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All Guides Kassadin Guides Kassadin by C9 Hai *Updated for 6.12*
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2 years ago
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Kassadin Statistics for GGS Hai

Author's performance with Kassadin compared to the ranked average.

Value
Average
Games Played
6
7
Win %
50
41
Kills
6.8
7.2
Assists
5.7
6.3
Deaths
6.8
6.2
KA:D Ratio
1.8
2.2
Gold Earned
11.4K
11.2K
Creep Score
176.3
145.2
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Ignite usually is the default choice and works best when you think you can score kills in lane.

If you feel like it's going to be a really passive laning phase you should opt for teleport instead (if you feel like you can't score kills). Keep in mind teleport can also be handy even in an advantageous lane since you can always use it late game to move around the map to exactly where you need to be at any given time.

New Runes Back to Top

Masteries Back to Top

Updated for 6.12

You want to go 12/18 since Thundelord's is the best keystone mastery for Kassadin because it allows you to not only trade better in lane but get a nice chunk of bonus damage later on as you look to decimate squishy targets in teamfights.

Ferocity Tree: This tree is quite standard but there are 2 or 3 major choices to consider

Feast/Double Edged Sword, Both work but I prefer Feast to help sustain up my early game, although DES does a lot late game in terms of bursting down carries. 

Vampirism/Natural talent, since 10 AD and 15 AP @ level 18 is not that appealing (from Natural Talent). Vampirism is much better since the 2% spell vamp and life steal improve sustain throughout the entire game, including early laning. 

Oppressor > Bounty Hunter, I would rather have a consistent 2.5% damage increase on CC'd targets than a potential 5% damage increase. I go for the consistent increased amount of damage. Furthermore, Kassadin can apply slow via Force Pulse, his E making the damage boost consistent so long as you lead with your E.

Abilities Back to Top

Q
W
E
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
Passive
Q
1
4
5
7
9
W
2
14
15
17
18
E
3
8
10
12
13
R
6
11
16

R > Q > E  > W


You want Q since it's your primary trading ability which also provides defense versus magic damage. It's also really good in AD matchups just because it's a target-select spell (meaning it can't miss and there is no skill shot portion to aim). 

Afterwards you want E because it'll add much more damage than your W (especially since it's Aoe). 

Obviously point into your ultimate whenever you can.

Void Stone (Passive)


A really neat passive that allows you to move through units and gives 15% reduced magic damage. The additional defense to magic is really helpful, allows you to stay in fights a bit longer, and makes it so that HP items give a bit more effective health than MR. The key thing to note is that Kassadin does not suffer from unit collision and can walk through units, which is nice if you need to escape and use minions as a "block".

Null Sphere (Q)


Your bread and butter skill. Your main trading ability that acts as an offensive and defensive ability. This ability, coupled with your passive, is what makes Kassadin strong versus AP damage. You pretty much want to spam this ability on enemy champions in lane and use it as a nuke in team fights. Remember that after your ability lands you are given a shield which can only block magic damage, thus making it a strong trading ability vs AP casters. Lastly keep in mind that this ability can be used to cancel channeled spells such as Katarina's Ultimate.

Nether Blade (W)

This skill's passive allows you to deal magic damage on hit, scaling off your AP. An auto-attack reset skill that pretty much adds more magic damage to your next attack and restores mana based on how much you have missing. In lane you want to probably use this on minions to restore mana and to help last hit, since odds are you won't have a chance to use this skill on a champion (hard to get up close with most mid laners). During team fights, you want to use this skill as additional burst. 

Force Pulse (E)

A slowing spell which is casted in a cone in a direction of your choosing. The trick to this spell is that you cannot repeatedly cast it without this skill being "charged". In order to charge this skill, Kassadin needs to have a certain number of spells casted around him, whether it be from allies, enemies, or even Kassadin himself. As soon as the charges are acquired, you will be able to activate this ability (there is a base cooldown but usually the limiting factor of this ability especially early on is the time to charge it). During lane phase, you want to use this skill to trade/harass the enemy laner, especially when your jungler is ganking. During team fights, you want to repeatedly spam this skill on enemies as part of your "burst" combo. Remember it is your only CC-ing skill (slowing) so you can use it to catch, especially when combined with a Riftwalk jump. 

Riftwalk (Ultimate)

A "blink" skill which allows you to jump to a different, although nearby, location. The range is quite small and comparable to flash range but since you can transverse terrain with this ability, coupled with its low CD, it makes a great mobility skill. The trick to this skill is to manage your mana well and get a good feel for the damage to mana ratio, since the cost of this skill increases as you have more subsequent casts. Ideally, you want to use this skill to escape, engage, dive, or even as a harass tool (tons of uses for a mobility skill). For the most part, you want to be using this skill to get into a safe spot while being able to unload your damaging abilities, namely E + Q, and sometimes your W depending on how safe it is for you to do so. 

Items Back to Top

Starting Items

    recommended
    vs ad

Core Items

    early core
    Boot Options
    Later Core

Situational Items

    defensive options
    additional offense

Rush RoA then work on your later core, go for Deathcap (Offensive) or Hourglass (Defensive) first and then into Void Staff. Afterwards you should look to build situationally. If you want defensive options go for those but if you choose to go offensive try to get Deathcap or Hourglass (whichever one you didn't buy) and then look to Lichbane (Single target damage, recommended) or Luden's (AoE damage).

Despite the mage item overhaul Kassadin still tends to look for the same pool of items every game, the only major thing to keep in mind is your CDR and not going over the cap as well as making the best of the gold you have for each recall.

If you are looking for a defensive 6th item, you can go the traditional Banshee's or GA. I personally think you should aim for an item with defensive and offensive properties so I suggest Abyssal Scepter or Seraph's Embrace. However with Seraph's embrace you need to start the tear early on in the build (during Rod rush or right after). 

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Cassiopeia
    Medium
  • LeBlanc
    Medium
  • Orianna
    Medium
  • Yasuo
    Hard
  • Zed
    Hard
  • Ziggs
    Medium

VS

Cassiopeia

Medium

VS

LeBlanc

Medium

A very skill based matchup, look to always use your Q to trade and to mitigate damage from LB's combos. If you are able to react fast enough, try to dodge her W with your ultimate and to trade her Q with your Q. 

VS

Orianna

Medium

More or less a farm lane, avoid taking unnecessary harass and try to not get shoved into tower. 

VS

Yasuo

Hard

A well played Yasuo should be able to beat you in lane quite easily. Look to farm and play passive, unless he's not that skilled and you are able to land free Q's onto him. 

VS

Zed

Hard

You need to slowly wither Zed down with your spells and avoid taking damage from his spells. At level 6, you need to be careful of his all-in potential so make sure you chip him down; do not waste your ultimate jumps otherwise he can all-in you. 

VS

Ziggs

Medium

Farm lane, try not to get shoved into tower.

Early Game Back to Top

During the early game you want to be trying your best to survive the lane. You lose most matchups so your goal is to farm up. However, if the enemy is playing sloppy and giving you openings to harass you should look to harass the enemy with your Q and E, especially if you do not take any damage in return. Your goal isn't necessarily to kill your opponent but to outsustain them by using your flask charges sparingly while SLOWLY chipping them down with your Q and E, making incredibly cautious trades (trades where you deal damage and take little to none in return). You should look to farm your Catalyst and Rod of Ages ASAP. Once you hit level 6, then you can begin to play a bit more aggressively but before then play cautiously. 

Note that Kassadin has absolutely no escapes until level 6 (outside of Flash) so you should be playing incredibly cautiously in order to not get ganked and fall behind. 

Late Game Back to Top

Once it hits late game you should be either roaming around, looking for isolated squishy targets (ADC, support, enemy Mid) and try to assassinate them. If you don't see any good picks you should group with your team and fight for towers and objectives; remember to use your ultimate to get poke off by gap closing or disengaging with it, Kassadin is quite forgiving but be careful as at this stage of the game a single misstep is more than enough to get yourself killed and cost your team the game.

Team Fighting Back to Top

At the start of a fight you probably want to be poking down enemies with your Q and potentially your E. Use your rift walk to gap close/disengage for initial poke but don't get cocky and get caught out. Although Kassadin is quite a forgiving champion in terms of positioning, try not to ultimate into 5 man CC; look to get free poke on isolated squishies who can't punish you back. When you have hourglass things get even more forgiving for Kasssadin so look to be darting around in fights bursting down squishies and cleaning up after your team. 

For the most part you want to be using your skills on squishy targets, using your ultimate to first close in on them and then to escape or to switch targets. Sometimes it might be necessary to use your E to peel off enemy bruisers from your backline as well. Try not to jump into the enemy team alone and without your team following up, otherwise you just suicide and lose the game for your team. 

The main takeaway with kassadin is that your goal in a fight is to slip around the outside of the fight poking/chunking down squishies while staying alive yourself.

Author Details Back to Top

Hi, I'm Hai and I used to play mid-lane for Cloud9 in the North American LCS. I currently play mid-lane for Cloud9 Challenger.


This is my guide on how I like to play Kassadin and I hope you can learn something from this guide.

Also feel free to support me:

And check out Cloud9 @ www.cloud9.gg
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