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All Guides Graves Guides A guide to Graves - The Burster
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Graves Statistics for Pormetheus12

Author's performance with Graves compared to the ranked average.

Value
Average
Games Played
1
7
Win %
0
41
Kills
6.0
6.3
Assists
10.0
6.7
Deaths
2.0
6.6
KA:D Ratio
8.0
2.0
Gold Earned
12.6K
12.3K
Creep Score
121.0
103.4
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Fl4.png & 7.png are going to be your go to summoner spells, Their is no need to replace 4.png what so ever and Heal is amazing. Both these spells go hand and hand in finishing off a kill and gank escape potential

Their are those still who like to go back to early seasons and take 21.png but that comes down to your preference. The shield offer protection but not true health as 7.png does and not to mention the movement speed as well.

1.png though is a amazing spell to be taken when the enemy team is just stacking up their CC. The enemy team has 2 roots, a snare , and a AoE Stun; This is when you go with 1.png because as Adc your useless to your team if you die due to CC Lock Downs.

New Runes Back to Top

Abilities Back to Top

Q
E
Q
W
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
Passive
Q
1
3
5
7
9
W
4
14
15
17
18
E
2
8
10
12
13
R
6
11
16
Before anyone comments on my taking of W at level 3, I understand it has been the common to want the extra damage and take W at 4 but I find that Utility from W can and has been the difference between winning a fight in bot more often then not and not to mention extremely helpful in preventing a early gank from the enemy jungler. You can still choice to take a second point in Q at 3 if you like, I do in certain lane match-ups but that's because I know I will need that damage to secure the kill we will be going for soon.

Items Back to Top

Starting Items

    THIS IS THE GO TO START FOR ALL ADCS AT THE MOMENT, OFFERS GOOD DMG, SUSTAIN AND A POT TO HELP YOU STAY IN LANE.
    YOU WANT TO REMAIN IN LANE UNTIL YOU ARE ABLE TO BUY A BF SWORD BUT IF YOU DIE EARLY OR ETC.., YOU CAN BUY THE PICKAXE AND RETURN TO LANE. DON'T FORGET IF POSSIBLE A HEALTH POT IS ALWAYS GOOD TO HAVE.

Core Items

    IE - BOOTS - PD - BERSKERS (PLEASE READ ITEM BUILD NOTES) THIS IS NORMALLY GOING TO BE YOUR BREAD AND BUTTER, BUT YOU CAN GO FOR SHIV IF YOUR GOING TO NEED TO FARM OR THE WAVE CLEAR AND IF THE GAME GOES LATE YOU CHANGE YOUR SHIV FOR PD. I LIKE TO GO WITH GHOST BLADE AS WELL INSTEAD OF PD EARLY BUT THAT'S MY PREFERENCE SINCE I ENJOY THE 1V1 POTENTIAL.
    THE AVERAGE GAME YOU WOULD GO FOR YOUR LAST WHISPER AFTER YOUR SHIV OR PD WHEN THE ENEMY IS BUILDING ARMOR, IF THEIR BUILDING NO ARMOR YOU CAN GO STRAIGHT FOR BT OR VAMP THEN LAST WHISPER.
    GO WITH MERCURIAL IF YOU WANT THE SAFETY & COULD USE THE EXTRA DMG, GA IS THEIR ASSASSIN IS KILLING YOU BEFORE YOU CAN DO YOUR DAMAGE. BANSHE IS GREAT ITEM WHEN AHEAD AND DON'T WANT TO BE PULLED, SNARE ETC AND BOTRK IF YOU JUST CAN'T KILL THAT DAMN TANK
    Example of final build! :D
    TRINKET CHOICES COME DOWN TO THE FLOW OF YOUR GAME, DO YOU NEED EXTRA WARDS OR DO YOU NEED TO CHECK BUSH, DRAKE OR BARON PIT SO YOUR TEAM DOESN'T HAVE TO FACE CHECK.

Situational Items

    "WAIT WHAT FROZEN MALLET?" YES THIS ITEM CAN BE YOUR LIFE SAVER IN CERTAIN SITUATIONS, SUCH AS A EXTREMELY FED TRYDAMERE WHO GETS THOUGH YOUR LANE EASILY. MALLET WILL HELP YOU COMPLETELY KIT HIM UNTIL HIS ULTI TURNS OFF AND THEN JOIN BACK WITH YOUR TEAM TO FINISH THE FIGHT.
General Build
This is going to be your average build with graves
(Shiv can be changed for PD if that's  your preference to go for the long game dmg rather then trying to end it early)


Starting Items
The start on all your AD Carrys, as of right now :P
1055_32.png 2003_32.png - 3340_32.png


Core Build
You have two options to mainly go, it depends on whither or not the enemy builds armor

Enemy Doesn't Build Armor
1038_32.png 1037_32.png 3031_32.png 3006_32.png 3046_32.png 3072_32.png 3035_32.png -3026_32.png

Enemy Builds Armor
You can go Vamp first or after the Last Whisper but that comes down to if you believe you can farm/ doing well enough to get both before the mid-game fights
1038_32.png 1037_32.png 3031_32.png 3006_32.png 3046_32.png 1053_32.png 3035_32.png 3072_32.png 3026_32.png



-----------------------------------------------------------------------------------------------------------------------------------

The 1v1 Dueling Build :P
I enjoy doing this build quite often but this is truly my preference 
when I'm well ahead or going to need to pick kills on my own

1038_32.png 1037_32.png 3031_32.png 3006_32.png 3142_32.png 

 Once you have reached this point in the build same as the build above do you 
want to break though their armor or better sustainability

Option 1 Finish Sustainability
Your choice over PD to be a crit god or GA for safety

1038_32.png 1037_32.png 3031_32.png 3006_32.png 3142_32.png - 3072_32.png 3035_32.png 3046_32.png or 3026_32.png


Option 1 Finish Sustainability
You truly want to rip that armor

1038_32.png 1037_32.png 3031_32.png 3006_32.png 3142_32.png 1053_32.png - 3035_32.png 3072_32.png 3046_32.png or 3026_32.png

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ashe
    Easy
  • Caitlyn
    Medium
  • Corki
    Medium
  • Draven
    Medium
  • Ezreal
    Easy
  • Jinx
    Medium
  • Kalista
    Easy
  • Kog'Maw
    Easy
  • Lucian
    Medium
  • Quinn
    Easy
  • Sivir
    Hard
  • Tristana
    Medium
  • Twitch
    Easy
  • Varus
    Easy
  • Vayne
    Easy

VS

Ashe

Easy

VS

Caitlyn

Medium

VS

Corki

Medium

VS

Draven

Medium

VS

Ezreal

Easy

VS

Jinx

Medium

VS

Kalista

Easy

VS

Kog'Maw

Easy

VS

Lucian

Medium

VS

Quinn

Easy

VS

Sivir

Hard

VS

Tristana

Medium

VS

Twitch

Easy

VS

Varus

Easy

VS

Vayne

Easy

Pros+ and Cons- Back to Top

Pros
  • Graves has a pretty smooth auto attack animation
  • Strong Burst (Don't Be Afraid to go ahead and blow up them squishy's)
  • LvL 6 is extremely strong (matched with a strong engage support such as Leo,Annie; You can pick up some kills)
  • Good farming under tower 
  • Descent wave clear 
  • E and W both very good when trying to avoid a gank ( a fog, slow, and a dash)
  • Strong lvl 2-3 (good early lane fights)
  • amazing passive to avoid dmg from poke in lane if you keep it stacked

Cons
  • Shorter Range (Vulnerable to being bullied by a longer range adc such as cait)
  • Shorter Range (Siege is a bit weaker then Caits,Jinx, etc.)
  • His Steroid Is also his escape
  • Spells require to be in a closer range of enemy
  • Minimal aim problems with ulti
When The Pros Strongly Out Weight The Cons Like This, Thats The Reason Graves Is A High Priority Pick

Early Game | Mid Game | Late Game Back to Top

GravesEarlySmall.jpg
Early Game
Early game Graves has dmg, so a lvl 2-3 all in is possible but mainly you want to play smart and go ahead and farm up that BF Sword. Graves has a very smooth Auto Animation so farming with graves can be fairly smooth. If the enemy tries to stop your farming though CS don't be afraid to auto the enemy carry once followed by a Q. Even if only one of the Q's hit, you still (80% of the time) will win that trade. If your looking to pick up the early kill go ahead and land some poke with a few autos, you want to keep your passive up and for it to have as many stacks as possible. Early on this passive can be the difference between surviving another 2 autos or dying. So in general farm, poke and Once your 6 look for the openning to do that good old Combo and pick up a kill. (If you have an engage support and they find a way to lock down the enemy carry you have to options to go for the kills normally.  E-Q-R-W OR E-Q-W-R.


___________________________________________________________________________________________
GravesMidGameSmall.jpg
Mid Game

The mid game is where graves shines bright (although lately nearly shines in all phases if played right), with graves go ahead and keep your cs even, or above your lane opponent. Graves has amazing kill potential so look for all opening. If you are able to pick up a kill bot or even a double with a strong engage support, then call over your jungle and take that dragon. The 6% isn't crazy early game but denying them that 6% all game or for as long as possible is the smartest move as over time that 6% is the change in a teamfight. 
 


________________________________________________________________________________________________________
GravesLateGameBannerSmall.jpg
Late Game

You truly need to be finishing your build completely and making the choice of extra dmg or survive-ability as your last item. You can not afford to get caught but if given the chance blow someone up, Graves has the dmg. Kite in the fights, keep safe, land your spells on as many as possible and don't forget the strong little burst your ulti still offers into the late game. Lastly Don't forget to that that Collateral Dmg Penta :P

Combos Back to Top

GravesComboSmall.jpg

Graves doesn't have the same versatility in Combos as other champions but these are his basic Combos

---------------------------------------------------------------
1) E  +  Q
This is your basic combo, when the opportunity strikes of possible out-trade, a gank, or a early lane hard trade; this is going to close that gap between you and the enemy to deal maximum dmg with your BuckShot.



2.) W + E +  Q     /     E + Q + W     /     E + W + Q
This Combo is quite similar to the first one but the difference is the addition of Smoke Screen to allow you to further your trade or to assist in blocking vision and movement speed to allow a gank/support skillshot to be landed. This puts out some quick dmg.

3)  W + E +  Q + R
This is your bread and butter for an all in eneage or a follow up to your jungle gank, also this is going to be Combo to blow up those silly bush checkers :P. But remember just like Ezreal e you never want to E into danger.


Defensive Combo
If your being chased near death go ahead drop a W and use your E if it will confirm your escape if not just drop the W and save your E for any in coming spells or skillshots.

Support Synergy Back to Top

GravesSupportChart.jpg
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