Um... uh... how did that poem go again?
Updated2 weeks ago
Summoner Spells Back to Top
New Runes Back to Top
Abilities Back to Top
Items Back to Top
Matchups Back to Top
Early Game Back to Top
Kindred early game are the most difficult to master. They are a very weak jungler early on in terms of strength and requires smart decision making to edge herself above the enemy jungler.
For me, I like to focus on these things in this order:
- Securing marks/vision control
- Counterjungling/vision contol
The goal of Kindred's early game are to not fall behind. Kindred are not a strong ganker nor a strong farmer. You need to play the game smartly. Kindred requires immense jungle and map sense. They are easily killable early on so you have to be able to infer where the enemy jungler is at all times. Knowing which camps you can counter jungle or which mark you can secure is what separates a good Kindred from a bad one.
The biggest mistake I see aspiring junglers do is that they spend too much time ganking. Ganking is a huge investment and if you do not secure a kill, you will fall very behind. Kindred does not clear the jungle fast, so any time you waste will put her behind. This does not mean you should not gank. Kindred has potent ganks if your teammate is able to set them up for you.
When you are ganking, this is what you should be taking into account:
- Does the enemy have flash up?
- Will my teammate be able to set up the kill?
- Do we have enough damage to kill?
- Will the enemy jungler be able to countergank and kill us?
- Will my jungle camps and buffs be taken by the enemy jungler while I'm ganking?
A lot goes into consideration when ganking (as like buffs, mana, bushes and much more). It is a skill you will have to learn through experience.
Early jungle pathing is all about securing first marks by reading the map and the enemy jungler - more about it in section 'Jungle Path'. Try not to make many plays until you have some items.
Mid Game Back to Top
When you are ahead after early game you are strong with this build. The moment you finish your and item, you become very threatening. They becomes even more monstrous when you finish your .
By going the crit build with runes, Kindred are able to deal insane damage with the third proc of your E. Look to make plays and catch enemies off guard with your damage.
Make sure you are paying attention to objectives though as you are still your team's jungler. Try to secure Dragons and Rift Herald. Kindred are especially potent at taking the Rift Herald. They are able to solo it at ease due to their being able to jump the Herald and damage its eye. Watch out for the Herald's charged up claw attack which does a lot of damage. Use your to dodge it.
Late Game Back to Top
Kindred becomes a full fledged ADC when late game comes around, thus you will have to play like one.
Stick with your team and look for picks and co-ordinated teamfights. Your job is to deal as much damage as you can in teamfights without dying. That means position well and being able to kite backwards. Don't jump in unless you are confident in your ability to stay alive.
Jungle Path Back to Top
Let's play a mini game :)
The key point to success with Kindred (and without it I don't know how anyone would do well on Kindred) is abusing the randomness of the . You can easily predict which camp is going to get marked next if you keep track of which camps are up and remember which one will be marked when.
The marked camp is highlighted on the minimap to both teams. The is removed upon the monster camp's death even if Kindred are not involved.
Here are useful timers:
Early jungle pathing
With the reworked Kindred don't have as much of an impact as they used to. Kindred is still strong without marks, but for me securing first marks is my #1 priority. Early marks are worth more aggressive path. However you have to be able to determine if you are able to take the stack safely or if it's too dangerous. Marks are NOT worth dying over.
I would reccomend you play a couple of routes out through practice tool to really understand how to abuse the randomness and remove it the best you can. Also, downloading the replays after game and watching the early pathing is extremely helpful. It's going to be hard at first, (and you'll probably lose a few games - just /muteall and and keep doing it) but it gets easier with practice and if you master it you'll be ahead in most games. This Kindred mini-game is pretty interesting and gives a lot of fun - really worth :)
When it comes to jungle path - always start Blue.
- If enemy jungler started RED and CLOSE scuttle mark - this mark is entirely free as the enemy jungler will be a level down and will die trying to contest. This results in a free first .
- If enemy jungler started BLUE and CLOSE scuttle mark - this is also entirely free as the enemy jungler will be too slow to get to the mark, you'll have 15-20 head start if you take the blast cone even if he was running straight there.
- If enemy jungler started RED and FAR scuttle mark - getting this depends on the jungle matchup, if it is a favorable 1v1 you can contest this mark. 50/50 you will beat the enemy jungler here by taking the blast cone, however slower clear or junglers who likely full clear (aka no one right now) you can just outright kill it and dip. The majority of the time, I'll get there and sit in the pixel brush, ward the brush near blue entrance and see if they will use CD's on the scuttle, if so I'll take the fight/scuttle.
- If enemy jungler started BLUE and FAR scuttle mark - getting this is just a 50/50 of whether or not the enemy jungle has already left topside by the time it marked, which is very likely considering the current meta of level 3 ganking.
Botside (just the reverse of the above text, but I'll write it in for clarity)
- If enemy jungler started RED and CLOSE scuttle mark - this mark is entirely free as the enemy jungler...
- If enemy jungler started BLUE and CLOSE scuttle mark - this mark is also entirely free as the enemy jungler...
- If enemy jungler started RED and FAR scuttle mark - getting this mark depends on the jungle matchup...
- If enemy jungler started BLUE and FAR scuttle mark - getting this mark is just a 50/50 of whether or not the enemy jungle...
After the first things get a little more tricky. Prediction which camps were done and will be done is crucial to being able to predict 2nd, 3rd, and sometimes even 4th mark (earlier it was easier through counting the enemy jungler's cs, but after changes cs view in the table (tab) it's a more tricky but still possible).
If enemy jungler started BLUE and you did FAR scuttle mark:
- if you killed enemy jungler (he did whole blue jungle) you should back to your jungle and clear Red/Raptors, by this time you'll have ~ 15-20 seconds until next . You know he hasn't killed Raptors yet and it will spawn there or the other Scuttle 55 seconds after your first mark (roughly 55 seconds after the kill, 40 seconds after the disappears off the map). This information allows you to setup gank (probably will be on Red) enemy jungler or getting next .
- if enemy jungler has already left botside (he did Blue and Wolfs/Gromp) you should check his Gromp and:
- If he is cleared (rarely) you should clear Red/Raptors, by time you'll have ~ 15-20 seconds until next . He probably killed Raptors/Scuttle and it will spawn there where camp are up 55 seconds after your first mark. Is very likely that enemy jungler wants to do lvl 3 gank. This information allows you to setup countergank enemy jungler (midlane) or getting next . However you can clear whole red jungle and be at enemy gromp as it spawns (2nd camp killed typically repawns at 4:50) if it is the only option (Raptor and both Scuttles dead) available results in a free mark.
- If he is up you should take him, by this time you'll have ~ 15-20 seconds until next . He probably killed Raptors/Scuttle and it will spawn there where camp are up 55 seconds after your first mark. Is very likely that enemy jungler wants to do lvl 3 gank. This information allows you to setup countergank enemy jungler (midlane) or getting next .
I'm not going to go through the hassle to explain every possible situation, I'll let you practice yourselves and find the groove through watching replays and what not.
Botside (for clarity)
You start Blue and kill your three camps.
Enemy jungler start Red.
Close Scuttle spawn kill at 2:35 resulting in you getting your mark. (next mark at 3:30~)
You clear red/raptors, enemy jungle kill second Scuttle and gank top.
So it can spawning on Gromp/Raptors - apears on the Gromp (if enemy jungler did him you should ward wolfs and go on marked Raptors) so you start autoing it at 3:35 resulting you getting your 2nd mark (Next mark at 4:40)
Scuttle spawn and instantly get marked. (next mark at 6:35~ on the Gromp or bot Scuttle (respawn 6:15~ depending on delay and timings))
Here is my example performance
Ending Notes Back to Top
Thank you for reading the guide. When creating, I used the advice from Hyosung (mostly), RedKind and ForestWithin (section Jungle Path) guides.
If you have any questions, just tell me in comments, and I will try my best to help - how many i can :)