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All Guides Udyr Guides Rise of the Phoenix - 6.5 Jungle Udyr
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Udyr Statistics for Sabrewylf

Author's performance with Udyr compared to the ranked average.

Value
Average
Games Played
1
5
Win %
0
41
Kills
1.0
5.1
Assists
0.0
6.5
Deaths
1.0
6.3
KA:D Ratio
1.0
1.8
Gold Earned
6.6K
11.3K
Creep Score
32.0
77.0
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

There is always a case to be made for taking Ghost on full melee champions like Udyr, but Flash will always be the most versatile.


Benefits of 6.png
  1. Way shorter cooldown especially with the correct mastery. Can be used offensively more freely.
  2. Longer uptime means you can still catch up to people who Flash during a gank.
  3. Usually superior in drawn out teamfights.
Benefits of 4.png
  1. Buffered Flash-Bear stuns are nearly impossible to react to.
  2. Can follow blinks over walls, as well as escape over walls.
  3. Absolutely required against the likes of Jarvan and Anivia.

As sexy as Udyr is with a ton of movement speed, I prefer Flash.

New Runes Back to Top

Masteries Back to Top

I currently take this mastery page every game. It is that strong. However I might have a few strange preferences which I'll clarify.


But dude, the Ferocity and Cunning trees are so powerful.

You're no doubt referring to a couple of masteries that indeed work well with Udyr.  Fervor of Battle in the Ferocity tree is bonkers if you're doing Devourer and Thunderlord's Decree brings a hefty amount of burst to ganks.

Now I'm not saying these mastery trees are terrible. Against teams without much kite or CC I wouldn't bat an eye at someone taking Fervor of Battle. The problem with that tree is that the only other mastery that's really worth mentioning is the one that gives 4% attack speed. Everything else is meh at best. Udyr is not Yi. He does not need this tree one bit, but feel free to go Ferocity against kiteless comps.

Cunning is a bit more tricky. Thunderlord is... an okay bit of extra damage for ganks in the early game. The problem is that it doesn't have much uptime in teamfights (and will often be wasted on tanks too) but most importantly, Udyr doesn't build a ton of AD or AP. He scales through attack speed and CDR. The power of TLD's proc will not go up substantially from the base value. On the other hand, Stormraider's Surge is vastly underrated. Against teams with a lot of soft CC taking Stormraider's Surge has a place. 

Resolve is where it's at for the most part though. It double dips Udyr's udyrturtlestance.png through both Unyielding and Runic Armor, while also increasing mobility through Explorer and Swiftness. Swiftness is so good on full melee champions. In a season where 3111.png got nerfed to hell and back, the value of Tenacity is insane. To top it off, summoner spells will be up more often and he'll get a free 300 health through Strength of the Ages which transforms into a sustain engine afterwards.

This idiot is taking Meditation over Merciless. What an ass.

In a lategame situation against someone with about 2500 health, Merciless will only kick in when they're at 1000 health. At that point, you'll need to do 950 damage instead of 1000 to kill them. That's the impact of Merciless. If you prefer that over a constantly running miniature mana engine, I won't blame you. I think having a spell come up in those situations where I'm sitting nearly out of mana will save me more games than Merciless will. It will also make starting clears on red side slightly smoother.


Pay close attention to my mana total here. Every five seconds I get a small burst of about 10 mana. If I had taken Merciless this game, I would have died in this situation. 

tl;dr

You can go Fervor of Battle against those rare comps without CC.
In Cunning, Stormraider's Surge is worth trying out against a lot of soft CC. Thunderlord's Decree not recommended, in situations where it's good Fervor would probably be better.
Overall best option in my opinion is Resolve with Strength of the Ages. Junglers can stack it incredibly quickly.

Abilities Back to Top

R
W
R
E
R
W
R
W
R
W
W
E
E
E
E
Q
Q
Q
Passive
Q
16
17
18
W
2
6
8
10
11
E
4
12
13
14
15
R
1
3
5
7
9

The above skill order is the one you'll see most nowadays. udyrtigerstance.png is not in a good spot. It's worth mentioning that in the past several Udyr players have made a balls to the wall skill order work as well, putting only three points into udyrturtlestance.png and maxing out both udyrtigerstance.png and udyrphoenixstance.png. For the most part, stick to the order above but you can move it around a bit without gimping Udyr too much. 


An early point in udyrtigerstance.png is not a bad idea though. It will help out with taking towers and dragons.

You can also level up R-W-E instead of R-W-R-E, if you think a level 3 gank is in order. I don't think Udyr particularly excels at this so I don't do it often. Instead I opt for a level 4 full clear or an early back to get Hunter's Potion, but you'll always run into those games where an enemy is overextending like an idiot and it would be stupid not to gank early.

Always keep udyrpassive.png in mind as well as that udyrphoenixstance.png procs on the first and fourth attacks. If you are instead swapping stances on the third auto attack, you're missing out on tons of damage. If you play enough of Udyr you won't even have to count after a while, you just know. You'll also hear a phoenix scream whenever you get the proc.

Important things to keep in mind

udyrpassive.png will give you a tiny bit of movement speed for each stack. When escaping it can be a good decision to just use whatever spell you can if Monkey's Agility is not yet at three stacks.

The activation of udyrbearstance.png will give you the properties of 6.png for a few seconds; you'll be able to walk through units. Check out the video in the Why play Udyr? section, you'll see me use it to walk through an enemy minion wave and dodge Brand's stun.

The global cooldown of your abilities roughly coincides with the internal cooldown of 3057.png. Get spamming, but be aware of your mana and how close you are to the next udyrphoenixstance.png proc!

If you find yourself in a teamfight, cycle through targets with udyrbearstance.png for the most impactful presence, while trying to find openings on the enemy squishies or protect your own squishies. Simply swapping stances after one udyrbearstance.png stun is rarely optimal.

You can use minions, tanks, and pets to hit the backline with udyrphoenixstance.png's flamethrower proc.

The only real benefit of udyrtigerstance.png in this build is the activation effect of extra attack speed. This activation effect lasts for a whopping 5 seconds! It's the worst stance right now but don't just ignore the Q button.

Items Back to Top

Starting Items

    Talisman is currently superior to Machete. Refillable builds into Hunter's Potion.
    Keep until level 9. Then instantly buy Oracle Alteration. Don't bother with the Sweeping Lens. This makes you very good at contesting vision when paired with Tracker's Knife.

Core Items

    Stalker's Blade instead of Tracker's Knife if you fear getting kited. I personally value vision over a ranged slow. Also it means you will never find yourself without Smite for Baron or Dragon. Skirmisher's Sabre only if your opponent is something scary like Shyvana or Jax. Every Udyr build needs a Sheen item at some point.
    Depends on teamcomp and the type of CC they're running, but usually you'll always want one of these three boots.

Situational Items

    Against heavy AD teamcomp. Last slot is for your jungle item of choice. Iceborn over Trinity if not using CDR runes.
    Against heavy magic damage comps. Iceborn Gauntlet because it gives 20% CDR, Spellblade proc, and you usually need at least a bit of armor in any game.
    The splitpush god. Only do this if you know what you're doing. Your dueling is worse than with other builds. You can also replace the Banner with a Banshee's Veil. The splitpush itself will be less potent but it allows you to block a CC when the enemy is coming for you.
    A very selfish build without auras for when you're running a ton of CDR in your runes. Very lategame oriented. It basically involves a Trinity Force for the final 10%, combat boots of some sort, jungle item, and three situational defensive items.

Why Hunter's Potion is actually pretty great and not a waste of 400 gold.


Perhaps you've considered not taking Hunter's Potion because of the steep 400 gold cost, and prefer pots for the initial sustain.

However, you're spending 150 gold at the start of the game anyway. With some experience and correct rune setups, you can even do a full clear with the Refillable Potion. So in reality, the Hunter's Potion is only going to cost you 250 gold because that first 150 you were spending on sustain anyway. It also sells back to the shop for 160 gold, essentially giving it a cost of 90 gold. The downside of it of course is that you really need to get it early so it will delay your first item. This can especially hurt if you plan to build the Devourer enchantment.


On that note: jungle enchantments and you.


If you're new to Udyr, definitely stick to Cinderhulk for the most part. Udyr is a champion that relies on baiting cooldowns and dodging skillshots with udyrturtlestance.png and udyrbearstance.png. If you don't know the champion's limits yet then the squishier options of Runic Echoes and Devourer will really bite you in the ass. Cinderhulk is the safe option, for new Udyrs that will generally build full tank plus Sheen item.

Runic Echoes is by far the most versatile jungle enchantment to get. It gives you a whopping 10% MS, an unending mana supply as long as you're jungling, a tiny bit of AP to buff your udyrturtlestance.png and udyrphoenixstance.png and a small bit of AoE burst for your ganks. That last bit further nullifies any reason you might have had to opt for a udyrtigerstance.png build. Get this most of the time but especially against the likes of 60.png 76.png 64.png because Runic Echoes is by far your strongest option to combat their early and midgame.

Devourer is the other end of the spectrum. You don't actually get the powerspike when you buy the item, but after farming the stacks for it. This is bad for two reasons. The first is that it's highly likely you will misjudge the value of your stacks in at least a few games. So instead of going for a countergank mid or a tower bot, you might decide those two stacks from scuttle are more important. The second is that you become incredibly predictable. Any opponent worth their salt will roughly know your gameplan as soon as they notice you've gone Devourer. Unless they're bad they will start to contest your jungle camps and dragon attempts. On the other hand if you're certain the game will reach lategame (perhaps it's premade ranked or you notice a bunch of farm lanes) then this enchantment is correct to pick up. Especially if you suspect the enemy jungler will be building Devourer as well. Udyr is one of the best at denying the enemy jungler stacks because he's so strong at powerclearing and counterjungling. And if you're going to be denying those stacks anyway then why not reap the stacks for yourself? 

Every game you will be building a jungle item and boots. Duh. You generally have room for one to two offensive items on top of that and two to three to defensive items. For a rundown of the options you have I recommend you check out their specific sections.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Amumu
    Easy
  • Anivia
    Medium
  • Cho'Gath
    Medium
  • Darius
    Easy
  • Dr. Mundo
    Easy
  • Elise
    Medium
  • Evelynn
    Easy
  • Ezreal
    Medium
  • Fiddlesticks
    Easy
  • Janna
    Medium
  • Jax
    Easy
  • Lee Sin
    Easy
  • Lulu
    Hard
  • Master Yi
    Easy
  • Nasus
    Medium
  • Nautilus
    Easy
  • Nidalee
    Medium
  • Nocturne
    Medium
  • Pantheon
    Easy
  • Rammus
    Easy
  • Rengar
    Easy
  • Sejuani
    Easy
  • Shaco
    Easy
  • Shyvana
    Medium
  • Sion
    Easy
  • Skarner
    Easy
  • Swain
    Medium
  • Trundle
    Medium
  • Vayne
    Hard
  • Volibear
    Easy

VS

Amumu

Easy

Any jungler that has to farm to six to reach their spike can be completely dominated by Udyr. Farm up one or two jungle rotations and then head into his jungle. Try to get his blue buffs especially. You'll get to drink all his tears.

VS

Anivia

Medium

Take 4.png and 3009.pngbecause an experienced Anivia can really screw you over with her crystallize.png and glacialstorm.png. Most people also don't realize that her glacialstorm.png not only slows, it also lowers enemies' attack speed so it will reduce the speed at which you can get udyrphoenixstance.png procs.


She can be relatively easy to gank early on but if she's well protected in teamfights she can be a real pain. She's slow as hell though, so ideally you are the one deciding on the engages. 

VS

Cho'Gath

Medium

Cho'Gath is very squishy early in the game, but he's about as well rounded of a jungler as it gets, minus his mobility. If he can sit comfortably in the jungle for too long he might become a problem. But he should never be able to kill you solo. Catching him in a countergank or counterjungling him can put him hopelessly behind. Mercury Treads aren't bad here.

VS

Darius

Easy

Don't get cocky when fighting him. Like you, he's very one-dimensional and at his best when up close. So his strengths tend to be rather absurd. You need to be extremely ahead or his dariusexecute.png needs to be on cooldown before you go in.


Absolutely do not let him get heals out of dariuscleave.png. It's a good idea to udyrbearstance.png him when you see the animation start.

Udyr likes to build 3110.png which doesn't do much against Darius. Taking health per level seals and Strength of the Ages really helps out here. 

All things considered, it all depends on Darius' early game. He will usually not be able to avoid pushing the lane and he has zero escapes. He's a prime target for ganks.

VS

Dr. Mundo

Easy

Mundo's early clears are extremely dangerous, especially the first one. Don't be surprised if you find him at his red buff at like 1/3 hp. If you let him get through that tough phase without punishing him this matchup can become annoying very quickly. Push your early advantage.

VS

Elise

Medium

It can always go both ways against Elise. She can snowball her team and herself incredibly hard. Thankfully she relies mostly on her spiderlings for late to midgame dueling, which your udyrphoenixstance.png will take care of. Without spiderlings, both her damage and sustain go down the drain. You definitely want to build Runic Echoes and try to be as active as she is in the early game. If she blows her cooldowns during a gank you will absolutely destroy her. Her base health is on the low side, she doesn't get MR/lvl and most don't take MR runes.

VS

Evelynn

Easy

She has nothing on you if you ever catch her. She'll gank a lot, so be ready to react to that. Her ganks rely on surprising people. She doesn't exactly kill people very fast so even if you're doing raptors you're usually able to just run straight to mid for counterganks. Either way, if Evelynn is involved one team is going to get salty, guaranteed.

VS

Ezreal

Medium

Blue build is very popular now and it is super annoying to deal with. Boots of Swiftness helps - remember that 3025.png leaves a slow field so Tenacity won't do anything, but slow resistance does.


Anyway, blue Ezreal has a lot of slows and dashes, but he actually has very low movement speed compared to other marksmen. If you dodge just one ezrealmysticshot.png, that could be enough to get on top of him. It's still annoying.

VS

Fiddlesticks

Easy

Can't recall the last time I've seen this dude. You should wait to udyrbearstance.png him until after he's started channeling drain.png. But even if it's on cooldown you'll often be able to just dps right through the heal, especially with red buff.

VS

Janna

Medium

Kiting is always your worst enemy, but at least it's not Lulu. Janna is still very annoying to deal with.

VS

Jax

Easy

If you see Jax jungle, he's probably going to go Devourer. Show him how it's done. His early game is a lot weaker than yours - a lot. The idea is to take dragons, scuttle crabs, and enemy jungle camps whenever the opportunity arises, without being careless about it.


If you're going to be doing that... Might as well reap the stacks for yourself, right? Don't go lax on him afterwards either, deny him his Sated for as long as possible.

If he gets ahead though, strap in for a tough game.

VS

Lee Sin

Easy

Much like with Elise, it can go a lot of ways with Lee depending on how successful his early game is. However just being Udyr you've taken away one of his options: counterjungling. Only a rookie jungler would try to invade Udyr. Farming is never an option for Lee, so he's only left with ganking. Be ready for that. If you can put him behind or even just stalemate his early game then you're in a good spot. If he goes top, trade a dragon. If he ganks nearby you, try to countergank, etcetera. Try to not just let him do Lee things without paying for it.


Most Lee Sin players don't know what the hell they're doing. They're too busy thinking about whether or not they can pull of the InSec instead of whether or not they even should. Do not be afraid of this champion, unless you're going up against a Plat+ one trick pony.

This is a champion that sometimes like to do a level 2 cheese invade. It's best to start at your buff rather than at the bot side camp.

VS

Lulu

Hard

Annoying. Boots of Swiftness. Probably best to avoid unless horribly overextended. Kiting is your worst enemy.

VS

Master Yi

Easy

If you see Yi jungle, he's probably going to go Devourer. Show him how it's done. His early game is a lot weaker than yours - a lot. The idea is to take dragons, scuttle crabs, and enemy jungle camps whenever the opportunity arises, without being careless about it.


If you're going to be doing that... Might as well reap the stacks for yourself, right? Don't go lax on him afterwards either, deny him his Sated for as long as possible.

If he gets ahead though, strap in for a tough game.

VS

Nasus

Medium

Don't let him snowball. wither.png is stupidly broken especially against you. You want to camp him, preferably with a top laner of your own that can snowball heavily. Boots of Swiftness required.

VS

Nautilus

Easy

If you catch him out of position with red buff, he should die unless he manages to spoderman to safety with nautilusanchordrag.png. He's incredibly sluggish in the jungle and even more vulnerable than 32.png, who can at least cross walls in a pinch.


Nautilus clears at a reasonable pace, will rush 3009.png and then gank nonstop. He has a lot of CC but not a lot of damage, and is very squishy early game. He's definitely super strong in teamfights but as said, his mobility is pitiful. Rotations are the name of the game.

VS

Nidalee

Medium

Thankfully a competent Nidalee is about as rare as a competent Lee Sin. The damage she can put out with her spears and executes and resets is out of this world. Other than that, she plays a lot like Elise and Lee Sin: lots of ganks with an occassional invade cheese. Be ready for that, take Runic Echoes, try to dumpster her squishy cougar butt when she attempts a gank.


She falls off super hard if she doesn't get ahead. Most of her damage has been shifted from spear to cougar form, so she really needs to go in to get it off. You can see where that goes if she's behind.

VS

Nocturne

Medium

Don't fight him on the nocturneduskbringer.png trail. Dodge it to begin with or bait him around until it times out because it gives him crazy stats. Despite what you might think Nocturne has issues with early clears so you can go in his jungle and mess with him. Delaying his nocturneparanoia.png is super valuable. He can gank pre-6 but it's nothing much to be worried about.


If he ever gets fed you want to look into buying items like 3110.png .
Ward deep. nocturneparanoia.png has a pretty low range at level 6 but when he reaches level 11 it already starts to become a bit crazy.

VS

Pantheon

Easy

You will need to attack with udyrbearstance.png twice to get the stun if his passive is up. Walk around him while he's doing pantheon_heartseeker.png.


When your health starts to dip low, say under 25%, you want to get the hell out of there. Pantheon always crits targets when they are under 15% health unless he hasn't skilled pantheon_heartseeker.png for some reason.

He's a gank machine but he constantly has to rotate his spells in the jungle to get the most dps and passive uptime. If you catch him, he's a sitting duck. Delaying his pantheon_grandskyfall_jump.png is super valuable. His ganks are strong pre-6 but absolutely ridiculous after 6. 

Stop hitting Dragon and Baron when you see him channeling. The damage in the epicenter is crazy and he can use it to outsmite you.

VS

Rammus

Easy

Rammus is a very outdated jungler but he's still one of the strongest at ganking especially in the lower leagues.


He's very tanky when defensiveballcurl.png is up but he is actually one of the squishiest tanks when it is down. He excels in the early game and roaming phase, when there is a lot of skirmishing. In proper teamfights Rammus is a subpar tank because his initation gets blocked by the frontline as well as by random minion waves and champion pets.

He jungles ridiculously slow. It's not strange to see a Rammus ulting his buff. You should outpace him by a lot and have way stronger objective control. His puncturingtaunt.png lasts a long time so you might want 3111.png.

You want to ward pretty well and deep against Rammus. Warding in traditional locations might not be enough because Rammus can just zoom through with powerball.png in about a second. That's not enough time for the laners to react, if they even spot it at all.

VS

Rengar

Easy
He's been nerfed to such an extent that I wouldn't worry about him. Of course he can still get fed because that's what assassins do. Warding well for teammates should prevent their dumbass deaths, and worst case scenario you can still try to clean up in a countergank. Regardless of nerfs, his burst is very scary if you run into him at 3-5 Ferocity stacks.

This is a champion that sometimes like to do a level 2 cheese invade. It's best to start at your buff rather than at the bot side camp.

VS

Sejuani

Easy

See Amumu. Sejuani dips lower in health than he does in the early clears too. Avoid teamfighting against her unless your team is ahead. sejuaniglacialprisonstart.png is devastating.

VS

Shaco

Easy

Shaco ganks. He does it early and often. Try to counterjungle, countergank, anything but don't just let him do his thing for 20 minutes. Having deep wards really helps here. Shaco cannot defend himself against you in a 1v1 so you just head into his jungle, take his stuff, and plant down wards with 3711.png. Ping like crazy if he crosses a ward. Control of scuttle crab is also important in that sense. He can solo dragon rather easily with hallucinatefull.png and jackinthebox.png so keep vision of it as much as possible. The jungle matchup is easy, all you can really do is give your teammates tools to deal with his ganks. Vision.


This is a champion that sometimes like to do a level 2 cheese invade. It's best to start at your buff rather than at the bot side camp.

VS

Shyvana

Medium

She trades a weaker early game for an obscenely strong lategame. Much like against Yi and Jax, contest her Devourer stacks and delay her power spikes. Dueling her can be a very dark experience. Especially with Fervor of Battle she can put out some crazy numbers. This is one of a few champions that can get away with not respecting you in the early game.


If you feel like it's going to come down to a Clash of the Titans then good items to get to fight her are Skirmisher's Sabre, Frozen Heart/Randuin's Omen. Keep in mind though that she does mixed damage so you will want some MR too.

On the upside, she's a lot less versatile. Shyvana is literally a farm bot that can only kill horribly overextended laners. You have more tools at your disposal.

VS

Sion

Easy

Sion is just a big hunk of meat. It'll take you a long time to kill him but most of his damage sits in crypticgaze.png which he should never be able to get off on you.


He gets some pretty big mobility with cannibalism.png, which he will usually use for lane ganks. It is nearly impossible to react to this, except to guess where he is going when you hear his global scream.

VS

Skarner

Easy

Don't fight him on top of one of his spires. Besides that you'll beat him, assuming equal farm. Skarner has been shafted by numerous reworks (even though I think the second one was alright). Right now he's in a pretty terrible spot because he's a farm jungler that can't make use of Devourer, so he's forced to Cinderhulk or Runic Echoes.


A fed Skarner is always scary though, but his mobility doesn't come close to yours. You should be able to get out of his claws if things get hairy.

Skarner will typically try to farm up to level 6 for his skarnerimpale.png. If you can put him behind he'll be in a really tough spot.

VS

Swain

Medium

If he's behind this changes to easy, if ahead it changes to super hard. Swain is the kryptonite of all melee champions. He's a pro at keeping you just outside of auto attacking range, all the while whittling you down with his abundance of DoTs. It's going to be hard fighting him when he's ulting, however whenever he turns it off he will be vulnerable for a few seconds because the toggle has a cooldown. Go in when that happens. In general he is pretty easy to gank.


If he's ulting inside your minions he will heal a ton. Probably best not to fight him when that happens unless someone uses 14.png.

VS

Trundle

Medium

Trundle is a beast at dueling and can actually kill you. No joke. You should usually be able to get away with your superior mobility but a well placed trundleE.png can mean life or death for you.


Of course if you get ahead you'll still be able to kill him. Be wary of trundleR.png, especially in teamfights. It can be kind of hard to spot when things get a bit messy.

Trundle jungle isn't very popular right now but definitely respect it.

VS

Vayne

Hard

The one marksman you absolutely have to fear in teamfights. With the right amount of armor you could run circles around all of them but not Vayne. Randuin's Omen, Frozen Heart, Thornmail if you can get away with such a hardcore build. Don't just let her do her thing though. If you see an opportunity to gank or get to her in a fight absolutely go for it.

VS

Volibear

Easy

Be very careful of the burst he puts out with volibearw.png and the insane dueling power he gets with volibearr.png. It's going to be impossible to kill him early game when his passive is up.


He jungles slower than you but ganks a bit better. As with most melee champions though, you have the mobility to decide when to fight him. If you want to get out there isn't much he can do about it.

Who is this guy? Back to Top

I've been playing LoL since February 2011, around the time Renekton and Karma were released. In season 1 I fell just short of Bronze (believe it or not, you actually had to work to get Bronze in the past) playing mostly Trundle. Mobility creep wasn't as big back then so I really crutched on Pillar and the then completely overpowered 'metagolem' build.


In season two the jungle became a shadow of its former self. Whoever sneezed at a jungle camp could reap the rewards and everyone was simply building a ton of gold items. I played tanky CC bots like Skarner, Maokai, Nautilus and Alistar to gold.

In season 3 I decided to make a push for the mythical land of Platinum and actually reached it. Again playing tanky CC bots with a dash of midlane Kayle and Twisted Fate. I cashed in on my Platinum border and got the hell out of Dodge. Ranked was a toxic cesspool I never wished to touch again. I was Platinum; I had proven to myself to not be completely shit at this game. I was content with that.

In season 4 and 5 I played just a little bit to get the victorious skins. Near the end of season 5 one of my buddies reached Platinum while I was still 'stuck' in Gold 4. I decided I couldn't let that happen and started ranked again ^^ I hit my promos to Gold I right as the season ended.

The new queue system has really revived (was it ever alive?) my love for ranked. I started the season in Silver II after placements and out of the past 176 games as of this writing I have won 107, playing jungle primary and support secondary. This has put me in Platinum II at 43 LP. I hope they have a seat ready for me in Diamond because I'm confident I will be crashing their party soon.

Anyway, all of this has jack to do with Udyr. Or does it? I've been playing Udyr since season 1 if you look at my stats. While I never really 'mained' him (I always had other champions to really exploit), he never disappeared. Udyr and Trundle are the two guys I've been playing ever since I hit summoner level 20 or so in March of 2011. They have taught me the ways of the jungle and I will always come back to them if people ask about my comfort picks. All this to make clear that I'm not a random shmuck selling you some bullshit. I may not be challenger, but I have years of experience with Udyr and so far it's been good enough to carry me to upper Platinum.

Why play Udyr? Back to Top

He's a one of a kind champion in the game. Let me run down his pros and cons for you.


PRO

  • One of the strongest champions at jungling itself. He melts camps and doesn't require too many mechanics to do so.
  • Constant uptime. Where other champions need to wait for their ultimates like infiniteduress.png or high impact spells like eliseE.png, Udyr doesn't. As long as he has mana, he is always at 100% capacity.
  • One of the best for learning the ins and outs of jungling because of his ease of use and versatility.
  • Very fun if you're into playing bruisers. Especially solo queue.
CON
  • Completely melee: gets kited.
  • One dimensional champion. He has no high impact spell, which can be as bad as it can be good. His teamfighting ranges from lackluster to terrible, unless he is fed. Players who really know Udyr can easily deal with him since he has no flashy outplay potential.
  • Doesn't have much of a place in ranked team queue.
If you enjoy demolishing the jungle with ease, being tanky, zooming around the map at Mach 69 and being the most annoying splitpushing/rotation monster ever to hit the Rift... Then Udyr just might be for you. Below is a video I recorded with Shadowplay from one of my own games a few weeks back. This is the kind of dumb stuff you can get away with while playing Udyr.

It's a different summoner name because well... I have all the champions. That's what I spend my IP on nowadays. Monthly name changes.

NOTE: Currently Udyr holds the highest winrate in the game. Do I believe he will get nerfed? Honestly no, but some of his core items might get altered. I'm looking at Runic Echoes specifically. If this is holding you back from buying Udyr don't let it. Riot would have to REALLY gut his numbers before he becomes useless and I don't see any reason they would do that. 

Defensive Items Back to Top

Get two to three of these. You will want three about in 95% of your games unless you're obscenely fed. And even if that's the case, the proper defensive item would probably take you further. Can't do damage while you're dead.


Also keep in the back of your head how much cooldown reduction you are taking in runes. You don't want to overcap. And for the record, the cap is 40%.

Armor items

3110.png 3143.png 3075.png
In order of recommendation, take these items if you wish to counter champions that not only rely on physical damage, but apply it through auto attacks. All three are hard counters to marksmen and soft counters to AD assassins as well as mages that partially rely on auto attacks to get off their damage such as Kayle and Diana. 
The Randuin's Omen is a great pick against the likes of Yasuo and Gangplank who will crit a lot. Thornmail is situational but when it's good it's super good. All three of these are good buys against the popular double marksman comps we have been seeing.
3068.png 3742.png
These are less to counter specific comps than they are a bunch of stats. Sunfire is good to splitpush and for drawn out teamfights, though don't get it if you have built Cinderhulk; the passive doesn't stack. Dead Man's Plate is great if you're doing a bunch of splitpushing but the other way around because it makes you slippier. They are both fine items but I always find myself hard pressed to take one of these two over FH or Randuin's.

Magic resist items

3190.png or 3060.png
You should only ever get one of these two because the auras are the same and won't stack. If you consider your win condition to be teamfights then the Locket is what you want, whereas the Banner's promoted minion is what you want for splitpushing and rotations. It can also create baron opportunities. I personally favor the Banner because it also buffs udyrturtlestance.png and udyrphoenixstance.png
3065.png
If you want magic resist and cooldown reduction, but aren't interested in the utility of the options above, you want this. The raw stats are vastly superior. It used to be the case that the passive only really worked for udyrturtlestance.png's lifesteal but Strength of the Ages has changed that.

3102.png
Strictly better than Spirit Visage if you want a ton of stats but don't care about CDR anymore. It's a great option for splitpushing in the sense that it can block a CC when they send a group of people after you.

3001.png + 3091.png
Both are okay buys on their own against heavy magic damage teams... However they are even better when both teams are heavy on magic damage. Together they will increase your MR by 90-115 and lower your enemies' MR by 20-45 depending on Wit's End procs. The AP on Abyssal Scepter buffs your two core stances. The attack speed on Wit's End will proc udyrphoenixstance.png more often and the Wit's End proc also gets doubled by Devourer. As if that's not enough the crazy MR reduction will increase the damage of nearly everything you do: burn coming from R/Sunfire/Cinderhulk, procs coming from Devourer/Runic Echoes/Wit's End, and then there's still the magic damage your teammates are doing.

Other items

3026.png and 3512.png

Roughly the same stats on both of these. As is the case with Locket and Banner, GA will improve teamfighting whereas the ZZ'Rot Portal will improve your rotations and splitpushing. The Portal is a lot harder to use properly when compared to the Banner, but it's also a lot more versatile since it can be placed defensively.

3053.png

Although Udyr doesn't like items that just give health, Sterak's is a very unique item. The main benefit to taking it is that it will increase your base damage, which will in turn increase the damage of your spellblade procs. It's often hard to find room for Sterak's in the build but it's definitely a good item for Udyr since every build should include either Trinity Force or Iceborn Gauntlet.

Offensive items Back to Top

3091.png and 3053.png can kind of be considered offensive items but have already been discussed in the defensive items section.

Now when it comes to offensive items on Udyr, you definitely don't want to go overboard. Most of the time you will only need 3078.png because it is that good. A second offensive item is rarely a good idea. Below you'll find a list of items I think are good, items I'm on the fence about, and items that I think you should avoid or are better left to udyrtigerstance.png builds.

3153.png

Often overlooked because of the nerfs, it's situationally very powerful. I will consider this item if the enemy comp has two tanky champions and I will definitely get it if they have three. TF procs aren't that impactful on tanks but something like BORK is. The proc will also trigger twice when you have Devourer, and the active can be used to get to that valuable target their beefy frontline is trying to protect so hard. The attack speed will also proc your udyrphoenixstance.png faster and thus more often.

3025.png
If you're getting this, that means you're not getting Trinity Force, which could be for a few reasons. Iceborn Gauntlet combines the valued 3057.png and comes with the extra CDR and resists that Udyr loves. In other words, it's great when he's behind without resorting to full tank. It's also likely a better option when you want to be stacking armor or want to be splitpushing because the AoE proc will help with waveclearing.

3124.png
I can't put this item down in any way because yes, the stats it gives for its cost are absolutely insane and Udyr can make use of all of them. However I just don't like it all that much in general. Different strokes for different folks, but the stats and synergies don't lie.

Items you should avoid or leave to udyrtigerstance.png builds

3071.png 3156.png 3074.png 3748.png 

A slight case can be made for Maw but if I wanted a semi-defensive item to help against magic damage I would take Wit's End nearly every time. Or Abyssal Scepter.

Closing Out Back to Top

I'll see how this guide is received and decide how much more in-depth I'll make it. What I definitely want to do is perhaps upload a replay or two with commentary and expand upon the matchups section.


Please leave your comments, thoughts, and memes below.

Important: patches Back to Top

This guide was written during patch 6.3

Rather than continuously coming back and sifting through it for small adjustments, I'm just going to state changes here in each patch that affected Udyr and his builds.


Patch 6.4

Both udyrturtlestance.png and udyrphoenixstance.png have been adjusted. The shield and flamethrower proc receive 5 less base per level up, totaling for 20 less base value at max rank. Unnoticeable early game but could amount to 100-200 less damage given and vice versa for taken per teamfight in the lategame. 

3009.png 3111.png

Boots of Swiftness now only gives 60 movement speed instead of 65, but Mercury Treads' Tenacity went from 20% to 30%! End result is that choosing Swiftness is less braindead and Tabis/Mercs become an even more solid buy.

1402.png

Runic Echoes got nerfed. 10% movement speed dropped to 7% movement speed. That's a loss of about 10-15 MS. Not to be underestimated. Still good to get but I've been catching myself building a lot more Cinderhulk now, even more so because I'm ending up being the sole tank on the team.

3025.png

Hard to explain, but basically you are now only slowed when inside the frost field (it used to linger for a bit) and the size of the frost field goes up as you buy more armor. This change is insane. If you stack armor the field can grow to be almost as big as the red buff pit. 3078.png was always a lot more expensive, gave less CDR, and came with 20% crit which we don't really need. I've been building a lot more of 3025.png and have adjusted my runepages to account for it.

3053.png 

Nerfed but was very rarely a good item to get anyway.

Verdict: A few slaps on the wrist but Udyr is still as strong as ever. Iceborn Gauntlet buff is very welcome.
I'm expecting more changes and nerfs to come, as well as more bandwagoners, sadly.

Patch 6.5

1411.png Devourer got a slight nerf. Rift Herald now only gives two stacks instead of five. 

More Devourer are likely coming in the next patches, so stick to Runic Echoes or Cinderhulk! Zz'Rot Portal nerfs are also on their way for the near future.
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