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All Guides Tryndamere Guides Advanced Tryndamere Mechanics [A Guide For Skilled Players]
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Tryndamere Statistics for Xayah for Dinner

Author's performance with Tryndamere compared to the ranked average.

Value
Average
Games Played
134
7
Win %
60
45
Kills
7.4
5.3
Assists
4.7
4.3
Deaths
8.0
5.8
KA:D Ratio
1.5
1.6
Gold Earned
12.6K
12K
Creep Score
92.3
206.5
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Jungle Tryndamere is Smite + Flash 11.png4.png

New Runes Back to Top

Masteries Back to Top

Early game: 18/0/12
Late game: 18/12/0

DfGEVAI.jpg

Abilities Back to Top

Q
E
Q
W
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
1
3
5
7
9
W
4
8
10
12
13
E
2
14
15
17
18
R
6
11
16

This is generally the best order when you jungle
Only other thing you can do is go W at level 3 but ONLY if you are going to immediately gank a lane for FB.

Items Back to Top

Starting Items

Core Items

Situational Items

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Easy
  • Ahri
    Easy
  • Akali
    Easy
  • Alistar
    Easy
  • Amumu
    Easy
  • Anivia
    Easy
  • Annie
    Easy
  • Ashe
    Easy
  • Azir
    Easy
  • Bard
    Easy
  • Blitzcrank
    Easy
  • Brand
    Easy
  • Braum
    Easy
  • Caitlyn
    Easy
  • Cassiopeia
    Easy
  • Cho'Gath
    Easy
  • Corki
    Easy
  • Darius
    Easy
  • Diana
    Easy
  • Dr. Mundo
    Easy
  • Draven
    Easy
  • Ekko
    Easy
  • Elise
    Easy
  • Evelynn
    Easy
  • Ezreal
    Easy
  • Fiddlesticks
    Easy
  • Fiora
    Easy
  • Fizz
    Easy
  • Galio
    Easy
  • Gangplank
    Easy
  • Garen
    Easy
  • Gnar
    Medium
  • Gragas
    Easy
  • Graves
    Easy
  • Hecarim
    Easy
  • Heimerdinger
    Easy
  • Irelia
    Easy
  • Janna
    Easy
  • Jarvan IV
    Easy
  • Jax
    Easy
  • Jayce
    Easy
  • Jinx
    Easy
  • Kalista
    Easy
  • Karma
    Easy
  • Karthus
    Easy
  • Kassadin
    Easy
  • Katarina
    Easy
  • Kayle
    Easy
  • Kennen
    Medium
  • Kha'Zix
    Easy
  • Kog'Maw
    Easy
  • LeBlanc
    Easy
  • Lee Sin
    Easy
  • Leona
    Easy
  • Lissandra
    Easy
  • Lucian
    Easy
  • Lulu
    Easy
  • Lux
    Easy
  • Malphite
    Easy
  • Malzahar
    Easy
  • Maokai
    Easy
  • Master Yi
    Easy
  • Miss Fortune
    Easy
  • Mordekaiser
    Easy
  • Morgana
    Easy
  • Nami
    Easy
  • Nasus
    Medium
  • Nautilus
    Easy
  • Nidalee
    Easy
  • Nocturne
    Easy
  • Nunu
    Easy
  • Olaf
    Easy
  • Orianna
    Easy
  • Pantheon
    Hard
  • Poppy
    Easy
  • Quinn
    Medium
  • Rammus
    Easy
  • Rek'Sai
    Easy
  • Renekton
    Easy
  • Rengar
    Easy
  • Riven
    Easy
  • Rumble
    Easy
  • Ryze
    Easy
  • Sejuani
    Easy
  • Shaco
    Easy
  • Shen
    Easy
  • Shyvana
    Easy
  • Singed
    Easy
  • Sion
    Easy
  • Sivir
    Easy
  • Skarner
    Easy
  • Sona
    Easy
  • Soraka
    Easy
  • Swain
    Medium
  • Syndra
    Easy
  • Tahm Kench
    Easy
  • Talon
    Easy
  • Taric
    Easy
  • Teemo
    Easy
  • Thresh
    Easy
  • Tristana
    Easy
  • Trundle
    Easy
  • Twisted Fate
    Easy
  • Twitch
    Easy
  • Udyr
    Easy
  • Urgot
    Easy
  • Varus
    Easy
  • Vayne
    Easy
  • Veigar
    Easy
  • Vel'Koz
    Easy
  • Vi
    Easy
  • Viktor
    Easy
  • Vladimir
    Easy
  • Volibear
    Easy
  • Warwick
    Easy
  • Wukong
    Easy
  • Xerath
    Easy
  • Xin Zhao
    Easy
  • Yasuo
    Easy
  • Yorick
    Easy
  • Zac
    Easy
  • Zed
    Easy
  • Ziggs
    Easy
  • Zilean
    Easy
  • Zyra
    Easy

VS

Aatrox

Easy
1028.png
Rune page: AR
Starting E
Code Squishy: Perform Cheese

VS

Ahri

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Akali

Easy
1036.png
Rune Page: Rambo
Starting E

Notes:
Akali is not an opponent you can sustain against. You cannot let her reach level 2. She has to DIE AT LEVEL 1. KILL HER.

VS

Alistar

Easy
1036.png
Rune Page: Rambo
Starting E

Notes:
Alistar is tanky but lacks damage. Cutting him down should be easy.

VS

Amumu

Easy
1055.png
Rune Page: MR
Starting E

Notes:
Amumu is a stupid pick against Tryndamere, because he has no self-sustain, damage over time which is naturally countered by life-steal and self-sustain, and no reliable gap closer to escape a death threat / gank.

VS

Anivia

Easy
1036.png
Rune Page: MR
Starting E

Notes:
Anivia is tricky. The ice blast can always stop you when you E-engage. The wall is useful to zone you out. And the Ice Shard slows you down.

But the good news is that while Anivia is dangerous to you, you are just as dangerous to her, if not more-so. Anivia is SUPER squishy! Even if you're only able to E+AA before getting stunned, that's still a big chunk of Anivia's life.

But what makes this match-up truly stupid is Anivia's egg passive. If you induce the egg while under Anivia's tower, killing her will be unlikely.

So, what to do? Play safe. Every time Anivia wants to cs you can punish her with E. You can end up denying Anivia a ton of CS if you're playing smart. She'll get mad eventually and possibly over-extend, giving you the kill window.

VS

Annie

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Ashe

Easy
1028.png
Rune page: AR
Starting E
Code Squishy: Perform Cheese

VS

Azir

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Bard

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Blitzcrank

Easy
1036.png
Rune Page: Rambo
Starting E

Notes:
Definitely a joke of a match-up. You should have no problem zoning Blitzcrank out of CS or killing him.

VS

Brand

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Braum

Easy
1036.png
Rune Page: Rambo
Starting E

Notes:
Just avoid the Q.
Braum is pretty useless against Tryndamere.

VS

Caitlyn

Easy
1028.png
Rune page: AR
Starting E
Code Squishy: Perform Cheese

VS

Cassiopeia

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Cho'Gath

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Corki

Easy
1028.png
Rune page: AR
Starting E
Code Squishy: Perform Cheese

VS

Darius

Easy
1029.png
Rune Page: ARR
Starting Q

Notes:
You'll want to build fury as fast as possible in this match-up, because Darius is a legitimate threat early on. You can win trades as long as you're careful not to over-extend and give him blood-rage. Once you've consumed a potion or two, you should be in a good position to kill him.

At level 2 you obviously get E. Try to make him miss his Q. If that happens, you can HAM E-engage and kill him.

VS

Diana

Easy
1028.png
Rune Page: MR
Starting E

Notes:
Diana is a strong opponent. You need to dodge the Q, respect the shield, and play smart. Of course, don't hold back, but just keep in mind this isn't quite as easy as most of the other match-ups.

VS

Dr. Mundo

Easy
1055.png
Rune Page: MR
Starting E

Notes:
Dr. Mundo cannot engage you. All he can do is try to poke. Work this situation to your favor by dodging cleavers and punishing him when he needs to step closer to CS.

VS

Draven

Easy
1028.png
Rune page: AR
Starting E
Code Squishy: Perform Cheese

VS

Ekko

Easy
1055.png
Rune Page: MR
Starting E

Notes:
Ekko is most vulnerable at level 1 so make sure you build up fury before the minions crash. The best time to E-engage is when you successfully dodge his Q. Also, a good way to avoid getting hit by his 3 stack bonus is to hit him twice and then E away.

VS

Elise

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Evelynn

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Ezreal

Easy
1028.png
Rune page: AR
Starting E
Code Squishy: Perform Cheese

VS

Fiddlesticks

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Fiora

Easy
1028.png
Rune page: AR
Starting E
Code Squishy: Perform Cheese

VS

Fizz

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Galio

Easy
1036.png
Rune Page: MR
Starting E

Notes:
Galio's shield can screw you up if you engage at the wrong time. If he takes shield at level 1, make him use it and then attack when it's gone. If he didn't take shield at level 1, it should be like a free kill.

VS

Gangplank

Easy
1028.png
Rune Page: AR
Starting E

Notes:
Gangplank is the only champion in the game with a higher base health than you. You need to compensate for this by having maximum fury when you duel him. Critical hits for the win.

VS

Garen

Easy
1029.png
Rune Page: ARR
Starting Q

Notes:
Garen is extremely bad against Tryndamere. You can just keep trading and self-sustaining and he'll get screwed very quickly. Don't let him use his passive.

VS

Gnar

Medium
1055.png
Rune Page: AR
Starting E

Notes:
Gnar is weak early, but after he gets an armor item or two, he can destroy you. The problem is, Gnar can also kite you, so you might be stuck farming instead of getting First Blood.

This match-up might feel easy and harmless but let me warn you, you DON'T want to deal with a Mega Gnar who has a finished Randuin's Omen before you have your Blade of the Ruined King.

So make sure you take this one super seriously.

Bully Gnar. Zone Gnar. Kill him when he's in mini-form. Zone him when he's in Mega-form. There's always a way to beat this little turd.

VS

Gragas

Easy
1036.png
Rune Page: MR
Starting E

Notes:
Gragas should be easy to kill at level 1 due to his lack of damage and inability to escape a losing fight. The reason you don't want to wait this one out is because he will just keep regenerating health via his passive if you let him stay alive in the lane.

VS

Graves

Easy
1028.png
Rune page: AR
Starting E
Code Squishy: Perform Cheese

VS

Hecarim

Easy
1028.png
Rune Page: AR
Starting E

Notes:
This is a pretty classic match-up. You'll just need to build fury quickly and trade blows with Hecarim efficiently. May the best player win.

VS

Heimerdinger

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Irelia

Easy
1028.png
Rune Page: AR
Starting E

Notes:
This is a pretty classic match-up. You'll just need to build fury quickly and trade blows with Irelia efficiently. May the best player win.

VS

Janna

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Jarvan IV

Easy
1028.png
Rune Page: AR
Starting E

Notes:
This is a pretty classic match-up. You'll just need to build fury quickly and trade blows with J4 efficiently. May the best player win.

VS

Jax

Easy
1028.png
Rune Page: AR
Starting E

Notes:
This is a pretty classic match-up. You'll just need to build fury quickly and trade blows with Jax efficiently. May the best player win.

VS

Jayce

Easy
1028.png
Rune Page: AR
Starting E

Notes:
Make sure you don't get hit by his shock blast. Other than that, Jayce is pretty easy to bully.

VS

Jinx

Easy
1028.png
Rune page: AR
Starting E
Code Squishy: Perform Cheese

VS

Kalista

Easy
1028.png
Rune page: AR
Starting E
Code Squishy: Perform Cheese

VS

Karma

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Karthus

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Kassadin

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Katarina

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Kayle

Easy
1028.png
Rune Page: MR
Starting E

Notes:
Kayle is kind of a funny match-up because you'll just keep going back and forth. You E-engage, Kayle Q-disengages, then you both clear the minion wave, and rinse and repeat.

Of course, try to zone her as much as possible. Kayle is somewhat even with you at first, but after level 6, she's just like any other squishy.

VS

Kennen

Medium
1036.png
Rune Page: AR
Starting E

Notes:
Kennen will bully you unless you bully him first. It won't be easy. You will probably miss CS. But laning against Kennen, your only priority is to zone, bully, and hopefully kill this annoying little ninja.

VS

Kha'Zix

Easy
1029.png
Rune Page: ARR
Starting Q

Notes:
Kha'Zix has decent base health and very high base damage. However, this configuration should beat him just like it beats any other all-physical damage champion.

VS

Kog'Maw

Easy
1028.png
Rune page: AR
Starting E
Code Squishy: Perform Cheese

VS

LeBlanc

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Lee Sin

Easy
1028.png
Rune Page: AR
Starting E

Notes:
This is a pretty classic match-up. You'll just need to build fury quickly and trade blows with Lee Sin efficiently. May the best player win.

VS

Leona

Easy
1055.png
Rune Page: MR
Starting E

Notes:
Leona is virtually useless against you. Have fun.

VS

Lissandra

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Lucian

Easy
1028.png
Rune page: AR
Starting E
Code Squishy: Perform Cheese

VS

Lulu

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Lux

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Malphite

Easy
1028.png
Rune Page: MR
Starting Q

Notes:
You need to be aggressive/smart/careful about landing hits on Malphite when he's trying to CS. It's all about chipping him down and then E-engaging for the kill. Don't let his passive come back up. Also, it is fairly easy to make Malphite use up all of his mana.

VS

Malzahar

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Maokai

Easy
1028.png
Rune Page: MR
Starting Q

Notes:
You need to be aggressive/smart/careful about landing hits on Maokai when he's trying to CS. It's all about chipping him down and then E-engaging for the kill.

VS

Master Yi

Easy
1028.png
Rune page: AR
Starting E
Code Squishy: Perform Cheese

VS

Miss Fortune

Easy
1028.png
Rune page: AR
Starting E
Code Squishy: Perform Cheese

VS

Mordekaiser

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Morgana

Easy
1001.png
Rune Page: MR
Starting Q

Notes:
Morgana is quite a special snowflake. She can beat you in lane if you get hit by the binding. So, just farm, zone, win, etc.

VS

Nami

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Nasus

Medium
1036.png
Rune Page: Rambo
Starting E

Notes:
Nasus will become a monster if you let him farm, so, you can't let him farm. With intelligent aggression, you can zone him out of everything, and believe me, it is necessary.

VS

Nautilus

Easy
1028.png
Rune Page: Rambo
Starting E

Notes:
I'm not going to lie. I've been beaten by Nautilus before. He packs a lot of heat. His shield gives him so much health that he becomes tankier than you, and his auto attack deal bonus physical damage while the shield gives his auto attacks bonus magic damage. It seems impossible to beat, right? Wrong.

Nautilus can in-fact be beaten. It just takes a lot of courage and wit. You'll start off by trying to snag fury off the oncoming first minion wave. After the minions crash, you'll need to ramp up fury.

If Nautilus wants to fight you before you can get full fury, take him on inside your minion wave. If he backs out of your wave with his shield up, use the opportunity to clear his minions. You'll need to kill his minions and then use your own minions to help beat him.

If Nautilus is holding back on activating his shield, poke the shit out of him until he activates it. Just don't over-extend or get cocky. His shield is meaty.

The goal here is to use your superior attack speed to create a zone of minion aggression against him. After that, you might be able to just wipe him out for first blood. It's like a more difficult version of Sion.

VS

Nidalee

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Nocturne

Easy
1028.png
Rune Page: AR
Starting E

Notes:
Just don't accidentally trigger his shield and he should die fairly easily.

VS

Nunu

Easy
1055.png
Rune Page: MR
Starting E

Notes:
Nunu will throw one or two annoying snowballs, but he can't clear a wave, and he can't duel you at level 1. Kill him.

VS

Olaf

Easy
1028.png
Rune Page: AR
Starting E

Notes:
This is a pretty classic match-up. You'll just need to build fury quickly and trade blows with Olaf efficiently. May the best player win.

VS

Orianna

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Pantheon

Hard

Don't ever lane against Pantheon. Just don't do it. Okay.

He's surprisingly easy to kill in a team fight or gank, but if you go top against him you'll regret it.

VS

Poppy

Easy
1055.png
Rune Page: MR
Starting E

Notes:
Poppy will win trades, so the trick is to AA+E-disengage

Eventually, you'll win because of your self-sustain from Q.

VS

Quinn

Medium
1036.png
Rune Page: Rambo
Starting E

Notes:
Quinn counters Tryndamere at level 2. So, you'll have to be able to kill her before she hits level 2. The moment she's stupid enough to walk into range of your E, you go HAM and kill her.

As my good friend Critkeeper once said, "You just can't give her a chance."

VS

Rammus

Easy
1028.png
Rune page: AR
Starting E
Code Squishy: Perform Cheese

VS

Rek'Sai

Easy
1028.png
Rune page: AR
Starting E
Code Squishy: Perform Cheese

VS

Renekton

Easy
1029.png
Rune Page: ARR
Starting Q

Just build fury quickly and trade efficiently. Renekton can't win if you make him dance to your beat.

VS

Rengar

Easy
1028.png
Rune Page: AR
Starting E

Notes:
Rengar is quite easy to bully. Just don't let him use the bushes to dash to you or your minions, and make an effort to kill him before he reaches 5 ferocity.

VS

Riven

Easy
1028.png
Rune page: AR
Starting E
Code Squishy: Perform Cheese

VS

Rumble

Easy
1055.png
Rune Page: MRR
Starting E

Notes:
Rumble is one of the worst champions to pick against a Tryndamere. I'm not even sure what to say here other than have fun!

VS

Ryze

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Sejuani

Easy
1028.png
Rune Page: MR
Starting E

Notes:
Sejuani may seem intimidating, but there's no real reason to be afraid of her at level 1. You have higher base health and much higher DPS, so make her duel you if you can.

VS

Shaco

Easy
1028.png
Rune page: AR
Starting E
Code Squishy: Perform Cheese

VS

Shen

Easy
1055.png
Rune Page: MR
Starting E

Notes:
Shen's damage is very low so bullying him should be a walk in the park.

VS

Shyvana

Easy
1028.png
Rune Page: AR
Starting E

Notes:
Pretty much the same thing as the other tanky ad fighter match-ups.

VS

Singed

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Sion

Easy
1036.png
Rune Page: MR
Starting E

Notes:
Sion is a big fat blob who can't defend himself as long as you know how to counter his abilities. Dodge Q. Dodge E. Break his shield.

VS

Sivir

Easy
1028.png
Rune page: AR
Starting E
Code Squishy: Perform Cheese

VS

Skarner

Easy
1028.png
Rune Page: AR
Starting E

Notes:
Skarner will do a lot of damage over time because of his Q. You should kill him at level 1, because if he took his shield, he'll do no damage. If he took his Q, he'll be squishy. The problem begins when he combines these two abilities.

VS

Sona

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Soraka

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Swain

Medium
1036.png
Rune Page: MR
Starting E

Notes:
Swain is ridiculous. If he gets level 6 and build an armor item, you're screwed even if you already killed him.

You'll need to shut him out of CS. It's okay if you miss CS to deny Swain CS. The goal here is to prevent him from getting any gold at all. Kill him. Deny him. Be the meanest Tryndamere this stupid Swain has ever seen.

VS

Syndra

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Tahm Kench

Easy
1036.png
Rune Page: MR
Starting E

Notes:
Tahm Kench can beat you if he lands his tongue lash so avoid getting hit by it. You also do need to be aggressive while avoiding the tongue lash, somehow. Time for a true test of skill!

VS

Talon

Easy
1029.png
Rune Page: ARR
Starting Q

Notes:
Talon will be crippled by your tankiness and he lacks the utility to gain any kind of advantage. Enjoy.

VS

Taric

Easy
1028.png
Rune Page: MR
Starting Q

Notes:
Taric is actually a real threat. You need to clear the minions fast because he's terrible at wave-clearing. You also need to pick your trades carefully as Taric can do decent damage with his combo.

VS

Teemo

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Thresh

Easy
1028.png
Rune page: AR
Starting E
Code Squishy: Perform Cheese

VS

Tristana

Easy
1028.png
Rune page: AR
Starting E
Code Squishy: Perform Cheese

VS

Trundle

Easy
1029.png
Rune Page: ARR
Starting Q

Notes:
Just like other physical damage opponents, you can tank out Trundle and kill him/deny CS.

VS

Twisted Fate

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Twitch

Easy
1028.png
Rune page: AR
Starting E
Code Squishy: Perform Cheese

VS

Udyr

Easy
1028.png
Rune Page: Rambo
Starting E

Notes:
Udyr can choose to be magic damage or physical damage with his stances so that's why I'd take Rambo. Be aggressive and poke him to hell, you attack faster.

VS

Urgot

Easy
1029.png
Rune Page: AR
Starting E

Notes:
Urgot is pretty tanky and annoying. But the nice thing is that he has no self-sustain. Just bully him to oblivion.

VS

Varus

Easy
1028.png
Rune page: AR
Starting E
Code Squishy: Perform Cheese

VS

Vayne

Easy
1028.png
Rune page: AR
Starting E
Code Squishy: Perform Cheese

VS

Veigar

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Vel'Koz

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Vi

Easy
1029.png
Rune Page: ARR
Starting Q

Notes:
When Vi damages you with an ability, she gets a pretty nice shield. But the shield lasts for 3 seconds. That's it. Also, if you can avoid getting your armor reduced by Denting Blows, that would help a lot.

VS

Viktor

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Vladimir

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Volibear

Easy
1028.png
Rune Page: AR
Starting E

Notes:
Volibear will destroy you if he gets gold at the same rate you do. Shut him down at level 1.

VS

Warwick

Easy
1028.png
Rune Page: Rambo
Starting E

Notes:
Warwick is fragile. He'll want to poke you down with Q, but after he uses it he can't do anything. Clear his wave; he can't clear yours. Your minions will chip him down if he's not playing like a chickenshit, and then you can kill him.

VS

Wukong

Easy
1029.png
Rune Page: ARR
Starting Q

Notes:
You can screw Wukong out of the lane very hard if you just trade enough to be back at full HP after consuming 1 or 2 HP potions.

VS

Xerath

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Xin Zhao

Easy
1028.png
Rune Page: AR
Starting E

Notes:
This is a pretty classic match-up. You'll just need to build fury quickly and trade blows with Xin efficiently. May the best player win.

VS

Yasuo

Easy
1028.png
Rune page: AR
Starting E
Code Squishy: Perform Cheese

VS

Yorick

Easy
1028.png
Rune page: AR
Starting E
Code Squishy: Perform Cheese

VS

Zac

Easy
1036.png
Rune Page: MRR
Starting E

Notes:
You can just poke>cheese Zac at level 1 for first blood.

VS

Zed

Easy
1028.png
Rune Page: AR
Starting E

Notes:
Don't take Zed too lightly. His passive will give him a bonus 60 magic damage on-hit if you go below half HP. So dodge his skill shots and zone him to hell.

VS

Ziggs

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Zilean

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

VS

Zyra

Easy
1028.png
Rune page: MR
Starting E
Code Squishy: Perform Cheese

Introduction Back to Top

Hi there. My name is Christopher AKA MagnificenTrynd. I decided to create an in-depth guide here for Tryndamere, because not many people really understand his potential, and there are definitely not any truly in-depth guides for Trynd on the net right now. So, I will teach you how to be a good Tryndamere player. I am more than qualified to do this, as I have played in tournaments on sponsored teams, high diamond 5's/solo queue, Challenger 3's, etc. And Tryndamere has been my favorite, most played champion since 2009. Yes, I am from the beta days.

DISCLAIMER: I will be discussing very complex and advanced things in this guide. It is not intended for new players who are still learning how to play LoL. This guide is intended for people who are familiar with Tryndamere and seek to improve via my teachings. If you don't have any practice with Tryndamere, I strongly recommend you drop this guide, and go play 100 matches with him first. This is just so that you get a feel for Trynd and become more capable of effectively absorbing the lessons.



Code Squishy: Perform Cheese? Back to Top

Tryndamere has the second highest base HP in the game. This gives him a huge edge against champions with lower base HP.

Any champion marked with Code Squishy fits the bill for the low base health. These champions can be cheesed and killed very easily early game. Code squishy = First Blood

Getting Started Back to Top

I'm going to use a lot of videos in this guide. I'm not a real big fan of writing huge walls of text or explaining things with words when it would be easier to just show it to you in a video demonstration.

Even though I expect you understand the basics already, I think runes/items/masteries/ability order still warrant some explanation! There's a lot of math that goes into figuring out what the best stuff, but I think making you look at all that would be inconvenient. If you wanted to see it, feel free to perform the calculations yourself :D

Summoner Spells

Summoner spells are pretty straightforward. Smite Flash for jungling and Ignite Flash for laning. A lot of top laners do take teleport, but having the kill pressure with ignite is always better. The worst happens is, your lane opponent teleports bot lane, and you trade towers or trade dragon for a tower. Everyone takes Flash, because the meta requires it. When I discuss advanced techniques, Flash will come up.


Runes

Runes are important. The flat HP you get from yellow and purple give you a higher effective physical health than if you took armor. That must be a shock, right? Because it makes armor runes virtually useless. But to twist this even more, armor runes aren't actually useless. They can fill a certain niche, namely, when you constantly regenerate HP. Since every hit point is bolstered by your armor, you get more HP from consuming health potions when you use armor runes. So, if and only if you take cloth armor to lane, the "ARR" page can be useful.

Details about which rune page to run vs what champion you will find in the "Matchups" section


Masteries

very straightforward. The difference between the lane page and the jungle page is by a single point.

In lane you need to be a tank so you go with Juggernaut.

In jungle you are safe, so you go with Tenacious.


The Jungle Tryndamere is very high damage, and it does not have the utility of the Scimitar, which lets you break out of CC. So when you have Tenacious, combined with Zephyr, you aren't hurt too much from not having the Scimitar.

Lane Tryndamere has the Scimitar, so it obviously doesn't need Tenacious anyway. Just need the tankiness to beat your opponent in lane.


Abilities

check out the match-ups for what ability order against what opponents.



Items

What item you get FIRST depends on your lane opponent. Refer to the match-ups.
For complete item build order, check out some examples below, as it is never quite the same (every match is different!)

LANE EXAMPLE ONE:
12.jpg

LANE EXAMPLE TWO:
13.jpg



JUNGLE EXAMPLE ONE:
14.jpg

JUNGLE EXAMPLE TWO:
15.jpg


So there you are, some full fledged examples from my ranked matches. Take away whatever you want from it.

When you are good, you should be confident to buy whatever item, in whatever order you see fit. Every match is a unique situation!

Advanced Techniques Pretense Back to Top

I've covered a lot of basics so far, and this guide promised some deep and difficult stuff, I know! Remember if the foundation is bad, it doesn't matter what goes on top of it, it still crumbles down. I will also remind you that all the non-general information can be found in the MATCH-UPS SECTION. Going forward from here, it will be a lot of video demonstrations.



The Q Crit Combo! Back to Top

The Q Crit Combo is useful for being efficient with your fury and your Q cooldown.

So how does it work?
Well, as you know, Tryndamere gets 5 fury for a regular attack, 10 for killing a unit, and 10 for a critical strike. That means he gets 20 when he uses a critical strike to kill a unit.

Let's talk about jungling for a second. You'll have around a whopping 1.0 attack speed because of your ATK SPD runes, and your Q cooldown is a massive 12 seconds.

This means you might fill up your fury bar with attacking long before you can heal yourself with your Q.

Why is this bad? Because when you have 100/100 fury, every next attack is 5 or 10 or 15 or even 20 wasted fury in the trash can.

It's being inefficient. Now, let's say you have 95/100 fury, and you are about to kill a unit with a critical strike. That means you're about to waste 15 points of fury.

!Solution!
The Q Crit Combo: Press Q to heal in-between the start and finish of a crit animation. That means you are using the fury you have to get a critical strike AND heal, with fury leftover to boot!

Myself performing the Q Crit Combo:



This technique increases the overall amount of fury you can consume to heal over an extended period of time. Let's say you're 3/4 of the way done killing a camp, and your Q just got off CD. Your fury is at 60/100 and your next attack is a crit.

By using the combo, you can 1) be able to use Q again to heal AFTER you've taken the camp BEFORE the decay starts and 2) use the extra attack speed from Frenzy to ramp back up the fury bar fast, maybe even getting another crit before you're done.

Using the combo in lane is just as useful, because you are constantly needing to heal from taking damage from your lane opponent.

You don't get to attack constantly in lane. You also don't have a super high attack speed. This makes the combo really really important. The idea is to have a lot of fury to heal yourself with every time Q comes off CD.

Now be warned, this isn't easy to pull off without practice. If you've never done it before, my advice is to try to do it with a low attack speed. The longer the crit animation takes, the easier it is. The faster the animation, the harder it is. So you'll need to practice. A lot.

Counting Crits Back to Top

This is the most difficult technique. It's not something you can be perfect at. You'll always be able to improve. If I told you Tryndamere had the highest skill cap in the game and you wanted proof, this is what I'd start with.

Here's the concept:

Subconsciously track the number of times you don't get a crit as well as the number of times you do get a crit, factoring in how much fury you have with each non-crit or crit.

The second part of the concept:

Use the acquired information to guess whether your next attack will be a non-crit or a crit.





BOOOOM! MIND BLOWN!!!!!!!!!!!!!

So yes, you can try to 'beat' the RNG.

How is this possible? Practice. Practice. Practice. Practice. Did I mention practice?

I've been playing Tryndamere for six years. Thousands upon thousands of matches. I can't tell you how fast you will progress with this technique. It all depends on your ability and commitment.

Jungling Tryndamere Back to Top



Before the Krugs spawn I position myself on the far right. This makes it take longer for the tiny Krug to come and hit me.

I was able to make a full clear of my jungle in 2 minutes and 8 seconds. I was also able to farm only my side of the jungle with just my machete until I had enough gold to buy the Devourer.

Here's the complete order:
Krugs > Red > Raptors > Frog > Golem > Wolves > Level 2 Krugs > Level 2 Raptors > Scuttle > Level 2 Frog > Level 2 Wolves > Level 3 Krugs > Level 3 Raptors > Scuttle > Recall > Dragon

So how was I able to do this without dying?
There are a few reasons.
The most obvious reason is that killing Scuttle gave me a lot of fury to heal back up with.

Think back to the Bloodlust passive. It gives you bonus AD the less HP you have.

You'll notice I didn't start my HP potion right away. I was getting my HP low on purpose. I wanted to have as much bonus AD as possible at all times.

So, you juggle your health using health potions, but NOT FURY.

You need your fury to get critical strikes. The only time you prematurely consume your fury is if you're doing it to save your life.

Here's a rule of thumb: Always achieve max fury before consuming fury.
So, let's say you're hitting the lizard. Your next attack puts you at 100 fury. Does this mean you immediately consume your fury? NO! You always wait for the attack animation. Then you consume your fury in-between the start and finish of the attack animation. Oh yes, just like the Q Crit Combo. It will be a Q Crit Combo if you get a crit!

We do this because we have to strike a balance between doing as much damage as possible and healing as much as possible.

The Phantom Hit + E Back to Top

Once your Devourer is sated, it has the Phantom Hit.

The Phantom Hit triggers on-hit effects TWICE.

Tryndamere's E has the following on-hit effect:
Spinning Slash's cooldown is reduced by 1 second whenever Tryndamere critically strikes, doubled to 2 seconds against enemy champions.

What does this mean?

Well, it means that if you get a critical strike on a phantom hit, you're doubling the instant CDR ^_^

that's 2 seconds on non-champions and 4 seconds on champions. Factor in the CDR from Zephyr and BC and it will feel like the cooldown on E has permanently disappeared.

Observe:


Counter Jungling Red Buff Back to Top



In this video, I show you how to steal red buff without being seen by a ward planted by the enemy in the upper left brush.

Landing The W Slow Back to Top

Obviously, you won't get very far if you can't land your slow. Most people know that if you quickly turn around to face Tryndamere when he pops it, you won't get slowed.

How do we counter this tactic? Well, it's very much a mind-game. For example, you can make it look like you're about to use it, and watch as they turn around to face you, laugh at them as you get even closer. They turn back around and boom you pop it.

When you are jungling, you can smite people to slow them. But W has a cast time, smite not so much. They'll probably turn around to face you right after you smite them, because they'll think now you're going to pop W.

Watch as I smite Mundo, alerting him to turn around to avoid the slow, only I wait to use it.




Of course, sometimes it is better to try to use your W before the opponent can react.

In this video, I use the Flash + W combo. Combining Flash with W is extremely effective to stop your opponent from reacting.




Landing The W Slow (part 2) Back to Top

You can use the W slow through the fog of war. All that matters is that you are in range of your opponent. Whether they are in stealth or behind a wall is irrelevant.

But wait, that means it would be impossible for them to avoid getting slowed, right? Right!

If they can't see you, they won't know that you are casting Mocking Shout.

Observe:



But WAIT?! Doesn't that make your W like a pink ward?!

While it does tell you there is an enemy champion within 400 range of you (the range of the ability) it does not tell you where said enemy champion is, nor provide vision of any kind.

However, this is still extremely useful. I mean, you are literally a walking stealth-detecting ward as long as W is off CD.

400 range is pretty small. You should be able to figure out where the enemy champion is, just by knowing they are within 400 range of you.

For example, when I'm taking my blue buff, my W lights up. This alerts me to the fact that someone is probably in the brush behind me, waiting to smite my blue buff from me and then kill me. So I spin out to safety, put a ward down, smite it from them and kill them.

It's called reverse counter jungling.


The Power of The Shout Back to Top

Your W slow isn't just for catching opponents who are alone.

At level 5, it slows by 60 percent. That's a hefty slow.

When you are grouped with your team, think about how useful it would be to suddenly spin forward into range and land the slow on most of the enemy team. For the entire duration of the slow, they can be kited, poked, and crapped on. It's one of the best abilities in the game for forcing a fight / making it possible to engage.

(keyword: all-in-engage, it means an engage where you use literally everything you have, including abilities, summoner spells, and item actives)

If you feign an ALL-IN-engage, it can scare enemies to turn around, and give you that opportunity to pop a chicken over their heads. This skill will come to you through practice.


Sometimes, I'll E + Flash just to get into position to pop my W. It is a devastating ability. Use it well.

Understanding Your Arsenal Back to Top

Jungle Tryndamere and Lane Tryndamere are like polar opposites when it comes to building, so you should remember the difference. Lane Tryndamere focuses on defense/health whilst Jungle Tryndamere focuses on raw DPS.

If you need to, look back on the "Runes" section and the "Masteries" section. In this section, I'll be discussing the most important differences between Jungle Tryndamere and Lane Tryndamere.


Here is what they have in common:
3031.png3087.png3172.png3071.png3153.png4.png

Here are the key differences:

Lane Tryndamere takes 14.png

Jungle Tryndamere takes 11.png

Benefits of Ignite:
kill pressure, dueling power, cuts healing

Benefits of Smite:
Helps you chase down and kill enemies (and control objectives)


Lane Tryndamere takes Juggernaut
    Juggernaut_mastery_s4.png

Jungle Tryndamere takes Tenacious
Tenacious_mastery_s4.png


Benefits of Juggernaut:
You have more HP, tanky. You can delay using your ultimate longer.

Benefits of Tenacious:
CC reduction. Extremely helpful.



Lane Tryndamere takes 3139.png

Jungle Tryndamere takes 3710.png


Benefits of the Scimitar:
Higher burst, tanky. Can instantly break out of CC with extra movement speed to boot!

Benefits of Devourer:
Higher DPS. The Phantom Hit reduces the cooldown of E.




So there. The Lane Tryndamere hulks up with defense stats, becoming a total raid boss late game, with the Scimitar, bursting anyone down and refusing to be CC'd at all!

The Jungle Tryndamere easily ramps up to 2.5 attack speed and typically stays there even against attack speed reducing effects. He would go up to like 2.7 if it were possible. This isn't wasted because it makes up for attack speed reducing things like Frozen Heart. The Jungle Tryndamere's low CD on E, high attack speed, and Tenacious CC reduction, make him an unstoppable carry killing machine.


3031.png3139.png3153.png3071.png3172.png3087.png (cost 19,050)

3031.png3153.png3071.png3172.png3087.png3710.png (cost 17,600)




Tips & Tricks Back to Top

Level 5-6 baits

When you're close to hitting level 6, you can try to bait out a kill. For example, you start a fight with your opponent and then midway through the fight, you last hit one minion for the level-up, then kill the opponent.


Delay R vs Clean Escape

Delay R: Press Q to heal in an effort to delay the use of your ultimate.
Clean Escape: Let your health bar get squeezed, activate your ultimate, then use Q to heal at the end of your ultimate.

One cool thing about the latter option is that you can bait someone into trying to kill you by not using Q to heal at the end of the ultimate, but just before you take damage.

In general, Delay R works better in small fights, fights that you might not need to use your ultimate in, and situations in which you're confident nothing will hurt you at the end of your ultimate if you do end up using it.

In general, Clean Escape works better when the stakes are high. For example, a 5v5 team fight.



Flash > E vs E > Flash

You can chain together E and Flash to travel as far as you can very quickly.

In general, Flash > E works better when escaping, and E > Flash works better when engaging.


The Flash Auto Attack

As you know, flashing denies the opponent an opportunity to react. This makes The Flash Auto Attack particularly useful. And sometimes all it takes is a single blow. Flash + AA. Simple enough.
This is like the ultimate anti-kite move.


Backdooring

Tryndamere rocks at backdooring. I can't tell you how many times I have won games by backdooring the enemy Nexus, and using my ultimate to stay alive when they come for me, and on the last tick of my ultimate, I last hit their Nexus. It's hilarious!

Backdooring is a very useful strategy. You can turn bad situations into somewhat even situations by backdooring. For example, your team mates get killed while you're split pushing. You might even lose an inhibitor. Are you going to recall and try to defend your inhibitor 1v5? Or are you going to charge up the lane and take the enemy's inhibitor? Trade the inhibitors, of course.

Backdooring can shoot the enemy team's nerves, and make them tilt really hard.
It also helps you separate or stretch out the enemy team, making it easier to catch out enemies.
When you're feeling lucky, drink this:2137.png


Sneak Wave Clear And Hitting Stuff to Escape


As I mentioned earlier, Tryndamere is great at screwing with the enemy team. Let's say your team mates all get killed in a 5v5 team fight, but you escape. If the enemy team is going to push, you can try to prevent it by sneaking to their next oncoming minion wave and clearing it. When they come for you, you can make them chase you all across the map. How? Because every time you crit your E CD is reduced. So keep hitting everything to keep on spinning. Even champions. A lot of tanks think they are being useful by tagging along with you, when in reality, they help you escape by being close enough to get critted!

Stay Sharp Back to Top

You can fall out of practice if you don't practice so remember to practice!

Never give up, never give in, never accept defeat. This is the way of the Tryndamere main :P

The goal is to become a truly Magnificent Tryndamere



I'll of course be answering questions in the comments section and updating the guide when necessary as things get buffed / nerfed / changed / whatever

Also you can check out more Tryndamere videos on my youtube channel!

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