All Guides Udyr Guides Udyr - The Spirit Walker {6.12}
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2 years ago
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Udyr Statistics for Ruew

Author's performance with Udyr compared to the ranked average.

Value
Average
Games Played
4
8
Win %
50
45
Kills
7.3
5.4
Assists
3.3
5.7
Deaths
2.8
5.9
KA:D Ratio
3.8
1.9
Gold Earned
13.2K
11.1K
Creep Score
60.5
159.1
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

The purpose of these summoner spells is that it will enable 77.png to have a much greater presence in the game all together by grabbing 4.png it enables for you to easily engage on fights and even peel for your carries. Great ways to use flash just like I had said before is that you can use this to give you even more mobility that you already had, letting you engage and disengage on fights and even allow you to flash over walls to steal some objectives. Your main goal as an 77.png in team fights is to stun whoever is dealing the most damage to your team so by using flash along with your udyrbearstance.png then follow up with udyrphoenixstance.png you will then deal tons of damage. In conclusion this summoner spell offers you much more than grabbing 6.png because if you get this instead of 4.png then you will be easily out kited by champions with slows or stuns and you can easily miss out on many opportunities during fights.

New Runes Back to Top

Masteries Back to Top

Cunning[12 points]


Wanderer- Getting wanderer on 77.png will make you much faster and give you a lot more presence during the game, you already have movement speed from your runes but now you get some in your masteries making you one of the fastest champions out there!

Savagery- This will enable you to deal more damage in the jungle to all those monster camps and make your clear even faster than before. Since 77.png already has one of the best clear speeds in the entire game grabbing this is not too bad of an idea since you can now clear camps faster than the enemy jungler no matter what!

Runic Affinity- This will make it so you can keep your buffs a lot longer and make you a much greater threat and a lot stronger as well, if you constantly have your buffs longer than the enemy jungler then you should be staying ahead of the game.

Dangerous Game- This just gives you more sustain when you are fighting an intense battle and will give you a little bit of health and mana back, also it just makes a lot more sense to grab instead of Bandit.

Resolve[18 points]


Unyielding- This will give you a lot of armor and magic resist and make it much harder for enemy to defeat you in fights, also its much better than grabbing Recovery since you are not going to need this because of your udyrturtlestance.png that will give you the sustain that you will need.

Tough Skin- This will enable you to take less damage from champion basic attacks and jungle monster attacks which will allow you to stay in the jungle for a longer amount of time.

Veteran's Scars- This will give you some extra health so that you are not as squishy and will give you more to work with in fights and when clearing your jungle camps.

Runic Armor- This will make it so that all your shields and life steal will be much stronger, as well as healing and regeneration. So in conclusion with this mastery point your udyrturtlestance.png shield will be larger and the life steal that it gives you will be increased as well.

Insight- This will make is so that your 4.png will be up a lot sooner than usual and give you a greater presence in team fights and ganks, also for stealing objectives. 

Legendary Guardian- This will make it so that you gain extra armor and magic resistance with the more champions that are around you, so this will give you a lot more tankiness in team fights when there are multiple champions.

Swiftness- This will give you a higher chance of survival because we all know how much that 77.png can be kited around and be crowd controlled when fighting certain champions. This mastery point will give you 9% Tenacity and Slow Resist which is of course extremely useful for a champion like 77.png.

{KEYSTONE} Strength of the Ages- Minions and monsters that you or nearby allies kill will give you extra permanent health that will give you up to 300 max, once you reach the max bonus, these kills will instead restore 6% of your maximum health.

Abilities Back to Top

R
W
R
E
R
W
R
W
R
W
W
E
E
E
E
Q
Q
Q
Passive
Q
16
17
18
W
2
6
8
10
11
E
4
12
13
14
15
R
1
3
5
7
9

Items Back to Top

Starting Items

    Always start with Hunter's Talisman because of the sustain and mana regeneration that it will offer you in the jungle.

Core Items

    This will be what your build will generally look like versus a comp that has a mixture of attack damage and magic damage. If the enemy comp does not have any magic damage then you can get an Omen if they have strong crit or any other tanky item you want. Cinderhulk - Mercury Treads - Trinity Force - Frozen Heart - Spirit Visage - Thornmail.

Situational Items

    Always get Trinity Force since it will be your main damage and it gives you good health and attack speed with the recent changes.
    Get this item when you are against a strong attack damage dealing enemy. This item gives great armor, mana, and cool down reduction.
    Get these boots if the enemy team offers a lot of crowd control, these boots are great as well because of the magic resist that they offer.
    Get this heavy armor item if you are against a very strong attack damage team comp where you will need all the armor you can buy.
    Locket is a great item for heavy magic dealing teams where your team could use the extra magic resistance.
    Get Wit's End when you are against a magic damage comp and you are fed and need to deal more damage.
    I have been using this item and it is great for pushing and it also gives great stats.
    Get this when going against a heavy magic dealing comp, it's much better than Banshee's Veil with the recent buffs.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Easy
  • Akali
    Easy
  • Amumu
    Easy
  • Diana
    Easy
  • Dr. Mundo
    Easy
  • Ekko
    Easy
  • Elise
    Medium
  • Evelynn
    Hard
  • Fiddlesticks
    Easy
  • Gragas
    Easy
  • Graves
    Easy
  • Hecarim
    Medium
  • Jarvan IV
    Easy
  • Jax
    Hard
  • Kha'Zix
    Easy
  • Kindred
    Medium
  • Lee Sin
    Easy
  • Master Yi
    Easy
  • Nidalee
    Medium
  • Nocturne
    Easy
  • Nunu
    Medium

VS

Aatrox

Easy

An 266.png will be no problem for any kind of 77.png player, you can easily beat this dude in any kind of trade and your clear speed is much faster than he could ever hope to achieve.

VS

Akali

Easy

You may be surprised with this one but 84.png jungle has been rising up, they get a little bit tanky and yet still do some good damage but have no fear for 77.png is here! 84.png should never beat a good 77.png jungle unless she is far ahead of you, just be sure to buy pink wards and an upgraded level 9 sweeper!

VS

Amumu

Easy
32.png can't do a thing to 77.png because he has a lot more mobility, higher damage, and clear speed. Honestly 32.png can't shine above 77.png in any way unless in some team fights.

VS

Diana

Easy

This champion can never really kill 77.png because of his pure tankiness and high mobility as well as being out damaged by 77.png a 131.png jungle can never match up to him unless she early cheeses him in his jungle.

VS

Dr. Mundo

Easy

This matchup is very easy for 77.png in the early and mid game because of 36.png low damage to you and if you dodge all of his infectedcleavermissilecast.png you will never be caught by him, just be careful of his strong late game!

VS

Ekko

Easy
245.png jungle has been doing pretty well but of course he will never match up to 77.png, he's got a lot faster clear and mobility than 245.png could hope for and can just do much more than an 245.png jungle could in any way. Once again just be careful for early cheese!

VS

Elise

Medium

This matchup is a lot harder for 77.png because 60.png has a decent amount of movement speed and can slow you down pretty well with her eliseW.png when she has purchased 3116.png. She can also stun you with her long ranged eliseE.png. Just be careful for this champion because she can ruin your game! :(

VS

Evelynn

Hard

This is a difficult matchup for our hero because of the movement speed that 28.png can achieve with using her evelynnW.png, she also does a great deal of damage. The only way for you to beat her is to play it well and get pretty tanky, the only reason I put this matchup on hard is because she can invade you early game and deal a lot more damage to you in that part of the game.

VS

Fiddlesticks

Easy
9.png can't do anything to 77.png unless he has his team to back him up in a good fight combined with his crowstorm.png, but all through out the game you should never lose in a fight to 9.png as 77.png unless you just have no clue what you are doing or if he has his team with him.

VS

Gragas

Easy

This is an easy one for 77.png because 79.png will never be able to catch you or deal any damage to you and your clear, mobility, and damage is much higher than his. Overall you are on a whole other level than 79.png.

VS

Graves

Easy

This matchup is extremely easy for 77.png because you can easy dodge gravesclustershot.png and his graveschargeshot.png if you just run around enough, thus meaning his main damaging abilites are out of the picture for him. You also have better clear and can cheese 104.png in the early game by taking a buff from him and a couple camps.

VS

Hecarim

Medium

This one is a little more difficult because of the high damage output that 120.png has and plus he will be a lot faster than you when he uses his hecarimramp.png, although the cooldown is very high. Your clear speed and sustain is much better but he can bring a lot more presence to a team fight than you.

VS

Jarvan IV

Easy

This one is very easy because of 59.png lack of mobility and damage compared to you, he may use his jarvanivcataclysm.png on you but this will only do anything to you when in a team fight in which case he should not even be ulting you! Your clear speed and presence can easily be better than Princess Jarvan if you play smart and cheese his jungle.

VS

Jax

Hard

This matchup is only put on hard because of the power that 24.png can achieve when he purchases 3124.png, after he purchases this team it will be very difficult to fight him alone. Be careful of the late game 24.png with that item because at the moment it is extremely broken!

VS

Kha'Zix

Easy

This one is pretty easy for 77.png since he has faster mobility and clear speed than 121.png, with that being said that bug will never be able to catch you or be able to deal any damage to you unless you are chained down with heavy crowd control.

VS

Kindred

Medium
203.png is a very strong champion at the moment and can easily kite out 77.png until she kill you, be careful for the early game power of this champion and also when this champion gets fed you will not have a chance of a one on one fight. You can attempt to steal a jungle camp from 203.png so that they can't gank any of your lanes, but just be careful with this process.

VS

Lee Sin

Easy

Very easy champion for 77.png to out damage and be faster than, 64.png has a great early game and can make some pretty amazing plays with his blindmonkrkick.png so just remember that he is stronger than you in the early game. It is highly advised that you do not invade this champion unless you were to start at one of his buffs with out the enemy knowing. You have better clear speed than him so when you get close to the mid game you can invade him pretty safely unless he has his team to back him up

VS

Master Yi

Easy

Very easy for 77.png because you can out tank him and out damage him until he buys the famous and broken 3124.png, with this item 11.png will become a monster that will give you a terrible time in the game. 

VS

Nidalee

Medium

This matchup can be a little more difficult for you if the 76.png knows how to cheese your jungle early game and mess you up, she is also very mobile just like you but if you have a red buff you can easily catch her out. Be careful for early cheese from this champion and be sure to ward your buffs so you don't lose out on an important part of the game.

VS

Nocturne

Easy
56.png is a very easy match for 77.png because he can easily evade anything that 56.png can put out and just easily escape him, 77.png is also much too tanky for that nightmare thing to do much damage and you will deal a lot more damage than him. Be careful for being caught out with his nocturneparanoia.png.

VS

Nunu

Medium

I am putting this matchup on medium because of how this matchup completely depends on the 20.png player and how they can take complete control of your jungle and all objectives. There isn't much to be said here besides the fact that 20.png is an objective and counter jungling master, just be careful for the amazing slow from his iceblast.png.

Jungle Clearing Back to Top

Start out with Hunter's Talisman and 3 Health Potions.

Gromp- This is the first camp that you are always going to want to start because of the poison passive that it gives you and it helps you deal more damage with the phoenix burn that you will be dishing out as well.

Blue Buff- This is the second camp to clear because of the cool down reduction and mana regeneration that it will give you in the jungle allowing you to spam out your stances more for more sustain and damage.

Wolves - This is the third camp that you are going to want to clear because it gives good experience and the camp is not as strong as other camps for 77.png because of his udyrphoenixstance.png that allows him to deal damage to multiple targets at the same time in the jungle.

Red Buff- This is the fourth camp that you are going to want to clear so that you can match your buff timers so that you can get them both around the same time as much as possible during the game. This buff will also give you a great slow that will enable you to act more furiously in a battle.

Raptors- This is the fifth camp to clear because this should just about give you level 4 and it is also very easy for you to clear because of your udyrphoenixstance.png and if this does not end up giving you level 4 then I suggest that you go to clear the Rift Scuttler or Golems, because in this case it is completely up to you.

You can clear Raptors or Red buff first, considering that it does not entirely matter I shall leave the choice to you!

Once you achieve Level 4 then try to gank

Once you get level 4 and all your buffs then you are open to attempt a gank and help out your team, after you get some early game presence I suggest purchasing toward your Devourer and then spend the rest of the time trying to farm it up for some stacks. Do not forget that Rift Scuttler will give you 2 stacks and this is a great method of achieving more stacks, also The Rift Herald will give you 5 stacks as well as Dragon so I suggest going for these objectives if you get the chance.

If there were no ganking opportunities then go ahead and recall and start to build into your jungling item! 

What DRAGON can do for you! Back to Top

Controlling objectives is going to be your main priority as an 77.png player, you might be asking why this is but I can confirm that 77.png is for sure the best at controlling objectives following behind 20.png. Controlling all dragon buffs for your team is most likely consist of free wins in solo queue, the buffs that this dragon will give each time of you killing it is just insane and you can use this to siege and deal more damage overall. Dragon will even offer your team more experience if you are more behind than the enemy team, which can be insanely useful in staying in the game and not falling completely behind resulting in a defeat. 


Dragon Experience Bonus


If the killing team is lower average level than their opponents, Dragon grants a bonus XP of +25% per average level difference. 

Bonus XP is sharply increased for the lowest level members of the team, +15% per number of levels behind Dragon squared (max total +200% extra).

Dragon Buffs


1.) DRAGON'S MIGHT: +6% attack damage and ability power.
2.) DRAGON'S WRATH: +15% damage to towers and buildings.
3.) DRAGON'S FLIGHT: +5% movement speed.
4.) DRAGON'S DOMINANCE: +15% damage to minions and monsters.
5.) ASPECT OF THE DRAGON: Doubles all previous bonuses and your attacks burn for 150 true damage over 5 seconds. This stack only lasts 180 seconds or until death.

Dragon has a UNIQUE Passive called "Ancient Grudge", which grants it 20% bonus damage to and 7% damage reduction against enemies with Dragon Slayer, per stack.

Dragon

DragonSquare
Splash
A ranged attacker that can damage multiple champions at once.
Bounty
GoldExp
25 Gold75-300

Statistics

Health

3500 (+ 240*level)

Armor

21 (+ 13 / level after level 9)

How this can impact your game

The way that these buffs can impact your game is that your entire team will overall become much more stronger than the enemy in every way, for example: DRAGON'S MIGHT gives you all bonus attack damage and ability power which is much more of an impact to the game than you may currently think. DRAGON'S WRATH can help your team siege down turrets much more efficiently and to incredible damage to them as well. DRAGON'S FLIGHT offers a small increase of movement speed which is always fun to have and can be useful to any of your teammates. DRAGON'S DOMINANCE can further give your team more objective control over the game because of the increase of damage that it will give you to monsters, this extra damage will work on Baron for example allowing you to take it faster is a major and great part of the game. ASPECT OF THE DRAGON will double all the previous buffs that dragon has given to you and give you true damage over a certain period of time, making it very difficult for the enemy team to defeat you in a battle. In conclusion DRAGON is something that you want to be sure to always have control over and even die for it in certain situations to ensure your victory.

What Rift Herald can do for you! Back to Top

Controlling Rift Herald is a great thing to do in the early game because of the great buffs that it will offer your team, such as a mini baron buff or even that extra movement speed that we all love so much. Just be sure that when you are clearing Rift Herald with another team mate that you always attack him from behind (つ ͡° ͜ʖ ͡°)つ, because this will give your attacks on the eye 15% of the Rift Heralds maximum health as damage output. Also when you get your jungling item complete and you have purchased Bami's Cinder then you can easily 1v1 the Rift Herald and even give the buff over to one of your team mates. Don't forget that if you are going Devourer Rift Herald will give you 5 stacks for defeating it just like Dragon. Also do not forget that Rift Herald will take 35% reduced damage from ranged champions only.


Don't forget exactly what Rift Herald can do for you, such as increasing your siege power in fights and even help your team out during huge battles if they are dumb enough to stand in your minions! If you are a busy jungler who has better things to do then constantly gank for somebody then this is just perfect for you, because you can give your laner this buff and it will help that out at a tremendous amount by giving them a lot of lane pressure and something to be scared of!

Rift Herald

Rift HeraldSquare
"A melee attacker that is resilient to ranged attacks but vulnerable from behind."
Bounty
GoldExp
50 Gold200

Statistics

Health

5000

Attack speed

0.67/sec
Location
InitialRespawn
4:005:00

What pressure can do for you! Back to Top

Pushing Lanes 


After pulling off a successful gank in any lane it will most likely always be a great idea to push out that lane in order to get that turret. Why would I continually push a lane even though my laners might need the farm? Well when you are pushing just be sure that you do your best not to take the minions from the laner so that they won't complain, if you keep up this pressure all the time after the lanes you gank then those lanes will most likely win. Also when you push you can cancel out the minions on the enemies turret so that they will miss a lot of cs, the only situation where you won't do this is when you have another objective that you must take a hold of such as DRAGON. Don't forget that when you destroy a turret for a laner that will enable them to do some roaming and get more kills and presence along the map and make it so your team can group earlier and be a much strong powerhouse than the opposing team.


Ganking Strategies 


When ganking for any lane it is a great idea to start out with using your udyrturtlestance.png because this will active your passive known as Monkey's Agility udyrpassive.png. Whenever you use a stance as 77.png it counts as one part of your passive and this can stack up to 3 times at the maximum, for each stack it gives you more attack speed and movement speed so this is a great thing to start out with on your ganks in order to get that extra speed. After you use udyrturtlestance.png then use your udyrbearstance.png right after for even more movement speed and then run up and stun your target and follow it up with udyrphoenixstance.png to deal the most damage to your target possible. Don't forget whenever you are attacking an enemy be sure to always stay ahead of them and move yourself in that position so that you can always stay on them and make it harder for them to escape from you.

Turret Stats 


Outer Turrets                                                                                                                                                                
HealthADArmorMRAttack Speed
4000152000.83
Inner Turrets                                                                                                                       
HealthADArmorMRAttack Speed
4000170000.83
Inhibitor Turrets                                                                                                                         
HealthADArmorMRAttack Speed
4000170004.0
Nexus Turrets(Keep in mind these turrets will regenerate hp)
HealthADArmorMRAttack Speed
4000150004.0
                                                                                                                   

Some tips for Udyr! :D Back to Top

|Clearing Jungle Camps|

When you are clearing any camp you are going to want to use your udyrturtlestance.png right before you get into the camp in order to get extra attack speed from your udyrpassive.png and get a shield of course. After this follow it up with a udyrphoenixstance.png to deal some damage and if you got enough mana don't be afraid to use udyrturtlestance.png again for an extra shield and then activate your udyrphoenixstance.png once again in order to deal some serious damage and get some good sustain from udyrturtlestance.png.


|Fighting Enemies|

When fighting an enemy you can use the same strategy that you use for clearing jungle camps, so don't be afraid to do this for the extra sustain and attack speed mentioned above. Also if you are level 16 then you should have udyrtigerstance.png by then and you can use this to gain a lot of attack speed and then follow it up with a udyrturtlestance.png for the shield and then activate udyrphoenixstance.png for good player versus player battles. In team fights you can chase around the enemy team's marksman in the fight and be sure that he/she does not get in the fight to output his/her damage, or you can stay in the fight and stick to your carries and peel for them. This all depends on how the game is going and if you have a good amount of game knowledge you can know what kind of play style that you should put into these fights.

 Blue SentinelSquare |Counter Jungling| Red BramblebackSquare

Although this task may be very risky, it can also be very rewarding. When counter jungling in the early game you are going to want to start with your Gromp and Blue Sentinel to begin with, after this head over to enemy Red Brambleback. Keep in mind only invade the enemies Red side jungle in the early game if you know for a fact that they started blue side or at least have a sort of common knowledge of this. The rewards for completing a successful counter jungle this early on in the game without them noticing will decrease their chances of getting level 3 in order to gank fast enough. But of course the worst thing that could happen would be you dying and losing your blue buff and giving the enemy more of an advantage over you. In conclusion counter jungling is a very risky thing but since you are playing 77.png you will have a great clear speed, but the risk and reward are extremely high.

 |Ganking|

When ganking you want to throw it into udyrturtlestance.png to get 1 stack on your passive udyrpassive.png, after that throw it into udyrbearstance.png and position yourself in front of the enemy then activate udyrphoenixstance.png and continually auto attack while staying in front of the enemy. By this point you will have the full 3 stacks from your passive udyrpassive.png giving you more movement speed and attack speed. 

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