All Guides Kha'Zix Guides [6.7] Change is goo---broken.
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Kha'Zix Statistics for Skeptik

Author's performance with Kha'Zix compared to the ranked average.

Value
Average
Games Played
6
5
Win %
50
41
Kills
8.3
7.1
Assists
6.8
5.6
Deaths
5.0
6.1
KA:D Ratio
3.0
2.1
Gold Earned
13.3K
11.1K
Creep Score
59.8
142.9
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

F is for flash, D is for Die you jungle camps!

It's not worth trading flash for ghost, teleport, ignite or exhaust because how else are you going to make cool plays? You can E on KhaZix and at the end of the animation, flash on them to get the combo off or cancel your jump by flashing back mid-air. 

New Runes Back to Top

Masteries Back to Top

I know most people don't even read this part but if you're one of those people that do, here it goes:


UPDATED


Ferocity: 6

5 points in Sorcery for that Q and W damage increase.
1 point into Double Edged Sword for more damage.

Cunning: 6

5 points in Savagery because you have to show how savage you are. Plus, it allows you to clear jungle early faster. 
1 point into Assassin because that's what you are. Going 6 Cunning instead of 12 on Ferocity allow you to clear jungle faster without losing out the extra damage from Bounty Hunter or Oppressor.

Resolve: 18
5 points in Recovery to help sustain in the Jungle early. 
1 point in Tough Skin; same reason. WIll negate a lot of damage in the jungle.
5 point in Veteran's Scars may make the difference between life and death. Protects you against invades, counter ganks, etc. which will all make you fall off in pressure early game.
1 point in Insight; smite and flash coming up more earlier? No brainer.
5 point in Swiftness allow you to teamfight better and chase enemies better. Getting cc locked in teamfight will make or break the game so it's a must have. 
1 point in Strength of the Ages to get that free 300 health. This is basically worth 800 gold, given to you for free. 

Abilities Back to Top

Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
1
4
5
7
9
W
2
8
10
12
13
E
3
14
15
17
18
R
6
11
16

Self explanatory. Some people go E at lvl4 because they like to "farm till 4 and gank" but it's not worth it because it slows down the clearing speed. Jumping to the next camp over the wall saves 3-5 seconds which are crucial when you want to keep an advantage or stay in par with other fast jungle clear champs like Udyr and Shyvana. 


Evolutions Explained: 

At lvl 6, Evolve Q. The damage you gain from this evolution is more important than jump reset. This will allow you to snowball harder and not be useless piece of bug. 

At lvl 11, Evolve E. Jump reset is worth over W and R evolution. 

At lvl 16, Evolve W if you're ahead/snowballing and teamfighting often. The 50% slow from evolved W will allow you to help chase the enemy better and also disengage in teamfights. 

Evolve R if you're somewhat behind and unable to burst anyone. It's also useful against assassins because most assassin need vision of you in order to get their combo off. This is also useful when you're building more tank than damage because you'll be more of an annoyance/disturabance in skirmishes and teamfights.

Items Back to Top

Starting Items

    Never go Hunter Machete. If you do, you'll just die to jungle camps. Hunter's Talisman allow you to sustain in jungle much better in both Health and Mana. Refillable potion is all you need to sustain early game. It also allow you to save gold to build more damage and finish items faster.
    Vision = Winning.

Core Items

    These items will allow you to reach 32% CDR in early game. Having Smite and Flash on lower CD is also extremely useful.
    This item is made for Kha Zix. It gives CDR, AD, and heals from Q, W, E, autos. You won't need that refillable potion after you buy this because the passive synergize really well with Kha Zix high dps spells.

Situational Items

    If they're AP carry is fed or the team is AP heavy... Don't buy more than two of these. One should be more than enough.
    If the enemy's team is AD heavy or somehow got fed.
    If it's someone like Mundo or Volibear, just go with Lord Dominik's since they don't even regen until they're low hp. If it's Swain, Akali, Zac, or any other champs that heals regardless, get Mortal Reminder.
    If you're ahead and can afford to live with just one defensive item, buy one of these to help you get a penta.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ekko
    Easy
  • Elise
    Easy
  • Jax
    Easy
  • Kindred
    Easy
  • Sejuani
    Easy
  • Shaco
    Easy
  • Shyvana
    Easy
  • Skarner
    Easy
  • Udyr
    Easy
  • Xin Zhao
    Medium

VS

Ekko

Easy

I don't believe in counters or hard matchups. It all depends on you and your actions.

VS

Elise

Easy

I don't believe in counters or hard matchups. It all depends on you and your actions.

VS

Jax

Easy

I don't believe in counters or hard matchups. It all depends on you and your actions.

VS

Kindred

Easy

I don't believe in counters or hard matchups. It all depends on you and your actions.

VS

Sejuani

Easy

I don't believe in counters or hard matchups. It all depends on you and your actions.

VS

Shaco

Easy

I don't believe in counters or hard matchups. It all depends on you and your actions.

VS

Shyvana

Easy

I don't believe in counters or hard matchups. It all depends on you and your actions.

VS

Skarner

Easy

I don't believe in counters or hard matchups. It all depends on you and your actions.

VS

Udyr

Easy

I don't believe in counters or hard matchups. It all depends on you and your actions.

VS

Xin Zhao

Medium

Ok. Screw this guy. Just ban him. 

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