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Lux Statistics for GayedByCem

Author's performance with Lux compared to the ranked average.

Value
Average
Games Played
56
10
Win %
50
45
Kills
6.7
6.2
Assists
11.8
9.5
Deaths
3.1
6.1
KA:D Ratio
5.9
2.6
Gold Earned
13.2K
11.7K
Creep Score
171.3
141.4
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

4.png There is nothing to say. It is a must have for any champions especially for those, who has no other escape opportunities.

21.png With this, you are really safe in laning phase. It works very good with your in build shield (Prismatic Barrier) and helps to survive more often. Barrier is also a great counter spell against Ignite. I recommend this summoner spell for any new Lux player, who are not experienced on this champion.

12.png With Teleport, you are able to snowball other lanes, which means you can help your team. Especially a good summoner spell if you communicate with your team or in teamranked! But make sure to play passive because you do not have Barrier.

7.png You can pick up Heal if you know, your opponent is not going for Ignite. But note: If you are ignited and you activate Heal, you will only get half of the heal.
14.png I really do not advise Ignite on Lux because this is a spell where you have to get in range to activate it. Your range is much bigger than from Ignite and if you want to ignite someone, you will be dead and that is really risky for you as a Lux player. It is a question of playstyle.

1.png Take Cleanse if you know you will get focused hard or if your opponent has high Crowd Control (CC).

New Runes Back to Top

Masteries Back to Top

Abilities Back to Top

E
Q
W
E
E
R
E
Q
E
Q
R
Q
Q
W
W
R
W
W
Passive
Q
2
8
10
12
13
W
3
14
15
17
18
E
1
4
5
7
9
R
6
11
16
luxpassive.pngIllumination is Lux' passive. All of Lux' damage spells (luxlightbinding.pngluxlightstrikekugel.pngluxmalicecannon.png) mark enemy champions, minions or monsters for 6 seconds with the Illumination debuff. Illumination gets triggered if you use auto attacks on the target or damage it with Final Spark luxmalicecannon.png. Final Spark triggers and refreshes the debuff, therefore you should attack the enemy with your other abilities first. Illumination deals 10 + (8 x Level) + 20 % of AP damage. 


luxlightbinding.png Light Binding is Lux' Q ability. It is a long-range snare with great AP scaling. But be aware that it is snare, not a stun! It immobilizes enemy champions, monsters or minions but does not prevent them from using abilities or auto-attacks. Light Bindung has a range of 1000, deals 260 + 70 % of AP damage at rank 5 and snares for 2 seconds. However, it is able to snare two targets. Light Binding has a great bandwidth of possibilities: Use it to catch your lane opponent if your jungler is about to gank, to immobilize the enemy jungler if he tries to gank, to snare enemies while they are chasing you or your teammates or as the first ability in the ability chain to burst down squishy opponents. Note that Light Binding luxlightbinding.png has a very long cooldown, especially at early ranks (15 sec.) !


luxprismaticwave.pngPrismatic Barrier is Lux' W ability. It is a long-range boomerang-like skillshot that shields you and your allies from 110 + 20 % of your AP damage for 3 seconds (at rank 5). If it reaches its maximum range, it returns and refreshes the shield again. This ability can be super useful and save you and your teammates in various cases from certain death. In lane, it is very useful to survive a gank, hard burst, a ticking down ignite 14.png or that last tower hit that is going to kill you. It has a great synergy with the summoner spell 21.png and makes it possible for you to survive that Karthus Ult fallenone.png even if you have 50 HP because luxprismaticwave.png and 21.png deny all the damage. In order to refresh the shield faster, throw it in the direction you are moving. It will return and shield you earlier than if you would have standed still.


luxlightstrikekugel.pngLucent Singularity is Lux' E ability. It is a long-range AoE damage spell with a cooldown of 10 seconds at every rank. If you cast Lucent Singularity luxlightstrikekugel.png, you place a sphere of light on the ground that slows for up to 36% (at rank 5). You are able to re-activate Lucent Singularity in order to deal damage. At rank 5, it deals 240 + 60 % AP damage. If you don't re-activate it, it will detonate after five seconds. Lucent Singularity is Lux' primary farming and harrassing tool. In Lane, always max it first and utilise it for wave-clearing, zoning and damaging your opponent. If the laning phase is over, use this spell to poke down the enemy team, siege them and for waveclear. In addition to that, Lucent Singularity gives vision when casted. Use this spell to scout Brushes or Dragon/Baron pit. 

luxmalicecannon.pngFinal Spark is Lux' ultimate (R) ability. It is the famous ultra-long range (3000 !) laser of death and rainbow destruction that can burst down your entire team. When people think about Lux 99.png, they think about this awesome ability luxmalicecannon.pngfirst. It deals 500 + 75 % AP damage (644 + 95 % AP if Illumination luxpassive.png is applied to the target and you are Level 18) at rank three. If you use my build and make sure you have the Illumination luxpassive.png debuff on your opponents, this spell will deal up to 1300 damage on 5 enemies and will have a cooldown of 30 seconds (!!!). Final Spark luxmalicecannon.png channels for 0.5 seconds and can't be interrupted. Use Final Spark luxmalicecannon.png to kill squishy opponents, secure (not steal) enemies low on health, deal insane AoE damage, steal the enemy blue buff or perform great dragon or baron steals. Because of its low cooldown, you may use it for waveclearing in lategame. 

Items Back to Top

Starting Items

Core Items

Situational Items

Personally, I prefer starting with Doran's Ring 1056.png and two health potions 2003.png. This Starting Build provides you with both mana and health sustain. In addition to that you gain 15 Bonus AP and 60 health, therefore it is the most solid starting build.

Sorcerer's Shoes 3020.png: The Sorcerer's Shoes give you +15 magic penetration. You will need this extra penetration in order to shred your opponents MR and therefore deal more damage. Do not buy cooldown-boots 3158.png, because this build and runes will provide you with the necessary 40 % cooldown reduction. You may go for Mercury's Treads 3111.pngif you have to face an opponent with hard CC.

Athene's Unholy Grail 3174.png: Although Athene's Unholy Grail 3174.png was nerfed and nerfed and buffed again in recent patches, it is still THE core item on Lux. Rush 3174.png as fast as possible if you play against AP midlaners. It will provide you with 20% CDR, decent magic resistance and ENORMOUS mana sustain. And believe me, you will need this sustain. You have low base mana and Lux is extremely mana hungry (Lucent Singularity luxlightstrikekugel.png costs 130 mana at rank 5!!!)

Rabadon's Deathcap 3089.png: It is the standard item for AP midlaners. It will give you a huge amount of AP (120!) and an extra 35% AP bonus. Buying Rabadon's Deathcap will give you a strong powerspike and increases your burst-potential. 

Zhonya's Hourglass 3157.png: Zhonya's Hourglass is very gold effiecent, strong and important item. It provides you with 100 AP and significantly increases your survivalbility. +50 Armor will lower the damage your AD opponents deal and the glorious active can save you in so many situations. Zed is ulting zedR.png you? Use 3157.png! You are about to die from a teemo shroom bantamtrap.png? Use 3157.png! Blitzcrank hooked rocketgrab.png you? Use 3157.png!

Luden's Echo 3285.png: This item is really strong on nearly all AP midlaners, but it is especially good on Lux. It gives you 100 AP, 10% MS bonus and a really nice active. You gain stacks from walking around and using abilities that will give your spells bonus damage of 100 + 15 % AP on up to four targets every time you have 100 stacks. This is what makes this item so good for poke and waveclear. Moreover it increases your burst potential significantly. Sadly this item does not provide you with CDR. But if you use the Glyphs of Scaling CDR, you will have the urgently needed maximum CDR of 40%. You will need this amount of CDR, because Lux skills has very long cooldowns. With 40 % CDR, Light Binding luxlightbinding.png has a 6.6 sec. cooldown, Lucent Singularity luxlightstrikekugel.png 6 sec. and Prismatic Barrier luxprismaticwave.png 6 sec. , too. On the other hand, Final Spark luxmalicecannon.png will have a 30 sec. cooldown at rank 3!! Feel free to spam your ultimate! Pew Pew Pew!

Void Staff 3135.png: Void staff is an important item on almost every AP midlaner. It will provide you with +70 AP and causes your spells to ignore 35 % of your opponents MR. For example, your enemies MR is 100. If you have the Void Staff 3135.png and damage them, you will deal the same amount of damage as if your opponent had 65 MR. This item will give you a huge powerspike, especially in combination with Rabadon's Deathcap3089.png.


Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ahri
    Medium
  • Akali
    Medium
  • Anivia
    Easy
  • Annie
    Easy
  • Azir
    Medium
  • Brand
    Easy
  • Diana
    Medium
  • Fizz
    Medium
  • Karthus
    Easy
  • Kassadin
    Easy
  • Katarina
    Medium
  • Kennen
    Easy
  • LeBlanc
    Hard
  • Lissandra
    Easy
  • Malzahar
    Easy
  • Morgana
    Easy
  • Orianna
    Easy
  • Syndra
    Medium
  • Talon
    Medium
  • Twisted Fate
    Easy
  • Vel'Koz
    Easy
  • Viktor
    Easy
  • Xerath
    Medium
  • Yasuo
    Medium
  • Zed
    Hard

VS

Ahri

Medium

Summoner Spells: 4.png/21.png or 4.png/3.png

VS

Akali

Medium

Summoner Spells: 4.png/21.png or 4.png/3.png

VS

Anivia

Easy

Summoner Spells: 4.png/21.png or 4.png/1.png

VS

Annie

Easy

Summoner Spells: 4.png/21.png or 4.png/1.png

VS

Azir

Medium

Summoner Spells: 4.png/21.png or 4.png/3.png

VS

Brand

Easy

Summoner Spells: 4.png/21.png or 4.png/1.png

VS

Diana

Medium

Summoner Spells: 4.png/21.png or 4.png/3.png

VS

Fizz

Medium

Summoner Spells: 4.png/21.png or 4.png/3.png

VS

Karthus

Easy

Summoner Spells: 4.png/21.png 

VS

Kassadin

Easy

Summoner Spells: 4.png/21.png or 4.png/3.png

VS

Katarina

Medium

Summoner Spells: 4.png/21.png or 4.png/3.png

VS

Kennen

Easy

Summoner Spells: 4.png/21.png or 4.png/1.png

VS

LeBlanc

Hard

Summoner Spells: 4.png/21.png or 4.png/3.png or 4.png/1.png

VS

Lissandra

Easy

Summoner Spells: 4.png/21.png or 4.png/1.png

VS

Malzahar

Easy

Summoner Spells: 4.png/21.png or 4.png/3.png

VS

Morgana

Easy

Summoner Spells: 4.png/21.png or 4.png/1.png

VS

Orianna

Easy

Summoner Spells: 4.png/21.png or 4.png/3.png

VS

Syndra

Medium

Summoner Spells: 4.png/21.png or 4.png/3.png

VS

Talon

Medium

Summoner Spells: 4.png/21.png or 4.png/3.png

VS

Twisted Fate

Easy

Summoner Spells: 4.png/21.png or 4.png/3.png

VS

Vel'Koz

Easy

Summoner Spells: 4.png/21.png 

VS

Viktor

Easy

Summoner Spells: 4.png/21.png or 4.png/3.png

VS

Xerath

Medium

Summoner Spells: 4.png/21.png or 4.png/3.png

VS

Yasuo

Medium

Summoner Spells: 4.png/21.png or 4.png/3.png

VS

Zed

Hard

Summoner Spells: 4.png/21.png or 4.png/3.png

Introduction Back to Top

Hey, my name is Nerf Sona Tits and I am Lux 99.png Main since the end of Season 3. In the years of playing and in hundreds of games with Lux I have gathered some knowledge about this champion I would like to share with you. Note that this guide is based on my personal experiences with Lux, so feel free to criticise and comment on my playstyle. I am currently listed in Diamond III (EUW). I am not a native speaker, message me if you find any mistakes. Note: This guide is written by Final Sparks a good friend, so if you want to thank him, feel free to add him on EUW. ;)


Laning Phase / Early Game Back to Top

If you want to play Lux 99.png effectively, you should have a good knowledge about her laning phase.
You need to know that her laning is very reliant on the matchup. There are matchups you will win easily by outfarming and killing your opponent and there are matchups you will have to ride out and wait for your jungler to gank. This fact should be considered in terms of item build and choice of summoner spells. In addition to that, you should know that I am writing about my personal playstyle in the following. It is based on my personal experience and would be considered as a very passive playstyle. But trust me, it seems to be the most efficient and successful way to play Lux. 

Farming:
As I told you before, your first skill to max and Lux' primary farming tool is Lucent Singularity luxlightstrikekugel.png. This skill is super useful in terms of trading and in controlling the minion waves via waveclear and freezing. Keep in mind that Lucent Singularitys' mana costs increase over the ranks to the absurd amount of 130 mana at rank 5. Therefore you should not spam this ability unless you have Bluebuff or Athene's Unholy Grail 3174.png. To save mana, try to last-hit as many minions as possible. If your opponent is zoning you out, you are forced to use Lucent Singularity luxlightstrikekugel.png. If you do so, try to hit all 6 minions (there are 6 minions in one wave) with Lucent Singularity and decide if you want to push (detonate it immediately) or to freeze the lane (wait for it to detonate, it is slowing incoming minions). Keep in mind that Lucent Singularity luxlightstrikekugel.png affects minions with your passive Illumination luxpassive.png. This is very useful in terms of last-hitting. Lucent Singularity is also great if you want to prevent the enemy laner from last-hitting your minions or gaining experience (zoning). Just throw it next to him or in front of your minions and he will have to decide between last-hit and getting damaged. If your lane is pushed, you may use Prismatic Barrier luxprismaticwave.png to deny minion damage. Never use Light Binding luxlightbinding.png to farm minions. It will likely deal not enough damage and its enormous cooldown could preavail your opponent / the enemy jungler on engaging on you. Wasting this Spell makes you extremely vulnerable!

When should I go back?
There are two possibilities depending whether the matchup is AP vs. AP or AP vs. AD. 

AP vs. AP: Try to stay in lane until you have around 1300-1500 gold. Port back and purchase Chalice of Harmony 3028.png (1000 g), Boots 1001.png (300 g), 2 health potions 2003.png and 1 pink ward 2043.png (75 g). Port back a second time if you can afford Sorcerer's Shoes 3020.png (800 g) and a Fiendish Codex 3108.png (800 g).

AP vs. AD: Try to stay in lane until you have around 1300 but at least 1235 gold. Port back and purchase Seeker's Armguard 3191.png (1200g), health potions 2003.png (50 g) and a ward 2043.png (75 g) depending on your amount of gold. Port back a second time if you can afford Boots 1001.png (300 g) and Chalice of Harmony 3028.png (1000 g). 

Harassing / Trading Back to Top

Now, as you already know how Lux' kit is working and how to chain her abilities, there is not that much to explain on how you poke down and kill your opponent. It is all about utilizing your very long range and good mana-managing. Lux has a relatively high auto-attack range (550), therefore it can be very useful (at early leveles (1-4)) to attack your opponent with auto-attacks, even if he does not have the Illumination luxpassive.png debuff. Avoid auto-attacking ranged midlaners with higher range (e.g. Annie 1.png), auto-attack steroids (e.g. Orianna's Clockwork Windup oriannapassive.png) or marks of hybrid penetration. If you want to poke your opponent, try to throw Lucent Singularity luxlightstrikekugel.png (as your primary harassing tool) behind him. Since he wants to dodge the ability, he will instinctively walk back and will be hit directly. Believe me, this trick always works ;) If it is possible for you, that means you are not low on health, you would not get into your opponents tower range or you would not miss a lot of minions, try to trigger Illumination luxpassive.png by auto-attacking him. This will deal a high amount of damage, especially at early Levels. You can force your opponent to use all his health potions 2003.png if you manage to engage on him if you hit Level 2. Catch him with Light Binding luxlightbinding.png, throw Lucent Singularity luxlightstrikekugel.png on him, trigger Illumination luxpassive.png, detonate Lucent Singularity luxlightstrikekugel.png and trigger Illumination luxpassive.png again. This should bring the average midlaner to 20-25 % of his health. If possible, try to hit him with even more auto-attacks afterwards. You should use the time between Level 3 and Level 6 to farm and for small trades (Lucent Singularity luxlightstrikekugel.png + Illumination luxpassive.png). This will help you to manage your mana consumption. If you get Blue Buff spam Lucent Singularity luxlightstrikekugel.png and force your opponent to backport. If you hit Level 6, you are able to perform a chain of abilities that will likely kill the enemy midlaner, depending on your lane advantage. You have to options: First of all, you could poke him down with Lucent Singularity luxlightstrikekugel.png + Illumination luxpassive.png until he is very low on health. Try to finish him off with Final Spark luxmalicecannon.png while he is trying to get back to his tower. Secondly, you could try to perform your standard Lux combo. Catch him with Light Binding luxlightbinding.png, throw out Lucent Singularity luxlightstrikekugel.png, cast Final Spark luxmalicecannon.png, detonate Lucent Singularity luxlightstrikekugel.png and (hope to) finish him off with a last auto-attack that will trigger Illumination luxpassive.png. But the most midlaners will survive this combo if you are Level 6 and they are at least Level 5. Therefore I recommend to perform the first method. Poke, poke, poke and laser luxmalicecannon.png the shit out of him. The second method will work nearly always in midgame when you have Sorcerer's Shoes 3020.png and Athene's Unholy Grail 3174.png. Almost forgot it, use Prismatic Barrier luxprismaticwave.png whenever it is possible to tank damage. Try it all out, you will find your personal way to manage farming and harassing while having an eye on your mana consumption. 

Winning Back to Top

Winning:
If you keep in mind how to handle Lux' 99.png kit, her strengths and weaknesses, you will be able to get through a good laning phase. Winning your lane is a good combination of farming, harassing and killing. And after reading this guide, you will hopefully be able to connect all three. But you should know that winning a lane is worth nothing if it caused other lanes to lose. It is not worth it to get an advantage of 20 farms or your opponents' tower if he roamed bot/top three times, killed 5 people and helped his team to get the dragon. Follow up roaming enemies if possible and always tell your teammates if they have to expect a gank at their lane.

Mid Game Back to Top

Lux 99.png reaches her full potential in mid game. Even though she stays very strong in late game, her true powerspike is in mid game. Once she has Sorcerers Shoes 3020.png, Athene's Unholy Grail 3174.png and (parts of the) Void Staff 3135.png, you are able to one-shot the enemy midlaner (if squishy), the enemy ADC and the enemy support (if squishy). Midgame is the time when your true task begins. If laning is going well (or even really bad) you should leave your lane and roam top lane or bot lane (personally I prefer bot, more squishy). Help your mates to kill their opponents (and leave kills to them!) and work with your team to get objectives like the Dragon or towers. If teamfights break out or are about to break out (see chapter: Teamfights) you should care about your positioning (stay in the backline) and use your long range to poke down the enemy team until you get the possibility to kill one or hit as many as possible with Final Spark. If possible, try to catch the enemy APC / ADC with Light Binding luxlightbinding.png and burst him down with your combo. You should know that Light Binding luxlightbinding.png will be your key ability in mid/late game. A good Lux defines her ability to hit her Light Binding luxlightbinding.png. Keep in mind that whether bursting down enemy carries or poking/kiting their whole team should stay your primary task throughout the whole mid and lategame.

Late Game Back to Top

In late game, a good Lux 99.png can decide games. Your task is still the same (AoE poke and Single-Target Burst) but your success is even more important for your team. Death-timers get longer and longer as the game continues, therefore your task is more defining. Even if your team is behind, if you manage to burst down the fed enemy ADC and help your team to win the fight with your utility (snare luxlightbinding.png,slow luxlightstrikekugel.png, shield luxprismaticwave.png), you may win the game. It does not matter how far the enemy team is ahead, if you fulfil your task successfully, the enemy team will stay dead for > 60 seconds. Enough time for your team to turn around the game by getting two inhibitors or Baron. On the other side, you have to be even more cautious of not get focused by the enemy ADC or APC / Assassin. In late game, you should have 40 % CDR. That means you should spam your abilities to poke the enemy and even spam Final Spark luxmalicecannon.png (30 sec. CD) in order to force squishy enemies to go back to base. Moreover, Final Spark can be game-deciding in another way. This ability is extremely good for stealing Barons or Dragons. In order to deal the maximum amount of damage you should hit the Baron with Light Binding luxlightbinding.png (applies Illumination luxpassive.png) before casting Final Spark luxmalicecannon.png. Throw Lucent Singularity luxlightstrikekugel.png into the Dragon or Baron Pit if you do not have any wards. If you should not be able to steal the Baron/Dragon, you may be able to kill 1-2 opponents with your combo. 

Teamfights Back to Top

Lux is a good champion for team fighting. She brings nice AoE damage and great utility into the fight. And this fact is deciding for your behavior while team-fighting. First of all, let us talk about positioning. Due to your low mobility, your extreme squishiness and long range you should not be in the front line. Always stay behind your teams tanks and engaging champions. You are part of the backline and you should stay there. Your range is long enough to poke the enemy front and backline! So please stay safe. Use our utility (snare luxlightbinding.png, slow luxlightstrikekugel.png and shield luxprismaticwave.png) in two ways. On the one side you can lock down enemies with Light Binding luxlightbinding.png and suddenly they are a helpless target for your teams engaging champions. On the other side, you can use Light Binding luxlightbinding.png and the slow of Lucent Singularity luxlightstrikekugel.png to prevent the enemy team from engaging your team. Spam your abilities and kite your opponents as much as possible. Use your incredibly good AoE shield luxprismaticwave.png to shield damage from as many as possible teammates. Feel free to "spam" it too and deny a decent amount of enemy poke. If we come to damage, there are two ways (I have already mentioned) for you to behave in a fight, too. Option 1 is to burst down the squishy enemies (APC or ADC by preference) with your combo. Option 2 is to deal as much as possible AoE damage by applying Illumination luxpassive.png to as much as possible enemies and then hit them with Final Spark. Choose Option 1 if the enemy team has a fed carry and choose Option 2 if your team has good AoE damage and CC.

When do I pick Lux? Back to Top

That is a good question and reliant on different factors. First one is your personal experience and skill with Lux. You should know best about this factor. Second one is the enemy midlaner. Does he counter Lux hard? Does he have a good sustain? Are you used to play against him? Third one the enemy jungler. Is he able to assassinate you, keep you out of fights or lock you down? Fourth factor is the enemy team composition in general. Is their team good in the early game? Is their team focused on very mobile and bursty champions? Fifth factor is your team composition. Do you have CC champions that can protect you and lock down targets? Is your team focused on champions that bring good poke into the fight? These are factors you should keep in mind when picking Lux. By now, you should know what are Lux' 99.png strenghts and weaknesses. Keep all those factors in mind and ponder whether you should be able to play her successfully in this matchup or you will likely be focused down and feed. 

Conclusion Back to Top

To sum it all up, it can be said that Lux 99.png is definitely a very useful champion that can be incredibly fun to play. Altough Lux gets countered by many midlaners in the current meta, she is overall a save pick that has such a great bandwith of possibilities to influence the game in your favor. And the fact that she is picked so rare has one decisive advantage: Your opponent is not used to face this matchup! Thank you for reading my guide, I hope I could raise your attention for this great champion and motivate you to play her! If you gather experience with Lux, feel free to tell me about your progress and experiences with item builds and matchups. Good luck on the fields of justice! Always remember: Keep calm and use Final Spark luxmalicecannon.png

Updates Back to Top

In this section, you will be informed about all Lux' patches and what is going on time to time.


Patch 6.6 : Prismatic Barrier.png Prismatic Barrier
  • Base shield reduced to 50 / 65 / 80 / 95 / 110 from 80 / 105 / 130 / 155 / 180.
  • AP ratio reduced to 20% AP from 35% AP.
  • NEW EFFECT: Shield now stacks on allies hit with each passage. Maximum shield is 100 / 130 / 160 / 190 / 220 (+ 40% AP).
  • NEW EFFECT: Missile now decelerates on the way out and accelerates on the way back.
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