All Guides Nunu Guides The Jungle (Active Support) Nunu
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Nunu Statistics for Pldl

Author's performance with Nunu compared to the ranked average.

Value
Average
Games Played
4
Win %
44
Kills
3.4
Assists
9.9
Deaths
5.6
KA:D Ratio
2.4
Gold Earned
10K
Creep Score
129.6
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

This is a jungle guide. You don't take smite, you don't jungle.


Flash is really good. Nunu's natural movespeed makes flash a great getaway, as it is extremely difficult to catch up to Nunu once a gap is created. The same applies when Nunu is chasing, when the gap is closed, it is difficult to run from him.

New Runes Back to Top

Predator makes Nunu's ganks actually scary, and it works with ingenious hunter.

Zombie ward is really good with the amount of wards you pump out mid-game.
Cheap shot, because it's the only decent one in the tier.

Precision, because atkspd is very good on Nunu.
Alacrity because more atkspd.
Overheal can be replaced with any other rune you desire.

Abilities Back to Top

Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
Passive
Q
1
4
5
7
9
W
3
14
15
17
18
E
2
8
10
12
13
R
6
11
16

R>Q>E>W


Jungle Nunu maxes Q first.

E increases the slow and damage of Nunu.

W's effects truly begin to shine in the late game, and is a one point wonder.

There are very few circumstances where you take Q at level 3 and W at level 4. The only one I can think of is if you are getting invaded for some reason and you want that extra 150 true damage to secure it. Everything else is pretty set in stone.

consume.png 
Get those stacks.

bloodboil.png
Just spam it. I put it on self-cast when I play nunu. If you mouse over an ally with self cast, and they are within range, it will buff them. With self cast, you can just self-cast it while jungling and not mouse over yourself. This is great because you spam this skill constantly in the jungle and mousing over yourself is annoying.
iceblast.png
Spam this too. Slows are extremely important, as they make damage and CC easier to land, thereby increasing your team's damage. Keep in mind that this actually hurts a lot, and there are mages that can't handle taking 200 point and click damage constantly from a tank.
absolutezero.png
Use it for zone control, aggressive ganks to force flash, steal buffs, or pick up massive minion waves. Use it on your carry, or use it in their team to force them to use CC on your or dash out. A great time to use this is after one of their tanks engaged, you can stand between the tank and their team and ult, forcing them to either back off, take damage, or waste a CC on you instead of your carries.

Items Back to Top

Starting Items

    Depending on how brave/safe you feel.

Core Items

    On first back, you want red smite for dueling/ganking and boots for predator ganking.
    You want to rush Targon's, after a successful/failed gank, stack up Targon's. You want the wards at around 12 min. DO NOT FINISH TARGONS.
    Rush ZZ'rot after boots, jungle item, and Targons.
    Redemption next.
    Get Banner of Command and Locket. Whichever one you decide to get last, you can buy it at 1860 gold by selling Targons.
    Get the moving Sweeping Trinket once you are done with Targon's Quest.

Situational Items

Machete. You have a lot of atkspd, it's really good on Nunu.


Do both buff camps. Depending on the speed of the enemy jungler, try and invade or do scuttle. I like to do both buff camps without smite, then run over and smite consume the other jungler's big raptor. Do not finish the jungle, Nunu's AOE is atrocious until he gets Bami's Cinder items.

Keep jungling/ganking until you can get challenging smite and boots. (950 Gold)

I usually take challenging smite. It increases your dueling potential and survivability a lot, as taking 20% less damage on an already tanky character makes it even more difficult for people to fight you. Chilling smite is redundant. 

When you gank, use relic shields during/after the gank. This is a boost to gold income and heals your teammate a little. Even if your gank only forces the enemy back somewhat, you don't lose much as you can "tax" the lane. Try to gank often. Push people out of lane.

Use Predator to really gank, it increases your gank damage by a decent amount (usually about 100 damage) and Nunu runs so fast they usually won't be able to react in time to the giant symbol above their head.

I usually rush Zz'rot portal. It is not just for damaging turrets, it can be used just to set up a lane for a push or counter push. If a wave is coming to meet an allied turret, you can drop zz'rot behind your turret to stop it and gradually reverse build a deathball of minions. The movespeed near turrets/zz'rot portal is great and makes Nunu even more hard to stop. Nunu has an issue with engage, Zz'rot portal can force the opponents to engage or constantly waveclear the onslaught of voidlings. And obviously, it can be used as a splitpush in order to force a 4v5 or a tower. The super voidlings scale with max health, which Nunu has a lot of. Zz'rot also gives gold for Nunu, making sure that even in a splitpush, the gold in that lane is not going to waste. 

Redemption makes your teamfight really good, and allows you to "gank" a lane from really far away.

Banner of command increases your splitpush even more. Should only really be used on cannon minions. It makes them gain 100 Atk, infinite MR, and 100 Armor. 

Locket is for helping your team live. 

One of the defensive boots should be bought at some point, depending on CC prevalence and damage spread of enemy team.

Your full build is really cheap, you should be finished by about 30 min or so. Later in the game, you can sell Zz'rot and Banner of Command to buy actual tank items, then rebuy them later to go splitpush some more.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Easy
  • Amumu
    Medium
  • Aurelion Sol
    Easy
  • Diana
    Easy
  • Elise
    Medium
  • Evelynn
    Medium
  • Fiddlesticks
    Easy
  • Gragas
    Medium
  • Graves
    Medium
  • Hecarim
    Medium
  • Jarvan IV
    Medium
  • Jax
    Easy
  • Kindred
    Medium
  • Lee Sin
    Easy
  • Master Yi
    Medium
  • Nidalee
    Medium
  • Rammus
    Medium
  • Rek'Sai
    Medium
  • Rengar
    Easy
  • Rumble
    Medium
  • Sejuani
    Medium
  • Shaco
    Easy
  • Shyvana
    Easy
  • Skarner
    Medium
  • Tahm Kench
    Easy
  • Teemo
    Medium
  • Trundle
    Hard
  • Tryndamere
    Easy
  • Udyr
    Easy
  • Vayne
    Easy
  • Vi
    Medium
  • Volibear
    Easy
  • Warwick
    Medium
  • Xin Zhao
    Easy
  • Zac
    Easy

VS

Aatrox

Easy

Don't see him in jungle, but he depends on auto attack speed. You probably beat him, but I doubt you could easily kill him without help or buff advantage. He does have a low health sustain jungle, however, so if you catch him off guard after he uses his Q he can't run.

VS

Amumu

Medium

He is more effective in teamfights than you, but his dueling sucks early. Try and mess with his jungle and deep trinket to track his movements. You need to delay him early to prevent him from being a huge problem mid game.

VS

Aurelion Sol

Easy

His dueling sucks against you, especially if you have red buff. You can easily stand inside his stars and smack him around with little ability for him to counter. Keep in mind he can not stun you if you are on top of him, as there is a delay on the second part of his aurelionsolQ.png.

VS

Diana

Easy

Most Assassins and Auto-attack reliant champions will lose to Nunu. She has a bad, but healthy clear early, but will ramp up quickly.

VS

Elise

Medium

Face of the mountain her target. She does a lot of damage, but since you can consume her spiderlings you should be able to edge out against her. Your slow hurts her a lot since she doesn't really have an easy disengage outside of her rappel after engaging.

VS

Evelynn

Medium

Hope your team doesn't overextend too much. You outduel her, but most teams just start dying to her after she hits 6. Try to ward her wraiths and blue buff/gromp. Keeping track of her is very important.

VS

Fiddlesticks

Easy

Very annoying. You don't have a way to interrupt his drain. But thanks to the Q auto buff, you can duel him. His W CD is really long early game, so if the enemy laners don't come to help or you catch him using W on a monster, you can run at him at kill him.


Slow him after he ults to prevent him from chasing your team. Slow him whenever he is even slightly out of position. Fiddlesticks is extremely squishy and builds squishy and can be killed in half a second.

VS

Gragas

Medium

You don't counter him and don't outduel him especially well. His jungle speed isn't bad. Not a huge problem unless he gets ahead. There isn't anything special you can do to beat him, other than try to prevent him from hitting your backline.

VS

Graves

Medium

If your team doesn't have followup damage, he can become a tanky lifestealing monster. Your attack speed slows do help a lot though. You can not duel this guy without backup because he does a lot of damage and has surprising mobility. His jungle is pretty solid. He does not have great kill pressure on you, however.

VS

Hecarim

Medium

Although your slows reduce his damage, his ult makes it difficult to protect your carries. Easy to counterjungle as he is extremely dependent on landing his Q for dueling (just kite him lol), but can be devastating in teamfights.

VS

Jarvan IV

Medium

His ult helps you but AD Jarvan hurts and can burst your carries with one combo. Try to lock him down.

VS

Jax

Easy

Attack speed dependent. Healthy but slow jungle pre 6. You might be able to sneak out a few camps and delay his level 6 powerspike by a minute.

VS

Kindred

Medium

Her jumps are very annoying and she is not as autoattack dependent as you would think. HOPEFULLY THE JUMP NERFS EARLY GAME MEANS WE'LL NEVER SEE THIS TANK SHREDDER AGAIN.


However, you make it very difficult for her to get any jungle monster stacks.

VS

Lee Sin

Easy

Easy if he doesn't get fed as he will fall off harshly, otherwise, it becomes a game of desperately trying to protect your allies from him.


He's not the tankiest, so you can duel him as long as you run around him. Try not to be between him and your team, as if he kicks you, your health will decimate your own team.

VS

Master Yi

Medium

He is annoying, ward the jungle.

VS

Nidalee

Medium

Annoying, she is an amazing duelist if she lands her javelin or bushwhack. If you get ahead, however, she falls off heavily. HOPEFULLY THE SLIGHT NERFS ON HER BITE KILLED HER AND WE WILL RARELY SEE HER AGAIN.

VS

Rammus

Medium

Slow him and tank his Q in teamfights. Don't let him get to your carries. His jungle is slow and it is easy to counterjungle him, but he ganks nonstop and you need to prevent him from snowballing. The recent nerf to his ult makes this much more manageable.

VS

Rek'Sai

Medium

You can't invade her when you don't know where she is. Her knockup is annoying. 


There's not much you can do except try and slow her, shield her target, and zone the enemy team after she engages. Usually that is enough.

VS

Rengar

Easy

Face of the mountain his target and his burst doesn't work and he dies. He has very good dueling in the jungle due to the amount of bushes. Try instead to ward deep and keep track of him.

VS

Rumble

Medium

Easy unless he gets fed. Which he usually does. Hard to say anything in particular as this is a rare matchup.

VS

Sejuani

Medium

Slow jungle take advantage of it before her teamfights get oppressive. Her first clear is very very weak. You might be able to cheese a kill if you see her use all or most of her abilities on a camp. They have very long cooldowns early.

VS

Shaco

Easy

Just keep in mind of early game cheese. As long as you protect his targets in teamfights with your shields, he is useless. You can steal his stuff with impunity, just keep in mind that this will lead to more constant ganks from Shaco. I like to smite wolves on his side to try and keep track of his location.

VS

Shyvana

Easy

Autoattack dependent. You shut her down pretty hard, and she can't do much since the nerfs.

VS

Skarner

Medium

You have to slow this guy to prevent his effectiveness in teamfights. He is very powerful and a danger to your carries. Do not try to invade this guy and duel him, he is very annoying and can lock you down.

VS

Tahm Kench

Easy

Slow him. The recent nerfs really hurt his viability. There is no need to straight up fight him, just run around and steal his stuff or kite him.

VS

Teemo

Medium

Slow him, and try to invade. Do not let him hit late game mushroom farm before you are able to take inhibs. Do not duel him unless you know he just used his Q.

VS

Trundle

Hard
(TOP LANER)

THE BANE OF TANKS. NOT MUCH YOU CAN DO EXCEPT SLOW HIM AND PRAY. I usually take liandries or something to try and take off the pressure.

VS

Tryndamere

Easy

You shut him down, since he is so autoattack dependent. He actually has a very risky jungle and you can kill him at red.

VS

Udyr

Easy

RIP UDYR. NERFED AGAIN.

VS

Vayne

Easy

Vayne jungle is a thing now with some fun attackspeed builds.


It is easy if you have a pink ward. Otherwise it can be very hard. Her stealth can be very annoying if you don't E her in time.

You destroy her early game, so make sure to invade and steal her stuff.

VS

Vi

Medium

Easy outside of her ult. If she ults an ally, all you can do is throw your shields on her target, and zone the enemy team with your ult.


You can duel her early, but around mid game, it becomes very risky to fight her as she can lock you in place with her ult-q as she waits for backup.

VS

Volibear

Easy

Slow him and prevent him from engaging on your team.


Easy to kite unless he manages to flip you.

VS

Warwick

Medium

Annoying to duel, but generally bad in mid game and at countering ZZ'rot. You need to slow him to prevent When he ults, you need to run and zone off his team with your ult to prevent follow up.


He can be counterjungled, but make sure not to fight him to the point where his blood scent gets toggled unless you are certain you can kill him (which should only be the case if backup arrives first.)

VS

Xin Zhao

Easy

Slow him. Ice blast messes with his DPS and sustain.


He has no real way to lock you down early, so you can invade him.

VS

Zac

Easy
Teamfight:
Protect the backline, consume him when he dies. Make sure you do not ult until after his ult hits you.

Jungle: You can duel him as long as you step on his blobs. His jungle is rather slow and his health is constantly at 75% or so. It is pretty easy to steal his stuff.


Why such a weird build. Back to Top

After a yearlong hiatus in league, I have picked up Nunu again. Had a lot of fun experimenting with him to try and abuse his strengths. Don't know if it works in Diamond, as I have come back as a Plat.


The following are some of my beliefs involving Nunu. In general.

1. Nunu does low damage to champions.
     Stonewall008 said something similar to: Nunu's damage is half a champion, but he adds half a champion's damage to his team, then subtracts half a champion's damage from the enemy. Even when you build him AP and go top lane and do tons of Ice Blast damage, it only works because you are grinding down the opponent slowly and basically playing to remove the enemy top laner from doing anything worthwhile in the game. You can build damage on Nunu, but you might as well have picked some other tank jungler.
2. Nunu can duel most characters in the game without building too specifically for damage.
    This seems to be a contradiction to 1, but Nunu's hit-and-run tactics and natural tankiness means that he can outdamage most people in terms of how much % health damage is done. As such, I focus on increasing his dueling power through tankiness, as it indirectly increases his damage as well (you do more damage when you're still alive). Grasp of undying and challenging smite accomplish this.
3. Nunu is fast.
   Nunu does not have bursts of speed outside of Predator (which is out of combat only), but he is always fast. He is very good at dodging skillshots and getting in and out of range. If he gets out with a sliver of HP or flashes out, it should be very difficult to chase him.
4. Early game attack speed is necessary on Nunu.
   Attack speed procs Nunu's passive more often, increasing his mana sustain in the jungle a lot. Attack speed combined with his Q stacks increase his damage a lot. His jungle clear suffers without sources of early attack speed. Attack speed items are not recommended on Nunu because of 1. Nunu does low damage to champions.
5. Nunu's damage is keeping his carries alive.
  Somewhat of an addition to 1. Nunu does low damage to champions. Most of his damage comes from keeping the carries alive and buffing them. Your goal in teamfights should be to either force/kill enemy damage dealers and/or protect your damage dealers.  
6. Gold are stats.
Gold is important. A good portion of this game is having more spent gold than your opponents. 
7. Active Items are really good.
You get 5 active items+Trinket. It's like having 9.5 abilities.
8. RIP Tracker's Knife. Good supports do vision control though.
You get Targon's instead and Yellow Trinkets on a slightly lower CD (Ingenious Hunter). Once you get the Targon's Quest, you get Oracle's Alteration on a 50 sec CD or so. Once you sell Targon's, hopefully your splitpushing makes up for the difference.

Weaknesses of the core Build Back to Top

1. It is difficult to tell where a good Zz'rot portal placement is at any given time. This requires some experimentation. If your team has good waveclear, put it up closer to the turret you are sieging. If your team does not have good waveclear, you should either put it one and a half or so screens away or use it to splitpush a tower. If a wave is pushing in to a inner or outer turret, instead of clearing it, you can use the Zz'rot portal to counterpush it while you join your team. Zz'rot portal, surprisingly, is very good at stalling a game out when used in this manner. If you do not know how to use a Zz'rot portal, this build will lose a lot of strength. If your team can not take advantage of a 4v5 caused by a Zz'rot portal, then it also loses a lot of strength. 


2. You rely on your teammates (specifically carries) to not be completely incompetent compared to the enemy team. A little moreso than the typical Nunu. However, you also give them a lot of leeway with Redemption/Locket. However, if they aren't doing damage, your team will have no damage. Thus, this build may not work very well in the far lower end of elos, and you would be better off building normally.

3. There is some degree of synergy required with Targon Stacks, although come mid game, people will usually get used to it. Some people panic when they see Nunu come mid and 'steal' a creep after a gank. Always prioritize the siege minions. 

4. You only have 5 fingers on your keyboard hand, but you have so many abilities/actives. :(

5. And as with all guides, you have to get used to knowing what you can do with a different build. Fights that are typically unwinnable may actually be heavily in your favor.

Any Questions Back to Top

Just ask below.


Is this a troll build? No.
Does this ever work? Yes.


Jungle Back to Top

Visionary:
Use it on consume in jungle. It adds 160 True damage and 50 healing.

If you can, try and use this on your ult, it does 875 damage at level 6 when fully channeled, which is absolutely devastating.

Consume:
Consume whatever. Get those 5 stacks. At lvl 1, don't immediately consume, take 2 hits first. It heals you for 100 because of Visionary.

Smite:
Smite+Consume kills the big raptor and is the safest/easiest invade. Save smites for either stealing camps, securing buffs/objectives, or dueling. It's not really worth using it on your own jungle most of the time.

Buffs:
Red buff applies true damage onhit as well as over three seconds. This makes Nunu and his high attack speed an absolute menace. Gank harder than ever before.

Try and steal buffs, it cripples most junglers. Keep in mind where explosive plants are for your escapes. Also keep in mind if you steal red buff, you can usually just chase the enemy jungler and force a flash.

Dragon:

Soloing Difficulties: Air Dragon > Fire Dragon==Water Dragon > Earth Dragon.
Air dragon hurts the most and hurts the fastest although it has the same DPS of 50. This is because dragons do an additional % of current health on each auto, which means Air Dragon's doubled attackspeed applies this extra damage more often, dealing slightly more damage. Earth Dragon just has straight up less DPS mathematically (75%) and has low attackspeed.

Specialties: 
Earth Dragon is more tanky. It has 20 more MR and Armor and 10% more health than a normal dragon.
Water Dragon slows its primary target by 30% for 2 seconds. More risky when enemy team is contesting it. 
Air Dragon chases better. If you decide to disengage, it will chase you down for a few more autos.

You can solo dragon, but you need at least skirmisher's sabre and a blue/red buff.

Rift Herald:
You can take this extremely easily. It takes about 40 seconds. It does no damage.

Baron:
It's Baron. You can't solo it. Make sure to consume smite to secure it.





Typical Strat Back to Top

Start near bot side buff, then get the top side buff. Try and invade the enemy top side buff by placing a ward. 


If they are not there, they either saw the ward and backed off, or they are doing a small camp. Otherwise, flash/consume+smite, then beat them to death. Or you could back off and do scuttle. Or you could smite+consume chicken. Or maybe you can gank. Or you can go back and farm your own jungle. DO NOT DO YOUR OWN RAPTORS, unless you are OK with taking the big one and leaving it behind to confuse attempted counter junglers.The small raptors hurt and you don't have AOE yet.

Back and get red smite and boots. Try to gank lanes with your surprisingly bursty smite+predators. Keep your lanes/enemy jungle warded.

Once you get Targon's, just use it when convenient, don't go out of your way just to push someone's lane.

After Cinderhulk, your jungling ability goes up a lot, and you can actually do raptors.

After ZZ'rot, start pressuring side lanes and taking objectives when they are eventually forced to deal with ZZ'rot.

Use Redemption when it is up to gank or teamfight, or to pick up assists for Ingenious Hunter stacks.

You want to constantly use Zz'rot/Banner of Command to force 4v5s, and use Locket/Redemption to keep your team alive. With Ingenious Hunter, you can get up to 40% Item CDR, putting ZZ'rot/Banner/Redemption on a 72 second CD and Locket on a 54 second CD. If the enemy team doesn't teamfight, take objectives/turrets. The ultimate goal is to act like 1.5 champions by splitpushing, shielding/healing, atkspd/ap buffing, and slowing at the same time. 




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