Content guides
GUIDES:

Highly Rated Guides
Champions:

Highest Win Rate

Most Popular
Leaderboards:
All Guides Thresh Guides [Support] Thresh [S4 Updated] - Nobody escapes!
2K
141
Updated
8 months ago
Views
6.46M
Comments
216

Thresh Statistics for Mljask

Author's performance with Thresh compared to the ranked average.

Value
Average
Games Played
12
6
Win %
33
41
Kills
1.2
2.0
Assists
11.9
12.2
Deaths
6.1
5.9
KA:D Ratio
2.2
2.4
Gold Earned
8.3K
8.2K
Creep Score
33.8
35.9
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

New Runes Back to Top

Abilities Back to Top

E
Q
E
W
E
R
E
Q
E
Q
R
Q
Q
W
W
R
W
W
Passive
Q
2
8
10
12
13
W
4
14
15
17
18
E
1
3
5
7
9
R
6
11
16

Items Back to Top

Starting Items

    If you're afraid of enemy poke - remember that you can always just avoid it by not being aggressive.

Core Items

    Midgame core if you started with Relic Shield
    Tanky midgame core if you started with coin
    Mid-tier defensive items (if enemy team has heavy damage, pick the appropriate one of these up)

Situational Items

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Alistar
    Medium
  • Ashe
    Easy
  • Blitzcrank
    Easy
  • Braum
    Hard
  • Caitlyn
    Medium
  • Corki
    Hard
  • Draven
    Medium
  • Ezreal
    Medium
  • Fiddlesticks
    Easy
  • Graves
    Hard
  • Janna
    Medium
  • Jinx
    Medium
  • Kalista
    Medium
  • Kog'Maw
    Easy
  • Leona
    Medium
  • Lucian
    Hard
  • Lulu
    Hard
  • Miss Fortune
    Medium
  • Morgana
    Medium
  • Nami
    Medium
  • Nunu
    Hard
  • Quinn
    Medium
  • Sivir
    Medium
  • Sona
    Easy
  • Soraka
    Medium
  • Taric
    Medium
  • Thresh
    Hard
  • Tristana
    Easy
  • Twitch
    Easy
  • Varus
    Medium
  • Vayne
    Easy
  • Vel'Koz
    Easy
  • Zyra
    Medium

VS

Alistar

Medium

Alistar is not a common support, but he can be fairly effective against Thresh in several ways. A smart player Alistar players should always beat Thresh, but I rated him as medium since there are very few good Alistars.

- His heal can shut down your harassment very effectively. It's probably best not to even try harassing him.
- What's worse, harassing him places you within range of his W-Q combo (your AA range is only 475). If you're trying to harass him aggressively, this can swiftly result in your death.
- On the plus side, your W undoes the damage from his Q/passive. Sadly, if you place W so that it affects both you and your AD, it's the perfect place for Alistar to Q both of you, which is an extremely strong initiation.
- After level 6, fighting him is a nightmare, as his ultimate allows him to push you/your AD around and take no damage. If his AD is even remotely competent, Alistar will always win a full-on fight after this point.

VS

Ashe

Easy

Ashe is a rare AD to come across, but she's very easy to beat as Thresh.

- While she can kite you, she needs vision to do so. Engaging from a bush evades a large part of her kit from having any effect.

- Once you get close to her, your cc is far stronger than hers (especially if you have your ultimate available). She'll generally panic and try to run away, letting you/your AD get free damage in, usually resulting in a kill.

- If Ashe is standing within the range of your Q, you should almost always try to grab her. She doesn't benefit from being closer to you, so it's basically a 1.5 stun (most other ADs have some sort of skillshot that's easier to hit closer up - Ashe doesn't)

VS

Blitzcrank

Easy

Playing against Blitz as any support takes a fair bit of mechanical skill. Fortunately, Thresh does a fairly good job of beating Blitz in several ways (this does not mean that picking Thresh against Blitz is a free win - please make that distinction):

- If Blitz pulls your AD, it's the perfect time for you to Q him in response. This will prevent him from activating his E (and Ult at levels 6+), which will save your AD lots of damage and let them run away more easily. You can also toss your W to them if you think they need the trip to you.
- Your W also does a good job of preventing the AoE damage from Blitz's ultimate (both passive and active). If you're fighting Blitz at level 6+, always throw W down.
- If Blitz pulls you, your E will easily hit him, either pushing him away or forcing a fight if you're confident of winning. Your ultimate also goes a very long way towards forcing a fight.

VS

Braum

Hard

Braum is a very hard support to go against, but much of that comes from the quality of the Braum player. A bad Braum is very easy to beat, while a good Braum is almost unbeatable in lane.
- If you jump on the enemy AD, Braum can jump there and place himself between you and your AD. This lets Braum's AD kill you while most/all of the damage from your AD is prevented. It is possible (but hard) to E him away as he's jumping towards you.
- Braum has a very low cost and low cooldown poke abilitiy in his Q, so even though he's melee and you're ranged, you have to be carefully when you poke him. It is very obvious when he is about to Q you, so you should try to dodge, otherwise poking him is pointless.
- After level 6, both you and Braum want to get close and fight. His stun is more reliable and more disruptive than yours, and both of your ults are mostly used for zoning. When you fight him, you have to do everything you can to prevent him from applying his passive to your AD for as long as possible.

VS

Caitlyn

Medium

Caitlyn has been picking up popularity lately and can be a real pain to deal with in the lane. However, it is doable and here are some tips to help:

- Keep in mind that Caitlyn is almost always in range to hit you. If she has a ranged support, it's pointless to harass them, as you'll always come out the worse.
- Caitlyn's E can allow her to dodge your Q if she expects it, but due to the 0.5 sec cast time on her side, it's possible that she mistimes it. If this happens, you're in an excellent position to engage and keep her in place with Q-(ult)-E.
- If you manage to get close to her and she still has E up, she's likely to cast it as soon as she can. If you manage to E at the same time, her cast will be cancelled, netting an easy kill.
- If your AD gets caught in a bad trap, your W does an amazing job of letting them get away. Your W also prevents her Ultimate from getting a kill, ever.

VS

Corki

Hard

Corki is an extremely annoying AD to go against as Thresh. He is not as popular due to recent nerfs and a slightly weak late game, but he is still very strong in lane.

- Jumping into Corki can be dangerous, as it allow him to land his Q and E hits without a problem. If he has a strong support (89_icon_64.png44_icon_64.png143_icon_64.png), this can result in your death.
- Harassing Corki or his support is very dangerous, since his AA Q AA can do a huge amount of damage in lane.
- Be careful when you engage on Corki, since even if you Q onto him, his W allows him to escape your Ultimate and E, and unlike Caitlyn's, you can't interrupt it with E as easily.

VS

Draven

Medium

Draven is generally beatable in lane, but there are some situation where his skills can flat out counters yours, which can put you in an uncomfortable position.

- If Draven is trying to harass you/your AD, he will usually activate his Q and run straight to you. This is generally a perfect time to get an easy hook on him, making him miss his Q (if he threw it already) and forcing him to fight in a bad position.
- Draven's W can make landing your Q very difficult, as the movement speed is very strong at the very start.
- If you jump onto Draven with your Q, his E will usually be able to hit both you and your AD, which is a considerable amount of disruption from an AD. This can make you lose a fight if you're not careful.
- While Draven can't escape your ultimate (only4.pngevades it completely), a smart Draven will stand still in the middle of the box and not get damaged by the walls.

VS

Ezreal

Medium

Ezreal is very powerful and hard to beat, but it is possible. Ezreals generally feel invincible as long as their E is available, and Thresh does a good job of exploiting that.

- Ezreal can use his E to dodge your Q, but ONLY if he dodges it while it's flying towards him/before you cast it. If it hits him, he is not able to E out of it (unlike Blitz's Q).
- Once you jump onto Ezreal and if his E is still up, he usually panic-E as soon as he can. At this point 2 things can happen: You can activate your E or your Ultimate. Either way, the range is *just* long enough for either of those skills to hit him right after he uses E, which can easily result in a kill, even if he still has flash up. After an Ezreal gets hit by a skill even after using E, they tend to panic and play badly, which you can exploit by increasing pressure.
- Harassing Ezreal is fairly hard, but you can trick Ezreal into thinking you're going to AA him, when you actually Q him when he goes to damage you. Pulling this off takes practice, but it will greatly scare him, leading to better fights in the future.

VS

Fiddlesticks

Easy

Fiddlesticks support is very rare, but can be strong in the hands of an expert. As Thresh, you do a good job of preventing him from destroying you.

- Your Q and E can easily interrupt his Drain, leaving him useless for 5+ secs in lane.
- If your AD gets caught and silenced (which prevents them from using flash or skills to get away), they can still take your lantern and get out of there, so remember to toss them the W as soon as you can.
- Your W's shield does a perfect job of completely negating the damage from Fiddlesticks' E, which is otherwise very annoying in lane.
- It's best to avoid harassing him, since he can fear and force you to engage.

VS

Graves

Hard

Graves is an extremely annoying AD to fightagainst as Thresh, since engaging on him will always give him a great positionto fight from.

- Harassing him is doable, since Graves will usually bereluctant to waste mana early on Q-ing you. His range is also not as large assome of the other ADs', which gives you time to get away.

- Jumping onto Graves with Q is extremely dangerous, as it playsperfectly into 3 of his skills + his passive. His passive will let him shrugoff most of your damage, his W can either blind you or prevent your AD fromgetting to you, his Q and Ultimate are in perfect position to burst you todeath.

- He can also play against your abilities; if you Box him in, hecan simply stand still and fight it out, his dash lets him negate your E byjust going in theoppositeway of wherever you want him to go. Your Wgoes a long way towards mitigating damage, but Graves can simply focus andburst one of you, at which point you can't do much.

VS

Janna

Medium

Janna would be an easy matchup if not for one thing: her shield works against you in several ways, making lane very hard if you misplay at any point.

- Harassing Janna and her AD is flat out impossible, since a well timed shield will not only prevent your damage, but also return more.
- Thresh will generally not kill people in one engage (unlike89_icon_64.png53_icon_64.png44_icon_64.png), which gives Janna plenty of opportunities to spam shield, which eventually gets her ahead.
- Your Q (or even just the threat of it) will often make Janna interrupt her ult early; although she'll often use it for the knockback, the heal is quite strong if you let it channel.

VS

Jinx

Medium

Jinx is a relatively easy AD to force a fight against, due to her low mobility and tendency to harass you and your AD (which sometimes puts her in a bad position), however timing when to engage is very important.
- Jinx will almost never get Chompers before level 3, which means that lvl 2 engages against her are relatively safe. Lvl 3 (and later) engages are riskier, because if the fight goes bad, then it is very easy for her to turn it around.
- When Jinx is chasing or harassing you, she will try to get a clear shot at you to fire her Zap. When she does that, the small channel time allows you to turn around and fire a Q at her in response. If done soon enough, she will get hooked, and at worst she will have to dodge it, letting you get away.
- After level 6, Jinx has a very easy time stopping you from running away by killing with her ult, after which her speed boost will allow her to chase everyone else down too. As such, if you're about to die, it's better to stay next to her and slow her down as much as possible.

VS

Kalista

Medium

Kalista is about as annoying as ADs come - not only does she have infinite mobility, but her damage isn't bad at all.
- In the early levels, there is no point in harassing her, due to her Expunge-like E. Harassing her will always result in you taking more damage than her. Instead, focus on harassing her support where possible and keep your eyes open for engages.
- Once you have Q and E, it is possible to try and engage on Kalista when she goes to last hit. Be very careful not to overextend, as Kalista will hunt you down mercilessly if you try to run. If your Q misses her, turn around and run immediately, because you won't win.
- Kalista's ultimate is nasty with strong melee supports like Leona, Alista or Braum, but it also does some work with squishy supports. When possible, stay far enough away from your AD that it won't knock both of you up. Also, if Kalista is out of range, don't hesitate to focus the support that has conveniently been delivered to you - just remember to switch back to Kalista if she comes close enough.

VS

Kog'Maw

Easy

Kog'Maw is an easy champion to bully, who has no easy way of evading your abilities, making it a fairly simple matchup for you.

- Harassing Kog is difficult and you should only try it if you can time when his W is down. However, you shouldn't need to harass to win this lane.
- Kog'Maw has no way of evading your Q, meaning you can fight whenever you want to.
- Once you jump on him with your Q, he has no way of evading your E or Ultimate without flashing. His Flash is likely to just put him within your E range or right on top of a wall.
- The only way Kog'Maw benefits from fighting up close is to make landing his E slightly easier. At the same time, it means you'll have an easier time escaping it (move forward).

VS

Leona

Medium

A Leona lane is difficult to manage, since you have to always be aware of her burst potential. Whatever you're doing, keep in mind that she can nearly always engage in response to what you do.
- Be careful about pulling Leona towards you with Q, as she can easily E onto you or your AD after the stun ends. Jumping onto her is just as dangerous, since she can cc lock you.
- Your W does a good job of negating the AoE damage from Leona's W. Since hers takes 3 seconds to explode, you have plenty of time to place it down and apply the shield.
- If your AD gets caught away from you, throw them your W as soon as you can. The shield is significant enough to mitigate Leona's burst and clicking the lantern can help them get away if Leona doesn't chain her cc properly.

VS

Lucian

Hard

The newest addition to the annoying ADs list comes in the form of Lucian. He is very hard to lock down, can win short skirmishes and can both poke and push effectively.

- Lucian's E (his dash) is very quick and easily avoids your Q. Unlike Vayne (who does a similar thing with her Q), you can't walk up to him, E and then Q since his E also cleanses the slow applied by your E. This is your biggest problem vs Lucian, as it makes engaging on him nigh impossible if he doesn't want to be engaged on. 
- It's extremely hard to zone Lucian with your ultimate, since his ultimate gives him enough range to not have to pursue you through the Box. 

VS

Lulu

Hard

Lulu is the definition of annoyance. She's not very dangerous in terms of dying, but she will annoy you to death.
- Thanks to her passive, she's impossible to harass. If you try, she can also E-Q you, putting her far ahead of you.
- A good Lulu can W you while you're flying towards her/her AD with your Q. This lets her AD get away and exposes you to poke.
- The speed boost from Lulu's W can help her evade your Q, so grabbing from bush can make your life much easier.
- Once you engage, her Ultimate will mess up your combo and can allow her AD to just stand in your Ultimate and fight it out instead of running.

VS

Miss Fortune

Medium

Another AD that has been picking up popularity lately. MF is extremely strong in lane if you just let her do her thing, which is why it's important to disrupt her.

- Try not to position yourself behind your minions, but rather to the sides. That way, her Q will only push the lane and not damage you.
- Harassing her is very dangerous, as she can AA Q AA you if she notices your intentions. If you insist on harassing her, do it from bushes.
- MF has a very hard time avoiding your cc once any part of it lands. In other words, once you successfully engage her, you should keep it up anddestroyher. More likely than not, she'll panic and try to frantically disengage.

VS

Morgana

Medium

In general, Morgana does not directly counter your abilities in the way that she does to53_64.png89_64.png. If Leona's or Blitz's engage attempt gets foiled by a shield, they are very much in trouble and exposed to either poke and a counter-engage in the next 10 seconds. With Thresh, your Q getting countered is merely annoying, as it is only one of your utility abilities. If you're very insistent, you can even still pull yourself to the shielded target (the Black Shield only prevents the disable, not your ability to pull yourself to the target).


- Jumping on Morgana is dangerous, as it puts you in direct line of sight for her Binding. If you're not ready to take heavy damage, don't try it.
- Morgana's shield is powerful in terms of disrupting your engagement, but it has a very long cooldown early on and can only be used sparingly. If she uses her shield to take less damage from your E poke or just randomly, do not hesitate to engage on her, as she is very weak without spells.
- After level 6, you should be very careful about when you ultimate with Morgana around. Your ultimate is generally a huge signal for your team to engage, which generally groups you up. If Morgana is in the area, she can simply stay inside your ultimate and channel hers, which can cause the fight to turn very sour if your team plays unwisely.

VS

Nami

Medium

Nami is slightly underrated (probably getting further buffs in the near future due to Riot wanting her played), but not the strongest support around.

- The most dangerous thing Nami can do is catch your AD out with her Q, allowing 2 seconds of free harassment. You should immediately shield your AD and try to cc the enemy AD to minimize this damage.
- Harassing Nami can be quite difficult, since her E will do more damage in a short skirmish than your Q passive. Unless you know it isn't up (or she hasn't skilled it yet), you shouldn't try harassing her.
- Getting yourself close to her is dangerous for her, since she has no easy way of escaping. If you manage to land E or Ult before she Qs you, you will still be in a great position to fight once you get out of her bubble.

VS

Nunu

Hard

Nunu is a hard matchup, not because of his strength, but rather because he can simply not care about anything you do:

- Harassing him is quite pointless, since his Q and natural regen undoes any damage you manage to do. Later on in the lane, he can also E you and engage on you.
- Jumping onto him is pointless, since he is naturally tanky enough to withstand your damage. Focusing him will result in a lost fight, as his AD willdestroyyou.
- His W allows his AD to dodge your Q very easily. Even if you do land a grab, his W will go a long way towards negating your E slow and allowing his AD to escape.

VS

Quinn

Medium

Quinn is a relatively hard champion for Thresh to face, but there are opportunities for you to outplay her, which is what gives a good Thresh an edge.

- Quinn's Q can blind your AD which can very easily let her beat you in a straight 2v2. To counter this, wait until Quinn uses the skill to clear minions, then quickly engage before it's back up. 
- Quinn's E allows her to jump away from you if you manage to hook her. The way to beat this is similar to beating Vayne: try to walk up to her and E her. If she flips away, Q in the direction she jumped (directly behind from where she was standing) to force her to fight. If she allows you to E her, just harass her with AA and try not to take too much damage and back off.

VS

Sivir

Medium

Sivir has gotten much stronger with her rework and now requires you to be more careful with how you tackle her. Although she's objectively strong, Thresh is still one of the best champions for dealing with her.

- Her spellshield is relatively easy to bait out by just walking towards her, but it no longer drains her mana. It can even be worth throwing your Q in a wrong direction to get her to use her shield, but this is no longer realistic as she'll never run out of mana. If your AD pops the shield at any time (which happens often in lane), it's a great time to engage.
- Sivir's burst is very strong, but your damage will probably compensate for your AD being slightly weaker, so fighting her face to face is a realistic option. Your W can almost negate her Q early on, after which her damage is only spamming AA.
- A smart Sivir will save her spell shield to walk through your Ultimate's walls. After she does that, she's still vulnerable to being E'd back towards you. Try to make sure you don't hit her with multiple spells at the same time, as that can cause all of them to be blocked.

VS

Sona

Easy

Sona is an extremely squishy support that literally any other support can beat in lane by playing correctly.

- Sona can very easily run out of mana early on. If she decides to harass you with Q and auto attack and heal herself with W, she'll be oom before level 4, at which point you can easily engage and kill her.
- Your W completely stops the damage from Q and an AA early on. You can use this to engage on her as she comes to attack you (she'll walk straight towards you to AA).
- Her Ultimate is very powerful in lane, but if you place your W in the same area, it'll place a significant shield on all people caught in it. The shield is as strong as her ultimate at levels 7+, which can let you counter-engage (if your AD doesn't panic).

VS

Soraka

Medium

Soraka is surprisingly difficult to play against as Thresh. Your burst isn't quite strong enough to destroy her in one engagement, so you have to play her game.

- Harassing her or her AD is obviously tricky due to her heal. Only do it if you can get away without taking damage (using a bush).
- Engaging on Soraka is pointless, since she can give herself a huge amount of resistances. Since your strategy generally revolves around engaging multiple times to wear down enemies, Soraka's W and E do a good job of countering you.
- Soraka still doesn't have a good way of escaping your engages, so after level 6 you should be able to engage on her and kill her or her AD before her heal is back up.

VS

Taric

Medium

Taric is annoying, but quite manageable. He's very versatile, since he can counter both your harassing or fighting, but he's not amazing at either role.

- His heal can undo the damage from your auto attacks, but it's a fairly long cooldown and he'll go low on mana over time. If he engages on you when you try to harass him, your E and W allow you to disengage and not take too much damage.
- If you jump on him and try to fight, he can fight back very effectively, especially after 6. It's best not to fight him and his AD both, but rather wait for one of them to be out of position, then hook them and capitalize on them that way.
- If Taric's stun is flying towards you, you can throw your W for a quick shield or your Q to prevent him from following up on his stun (the duration is very similar).

VS

Thresh

Hard

THRESHCEPTION

VS

Tristana

Easy

Tristana is an underrated AD and although she's very powerful in the lategame, she only has two modes in the lane: hyperaggressive or passive. You can deal with both:

- If Tristana is being aggressive, your W is an amazing tool in fighting back. It negates the damage from her jump, while your E and Q can disable her from doing too much damage. If you are in a state to fight back, this is the perfect opportunity to.
- If she's being passive, your harassment isn't as effective as it would otherwise be, since her E damage will outweigh your AA damage. On other other hand, forcing her to fight is quite hard, since she can jump away from your attempts to fight.

VS

Twitch

Easy

Twitch seemed to become an accepted AD a few months ago but has since dropped back down in games picked. He's still a decent AD, but easy to deal with as Thresh.

- Twitch's skills have short casting animations, which makes him a very easy target for your Q if you time it right.
- Twitch's passive damage can be completely negated by your W; Your W can be up twice in a fight, which is useful when running away and trying desperately to survive.
- Twitch is extremely weak to cc, which you have plenty of. In other words, once you grab onto him, he is pretty much doomed.

VS

Varus

Medium

Like other ADs without inbuilt escapes, Varus can be very easily destroyed by your Q-(ult)-E combo. Unlike other ADs, Varus' burst damage is significant enough that he can turn around and fight you as you do that (similar to Graves).

- Since he has no repositioning skills whatsoever, Varus makes for an extremely easy Q target. E and Ult then make sure he does not escape.
- Varus is an AD that likes to bully people out of lane, so it is very much possible to surprise engage on him when he's being too aggressive; just make sure that your AD knows what you're planning!
- Once you engage Varus, he can still dish out a fair amount of damage. If you force him to fight, be aware of how much damage you can take and when you should run/flash away.

VS

Vayne

Easy

Vayne is an AD that requires a huge amount of protection in order to be useful later on. As Thresh, your goal is to ignore that protection and force her into bad positions in lane.

- Vayne is fairly easy to grab with your Q, but a good Vayne will always keep her own Q up in case you try it. Your best bet is either a bush pull or to walk up to her and E-Q her.
- Like many other champions, Vayne has no easy way of escaping your Box. Tumble places her right into one of the walls, while Condemn can be countered by a well-timed E or simply by Q-ing back onto her.
- Vayne lanes are more determined by her supports rather than Vayne herself, so it's best to read what to do against her support.

VS

Vel'Koz

Easy

Sometimes played as a support, Vel'Koz is very similar to Morgana, without the defensive benefits of Black Shield.
- His Q, which shoots and then splits into two, is a good poking ability, but does not do very much damage. The slow part of it is the more dangerous part, so it's important to try and dodge it if he's chasing you. The best method to do so is to step back right before the bolt splits, making it miss you.
- His E, a short knockup, is his must-dodge skill. If he lands this skill, he can chain all his other skills for quite a high amount of damage. It is similar to Cho'Gath's knockup, but slightly weaker, so if you can dodge one you can dodge the other.
- In close range, Vel'Koz is just another squishy with very few ways to distance himself from you. If you are equal or ahead in lane, he is a very easy kill. 

VS

Zyra

Medium

Zyra is an annoying support, but she really only has an aggressive stance. If you manage to harass her enough or otherwise scare her into not being too aggressive, you're in a good shape to win the lane.

- Zyra's cooldowns are MUCH shorter than yours, so when you do fight her, make sure not to keep at it too long, or she'll get to use her skills 3+ as many times as you.
- Due to the short charge time on your Q, it's possible for Zyra to spawn plants to block it.
- Once you get into melee range, Zyra can quite easily be ignored, since she'll first try to back as far away as possible. All of her seed will also likely be down, since Zyra tends to use those at the start of a fight, making her a non-threat.

Bottom Lane Synergy Back to Top

Playstyles (Early Game) Back to Top

Role in Fights Back to Top

Bonus Ability Uses and Unusual Applications Back to Top

My love for Thresh Back to Top

The End Back to Top

Changes with the Patch 3.10 Back to Top

Loading comments...

Comments
Top
There are no comments yet. Log in to post the first comment!

Send Feedback