All Guides Thresh Guides Torment Comes in So Many Lanes [CD - Hybrid Build Top Lane]
0
0
Updated
2 years ago
Views
245
Comments
0

Thresh Statistics for RamiCobain

Author's performance with Thresh compared to the ranked average.

Value
Average
Games Played
5
4
Win %
40
43
Kills
1.6
2.2
Assists
13.4
13.3
Deaths
7.2
6.3
KA:D Ratio
2.1
2.5
Gold Earned
9K
8.2K
Creep Score
17.4
32.9
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

New Runes Back to Top

Masteries Back to Top

Stormraider's surge or windspeaker's blessing.


Stormraider's is viable imo because after the insane burst of damage coming from your E passive, it'll give you monster speed to catch up with your enemy to either deliver the killing blow, land a flay, hook, prison, or just lay in more damage.

windspeaker's blessing is more viable in situations where you need to rely on your lantern in fights for that extra armor from your lantern.

Abilities Back to Top

E
Q
W
E
E
R
E
W
E
W
R
W
W
Q
Q
R
Q
Q
Passive
Q
2
14
15
17
18
W
3
8
10
12
13
E
1
4
5
7
9
R
6
11
16

Items Back to Top

Starting Items

    Dagger for those extra hits when harassing and last hitting, but essentially to make shiv cheaper

Core Items

    Build shiv first, as it has a monumental boost for your auto attacks then either cleaver or boots depending on what you need and how much gold you're raking in with a steady lane you should be able to get them by the time you finish your laning phase
    If you're out of the lane with a good score and lots of cs and you're barely dying, start with deathcap. If you're not doing too well and need the extra tankiness first, rush crystal scepter then start rabadon
    Full AP build (Iceborn and Liandry's to compensate for lost CDR and tankiness from Black Cleaver, with added perks)
    full ad build
    Core Hybrid Build

Situational Items

    If you're barely dealing any damage and your team could do with an extra tank, get warmog instead of void staff and swap shiv for frozen mallet

With the souls you'll harvest plus these items, you should make it to late game with about 400 AP.


The point of playing hybrid thresh, was that with thorough testing and research, I was able to discover that AD Thresh dominates an  AP Thresh during early game , whereas an AP thresh completely destroys AD thresh in the late game.

The theory I got to was that then, i could play an early game AD thresh, and build him crystal scepter, the item would boost his tankiness, and give him lots of AP, helping him in all accords with his spell damage, and AD damage (See E passive, it deals a fraction of magic damage in the next basic attack). 

Then I'd continue into buying a deathcap, to start the shift into AP, as that seemed necessary, because not only was AP thresh more viable late game, but AD thresh seems to fall off in the late game without significant tankiness. 

Then with Void staff, and all the reaped souls, thresh would have well over 350 souls, sometimes well above 400 as well. Then it would be wise to continue with the hybrid build, as thresh would then have 45% CDR, ample tankiness, and a shit ton of damage from practically everywhere.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Yasuo
    Hard

VS

Yasuo

Hard

The best and only way to defeat a Yasuo is to use his own kit against him. 


Play it safe and dodge his spells and wait for him to use his E in between your minions, or when he uses his E(dash) on you.

As shown here
http://plays.tv/video/57c23c95ada218d8ea/-anticipated?from=user

Ideally, you should be near or under your turret, if heyasuoE.png's your minions, throw your threshQ.png infront of him, or anticipate his dash and throw it right when you think he'll throw his. 

By doing this, you'd completely negate his wind wall yasuoW.png's advantage over you and you'll have him reeling right under your turret, right then, pop up your ult threshR.png.

By popping up your ult, if he manages to E, he'll be devastated by the slow, or he'll have to walk right through it if he has nothing to yasuoE.png into

Stay right next to him, but always behind him so he can not E through you, and Hold down your flay threshE.png to block his dash.

If you see him trying to EyasuoE.png, let go of your threshE.png to stop him dead in his tracks.

He can't ulti you, bc why would he, it's not in his advantage to spend more time under your turret, so pretty much, he has nothing to do.

Keep laying in some well timed auto attacks and it should be a guaranteed kill

Strategy Back to Top

Ultimately, the reason thresh works in top lane is, simply put, because he's a CC monster with insane poke and burst damage.


The goal in lane is to play safe, preferably behind your turret, or behind your minion farm if you have the upper hand, and to constantly poke your enemy laner when your E passive's in the red to deal the most damage. Once your opponent decides to attack you, you need them stunned and under your turret or in between the creep farm. This will maximize the damage they'll take while stunned, and thus maximize the efficiency of your hook.

As such
http://plays.tv/s/KwM8-OWT0_3t


Once hooked there are a few things you must keep in mind, each to be used depending on the situation you're in:
  • IF THE KILL IS EASY AND ENSURED
         if you're 100% sure that you have the kill, you need to manipulate and exploit the physics of q to send your opponent far back down the lane, so you can lay down damage on them while they try to escape, and this is how.
suppose that you are the Th, and your opponent here is E, and this (->) is the hook, with the > being the direction it's headed towards, and T is the turret

  1. T      Th -----> E ; First upon hitting your enemy with the hook, there might be some distance in between, your goal here is to minimize the distance.  To understand what we're doing you need to know that Thresh's Q pulls the enemy towards him twice, the first pull, and then the second pull. The first pull is almost instantaneous, and thus, you need to locate yourself right beside your enemy right before the second pull.
  2. T       Th -> E  ; Now, you've situated yourself right beside your stunned opponent and thresh has completed the first pull. Keep moving towards the enemy, so that when Thresh begins his second pull you would have walked through the enemy during the pull.
  3. T        E <- Th  ; If done correctly, Thresh will almost switch places with the enemy, and when timed right, will create significant distance between him and his opponent, not only exchanging spots. but also pushing them further away.
  4. T      E       Th  ; If you did not use flay already, use it now if you're sure your enemy does not have flash or any other gap closing spell. Send them farther back into your minion pool or closer to your turret to maximize damage.
  5.  Using The Box (R) at any point during this technique is viable, it would be most advisable though during the very first step to enhance the chances of it working, and then again, you can also not use it entirely if the kill is easy enough
 If this is too difficult, a simple reactivation of the Q and a Flay could suffice.

  • IF THE KILL IS SOMEWHAT DIFFICULT AND THERE IS A POSSIBILITY FOR DEFEAT (50/50)
If the chances are somewhat more 50/50, this is what you can do

Always keep a good amount of distance between you and your enemy, never let them get too close. To do this, once hooked, keep walking away as at this point your Q has near infinite range and you can keep walking away without it detaching, and the pull distance won't change, the distance pulled at the end of the hook will be the exact same, only you will be much farther away. 

By doing this, make sure you're still in range to get in some extra hits. Once the stun is over throw the lantern over yourself to get the armor buff, if you anticipate offense from your enemy , if not, wait and check for the fight to begin, but be wary of any hard CC.

Keep your flay ready to knock your enemy away if things get messy, or to keep them close if you smell a kill 

Try knocking them into The Box with your Flay and not your Death Sentence(Q), as it would be easier to synergize with your retreat or chase.
 
  • IF YOUR DEATH IS INEVITABLE
You can do one of two things to cheat death.

  1. Throw your lantern towards the river, this is a sure sign that the jungler's coming to gank, and if your opponent's smart, he should retreat to avoid his own death, meanwhile you should keep retreating, flay away and use your prison if need be to survive.
  2. If you dont trust the first tactic, which isn't wrong, it only works 3 out of every 5 times, try to use the lantern on yourself for the armor buff and keep retreating, similar to what you could do if the chances were 50/50 as described above, but forget about staying in range
use the prison once your opponent is situated right at the edge of a wall or corner. If this changes the tides, try to kite your enemy to see what he'll do and what you can do, but remain at a safe distance.

Send Feedback