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All Guides Rakan Guides [7.22] Rocking on Rakan - Carry from Support Rakan Guide
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Rakan Statistics for HIGH APM LOW BMI

Author's performance with Rakan compared to the ranked average.

Value
Average
Games Played
77
9
Win %
36
40
Kills
1.5
1.5
Assists
11.4
13.1
Deaths
3.7
5.9
KA:D Ratio
3.5
2.5
Gold Earned
7.8K
9.2K
Creep Score
15.6
19.1
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

3.png

Don't think of Exhaust as a peeling or "Safe" Summoner Spell, think of it as "Control" 

You can use Exhaust offensively and defensively.

Exhaust has 2 uses
  1. Reduces damage dealt from target by 40%
  2. Reduces their movement speed by 40%
Exhaust lets you deal with slippery targets such as  107.png55.png84.png, etc. That are hard to hit with 
Exhaust also helps set you up for a rakanw.png knock up, or slows targets so that you can hit them with rakanr.png

 14.png

Ignite is also a very good option on Rakan, it's not a necessity to have the control of exhaust and the setup it gives you to land additional CC, Rakan is very low damage, and Ignite can make up for that along with giving you a surprising amount of burst on any CC'd targets. More often than not I would run Ignite.


4.png

Flash is standard, Rakan's flash because an instant engage tool past level 6 when used in this combo:

4.pngrakanr.pngrakanw.png

New Runes Back to Top

Guardian.png?width=64 Shield you and your nearest ally during fights blocks a good amount of damage & gives you movement speed to run away or go into the enemy. During lane will block a lot of poke damage form the enemy.
Perseverance.png?width=64 Makes it harder for the enemy to lock down Rakan during and after fights.
Conditioning.png?width=64 Free Stats and free bonus stats after 10 minutes is great making you tankier just in time for mid game teamfights.
Second%20Wind.png?width=64 Heal after you are damaged, very strong rune that will give you so much health and is done passively.

The%20Ultimate%20Hat.png?width=64 Rakan becomes his ULT later and later into the game, so it's very important to have it on as low of a cooldown as possible.
Celerity.png?width=64 Makes Rakan faster and gives him more damage very useful.

Masteries Back to Top

CUNNING

  • Wanderer 5/5 - Extra movement speed to lane, roaming, and while not in combat in lane.
  • Secret Stash 1/1 - You start with 3 Health Pots, this gives them extra value
  • Meditation 5/5 - Free Mana Regen, is a lot more useful than Merciless
  • Bandit 1/1 - Free gold for being in lane, and hitting enemies. Easy to proc with auto attacks during the laning phase.

RESOLVE

  • Recovery 5/5 - Free health regen is what ever, Rakan already gets a lot of sustain from the 3 health pots.
  • Tough Skin 1/1 - You are in a lane against 2 champions so you get auto attacked twice as much, so you get twice the value out of this mastery
  • Runic Armor 5/5 - More healing and bigger shield from Courage of the Colossus, Locket, etc.
  • Fearless 1/1 - Makes you even more durable, and makes failed W rakanw.png engages less painful for you, also gives you more value from the resistances  you get from Runes, Legendary Guardian, and Locket 3190.png
  • Legendary Guardian 5/5 - You get Bonus Armor & Magic Resist for each nearby enemy, you immediately get value out of this by being in a duo lane, so free +6 Armor & Magic Resist during the laning phase, and during team fights your entire job is to Charm the entire enemy team with rakanr.png, in which case you will get the full +15 Armor & Magic Resist.
  • Courage of the Colossus 1/1 - During the laning phase, this enables you to win trades with this combo:
rakanw.png > Auto Attack > rakanq.png > Walk away

Into most lanes, you win this trade with minus maybe 10% of your health for 20% - 30% of the enemy ADC's health

Later into the game and during teamfights is when you get a lot more value out of Courage of the Colossus since you get a bigger shield when proc'ed based on the amount of enemy champions nearby, the bonus health also gets more value from the bonus resistances you get from Legendary Guardian. 




(Insight vs Fearless)

Insight is probably better in matches which you would take exhaust offensively, I listed to take Fearless in this guide so that the lowest tier players that are simply copying the masteries will run it, since they will also most likely miss their W rakanw.png engage, they will then be punished by multiple auto attacks and abilities. That being said it's not a bad mastery point to take, just having flash up more often, is more important the higher elo you are.

Abilities Back to Top

W
E
Q
W
W
R
W
E
W
E
R
E
E
Q
Q
R
Q
Q
Passive
Q
3
14
15
17
18
W
1
4
5
7
9
E
2
8
10
12
13
R
6
11
16
497.png

Skill Order


rakanr.png > rakanw.png > rakane.png > rakanq.png



rakanpassive.png Passive

  • Generate a shield periodically (shield strength based on level and AP) Damaging enemy champions recuses the cooldown
  • Enhanced Recall with 498.png

rakanq.png Gleaming Quill

  • Fires a very short range missile that deals magic damage, if it hits an enemy champion, dragon, rift herald, or baron you gain a heal charge that will heal you after a short period of time, or instantly if you touch an ally.
  • Short range means you have to walk very close to enemy to hit, for max damage Auto attack then Q rakanq.png

rakanw.png Grand Entrance

  • Dash to a target location, after 1 second all targets in a circle around Rakan are knocked up
  • Increased cast speed based on bonus movement speed
  • Combo with ULT rakanr.png for an quicker and longer CC enage
  • Look to punish targets that aren't moving away from you or standing still

rakane.png Battle Dance

  • Leap to an ally champion giving them a shield for 3 second, can be recast for free a 2nd time
  • 497.png can dash to 498.png from a larger range
  • Good for trading in lane then retreating to your ADC
  • E to an ally that is ahead of you or engaging onto the enemies to to assist them with engaging on the enemy.

rakanr.png The Quickness

  • Start a charge, charming all enemies you touch, Rakan gets extra movement speed after hitting the 1st enemy champion, sets you up for a free W  rakanw.png Knock up.
  • Use this to start fights 
  • Can also be used to CC enemies close to you and then you get bonus movement speed to run away.



Leveling 

You max W rakanw.png first so that you have constant engage potential, and impact / threat during fights.
Max E rakane.png 2nd so that you block more damage for allies, max Q rakanq.png doesn't increase the heal only the cooldown and damage, that being said Max Q rakanq.png 2nd if you want more damage.

Items Back to Top

Starting Items

Core Items

Situational Items

Starting Items

3301.png2010.png2010.png2009.png (+165 Health + 15 Mana Each)using all = (+495 HP & +45 Mana) 3340.png

3301.png Ancient Coin, 3 Biscuits, and a ward on cooldown.

Ancient Coin gives you passive gold income, but you have to be near a lane to get gold. So any roam that isn't successful becomes a lot more detrimental than if you have 3302.png3303.png

2010.png You trade your health for the enemies health a lot, so your 3 Health Pots are a lot more than the 1 Health Pot the enemy ADC, so you have a lot more potential HP to attempt to trade with.

3340.png You only get a Trinket ward 180 Seconds (3 minutes) so you need to have a good read on the Enemy Jungler potential location.

3341.png

Once you get 2049.png Sightstone, you can switch to Sweeper, holding on to 3340.png is only beneficial if you are trapped on your side of the map.


CORE


2302.png3009.png3107.png3190.png3109.png3504.png


Build Path 


3301.png > 2049.png > 1001.png > 3801.png > 3114.png > 3107.png > 3009.png > 2302.png > 3105.png > 3190.png > 3801.png > 1031.png > 3109.png > 3114.png > 3113.png3504.png

This is your Core build that you will get around Mid - Late game unless the game is very accelerated for you, you will likely not get past building more than just these items in most of your games.

This build gives Rakan lot of what he wants as quick as possible in the game, and is fine if you are behind, neutral, or ahead in gold, since all the items are so cheap, and have decent items that build into the full items, so that you should always have something to buy even on the worst buys. 

Why?

3096.png Nomad's Medallion - More gold every time a minion dies sounds good, but not worth upgrading on first back
3107.png Redemption - Great first item, gives you the heal & shield bonus, health, and mana regen, and more importantly having the Redemption active as early as possible gives your team huge teamfighting advantage.
3190.png Locket - is an easy last item since it synergies so easily with the previous items, gets bonus shield from the 3114.png Passive on 3504.png & 3107.png.
The Armor and Magic Resist you get from Locket, helps you more in the late game and is more useful when you have slightly more health from redemption, and the later you get Locket the more likely it is for you are a higher level to get more value out of the Active shield. 
3109.png Knight's Vow - Later into the game having the bump in armor is nice, and it lets you absorb damage for a single carry, since you can dash to them as well you are rarely out of range
3504.png Ardent Censor - as a last item makes a lot of sense, you get 2 more ways to proc it in 3107.png3190.png

Boot Options 

3117.png - Enables you to walk around the map and be places earlier in the game, and gives you option for faster engage since it is the highest movement speed boot option until passive is broke.
3158.png - Enables you to have Flash 4.png up more often, also extra cooldown reduction is very strong for rakanw.png
3009.png - You get more value out of swiftness boots if you don't know how to get value out of the mobility or lucidity boots, higher movement speed, and enables you to push forward in fights if you can stay alive to hit CC.





Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Blitzcrank
    Medium
  • Brand
    Medium
  • Karma
    Easy
  • Leona
    Medium
  • Lulu
    Hard
  • Morgana
    Medium
  • Soraka
    Medium
  • Taric
    Medium
  • Zyra
    Hard

VS

Blitzcrank

Medium
rakane.png away from his hook rocketgrab.png
Or stand in the minion wave so you can't be hit.

During mid game expect blitzcrank hooks over walls in which they would have vision.

VS

Brand

Medium

Brand Support out ranges you heavily with his W brandw.png so try to stay out of range of that, but when he is on cooldown try to get small trades in with him, or get a Q rakanq.png to restore some of you and your ADC's health.

VS

Karma

Easy

Karma is also short range you can get out of her karmaspiritbind.png with rakanw.png or rakane.png and can punish her for moving to far forward with a knockup rakanw.png she is pretty squishy if you can CC her your ADC should be able to kill her.

VS

Leona

Medium

If leona gets onto you and ignites you you will die so quickly flash or rakane.png away.

Leona has the advantage of better single target lockdown, but you have the advantage of AOE CC to hit multiple enemies.

VS

Lulu

Hard

Lulu does a TON of burst damage, and can block your poke with her shield.


Try to survive the laning phase until 6, then you can try to fight her or continue sustaining the laning phase.

During teamfights if you CC her it can really help your team single her out and kill her.

luluw.png won't stop your rakanr.png from charming 

VS

Morgana

Medium
blackshield.png black shield will stop a lot of your damage and your stun, try to dump abilities on targets Morgan hasn't black shielded, or bait the black shield then use abilities on another target.

VS

Soraka

Medium

Soraka has a strong laning phase, but you don't have to humor her, just stand out of range of her Q sorakaq.png , and look to rakanw.png her from a bush.

VS

Taric

Medium

Taric wants a bland no action laning phase, try to roam and get advantage that way

Start quick teamfightsrakanr.pngrakanw.png before Taric can get an ULT off taricr.png

VS

Zyra

Hard

Zyra's burst can kill you in a full combo, she out ranges you, really punishes Rakan's short range.


Try to flash rakanr.png to engage on her a missed W rakanw.png will lead to you dying.

Early Game Back to Top

- Early game your best bet is to play passive, in the laning phase especially pre level 3, Rakan doesn't do to much. After level 3 it's find to attempt rakanw.png when it looks good in lane, but don't go out of your way to land it, it's better to land as a surprise from the fog of war, rather than walking at the enemy.

- Don't try to poke with Q rakanq.png it doesn't do that much damage, is short ranged, and you will be out traded by 1 auto attack from the enemy ADC

- Expect the jungler to gank around 3 minutes, and don't be standing on top of the enemy tower around this time or you can expect to be punished by the enemy jungler.

You ideal back timing is 800g for Sightstone 2049.png
A really good build path is 3301.png > 2049.png > 1001.png > 3114.png > 3801.png > 3107.png > 3009.png

Sometimes you might get the swiftness, mobility, or lucidity boots earlier, or have an upgraded coin but most the time if you follow this you should be in a good spot, getting redemption super early into the game makes you a lot more useful compared to other supports.

Mid Game Back to Top

Mid Game is when Rakan comes to life

rakanr.png Rakan's ULT is on a very short cooldown, so any time you can make use of it from a simple rakanw.png > rakanr.png your team has to be around any time you CC enemies though, if you CC the enemy and they didn't get hit by anyone on your team, then you did nothing. It is your job to setup the play, and communicate through pings it before, during, and after the play. Like use it A LOT.


Warding during the mid game you don't have to go into the enemies jungle for wards, you should be ok with just warding the river or your side of the map, and waiting for the enemy to walk over them and be in position to punish them.
See "Warding" below


Fights


You need to identify who you can work off of for engages on your team, in most cases you will have a jungler / top laner than will enable you to get closer to the enemy team with rakane.png > rakanw.png > rakanr.png champions such as ( 164.png64.png54.png) that will enable you to get closer to the enemy thought their mobility spells, and combo well with their CC into rakanw.png knockup

If you don't have any champions like this on your team is important to identify this early on, so that when you approach fights you know what you can do in terms of engage, and if engaging isn't the optimal play than just sit on your carries and you are still very effective at peeling with all of Rakan's abilities

Ideally you carries (Mid & ADC) are always farming a lane, while you and your Jungler are moving around the map and looking for ganks on any lane that is immediately vulnerable

Late Game Back to Top

Wards
Any time you place a ward it better be important and useful, you put your team at a huge disadvantage on the map if you have to back for wards, if you are trying to ward an area only place 1 ward in that area, and it will likely be cleared 3341.png then you can re-ward the same spot.

Pings
You have to be pinging to influence your team's map movements, and they your pings need to be constant, or else the game devolves into endless arams

Position
Pay attention to your position on the map relative to your team's position and relative to the enemy team's potential position, try not to be far from your team and if you are ping to let them know what is going on, or you can expect the worse

Items
Rakan has to get value out of the actives from 3107.png & 3190.png use them, USE THEM don't worry about landing the perfect redemption, or saving your guy at the last second with Locket shield, just use them.

Fights
Depending on where you are with your items in relation to the enemy carries, you probably aren't able to run into the 5 enemy champions without getting deleted, so when fights happen you have to be quick with your CC, and more importantly not get hit by any high damage abilities. It's always an option to not go into the enemy at the start of a fight as well, wait for abilities to be used them make a decision to go in, or to stay on your carries.





Pros and Cons Back to Top

Pros

  • Lots of fun to play
  • Quick and hard for enemies to react too
  • Short Cooldown ULT, huge Mid Game Team fighting potential

Cons

  • Abstract playstyle can take some getting used to / Coaching
  • Low impact laning phase
  • Low damage

Warding Back to Top

3340.png
Warding with the 3340.png Warding Trinket

At the start of every game, your only options for warding before you get 2049.png Sightstone, is to use the 3340.png Warding Trinket.

The 3340.png Warding Trinket only gives you a 60 Second ward, that gives you a very small range of vision compared to a 2049.pngSightstone's Vison Ward.

The best way to make use of the Warding Trinket during the early laning phase, is to place it before the enemy jungler shows up, this will change every game depending on the enemy jungler, generally here are some good spots to trinket
GkdcQGI.jpg

Trinkets Outlined in Blue are for when you are on Blue Side
Trinkets Outlined in Red, hey you guessed it, are for when you are on Red Side.
Trinkets Outlined with both, work well on either side.


If you have full control over a lane, placing a trinket in the bot lane bushes isn't terrible as long as you play around the possibility of Gank timing windows properly.


2049.png

3340.png / 3341.png
Once you get Sightstone, you generally want to switch to Sweeper, but you can make use of the trinket wards in a very extended laning phase, but after say 20 minutes, you will most likely NEED to switch to sweeper or you will be walking through enemy wards the entire game.



So when you get Sightstone the ENTIRE game changes. There are ways you SHOULD use, and ways you CAN use it.


USING SIGHTSTONE EFFECTIVELY

Where to place a Sightstone Ward, has a LOT of  factors that go into why or when you should place a ward, hopefully this makes it simpler:

When To place a Ward

  • If you know the enemy is likely to come from an area in 1-2 minutes.
  • If the enemy has the ability to jump over walls, ward over the wall they would come from ex (9.png64.png)
  • So you can spot enemy champions moving from one lane to another in the fog of war.

When not to place a ward

  • You are near a bush and there isn't a ward in it
  • When you are in a lane and afraid that someone is in that bush you are going to ward
  • When you already have vision of the target you are try to ward against

Mid - Late Game Warding


  1. Do you have advantage and 2-3 champions with you > get a ward in their jungle
  2. Is the game even / you have no ally champions to assist with deep warding > Ward river / enterences to your jungle
  3. Are you behind / multiple towers have fallen > Ward your Jungle.

Here are all easy Warding spots.

Bbd1iGW.jpg

DO NOT WARD ALONE


Mid - Late game, you shouldn't be going on solo missions into the enemies side of the jungle to get a useless deep ward, only to find 5 champions and a grey screen. Any time you want to get a ward on the enemies side of the map, ping your laners / jungler to assist you with walking into the enemy jungle, who knows you might find a solo member of the enemy team instead and be able to pick up an easy kill.

Sawyer GG Back to Top

cPxc3ob.png   


Hi, my name is Sawyer I am 22, I have peaked Challenger 549LP [1] I've been playing League of Legends since the end of Season 3.

 Here are some places you can find me! 

League of Legends Coaching $15 an Hour or $20 for 2 Hours of Coaching!  

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