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Lee Sin Statistics for Ðemo

Author's performance with Lee Sin compared to the ranked average.

Value
Average
Games Played
232
15
Win %
60
40
Kills
7.0
6.2
Assists
8.3
8.1
Deaths
4.2
6.9
KA:D Ratio
3.6
2.1
Gold Earned
11.5K
11.2K
Creep Score
37.7
51.7
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Nothing else

New Runes Back to Top

Masteries Back to Top

These are the masteries I use every single game. This gives you the most damage possible and you really do not need the extra defence. This gives you all of your dueling potential early so it is a must to have these.


The only change you may use is dangerous game over greenfathers gift, though greenfathers has great synergy with your second Q and added burst.

Abilities Back to Top

Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
1
4
5
7
9
W
2
8
10
12
13
E
3
14
15
17
18
R
6
11
16

Getting all three of your abilities is a huge powerspike. It allows you to permanently have your passive while clearing camps and makes full use of your second W active.


Maxing W over E second is very important. With the build seen later, you have a lot of resistances and plenty of damage already. These resistances improve your shield significantly and further improves dueling potential. With your W on a low self cast cooldown, you can have an added 30% lifesteal permanently and most champions cannot deal with this until later stages of the game. It also allows you to stay extremely healthy in fights or get back up to full by hitting a camp 3 times.

Items Back to Top

Starting Items

    Start with these only.

Core Items

    On your first back you will be looking for these items. This gives you insane amounts of damage at level 6 along with increased mobility to get around the map.
    You wont get a different item. This gives you a very large powerspike. You have everything you need. Damage, wards (for jumping) and cooldown reduction. Dont waste item space for red smite and sightstone. That is more expensive and wastes a whole item slot.
    You have three options for boots, tabi vs heavy ad/auto attacking champions. Mercs vs heavy AP or large amounts of CC and swiftness if you are vs neither
    After your warrior, you will be getting these items in order. You will not need any more damage after this.

Situational Items

    After those core items, you have a selection of items and these are all situational - explained below

in 90% of games you will get your guardian angel afterwards. Both resistances, excellent passive - nothing more you could want. It gives a false impression that you are squishy, in reality you will have around 200 of each resistance with a permanent shield.


If you are vs heavy AP, spirit visage is super great. CDR, MR, HP and dont forget the added healing. Dueling increases, sustain increases - everything you want if you need no armour. To follow up you will go more magic resist items afterwards.

If vs heavy AD, randuins and thornmail are great, randuins will allow you to stay on any champion and obviously reduces their damage - thornmail will come afterwards as you will then have sufficient health to make it valuable.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

Combo's Back to Top

In this first clip there are two easy combo's

1) W - Q. This is so simple, W into your ally and then Q - you are closer and less likely to miss.
2) R - Q. Again, simple. This is a way to 100% land your Q. The only counterplay is you being to slow to Q or the enemy using QSS and flashing away.


In this clip there are again 2 combo's

1) Q - Q Auto. This sounds really stupid to put in, but you can get an auto with your second Q if you have not auto attacked already - as you see - people dont expect it and waste flashes for it.
2) R - Flash. You've heard of this one. R and flash quickly in a different direction to change the angle of your kick
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