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All Guides Nunu Guides [REWORKED] The Nunu-Tank-Bot | Jungle Guide - Diamond [Season 8]
3 weeks ago

Nunu Statistics for PicklePants

Author's performance with Nunu compared to the ranked average.

Games Played
Win %
KA:D Ratio
Gold Earned
Creep Score
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Summoner Spells


4.png Flash is the first Summoner Spell and I recommend always taking it when you're playing this champion. This is because Flash is the best Summoner Spell around. It is a really good and a reliable Summoner Spell. It can be used offensively, defensively and is honestly, a really good Spell to take.

11.png For your secondary Summoner Spell, I recommend that you take Smite. Smite is the Summoner Spell that you need to take if you're playing Jungle. It will give you global map pressure and will allow you to apply pressure to objectives such as Baron and Dragon. It will also allow you to stay healthy and allow you to sustain through early Jungle pathing.


New Runes Back to Top

 Rune Suggestions


The recommended rune page for Nunu takes Resolve as the main rune path. The keystone you should take is 8439.png?width=32 Aftershock. As Nunu has some abilities that are considered hard crowd control, you can proc this rune whenever you go in for a combo and hit the enemy with one of your abilities. This rune will benefit you in multiple ways. For example, as Nunu is a melee champion, hitting an enemy with an ability will cause an explosion of damage which will allow you to come out ahead in ganks. Also, it will give you bonus MR and Armor whenever you go in for a gank which will allow you to have some bonus protection.  The next rune for Nunu is 8473.png?width=32 Bone Plating. This is a great rune and one of the strongest in the game. It will give you some protection whenever you go in for a fight with the enemy. Furthermore, this rune will also allow you to not get burst down by the enemy. This rune gives a lot of survivability. The next rune you want to take on Nunu is 8429.png?width=32 Conditioning. This rune will give him some bonus magic resistance and armour which can come in handy. If you do not want to take this rune, you can take 8444.png?width=32 Second Wind instead. The final rune you have to take on Nunu is 8453.png?width=32 Revitalize. This rune gives you increased 7.png healing and shielding power which can come in handy when you're clearing the Jungle camps as well as fighting the enemy. If you didn't know, 8453.png?width=32 Revitalize increases self 7.png healing among other things which works in Nunu's favour with his nunuq.png Q. 

The second rune tree you want to take is Precision. Precision is- in some aspects, similar to the original page as it gives you sustain in the game. Taking the two recommended rooms which are 9111.png?width=32 Triumph and 8014.png?width=32 Coup De Grace will give you more sustain and more damage. These two runes go hand in hand and will definitely benefit you. 9111.png?width=32 Triumph restores health and grants some additional gold whenever you get a kill or an assist. 8014.png?width=32 Coup De Grace will allow you to deal more damage to low health enemies as well as grant you some extra damage upon takedown of an enemy champion. Thanks to your Passive, you can get these two runes to proc in team fights.


Alternatively, you could take Domination instead of the Resolve tree. The main rune you would want to take in this tree is 8124.png?width=32 Predator. 8124.png?width=32 Predator is a fantastic rune to take when playing Nunu and other tank junglers. This rune allows you to gain a speed boost and quickly gank lanes. it will also allow you to roam around the map and counter gank too. It could also allow you to escape if you are caught invading the enemy. When taking 8124.png?width=32 Predator, you need to buy 1001.png Boots on your first back. You should use the active on your 1001.png Boots when ganking enemies. The next rune you should take is 8126.png?width=32 Cheap Shot. This is a very good rune which synergises well with your kit. As Nunu has two types of crowd control, with multiple slows, you can easily proc this rune. Furthermore, this rune is fantastic when you go for trades as it gives you bonus damage. The next rune you want to take is 8136.png?width=32 Zombie Ward. This is a good rune to have on Junglers as it allows you to provide more vision for your team and allow you to get free wards. This is a must-have on most junglers who take Domination as their main rune tree. The final rune on your main tree is 8134.png?width=32 Ingenious Hunter. As Nunu relies heavily on the use of his abilities, bonus cooldown reduction is a great way of being able to force ganks and be able to catch enemies.  

The second rune tree you should take is Sorcery. The two runes you want to take are 8234.png?width=32 Celerity and 8232.png?width=32 Waterwalking. 8234.png?width=32 Celerity gives Nunu bonus damage whenever he goes into gank. Using this in conjunction with 8124.png?width=32 Predator and 8232.png?width=32 Waterwalking will give you bonus damage. This will also allow you to out trade many enemies that you will face. 8232.png?width=32 Waterwalking is like 8234.png?width=32 Celerity in some aspects. 8232.png?width=32 Waterwalking gives you bonus movement speed when roaming through the rivers. Which will also allow you to trade with the enemy.


Abilities Back to Top




Nunu's Passive is Call of the Freljord

Whenever Nunu attacks an enemy champion, large monster or a structure, both Nunu and a nearby allied champion gain nunupassive.png Call of the Frejord for 4 seconds. The priority on your nunupassive.png Passive is the ally with the highest attack speed which is usually the ADC.

Call of the Frejord: Targets with this bonus gain 20% bonus attack speed and 10% movement speed. Nunu's basic attacks also deal bonus damage.

You can not trigger your nunupassive.png Passive on the same enemy for some time. However, you can stack your nunupassive.png Passive up to 4 times with up to a 40-second duration.



Nunu's Q is Consume

Nunu takes a bite of a target enemy dealing damage and 7.png healing himself. Biting a champion deals damage and against monsters, it deals true damage.


Tips and Tricks

You can use your nunuq.png Consume in conjunction with your 11.png Smite to steal away and secure global objectives such as Baron or Dragons. Furthermore, you want to use your Bite at the last possible second- just enough before the monster goes into lethal range as this will prevent the enemy from stealing the objective.

Your nunuq.png Q is very good at securing jungle camps too. You can invade the enemy and use your nunuq.png Q to steal their buffs or camps in general. A good time to invade the enemy is when the buff is about to spawn or when the enemy is spotted somewhere else on the map.

As your nunuq.png Q 7.png heals you, you do not want to use your nunuq.png Q if you're full health unless you want to clear it quickly. The best time to use your nunuq.png Q is to finish off the camp.


Nunu's W is Biggest Snowball Ever

Nunu starts to make a nunuw.png snowball which begins rolling in the target direction for 10 seconds whilst changing in size. While they are growing their nunuw.png snowball, they become immune to slows. However, they can be interrupted by crowd control.

You can move around your nunuw.png snowball at a slow pace and change its direction. After 10 seconds or upon reactivation/ interruption, the nunuw.png snowball will roll forward for a brief amount of time before exploding.

The nunuw.png snowball will explode if it hits a champion, monster or terrain but will not explode if it goes through minions.  Once it explodes, it will deal damage and knock up enemies.


Tips and Tricks

Your nunuw.png W is easy to dodge if you let it roll. Do not let it role if the enemy hasn't used their dashes or escape abilities. You can use your nunuw.png W and pin them to a wall to have a higher success rate hitting the enemy.

You can use your nunuw.png W in a variety of ways and this is the core ability on your kit. You should use your nunuw.png W to start with before you show yourself in the lane when you're ganking a lane. You can use your nunuw.png W behind your tower out of sight, and then roll up to the enemy and knock them up. In the later stages of the game when you're tankier, you can also use your nunuw.png W behind the enemies tower and then dive them.

I would advise that you stay away from the walls when possible. If you misclick or riot's spaghetti code attacks you, it will burst and you may be left in a sticky situation. So stay away from the walls!

Mastering the nunuw.png W takes time and effort. Do not be discouraged if you're struggling to hit your nunuw.png W.


Nunu's E is Snowball Barrage

Nunu throws 3 snowball sets in the target direction. Enemies hit 3 times by your snowballs are slowed by 50% for 1 second. Champions and large monsters who are hit with these are also snowbound for 4 seconds which is reset every time Nunu hits them with a snowball.

Your nunue.png E can be cast and reactivated up to 2 times more at no additional cost.

After 3 seconds. snowbound enemies are rooted briefly if they are in the close proximity of Nunu.


Tips and Tricks

You can use your nunue.png E in conjunction with your nunur.png Ultimate to keep the enemies rooted in place when you use your nunur.png Ultimate.  Chanell your nunur.png Ultimate as soon as your nunue.png E has rooted the enemies.

Your nunue.png E is an AOE ability and goes through minions.


Nunu's Ultimate is Absolute Zero

Nunu draws a circle around him for 3 seconds. Moving or being silenced/ hit with CC will end the effects immediately. While you're channelling your nunur.png Ultimate, you're not revealed which means you can do this in bushes without the enemy seeing it.

Whilst channelling your nunur.png Ultimate, you are granted a shield. Any enemies that are in the area are also slowed. When the frost breaks, all enemies inside it are dealt damage.


Tips and Tricks

If the enemy is going to cancel your nunur.png Ultimate, move quickly and make it erupt. This second difference can save your life. When you are using your nunur.png Ultimate, stand as close to the enemies before you let start channelling it as this will give you the most time and allow the most damage out of it.

In some rare occasions, you can hide in bushes and wait for the enemy to walk into them and then proceed to blow them up with your nunur.png Ultimate. If you want to try this, make sure that the area is not warded! 


Items Back to Top

Starting Items

    Standard Start. Provides lots of mana and sustain.
    Good start but lacks mana regeneration.

Core Items

    Always pick up your Jungling item first. Remember to get the Cinderhulk enchantment.
    After getting your first item, you want to get a pair of boots. Upgrade them second.
    Dead Mans Plate is the third item you should get. You can get this fourth if you want Abyssal first.
    The fourth item should be Abyssal Mask. This is a great item to get thanks to the protection and CDR it provides.
    Your 5th item is going to be Warmogs. With this build, you're going to get over 3k health so this item comes in handy.
    The final item for Nunu is going to be Frozen Heart. You should get this item last to complete your build and be unkillable!

Situational Items

    Buy the Boots that you need. Here are the choices.
    Gargoyle Stoneplate could be a good item if you the enemy has lots of burst.



As Nunu is a Jungler, you would need to start either 1041.png Hunter’s Machete or 1039.png Hunter’s Talisman. Either is fine but I would recommend 1039.png Hunter’s Talisman over 1041.png Hunter’s Machete because it gives you more mana and as Nunu will use his abilities quite frequently, you would need to take this to have more mana related sustain. Your first item is going to be your 1413.png Jungle item completed. You should get this item completed as quickly as possible and there are only two real options for you to take.  However, if you've taken 8124.png?width=32 Predator, you need to buy Tier 1 1001.png Boots first. As Nunu will be played as a tank champion, you want to get the 1413.png Cinderhulk enchantment. You want this because it will give you bonus defences that will come in handy with your build. You can take either the 1401.png Blue Smite or 1413.png Red Smite. I prefer the 1413.png Red Smite because it reduces the enemies damage, can be cast on enemies as well as it deals true damage. You should get this one over 1401.png Chilling Smite because it benefits you more. The second item for Nunu is going to be 1001.png Boots and upgrading them to their final form. You may want to purchase 1001.png Boots before you complete your starting item, but you never want to upgrade them beforehand. There are three different types of 1001.png Boots you can take on Nunu. The first is 3111.png Mercury Treads. This selection type is a great pair to have if the enemy has lots of AP champions or lots of crowd control. As 3111.png Mercury Treads reduces the duration of crowd control, this can come in handy. The second pair of 1001.png Boots you can take is 3047.png Ninja Tabi. These 1001.png Boots are fantastic when you’re against a lot of ranged enemies or full AD teams. The third option for 1001.png Boots is 3117.png Mobility Boots. These 1001.png Boots are good for roaming and getting around the map however they have one major disadvantage. They make you quite immobile.  Also, they do not work very well if you've taken 8124.png?width=32 Predator.

The third item can be picked up either third or fourth. This section will be dedicated for both of these two items as they can be purchased before or after each other. In some games, you may want to get 3742.png Dead Man’s Plate third, and others you may want to get 3001.png Abyssal Mask. I would recommend you get 3742.png Dead Man’s Plate if you’re against a heavy AD team or if the enemies have not scaled yet. This is a great item as it offers both armour and health. The next option is 3001.png Abyssal Mask. This is a good item as it grants CDR, mana and gives you some defence. I would get this item early if the enemy has lots of AP champions. Cooldown reduction is great early because it will allow you to use your abilities more often and allow you to gank lanes.

The next item is going to be 3083.png Warmogs. As Nunu will easily have over 3000 health by the time you finish this item, you will benefit from the items passive easily. This can come in handy and it will allow you to stay alive and in the game for longer. Lots of other Junglers are currently taking 3083.png Warmogs and for good measure. I would always recommend you get this item. The final item for Nunu is going to be 3110.png Frozen Heart. This is a great item that offers even more CDR, Mana and armor. As we want Nunu to be unkillable, this item would work perfectly on him. Having this item in conjunction with your other items is a great way of surviving team fights and being the tanky machine that everyone wants on their team.

In this guide, we’ve mainly focused on building him as a tank champion. While he does work fairly decently with AP, it is not worth going AP as you will be burst down by the enemies. Furthermore, the AP only really comes in to prowess with your nunur.png Ultimate which can easily be dodged or interrupted. Overall, I recommend a tanky build compared to an AP one.


Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Amumu
  • Elise
  • Ivern
  • Jarvan IV
  • Kha'Zix
  • Lee Sin
  • Maokai
  • Master Yi
  • Rammus
  • Sejuani
  • Shaco
  • Shyvana
  • Trundle
  • Vi
  • Warwick
  • Xin Zhao




Amumu isn’t very strong early and runs low when Jungling especially early. Try to invade and steal his buffs. Pre 6 you’re stronger but when he has his ultimate it’s going to be harder. Go and steal his buffs and camps when you see him show on the other side of the map.




Elise is very strong and will gank early. While she ganks you should try to either counter gank her or go and invade her jungle in attempts to steal her camps. In this matchup you need to not fight her as she is much stronger than you early. Back off if you meet her in the jungle.




Beware of the 3 buff start. Try to invade him when possible and steal his camps. Ivern isn’t very strong in 1v1 skirmishes so try to fight him when possible. Hunt for him as you can easily kill him because he goes low in the Jungle.


Jarvan IV


J4 is a weird one. It depends on what he builds and if he is going fighter or tank. If he goes tank then it will be easy. If he goes fighter then it will be harder. Beware of his E Q combo and do not fight him unless he goes tank. Try to steal his buffs and invade him early. J4 doesn’t sustain well in the early levels so use this to your advantage.




Kha’zix is a strong champion whose sole purpose is to fight people 1v1. Do not at any means fight him and do not go looking for him. Back off and run away if you find him.


Lee Sin


Lee is very good because he can easily kill you. Lee doesn’t have the strongest clear however still a very good Jungler. Try to stay as healthy when you’re in your Jungle. Do not fight him 1v1 because Lee is very strong in the 1v1 situation. If you do meet him, dodge his Q so he cannot jump on you.




This is an even matchup because he is a tank. Focus on farming and try to steal his camps. He will be ganking early so when he shows on the map try to take his camps on the other side of the map.  Beware of his ultimate and try to dodge it. Beware of his saplings when invading him as they might be hidden in bushes.


Master Yi

Do not fight him 1v1 because he is very good in those matchups. Try to steal his buffs if he shows on the map. This champion is very strong in a 1v1 setting so do not fight them if you meet them in the Jungle.




Rammus is very strong because of his taunt. Watch your positioning and do not chase him. Try to steal his buffs or camps when he shows on the map. In this matchup he will be ganking a lot early so you need to be just as active so try to gank, do dragon or steal his camps. Remember to ward his jungle up.




This is an even matchup early. Sej is very strong because she has multiple crowd control abilities that can easily stop you in your tracks. She is currently a strong jungler. At level 6 beware of her ultimate as the stun range is huge. She can also stop your ultimate with her abilities.




This is a frustrating matchup because Shaco can easily 3 buff you. Ward your buffs and do not chase him when he goes invisible. He can easily sneak dragon so be careful and keep it warded.




Shy is a good jungler because of her sustain and clear. Beware of fighting her as she can easily kill you. Try not to get caught out by her and her damage. I would not recommend going in to her jungle unless she shows on the map.




Trundle is a tank buster and can counter you very easily. Do not go hunting for him early, attempt to counter gank the lanes he goes to gank. Also make sure to ward his jungle and attempt to take his camps when he shows on the other side of the map.




Vi is a very strong 1v1 champion and can easily kill you. She also counters your ultimate. Nunu in general is quiet squishy early but can sustain heavily early. Do not fight her if you meet her. Vi will gank early so keep that in mind. While she shows on the map, you can go and steal her camps and ward her jungle. Vi can easily take dragon early so keep it warded- or take it yourself!




Warwick is very strong because of his sustain and overall damage. In this matchup you want to not try to fight him early but do try to invade and steal his buffs. If you spot Warwick in the jungle back off and do not fight him. He is very strong at 1v1 fighting.


Xin Zhao

Do not fight him 1v1 because he is very good in those matchups. Try to steal his buffs if he shows on the map. This champion is very strong in a 1v1 setting so do not fight them if you meet them in the Jungle.

How to Counter Jungle Successfully Back to Top

Nunu Counter Jungling


Counter jungling is one of the fundamentals of learning to become a good jungler. Counter jungling can be hard to do but once you master the art you will know the signals of when you can counter jungle.It will become much easier and you can abuse your knowledge to win games by putting the enemy jungler behind and becoming strong yourself.

Yesterday we discussed to prevent counter jungling and today we will tell you how to do it. If you did not read yesterday’s guide I suggest reading that before this one however some of the information will be covered in both.


If you have vision of where the enemy jungler is and you can invade on the opposite side of his jungle. You can take away his camps knowing that he is on the opposite side of the map. They will not be able to get to you in time. Vision will help aid in this by knowing where he is and when. You can tell in the early stages of the game what camps he has done by looking at his CS amount . You should then estimate where he has been and where he is going next. After you have deciphered if it is worth going in to counter jungle him you should then act on it immediately. Hesitating will lessen your chances of a successful counter jungle attempt. Even if your counter jungle is unsuccessful leaving vision will help your lanes play around for the next few minutes.

Minimap awareness

Following on from vision knowing where the enemy jungler is by his ganking patterns will help you counter jungle him. If you see that the enemy jungler is topside ganking your top lane, you should play around it and either pressure bottom lane, midlane or counter jungle his bottom side camps. The way of doing this is very much the same as vision above.

Taking away buffs

In previous seasons, jungling was much harder and knowing jungle timers were way different to it is now. If you hold down the tab button you can see timers of Dragon, Baron or The Buffs. Knowing when the enemy jungle camps are up will allow you to contest them and being prepared is one way of doing that.

Knowing that the enemy jungle camp is coming up will allow you to take it away or at least fight over it, if you see that the enemy jungler is on the opposite side of the map and their buff is coming up in 10 seconds you could try to sneak it away from them. Taking away buffs from your enemies is one way of not only putting your enemy jungler behind but also putting the mid laner behind or even their ADC.

Once you have mastered the art of counter jungling and jungling in general. You will be able to find new ways to counter jungle and ways of abusing your strengths and putting the enemy jungle behind.

Please Note: This information was taken from my personal blog. You can check it out here:


How to Prevent Counter Jungling Back to Top

How to prevent counter jungling


If you are a jungle player you’ve probably had your fair share of counter jungling in the past. In some games it is almost impossible to farm because you have been so heavily out jungled. Games like this are rather frustrating to play and are almost always hard to come back from. There are some ways to prevent counter jungling in League of Legends and here are some ideas that you can take forward into your future games to help prevent counter jungling.

Ganking Lanes

Showing yourself on the map when ganking lanes is one way of being counter jungle. When ganking Lanes, you need to be quick and efficient with your pathing and performance. Time is a valuable resource in League of Legends, and wasting it is something you should not do. While you are on the map you will be spotted. The enemy jungler will have enough time to know where you are and you can take objectives away from you. For example, if you are helping your top planer out the enemy jungler can invade your bottom side to either provide vision or take jungle camps away from you.

You can improve on this by not showing yourself for too long while ganking, and making sure that you have taken all your jungle whenever possible.

Provide Vision

Providing vision as the jungler is a very important. Everybody must do it to successfully show and spot the enemy. Pink ward’s in river bushes are one way to show where the enemy jungle is. This will prevent counter jungling because you can see them entering your jungle which will allow your team to collapse on them. If you know that the jungle is entering an empty side of the map, you should invade the opposite side of their jungle to try and steal their camps.

Vision is incredibly important for all Lanes. Spotting the enemy jungler when he is invading or passing through the river is a one way preventing invades or ganks.

Taking Camps

The most obvious way of preventing counter jungling is taking your buffs and camps whenever they are up. This will mean that the enemy will be wasting their time trying to take or steal buffs if they are not there. This will also put them behind as they have taken the time to come into our jungle. This also means that you could collapse on them while they are looking for your camps.

Once you improve in ranking and learn more about the game you will notice small signs to prevent counter jungling. It takes a lot of practice to become good at jungling so do not be discouraged when learning.

Please Note: This information was taken from my personal blog. You can check it out here:


How to Ward the Enemy Jungle Back to Top

How to ward the enemie's jungle


Warding the enemy jungle is an incredibly important thing to do in every game. Not only does it tell you where the enemy is, but it also gives your team a huge amount of valuable information.

  • It is best to ward the enemy jungle if he has shown on the map. You should not go in blind without knowing where they are unless you can fight them 1v1.
  • You can go and ward the enemy jungle with your support. Both of you roaming into the enemy jungler allows you to make any fight 2v1.
  • You should place useful wards in high traffic areas to show where the enemy jungler is. Do not waste your wards.
  • You can ward jungle camps to show when the enemy is doing them. This information will allow you to go for a steal or fight over them.
  • Warding jungle camps will allow you to also take and steal the ones that are up.
  • Warding the enemy jungler can also give you buff timers and also allow you to counter gank.

Here are some examples of warding for both sides

KEY | Green = Green Wards . PINK = Control Wards

Depending on what side you’re on, you almost always want to place an offensive pink ward or in an equal position in either one of the river bushes.

It is important to have consistent useful warding as the information it gives is so valuable. I usually ward most of these places every game depending on what side i am playing on.

Buy a ward, Safe a life.

Please Note: This information was taken from my personal blog. You can check it out here:


How to Track the Enemy Jungler [Early Game] Back to Top

How to track the enemy Jungler


Tracking the enemy jungler is a very important and sometimes is a hard thing to do. There are a few different ways to track the jungler and it all starts from minute 1.

In the opening stage of the game it is important to know who their jungler is and know if they are a early game champion or a mid/late game champion. This is true for every role, but especially the jungle role as it allows you to control the map and have a higher impact on the game. Knowing the general jungle routes will help you steal camps, know when you can fight them or when you can invade and go looking for them.

Where they start

You can usually tell where the jungler has started by watching the enemy laners to see if they are coming to lane late or early, or if they have used mana. Usually, if the bot lane is already in lane then the enemy has started topside, or if the Top has arrived early then the bot was probably leashing . You can track the enemy from there and assume where they will be. If the jungler has started witches also known as raptors, then the mid will be slightly late to lane or have used mana.

However in some games there will be a fake leash. When they do this you must guess where they have started, but using your knowledge of match ups you should have a good idea on where they’ve started.

Using the Fruit, Scryer’s bloom and blast cones

Taking away and using the 3 plants is a very good way of tracking the enemy jungler by knowing where they are and when. If one of these plants is down, then it will show that the enemy jungler was around this area previously. The plants also leave debris too which can also help you know when they were there as they have a slight timer on.

In short, if the enemy has recently taken a plant, then it will leave debris on the ground. If you see that it has been used you should assume that the jungler will be headed to the closest lane near it which allows you to either counter gank, force objectives on the other side of the map, or steal their camps. However, this is very situational.

Warding and Rift Scuttler

The obvious way of tracking the enemy jungler is to ward their jungle. You should invade the enemy jungle and place informative wards around their camps and high traffic areas. Information like this allows your team to know where the jungler is and play around it, for example seeing that the enemy jungler is topside allows you to gank bot lane and vice versa.

You can check this warding guide on where to place wards to spot the enemy jungler.

Another way is to take the two rift scuttlers, taking these will show vision and if the enemy jungler is taking the river as a path to a gank. This will either prevent junglers ganking and wasting time going the long way around or will give your laners enough time to react or back off.

Their Creep Score

Knowing and seeing their Creep score will allow you to guess where they have been and where they will be going. Knowing what camps give what Creep score will allow you to go fight them over future camps or go and ward the other side of the map and scout them for when they come back around.

Looking for the enemy jungler and knowing where they are at all times is very important and should be used to it’s full potential each game. It is not just the jungler’s job to scout and track the enemy jungler. Laners must know where they are as well so they can play around it and know when they can play aggressive.

Please Note: This information was taken from my personal blog. You can check it out here:


Pros and Cons Back to Top

Pros and Cons


With Nunu becoming a reworked champion, he has now become a fantastic and better champion. He does however still have some problems with him. In this section of the guide, we will talk about the pros and cons of Nunu.


  • Has multiple forms of hard crowd control. This is beneficial especially when you are in a team with no CC. Nunu can stun enemies and lock them in place. This will also allow him to maximise 8439.png?width=32 Aftershock as well as set his team up for success.
  • Can lane gank with ease. He can start his nunuw.png snowball going behind your teams tower and then run it down your lane and hit the enemy with it.
  • There are a range of jungle routes that he can take. Not every champion has this many options as Nunu which can allow you to get one over on the enemy.
  • Is very fun to play. Compared to the old Nunu, this one is very fun and enjoyable to play.
  • Is basically a Disney/Pixar champion. Nothing else to really say about that...
  • Can be built to deal damage or as a tank. Even though this guide has mostly focused on full tank Nunu, he has great AP damage that can allow you to blow up enemies. There are not many champions be built as a tank or full AP.
  • A variety of Ganking routes that gives the added bonus of surprise. Nunu can come from anywhere and the enemy has to expect to be dived. He can start channeling his nunuw.png snowball under the enemies tower and run through it to get to them. Also, as he is tanky, which makes this less risky.
  • Can invade the enemy frequently. This is a hard thing to master, however, Nunu can easily counter jungle the enemy whenever he wants to.
  • Is able to secure early Dragons. Thanks to his nunuq.png Consume, he can easily take down dragons early. This is especially good if they are infernal Dragons.
  • Can secure risky objectives thanks to his nunuq.png Q. Many players will go for 50/50 11.png Smite battles however with his nunuq.png Q, he has an advantage.


  • Is a melee champion. This can make it difficult when it comes to playing against ranged champions as they can kite him.
  • His nunuw.png snowball is unreliable. You will often find yourself crashing into walls when you are jungling.
  • His nunuw.png snowball is easy to dodge once released. You can release your nunuw.png snowball early and it will continue gliding briefly, if the enemy has a dodge ability or a dash, they will not be hit by it.
  • Your nunur.png Ultimate can be cancelled if you get hit by hard crowd control or a silence.
  • While your nunuw.png W prevents slows, you can still be CC'd by the enemy champion which will stop your nunuw.png snowalls charge.
  • No real damage. As we will be building him tank, he doesn't have the greatest damage output. So it is important that your team is there to deal damage. Before going in, make sure that your team is there to follow up.


Tips and Tricks Back to Top

Tips and Tricks


Nunu is one of the easier champions to play on the rift. Nonetheless, here are some tips and tricks you can use to enhance and improve your Nunu gameplay.

  1. Try to avoid getting close to the wall until you are near the enemy with your nunuw.png snowball. One miss click or spaghetti code and you will fail your nunuw.png snowball as it will break into the wall. So, try to stay in the middle of the lane until you zone in on the enemy.
  2. Make the most of your nunupassive.png Passive by sticking close to your ADC or carries. Your nunupassive.png Passive grants then bonus damage which will allow them to be more useful in team fights.
  3. When taking the Scuttle Crab, hold on to your nunuq.png consume until it is in lethal range. This will prevent the enemy from stealing it and taking it away.
  4. Furthermore, do not use your nunuq.png Consume until a major objective such as the Elder Dragon or Baron is about to die. As your nunuq.png consume will deal more damage than 11.png Smite, you want to finish the objective off with your nunuq.png Consume. This will prevent the enemy from being able to steal it.
  5. You can use your 11.png Smite at the same time as your nunuq.png Consume. Using these in conjunction with each other when the objective is about to die will prevent the enemy from attempting to steal it.
  6. As you're nunuq.png Consume deals more damage than 11.png Smite, you are able to still objectives with more consistency. Try to still worthwhile objectives such as Baron, Elder Dragon, Mountain Dragon or Infernal.
  7. If you are struggling to gank a lane, start channeling your nunuw.png snowball and run down the lane and hit the enemy with it. This will knock up the enemy and give your ally a chance to follow up with your engagement and possibly kill the enemy.
  8. When you are jungling, make use of your nunuw.png snowball by using it on camps that have more than one monster in them. This will allow you to kill the camp easier and healthier.
  9. Your nunue.png E does area of effect damage which can come in handy when you are ganking an enemy who is hiding in the minions.
  10. You can cancel your nunur.png Ultimate early if you do not want the whole cast. Alternatively, this can come in handy if the enemy is about to escape or run out of range of the ability.


Nunu Combos Back to Top

Nunu Ability Combos


With 20.png Nunu becoming a champion with hard crowd control, more abilities and overall more damage, there are a few combos that you can use to your advantage in the game. Here is a list of some of the combos that you can use on him.

Ganking  Combos:

  • nunuw.png W + nunue.png E + nunuq.png Q - This is a ganking combo. You start charging your nunuw.png snowball and then run into the lane. You then use your nunue.png E on the enemy and then finish them off with a nunuq.png bite.
  • nunuw.png W + nunue.png E + nunur.png R + nunuq.png Q - This is a full combo example. You start by using your nunuw.png snowball again and then knocking the enemies up in the lane. After they are knocked up, you want to use your nunue.png E on them and slow them down. If done correctly, they will be rooted. Whilst they are rooted, you will be able to charge your nunur.png Ultimate on them in attempts to get more damage down. If they are still in close range, you can then follow it up with a nunuq.png bite.
  • nunuw.png W + nunue.png E + nunur.png R - Standard Combo. This is a combo you will use if you’re not in range to nunuq.png bite or nunuq.png consume the enemy after channelling your nunur.png Ultimate.
  • nunuw.png W + nunuq.png Q + nunue.png E - This is an example combo. You can use this suggestion when you knock up the enemy after ganking an ally.
  • nunuw.png W + nunuq.png Q + nunue.png E + nunur.png R - Another ganking example. This is the same as the previous one, except you use your nunur.png Ultimate at the end of it.

General Combos:
  • nunue.png E + nunur.png R - Example double CC combo. To do this, you need to make sure that your nunue.png E has rooted the enemy, and then you can cast your nunur.png Ultimate to get more damage down on the enemies.
  • nunue.png E + nunur.png R +nunuq.png Q - Example variation/ double CC combo. This is the same combo as before, but you can also nunuq.png bite the enemy afterwards.


Jungle Pathing Back to Top

Jungle Pathing


There are a few different routes you can take with this champion. Each route has its benefits and its drawbacks but the majority of the time the best route is the one the enemy least expects and the one that gives you the healthiest clear.

In the early game, Nunu doesn't have the greatest sustain even with his nunuq.png Consume. This means that you need to take the optimal jungle route and have the healthiest clear to continue jungling and be able to gank a lane. To have the healthiest clear, you should start on the bottom side of the map so you can get a leash from your duo lane.

  • Blue Buff > Red Buff > Scuttle | This is a good route to take as you will get the scuttle crab early.

  • Blue Buff > Wolves > Scuttle |  Variation start.

  • Red Buff > Blue Buff > Scuttle | A standard Route

  • Red Buff > Wolves > Scuttle | Variation start.

  • Red Buff > Gromp > Blue Buff > Scuttle | This route is the main route that you will take. This is taking advantage of you're level 3 as well as being able to get vision for your team via the scuttle crab.

  • Blue Buff > Gromp > Red Buff > Scuttle | This route is the main route that you will take. This is taking advantage of you're level 3 as well as being able to get vision for your team via the scuttle crab. You will take this if you are red side.

  • Red Buff > Gromp >  Scuttle > Blue Buff | I would only recommend using this route if you know that the enemy cannot contest your greedy play.

  • Blue Buff > Gromp >  Scuttle > Red Buff | I would only recommend using this route if you know that the enemy cannot contest your greedy play.

  • Red > Chickens > Wolves > Blue | Very good route to take if you use your nunuw.png snowball correctly.

  • Red > Wolves > Blue > Scuttle | Another example combo, best used when you can use your nunuw.png snowball correctly.

As you can see, there are a few different routes you can take. The number one thing to remember is that you want to have a healthy clear and be able to gank lanes. While some of these routes may not work out for you, they are possible routes that you can take. Remember as Nunu is quite good at counter jungling, you are able to stay away the enemies buffs.

If you know where the enemy started, you could try to contest their other buff on the other side of the map.


Early Game Back to Top

Early Game


The early game for this champion is the same as many other Junglers. When playing as Nunu, you should try to have a healthy as possible first clear. One way of achieving this is by getting a leash from your team. In most cases, you will be starting at the bottom side of the map in order to receive a leash from both your ADC and Support.

There are many different jungle path routes that you can take on Nunu. One of the more popular ones is Blue to Red to Scuttle Crab. As Nunu is very good at stealing away camps and jungle monsters, you should save your nunuq.png Consume on the Scuttle Crab until the last second. Furthermore, you will be able to frequently take away the Scuttle Crab from the enemy as you can quickly kill them.

Nunu is pretty good at invading too and you can often find yourself stealing and taking away the enemies buffs and jungle camps with your nunuq.png Consume. While invading in the early levels can sometimes be risky, if you track the enemy Jungler efficiently and correctly, there will be no problem with you taking away their buffs. In the early game, stealing buffs can be quite difficult so do not try to invade if you are unsure of where the enemy Jungler is or if you are not able to get in and get out safely.


Mid Game Back to Top

Mid Game


In the Mid game, you should look for opportunities where you can further your lead by taking objectives such as Dragon, the Rift Herald as well as taking away towers whenever you can. Thanks to your hard crowd control, you can engage on to the enemy from far away without them seeing. As a Nunu player, you can take advantage of this by running in the lane with your nunuw.png snowball and knocking up anyone who gets in the way. This will allow you to get more kills and hopefully secure objectives for your team.

Furthermore, you will also want to take away as many camps away from the enemy Jungler as you can. Thanks to your nunuq.png Consume, you will easily be able to take them away from the enemy. This is easy to do if you have good map awareness and good vision in the enemies jungle. A good time to invade the enemy's jungle to steal their camps is when they are on the map away from you.

Make sure to take advantage of the Rift Herald and get it before the enemy steals it or it despawns.


Late Game Back to Top

Late Game


In the late game, you should focus on starting team fights and catching people out of position. Team fighting in the late stage of the game is super important to be able to close out the game as well as being able to take major objectives such as the Baron or the Elder Dragon. 

Because Nunu has multiple forms of  Crowd Control thanks to his nunuw.png W, nunue.png E and nunur.png R, he can force fights and catch somebody who's out of position. Try to abuse your kit by focusing anybody who miss positions or walks far too forward. Before going in, always make sure that your team is there to follow up. As Nunu will not have a lot of damage, you will be unable to one shot anybody.

Nunu is able to take away objects from the enemy thanks to his nunuq.png Consume. Baron or dragon fights can sometimes be difficult because of the 50/50 11.png Smite, whereas for Nunu it is much safer thanks for his nunuq.png Consume. Nunu has a very good kit that enables him to take objectives away from the enemy. You should try to abuse this and take all the objectives away from them.

Maximize your nunupassive.png Passive by standing close to your carries after you going by falling back close to them and peeling for them.


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