
  • Gnar
    Hard
  • Gragas
    Hard
  • Heimerdinger
    Easy
  • Illaoi
    Medium
  • Irelia
    Hard
  • Jarvan IV
    Medium
  • Jax
    Medium
  • Jayce
    Hard
  • Karthus
    Easy
  • Kassadin
    Hard
  • Katarina
    Hard
  • Kayle
    Medium
  • Kennen
    Medium
  • Kled
    Hard
  • LeBlanc
    Hard
  • Lissandra
    Medium
  • Lux
    Medium
  • Malphite
    Easy
  • Malzahar
    Easy
  • Maokai
    Easy
  • Morgana
    Medium
  • Nasus
    Medium
  • Nautilus
    Medium
  • Olaf
    Hard
  • Orianna
    Medium
  • Pantheon
    Hard
  • Rengar
    Medium
  • Riven
    Medium
  • Rumble
    Hard
  • Ryze
    Medium
  • Shen
    Easy
  • Singed
    Medium
  • Sion
    Easy
  • Swain
    Medium
  • Syndra
    Hard
  • Tahm Kench
    Easy
  • Taliyah
    Medium
  • Talon
    Hard
  • Teemo
    Hard
  • Trundle
    Medium
  • Tryndamere
    Medium
  • Twisted Fate
    Medium
  • Veigar
    Medium
  • Vel'Koz
    Hard
  • Viktor
    Hard
  • Vladimir
    Hard
  • Wukong
    Hard
  • Xerath
    Hard
  • Yasuo
    Medium
  • Yorick
    Easy
  • Zed
    Hard
  • Ziggs
    Hard
  • Zilean
    Medium

VS

Aatrox

Medium
Thunderlords Decree> Rush Tabi and Executioners> You can’t really push him out of lane, but try to zone him from minions using your barrels, and q him when you get the chance. Be wary when he is at two stacks because he can all in you. 

VS

Ahri

Medium
Thunderlords Decree/Warlords Bloodlust > Rush Hexdrinker > Avoiding her charm is crucial, and she can all in you level 6 so be ready. You can use warlords to help juke skill shots.  

VS

Akali

Medium
Grasp of the Undying> Rush Tabi and Hexdrinker> You need to punish her early game hard. Q her as much as you can get away with and remember that her shroud gives her a blink, so if she lands a q then uses shroud, assume she is blinking towards you and pop your barrel on her shroud closer to you. If you go even until level 5, back off and wait for minions to get close to your tower  

VS

Anivia

Medium
Thunderlords Decree> Rush Hexdrinker> She will shove you in post level 6, but her abilities are costly in mana, watch her mana pool and take advantage of her, but don’t be baited by her passive 

VS

Annie

Medium
Thunderlords Decree> Rush Hexdrinker> You need to be ready to cleanse fast because if she lands her whole combo, you’re gunna suffer. 

VS

Aurelion Sol

Medium
Thunderlords Decree> Rush Hexdrinker> He will shove you in and roam, there isn’t much you can do about it, just try to assist with your ult and push the wave in as fast as possible. 

VS

Azir

Hard
Thunderlords Decree > Rush Hexdrinker > Rip barrels. He can kill your barrels while they’re at 2 health. He also gets stupid attack speed and can push you in all day long. Just try to farm and survive.  

VS

Brand

Medium
Grasp of the Undying > Rush Hexdrinker > Avoid his Q and avoid standing near things that can bounce his ult and it won’t be as bad. You can punish him hard for missing abilities as he is quite mana hungry.   

VS

Camille

Medium
Fervour of Battle> Rush Ninja Tabi and Executioner’s Calling> This is basically the same matchup as Jarvan IV. Avoid her jump by popping a barrel as soon as she extends towards the wall. The movement speed should be enough to make the juke easy.  

VS

Cassiopeia

Hard
Thunderlords Decree/Warlords Bloodlust> Rush Hexdrinker > You must dodge her Q. She won’t chase you down nearly has hard if you dodge it.  

VS

Cho'Gath

Easy
Thunderlords Decree> Rush Executioners Calling> Avoiding his Q will make this lane easy as hell. Getting hit could get chunked hard.  

VS

Darius

Hard
Warlords Bloodlust/Grasp of the Undying>Rush Ninja Tabi and Executioners Calling> Darius is a horrid matchup and is completely dependent on his e, dodge every E and you will easily win the lane, if he lands one E, you die. His passive keeps you in combat, so use that to get more Grasp procs, or use the small movement speed buff of Warlords to juke his E, and abuse him because his E has a long cooldown 

VS

Diana

Medium
Grasp of the Undying > Rush Hexdrinker > Akali 2.0. Punish her weak early and delay her level 6, but as soon as you hit half way through level 5 back off or die.  

VS

Dr. Mundo

Easy
Stormraider’s Surge>Rush Ninja Tabi and Executioners Calling> This is another easy matchup, avoid his Q and he can’t touch you, and if he does land his Q, trade with him, and proc Stormraider’s to stop him all inning you  

VS

Ekko

Hard
Grasp of the Undying>Rush Ninja Tabi and Hexdrinker> This is a hard matchup if the Ekko pushes the wave early. He will get an exp lead and he can snowball off that. Play safe, avoid his W and farm up, poking him as much as you can. Try to bait his E by putting a barrel on him, then triple barrelling to where he E’d.  

VS

Fiora

Medium
Grasp of the Undying>Rush Tabi and Executioners Calling>You start off stronger than her, then slowly get weaker, unless you’re building full damage, where you start catch-up up again around 4 items. Bait her w out by putting the barrel on her, but not popping it, then triple barrel her as she q’s away 

VS

Fizz

Hard
Grasp of the Undying>Rush Ninja Tabi and Hexdrinker> Poke him early levels but remember his damage. Try to bait his Playful/Trickster by placing barrels on him that are chained to a barrel you’re stood on. When he lands, triple barrel him. You need him to waste his E because it costs a lot of mana 

VS

Galio

Medium
Thunderlords Decree> if he is building AP, go Hexdrinker>Same kind of matchup as Twisted Fate. If he uses his Q, dodge it by running towards him, and try to punish him using his passive on minions. 

VS

Gangplank

Easy

Mastery choice is any>Rush Ninja Tabi> A battle of wits and barrels. Who can auto the barrel faster?

VS

Garen

Easy
Grasp of the Undying>Rush Ninja Tabi>Try to keep a constant form of harass on him to prevent him healing with his passive. Otherwise sit on a barrel and farm up, you out scale him nicely. 

VS

Gnar

Hard
Thunderlords Decree>Rush Mercs> This is a hard matchup, try not to focus on fighting and more about farming, but deal harass if you can get it for free. 

VS

Gragas

Hard
Grasp of the Undying>Rush Hexdrinker, Ninja Tabi and Executioners Calling> You need to be alert here, Gragas has decent base damages and can really set up ganks with his ult. Make sure to ward up, and stand behind minions to avoid his E. 

VS

Heimerdinger

Easy
Thunderlord’s Decree> If he is going AP rush Hexdrinker> If you’re gunna all in him, use your ult to clear his towers, you outrange him but he out pressures you. It’s an easy gank with your ult though so get jungle support. 

VS

Illaoi

Medium
Grasp of the Undying>Rush Ninja Tabi and Executioners Calling> Avoiding her E is crucial. If she does land it walk out of the radius or fight her, not just stand within range allowing her to hurt you for free. If you fight her, try to not stand near your soul as you’ll end up taking extra damage. 

VS

Irelia

Hard
Grasp of the Undying> Rush Ninja Tabi and Executioners Calling> Poke her out of lane. There isn’t much she can do about your poke, but if you make a single mistake she will punish and she will make it so you never farm again.  

VS

Jarvan IV

Medium
Fervour of Battle>Rush Ninja Tabi>Try to keep poking him with Q, and if you get all your Fervour stacks while your passive is up, walk up to him and proc it. Otherwise, just keep pressuring him off minions and the lane shouldn’t go awfully.  

VS

Jax

Medium
Grasp of the Undying>Rush Ninja Tabi> Jax is somewhat weak in the early levels, cleanse his stun and apply your passive when he gets close, and push him out of lane. 

VS

Jayce

Hard
Thunderlords Decree>Rush Ninja Tabi>This is a hard matchup, you need to dodge his EQ. It costs him a lot mana, and has a long cooldown, so punish him for missing 

VS

Karthus

Easy
Thunderlords Decree> Rush Hexdrinker > This is just a farm fest and who can steal the most cross map kills 

VS

Kassadin

Hard
Grasp of the Undying > Rush Hexdrinker > Watch his mana pool and shove him in hard if he starts roaming 

VS

Katarina

Hard
Grasp of the Undying > Rush Ninja Tabi and Hexdrinker > This matchup is stupidly hard because she can jump to barrels and her jump as an auto reset, so you can’t stop her killing your barrels. Just try not to feed and stall out the game, you can out scale her   

VS

Kayle

Medium
Stormraider’s Surge>Rush Ninja Tabi> Kayle is a hard matchup early levels, but remember that her W has a cooldown and so track it, and go in when its down. Her only CC is a slow so Stormraider’s will help you avoid her all ins, so you can use your oranges for sustain in the fight rather than to cleanse her slow. 

VS

Kennen

Medium
Thunderlord’s Decree> Rush Mercs and Hexdrinker> Avoid his Q and you should be fine, if he all ins you stay calm, the damage shouldn’t be eye popping, just orange and walk away. 

VS

Kled

Hard
Grasp of the Undying>Rush Ninja Tabi>Watch out for Kled W. It has a long cooldown and he can’t control when he uses it, but it is a large chunk of his damage, wait for him to use it on a minion, then go in. 

VS

LeBlanc

Hard
Thunderlords Decree > Rush Hexdrinker > This lane is horrible. Avoid standing in the minion wave. You need to always be stood on a barrel, if she W’s onto you, place a barrel where she goes back to, then pop the barrel you’re stood on, this will guarantee the hit. Avoid her E or it will probably kill you.  

VS

Lissandra

Medium
Thunderlords Decree>Rush Mercs and Hexdrinker>This lane is mostly a farm fest. Try not to stand on top of minions as her q will hit you, and try not to go melee as she will stun you. 

VS

Lux

Medium
Thunderlords Decree/Warlords Bloodlust > Rush Hexdrinker > Her q isn’t as much of a problem as you can just W it, you should watch out for her E. She will generally throw it far ahead of you, so, like Zilean, walk towards her when she casts it. 

VS

Malphite

Easy
Thunderlords Decree>Just farm up, try to not let him cheese wheel you for free and watch out for ganks. 

VS

Malzahar

Easy
Thunderlords Decree > Rush Hexdrinker > This matchup can be annoying because of the voidlings but after level 6 he can’t really hurt you. Use your ult first when fighting him, as the first wave takes away his passive, so you can slow him with a barrel. 

VS

Maokai

Easy
Thunderlords Decree>Rush Mercs and Executioners Calling>This is a pretty easy matchup; his snare is slow. Avoid bushes as they may have saplings in.   

VS

Morgana

Medium
Thunderlords Decree > Rush Hexdrinker> Stand behind minions to avoid her Q. She will probably just shove you in all game, so just farm up and out scale her. 

VS

Nasus

Medium
Stormraider’s Surge> Rush Ninja Tabi and Executioners Calling>Nasus is a problem because even with Stormraider’s, his W a huge issue. He is difficult to stop farming because of how passive they play. Freeze the wave near your tower if you can and avoid standing in his E. 

VS

Nautilus

Medium
Thunderlords Decree>Rush Mercs> This guy is an issue because he can auto you and do 100 damage, and you can q him and deal about half the health of his shield. Try to kite him and stand behind minions and it shouldn’t be too bad 

VS

Olaf

Hard
Stormraider’s Surge>Rush Ninja Tabi and Executioners Calling> Avoid his level 1 all in. His only CC is his axe slow, so Stormraider’s should assist in kiting him a huge amount. 

VS

Orianna

Medium
Thunderlords Decree>Rush Hexdrinker> She can zone you well with her ball. Just farm up and out scale. If she roams, push her in. 

VS

Pantheon

Hard
Thunderlords Decree>Rush Tabi>Stay back, q minions and farm up. You lose this so just try and make the most of it

VS

Rengar

Medium
Grasp of the Undying>Rush Ninja Tabi> Try to avoid standing near the bushes and if he jumps on you, auto q him. If he jumps out of the bushes to cs, he is weakest then, so punish him

VS

Riven

Medium
 Grasp of the Undying > Rush Ninja Tabi > Try to bait her shield with a Taunt spam at level 1, then Q her. If you out pressure her level 1, that should keep you safe until level 5 or so, then just sit on barrels and try to continue poking her while kiting. 

VS

Rumble

Hard
 Grasp of the Undying> Rush Hexdrinker> Try to bait his shield with a Taunt spam then Q him when its down. Avoid his E, and hope for the best. 

VS

Ryze

Medium

Thunderlord’s Decree> Rush Hexdrinker> This is an annoying matchup, because he has annoyingly good wave clear and damage, but you outrange him and out scale him so just farm up as much as you can.  

VS

Shen

Easy
Thunderlords Decree>Rush Ninja Tabi>You need to poke him out as much as possible to delay him reaching 6. When he does hit 6, try to ult where he goes, and push the tower hard. Don’t freeze if he is ulting. 

VS

Singed

Medium
Stormraider’s Surge>Rush Hexdrinker and Executioners Calling> If he proxies, enjoy some free farming, if he doesn’t, place your barrels in the minion wave to stop him standing near minions. 

VS

Sion

Easy
 Thunderlords Decree> Farm up, q him when you can, and avoid his Q. If he lands his shout on you, orange it and pop a barrel to run away to avoid his q

VS

Swain

Medium
Thunderlords Decree>Rush Hexdrinker and Executioners Calling> This is just a farm fest, you can’t really fight him that much unless you get ahead. Just farm it up and out scale him 

VS

Syndra

Hard
Thunderlords Decree > Rush Hexdrinker > Trying to dodge her w is important as it sets up her entire combo. All you can really do is farm and push her in 

VS

Tahm Kench

Easy
Thunderlords Decree>Rush Executioner’s Calling>You can poke him freely, if he lands his q, orange that, unless he is already in melee range, then orange his devour. Easy to kite him. 

VS

Taliyah

Medium
Thunderlords Decree> Rush Hexdrinker> Stand behind minions for the most part, avoid her pushing you into her W and ult to stop her roams being effective, while shoving mid. 

VS

Talon

Hard
Grasp of the Undying>Rush Ninja Tabi> Try to poke him early game, and if he jumps on you pop a barrel, then q, then passive auto and run. Out sustaining him is key. 

VS

Teemo

Hard
Grasp of the Undying>Rush Hexdrinker and Ninja Tabi> This is a cancer lane, but you out scale him hard. Just sustain as much as you can, and farm up, and don’t forget to get a sweeper to avoid his shrooms. 

VS

Trundle

Medium
Stormraider’s Surge>Rush Ninja Tabi and Executioner’s Calling> Poke him down without getting too close, Stormraider’s will really help in this matchup. 

VS

Tryndamere

Medium
Stormraider’s Surge>Rush Ninja Tabi and Executioners Calling>Stormraider’s really counter’s Tryndamere. Be wary of his all-in level 1. 

VS

Twisted Fate

Medium
Thunderlords Decree> Rush Ninja Tabi and Hexdrinker> You go even until level 6, then he roams and gets a lead. Use your ult to assist your team and shove the wave 

VS

Veigar

Medium
Thunderlords Decree> Rush Hexdrinker> Avoid his cage if you can but mostly focus on farming and everything should be alright. 

VS

Vel'Koz

Hard
Thunderlords Decree/Warlords Bloodlust> Rush Hexdrinker> He’s gunna shove you in all game, so just try to avoid his skill shots and farm up. It’s unlikely he will roam, but if he does, shove the wave in asap. 

VS

Viktor

Hard
Thunderlords Decree > Rush Hexdrinker> His Q can deny your barrels, which is annoying, just try to farm as much as possible and get cross map pressure with R 

VS

Vladimir

Hard
Thunderlord’s Decree>Rush Hexdrinker and Executioner’s Calling> This is a hard lane, avoid his empowered Q, and try to get your passive auto on him before he pools. Just farm up otherwise. 

VS

Wukong

Hard
Grasp of the Undying>Rush Ninja Tabi>His combo costs a lot of mana, so manage your mana efficiently, and out sustain his early damage. Try to proc grasp on him as much as possible in the early levels.  

VS

Xerath

Hard
Thunderlords Decree/Warlords Bloodlust > Rush Hexdrinker > He outranges you and out shoves you so, all you can do is try to survive the poke and farm up. 

VS

Yasuo

Medium
Grasp of the Undying>Rush Ninja Tabi>This guy can cause you to want to pull out your hair, mostly due to his E. Try to poke him down, and if he gets close, auto barrel him then auto him. 

VS

Yorick

Easy
Grasp of the Undying>Rush Ninja Tabi and Executioners Calling>Yorick is kind of easy for a matchup, just avoid getting trapped by him and you should be able to abuse him easily. Avoid his e also, as his little minions do a lot of damage 

VS

Zed

Hard
Thunderlords Decree/Warlords Bloodlust> Rush Nina Tabi > You can’t stop him jumping on you but you need to avoid his q when he does. Avoid his Q and you can win the fight. It’s the same as LeBlanc but this time, there are two places he might go, to his ult shadow, or his w shadow. Keep track of what he has when he ults you and pop the barrel you’re stood on along with a barrel onto which ever shadow you think he will take. 

VS

Ziggs

Hard
Thunderlords Decree/Warlords Bloodlust > Rush Hexdrinker > Stand behind minions to avoid his poke, he outranges you and out shoves you so just farm up and stall. 

VS

Zilean

Medium
Thunderlords Decree> Rush Hexdrinker> Run towards him after he places on bomb, Zilean players often assuming you’re gunna run away so they will miss the skill shot 

The End of the Guide Back to Top

Well, were finally here. Now you know what the Bruiser Gangplank builds are, what the Damage Gangplank builds are, why you have the items you have, and what masteries to take vs particular matchups. Keep it noted that your mastery choice does not decide what you build. If you realise your team needs a frontline 20 mins in (where have you been for the last 20 mins??) then build a Bruiser build that would make Gangplank himself shed a tear. If you start snowballing early game and you're feeling like the carry pants are on, the build a crazy amount of damage and show the enemy team why they should uninstall.  


Thank you for reading my guide! If you have any advice for my guide, send me a message, and Ill see what I agree with and add it to the guide. 

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