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All Guides Nunu Guides Nunu Bot | Jungle Guide - Diamond [Season 8]
2 hours ago

Nunu Statistics for PicklePants

Author's performance with Nunu compared to the ranked average.

Games Played
Win %
KA:D Ratio
Gold Earned
Creep Score
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Flash and Smite: I recommend taking Flash and Smite on Nunu. Nunu is a Jungler and should always take Smite as it will aid in objective control. It will especially help him with his Q Smite combo. Flash is also a recommended Summoner as it is an instant Summoner that can be used offensively and defensively.

New Runes Back to Top

For Nunu I recommend taking Resolve as the main tree. Nunu is a melee champion with two sources of slows (his ultimate and E). While the enemy is slowed he can easily auto attack the enemies and get Grasp%20of%20the%20Undying.png?width=32 Grasp of the undying off. Font%20of%20Life.png?width=32 Font of Life is good here too because he can heal his allies from using his ultimate and E. Iron%20Skin.png?width=32 Iron skin should be taken on all tank junglers because it gives him extra armor to protect him from enemy auto attacks and jungle damage. Overgrowth.png?width=32 Finally Overgrowth should be taken as it grants him extra health which will allow him to get tankier quicker.

In the second tree I recommend Sorcery and taking Celerity.png?width=32 Celerity and Waterwalking.png?width=32 Water walking.

Abilities Back to Top


Nunu’s Passive is Visionary

Nunu’s basic attacks grant 1 stack of Visionary. Every 5 stacks Nunu’s next ability costs no power and is improved by 1 rank. Nunu starts with 5 stacks and is also granted after recalling or respawning.


Nunu’s Q is Consume

Nunu bites an enemy minion or monster dealing true damage and healing himself.

If Nunu consumes a large or epic monster he will gain 2% maximum health, increase size and gain a small amount of out-of-combat movement speed. This can stack up to 5 times.

Tips: You can easily steal enemy buffs with your Q. You can also easily take and sneak dragon buffs in the early game. It isn’t always recommended to do this, because it is very risky. When you do go for buffs, make sure to be very quick and not let the enemy Jungler take it.

Nunu should have good dragon control because of his Q+ Smite or Smite+Q. it is important to keep an eye on Dragons and barons. You should- usually, win each one because of your Q.


Nunu’s W is Blood Boil

Nunu targets an allied champion and boils their blood. The ally gains bonus attack speed and movement speed for 12 seconds.

Nunu can target himself and give him the buff as well as a champion.

Tips: If you’re getting a leash level 1, use the blood boil on yourself so it will give you and an ally the buff. When you are ganking a lane, you can use it on yourself again to give you and the laner the buff. In team fights you want to give the ADC the buff as they will benefit from the attack speed and movement speed.


Nunu’s E is Ice Blast

Nunu launches a snowball at an enemy slowing them and dealing damage.

Tips: Your E will be the main source and start to a gank. You want to slow the enemies and walk up to them. Your E can cripple enemies and slow them, so keep that in mind when ganking. If an ally has CC like a stun, then use your E after.


Nunu’s Ultimate is Absolute Zero

Nunu channels for up to 3 seconds slowing all enemies around him and crippling them. Moving or being affected by crowd control ends the ability channel.

After it explodes it will deal damage to all enemies in the zone, however it will be reduced if it was interrupted.

Tips: Your ultimate has a channel time and takes up to 3 seconds to fully charge. If you see the enemy escaping or walking out of it you can right click and cancel it and will deal damage either way. Your main source of ganking will be E + W + R.


Items Back to Top

Starting Items

    Standard Start. Provides lots of mana and sustain.
    Good start but lacks mana regeneration.

Core Items

    Your firs item will be Cinderhulk. I like Tracker's Knife.
    Your next item will be Boots. You can get Mobi, Ninja or Merc's.
    Great item if you're against heavy AD team.
    If you're against AP, get this 3rd. If not keep it fourth.
    Your final two items. Put the Knights Vow on a carry.

Situational Items

    Good Items against heavy AP or poke teams.
    Support Items (Nunu is a secondary Support)
    Good items against heavy AD teams.

Nunu has a very simple build path. You can start either machete or Talisman. While Nunu’s passive grants him free ability use he can still quickly run out of mana, this is why I like to take Talisman.

Your first core item will be your jungle item with the Cinderhulk enchantment. You can choose which one you want to go for, but I recommend and prefer the Tracker’s Knife one. This is because you can get free wards and provide vision for your team. Vision is incredibly important and some players do not truly appreciate how useful warding and vision is.

Your next item will be Boots. I recommend Mobility boots but you can get Ninja Tabi or Merc Treads. Buy Ninja Tabi if the enemy has many AD champions, alternatively you can get Merc Treads if the enemy is heavy CC or has a lot of ability power.

Your 3rd item will be Dead Man’s Plate. This item is good for Nunu as it gives you armor and health. The passive also allows you to deal extra damage and stay healthier. I recommend this as your third item as it gives you everything you need to survive engages and team fights.

Your fourth item is going to be Spirit Visage. You can actually get this third but I like it fourth as up until this time in the game, the AP champions wouldn’t be as strong. But now you need it. If you are against heavy AP get this 3rd instead.

Your 5th and 6th item is going to be Knights Vow and Randuins Omen.

Why Knights Vow? (Why any support item?)

Nunu doesn’t really deal damage. Nunu isn’t very strong. Nunu relys on his team to deal damage while he is a tank and protects them.

Nunu is having an identity crisis currently. He should be built damage or full tank. I like to play him tank/support and basically be a secondary support for my team. Locket, Knights Vow and Redemption are all good support items that you can buy on Nunu and all that work.

Knights Vow is good as you can put it on one of your carries to protect them through the game. This will not only let them survive for longer in team fights, but also allow them to stay alive to deal extra damage. This is really good on your ADC as it will let them regen quicker.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Amumu
  • Elise
  • Ivern
  • Jarvan IV
  • Kha'Zix
  • Lee Sin
  • Maokai
  • Master Yi
  • Rammus
  • Sejuani
  • Shaco
  • Shyvana
  • Trundle
  • Vi
  • Warwick
  • Xin Zhao




Amumu isn’t very strong early and runs low when Jungling especially early. Try to invade and steal his buffs. Pre 6 you’re stronger but when he has his ultimate it’s going to be harder. Go and steal his buffs and camps when you see him show on the other side of the map.




Elise is very strong and will gank early. While she ganks you should try to either counter gank her or go and invade her jungle in attempts to steal her camps. In this matchup you need to not fight her as she is much stronger than you early. Back off if you meet her in the jungle.




Beware of the 3 buff start. Try to invade him when possible and steal his camps. Ivern isn’t very strong in 1v1 skirmishes so try to fight him when possible. Hunt for him as you can easily kill him because he goes low in the Jungle.


Jarvan IV


J4 is a weird one. It depends on what he builds and if he is going fighter or tank. If he goes tank then it will be easy. If he goes fighter then it will be harder. Beware of his E Q combo and do not fight him unless he goes tank. Try to steal his buffs and invade him early. J4 doesn’t sustain well in the early levels so use this to your advantage.




Kha’zix is a strong champion whose sole purpose is to fight people 1v1. Do not at any means fight him and do not go looking for him. Back off and run away if you find him.


Lee Sin


Lee is very good because he can easily kill you. Lee doesn’t have the strongest clear however still a very good Jungler. Try to stay as healthy when you’re in your Jungle. Do not fight him 1v1 because Lee is very strong in the 1v1 situation. If you do meet him, dodge his Q so he cannot jump on you.




This is an even matchup because he is a tank. Focus on farming and try to steal his camps. He will be ganking early so when he shows on the map try to take his camps on the other side of the map.  Beware of his ultimate and try to dodge it. Beware of his saplings when invading him as they might be hidden in bushes.


Master Yi

Do not fight him 1v1 because he is very good in those matchups. Try to steal his buffs if he shows on the map. This champion is very strong in a 1v1 setting so do not fight them if you meet them in the Jungle.




Rammus is very strong because of his taunt. Watch your positioning and do not chase him. Try to steal his buffs or camps when he shows on the map. In this matchup he will be ganking a lot early so you need to be just as active so try to gank, do dragon or steal his camps. Remember to ward his jungle up.




This is an even matchup early. Sej is very strong because she has multiple crowd control abilities that can easily stop you in your tracks. She is currently a strong jungler. At level 6 beware of her ultimate as the stun range is huge. She can also stop your ultimate with her abilities.




This is a frustrating matchup because Shaco can easily 3 buff you. Ward your buffs and do not chase him when he goes invisible. He can easily sneak dragon so be careful and keep it warded.




Shy is a good jungler because of her sustain and clear. Beware of fighting her as she can easily kill you. Try not to get caught out by her and her damage. I would not recommend going in to her jungle unless she shows on the map.




Trundle is a tank buster and can counter you very easily. Do not go hunting for him early, attempt to counter gank the lanes he goes to gank. Also make sure to ward his jungle and attempt to take his camps when he shows on the other side of the map.




Vi is a very strong 1v1 champion and can easily kill you. She also counters your ultimate. Nunu in general is quiet squishy early but can sustain heavily early. Do not fight her if you meet her. Vi will gank early so keep that in mind. While she shows on the map, you can go and steal her camps and ward her jungle. Vi can easily take dragon early so keep it warded- or take it yourself!




Warwick is very strong because of his sustain and overall damage. In this matchup you want to not try to fight him early but do try to invade and steal his buffs. If you spot Warwick in the jungle back off and do not fight him. He is very strong at 1v1 fighting.


Xin Zhao

Do not fight him 1v1 because he is very good in those matchups. Try to steal his buffs if he shows on the map. This champion is very strong in a 1v1 setting so do not fight them if you meet them in the Jungle.

Pros and Cons Back to Top


  • Very easy Jungler to learn. He doesn’t require much mechanic skill to learn and master.
  • High Sustain. Because of his Q, he can survive in the Jungle for longer compared to some Junglers.
  • Objective Control. He can easily take Baron and Dragons easily because of his Q + Smite and vis-versa. This also means he can steal them from the enemies.
  • His W buffs his team. If you have a heavy auto attack based team, his W will help them out a lot.


  • Not much damage. He doesn’t feel damage and is rather weak.
  • Doesn’t win 1v1. Moving on from dealing no damage, he cannot 1v1 any enemy Junglers unless they are very low health.
  • Easy to get out Jungled and fall behind. Nunu can easily get behind if he goes to gank often.
  • Not much kill potential. He doesn’t deal damage so cannot kill enemies unless he has a laner with hard CC.
  • Hard to gank laners without CC. Nunu has two impairing movement abilities however none are hard CC. This means it is hard to gank laners unless they are really low or your ally has hard CC.

Tips and Tricks Back to Top

  • In team fights it is important to buff your ADC with your W. They will do improved damage because of the added attack speed. If you target yourself, it will give one other champion the bonuses as well.
  • When you gank, it is important to use your Blood Boil. You can use it on yourself so it gives your ally the added attack speed.
  • You’re not very good at ganking, but it is important to gank lanes. If you have a laner who has hard CC then you should keep ganking that lane. When you go to gank start with your E. Make sure to use your E first to slow the enemies, followed with your W and autos.
  • Once an enemy is slowed, you can follow up with your ultimate. When you go for a gank, use your E to slow the enemy, then walk behind them and use your ultimate. Be careful as CC can cancel your ultimate.
  • If you see the enemy moving out of your ultimate, you can cancel it. The longer the cast the more damage. While they are in your ultimate they will be slowed so you have time to channel your ultimate.

Jungle Pathing Back to Top

Nunu is a very good Jungler because he can consume and regenerate quickly in the Jungle. With that said, he can easily get chunked if you focus the wrong camp or start in a poor position.

For Nunu, you can you can go any of these routes.

  • Blue > Gromp > Red
  • Blue > Wolves > Red
  • Red > Wolves > Blue
  • Red > Blue > Wolves

  • Red > Blue > Gromp

Nunu's Counter Jungling Techniques Back to Top

Nunu’s one of the most frustrating Junglers to play against. Your job is to counter Jungle the enemy when possible. In special situations you can go hunting or look for the enemy Jungler, however this is very risky but can easily be one of the best ways to put the enemy behind. Nunu’s consume can easily take away enemy Jungle monsters.

In the early game, you can try to start the enemy buff and attempt to 3 buff start them. But you must make sure that you will not get caught out or die. Talk to your team and show your attentions, this will give them time to come help or save you in case things go south.

Nunu can also solo dragons in the early game. However doing so can be dangerous and also depends on what dragon is up. You can usually go for an early Dragon at around levels 4/5/6/7. Before doing so, let your team know and ask for them to come and help you (if they can.) If not, solo it! Make sure that your lanes are pushed though so the enemy cannot collapse on you. Making sure that you have adequate vision is also important when soloing Dragon.

How to Counter Jungle Successfully Back to Top

Counter jungling is one of the fundamentals of learning to become a good jungler. Counter jungling can be hard to do but once you master the art you will know the signals of when you can counter jungle.It will become much easier and you can abuse your knowledge to win games by putting the enemy jungler behind and becoming strong yourself.

Yesterday we discussed to prevent counter jungling and today we will tell you how to do it. If you did not read yesterday’s guide I suggest reading that before this one however some of the information will be covered in both.


If you have vision of where the enemy jungler is and you can invade on the opposite side of his jungle. You can take away his camps knowing that he is on the opposite side of the map. They will not be able to get to you in time. Vision will help aid in this by knowing where he is and when. You can tell in the early stages of the game what camps he has done by looking at his CS amount . You should then estimate where he has been and where he is going next. After you have deciphered if it is worth going in to counter jungle him you should then act on it immediately. Hesitating will lessen your chances of a successful counter jungle attempt. Even if your counter jungle is unsuccessful leaving vision will help your lanes play around for the next few minutes.

Minimap awareness

Following on from vision knowing where the enemy jungler is by his ganking patterns will help you counter jungle him. If you see that the enemy jungler is topside ganking your top lane, you should play around it and either pressure bottom lane, midlane or counter jungle his bottom side camps. The way of doing this is very much the same as vision above.

Taking away buffs

In previous seasons, jungling was much harder and knowing jungle timers were way different to it is now. If you hold down the tab button you can see timers of Dragon, Baron or The Buffs. Knowing when the enemy jungle camps are up will allow you to contest them and being prepared is one way of doing that.

Knowing that the enemy jungle camp is coming up will allow you to take it away or at least fight over it, if you see that the enemy jungler is on the opposite side of the map and their buff is coming up in 10 seconds you could try to sneak it away from them. Taking away buffs from your enemies is one way of not only putting your enemy jungler behind but also putting the mid laner behind or even their ADC.

Once you have mastered the art of counter jungling and jungling in general. You will be able to find new ways to counter jungle and ways of abusing your strengths and putting the enemy jungle behind.

Please Note: This information was taken from my personal blog. You can check it out here:

How to Prevent Counter Jungling Back to Top

If you are a jungle player you’ve probably had your fair share of counter jungling in the past. In some games it is almost impossible to farm because you have been so heavily out jungled. Games like this are rather frustrating to play and are almost always hard to come back from. There are some ways to prevent counter jungling in League of Legends and here are some ideas that you can take forward into your future games to help prevent counter jungling.

Ganking Lanes

Showing yourself on the map when ganking lanes is one way of being counter jungle. When ganking Lanes, you need to be quick and efficient with your pathing and performance. Time is a valuable resource in League of Legends, and wasting it is something you should not do. While you are on the map you will be spotted. The enemy jungler will have enough time to know where you are and you can take objectives away from you. For example, if you are helping your top planer out the enemy jungler can invade your bottom side to either provide vision or take jungle camps away from you.

You can improve on this by not showing yourself for too long while ganking, and making sure that you have taken all your jungle whenever possible.

Provide Vision

Providing vision as the jungler is a very important. Everybody must do it to successfully show and spot the enemy. Pink ward’s in river bushes are one way to show where the enemy jungle is. This will prevent counter jungling because you can see them entering your jungle which will allow your team to collapse on them. If you know that the jungle is entering an empty side of the map, you should invade the opposite side of their jungle to try and steal their camps.

Vision is incredibly important for all Lanes. Spotting the enemy jungler when he is invading or passing through the river is a one way preventing invades or ganks.

Taking Camps

The most obvious way of preventing counter jungling is taking your buffs and camps whenever they are up. This will mean that the enemy will be wasting their time trying to take or steal buffs if they are not there. This will also put them behind as they have taken the time to come into our jungle. This also means that you could collapse on them while they are looking for your camps.

Once you improve in ranking and learn more about the game you will notice small signs to prevent counter jungling. It takes a lot of practice to become good at jungling so do not be discouraged when learning.

Please Note: This information was taken from my personal blog. You can check it out here:

How to Ward the Enemy Jungle Back to Top

Warding the enemy jungle is an incredibly important thing to do in every game. Not only does it tell you where the enemy is, but it also gives your team a huge amount of valuable information.

  • It is best to ward the enemy jungle if he has shown on the map. You should not go in blind without knowing where they are unless you can fight them 1v1.
  • You can go and ward the enemy jungle with your support. Both of you roaming into the enemy jungler allows you to make any fight 2v1.
  • You should place useful wards in high traffic areas to show where the enemy jungler is. Do not waste your wards.
  • You can ward jungle camps to show when the enemy is doing them. This information will allow you to go for a steal or fight over them.
  • Warding jungle camps will allow you to also take and steal the ones that are up.
  • Warding the enemy jungler can also give you buff timers and also allow you to counter gank.

Here are some examples of warding for both sides

KEY | Green = Green Wards . PINK = Control Wards

Depending on what side you’re on, you almost always want to place an offensive pink ward or in an equal position in either one of the river bushes.

It is important to have consistent useful warding as the information it gives is so valuable. I usually ward most of these places every game depending on what side i am playing on.

Buy a ward, Safe a life.

Please Note: This information was taken from my personal blog. You can check it out here:

How to Track the enemy Jungler [Early Game] Back to Top

Tracking the enemy jungler is a very important and sometimes is a hard thing to do. There are a few different ways to track the jungler and it all starts from minute 1.

In the opening stage of the game it is important to know who their jungler is and know if they are a early game champion or a mid/late game champion. This is true for every role, but especially the jungle role as it allows you to control the map and have a higher impact on the game. Knowing the general jungle routes will help you steal camps, know when you can fight them or when you can invade and go looking for them.

Where they start

You can usually tell where the jungler has started by watching the enemy laners to see if they are coming to lane late or early, or if they have used mana. Usually, if the bot lane is already in lane then the enemy has started topside, or if the Top has arrived early then the bot was probably leashing . You can track the enemy from there and assume where they will be. If the jungler has started witches also known as raptors, then the mid will be slightly late to lane or have used mana.

However in some games there will be a fake leash. When they do this you must guess where they have started, but using your knowledge of match ups you should have a good idea on where they’ve started.

Using the Fruit, Scryer’s bloom and blast cones

Taking away and using the 3 plants is a very good way of tracking the enemy jungler by knowing where they are and when. If one of these plants is down, then it will show that the enemy jungler was around this area previously. The plants also leave debris too which can also help you know when they were there as they have a slight timer on.

In short, if the enemy has recently taken a plant, then it will leave debris on the ground. If you see that it has been used you should assume that the jungler will be headed to the closest lane near it which allows you to either counter gank, force objectives on the other side of the map, or steal their camps. However, this is very situational.

Warding and Rift Scuttler

The obvious way of tracking the enemy jungler is to ward their jungle. You should invade the enemy jungle and place informative wards around their camps and high traffic areas. Information like this allows your team to know where the jungler is and play around it, for example seeing that the enemy jungler is topside allows you to gank bot lane and vice versa.

You can check this warding guide on where to place wards to spot the enemy jungler.

Another way is to take the two rift scuttlers, taking these will show vision and if the enemy jungler is taking the river as a path to a gank. This will either prevent junglers ganking and wasting time going the long way around or will give your laners enough time to react or back off.

Their Creep Score

Knowing and seeing their Creep score will allow you to guess where they have been and where they will be going. Knowing what camps give what Creep score will allow you to go fight them over future camps or go and ward the other side of the map and scout them for when they come back around.

Looking for the enemy jungler and knowing where they are at all times is very important and should be used to it’s full potential each game. It is not just the jungler’s job to scout and track the enemy jungler. Laners must know where they are as well so they can play around it and know when they can play aggressive.

Please Note: This information was taken from my personal blog. You can check it out here:

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