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All Guides Ivern Guides The Druid Abides (Updated and detailed)
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Ivern Statistics for AOLCustomer

Author's performance with Ivern compared to the ranked average.

Value
Average
Games Played
4
Win %
39
Kills
2.1
Assists
10.7
Deaths
5.2
KA:D Ratio
2.5
Gold Earned
9.1K
Creep Score
107.8
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

11.png      4.png

Ivern has no escapes besides a well placed Q. So I think Flash is necessary over ghost or another alternative.

New Runes Back to Top

Masteries Back to Top

Ferocity's expose weakness fits Ivern well. Also Cunning's runic affinity is nice since he can essentially make two buffs. SoA because it gives nice tank stats. 


After playing for almost a week, I 100 percent runic affinity is necessary. You always seem to have red/blue buff.

Abilities Back to Top

Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
Passive
Q
1
4
5
7
9
W
3
14
15
17
18
E
2
8
10
12
13
R
6
11
16
undefined.png Ivern's passive is tricky at first and is one of the most unique abilities in the game. Placing a grove uses 171-161 health based on level and 135-67 mana based on level. Building early health items like Cinderhulk helps his clear tremendously and makes you less reluctant to start a grove. Also the grove "matures" in 40-6 seconds based on level - meaning Ivern's early clear is very tricky and leaves a lot of room sort of wondering what to do. This is why I use movement speed quints. Early game you can start a few camps and gank a lane then run back to the camps. It just feels like you're wasting less time with higher move speed. If a camp's big monster is already killed by a teammate or enemy - you will automatically collect the gold/xp from the other monsters in a camp without starting/waiting on a grove. 

undefined.png Leveling Ivern's W decreases charge rate cooldown and increases the range of where you can place bushes. The range gets pretty huge. When you place a bush, you actually reveal a small area around the bush for 3 seconds. You can use this a quick and safe way to scan a small area at a distance.

undefined.png Daisy is Ivern's ult. Leveling it up decreases the cooldown (that's all it says it does when you hover over the ability), but Daisy actually gains a substantial amount of health, armor, and magic resist when you level it. On top of that it's health increases off of 50% AP. Daisy's armor and mr scales off of 5% AP.

Items Back to Top

Starting Items

    Typical

Core Items

    I started to rush catalyst before starting the JG item for health and mana. The unique passive works great with Ivern
    Great core for Ivern. AP/Health is a plus. CDR is nice as well.

Situational Items

    Situational tank items

Ivern's kit provides a long range 1.2-1.8 second root and gap closer. An allied shield that deals damage and slows. And the creation of bushes can positively impact teamfights and ganks with smart vision control. His ult absorbs a lot of damage and is usually able to proc at least one (usually more) knockup. 


At first, I only thought Ivern should be built tank. He doesn't cast enough damging spells to back up insane amounts of AP. After about a week of playing, you can build Ivern AP/health hybrid. It works great. 

I'll rush Catalyst of the Aeons for the early health/mana. The passive works when clearing too. After that I'll get either runic echoes or finish Hextech GLP-800 depending on how well I'm doing. GLP's active is fantastic extra utility on a 40 second cooldown. Abyssal next for a little tankiness and more AP. Liandry's/Rylais as a final core for more AP and health. 

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

Tips and general knowledge Back to Top

Early game: It might notbe common knowledge yet, but Ivern has a really effective lv 1 buff invade. On blue side start freeing your blue camp. Walk to enemy red. Q over wall and smite that camp. Now you're lv 2 with red buff and behind the enemy top laner. Take E and you can gank top lv 2 or walk to your blue and free the camp.

Ganking: Ivern's Q is vital. It's like a Lee Sin Q. If you miss it, the gank isn't going to be effective most likely. I usually walk into lane and start fighting the enemy laner and shield my laner. If the slow from the shield lands, the Q is easier to hit. Also, Ivern with red buff hurts. Throw up brush and poke. After playing for a week, I want to stress this even more. You can literally walk into a lane and save Q until you are right on top of the enemy you want to root if you have to. You just have to land this ability

Mid/Late game: Ivern is amazing in teamfights if built tank. Q is a 1.2 second root. W can provide smart vision control and gives Ivern more poke. E shields an ally - then slows and damages enemies caught in it's area of effect. His ult is game-changing IMO - it provides peel and CC in a large area. It absorbs a lot of damage and will usually get more than one knockup off. Also, Ivern is reallly good at setting up picks. Q is super long-range. If it's landed - your allies get a gap closer as well. Throw in an ult and the enemy that was hit will have a hard time escaping. 

Don't fight alone (EDIT) You can fight alone :D (as long as you have Daisy)

If Daisy is out, whoever you Q will automatically shoot Daisy to that target. 

In teamfights, even if you are somewhat tanky, Ivern doesn't really want to be up in the middle of the action. That's what Daisy is for. You should be with your back like - shielding whoever necessary and landing solid Q's. Also controlling Daisy on the right targets. Sit in a brush and AA poke as well. 
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