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All Guides Nami Guides Nami Support, In depth guide!
7
1
Updated
2 years ago
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Nami Statistics for Perfect Views

Author's performance with Nami compared to the ranked average.

Value
Average
Games Played
16
9
Win %
56
47
Kills
1.1
1.8
Assists
15.8
13.5
Deaths
4.1
5.1
KA:D Ratio
4.2
3.0
Gold Earned
9.2K
8.5K
Creep Score
12.6
16.9
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Summoners Spells: 


4.png 
Flash is a standard must have on supports, since supports have no dashes or blink. Plus flash lets you escape or even make plays that can turn around a fights. This spell is very self explanatory, so you just point and press and you magically appear in the spot you put your cursor, there is a maximum range. (Flash over walls if you can when escaping) This is 100% must needed summoner! 
3.png 
Exhaust, in my opinion is what I get 100% of the time as my second summoner spell. I feel like this is the most overpowered spell ever created to counter assassins. It is your job to keep your ADC alive anyways, so this will make lane skirmishes and even team fights, clean and winnable. This doesn't grant vision of the target, or cut healing effects, but it does lower armor and magic resists, so you and your ADC can do more damage, since your partner is AD and you are AP.
Or
14.png
Ignite, I don't really like to run this on Nami, since I feel like she is more of a passive and re-engaging support, than an aggressive support. But you can take this summoner spell if you want to get the early game lane kill potential. It also lowers the healing done by half, and allows you to keep vision of them while they are ignited, so even if they are in bushes or going invisible, you can still see them.


Reasons why exhaust is a much better pick-up than ignite:
1. 238.png121.png107.png91.png11.png AD Assassins, these guys and many more will and can kill your ADC if you don't have the proper peel. So think of exhaust as an extra peeling ability. Try to exhaust right away when they jump into your team, you guys can then focus, and turn around the fight with a 5 v 4.


2. 1.png7.png55.png60.png131.png AP Assassins, these gals and many more will and can kill your ADC if you don't have the proper peel. So think of exhaust as an extra peeling ability. You usually should exhaust the AP assassins when you get close enough or they get close with your carry. (DON'T LEAVE YOUR CARRY TO EXHAUST THE AP CARRY,YOU ARE ONLY GIVING THE ASSASSINS A CHANCE)


3. Remember there is almost never an unreasonable time to use exhaust, use it when skirmishing in the bot lane (2v2), use it on the jungler when he ganks you, use it when your jungler is ganking. And importantly use it during team fights! But NEVER EXHAUST TANKS.  It's just going to be a waste.



New Runes Back to Top

Masteries Back to Top

  • I always go for 0-18-12 mastery page. I take thunderlord, as I feel like this is a much better option, and more effective option than the windspeaker's blessing. But you can take windspeaker's blessing if you want the 10% more healing on your W on allies/self cast.

Cunning:


-First 5 points into wanderer, since you would be roaming and placing wards so it is a good mastery for the movement speed bonus.


-Secret stash or biscuits, a must need on supports, you need the slight mana regen and the extended health regen from your potions.


-Meditation, for the bonus mana regen, again is good so you can sustain in lane.


-Bandit, gives you gold every time you auto the opponent, this synergies well with your spell thief's edge, since it also gives you the gold from autos and abilities. And plus a minion dying when you are near it grants you 1 gold.


-Intelligence, allows you to have your CDR capped at 45%, so this means your abilities can come up faster, and more heals and bubbles. This can really be helpful late game as you get your full build and you can just keep healing your teammates as well as doing damage. 


-Thunderlord, really good for the damage when you combo your auto with E on, W, and then auto again you would do so much damage early game, and the late game too with your ultimate.



Resolve:


-Recovery for the health regen, I like taking this if I don't want to use my W or my potions, and the lane is very passive, I can just let my health regen do the work over time.


-Tough skin, because ADC and supports auto you in the early game, so this is a little helpful in resisting damage.


-Veteran's scars, the +45 health for the early game really helps with the autos given by the ADC and support.


-Insight, really good, since the 15% cool down for your summoner spells, so that mean flash and exhaust/ignite will be up faster so you can fight more often.

Abilities Back to Top

W
E
Q
W
W
R
W
E
W
E
R
E
E
Q
Q
R
Q
Q
Passive
Q
3
14
15
17
18
W
1
4
5
7
9
E
2
8
10
12
13
R
6
11
16

The max on W is a must. It is your damage and your heal. Then I like to max E second because that bonus damage on autos is very strong, especially on your ADC, since it also slows. Maxing Q third because it is very rewarding when you land the bubble, but It is kind of hard hitting it as well.


namiQ.pngQ - You can max this ability second if you like, since I know this would be very good to have up as soon as possible, would really turn the fight around. 

namiW.pngW- Max this first always, it's your heal, poke, and damage. And it's two in one, so it heals and does damage. This ability can bounce off of targets and back to you or your ally to heal.

namiE.pngE- I personally max this second, because of the slow and the magic damage it grants on auto attacks. Really great ability for the early game as you have hybrid penetration runes, so you should auto early on. Late game as well as you would put this ability on your ADC so he can have the bonus damage and the slow. When your jungler is ganking, you should E yourself and start auto attacking the ADC so you can slow and land the Q.

namiR.pngR- This ability is a game changer, it knocks anyone up that it hits, so in tight areas like the jungle, is a really good place to fight. And if you have 157.png Yasuo, then you and him can combo.

namipassive.pngPassive- Her passive is somewhat helpful for running away or chasing, since it grants movement speed for a short duration, only when her abilities hit. So this means if she hit her bubble on an ally or herself, you gain movement speed, if you heal your ally or yourself, you gain movement speed, same thing with her E, and surprisingly her ult as well. 

Items Back to Top

Starting Items

    Standard item start, nothing special.

Core Items

    Sight stone is a must have, so you can keep the vision on the map. Frost Queen for the active, since it can be used for scouting dark areas, CD boots so you can reach that 45% CDR. And mikael's crucible for the CDR plus mana regen, and the healing/CC cancel.
    Pick up this item as soon as you pick up the sight stone, then when you can, upgrade this to the upgraded sweeper.
    Pick up boots after you buy a sight stone
    Always pick this item up when you first back. If you can't buy this on first back then just save for it or buy other things.

Situational Items

    Pick any of the items from this group that you like, and the current situation, so build according to their damage.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Alistar
    Medium
  • Bard
    Easy
  • Blitzcrank
    Hard
  • Janna
    Medium
  • Karma
    Easy
  • Leona
    Easy
  • Lulu
    Easy
  • Morgana
    Hard
  • Nautilus
    Hard
  • Sona
    Hard
  • Thresh
    Medium

VS

Alistar

Medium

VS

Bard

Easy

VS

Blitzcrank

Hard

VS

Janna

Medium

VS

Karma

Easy

VS

Leona

Easy

VS

Lulu

Easy

VS

Morgana

Hard

VS

Nautilus

Hard

VS

Sona

Hard

VS

Thresh

Medium
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