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All Guides Tryndamere Guides [S6] Critting since 2009 [6.9] Detailed with 62 matchups
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Tryndamere Statistics for l am Elohell

Author's performance with Tryndamere compared to the ranked average.

Value
Average
Games Played
24
9
Win %
83
45
Kills
14.0
5.9
Assists
4.6
4.6
Deaths
3.3
6.4
KA:D Ratio
5.6
1.6
Gold Earned
15.2K
12.7K
Creep Score
177.1
185.9
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

3124.png
Update about Rageblade

The newly reworked Rageblade is strong, but unfortunently- I don't think it's strong enough to be a part of the core items of Tryndamere. The AoE damage got removed, only 15 Magic damage per hit at 6 stacks, and there are items that will benefit you a lot better. Still viable in jungle, however.


4.png 17.png 6.png 7.png 14.png 32.png Summoner Spells 21.png 2.png 13.png 1.png 3.png 31.png 11.png 12.png 30.png


4.png Kill pressure and lane dominance 14.png
Crit, ignite- win

This is the "I feel confident, and will dominate" summoner combo- take this if you feel good about your lane- or if your against some kind of healing icecream truck- get ignite. I'm talking about Vampire's (8.png) or some kind of flying piece of *beep*, mother flying *beep* (50.png)
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6.png Kill pressure against mobility, kiting and towerdiving 14.png
Towerdive, Kiting & Splitpush

This summoner spell is very underrated. It provides you EXCELLENT kiting potential, it gives you INSANE mobility. Some Tryndamains even claim that flash isn't needed, as you got your E slashcast.png. I disagree- but I do see their point. Instead of being able to just flash through one wall, you could rather choose to run over a whole lane, with the whole enemy team shouting and throwing ults after you. Just press Ctrl + 4, and keep on running.


I personally use 6.png whenever I face low-mobility champs- that's able to kite YOU let's say Satan.. you ALL know who I'm talking about.. 17.png right... ? bantamtrap.pngblindingdart.png  RIGHT? It's good against enemy comps that are lacking escape, cause they're not able to escape the shouting manly 23.png chasing you, mockingshout.png at you. I'm not joking. If you see him- and your alone- less you are some kind of freaking walking suicide brick 33.png3075.png or a mad scientist putting syringes in you 36.png, you could call yourself a worthy assassin as you 2 hit your enemy. 6.png Is also very viable for towerdiving as it not only gives you momentspeed, but also the abilty to move through minions and units.


What counters 4.png? Trading summoners wouldn't give you any edge at all- chasing them with a high ass movementspeed sure will. 

You have no idea how great it feels to just see the enemies reaction when they see me.. 6.png3142.png


This is the sound of Trynda getting ready to tear you apart. And the very next time a chicken 268.png appears over your head mockingshout.png, combined with the sound of slowly getting your soul stolen 3153.png..  4.png 7.png21.png3.png14.png yep, that's how it feels when ur panicking. Aaaand... slashcast.png 3070.png3070.png #FeelsBad
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4.png The safe and sound- or just facing a brick 12.png
Map control & Objectives

I take 12.png whenever I feel like I could provide better help across the map rather than in my very own lane. If there's a mountain 54.png in my lane, doing nothing but building 3110.png3075.png3143.png3068.png R.O.T.A.T.E use your 

GODDAMN 12.png to either secure an object, (Dragon or tower(s)) or roam around to try to get a kill. Cause your most likely to not get it top lane. I'll explain later how to wreck havocs anyway- if you decide to pull your shirt up, and decide to make matchsticks out of your enemy. 57.png3070.png

I also take 12.png against early game bullies, like 58.png80.png17.png86.png126.png just to pull up some. Those are very likely to make your early game YOUR worst nightmare. 
________________________________________________________________________________________________________

4.png Against excellent fighters and burst champs 3.png
Definition of duckblock

"Exhausts target enemy champion, reducing their movement speed and attack speed by 30%, their armor and magic resistance by 10, and their damage dealt by 40% for 2.5 seconds."

Let's break it down, should we?

Reducing the chosen target's movement speed AND attack speed by 30 % This is like a hyperupgraded 3110.png COMBINED with 37.png empowered sonaariaofperseverance.png >>TWICE<< (Reducing the targeted enemy total damage output by          (20 % X 2) AND a slow by a lvl 5 35.png twoshivpoison.png (30 %)

You get >ALL< this, and it doesn't even stop there! It freaking EVEN removes 10 magic resistance and 10 armor. You might think this is weak- but let's put it in perspective. It equals half the passive of 3001.png and one passive stack from 3071.png, (5 %, let's say the enemy had 50 armor) 

And all this for the duration of 2,5 SECONDS. This DESTROYS ADC's, assassins (including 23.png) And ANY burst champs. 3070.png1.png55.png92.png238.png157.png3070.png Just to pull out a FEW.

So, when do I pick it? as I said in the very beginning, I pick it against very strong duel champs champs, which has a LOT of damage in a SHORT amount of time. Yes, I'm looking at you 40.png.. jk. 114.png41.png92.png

You could also pick this FOR your team. If the enemy has a LOT of assassin, let's say 11.png238.png67.png It would reduce the risk of your whole team getting slaughtered. 
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4.png + 11.png = I take this when I play support / .. 48.png

New Runes Back to Top

Masteries Back to Top

 MASTERIES


There are a lot of ways to "shape" your 23.png and here are some suggestions.

You kinda "always" want to to have 18 points at FEROCITY.

Fury Vs. Sorcery = Fury in 10/10 Situations as your core damage comes from your AA.

Double Edged Sword Vs. Feast = I'd take Double Edged Sword whenever I feel confident about my lane, feast is great against poke, and is the safer choice.

Vampirism Vs. Natural Talent = Natural talent isn't the worst mastery out there, and it does work well with sated rageblade, but overall, I think Vampirism is just a better choice.

Bounty Hunter Vs. Oppressor = This is totally up to you. Oppressor provides you with a lot more early game- but at the same time its less rewarding as the game pass on, if you manage to kill at least 3 unique champions- bounty hunter will pay off. 

Battering Blows Vs. Piercing Thoughts = Your the BARBARIAN king. Not some sort of Wizard.

Warlord's Bloodlust Vs. Fervor of Battle

WB: I pick this mastery if the enemy has a LOT of squishy targets. I would build a more crit based build, like statikk + IE (Crit focused.) This provides you the damage required to burst down enemies without much resistance. 

FOB: I take this mastery if the other team has a lot of tanks- or bruisers. This provdes a higher DPS in extended battles- and works wonders with BoTrk, Rageblade and gives you a lot of mixed damage. I'd take this mastery in 90 % of all match-ups since the meta is quite beefy right now.
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Cunning or Resolve?

________________________________________________________________________________________________________

Cunning

Aggressive & Dominant


Wanderer Vs. Savagery = For jungle, you could go with Wanderer, but personally, I'd take Savagery everytime. It provdes you with a small, but noticeable easier last hitting, and faster jungling. 

Runic Affinity Vs. Assassin: Easy- for jungle, Runic Affinity, and for top and other- (less your support) Assassin.

Merciless Vs. Meditation = .. 64.png

Bandit Vs. Dangerous game = Bandit is ACTUALLY a very, very underrated mastery. Have you EVER thought of how good it actually is? "Gain 3 gold (10 if melee) TEN gold when hitting an enemy champion with a basic attack (5 second cooldown) Do you know what this mean? If your able to pull off one auto attack on the enemy champ each time this mastery came off cooldown, you would get an extra 120 gold per MINUTE. That's equals TWO 2003.png + 2003.png OR a 2043.png It's a REALLY strong mastery, and I would pick this 10/10 situations against bricks 57.png

I would pick dangerous game if I played against more squishy, especially ranged enemies like 238.png245.png126.png91.png(if your playing mid) just to give some examples. Those 5 % of HP could save you from an ignite, or what could have been a death mark ready to kill you. In teamfight, its also an excellent mastery, as it also gives you 5 % on assist. So this is definently better endgame- but I do still think that bandit is better overall.
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 Resolve

Passive & utility



Recovery Vs. Unyielding: In 19/20 situations, your build shouldn't include much of resistance, so I definently think Recovery would come out as the better pick.

Explorer Vs. Tough skin =  In top lane, Tough skin would be the one, and only- in jungle, you COULD go with Explorer, gives you a small, decent amount of extra speed to get to the lane you wish to gank. Also better for counterjungling, but at what cost? You also take more damage from camps, and early game will be slightly harder.

Runic Armor Vs. Veteran's scars: All about matchups, I would take Runic armor in 9/10 situations- Veteran's against poke and early bullies. "Shields, healing, regeneration, and lifesteal on you are 8 % stronger" This basically means a stronger Q bloodlust.png  and syngergizes well with your lifesteal item and the 2 % from Vampirism mastery. 

Insight Vs. Perseverance = I used to take Perseverance but figured out that Insight proved to be a lot more valueable spell. You could argue that it would work well with your ultimate for a 200 % bonus regeneration when your below 25 % health but the truth is, if you have alredy reach a point where you are at 1 HP, how much different is it gonna make from the beginning of the 1 HP fight to the end? How much will you regenerate? Tryndamere doesn't have a big base health regen, remember! Your not 36.png

Compare it to 15 % Cooldown, if you get Ionian boots, its a total of 25 % Cooldown reduction on your summoner spells. I'd take that deal all day'.

Extra: You could go Strenght of the Ages in jungle- it's definently viable- and will provide you with a potential stronger endgame- 300 HP is a lot, and the passive after so is really strong. "After reaching the max bonus, these kills instead restore 6 % of your Maximum Health." If your team is a scaling one, I'd definently think it's worth to walk this way, in jungle. 

You could go for Grasp of the Undying, I personally don't find it that good- I just think the other ones are better- but it is OK against tanks- I guess. 

Swiftness Vs. Legendary Guardian = Your not Wukong, neither a frontliner- Tenacity will prove you good! 11/10




Abilities Back to Top

E
Q
W
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
2
4
5
7
9
W
3
8
10
12
13
E
1
14
15
17
18
R
6
11
16

Abilities


tryndamerepassive.png
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Tryndamere's passive tryndamerepassive.png is "Battle Fury," This basically means he doesn't give a *beep* about mana, and is rather giving him something much more awesome; fury! This basically means you can spam your abilities without having to worry about your mana- which gives him an edge in some typical counter match-ups after they've gone oom.. 80.png3070.png

This is a surprisingly strong early game passive, and goes very well with the raw passive damage you get from Q bloodlust.png (5 AD- its more than you think earlygame.) It can provide you with as much as 35 % crit chance! THIRTY-FIVE that's like more than ANY crit items is able to provide you when it comes to base stats, the highest being 30 % So basically this transaltes into almost TWO "free" Cloak of agility 1018.png1018.png that's crit chance for about 1500 gold, roughly. 

This is why its being told that its super important to keep an eye of your fury bar. And why you should NOT fight without, or against a Tryndamere that has a full fury bar.

So, let's go on.
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bloodlust.png
________________________________________________________________________________________________________


This is a surperior spell, it gives you sustain, raw AD, more AD when your low- and has a relatively low CD
It's an ability that's quite hard to use correctly, as the healing scales with your fury- and if you consume your fury- you'll lose your base crit chance from your passive. It's also hard to time it right with your ultimate- should I use it before the ulti, so I can have a few more autos, or should I just ulti with it, and take the risk of being ignited and die cause I used it? 

Let's take a closer look at the "Gaining AD per 1 % missing." I just tried it in game- to see how it worked out when it comes to numbers, and it provides you with as much as 15 extra AD when your close to having zero HP left (+ 5 with Q lvl 1) This basically means you have 35 % crit chance and 20 more base AD in a 1 v 1 where both of you are low, and you have max fury- you should win that fight in 99/100 fights. 20 Base AD easily translates into a double 1036.png1036.png which basically means you can have the stats of 1018.png1018.png1036.png1036.png

I always max Q first, less I'm support, I would max W first.
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mockingshout.png
________________________________________________________________________________________________________

This ability is often misunderstood. People think it's only effective if the enemy has its booty showing- which is completely bs, it provides so much more than just a slow. READ it. ""Decreases surrounding champions' Attack Damage by 20/35/50/65/80 for 4 (FOUR) Seconds. Have you ANY idea of how much that is early game? 20 AD? That's ALOT, it's like 1/3 of the normal base AD of most champs. What does this basically mean?

This mean that its an EXCELLENT tool in trading, as it makes your opponent (especially if AD) hit MUCH less than they normally would if you didn't use it. So you should ALWAYS use it in trades, as it only gives you the sharper edge, the slow is just a bonus if they decide to flee. But  LOOK at the numbers. 80 (EIGHTY) Base AD Reduction to ALL champs inside the range of 23.pngmockingshout.png This is SUPER strong. It's a VERY, VERY underrated ability, and the main reason why people take E over W is because they don't know how to use it. 

Against all AD match-ups, I'll max W before E- the only times I max E over W is when im facing some sort of dinosaur 31.png or some slime.. 154.png  basically, against AP champs.

Let's compare

slashcast.png 

Damage: 70 / 100 / 130 / 160 / 190 + 1,2 AD ratio
Cooldown: 13 / 12 / 11 / 10 / 9 

Vs.

mockingshout.png

AD-Reduction: 20 / 35 / 50 / 65 / 80
Slow: 30 / 37,5 / 45 / 52,5 / 60

First of all, your damage is your AA, not your skills- 120 more damage and 4 seconds difference from level 1 - 5 compared to what you get from your mockingshout.png

+ By critting, you reduce the cooldown of your slashcast.png by one seconds and TWO if you crit on a champion.

Let's go on, shall we?
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slashcast.png
________________________________________________________________________________________________________

It's basically a slower version of flash, while cutting up everyone standing between you and your destination. You can use it to engage, disengage, poke*, escape and sounds good. What makes this slightly more bad compared to flash is that its not instant, its an animation, so it COULD be canceled by skills like Thresh 412.png E threshE.png Janna 40.png Q howlinggale.png Poppy 78.png W poppyparagonofdemacia.png just to name some.

Then we have the grand final- and this is the reason everyone hates 23.png
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undyingrage.png
________________________________________________________________________________________________________

This is what just makes Tryndamere absolutely absurdely strong in both duals, splitpushing and assassination. The text doesn't lie. " Tryndamere becomes completely immune to death for 5 seconds, refusing to be reduced below 1 Health and instantly gaining 50 / 75 / 100 Fury.

This basically means he refuses to die. 

There are so many ways to use your ult- not only for fighting, but also escaping- killing and surviving. 

Most Tryndameres would use this skill ONLY when they're low- but did you know that you could use this skill to easily stack up some fury for that sweet crit-chance? That's right. If your lane is getting ganked, and your at zero fury and max HP- you should definently use your ult to try to get some extra hit hits. 

A lot of people WILL call you a noob, and blame your champ and call it a noskill-champ, but have you ever thought of how punishing just a few millisecond matters when making the decision wheter you should ult or not? Do the enemy have the damage to instantly make my HP fall below 1, or should I keep it- just a few seconds longer? How much is that 31.pngfeast.png gonna deal? Will I be able to take it? What if he ignites me?

The truth is that there's a LOT of decision making behind every single move with Tryndamere. And one slightly mistake will punish you- often by death. Taking the turret shot you normally would survive if the ultimate was still on- dead. Taking the last tick of an ignite- dead. Seeing a caster minion throw a missile toward you at 1 HP, with bloodlust.png on CD- dead. 

Should you use bloodlust.png after or before the undyingrage.png? It depends- but the keyrule is that you should always consider wheter the opponent has an ignite or not, which is the main reason why your getting killed- but using bloodlust.png before activating undyingrage.png also reduces your crit chance by 35 % and removes all fury, doesn't matter big time if your lvl 16 tho, since your instantly gonna get 100 fury when activating it tho- but you will most likely not have the heal after the ultimate ends- and that might turn both ways; both good and bad. So its really up to you, but if your unsure that something might kill you/burst you down- you should press bloodlust.png, and rather regret it than dying- rather than having miscalculated the damage, and getting instakilled. 

So basically; better safe than sorry- but being good at calculating damage will definently reward you

So yeah. Go be that annoying unkillable solo laner at top that suddenly has taken down all towers top-lane, and solokills all the carries at the enemy team while being lvl 16 when every single player of the game is around lvl 13. This is normal.

23.png Here's a selfie




Items Back to Top

Starting Items

    Basic start
    Facing a farm lane
    Skill shot based, Cho'gath, Jayce
    Renekton, Riven and Pantheon
    Teemo, Rumble, Darius
    Basic jungle

Core Items

    Squishy
    Tank
    Duelist
    Malphite, Maokai
    Basic jungle

Situational Items

    Lissandra, Warwick, Fiora, Malz
    Anti-assassin tools
    Upgrade from QQ if needed
    Vs. Squishy
    A friend of me, previously challenger has recently just tried this build- and according to him its really strong. Good for 1 v 1s and teamfights. I would personally change out Wit's end with rageblade if I was against more AD oriented teams.
    Mixed Maxed
    Vs. Armor
    Anti-Wizard

STARTING ITEMS

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1055.png + 2003.png

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 Good against 90 % of all matchups
 Provides a strong and solid early game
Gives you lane sustain due to 3 % lifesteal

-

Bad against certain matchups like poke and bullies such as 80.png and 17.png
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1083.png + 2003.png

________________________________________________________________________________________________________

+

Good against tanks and farming lanes
Great goldspike after 100 CS
Decent sustain with "3 life on hit"

-

Provides less stats than Doran's blade
Makes you more vulnurable in trades
Can make you fall off really hard if snowballed
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1001.png + 2003.png2003.png2003.png

________________________________________________________________________________________________________

+

Makes you a lot harder to hit when it comes to skillshot
Provides higher mobility, less vulnurable to ganks
Makes you get to lane faster

-

Provides very poor combat-stats compared to other items
Makes farming more difficult as it doesn't grant any AD or AS

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1029.png +  2003.png2003.png2003.png

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+

Provides you against early bullies like Pantheon, Riven, Renekton and ranged AA in general
Makes you able to take a few more AA poke from the enemy
Makes you a bit more beefy when tanking minions

-

Makes farming more difficult as it doesn't grant any AD or AS
Makes you deal less damage overall
Slows down your ability to split push
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1054.png + 2003.png

________________________________________________________________________________________________________

+

Excellent against DoT and early game harass from champs like Teemo, markmens, and bullies
Gives you a very solid earlygame

-

Makes farming more difficult as it doesn't grant any AD or AS
Makes you deal less damage overall

________________________________________________________________________________________________________

1041.png + 2031.png

________________________________________________________________________________________________________

+

Fastest way to clear
Basic sustain

-

Makes you sligthly more vulnurable than "Hunter's Talisman."

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CORE ITEMS

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3087.png + 3031.png

________________________________________________________________________________________________________

+

Burst damage against squishies
Super fast splitpushing
Easy farming

-

No lifesteal
Low amount of kiting potential
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3153.png + 3142.png

________________________________________________________________________________________________________

+

Best way to deal against armor and HP stacking enemies
Strong splitpush duel build
Great for kiting

-

No base crit chance from items

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3046.png 3142.png

________________________________________________________________________________________________________

+

Insane attackspeed, giving you a very, very strong and fast towerpushing build
Strong in duals
Very mobile from natural momentspeed

-

No lifesteal
________________________________________________________________________________________________________

3072.png 3153.png

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+

High amount of sustain
Great against tanks stacking HP and armor
Strong in duals

-

No base crit chance from items

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1416.png 3153.png

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+

Melting tanks to a whole new level
Strong in duals
Deals a high amount of % HP
Good for kiting

-

No base crit chance from items
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3006.png3087.png3046.png3031.png3072.png3036.png

Squishies nightmare
________________________________________________________________________________________________________

+

Serious amount of nuke damage on squishies
Extremly strong splitpushing build
Very, very strong in 1 v 1

Critchance with max fury: 115 %

-

Easy to get kited by the enemy
Very weak against AP oriented comps
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3111.png3153.png3142.png3036.png3071.png3046.png

Armor nightmare
________________________________________________________________________________________________________

+

Decent towerpushing
Melting armor based tanks
Pretty high damage

Critchance with max fury: 65 %

-

Low base-crit
Lacks some real sustain
________________________________________________________________________________________________________

3111.png3091.png3046.png3139.png3142.png3156.png

Anti-Wizardknights
________________________________________________________________________________________________________

+

Great against big AP oriented teams
Has mercurial to get an ability off
Generelly good overall damage and splitpushing

Critchance with max fury: 65 %

-

Lacks damage against tanks
No lifesteal
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Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Cho'Gath
    Hard
  • Darius
    Medium
  • Dr. Mundo
    Easy
  • Ekko
    Medium
  • Fiora
    Medium
  • Gangplank
    Medium
  • Garen
    Easy
  • Gnar
    Hard
  • Gragas
    Medium
  • Graves
    Medium
  • Heimerdinger
    Hard
  • Illaoi
    Medium
  • Irelia
    Medium
  • Jarvan IV
    Medium
  • Jax
    Hard
  • Jayce
    Hard
  • Karma
    Medium
  • Kayle
    Hard
  • Kennen
    Hard

VS

Cho'Gath

Hard

RESPECT Cho'gath. I always run 12.png against this guy- he has a very strong kite and everything too surprise you. Q is dodgeable, but if he hits W, you won't be able to either E  slashcast.png away or 4.png Don't let him get free vorpalspikes.png's on you. Dont stand in the same direction he's farming, and get early boots, as his Q is very dodgeable.


You can do beat him endgame- if you dodge Q; always trade with him if he fails at Q, and feel free to go ham on him if his R is on cooldown. A Cho'gath with Frozen heart and a 10 stacked RoA is gonna be very tough to take down.

Spell: 12.png, a lot of dodgeable so could go with 6.png actually
Start: 1001.png + 2003.png2003.png2003.png2003.png or 1055.png, you could actually start 1083.png as he isn't TOO overwhelming early on.
Core: 3153.png & 3091.png (BoTrk if he rushes 3027.png, and 3142.png if he choose to rush 3110.png

Boots: 3111.png or 3009.png

VS

Darius

Medium

Try your best to dodge dariuscleave.png, take 12.png and try to survive lane. Start with 1054.png You'll outscale him at around lvl 11, less you have fed him 8/0/2 of course, and respect his hermonpledges (his passive.) They WILL hurt you.


Remember that he's vulnurable to ganks, so feel free to ping the jungler for assistance! Also try to calculate your ult correct, since he might surprise you by ulting earlier than you have thought, so pay attention to his animations.

Start: 1054.png or 1055.png- could actually go with 1001.png and 2003.png2003.png2003.png2003.png
Spell: 12.png or 14.png, could go with 6.png as he's very kiteable, and slow. 
Core items: 3153.png & 3812.png Death's dance allows you to get a few more small half seconds to ult when your close to dying. Good against champs like Darius! and his.. dariusexecute.png

Boots: 3047.png or 3158.png

VS

Dr. Mundo

Easy

Farming lane. You COULD kill this guy with 14.png but in most situations, you won't be able to, so 12.png is probably the most favorable for you. Not much to say about Mundo, you can beat him around lvl 11, with your two core items. Try to dodge most possible of his infectedcleavermissilecast.png


Spell: 12.png or 14.png, could go with 6.png as a infectedcleavermissilecast.png after 4.png will completely stop you
Start: 1083.png or 1001.png + 2003.png2003.png2003.png2003.png
Core items: 3153.png & 3033.png = Counters sadism.png 36.png3070.png

Boots: 3158.png or 3009.png

VS

Ekko

Medium

All comes down to how Ekko is at using his tools, a good Ekko can give you a nightmare till at least lvl 11. Watch out for his ekkoQ.png! He's quite viable as a bruiser top right now with 3068.png and 3025.png, so be careful. And try to spin out of his ekkoW.png and for god sake, pay attention to his "ghost" after lvl 6. ekkoR.png hits HARD. He has all the tools needed to take you down, so respect him. Play smart!


Spell: 12.png
Start: 1055.png
Core: 3153.png & 3046.png Situational: 3091.png

Boots: 3111.png

VS

Fiora

Medium

She's strong, but so are you.


Take 4.png & 3.png, you could also take 14.png

Remember to use your mockingshout.png everytime she runs up to you to get her passive marks off.

An early 3140.png is definently worth buying, as it removes her ult from you 114.png3070.png

You can trade her at max fury, but dont let her kite you around with fioraq.png

Core item: 3046.png & 3139.png (if your not really struggling and rather snowballing, go with 3142.png

Boots: 3047.png

VS

Gangplank

Medium

A very skilled-based matchup. A good Gangplank can definently kite you to death, however- a bad one is considered as an easy matchup. It's all about the barrel raisemorale.png game, and how hard he's able to abuse it. He counter's your mockingshout.png with removescurvy.png, so yeah. Basically- if 41.png feels insulted, he just eats removescurvy.png and it's K. 


41.png Scales with the game, so his early game won't be that strong, so you can actually consider starting 1083.png

You can definently kill him, so its possible to take 14.png
But beware of going into bushes, as he can surprise you with raisemorale.png

Core items: 3046.png & 3153.png

Boots: 3047.png or 3006.png

VS

Garen

Easy

R.E.S.P.E.C.T him earlygame, he WILL outdamage you, but everytime he uses his garenbladestorm.png he will most likely also push- which results in safe farming under the tower! I'm quite confident about this matchup, and you could actually run with 1083.png- his garenjustice.png is definently possible to deny with undyingrage.png but as mentioned in Darius matchup, it might be hard to forsee such action. Try to trade him when he has his garenbladestorm.png on CD, and remember you can always slashcast.png away when he uses his garenslash3.png


Spells: 12.png, Could actually go with 6.png
Core items: 3153.png & 3142.png

Boots: 3047.png

VS

Gnar

Hard

As a keyrule- everything that's range is a struggle for Tryndamere, and every melee. 150.png is no exception. He has every single ability to kite you, and harass you. If you try to E to him, he's just gonna E away, otherwise he's just gonna thow his gnarQ.png and stack gnarW.png at you. His mega-form is actually kiteable and easier to handle, but still needs to be respected. You can beat him with your core items maybe 3 items.


Start: 1054.png
Spell: 12.png
Core items: 3153.png & 3072.png (You WILL need sustain)

Boots: 3047.png

VS

Gragas

Medium

Decent match-ups.. you won't be able to kill a good Gragas, but neither will he be able to kill you, but he's excellent at putting up kills with his jungler, so care for his gragasbodyslam.png! It can cancel your slashcast.png, and do NOT underestiamte his gragasdrunkenrage.png it hits quite hard.


Try to dodge barrels! gragasbarrelroll.png

If he runs RoA, run BoTrk, if he runs Gauntlet, run Ghostblade first

Spell: 12.png
Start: 1055.png or 1083.png
Core build: 3153.png & 3142.png

Boots: 3111.png or 3009.png or 3158.png if he get's unkillable

VS

Graves

Medium
104.png has recently been very popular AND successful toplaner, due to his excellent work against tanks, and melees in general. Definently not to underestimate, but killable.

Watch out for his gravesclustershot.png easy to dodge, but hard to pay attention to in a fight, also care of his gravessmokegrenade.png and gravesmove.png, you can slashcast.png directly after it, or mockingshout.png if he tries to escape, combined with an early 3144.png you should be able to catch him up. Be careful earlygame! And go hard when he has to reload, as he's at his weakest during this point.

If your going in, go ALL-in.

Spells: 14.png 6.png could work.
Start: 1054.png
Core: 3153.png & 3142.png3072.png if your getting poked out.

Boots: 3047.png

VS

Heimerdinger

Hard

Not seen a lot, but if someone picks freaking 74.png your gonna have a hell.

Not only does this piece of doger zone you out, h28gevolutionturret.pngh28gevolutionturret.pngh28gevolutionturret.png but you can't even go close to him without getting 90000 damage too your face hextechmicrorockets.pngch1concussiongrenade.png, and he's most likely gonna rush a 3157.png just to rub it up your face that your never gonna kill him. And if you even do get close to him he's just gonna upgrade!!!.pnghextechmicrorockets.png or upgrade!!!.pngh28gevolutionturret.png You could might as well just go afk, and cry. 23.png3070.png

However, take out his early turrets, as they have a long CD, and fight him when he has his E down, as its his only CS, otherwise u can easily get up to him.

Spell: 12.png or 3.png
Start: 1054.png and buy LOADS of 2003.png2003.png2003.png2003.png2003.png2003.png2003.png2003.png2003.png2003.png2003.png
Core: 3091.png & 3156.png

Boots: 3111.png

VS

Illaoi

Medium

All comes down to how good you are at dodging illaoiQ.png and illaoiE.png your definently gonna have a hardtime ur taking every single skillshot in your face, and ur gonna end up like her tentacle slave. Dodge and trade- basically. If you get cought by her illaoiE.png, fight her- less your super low of course. Your gonna take a lot more damage if you let her give you a illaoiW.png. Exception is if your getting ganked. But otherwise, just slashcast.png up to her, and try to do most damage as possible, since your gonna get the tentacle syndrome anyway. But for god sake, back away when she casts her ult illaoiR.png this WILL outdamage you, less your totally sure you could take her down in under 6 seconds.


Spell: 12.png or 3.png
Start: 1001.png + 2003.png2003.png2003.png2003.png or 1054.png could also go 1055.png and 1029.png + 2003.png X 5
Core: 3153.png & 3046.png, could also go with 3812.png or 3072.png

Boots: 3047.png, could go with 3009.png since there's a lot to dodge.

VS

Irelia

Medium

Quite hard lane if you give away a kill- she's most likely to rush 3047.png and 3110.png


My best tip is to go hard on her earlygame, as she is quite weak there as well. A good Irelia is something you should never underestimate as she has the tool to dual you, even endgame. And for god sake- respect her Triforce powerspike. Try to trade her when her ireliahitenstyle.png and ireliaequilibriumstrike.png is on cooldown. And remember to use mockingshout.png

Spell: 14.png or 12.png
Start: 1055.png
Core: 3046.png & 3068.png (Yes, sunfire- actually- a great dual item and good against melee- buy this if you struggle. Otherwise you could go with 3142.png if she's buying 3110.png and 3153.png if she's buying 3143.png

Boots: 3047.png

VS

Jarvan IV

Medium

I've played a LOT of J4 games by myself- and a good J4 WILL give you a very hard time in lane. His basic AA with his passive hits like a train, and doesn't make it better with his constant harass with his jarvanivdemacianstandard.png + jarvanivdragonstrike.png combo. But- he's very beatable, at least past lvl 6, but be careful and not underestimate his damage that he's able to put out. jarvanivcataclysm.png can feel like a nuke being dropped at you if your not good at calculating damage. You could slashcast.png out of his jarvanivdemacianstandard.png combo, but you have to be fast. Don't doubt to use mockingshout.png when he's getting close. 


Spell: 14.png or 12.png
Start: 1029.png + 2003.png2003.png2003.png
Core: 3046.png & 3072.png (He pokes a lot- get sustain.)

Boots: 3047.png or 3009.png if your winning, you could go 3006.png

VS

Jax

Hard

Yes, the king of the yard- and definition of a dualist in League. We're talking about 24.png

He's definently beatable, but his jaxcounterstrike.png is definently gonna serve us a hardtime. And he scales just as well into lategame, if not better than you. Be very careful about approaching him, as he has every single tool to beat you. You should always try to bait his jaxcounterstrike.png and THEN go in for a trade- he doesn't deal to much damage earlygame but your gonna go pretty even from 6 - 11 and he's gonna beat you in a straight 1 v 1 at lvl 16. Could actually run 6.png to dodge that E, Jax has recently been built a lot of ways, and is more favourable for us, since he doesn't really rush items like 3143.png anymore.

Spell: 12.png or 14.png, could go with 3.png and 6.png
Start: 1083.png if you plan to farm, and dont go aggresive, since your both very two scaling champs. Safer choice is of course 1055.png There's no reason to go safe from the start (1054.png)
Core: 3153.png abuse the passive to get away from his jaxcounterstrike.png and outrun him if possible, if he jumps you before jaxcounterstrike.png goes off, use slashcast.png at the same time & 3046.png

Boots: 3047.png Very important. Could go with 3111.png if he builds 3146.png

VS

Jayce

Hard

A strong Jayce is a nightmare at top.


Just go and cry in the corer or praise to satan 17.png that he's bad at hitting shock blasts.
Beatable around level 11, but he has a VERY strong kite- and can deny you pretty hard. Do not underestimate him- a tip would be to go hard when he still stacks his 3070.png as its considered as a weaker item, until he spikes again when he buys his 3004.png
Just bring a lot of 2003.png2003.png2003.png2003.png2003.png2003.png2003.png2003.png2003.png2003.png2003.png
Buy some suiting boots, and do your best to survive laning phase. You can definently take him down easy endgame. 

Spell: 12.png or 14.png
Start: 1029.png 2003.png2003.png2003.png or 1054.png could even go 1001.png + 4 if you have a lot of armor in your page.
Core: 3142.png & 3072.png

Boots: 3047.png 

VS

Karma

Medium

Very popular matchup in higher elo (Plat +) , she has the tool she needs to get control over the lane, and im gonna point out her karmaspiritbond.png specificlly. It's a hard lane, but not the worst. Get some sustain 1053.png early on, and you should be fine, try to dodge her empowered karmaheavenlywave.png as it will bring a lot damage to the table. You can trade her quite hard if she loses her karmaheavenlywave.png as its her only hard damage, compared to her other abilities. She might get really hard to get up to with her skills like karmasoulshield.png, but just try. She's probably not gonna be that tanky, she might rush 3027.png and 3157.png


Spell: 14.png 
Start: 1001.png + 2003.png2003.png2003.png2003.png
Core: 3153.png & 3142.png

Boots: 3111.png

VS

Kayle

Hard

Definently not to fool around with- her endgame is just as deadly as yours.


You beat her early- and midgame, could beat her endgame, but she does have the sharper edge. She can't do to much after she has thrown her kayleQ.png of course she can kayleW.png but your mockingshout.png should make up for that. You should trade her when kayleE.png is about to go on cooldown, or if you know her kayleR.png is on cooldown. She's also very, very vulnurable to ganks. Use your slashcast.png to your adventage, she has no escape, neither gap closer!

Spell: 14.pngor 3.png could go with 6.png as she could easily kite you after a 4.png
Start: 1054.png or 1055.png
Core: 3153.png & 3142.png she shouldn't be able to run you out with this build.

Boots: 3047.png or 3111.png

VS

Kennen

Hard
kennenshurikenhurlmissile1.png kennenshurikenhurlmissile1.png kennenshurikenhurlmissile1.png kennenshurikenhurlmissile1.png kennenshurikenhurlmissile1.png This is basically how it feels to lane against 85.png It's almost like he was made to counter you. However, you can still take him down- but requires quite a lot. 

First of all, you have to be able to dodge- second, you have to be able to survive the earlygame as he will constantly try to harass you with his 1055.png autoattacks. 

Third, you have to pay attention to the storm marks, as they will stun you if he manges to land three of them. Feel free to use your slashcast.png to outdistance his kennenlightningrush.png

You can beat him in a straight up 1 v 1, but will be quite hard. 

You shouldn't be fighting/you should repsect him whenever he has his kennenshurikenstorm.png up.

Spell: 14.png or 3.png could go 12.png and 6.png since he's most likely to just outplay your flash by being faster kennenlightningrush.png.
Start: 1054.png to reduce some of the early harass
Core: 3153.png & 3046.png could go with 3072.png and 3046.png if he's giving you a REALLY hard time.

Boots: 3111.png

Marchups part 2 Back to Top

Champion: 266.png

Difficulty: Easy

The king's nemesis.

If this wannabe batman looking guy thinks he can 1 v 1 you- your totally wrong. If you fail to beat this guy in a 1 v 1, there's something really wrong. 

Q is aatroxQ.png and is easy to dodge away from, you can trade him super hard after he has used this skill- as your very likely to outtrade him anyway. His W aatroxW.png will surely bring some sustain for him- but Vs. a champ like 23.pngwith 14.png lifesteal ain't gonna help. 

His E aatroxE.png is a lame slow shaped like the tip of a blade, some sort of laser demon? Shouldn't be a problem- also your mockingshout.png is a lot better. If he tries to trade, just mockingshout.png him. He's not gonna do much.

Then we have his ult aatroxR.png a totally OK. ultimate, I guess. Looks like a rip-off from the two Egyptian brothers ultimate (renektonreignofthetyrant.png & godofdeath.png) except this time- he rather steals some HP from the opponents surrounding him- damaging them, and gaining attack speed. A decent ultimate- but won't stop 23.png

His aatroxpassive.png however can be quite annoying- as he can do much more risky plays pre-6 without getting really punished for it. You could trade him all day, all night when this is on cooldown- without his aatroxQ.png he also lacks escape, being the only gap closer; and escape. 

Spell: 14.png
Start: 1055.png
Core: 3153.png & 3046.png could also go 3033.png if you find his lifesteal a bit overwhelming.

Boots: 3047.png or 3006.png
________________________________________________________________________________________________________

Champ: 84.png

2043.png < Pretty much how you win the lane.

She's extremly weak pre-6 and you should punish her everytime she comes close to farm, and throw out your mockingshout.png to reduce her damage, making it harder to farm- and less rewarding when you poke her. However, the damaged from a triggered Q akalimota.png hurts quite a lot, actually. This provide her with some really decent sustain, and early trades. Make sure you dont have this mark on you- otherwise the trade might turn into her favour.

Anyway, as soon as she get's level 6- she spikes. Really hard. And she can even snowball if she becomes fed enough. Recently, I've seen a lot of bruisers 84.png going for 3068.png and 3157.png this is a nasty one. However, if she's going for the good ol' Ninja, she's very likely to go with 3146.png but I don't know after the rework, still seem quite strong. However- an 84.png will try to abuse you with being able to stay inside her shroud (W akalismokebomb.png) and the whole reason why you should bring a pink- cause if you remove her shroud, it leaves her with a very, very few ways to escape. Of course she can jump akalishadowdance.png to minions, but what's the chance of being a very correctly placed minion for a good escape? Compared to the power and control you have in your shroud? So, get a 2043.png and don't be afraid to fight her! Of course be a bit careful, but you shouldn't appear as freightned. 

Spell: 14.png3.png could also go with 6.png since she's most likely to just keep on jumping away from you.
Start: 1055.png  or 1054.png depending if its an AP, or bruiser 84.png cause her akalimota.png will become a quite decent poke over time if she has enough base AP.
Core: 3091.png & 3046.png could go with 3072.png instead of 3046.png if the lane is really hard and you need sustain. 

Boots: 3111.png
________________________________________________________________________________________________________

Champion: 121.png

Difficulty: Hard early / Medium midgame / Easy late.

A huge terror- not seen often, but not to be underestimated. 

This is a huge bug, that can easily delete you from everything called early - midgame. However, you do outscale him late on- but he can easily snowball you if he gets one kill. Don't give the bug that pleasure! Grab some early armor, and watch out as he'll deal massive damage to isolated targets.

He doesn't have much to stand up with after his khazixE.png so you could easily fight him later on. A very important part is to use your mockingshout.png as often as you can to reduce his overall damage from his passive and from his khazixQ.png and khazixW.png a 121.png is very likely to rush khazixQ.png upgrade, meaning that he'll deal EVEN more damage, combined with thunderlord's think three times before you go on him, as he can deal surprisingly insane amounts of damage. And dont forget that everytime he enters a brush, his passive resets!

Spell: 3.png or 12.png could go with 14.png but not really recommanded, as he's most likely to outdamage you early game anyway. 
Start: 1029.png + 2003.png2003.png2003.png
Core: 3068.png & 3046.png if ahead: 3142.pngIf poked down: 3072.png

Boots: 3047.png
________________________________________________________________________________________________________

Champion: 64.png

Difficulty: Easy / Hard

Well, this all comes down tho Lee himself, he can solo carry a whole game, or he can just be some sort of trash player who thinks he's Insec. However, care of his early game as his blindmonkqone.png and blindmonkeone.png hits- AND "counters" you very hard- earlygame. You should be able to kill him pretty easy after level 11, less he's some sort of korean. 

Spell: 14.png or 12.png Take ignite if you think you can handle him, and TP if you want to safe it.
Start: 1029.png + 2003.png2003.png2003.png or 1055.png
Core: 3046.png & 3087.png

Boots: 3047.png
________________________________________________________________________________________________________

Champion: 127.png

Difficulty: Medium / Hard

Another control mage that can zone you out with her lissandraQ.png, she's gonna punish you everytime you come close, as she has lissandraW.png and lissandraE.png she can also lissandraR.png herself, or you. Making you very valnurable to ganks from the enemy jungler. Play safe early, you can take her down late, less your getting rekt by the whole enemy team while your putting damage at her. She's also gonna buy 3157.png which makes her even more annoying.

Spell: 14.png or 12.png
Start: 1001.png +  2003.png 2003.png 2003.png 2003.png or 1054.png could also start 1055.png
Core: 3046.png & 3139.png

Boots: 3111.png
________________________________________________________________________________________________________

Champion: 117.png

Difficulty: Medium / Hard

This champ is gonna deny you from assassinating not only 1, but everyone you try to get close to, as she has tools like lulur.png and luluw.png making you a jumping cupcake caitlynyordletrap.png. It's VERY hard to get in melee range of Lulu, but if you do, make sure to throw a few crits in her face. But most likely she's gonna zone you off with her luluq.png and give herself speed with luluw.png so don't bother to put too much energy in killing her. You should run 12.png and try to rather help the other lanes out, as she's just providing big amounts of utility mostly, and isn't a pick for kill pressure, honestly. 

Spell: 12.png could go 14.png but not recommanded as your most likely just gonna be played wround with.
Start: 1054.png Gonna be a lot of poke, and AA harass combined with her lulupassive.png
Core: 3046.png & 3139.png could run 3142.png if you want more burst. 

Boots: 3111.png
________________________________________________________________________________________________________

Champion: 54.png

Difficulty: Hard

THIS champion is a completely nightmare throughout the whole game, as it's almost like his kit was made to counter you. His E landslide.png reduces attack speed, and his seismicshard.png steals movementspeed, meaning that its almost hopeless to build 3153.png against him. What you want to do is to take a look at his build, and consider what you should build from there. AP Malphite is a lot easier, but at the same time could be harder to deal with. I'd highly recommand you to roam as he can almost be rock-solid to get a kill on. Watch out for his ultimate, its also a tool he can use to escape!

Spell: 12.png 
Start: 1055.png (Allrounder), 1083.png (if its a tank Malphite) and 1054.png if it's a magical (AP) rock.
Core: 3046.png & 3091.png (If facing AP) and 3091.png & 3124.png it the rock is very solid. Could also run 3142.png along with 3153.png

Boots: 3111.png
________________________________________________________________________________________________________

Champion: 57.png

Difficulty: Medium / Hard

Another champ that's basically exists to ruin assassins day. He's not the most dangerous champ, but his point and click root maokaiunstablegrowth.png makes it very easy to put up a gank that's gonna result in a kill. Watch out for maokaisapling2.png in bushes. Also do not understimate his duelling power, as it's quite good actually with maokaitrunkline.png and his passive maokaipassive.png, respect it! You could all him at around level 6, he tend to be rushing 3027.png my best suggestion is to answer it with 3153.png, I would almost recommand you to take 12.png and roam a lot as you won't really be able to kill him, if it is a good tree. What you want to do, is to just farm up, and wait till the game scales. Try to do some early trades on him if you can see that he's trying to build into a 3027.png as he's just gonna get stronger, and stronger. 

Spell: 12.png could go with 14.png but not recommanded. 
Start: 1083.png or 1055.png
Core: 3153.png & 3142.png

Boots: 3111.png or 3158.png
________________________________________________________________________________________________________

Champion: 82.png

Difficulty: Medium / High

Not seen a lot, but IF seen, BEWARE of what his damage, especially if he runs Juggernaut-mode. And watch out for his third-hit with mordekaisermaceofspades.png it doesn't matter how far you put him back, he's still gonna scale extremly well with the game, and can easily 1 v 2, even 3 sometimes. Be careful not to take too many E's mordekaisersyphonofdestruction.png to the face as it will eventually poke you down. Also respect his passive mordekaiserpassive.png as it gives him unexpected high amount of "unseen" shield. And ALWAYS slashcast.png away when he's at he second hit with his mordekaisermaceofspades.png as he's guaranteed to outdamage you- less you can kill him of course. Don't be to shy using mockingshout.png either as it can reduce his overall damage with mordekaisermaceofspades.png & mordekaisersyphonofdestruction.png quite a lot. Dont fight him without fury, and respect his iron shield- imagine it being a 23.png with 100 % fury.

Spell: 12.png14.png or 3.png could also go with 6.png
Start: 1054.png or 1055.png
Core: 3046.png & 3072.png, could eventually go with 3812.png, even 3139.png but only if it's an AP 82.png

Boots: 3047.png or 3111.png
________________________________________________________________________________________________________

Champion: 75.png

Difficulty: Medium / High

A really nightmareish lane for 23.png as his zedR.png (wither.png) counters everything you want to do as melee. You won't be able to give him more than 1 - 2 autos before the team reports you for being afk, cause you move so slow. So, Nasus basically wants to farm up, that's what all Nasus players wants, basically- what's the best way to deny him? It's all in the earlygame, and if you manage to duck that up, your gonna struggle later on as well, as when the dog get's 3110.png he's almost unkillable. But you should slashcast.png up to him everytime your able to- less he's standing in a huge minion wave of his- and autoattack him. Make him low, and the best is to try to make him back. You want to go most aggresive as possible, but if everything should fail- just push as little as possible, and try to deny him that he can free farm under his own tower. Ask your jungler for ganks, as he's lacking any good escape. Another great tip is to use mockingshout.png everytime he tries to get a huge cannon minon, since he's gonna hit like nothing earlygame with reduced AD from the insult. 

Spell: 14.png or 12.png
Start: 1055.png or 1083.png could also start 1036.png + 2003.png 2003.png
Core: 3046.png & 3142.png, could go with 3087.png and 3036.png

Boots: 3111.png or 3009.png
________________________________________________________________________________________________________

Champion: 111.png

Difficulty: Medium

Just another champ like 79.png and 57.png it's basically a brick written "unkillable" all over it. His job isn't neccessary to kill you, but rather to set it up, and prevent you from splitpushing. His kit is quite strong, nautiluspassive.png immobilizing you for 1,5 second- followed up by a nautilusanchordrag.png and empowered AA thanks to his nautiluspiercinggaze.png makes him quite hard to fight as well. My best tip would be to trade him when his nautiluspiercinggaze.png is on cooldown, since this is his core damage, and bread and butter when it comes to trades. This shield is HUGE so do not underestimate it for sure. His E nautilussplashzone.png is a slow, that's gonna keep you at distance, and his ult nautilusgrandline.png is gonna make sure someone at your team dies. Try to roam to other lanes!

Spell: 12.png
Start: 1055.png or 1083.png
Core: 3091.png & 3046.png or 3153.png if he stacks HP

Boots: 3111.png or 3158.png if he seem to be unkillable.
________________________________________________________________________________________________________

Champion: 20.png

Difficulty: Easy / Medium

Actually a very good and underrated pick against 23.png as he has "unlimited" sustain consume.png and a massive AS and MS reduction with some really decent damage on iceblast.png, also able to throw them endlessly thanks to his passive nunupassive.pngSo yea, a quite hard matchup for 23.png especially early on. And if you try to get close to him, he could just start to channel his absolutezero.png, so.. if your about to facecheck a bush, and you suddenly start to notice that your walking slowly..... for god sake, slashcast.png out right away. Get some early sustain 1053.png, you can kill him pretty easily as the game scales on, he might be hard to get to, but you can definently take him down- even tho he can apply permaslow; sort off.

Spell: 14.png or 12.png
Start: 1054.png or 1055.png
Core: 3153.png & 3072.png (Need lifesteal for getting spammed down with iceblast.png, could also go 3046.png and 3142.png

Boots: 3111.png
________________________________________________________________________________________________________

Champion: 2.png

Difficulty: Medium / Hard

Not to be underestimaed, especially when he's low- he starts to hit like the power of a double 3142.png thanks to his olafpassive.png making him an excellent dualist. You should avoid fighting him less you KNOW your gonna have the upper edge (if he's half HP and your full) his olafrecklessstrike.png is strong, but since your not likely to stack any armor either it doesn't really matter too much. He's a very mana hungry champion, so doding some olafaxethrowcast.png is definently not a bad idea. I would never fight him a straight up 1 v 1 without ignite when it comes to early, midgame- not endgame either tbh. But his olaffrenziedstrikes.png gives him insane sustain when he starts to get low. And yes, 3 fast AA hits harder than a crit. So be careful! Don't fight him less he has 12.png for example. And remember to use mockingshout.png!

Spell: 14.png or 12.png
Start: Check his runes, and masteries, if he's going 12/0/18 he's most likely to be a tank, and aggresive if he's 18/0/12 or 18/12/0 | 1083.png If he's pure tank and 1054.png if he's berserker, could also go 1055.png 2.pngolafragnarok.png
Core: 3046.png & 3153.png

Boots: 3047.png or 3158.png if he's unkillable so you can roam more often.
________________________________________________________________________________________________________

Champion: 80.png

Difficulty: Hard

A very dominant top-laner who's gonna keep on throwing spears at you- But the ones who actually plays Pantheon knows they should always max E pantheon_heartseeker.png first. This provides him some surprerior early - mid game power. His pantheon_leapbash.png doesn't make it much better. What you want to do is to just survive the early part, and then take him down later, you can fight him around lvl 11 if your both even. Lacks escape, and his ult can't really be used in a straight up fight, of course he can engage with it, but it's not like he's gonna use it IN a fight. So you could of course take him out earlier, but beware of his passive on pantheon_heartseeker.png as he'll ALWAYS crit when your health is below 15 % Get sustain, and some armor early on, and you should be fine.

Spell: 12.png
Start: 1029.png + 2003.png2003.png2003.png
Core: 3068.png & 3153.png

Boots: 3047.png
________________________________________________________________________________________________________

Champion: 78.png

Difficulty: Medium / Hard

Recently nerfed, still a very, very strong dualist- her build is usually 3068.png and 3025.png providing her an extremly strong 1 v 1, I highly recommand you to not fight her before around level 11, or very early on- as she is almost unkillable in the earlier stages. Beware of her poppydevastatingblow.png as it leaves a mark that detonates after a few second damaging again. Also be aware of standing next to a wall as she can poppyheroiccharge.png stun you into the wall. Her ult poppydiplomaticimmunity.png can easily deny you chasing for dreams (a kill) so try your best to dodge it! Also be aware of her W poppyparagonofdemacia.png as it denies your slashcast.png from going anywhere.

Spell: 12.png or 14.png
Start: 1055.png or 1054.png
Core: 3046.png & 3068.png

Boots: 3111.png or 3047.png
________________________________________________________________________________________________________

Champion: 133.png

Difficulty: Hard

Everything that outranges you easily ends up at the difficulty of "Hard." But this annoying bird is worse than the normal ranged champ. Not only can she constantly poke you, but her passive quinnpassive.png marks you now and then and gives her bonus damage when marked. AND, her E quinnE.png placing her close to her max range AND slowing you. If you have alredy used your slashcast.png your not gonna be able to trade back as she can just keep on trading from a distant. Her quinnQ.png is a freaking bird that blinds you, and make you question why this champion exists at all. However, buy a a early 3144.png and catch up with her. My best suggestion would be to walk up to her after slowing her mockingshout.png, baiting her quinnE.png and then slashcast.png after. Use the passive from 3144.png to follow up the slow from mockingshout.png Get sustain and early def- take flat armor, or flat HP runes- you WILL need it.

Spell: 12.png
Start: 1054.png or 1029.png + 2003.png2003.png2003.png
Core: 3153.png + 3046.png or 3072.png

Boots: 3047.png
________________________________________________________________________________________________________

Champion: 33.png

Difficulty: Medium / Hard

OK. He's not gonna do much, less he taunts puncturingtaunt.png you- while having his defensiveballcurl.png on. That hurts. There's not much to say about this matchup honestly- other than you need to excpect to get taunted everytime you come up to farm. A nasty, but far from impossible matchup. He has a very hard time directly killing you, but will definently be able to stop you from splut pushing. What's dangerous is the fact that he can set up a perfect gank for his jungler, thanks to his puncturingtaunt.png Respect him, but honestly, he can't do much other than that- in lane. I'll suggest you to roam a lot since he's not a fast pusher, and lacks wave clearing less he has tremors2.png

Spell: 12.png
Start: 1083.png or 1055.png
Core: 3091.png & 3142.png

Boots: 3111.png
________________________________________________________________________________________________________

Champion: 58.png

Difficulty: Hard / Medium

One of the- if not the biggest lane bully there ever is. Pay attention to his fury bar, and dont get cocky and ignore his fury. You can trade him everytime his Q  renektoncleave.png is on cooldown, but your still most likely gonna take a W renektonpreexecute.png to the face. Play safe early, and try to bait him to use his renektoncleave.png in YOUR minion wave, this way he'll push his wave, and you get to farm under tower, a place you will most likely get to farm in peace. You can fight him around level 11, other than that just be careful- and remember that he can doubledash with his E renektonsliceanddice.png Also- remember that his ult renektonreignofthetyrant.png grants him instantly bonus HP, and deals damage to everyone around him while it's active. Dont forget to use your mockingshout.png when he's coming in with renektonsliceanddice.png to do his combo.

Spell: 12.png
Start: 1054.png or 1029.png + 2003.png2003.png2003.png
Core: 3046.png & 3153.png

Boots: 3047.png
________________________________________________________________________________________________________

Champion: 107.png

Difficulty: Easy / Medium

All comes down to how good the player is to abuse you with the bush game- a good kitty will jump at you everytime you try to farm- and will gain pretty much 200 % lane control. However- good thing for you; this is actually one of the easier lanes- if he's decent. You can use your mockingshout.png whenever you see his animation out of the brush. He's very likely to just stack up his ferocity, and throw his empowered rengarE.png at you- making you rooted and do his combo at you. Make sure to at least try to slashcast.png out of the range when it's coming flying towards you. But don't be afraid to go up to him and trade either, try to do it when he has a few ferocity stacks, like 1 - 2, and make sure your fury bar is at max. You can "easily" take him out later on against an equally skilled player. BUT he could also outplay you with his bush game. Remember, mockingshout.png becomes available to use whenever there is someone in the range, a great way to check brushes without wards to see if there is some sort of hiding kitty in there. rengarpassive.png

Spell: 14.png or 3.png could take 6.png
Start: 1055.png or 1029.png + 2003.png2003.png2003.png
Core: 3046.png & 3142.png or 3087.png, and 3068.png if behind.

Boots: 3047.png
________________________________________________________________________________________________________

Champion: 92.png 

Difficulty: Easy / Medium / Hard

Definently a skill match-up, but in a straight up 1 v 1, you should be able to take her out 99/100 times. The problem is her mobility, as she can do pretty heavy damage with her Q riventricleave.png combo, combined with the shield rivenfeint.png and stun rivenmartyr.png she has a lot of potential and definently the kit to bait our your abilities, but you have all chances in the world to take her down. Her early game is strong however- thanks to her rivenpassive.png but you can definently kill her around 11, even 6. However, pay attention to what summoners she have, or if she has thunderlord's or not. If she runs thunderlord's you should always run with 1029.png + 2003.png2003.png2003.png Dont forget to use your mockingshout.png often when you can see her either run towards you with her riventricleave.png or rivenfeint.png cause she will most likely try to trade- if your max fury- dont be afraid to strike back.

Spell: 14.png or 3.png 
Start: 1055.png or 1029.png + 2003.png2003.png2003.png
Core: 3046.png & 3087.png or 3072.png if struggling

Boots: 3047.png
________________________________________________________________________________________________________

Champion: 68.png

Difficulty: Medium / Hard

Another skill matchup but a good player who knows what he/she's doing can definently make laning a hard time. His kit is well crafted to give any melees a hard time. His Q rumbleflamethrower.png is definently not to be underestimated, as it can land huge amouns of damage, even tho most 68.png players tend to rush 3136.png it doesn't hurt 23.png much since he doesn't build that much HP anyway- but what will hurt you is 3157.png but with the recent nerf now in [6.9] it's not THAT powerful anymore. His E rumblegrenade.png can be quite annoying along with his W rumbleshield.png as he seem like almost impossible to get up to. I highly recommand to get some magic resistance early on, and some sustain to survive laning phase. Be very careful about his ult rumblecarpetbomb.png as it will deal MASSIVE  damage over time. If do whatever it takes to get out of the zone. Other than that, try to fight him when he's having a very high amount of heat, as he can't use abilities when he overheats, this is your chance! You can tank one empowered rumbleflamethrower.png, but not much more. 
 
Spell: 14.png or 12.png could 6.png
Start: 1054.png or 1055.png
Core: 3046.png & 3156.png or 3072.png

Boots: 3111.png
________________________________________________________________________________________________________

Champion: 13.png

Difficulty: Medium / Hard

Used to have a stronger earlygame- but a good 13.png will surely give you enough challenge. He's very likely to go for an early 3070.png this is when he's at his weakest point since its a scaling item, so it takes some time for it to pay off, what a Ryze player usually do after is building a 3027.png at this point, he could either choose to go with 3110.png or 3089.png even 3157.png there's a situation for everything, and so you must adjust your build. Be very careful of 13.png when he's close to four stacks at his passive ryzepassive.png which makes him a totally walking magical ranged combat mage. Not only does is he able to spam throw combos over, and over again- but if he activates his ult desperatepower.png he's gonna throw freaking AoE everywhere whenever he uses one of his abilities. This is totally devestating in teamfights- but hey.. it's a 1 v 1 in top and mid- at least. Trade him early on as his 3070.png is stacking up as he'll only become stronger and stronger. 

Spell: 14.png or 12.png could 3.png and 6.png
Start: 1083.png or 1054.png
Core: 3046.png & 3153.png or 3142.png if he got  3110.png

Boots: 3111.png
________________________________________________________________________________________________________

Champion: 98.png

Difficulty: Easy / Medium

Used to be a lot more annoying- luckily his kit now is more favourable for us. He might be quite annoying early game, and his empowred AA from his shenvorpalstar.png but overall its a very good matchup. What you want to do is to rush 3091.png and some lifesteal 1053.png and he's never gonna be able to take you down- not that it was the intention anyway.. not much to say about this matchup other than that you should be careful about his taunts shenshadowdash.png especially if you lack vision over river or he's luring you into his own minion wave. Respect minions early on!


Spell: 12.png could take 6.png
Start: 1083.png or 1055.png
Core: 3091.png & 3153.png

Boots: 3111.png
________________________________________________________________________________________________________

Champion: 102.png

Difficulty: Medium

Not seen as much after the juggernauts came out- and honestly does a much better job in the jungle with the strong jungle items that are out there right now. However, if faced by a Shyvana, be careful about trading her if you have gotten hit by her E shyvanafireball.png as she will deal surpriseingly much damage with the bonus damage she gets from having you marked. You should trade her when her W shyvanaimmolationaura.png is on cooldown. Be careful abou fighting her in her dragon form shyvanatransformcast.png as she gains bonus resistance, and empowered abilities. However- you wold be able to beat her straight up in a 1 v 1 as long as she doesn't go full anti-trynda like 3143.png and 3075.png but this will also result in herself dealing quite small amount of damage early on. 

Spell: 14.png or 12.png could take 6.png
Start: 1054.png or 1055.png could 1083.png
Core: 3153.png & 3046.png if she's stacking armor get: 3142.png and 3072.png consider 3124.png

Boots: 3047.png
________________________________________________________________________________________________________

Champion: 27.png

Difficulty: ?

Really depends on what kind of player your facing. A proxy Singed is nothing but annoying- and the only reason he benefits from this is because he scales so well into the game- but so does you; so it doesn't really matter too much. Dont spend time on chasing him- but if its an AP/lane Singed, I highly recommand you to get 3091.png to deny some of the damage of his gas poisontrail.png You can definently take him down around 6, but as soon as he gets his items and starts to stack his 3027.png he becomes really hard to deal with. Call for a gank if you have a jungler with high amounts of CC. Otherwise, just farm up- and punish Singed for proxying by doing the exactly same, and if your lucky enough you could get your jungler to taunt Singed enough to let a wave through, letting you focus 110 % on splitpushing as 27.png isn't much of a treat when it comes to stopping you from splitpushing.

Spell: 12.png could go with 6.png
Start: 1083.png or 1055.png could 1001.png + 2003.png2003.png2003.png2003.png
Core: 3046.png & 3142.png or 3153.png, could also go with 3091.png

Boots: 3009.png or 3111.png could go with 3006.png if your going full splitpush, or 3158.pngif he's proxying, go roam, or just proxy his side as well.
________________________________________________________________________________________________________

Champion: 14.png

Difficulty: Medium / Hard

Definition of a brick- seems like no matter how hard you keep on hitting him he always seem to come out with the upper hand. However- his kit is very easy to play around, so it's definently playable. Try your best to dodge his crypticgaze.png as it will do quite a lot of damage if charged long enough- but also very easy to dodge. You could just slashcast.png up to his side and start hitting him. He's also very likely to throw minions at you enrage.png try your best to avoid it. It's as easy as to trade him whenever he has his crypticgaze.png on cooldown. Of course his cannibalism.png can be a bit annoying- but nothing to overwhelming as its very easy to dodge. However, be careful about his passive sionpassive.png as it might surprise you that he refuses to die, and comes back to haunt you. Try your best to keep a distance between you. 

Spell: 12.png
Start: 1083.png or 1055.png
Core: 3153.png & 3142.png

Boots: 3047.png or 3158.png
________________________________________________________________________________________________________

Champion: 72.png

Difficulty: Medium

Definently an underrated champs. Super strong dualist able to 1 v 1 better than most of the champs in the whole game- with his super short spamming Q skarnervirulentslash.png he's definently able to put up a good fight, especially if he get's 3025.pngand some HP like 3068.png however- super valnurable to ganks, so don't hesistate to ask your jungler for a gank as his weakest part is early on. As a 72.png player myself, I tend to buy 3070.png which provides me with a slow- but very rewarding mid game as it scales- however- this also leaves you more valnurable since 23.png is building "flat" items mostly- which grants the item right there after its bought. Playing against this pokemon is pretty decent, wait out his W skarnerexoskeleton.png as he get's most of his stats steroids from there before getting a few crits on him. Be careful and always keep in your mind that he has a very strong ultimate skarnerimpale.png that's able to suppress you, setting you up for a very easy pick-up for him and his jungler.

Spell: 12.png or 14.png
Start: 1054.png or 1055.png
Core: 3046.png & 3153.png could also go with 3139.png for skarnerimpale.png

Boots: 3111.png
________________________________________________________________________________________________________

Champion: 50.png

Difficulty: Medium / Hard

His changes in [6.9] makes him weaker in lane, and stronger in teamfight- this means great news to you- and bad for your team. But hopefully your able to take care of this flying crow. He's quite easy to deal with, nothing special- dodge his W swainshadowgrasp.png and try to get most autos on him as possible before he zaps you with his bird swainbeam.png and torments you swaintorment.png You should have a very great chance to take him down earlygame if you have brang 14.png with you as his ultimate swainmetamorphism.png heals for quite a lot. 50.png scales into the game, and you'll find him often building a 3027.pngtry to punish this by going all-in early on as this items takes quite some time to build and scale. It also got nerfed in this patch, but only stats-wise; it's more cost effective now!

Spell: 14.png or 12.png could take 6.png
Start: 1054.png
Core: 3091.png & 3046.png

Boots: 3111.png
________________________________________________________________________________________________________

Champion: 223.png

Difficulty: Hard

Another brick in top lane, not seen that much more actually. But if faced, your more than likely to just get licked in the face tahmkenchQ.png and devoured tahmkenchW.png if you get to close. Not-Worth-It. A nightmare for almost every single melee- as he also benefits from building HP, also his abilities scales with this; making him a very, very annoying opponent as he doesn't give a lot of ducks about you getting close, since he knows that he's gonna end up with the upper hand with  tahmkenchW.png, so pay attention to his stacks- and dont be afraid to use your slashcast.png to get out of his range. The good thing is he lacks gap closers, so you can easily abuse this with your spin. However, you will most likely not be able to kill him, so I highly suggest you to roam. But he lacks any good escape as well, so asking for a gank can be a quite good decision. 

Spell: 12.png could take 6.png
Start: 1083.png or 1055.png
Core: 3091.png & 3153.png

Boots: 3111.png
________________________________________________________________________________________________________

Champion: 44.png

Difficulty: Easy / Medium

Not that viable toplane after rework- but works as an utility tank- can set up quite good ganks with his jungler- and get off with a kill- his E dazzle.png is dodgeable now, however! His passive taricpassive.png provides him with 2 empowered basic AA after using an ability, so try to make your trades short. Not a lot more to say about this matchup, honestly. His Q imbue.png is a heal who only seem to be viable to use when he's at least 3 stacks, you should definently take this to your adventage and abuse him whenever he has a few amount of stacks or his dazzle (dazzle.png) is at cooldown. His ultiimate makes him invulnurable for a short amount of time- great in teamfight, trash compared to Tryndamere's undyingrage.png in a 1 v 1

Spell: 14.png or 12.png could take 6.png
Start: 1083.png or 1055.png
Core: 3091.png & 3142.png if won 3153.png

Boots: 3111.png
________________________________________________________________________________________________________

Champion: 17.png

Difficulty: Satan

This little piece of.. is annoying. Not only does he have a very annoying blind blindingdart.png that lasts for 1,5 - 2,5 (depending on level) but he's gonna constantly harass you with some sort of freaking poison toxicshot.png that's just BS and whenever you think ur close to get to him- he just pops his ecstasy movequick.png and keeps on running for days, laughing at you like the little slave you've become. Get some magic resistance and get some heavy sustain      1053.png1053.png + 2003.png2003.png2003.png2003.png2003.png just to start it off. You want to slashcast.png up to this gnome everytime he has his  blindingdart.png on cooldown and get some hits off- he shouldn't be able to do much damage as he would have to constantly move since you outdamage him by 489457973857 times 69 when your in melee range. Just remember to buy pinks 2043.png and get a great scouter to find mushrooms in the forest 3364.png so you can kill the small cute evil shrooms. Try to ask for ganks pre lvl 6, as he starts to plant his cancer-shrooms absolutely everywhere after. 

Spell: 14.png14.png14.png or 12.png could go with 6.png
Start: 1054.png
Core: 3091.png & 3046.png

Boots: 3111.png
________________________________________________________________________________________________________

Champion: 48.png

Difficulty: Medium

Surpsingly strong, don't underestimate his what his Q trundleQ.png actually does (Reduce the opponents (YOURS) attack damage by 10, and he gains 20 = 30 AD difference) or his kit in general is made to wreck in 1 v 1s. Be very careful with Trundle end and midgame as he most likely is gonna beat you. However, if you really want to fight him, try to bait his trundleW.png as this provides him with tons of bonus stats, and fight him after its on cooldown. Also dont forget about his ultimate trundleR.png which will instantly steal HP, and drain HP over time- also stealing resistance from you. A very, very powerful 1 v 1 and dualist skill- hard to fight him as long as he has this available, highly recommanded to bait it out, or have an 14.png in your pocket.

Spell: 14.png or 12.png could take 6.png
Start: 1055.png
Core: 3046.png & 3142.png could 3072.png

Boots: 3047.png
________________________________________________________________________________________________________

Champion: 6.png

Difficulty: Medium / Hard

One of the few markmens that really shines at top, due to his ability to lock his Q's  urgotheatseekingmissile.png if he hits his E urgotplasmagrenade.png he can keep on harassing the opponent at a HUGE range. This hurts, trust me- if your getting affected. Get out of his ranged zone asap if your getting hit. He has also the ability to ult urgotswap2.png swapping side with you, and gaining damage reduction- a very strong tool against assassins, such as 23.png.. 3070.png

However, his earlygame still being weak as he tends to buy 3070.png and go for 3004.png during this time, you could definently match his damage, if not outdamage. But beware of getting hit by his E urgotplasmagrenade.png you should spin out slashcast.png directly if he do so.

Spell: 12.png could 6.png
Start: 1054.png
Core: 3153.png & 3046.png could 3142.png

Boots: 3047.png
________________________________________________________________________________________________________

Champion: 67.png

Difficulty: Hard

A good Vayne is probably the worst I can meet when I play 23.png top, not only is she ranged, but her tool is able to deny you at it hardest. She could keep you at distance any day with E vaynecondemn.png and answer with Q vaynetumble.png and W X 3 vaynesilveredbolts.png any day. Making this a very troublesome lane. Even after level 6 and endgame, she has the TOOL to outplay you, and make your life a nightmare. However- the good thing is that she's still very weak when it comes to ganks, as she doesn't really have any good escape or gap closers- so cross your fingers that your jungle isn't playing something like Bloodrazor 40.png.. 23.png3070.png

However, trade her when she has her vaynecondemn.png is down, as it leaves her pretty vulnurable to escape you, also worth investing in a 3144.png to follow up your slow from mockingshout.png and beware of walls, as vaynecondemn.png will stun you if standing close to a wall. And dont forget to buy a 2043.png as it really pays off in the later levels when she starts to turn into rolling shadows vayneinquisition.png vaynetumble.png it might save you for a lot of trouble!

Spell: 14.png or 12.png could 6.png and 3.png
Start: 1054.png
Core: 3046.png & 3072.png or 3142.png & 3153.png (Provides chasing potential)

Boots: 3047.png
________________________________________________________________________________________________________

Champion: 8.png

Difficulty: Hard

The new Vladimir is just as annoying, if not MORE annoying than the old one- having a kit that's just makes the life of a melee horrible. He's gonna constantly throw his point and click Q vladimirtransfusion.png at you, while clearing lanes like Yi with his reworked vladimirtidesofblood.png Really hard to deal with- but not too hard. Take 14.png and pressure him earlygame as he has pretty solid cooldowns- and let me tell you: his W vladimirsanguinepool.png takes 20 (TWENTY) precent of his own HP to cast- that's a lot. So making him use it is really critical for him, as it also leaves him with zero escape and low mobility. Ask for ganks! I highly recommand you to get 3155.png early on, as it's able to soak up all the damage from his ultimate vladimirhemoplague.png, might save you! Later in the game, I highly recommand you to buy 3139.png, trade it with 3156.png less they have at least 2 or more mages (AP) champs on their team. Otherwise, learn his cooldown and try to abuse the cooldown on his skills! 

Spell: 14.png or 12.png could take 6.png
Start: 1054.png or 1055.png
Core: 3091.png & 3139.png, could 3072.png3156.png can work 3153.png

Boots: 3111.png
________________________________________________________________________________________________________

Champion: 106.png

Difficulty: Medium / Hard

A really strong toplaner, not to be underestimated. One of the strongest duelling passives volibearpassive.png in the whole game, rapidely restoring 30 % of his max HP over 6 seconds, combined with the mastery Perseverance "50 % Base health regen, increassed to 200 % when below 25 %" gives him an ENORMOUS HP boost, so whenever you think 106.png think three times, "Does he have his passive? (Click him to check.)" "Do I have enough damage to instakill him before the passive takes over?" "Do I have my ignite up?" If you got no on any of those, you should NOT fight him. Simply as that. His W volibearw.png is also dangerous- as it deals damage based on how low % your opponent has, and since 23.png doesn't have a lot of natural HP, this skill can quickly be the end and first blood for the bear. You beat him around level 11. Can be traded if confident and his passive is down.

Spell: 14.png or 12.png
Start: 1055.png
Core: 3153.png & 3046.png or 3142.png could 3087.png

Boots: 3047.png
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Champion: 19.png

Difficulty: Medium

This wolf is the definition of sustain, his passive warwickpassive.png steals HP, more for every stack that's applied, max 3 but refreshing after so- if this wasn't enough, he als has his Q hungeringstrike.png which- guess what? Steals even more HP. To put it the correct way: 80 % Of the damage dealt by this ability- heavy stuff, right? My point is- do NOT 1 v 1 him, less his ult infiniteduress.png is at cooldown, AND you have your 14.png- if not; simply don't fight him, cause yu won't win. Less your super ahead and the wolf is bad, of course, but this goes to all matchups. I highly suggest you to not fight him before you have gotten 3033.png as it applies grevious wound, which means "Reduces all healing received and regeneration rates by 40%" this along with 14.png MAY be enough to kill him, but otherwise do NOT underestimate the wolf. 

Spell: 14.png or 12.png could take 6.png
Start: 1083.png or 1055.png
Core: 3153.png & 3033.png

Boots: 3047.png or 3111.png
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Champion: 62.png

Difficulty: Easy

One of the more favourable matchups is Reginald (hehe). While he might be a bit overwhelming earlygame, you definently have the kit to handle him around lvl 6. Max your fury, and go ham on this monkey, cause he's going down. He tends to build quite a lot of raw damage as well, which is more favourable for you- since he's gonna be even more vulnurable to your crits! Use your mockingshout.png whenever he uses his E monkeykingnimbus.png to make sure that he deals as small amount of damage as possible. You should easily be able to outrade him, by simply AA him right after, if he tries to fool you with his 99 % obvious monkeykingdecoy.png just slashcast.png after him.  However, take a look at his masteries before the game starts, if he runs with thunderlord's you might want to start with 1029.png + 2003.png2003.png2003.png instead.

Spell: 14.png or 12.png could take 6.png
Start: 1055.png
Core: 3046.png & 3087.png

Boots: 3006.png or 3047.png
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Champion: 5.png

Difficulty: Medium

Not to be underestimated when it comes to fighting. 5.png is a brutal dualist that can really surprise you with overwhelming damage, especially if he builds into a 3078.png the good thing is that its quite obvious when you should cast your mockingshout.png, (when he uses his xenzhaosweep.png) you should be quite safe- however; I don't recommand to fight him early on, as he will most likely gonna outdamage you. However, around lvl 11 if your even, you should be able to outscale him! Think twice before using your slashcast.png to engage on him since he can just knock you back with his ult xenzhaoparry.png which kinda #feelsbad

Spell: 14.png or 12.png could 3.png and 6.png
Start: 1054.png or 1029.png + 2003.png2003.png2003.png, could go 1055.png
Core: 3046.png & 3142.png could go with 3068.png if its getting overwhelming.

Boots: 3047.png
________________________________________________________________________________________________________

Champion: 157.png

Difficulty: Easy / Medium

If both players were equally skilled, the 23.png would win 9/10 games. The airbender requires to get in melee range and AA to do damage, so does the Barbarian King- he just does the job better- and has the ability to mock mockingshout.png You should always be able to win in 1 v 1's less the 157.png is some sort of Korean who just abuses your minions to max and knows exactly what he's doing with surgical precision. You CAN get outplayed, but it's very unlikely. He's playing a very squishy champion with a skill being completely useless yasuoW.png against a melee such as 23.png Beware of his Q yasuoQ.png when it's empowered to throw a tornado- try to dodge it! He's not weak, but weaker after he used it- so you should definently slashcast.png up to him and deliver some really tasty crits.

Spell: 14.png could 3.png and 6.png
Start: 1055.png
Core: 3046.png & 3031.png

Boots: 3047.png
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Champion: 83.png

Difficulty: Hard

If you have ever played against "The Gravedigger" you will KNOW how strong he CAN  be. It's straight up impossible to fight him without any kind of spells or item that would apply grevious wound. His sustain is just crazy with his Eyorickravenous.png at the same time as he can zone you out with his W yorickdecayed.png and if you get to close, your gonna take one of his Q yorickspectral.png in your face. My best tip is to trade him when his yorickravenous.png is on cooldown. And beware of his ult yorickreviveally.png as 1 v 1 becomes 1 v 2, you can easily bait this out. Also pay attention to his mana bar as 83.png is a very, very mana hungry champion. He doesn't really have any burst damage, but you WILL get poked out if you dont know what your doing. Get 2003.png and sustain 1053.png. Also- keep this in mind; He deals MAGIC damage, that scales with his AD, so building anything defensive against him is quite hard. I recommand flat HP runes, 3091.png and 3033.png or 14.png to fight him.

Spell: 14.png or 12.png could go with 6.png
Start: 1054.png
Core: 3153.png & 3033.png could 3091.png

Boots: 3111.png (If he goes 3025.png) or 3047.png (If he goes 3078.png)
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Champion: 154.png

Difficulty: Hard

Basically a bunch of unkillable slime that makes you want to throw your computer out the window. However, he can't really kill you, like most other tanks in top either- but is excellent for setting up ganks which results into a kill. His kit is pretty decent, and is definently able to give you a hard time later on in the game, as his job is basically to peel assassins of his carries on the enemy team. 

So how do we deal with the green blub?

There are many ways to deal with tanks, but champs like 154.png and 36.png who scales very well with HP- 3153.png is a great answer. However, they're still gonna be hard to kill; and in most cases you might just give up and try to provide your power into other lanes, like mid or take 12.png bot.

So, 154.png is a very durable fighter, thanks to his passive zacpassive.png which gives him sustain and the ability to take risks you normally wouldn't do. If you think you have killed this guy when his health bar have reached zero, your wrong. He's gonna split into 4 Mini-Zacs that's gonna recreate him if you don't manage to kill all 4 of them, so you better hurry. 

There's not much to say about his kit, his Q zacQ.png is dodgeable, his W zacW.png deals a small amount of damge, sort of like hitting an enemy with a slashcast.png, and his E zacE.png is a great tool to ruin your day. Also really great to combine with his ult zacR.png to secure a kill or to set his jungler up for a kill. 

Remember, it's probably too late to 4.png  if ou see 154.png  jumping toward you, aware of that he WILL hit you, and you just spotted their jungler in the river bush. Using it earlier might save you from getting firstblood for the enemy- so better safe than sorry.

Spell: 12.png
Start: 1083.png or 1055.png
Core: 3091.png & 3153.png

Boots: 3111.png or 3158.png (If he becomes "unkillable", just roam)
________________________________________________________________________________________________________

Champion: 238.png

Difficulty: Easy / Medium

If you both had equal amount of skill and knowledge about the champ, 23.png should win most of the times. zedR.pngdoesn't bother him much, and you can just keep on going for the ninja as he's really squishy, and won't be able to kill you less your getting poked and chunked out. His poke damage is his Q zedQ.png and if you can dodge this, your also much more likely to do well in lane, cause you don't have to be afraid to getting executed by a ninja. Remember, Zed's passive zedpassive.png deals bonus damage based on your HP, if your below 50 %  of your max HP, he's gonna deal 6 - 10 % of your maximum health as MAGIC damage. So be careful!

His W zedW.png is 238.png identity, making a decent ninja to a GREAT ninja. If he can pull out and use this ability correctly, he might outplay you pretty hard if you don't understand the coencept of him, and how it works. However, this is also an opening, as he's left with no escape if he chooses to become the shadow itself- leaving him vulnurable! At this time you should slashcast.png up to him, and try to make a good trade. 

His ult zedR.png, better known as "Death Mark" is the ability that makes 238.png the ninja he really is- a true assassination skill to have the potential to take out almost every single character in the whole game out by a player who has mastered the art of 238.png and zedR.png The good thing about his ult, is that you'll know exactly when to use your mockingshout.png, another thing you should try to do is to change positioning as fast as possible after he have landed the mark, as the mark deals damage based on how much he was able to do the 3 seconds. If you manage to dodge his zedQ.png  or zedE.png his total damage outcome will drastically be reduced. If you personally find this matchup hard- I suggest you to run with  3.png as it gives you more time, and better chances to survive in the laning phase. You should take him pretty easily out endgame, as he can't really burst you down since you have undyingrage.png

Spell: 14.png or 3.png could 6.png
Start: 1055.png
Core: 3046.png & 3087.png

Boots: 3047.png or 3006.png
________________________________________________________________________________________________________

Introduction Back to Top

So, YOU want to play TRYNDAMERE? 23.png The Barbarian KING and slaughter of Ashe's... 3070.png 22.png3070.png

Anyway, Tryndamere has been my secret weapon for climbing elo since 2009, it's actually so good that I'm not even allowing myself to play him- cause I' basically just end up jerking off to how hard I REKK the enemy. 

So basically, all Tryndamere mains are selfish pieces of bragging potato chips. 

During my years of a veteran in Bronze I have learned, watched, laughted, tryharded, scramed, sweat and had fun. I have learned to master this champ- being the one, and only one I really feel confident with. 

Climbing through Bronze V all the way to IV has been a long way, and I have learned more than any of you could imagine- did you for example know that 27.png is an amazing jungle, and 16.png being a fantastic ADC, and let's not forget 122.png support! I have seen, and experienced all this- and stacking my 3070.png every time I think of it.

Why you should trust this guide? Made by a Bronze V? I'm not asking you to trust it- I'm asking you to try it; to give it a chance. Give ME a chance. I'm NOT saying this is a good guide, and I'm not gonna brag around it. But it's made with my heart, and I've put a lot of hours behind me to finish this, and all I want to do is to share it with you guys. 

Cause your freaking awesome, no matter what!

Let's kick off!

The story behind Back to Top

WELCOME

I have spent my last three days CONSTANTLY working at THIS guide, after getting so many views on my previous "Disgusting Hybrid Tristana" guide. So I wanted to make this guide as a HUGE thanks for almost crossing 500 views at the 18.png guide. A MASSIVE thanks to everyone! 

I've put so many hours, so many words, knowledge, details and passion into making this work. I've been planning quitting League fo a quite long time now, and as a 23.png main, I want to leave this precious knowledge I've learned through out the years as a Tryndamere player to the rest of the community. I know it's not perfect, I know it could be bad in the eyes of a high-elo player- but this is the way >I PLAY< and I mastered Tryndamere. 

I spent the last 5 hours putting together a total of 62 matchups you could encounter as Tryndamere and how you could deal with them, provided with information such as when you should trade, and what you should start, and what core items you should put in your build. 

It's been a long way, and I've had so many great memories from League, mostly fighting my way through Solo Queue alone, as a restless warrior 23.png and it's finally time to pur my sword down, and back off.

I'm gonna spend a few days more to try out the new 3124.png to see if its still viable, or if I should remove it, but for now- I just want to share this guide with you, as a gift- and thanks to everyone.

Thank you.

- Duyxinonal 
________________________________________________________________________________________________________
This guide started at 03.05.2016 and was finished 06.05.2016
________________________________________________________________________________________________________

Hall Of Fame / Old but gold Back to Top

Also- I want to thank Riot for giving me beautiful memories with my lovely Zephyr. 



Never forget.png
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