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All Guides Syndra Guides Balls to the Walls! Syndra Mid [7.24]
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Syndra Statistics for Rekt Myself

Author's performance with Syndra compared to the ranked average.

Value
Average
Games Played
30
7
Win %
60
41
Kills
8.5
6.5
Assists
7.1
6.2
Deaths
4.6
6.8
KA:D Ratio
3.4
1.9
Gold Earned
13.8K
11.8K
Creep Score
214.1
175.0
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Ah, situationalism. A lot of these combinations are just preference; you don't have to take these if you don't want to.

My personal favorite to run right now is 6.pngGhost/4.pngFlash as it allows you to kite better when escaping and follow opponents easier when attacking.

4.pngFlash is almost a necessity, but again, you don't have to take it. It's good for both escaping enemies and gap-closing, so it's just a great spell to have.

Other options to include are:

14.pngIgnite -- Take this for kill potential and, more importantly, grievous wounds. Always make sure someone on your team has this if the enemy team picks one or more champions reliant on health regen, lifesteal, or plain healing such as 36.pngDr. Mundo or 16.pngSoraka - even a 202.pngJhin with a 3072.pngBloodthirster. It reduces healing from all sources by 50% for the entire duration of the spell, so healing champions will have a tough time surviving your damage without being able to heal it all back.

3.pngExhaust -- Take this if your lane opponent is an assassin or a bursty mage as it significantly reduces their combo's damage output if timed correctly. 238.pngZed, 55.pngKatarina, and 45.pngVeigar are great examples of champions to use this spell against because sometimes their burst damage can be higher than Barrier's shield.

21.pngBarrier -- Use Barrier against snipe-y champions such as 99.pngLux and 101.pngXerath, since they can kill you while you're out of Exhaust range. Late game, this spell becomes very useless against assassins who deal a large amount of damage quickly because it just doesn't scale as well. A fed 7.pngLeBlanc has killed me with a QREW combo in less than a second, even though I popped Barrier. So these days I just feel that Exhaust is better in most situations.

1.pngCleanse -- Finally, take Cleanse if you're against a high CC team, or even just one lengthy CC champion like 25.pngMorgana or 75.pngNasus.

New Runes Back to Top

I'm still experimenting with these, but right now this is what I'm running.

Sorcery -- Grants the highest damage potential for Syndra, as far as I know. Will update any changes.

Arcane%20Comet.png?width=32Arcane Comet -- Hit a Q, get an almost guaranteed bit of extra damage. Makes for nice little trades.

The%20Ultimate%20Hat.png?width=32The Ultimate Hat -- Imagine a world where you get to ult all the time! Base ult CDR is 5%, up to a maximum of 15% I believe. Adds to your kill potential.

Celerity.png?width=32Celerity -- If you run ghost, this will increase your AP. Without ghost, you can pick any of the three in the category.

Gathering%20Storm.png?width=32Gathering Storm -- In my elo, the games are either over before 20, or they drag on forever. After 50 minutes, you get +120 AP which is like having another 3089.pngDeathcap; after 60 minutes, it caps at +168 AP. In my opinion, easily the best choice of the three.


Precision

Coup%20De%20Grace.png?width=32Coup de Grace -- Better kill potential. It also has an added effect of giving you +15 AP temporarily after a takedown, which makes it good for teamfights as well.

Presence%20of%20Mind.png?width=32Presence of Mind -- Free mana usage after leveling up? Yes, please! After leveling up in lane, you can toss a few spells at the enemy laner with almost no repercussions. Be wary of missing your syndrae.pngScatter the Weak stun as they may all-in at that point.

Masteries Back to Top

Alright. I'm just gonna lay these down individually with a small description for each, maybe a larger one if it's a matter of preference.

Ferocity:
  • Sorcery -- Pretty self-explanatory. It makes your abilities do more damage.
  • Double-Edged Sword -- This one's up to you. You can either take this or Feast, or even Expose Weakness if you wanna help your team a bit more in fights. I prefer Double-Edged Sword because it does more for the late game and it's also somewhat dependent on the laning phase. If you can out-trade your opponent in lane or just keep them behind, they'll sometimes just run when you start hitting them instead of damaging you back, so you might just get a free 3% damage multiplier. Feast becomes obsolete post-laning, so I don't really like it. But it does give some decent HP sustain until you hit ~lv9.
  • Natural Talent -- Also a matter of preference. Both of these seem to have very minimal influence in my opinion, but Natural Talent gives you raw stats, so it's just easier for me to comprehend. The 2% spellvamp from Vampirism doesn't appeal to me because, mathematically, if you deal 1000 damage, you only regain 20 HP. But it can save your life in very rare cases, so take it if you want.
  • Bounty Hunter -- More preference! If you kill 3 different people on the enemy team, it already outweighs Oppressor. And since Syndra has so much kill potential, it can be very easy to stack this up to a 5% damage multiplier. But if you prefer guaranteed damage multipliers, take Oppressor.

Cunning:

  • Wanderer -- This one does more for late-game, whereas Savagery helps more in the laning phase. If you prefer roaming, take Wanderer. If you struggle with last-hitting, take Savagery.
  • Assassin -- More damage! But this part of the tree is tricky because all three can be really good situationally. This one's good for the laning phase as a solo laner, and it's also good for catching people alone in the jungle. But there's no upside or downside during teamfights. Runic Affinity is great if your jungler will let you have blue buff often as it makes the buff last 15% longer. Secret Stash is pretty meh for me, but I have seen people miraculously survive with less than 10 hp after popping one of these, so they can be okay.
  • Merciless -- I like both of these options, but I take this one since I typically conserve mana anyway. Merciless increases your kill potential slightly when the opponent is a tad below half HP, so you can assassinate people with your ult a bit easier. Take Meditation, though, if you like to spam spells and have trouble with mana.
  • Dangerous Game -- Can't tell ya how many times I've survived close duels with this. Both assists and kills trigger this, so if your jungler ganks your lane for you and your opponent's ignite has one tick left and is about to kill you, and they die, you'll survive and they'll be tilted the rest of the game. It's awesome. But Bandit is also a decent choice if you have trouble last-hitting, or if you're playing support.
  • Precision -- Used to take Intelligence, but I don't usually get to 40% CDR with my current build preference, so instead of making my mediocre cooldowns less mediocre, I just take magic penetration. It's not really a lot but it's decent. Take Intelligence if you want to hit 45% CDR.
  • Thunderlord's Decree -- It instantly triggers if you ult, so you can dish out some "shocking" damage on a squishy ADC without much preparation, though it doesn't usually result in a kill with only the three spheres. Thing is, it's more oriented for single-target burst so in teamfights, try to focus down the top priority target first to proc the Thunderlord's bolt, then proceed to fight everyone else. Stormraider's Surge is also good, I hear, for both kiting and chasing. Especially good when the only major CC on the enemy team is slows, because it grants 75% slow reduction.

Abilities Back to Top

Q
E
Q
W
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
Passive
Q
1
3
5
7
9
W
4
14
15
17
18
E
2
8
10
12
13
R
6
11
16

Always max Q first since it's your main damage spell, and a major component of your CC. So it's quite important.

Whether to max W or E second is pretty controversial among Syndra players, and either one works fine depending on your playstyle. I used to like maxing W best because, since her mid-year passive rework, she was able to grab up to 3 spheres at once so it gave larger AOE damage plus the slow. But now, since they changed that again, I max E first as true damage to tanks isn't a high priority until late anyway.

In terms of raw AP scaling, W has the highest at 70%, Q is the second highest at 65%, and E has the lowest at 60%.

Finally, max R whenever you can as you usually do with most champions.

Items Back to Top

Starting Items

    Start with Doran's Ring and 2 pots. Standard AP thing.
    Try to back once you have over 1600 gold, but at least 900. With 900, buy a Lost Chapter to fix early mana problems. If you haven't had problems yet and you're stomping your laner, get a Needlessly Large Rod. If you think you'll be able to get kills, a Dark Seal might be fun. Get a control ward at some point and place it somewhere people walk past without seeing it, hopefully.

Core Items

    High AP, high damage. Build these in an ideal game.
    40% CDR build. Replace Void Staff with another item and take Lucidity boots if the enemy is all squishy.

Situational Items

    Kiting, mobility, etc.
    If you get ahead.
    When the enemy stacks HP.

In a standard build, you can either finish 3165.pngMorellonomicon first, or you can buy a 3802.pngLost Chapter and get an offensive or defensive item. If the enemy has 2+ tanks/bruisers that have started to build magic resist or your lane opponent rushes a 3102.pngBanshee's Veil, buy a 3135.pngVoid Staff second or third; otherwise, build a 3089.pngRabadon's Deathcap and then 3135.pngVoid Staff next.

Take 3157.pngZhonya's Hourglass instead of 3285.pngLuden's Echo if you're focused quickly in teamfights, if you're against 238.pngZed, etc. Since preseason 8, you can now buy a Stopwatch for 600g which may save you in a crucial early duel.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Easy
  • Ahri
    Hard
  • Akali
    Medium
  • Alistar
    Medium
  • Anivia
    Medium
  • Annie
    Hard
  • Ashe
    Hard
  • Aurelion Sol
    Easy
  • Azir
    Medium
  • Bard
    Medium
  • Blitzcrank
    Medium
  • Brand
    Hard
  • Braum
    Hard
  • Caitlyn
    Medium
  • Cassiopeia
    Medium
  • Cho'Gath
    Medium
  • Corki
    Hard
  • Diana
    Easy
  • Draven
    Hard
  • Ekko
    Medium
  • Ezreal
    Medium
  • Fiddlesticks
    Easy
  • Fizz
    Hard
  • Galio
    Hard
  • Garen
    Medium
  • Graves
    Medium
  • Heimerdinger
    Easy
  • Janna
    Medium
  • Karthus
    Easy
  • Kassadin
    Hard
  • Katarina
    Easy
  • Kayle
    Hard
  • Kennen
    Medium
  • LeBlanc
    Hard
  • Lissandra
    Medium
  • Lucian
    Hard
  • Lulu
    Medium
  • Lux
    Easy
  • Malzahar
    Medium
  • Mordekaiser
    Medium
  • Morgana
    Medium
  • Nidalee
    Easy
  • Orianna
    Medium
  • Riven
    Medium
  • Rumble
    Easy
  • Swain
    Hard
  • Syndra
    Hard
  • Taliyah
    Medium
  • Talon
    Hard
  • Teemo
    Easy
  • Twisted Fate
    Easy
  • Varus
    Medium
  • Veigar
    Medium
  • Vel'Koz
    Easy
  • Viktor
    Medium
  • Vladimir
    Hard
  • Xerath
    Medium
  • Yasuo
    Hard
  • Zed
    Medium
  • Ziggs
    Medium
  • Zyra
    Easy

VS

Aatrox

Easy

General matchup.

I laned against one when I picked Syndra top. Pretty easy matchup if you can shut him down, but he's a challenge to deal with if your teammate feeds him early.

He's very easily kited with only one gap-closer, his aatroxQ.pngDark Flight (Q) that can be canceled by aatroxQ.pngScatter the Weak (E), so use it to protect yourself from his knock-up or to prevent him from escaping.

Grab a 3165.pngMorellonomicon to reduce his self-healing as he is reliant on massive amounts of lifesteal to stay alive.

VS

Ahri

Hard

Mid matchup.

Pretty difficult post-6. If she dashes correctly, she can dodge your stun. Play passively while hitting her when you can, and punish her for missing her ahriseduce.pngCharm (E).

Be careful, though, if she is suddenly aggressive - even if she misses her E. This can mean her jungler's coming in for a gank. I've died a lot from falling for this.

VS

Akali

Medium

Mid matchup.

Take 3.pngExhaust, harass her a lot pre-6. Post-6, she'll be tough to play against due to her high burst damage, so buy an early 1057.pngNegatron Cloak so she can do even less damage, assuming you zoned her well enough from CSing. She should be short on gold, so her damage will hopefully be quite low.

Ward the sides of the river and warn your team if she's missing because she'll try to roam if you crush her mid.

VS

Alistar

Medium

Support matchup.

If he uses his headbutt.pngHeadbutt (W) and pulverize.pngPulverize (Q) combo on your ADC, try to quickly get into a position to stun both him and his ADC. Otherwise, just stun his ADC because Alistar doesn't do much damage on his own - assuming he builds full tank.

VS

Anivia

Medium

Mid matchup, but possible support matchup as well.

Personally, I hate Anivia. Just gotta get that out in the open.

Pre-6, dodge her flashfrost.pngFlash Frost (Q) so her frostbite.pngFrostbite (E) doesn't deal double damage, because that hurts way more than it should.

Post-6, watch out for her quick R>E combo. That's incredibly hard to dodge simply due to the fact that you can only "dodge" it by predicting where she's going to use her ult or if she messes up and places it in a stupid position.

Play aggressively for a short while if she uses her ult for waveclear. It has a cooldown of 6 seconds, so be quick and dodge her Q if she throws it at you.

Her passive also has a 4 minute long cooldown; left-click her and you'll be able to see when it's up or not. If it's up, try to "kill" her without using your syndraR.pngUnleashed Power (R). Early on, her egg will have lower defenses than she does normally, so feel free to use your ult then. But later on she'll have higher resistances so save it until after she becomes a bird again.

If she's giving you trouble, get an early 1057.pngNegatron Cloak and try not to die.

VS

Annie

Hard

Either mid or support matchup.

Annie is pretty annoying to face as pretty much anyone. She can farm very easily with her disintegrate.pngDisintegrate (Q) costing no mana if she kills the target, so her mana problems are almost nonexistent, especially if she buys 3027.pngRod of Ages and/or 3165.pngMorellonomicon.

Her scaling is higher than yours, and she deals more damage than you unless you're ahead. If you are ahead, she'll probably rush an 3001.pngAbyssal Scepter to lower your damage. So get an early 1057.pngNegatron Cloak to lower hers as well.

Stay back (but not too far) when she has her stun up, because a lot of Annies are fond of 4.pngFlash>infernalguardian.pngTibbers (R) to catch you off guard.

Take 1.pngCleanse to remove her initial stun, typically with her R, and quickly use syndraW.pngForce of Will (W) on Tibbers and throw him somewhere to remove the threat of his damage temporarily. Also do the same thing to peel for your allies.

VS

Ashe

Hard

ADC matchup.

Ashe may not seem all that threatening, but she has a surprising amount of damage. Her chasing and kiting potential is phenomenal with her passive autoattack slow, so it's best to CC her and burst her down quickly before she can wreak havoc on you and your ADC.

Also make sure to dodge her asheR.pngEnchanted Crystal Arrow (R), especially if it's been flying for a while. The stun can reach up to 3.5 seconds and that just leaves you to be bursted down by the rest of her team if you're stunned near them.

VS

Aurelion Sol

Easy

Mid matchup.

In my experience this guy's so easy to beat. Stay either past his aurelionsolW.pngOuter Limit range (preferable), or between that and where they usually are, or even melee range. A lot of his damage comes from his stars, so avoid those and you'll be alright. His aurelionsolR.pngVoice of Light (R) also does a lot of damage, and its range extends up to his Outer Limit.

His stun is easy to dodge unless he carries it from base, which can cause it to expand to be larger than the Baron pit, even. So be careful of that in teamfights.

VS

Azir

Medium

Mid matchup.

Azir's pretty annoying with his zoning potential. But Syndra's one of my favorite champions to play against him with because she has range to use against him.

A decent Azir will usually summon his azirW.pngSoldiers (W) and use azirQ.pngConquering Sands (Q), sending them slightly behind you, so you'll take damage while you're running backwards, so run to the side or even forward instead and he'll lose a good bit of his damage for a while.

A good Azir, however, will summon his Soldiers one at a time and move them to different places to keep you from moving away from them so easily. Each one plays differently but always overestimate them so you're not easily caught off guard.

VS

Bard

Medium

Support or unlikely mid matchup.

Bard's been steadily growing in popularity as a support due to his unique kit and his increasing coverage in professional play. He offers a decent 2-target stun with his bardQ.pngCosmic Binding (Q), good healing with his bardW.pngCaretaker's Shrine (W) - if his team knows what to do with them, anyway - and an excellent escape/engage with his bardE.pngMagical Journey (E).

Be careful when Bard uses his E to escape - it could be a bait, but either way, he'll most likely use his Q when you come out to stun you against the wall. It's just not worth.

Syndra's stun is longer until he ranks Q to level 4, but I still think it's better in every way than his because, with proper positioning, it can hit up to 5 targets while Bard's can only hit a maximum of 2.

Don't group up near the rest of your team - Bard's ultimate, bardR.pngTempered Fate, puts you in stasis for as long as a 3157.pngZhonya's Hourglass and gives his team time to set up a devastating wombo combo. By not getting caught in it, you can try to CC his team as soon as the rest of your teammates come out of stasis to prevent them from immediately being killed. However, this may set you up to get bursted down as you are the only one able to be targeted during the stasis.

He may also use it to put one of your turrets into stasis in order to set up a tower dive from his team. If this is the case, try to stand in the zone before it lands so you can't be picked off while the turret is in stasis.

Lastly, remember that if you use syndraR.pngUnleashed Power (R) on him or his ADC, he will use his R immediately to avoid damage with stasis unless it's on cooldown.

VS

Blitzcrank

Medium

Support matchup.

This guy's a pretty big headache for me - not because I can't dodge his rocketgrab.pngRocket Grab (Q) (sometimes I get particle lag and can't see his hook until after it hits me... ty riot) but because I almost always seem to get matched with an ADC that can't dodge his hooks. In fact, they just stand in one place with a sign that says "Grab dis".

But that's fine; as long as they can survive the initial burst of Blitzcranks's staticfield.pngStatic Field (R) active, you can move to stun either Blitz's ADC or both of them. That can often result in a kill, even. Try to at least get one or both of them to leave lane so your ADC can farm in peace for a while.

Don't be a liability. Stay behind minions so he can't hit you easily - when Blitz moves aggressively to force you back and/or land a hook, either move around the minions and harass his ADC, or move back and dodge to the side when he uses his hook. It depends on both your damage and the enemy's damage.

VS

Brand

Hard

Mid or support matchup.

Apparently Brand's burst wasn't high enough before, so they decided to give him more. Move around a lot so that his brandfissure.pngPillar of Flame (W) is harder for him to land. Be careful about standing in the open, because he can use brandconflagration.pngConflagration (E) and brandblaze.pngSear (Q) for a quick stun, and follow it up with his W for a lot of damage.

Your stun is better than his though; it's the same duration, but yours can go through units and stun multiple people while his is single-target.

VS

Braum

Hard

Support matchup.

He's easy to play against as long as you don't let him stun you. When you have a stack on you from either his autoattack or his braumQ.pngWinter's Bite (Q), move back and don't let anyone hit you with any more autoattacks because once it gets to 4, it's a stun.

The thing that makes this a hard matchup, though, is his braumE.pngUnbreakable (E), and that's because it blocks all the damage from your syndraR.pngUnleashed Power (R). It also blocks any syndraQ.pngDark Spheres (Q) that you send forward with syndraE.pngScatter the Weak (E), but it will still stun him. It has a moderate cooldown - 18 seconds at rank 1 down to 10 seconds at rank 5. But that's the last thing I typically see Braum players max.

VS

Caitlyn

Medium

ADC matchup.

She's pretty immobile apart from her caitlynentrapment.png90 Caliber Net (E) that knocks her in the opposite direction of where she casts it.

Try not to facecheck any bushes because she may have a caitlynyordletrap.pngYordle Snap Trap (W) hidden in there, and getting caught in one allows her to undefined.pngHeadshot you at a large range.

She'll try to abuse her long range to harass you and your ADC, so try to out-harass her and she'll back off.

VS

Cassiopeia

Medium

Mid matchup.

Alert
Bad pun: Do some "serpentine" maneuvers so it's harder for her to land her cassiopeianoxiousblast.pngNoxious Blast (Q). You out-range her, so take advantage of that. Don't let her get close enough to use cassiopeiapetrifyinggaze.pngPetrifying Gaze (R) on you, but if she does, turn around when she starts channeling it, or flash somewhere else.

With her rework, she can cassiopeiatwinfang.pngTwin Fang (E) spam regardless of poison, but it doesn't do as much damage as if you were poisoned.

VS

Cho'Gath

Medium

Mid matchup, but also an unlikely support matchup.

Syndra does not do much damage to tanks at all, so Cho'Gath is a pretty challenging matchup after he starts getting beefy.

Dodge his rupture.pngRupture (Q), stay out of range of his feralscream.pngFeral Scream (W), and ask for jungler ganks because killing him on your own will be difficult.

VS

Corki

Hard

ADC matchup, possible mid matchup.

Corki's a tough champion to itemize against. About 50% of his damage is physical, and 50% is magic. If he builds AD, anyway. If he builds AP, I'd say about 90% of his damage is magic.

Pretty straightforward lane -  try to dodge his phosphorusbomb.pngPhosphorous Bomb (Q) and missilebarrage.pngMissile Barrage (R). Don't stand right in front of him when his ggun.pngGatling Gun (E) is active as it reduces your armor and magic resist over time.

Lastly, be careful when you hear the sirens along with Corki's redneck slang because that means he grabbed a package from base which allows his next carpetbomb.pngValkyrie (W) to travel an extra distance and give his trail "Rumble ult effects".

VS

Diana

Easy

Mid matchup.

Harass her pre-6; take advantage of her melee range.

Post-6, take care to really dodge her dianaQ.pngCrescent Strike (Q) because it allows her an additional dianaR.pngLunar Rush (R). If she tries to jump on you without hitting you with Q first, you can interrupt it with your syndraE.pngScatter the Weak (E) and she'll be unable to use her R for a while again.

Ward the sides of the river and warn your team if she's missing to prevent her from snowballing off other lanes.

VS

Draven

Hard

ADC matchup.

Draven, in my experience, is one of the hardest ADCs to lane against just plainly because of his raw damage. He snowballs incredibly hard, so be wary if he has an aggressive support like Leona or Blitzcrank. Tell your ADC to let him push the lane and expose him to ganks.

His dravenspinning.pngSpinning Axe (Q) has progressively higher damage scaling each rank, starting from 45% of his AD at rank 1, and 85% of his AD at rank 5. As such, his general powerspike is at level 9 when he gets it to rank 5.

When the axe ricochets, you'll be able to see where it's going to land, and where Draven's probably going to catch it. Time your syndraQ.pngDark Sphere (Q) to hit when he walks up to the area and follow up with syndraE.pngScatter the Weak (E) if your jungler is ganking or your ADC wants to get free damage, etc.

VS

Ekko

Medium

This matchup I'm not completely sure about. But anyway, treat him like any other melee champion - harass him till he cries. Make sure to avoid being hit by his ekkoQ.pngTimewinder (Q), especially on the way back to him as it does extra damage.

His ekkoW.pngParallel Convergence (W) is pretty easy to predict. You'll hear him say... that thing he says when he uses it, and usually he'll place it pretty far behind you somewhere because he thinks that's where you'll run if he advances on you. But every Ekko player is different; some even place it right where you are, sometimes.

Finally, I'm almost certain that a well-timed Ekko ekkoR.pngChronobreak (R) can avoid Syndra's syndraR.pngUnleashed Power (R) entirely. Try to stun him before ulting.

VS

Ezreal

Medium

Mid or ADC matchup.

As a mid-laner, Ezreal builds either AP or AD. Either way, he's squishy enough that Syndra could kill him quickly and easily, but if you give him trouble in lane he'll probably just stand far back and farm with his ezrealmysticshot.pngMystic Shot (Q), so he's pretty difficult to zone.

Be cautious about all-ins, as he's fairly slippery and mobile. Save your stun - he can dodge is with his ezrealarcaneshift.pngArcane Shift (E). He should be squishy enough to kill if you land a sphere or two and then use syndraR.pngUnleashed Power (R). Try not to use this if he has a Zhonya's Hourglass, but it can be beneficial to bait it out. It gives you 2.5 seconds of time to position yourself with a follow-up stun by using syndraE.pngScatter the Weak on your ultimate's spheres and killing him while he's stunned.

As an ADC, he's gonna wanna wait for his support to engage, and then he'll likely use E to get into a good position to follow up. Try to position yourself to stun him and hopefully his support as well to turn the engage around.

VS

Fiddlesticks

Easy

Mid or support matchup.

It's not often you see Fiddlesticks go mid, but in my experience, it is a very easy matchup. Your syndraE.pngScatter the Weak (E) interrupts both his crowstorm.pngCrowstorm (R) channel and his drain.pngDrain (W). The only foreseeable issue is the silence from his fiddlesticksdarkwind.pngDark Wind (E), but it doesn't last long and the damage is... eh.

If you "fear" being caught with your E down, take 14.pngIgnite as a summoner spell to lower the healing from his W.

VS

Fizz

Hard

Mid matchup.

Not a good matchup for Syndra, so try to avoid it whenever possible. He has a lot of burst to kill you quickly and mobility to dodge your skillshots. And he can time his fizzjump.pngPlayful (E) to completely avoid either your syndraE.pngScatter the Weak (E) or syndraR.pngUnleashed Power (R).

Take 3.pngExhaust, try to avoid his fizzmarinerdoom.pngChum the Waters (R) and bait his E so your jungler can gank him more easily.

VS

Galio

Hard

Mid or possible support matchup.

You ain't gonna hurt this guy once he gets his 3001.pngAbyssal Scepter. If you're not caught in his galioidolofdurand.pngIdol of Durand (R), you can interrupt it with your syndraE.pngScatter the Weak (E), so try to help your team either by interrupting that or stunning high-damage opponents on the enemy team.

VS

Garen

Medium

Possible mid matchup.

I've only faced this once, and it's really not a problem. The only issue you might have is if you miss your syndraW.pngForce of Will (W) and syndraE.pngScatter the Weak (E) and he is able to catch up to you with the speed boost from his garenslash3.pngDecisive Strike (Q). Save those abilities for when he tries to fight you and you can kite him back easily, or use them for kill potential if you're confident.

Try to win before late-game or he'll become too tanky and unkillable. Get an early Void Staff as your second or third item if he starts stacking magic resist, or a Liandry's Torment if he's stacking health.

Rylai's Crystal Scepter and Luden's Echo are also good choices as they help with kiting.

VS

Graves

Medium

Any matchup.

Seriously. You see this guy pretty much in any role. Mostly jungle, but sometimes he goes top and ADC. If he's jungle, he somehow becomes incredibly beefy while being able to one-shot squishies like yourself. If he's top, he destroys your top laner and becomes fed enough to do whatever he wants. 1v5? He can do it!

As an ADC, though, he's a bit on the weaker side for whatever reason and doesn't cause too much trouble unless he has an aggressive support like Leona or Blitzcrank with him.

Try not to stand near terrain if you can help it; his gravesclustershot.pngEnd of the Line (Q) detonates quickly if it hits a wall so it can very well take a large chunk of your health in half a second.

He's got a bit of mobility with his gravesmove.pngQuickdraw (E) which allows him to dash a short distance and potentially dodge a few of your skills.

Lastly, be careful of his gravessmokegrenade.pngSmokescreen (W) that can cause you to miss your skills due to your lack of vision.

VS

Heimerdinger

Easy

Mid or support matchup.

My favorite matchup in this game. Every time I see the enemy pick Heimerdinger, I pick Syndra even if he ends up not being mid.

With Force of Will (W), you can pick up his h28gevolutionturret.pngTurrets (Q), including his upgrade!!!.pngUpgraded (R) turret. Very useful for peeling; if Heimer puts it down when your team initiates a fight, you can move it far away and significantly reduce his usefulness.

Other than that, dodge his other skills which shouldn't be too hard - most Heimer mains are extremely predictable and tend to do the same things.

VS

Janna

Medium

Support matchup.

She's squishy and easy to kill on her own, but she gives her ADC a lot of survivability with her kit.

Try to pop her eyeofthestorm.pngEye of the Storm (E) shield quickly so that she or her ADC cannot take advantage of the bonus attack damage.

Don't bother chasing her as her sowthewind.pngZephyr (W) passive grants her added movement speed when it's off cooldown, and her howlinggale.pngHowling Gale (Q) is an excellent peel ability with the knockup.

You shouldn't have to worry about her reapthewhirlwind.pngMonsoon (R) knockback since you ideally won't be within the range anyway, and the healing is easily reduced with 14.pngIgnite or Morellonomicon.

VS

Karthus

Easy

Mid matchup.

One of the few champions you'd take 21.pngBarrier against due to his fallenone.pngRequiem (R), Karthus is otherwise a very simple matchup.

His laywaste.pngLay Waste (Q) is very similar to Syndra's syndraQ.pngDark Sphere (Q). Dodge those and/or stand near minions to take less damage and you'll do just dandy. Watch out for his wallofpain.pngWall of Pain (W) as it slows you so you're easier to hit and it also reduces your magic resist by 15%.

Buy an early 1057.pngNegatron Cloak, a 3157.pngZhonya's Hourglass and finish your 3001.pngAbyssal Scepter by the end of the game.

VS

Kassadin

Hard

Mid matchup.

I don't mean to discourage, but well, right from the start, you do peanut damage to him. He'll probably rush a Rod of Ages, and then maybe get an Abyssal Scepter. You will either need jungler help (if they are AD) or just roam and help your teammates get fed. He might roam as well, so keep the sides of the river warded and try to follow him and counter-gank, or shove the lane to tower, maybe take the tower, gank the other lane... it all depends on the situation.

Pre-6, you might get a kill off him. But killing Kassadin post-6 is especially challenging. His riftwalk.pngRiftwalk (R) can dodge your stun if timed correctly, so be careful of that. Try to stun him after he uses his R. Early, its cooldown is 6 seconds, so you have 6 seconds of him being in one place to hit him a bit. Try to wait to stun him until about 5 seconds have passed so he can't escape immediately, then go for a possible kill if you think it will work.

I would take 12.pngTeleport for better roaming potential, but it is up to you.

VS

Katarina

Easy

Mid matchup.

Katarina's melee, so take advantage of that and harass her - punish her for trying to CS. She can use bouncingblades.pngBouncing Blades (Q) to farm and poke, however, so try to stay away from minions if she throws it.

She will want to get you to around 50% health from trades, and then she'll shadowstep.pngShunpo (E) to you and follow up with her entire combo, but that's okay, because your syndraE.pngScatter the Weak (E) cancels her deathlotus.pngDeath Lotus (R).

If you don't want to risk feeding her, buy an early 1057.pngNegatron Cloak and get a 3157.pngZhonya's Hourglass later on. Also ward the sides of the river and warn your teammates whenever she's missing, because if she can't snowball in mid lane, she'll try to snowball off the other lanes.

VS

Kayle

Hard

Mid or support matchup.

She's naturally melee, but she'll almost always be using her kayleE.pngRighteous Fury (E) to farm and harass. She has 6 seconds between her E activations without any CDR, so use that time to harass her because she can barely damage you back with only her kayleQ.pngReckoning (Q).

Post-6, she'll probably try to all-in at some point due to her kayleR.pngIntervention (R) invulnerability. If not, try to bait her into using it before you use syndraR.pngUnleashed Power (R), and finish her after.

VS

Kennen

Medium

Mid matchup.

I haven't played against Kennen as Syndra yet, but I have played Kennen so I think I could outplay one.

Stay behind minions so he can't hit you with his kennenshurikenhurlmissile1.pngThundering Shuriken (Q). When you see his shuriken light up, that means his next autoattack is going to deal extra damage and add a stack of his passive, Mark of the Storm, to his target. Be careful if he manages to get two stacks onto you, because if he gets three, he will stun you.

Keep him away with your syndraE.pngScatter the Weak (E) when he charges at you with his kennenlightningrush.pngLightning Rush (E). The knockback isn't long enough to remove the threat of his kennenshurikenstorm.pngSlicing Maelstrom (R), however.

Buy a 1057.pngNegatron Cloak if he gives you trouble.

VS

LeBlanc

Hard

Mid matchup.

LeBlanc isn't a fun champion to play against as any champion, really. But as a squishy, immobile mage, Syndra has quite a bit of trouble with LeBlanc.

You're probably gonna wanna take either 3.pngExhaust or 21.pngBarrier for this matchup.

Get an early 1057.pngNegatron Cloak, even if you're not losing lane, because it will reduce her burst potential to you further. Also make sure to ward the sides of the river and alert your team when she's missing. She might not snowball off you, but if she kills your teammates she'll get out of control anyway.

Her passive creates a clone when she becomes low health, so be careful of using syndraR.pngUnleashed Power (R) unless you are sure which one is her.

VS

Lissandra

Medium

Mid matchup.

I believe this matchup is very skill-based. There are a lot of opportunities for outplays on either side, so play at your best.

Lissandra is a short-ranged poke champion, and Syndra is a long-ranged poke champion, so you can harass her more easily than she can harass you. Stay out of range of her lissandraQ.pngIce Shard (Q) - and remember, it expands after hitting something and extends farther than its initial range.

You can tell if she's either expecting a gank from her jungler or if she's looking to kill you on her own when she uses lissandraE.pngGlacial Path (E) as you can see the claw mark on the ground. Place a syndraQ.pngDark Sphere (Q) on top of the claw and try to be angled so that you can land a stun with syndraE.pngScatter the Weak (E) immediately wherever she blinks. Don't try to stun her before she reactivates the spell because she can dodge it completely by blinking ahead with good timing.

Remember, she can also avoid your syndraR.pngUnleashed Power (R) with her ultimate, lissandraR.pngFrozen Tomb.

Ward the sides of the river and warn your team if she goes missing - her kit is excellent for setting up ganks and can end up snowballing other lanes really well.

VS

Lucian

Hard

ADC matchup.

You don't even need to be in botlane for him to be a threat. Because of his high burst damage and mobility, he often gets ahead quickly in lane and can then burst you down in a matter of seconds later in the game since you're so squishy.

Save your syndraE.pngScatter the Weak (E) until you're confident you can hit him with the stun. Use the small windows when his lucianE.pngRelentless Pursuit (E) is on cooldown to attack him, and burst him with syndraR.pngUnleashed Power (R) when you have a few spheres. He's squishy so with luck, it should kill him. Otherwise, follow up with your stun immediately before he his time to react.

VS

Lulu

Medium

Mid or support matchup.

Traditionally a support, Lulu is not usually seen in the mid lane. But she has very good survivability with the shield from her lulue.pngHelp, Pix! (E) and HP gain from lulur.pngWild Growth (R), so she can be difficult to burst down quickly.

She can catch people off guard by using her E on one of your minions and following up with luluq.pngGlitterlance (Q) even if she's far away, so people often don't expect her to be able to damage them.

Lastly, her luluw.pngWhimsy (W) polymorphs you which makes you unable to attack or use spells for a short time, so be careful if she uses that.

VS

Lux

Easy

Mid or support matchup.

Lux isn't too difficult of a matchup; she's squishy and immobile and completely skillshot reliant, so if you can dodge those, you're good.

Try to stand behind a few minions so she can't land her luxlightbinding.pngLight Binding (Q) to root you, or just keep moving. Later on, she can pretty much burst you down from full health if she lands her entire combo, so try not to get hit by her Q especially.

Both 1.pngCleanse and 21.pngBarrier are decent spells to choose against her. Her Q is a 2 second snare that allows her to easily aim her luxmalicecannon.pngFinal Spark (R), so either a good Barrier while snared should help you survive, or Cleansing the snare to dodge her ultimate entirely.

VS

Malzahar

Medium

Mid matchup.

Malzahar's pretty annoying, but you can beat him. Pop his passive shield with an autoattack, then harass him more. Don't let him hit you with his alzaharcallofthevoid.pngCall of the Void (Q) because it not only silences you, but also refreshes the duration of alzaharmaleficvisions.pngMalefic Visions (E).

Cleanse is useless against him because it doesn't work on suppressions, which is his alzaharnethergrasp.pngNether Grasp (R), so don't bother trying to use that.

VS

Mordekaiser

Medium

Unlikely mid or ADC matchup.

Shouldn't be too much of a problem for you on his own. He's melee and his attacks are very short ranged, so you can poke him easily. Don't let him get close enough to hit you with his mordekaisermaceofspades.pngMace of Spades (Q) because that does a lot of damage, especially on the third hit. Really, neither of you will be able to actually kill eachother since he's usually too beefy and you should be too far away.

The trouble really begins when he has the Dragon ghost with him, as those do a lot of damage at range.

VS

Morgana

Medium

Mid or support matchup.

You might wanna take 1.pngCleanse for this matchup. In any case, try to bait her blackshield.pngBlack Shield (E) as it has a long cooldown before trying to CC her or kill her, even.

Keep moving in order to dodge her darkbindingmissile.pngDark Binding (Q).

VS

Nidalee

Easy

Mid or unlikely support matchup.

You don't typically see her mid lane, but if you do, stand behind minions and don't let her hit you with her javelintoss.pngJavelin Toss (Q) especially from far away. Dodge to the side, not backward. If she jumps toward you, you can cancel it with your syndraE.pngScatter the Weak (E).

All of her waveclear abilities are in her aspectofthecougar.pngCougar form which makes her melee. Take advantage of this and harass her when she tries to CS.

If she's support, she's probably paired with an ADC dependent on high attack speed such as Vayne or Kog'Maw so she can buff their attack speed even further with the bonus from primalsurge.pngPrimal Surge (E). Lock them down - don't let them take advantage of it.

VS

Orianna

Medium

Mid or unlikely support matchup.

In my opinion, Orianna's kit is a lot like Syndra's. You both have long range poke, a slow, and some hard AOE CC. However, Orianna's kit is more utility-oriented, while Syndra has a great deal of single-target burst damage instead.

Don't be fooled into falling back just because she takes a chunk of your health with her combo; your syndraQ.pngDark Sphere (Q) has a lower cooldown than her orianaizunacommand.pngCommand: Attack (Q) until she ranks it to 4, so if she uses her combo early on for harass, you can harass her back and win the trade. But if it turns into an autoattack battle, she'll win due to her passive increasing the damage of her basic attacks by a percentage of her AP.

Buy a 1057.pngNegatron Cloak if she gives you trouble.

VS

Riven

Medium

Unlikely mid matchup.

Riven mid isn't seen often these days, but it does happen every once in a while.

Her mobility can be a challenge to deal with - but wait until her spells are on cooldown and then harass her. She's melee, so stay out of her range and you'll be fine.

You can cancel the third activation of her riventricleave.pngBroken Wings (Q) by using Scatter the Weak (E).

VS

Rumble

Easy

Unlikely mid matchup.

Another rare mid pick; he's melee and mostly immobile besides his rumbleshield.pngScrap Shield (W) speed boost so he shouldn't give you much trouble. Stay out of range of his rumbleflamethrower.pngFlamespitter (Q) if you can as its damage and scaling are very high.

Harass him and do all the other things you do to melee champions. Try not to let him CS easily.

VS

Swain

Hard

Mid matchup.

Swain is a pretty difficult matchup for almost every champion to me. For Syndra, though, he's troublesome in the sense that he's tanky enough that you won't be able to burst him down quickly, and he also does enough damage to kill you relatively easily.

For starters, try to move unpredictably so it's harder for him to land his swainshadowgrasp.pngNevermove (W). swainbeam.pngDecrepify (Q) is harder to avoid, but you can move out of Beatrice's range without too much of a problem.

If he's ever close enough to use his swainmetamorphism.pngRavenous Flock (R) effectively on you, knock him back with syndraE.pngScatter the Weak (E).

You will definitely want to take 14.pngIgnite for this matchup to reduce healing from his R. Rush 3165.pngMorellonomicon for sure.

VS

Syndra

Hard

She can go wherever you can. Probably a mid matchup.

I despise mirror matches so I play draft mode almost exclusively. But if you play blind pick, you may run into this. Syndra isn't a popular pick, so it's unlikely but still possible.

You wanna be the better Syndra. That means out-farming the other one, landing your skills, and dodging theirs. Move around a lot, try to be unpredictable.

With really good reflexes and timing, you can dodge her syndraE.pngScatter the Weak (E) stun by 4.pngFlashing over the orb and taking advantage of her momentary shock to combo her down quickly.

In terms of building, you'll probably want a 1057.pngNegatron Cloak regardless of if you're winning or losing lane, just to reduce her damage to you further.

The lane may be pretty equal - try to roam and help your teammates or even yourself get fed and become more relevant late game.

VS

Taliyah

Medium

Mid or support matchup.

In lane, this matchup shouldn't be too challenging. Her roaming and ganking potential is better than yours, though, so she'll be able to give your team a great deal of trouble.

Stay behind minions to avoid her taliyahQ.pngThreaded Volley (Q). But not too close, as it deals  AOE damage in a small area around the first enemy hit with each rock.

Take advantage when she uses her taliyahE.pngUnraveled Earth (E) to farm as she'll be unable to use her full combo on you, supposing you don't wander too close to the traps. Try to juke her taliyahW.pngSeismic Shove (W) as the cooldown early on is quite high and she won't be able to push you anywhere for a while.

VS

Talon

Hard

Mid matchup.

Talon's surprisingly not that popular despite all the buffs to AD assassin itemization. But he's given me trouble as Syndra, though that was probably me playing against him wrong.

In any case, he's an assassin so he automatically counters immobile mages anyway. Try to harass him before he hits level 6. He's melee so it should be relatively easy. When he jumps on you with his taloncutthroat.pngCutthroat (E), he blinks behind you, so if your reflexes are quick enough and/or he moves predictably for an all-in, you can stun him with a quick syndraQ.pngDark Sphere (Q) and syndraE.pngScatter the Weak (E) combo. But you'll have to be fast - he can finish his full combo in less than 2 seconds.

Buy a 2043.pngVision Ward and place it down when he uses his Shadow Assault (R) so you can see him in stealth - assuming you think you can kill him before he kills you. It's 30 free gold for him if he kills you first because he'll just destroy it.

Take 3.pngExhaust and use it immediately on him as soon as he jumps on you.

VS

Teemo

Easy

Mid or support matchup.

He shouldn't give you much trouble at all. His range is short and he doesn't really have mobility besides his movequick.pngMove Quick (W) speed boost.

Since you're not reliant on autoattacks, his blind is not an issue. Just be careful to not get too close to him, and don't chase him - chances are, he's leading you through his bantamtrap.pngNoxious Traps (R).

When you hit level 9, change your 3340.pngWarding Totem to an 3364.pngOracle Alteration so you can see both him in stealth and his 'shrooms. Make sure you have a vision ward on the map - preferably near choke-points so you can destroy his 'shrooms if he places any near there.

VS

Twisted Fate

Easy

Mid or unlikely ADC matchup. Twisted Fate is a champion that either becomes unstoppable or remains useless forever. If you crush him in the laning phase and prevent him from roaming, it's very difficult for him to catch up.

Dodge his wildcards.pngWild Cards (Q), fall back when he uses pickacard.pngPick A Card (W) - especially when he takes a gold card - and harass him when his skills are on cooldown. He's squishy and immobile so he should be easy to beat.

Ward the sides of the river so you can see where he goes to use destiny.pngDestiny (R). Follow him, and try to interrupt the teleport using syndraE.pngScatter the Weak (E).

VS

Varus

Medium

Mid or ADC matchup.

Varus has some of the strongest poke in the game with his varusq.pngPiercing Arrow (Q). The long range paired with its very high AD scaling make for a painful combination, especially if he pops 3 stacks of varusw.pngBlight (W) from his autoattacks as well.

He's squishy, so if you can dodge his skills and stay out of his autoattack range he shouldn't be too much of an issue. Your burst damage will kill him quickly, supposing you land your skills.

VS

Veigar

Medium

Mid or support matchup.

Since the changes to Veigar's passive and veigarprimordialburst.pngPrimordial Burst (R), his damage is overall higher due to easier passive AP stacking and % missing health damage with his R.

His passive now grants AP whenever he hits an enemy champion with any of his skills, so you have to try harder to dodge them.

Veigars are usually predictable when they re-position themselves to last hit with veigarbalefulstrike.pngBaleful Strike (Q), so punish him for doing so - you can get very good damage off by hitting him with a syndraQ.pngDark Sphere (Q), stunning him with syndraE.pngScatter the Weak (E), throwing an orb or a minion with syndraW.pngForce of Will (W), another Q, and even finishing him with your syndraR.pngUnleashed Power (R) if it's up.

If he runs straight toward you, he's most likely trying to stun you with his veigareventhorizon.pngEvent Horizon (E), so either keep running forward and stay out of its range, or run backward so as to not get stunned by it; the latter option will trap you within it, though, so be careful about that.

Take 3.pngExhaust and use it if veigardarkmatter.pngDark Matter (W) is about to hit you while you're walking around inside his pentagon of stuns, because he'll want to follow up with the rest of his combo right after that. Buy an early 1057.pngNegatron Cloak to lower his damage, although that will become obsolete late game. He just does too much damage at that point, so don't get hit by his skills.

VS

Vel'Koz

Easy

Mid or support matchup.

His skills are pretty easy to dodge - try to be unpredictable when you move so he has a harder time landing his velkozE.pngTectonic Disruption (E) to knock you up.

Try to save your syndraE.pngScatter the Weak (E) for when he uses his velkozR.pngLife Form Disintegration Ray (R) as that's your only way to cancel it... besides killing him, of course.

In teamfights, things might get a bit hectic but always try to be in range of Vel'Koz so you can prevent him from destroying your team with his R.

VS

Viktor

Medium

Mid or support matchup.

Both Syndra and Viktor have a large amount of burst damage, but Syndra has the advantage of continuous syndraQ.pngDark Sphere (Q) spamming since it only has a 4 second cooldown at all ranks. Viktor's viktorpowertransfer.pngSiphon Power (Q) remains at a longer cooldown until he ranks it up to 5 or buys CDR.

If he hits you with his viktordeathray.pngDeath Ray (E) after he gets his first Augment, move out of the damage zone to avoid being hit by the Aftershock, which scales higher than the initial hit.

Try to bait his viktorgravitonfield.pngGravity Field (W) without being stunned; it has a moderately long cooldown so he won't be able to use it while you attack him.

Buy a 1057.pngNegatron Cloak if he gives you trouble.

VS

Vladimir

Hard

Mid matchup.

The two things that make Vladimir a difficult matchup are his natural tankiness with his passive and itemization as well as his vladimirsanguinepool.pngSanguine Pool (W) invulnerability.

Don't use syndraR.pngUnleashed Power (R) when his W is up because he can avoid all damage by using it - like a built in 3157.pngZhonya's Hourglass. Stay within ult range of him if you can, and kill him when his invulnerability ends.

Fall back when his vladimirtransfusion.pngTransfusion (Q) meter is red because it'll deal additional damage. Also try to stay out of his range when he's charging his vladimirtidesofblood.pngTides of Blood (E).

He'll most likely rush either a 3116.pngRylai's Crystal Scepter if you're equal in lane or a 3065.pngSpirit Visage if you're beating him.

VS

Xerath

Medium

Mid or unlikely support matchup.

The laning phase shouldn't be too much of a problem, but some Xeraths are just really good at landing their skills so I placed the difficulty at medium.

If you see him charging xeratharcanopulse.pngArcanopulse (Q), you can walk to the side one way for a while so you look predictable and then turn around just before you think he'll use the skill. Also make sure to stand behind minions so he can't hit you with his xerathmagechains.pngShocking Orb (E) and avoid standing in one place for long periods of time.

It takes practice to be able to anticipate these things, but you'll get the hang of it. Every player is different, though, so this might work against one Xerath but another might juke your juke, so to speak.

Take Barrier for when he tries to snipe you with his xeratharcanebarragewrapper.pngRite of the Arcane (R), but still try to dodge.

VS

Yasuo

Hard

Mid matchup.

Being melee, he shouldn't be much of an issue. But he has an awful lot of mobility with his yasuoE.pngSweeping Blade (E) dash, which makes it hard to land any of your skills besides your syndraR.pngUnleashed Power (R).

His yasuoW.pngWind Wall (W) blocks your syndraE.pngScatter the Weak (E) stun as well as your R. But it does not block your syndraQ.pngDark Sphere (Q) or syndraW.pngForce of Will (W). Many Yasuos make the mistake of using their W to block an autoattack to preserve their shield for an extra 4 seconds. Its cooldown is long, so try to stun him, ult him, etc. after it fades.

Try to let him push the lane so that he doesn't have a long line of your minions to dash between. They like to dash through minions, get some free damage off you, and then dash back to safety before you can do anything back to him.

You can take 3.pngExhaust and use it as soon as you can after he uses yasuoR.pngLast Breath (R) so you take less damage from him while also simultaneously raising the cooldown of yasuoQ.pngSteel Tempest (Q) which scales off of attack speed.

VS

Zed

Medium

Mid matchup.

Depending on who's playing Zed, he can be either a piece of cake or nearly impossible to beat.

His zedQ.pngRazor Shurikens (Q) are easy to dodge if you move unpredictably. Try to harass him a lot before he hits level 6 without taking much damage from him. He'll likely be too afraid to go in on you until the next time he backs.

I haven't had a chance to really practice this yet because he's almost always banned in every game I play, but when he uses zedR.pngDeath Mark (R) he'll land next to you on the opposite side from where he started. Stand still if you can, and time a syndraQ.pngDark Sphere (Q) to land when and where he does, then use syndraE.pngScatter the Weak (E) to stun him immediately. Move as far from his clones and him as you can while still hitting him with your skills - once he comes out of the stun he'll either back off or continue trying to damage you as a last-ditch effort. Don't get hit by him if you can help it as that amplifies the damage of his mark triggering.

Rush a 3157.pngZhonya's Hourglass and use it either as soon as he lands next to you after his R, or just before the mark triggers.

Take 3.pngExhaust and use it when you don't have your Zhonya's yet or the cooldown is still up.

VS

Ziggs

Medium

Mid matchup.

Dodge his ziggsq.pngBouncing Bombs (Q), don't walk into his ziggse.pngHexplosive Minefield (E), and avoid standing in his ziggsr.pngMega Inferno Bomb (R) - especially the center zone. It's all pretty straight-forward. Try to out-trade him; his Q, however, deals more flat damage than your syndraQ.pngDark Spheres (Q), but yours scales better with AP.

Without any team interference, he'll probably be able to destroy your tower first, but that's due to his passive giving him extra magic damage to a basic attack every few seconds, almost like a 3100.pngLich Bane.

Take 21.pngBarrier in case you can't get out of his R quickly enough.

VS

Zyra

Easy

Mid or support matchup.

She's a bit like Heimerdinger in terms of playstyle, but Zyra's kit is more aggressive. She can actively trade with you rather than sitting back and waiting for you to get close enough to her zyraW.pngPlants (W).

Don't get hit by her zyraE.pngGrasping Roots (E) or she'll be able to easily use her entire combo on you.

Why play Syndra? Back to Top

Pros:

  • Great at kiting
  • Good engage/disengage abilities
  • Extremely high AOE burst damage
  • One of the most potent single-target nukes in the game
  • Can win any matchup when played correctly
  • High skill cap
  • Helps you learn how to predict enemy movements
  • Unpopular champion; almost never banned
  • -stares- *_* 134.png
Cons:
  • Squishy; easy to burst down
  • Immobile
  • Have to get close to use ultimate
  • Countered by multiple gap-closers
  • Hard to come back when behind
  • Difficult to master (though this can also be considered a pro)
  • People will complain in all chat when you miss all your skillshots and oneshot them with your ult.

Synergy Back to Top

I like to play Syndra in any team comp, but a few of them are better than others:

She goes well with the following champions:

  • 54.pngMalphite -- You can't really go wrong with Malphite. His game-changing ultimate, ufslash.pngUnstoppable Force, pairs well with a good Syndra stun. If she can stun a good number of enemies, he can follow up with his knock-up and vice-versa.
  • 150.pngGnar -- In his gnarpassive.pngMega form, he has a wide arsenal of concentrated CC; he can stun enemies in a line against a wall, and Syndra can set up another stun right after. And his gnarW.pngWallop (W) allows for a decent area for Syndra to use syndraQ.pngDark Sphere (Q) and syndraW.pngForce of Will (W) on a number of enemies at once.
  • 59.pngJarvan IV -- His knock-up combo is in a line, similar to Syndra's stun. And his ultimate, jarvanivcataclysm.pngCataclysm, traps enemies in one contained area for Syndra to freely use her skills.
  • 98.pngShen -- Another matchup combo'ed with Syndra's stun. He shenshadowdash.pngTaunts (E), she stuns.
  • 14.pngSion -- This one's all about endless CC. If the enemy is all grouped up, he can hit them with his ultimate, cannibalism.pngUnstoppable Onslaught, and Syndra can stun them while Sion charges up crypticgaze.pngDecimating Smash (Q).
  • 157.pngYasuo -- Syndra's stun and his yasuoQ.pngSteel Tempest (Q) tornado are both similar line-trajectory type skillshots, so she can set up a stun that he can follow with a tornado. Easy peasy.
  • 29.pngTwitch -- If Syndra can CC a decent amount of people, Twitch can hit them all while they're so closely grouped with his twitchR.pngRat-Ta-Tat-Tat (R).
  • 110.pngVarus -- It's easy for Varus to snare an entire team with his ultimate, varusr.pngChain of Corruption, while everyone is immobilized for a while. Syndra is able to stun them all closely together for most of the spread duration.
  • 21.pngMiss Fortune -- Press R to win.
  • 161.pngVel'Koz -- I feel like this is getting repetitive.
  • 61.pngOrianna -- Same thing.
  • 63.pngBrand -- We break the chain by adding Brand's brandfissure.pngPillar of Flame (W) to the mix in addition to his brandconflagration.pngConflagration (E) and finally his brandwildfire.pngPyroclasm (R). It'll proc his 3-spell passive and create rings around EVERYONE! AHAHAHA!

General Gameplay Back to Top

I'd like to start with warding because warding is fun and necessary. :D These are all primarily for the blue side, so reverse the locations and place them in the opposite areas if you're on the red side.

During the laning phase:
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This is my favorite ward location for the laning phase. It prevents enemy ganks from the river and from behind, assuming you look at your map once in a while.

Combine this with a vision ward on the other side:
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Either of these will work, but if the enemy destroys one, try placing it in the other location.

After the laning phase:
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I like to place a ward here when I'm on blue side and someone on my team is pushing bot lane to the second turret. It provides a bit of a warning when enemies are moving in to gank them.

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This ward doubles as both vision of the dragon pit and vision of a large portion of the river, which can prevent ganks both bot lane and mid.

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Not a lot of warning with this one; but it at least shows, technically, two areas the enemy jungler can come from while your team is fighting dragon.

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Alternatively, red side can use this ward placement.

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This one also kinda works for the same purpose. You'd be surprised at how many people pass this bush without noticing the ward.

You didn't come here for that, but think of it as complimentary peanuts on an airplane. It bothers me when I play a game and I'm almost the only one warding. If everyone other than the support had one vision ward and one sight ward out all the time in addition to the support's probable 3 sight wards and vision ward, there would be 12 wards around the map. The enemy team would have a very difficult time sneaking up on anyone.


Now I'll move on to the parts that don't require screenshots.

Early-Mid Game:

  • Farming/CSing -- In lane, before you get any mana items, you'll wanna save your spells mainly for harassing your opponent and sometimes for hitting minions under tower. Speaking of which, melee minions take two tower shots and one autoattack to kill early on; ranged minions take one autoattack, a tower shot, and another autoattack. I'm not an expert, but I do know that if you want the enemy to push the lane and expose them to ganks, hang back and only hit minions when they are close to dying.
  • Harassing -- A few quick combos that can be used to proc Thunderlord's are AA>Q>AA, W>Q>AA, Q>W>E, etc. Against a skillshot based champion like 101.pngXerath, you wanna be the one landing all the skills while dodging all of theirs; but against a point-and-click champion like 1.pngAnnie you'll wanna land your skills while staying out of their range.
  • Roaming -- In some games you'll be fine without roaming at all, but in others it becomes almost a necessity. If your opponent is someone like 4.pngTwisted Fate who pretty much always roams at some point, you have three options: Follow them and either stop them or try to help your teammates in lane, continue pushing mid lane and possibly taking the tower, or roam to the other lane and help them out while the rest of the team is occupied.

Mid-Late Game:

  • Farming/CSing -- Due to Syndra's excellent waveclear, she's a great champion to clear lanes when enemy minions are pushing. However, if you're very fed and you're already full build, try to let someone else from your team kill the minions to get the gold instead.
  • Harassing -- Just kill people, haha....On the real, though, try to poke enemies down in preparation for a fight, but don't get so far out of position that you can be locked down and killed.
  • Roaming -- You shouldn't be staying in lane this long anyway, so move around, place wards, etc. But if your team wants to stick together, it's probably best if you all travel together - but try not to get caught and surrounded by the enemy team. Leave wards around whenever you can; remember, it's not just the support's job! Also warn your team to fall back if there's a huge enemy minion wave that has to be cleared. Too many times I've gone to clear minion waves large enough to take a turret or two, my team keeps going and they all die in a 4v5 teamfight and blame me.

Tips & Tricks for Syndra Back to Top

A couple of these things you might already know, but I hope you'll learn at least one new thing here.

  • Use smartcast/quickcast on all of Syndra's abilities for faster, smoother combos. If you don't typically use it, Syndra is a great champion to learn with.
  • Wait until you hit at least level 4 to harass your opponent with syndraQ.pngDark Sphere (Q) - at rank 1 the spell does about as much damage as an autoattack and really isn't worth the mana.
  • Teamfighting in a choke point is pretty risky, but 5-man stuns are much easier to land when enemies are forced through a small area. Make sure the general area is warded so you can see where you're aiming. Be careful not to be hit with a similar ability on the enemy side, such as 157.pngYasuo's yasuoQ.pngSteel Tempest (Q) tornado.
  • Instead of using syndraR.pngUnleashed Power (R) to burst down a far away target in a teamfight and potentially getting killed for it, you can use it right away and follow up with syndraE.pngScatter the Weak (E) and stun a large number of enemies with the spheres that land.
  • Ward the enemy blue buff - if they don't smite it, you can grab and steal it with syndraW.pngForce of Will (W).
  • Similarly, if you have the river warded and you see the enemy jungler attacking the rift scuttler, pick it up with your W and kill it to deny them gold and, more importantly, grant your team the vision.

About Me Back to Top

I ascertain that enemies are slain as I rain down the pain in my main terrain!

^I'm dumb

Hello, my name is Rekt Myself and I'm a Syndra main (well, I was) in the wildly populated Silver III tier. I am by no means qualified to create a guide, but when you're bored, you're bored. So here I am, creating a guide for all to see and judge as they will.

When I first started playing League back in late 2014, I first started playing bot games until I hit lv6, then I got into ARAM and played a lot of that for a while. Other than that, I still almost exclusively played bot games until I hit lv30 mostly due to cowardice in the face of normal games. I'd played League back in 2011 because my (lv30) boyfriend at the time introduced me to the game. So I played 2 or 3 games with him, and it turned out I was so bad that it was ban-worthy. And I mean, they weren't wrong, haha. But I did cry and stop playing for years.

Then, for over a year after hitting 30, I was still afraid of playing normal games on my own so I would always, always wait until I got a game invite from one of my friends, and I would join them. It wasn't until recently that I started queuing alone... and I admit, it was because no one was playing with me for like a week, and the ones that did kept tilting me, haha.

Anywho. I mained support at first, then I played top and ADC as well, and I only started to main mid when I bought Ahri and tried getting better at her. Eventually I got other mid champions, Syndra being one of my first few. Her splash art, lore, and kit appealed to me so I played her for a bit. But I wasn't really that good at her. I started to play Zyra a lot more instead, and she became my main. Since the addition of hextech chests, though, I needed to get S ranks on more champions, so I played Syndra. I ended up doing pretty well, and now I play her a lot more.

I like to think I'm pretty good at Syndra these days. A lot of people are better than me, but whatever. Maybe I could be a god if I had better internet, though.

Besides Syndra, I like to play Gnar, Rakan, Zyra, Orianna, Poppy, and Jinx. I avoid jungle like the plague nowadays, but next time I get stuck in jungle I'll make myself want to eat paint by playing Syndra and probably feeding. I have yet to try it.

Anyway, hope you enjoyed reading my guide and maybe it'll help you become a better Syndra player, at least for mid lane. :D Please take the time to rate or comment on my guide - comments will help me out and ratings just make me happy, at least when they're the green thumb-up ones.

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