All Guides Vi Guides Season 6 Vi Jungle - Wall of Text Edition
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Vi Statistics for REX PIMPWAGEN

Author's performance with Vi compared to the ranked average.

Value
Average
Games Played
18
3
Win %
44
46
Kills
7.8
6.3
Assists
9.3
7.1
Deaths
8.6
6.4
KA:D Ratio
2.0
2.1
Gold Earned
13.5K
11.1K
Creep Score
62.3
145.1
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Your the jungler so your taking smite.

Flash is a must. This allows you to gank from across lanes from almost any angle and can also be used to make sure you land your q during a gank by using it either to surprise the enemy and hit them before they can flash or follow them after they flash.

Don't be afraid to use this offensively, in fact use it to gank as often as you can as doing this constantly results in kills. Don't just use it for no reason but use it to open up your ganking paths if there is no easy way into a lane due to wards. Vi does not get into situations that she needs flash for defense often thanks to her q being on a relatively low cd which is why you can use it as often as it is up if you want to just to get kills or burn enemy flashes and come back right after that and kill them.

New Runes Back to Top

Masteries Back to Top

Vi has a tank build and a burst build but i use this mastery page for both.


This mastery page sets her up for big damage early on and scales well into late game thanks to the scaling on thunderlords and the extra cdr from intelligence. Currently Vi does more damage than zed and does it a lot faster as well. She just lacks the escape mechanism that he has so you need to pick your fights so you can get away after or win them outright. 

Abilities Back to Top

E
W
Q
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
3
4
5
7
9
W
2
8
10
12
13
E
1
14
15
17
18
R
6
11
16
max q for early burst

take one point in e first for clearing with a higher health pool, only use one charge on the crugs.

take one point in w

take a second point in w before lv 5 to solo drag, if you get an early kill just max q and buy longsword/s to take drag at 5 instead.

e is mostly scaling and does not increase significantly in damage per level so max that last

Items Back to Top

Starting Items

    Finish one of these after you get your first damage item or if you can't afford any pieces of a damage item when you happen to go back to base.
    All you really need to solo drag around lv 5. Normally you will have one or two long swords as well by this point.
    First buy. Clear red and 2-3 camps b buy this get blue move on. Make sure ur warding your blue. Can also just clear fully and go for early ganks if you have enough health left over from clearing. Taking scuttle will give you 100-200 extra health to gank with roughly and vi kills it fast.

Core Items

    Early components that are good purchases entering the mid game. Warhammer being the strongest buy in most situations followed by giants belt or maw.
    You only need two of these defensive items. The best are Dead mans and either banshees or randuins.
    A good final purchase to round out the build. Passive is physical so affected by your arp. A worthy second item if you want single target damage.
    depending on the situation i build these two items first usually just in parts then finish the main items later since the parts boost your damage more in the early game which is what you are going for wit this build. The healing you get from DD is INSANE its even higher than with the old gunblade i used to build for fun and now it works on her normal build and gives cdr :) Its effectivley a rather large health increase and gives you a lot of fast options for health sustain since it can heal you for almost half your health from a full q auto e combo.
    swiftness if you have to catch up to really fast dudes who also have these boots. Other boots are self explanatory.
    What the build sometimes looks like. Tend to take more mr than armor because you go after the adc and instagib them and they don't damage you the mage does. Trinity and DMP make for a lot of extra burst.

Situational Items

    If you get really behind build tanky/supportish items and use your cc to help lock down or protect high priority targets.
    If the situation arises.
    Maximum Pubstomp (don't do this with randoms they will yell at you) Also arp reds and quints since your ap converts to physical damage.
    A tankier build that focuses on dealing damage with w. Maxing w first makes this build stronger and lets you clear and act as more of a controll/counterganking jungler rather than an assassin. Probably a lot of items you can actually replace here and still be effective.

Whilst these builds are expensive the components for each of the items are versatile (12 longswords and giants belts) meaning you can change the build quite easily. Aiming to get a lot of gold when you start the game and changing it to suit the situation is how vi generally works. I constantly find myself with several kills and assists around lvs 6-13 so gold is never really an issue once she gets her ultimate.  Aiming to finish games early is your best bet as later on unless your team composition is good vi is no match for most hyper carries (tristana being a big problem) and unless the enemy carry is out of position or the enemy team groups up and takes full damage from your ult and e it is still very possible for them to turn a fight.

I tend to end up with fairly random item orders and builds if you look at my match history so don't just build the same thing over and over again. Consider the pros and cons of each items you are going to purchase and when they are going to be most effective (generally just buy longswords when you can afford them). There is no point building a hex drinker during the early game if the enemy mid is a vel coz or something even if there is a double ap comp as you are still going to have to deal with the same amount of magic damage when you do drag or something down bot lane and vel deals true damage anyway so build it later on and instead build something with extra hp and damage like a phage or BC so you can deal with all types of damage for that part of the game. Its all about making the most effective use of your gold.

(old but still relevant in some situations)
Why stack so much arp? Because Vi scales better on arp than anything else. Even when its effectiveness is reduced from stacking the items with arp still deal more damage than flat ad. It allows her w to chunk tanks for a good portion of their health late game and makes squishies take the full damage from your q, ult and e. I have gotten into situations where I can q-auto-e and kill a low armor support such as lux or sona with a decent but not abnormal lead and lategame even a full build Yasuo has trouble dealing with my damage and armor. 

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Medium
  • Amumu
    Hard
  • Cho'Gath
    Medium
  • Darius
    Medium
  • Dr. Mundo
    Medium
  • Elise
    Medium
  • Evelynn
    Medium
  • Fiddlesticks
    Medium
  • Gragas
    Medium
  • Hecarim
    Easy
  • Jarvan IV
    Hard
  • Lee Sin
    Medium
  • Malphite
    Medium
  • Maokai
    Hard
  • Master Yi
    Medium
  • Nasus
    Hard
  • Nautilus
    Medium
  • Nocturne
    Hard
  • Nunu
    Medium
  • Olaf
    Medium
  • Pantheon
    Hard
  • Rammus
    Medium
  • Rengar
    Medium
  • Sejuani
    Medium
  • Shaco
    Hard
  • Shyvana
    Hard
  • Sion
    Hard
  • Skarner
    Medium
  • Trundle
    Medium
  • Tryndamere
    Medium
  • Udyr
    Hard
  • Volibear
    Medium
  • Warwick
    Medium
  • Wukong
    Medium
  • Xin Zhao
    Medium
  • Yasuo
    Medium
  • Zac
    Medium

VS

Aatrox

Medium

Now weaker in the jungle so moved down to medium, can get out of control if left to gank lanes or farm up some strong items. Just try to out gank him and pop his passive as often as possible. Do not fight him straight out you have to use your burst to finish him off.

VS

Amumu

Hard

Tankey as hell and has high damage for a tank. Just try not to fight him 1v1 and use your damage to kill someone more important. This is assuming he builds armor otherwise just murder him.

Normally if you were tankier he wouldn't be a problem but this build focuses on damage so his type of tank is a good pick against a damage focused team.

VS

Cho'Gath

Medium

Cho is strange and not used often but can ruin your day since he can peel so hard for his carry and its easy to predict your movements. Also body block. Get ahead early and punish him or his laners.

VS

Darius

Medium

Hard if the jungler is good and knows what to do with him. 
Will beat you early and can easily keep you down for the rest of the game.

If you get ahead he will stay squishie and never be trouble for you.

VS

Dr. Mundo

Medium

This guy will just do as he pleases since you cant invade or fight off invades well with Vi before lv 3 and he is stronger than you for most of the early game but he lacks your cc so sucks after lv 6 and you will destroy him late with your w after killing his carry because he cant hard cc you.

VS

Elise

Medium

Elise is just so strong when played right that you are probably gonna have trouble with her especially in a skirmish. But if she tries to straight out brawl you she will lose.

Heavier elise builds tend to out brawl you 1v1 during the mid game but your aoe is much stronger so team fighting can go either way depending on who uses their utility the best.

VS

Evelynn

Medium

Another champ that can get out of control although you can just destroy her after lv 3 if she ever ganks a lane you are in or near.

Keep track of where she is using green wards with vision of her camps and use this to counter gank/invade and burst her down.

Aside from that tip there is no longer any way to deal with her. Its pick or ban untill they do something about stealth.

She has been gutted by riot so taking her down a tier for now.

VS

Fiddlesticks

Medium

Hes just gonna do what hes always done in the jungle. Just dont bother fighting him alone and build a little mr for his ult if you dont end up destroying him with your team mates.


You can actually fight him if you catch him off gaurd in his jungle. Wait till hes used drain then walk up to him. After his cc wears off you can either just punch him to death or q him if he tries to drain you.

If he gets fed you need to keep him away from your team using your q or you will end up all dead to his ult.

VS

Gragas

Medium

pretty easy to deal with as his jungling is more of a support role at the moment although if he gets ganks of while your not looking his team will be harder to deal with because he can peel you hard after you ult.

VS

Hecarim

Easy

Gets fed and your boned.

Most of the time he wont get fed though.

Make sure you know where he is because he is really easy to countergank because of his low early health.

VS

Jarvan IV

Hard

Jarvan can invade you, hes hard to kill and even if he gets behind hes still helping and being a tanky bastard.

VS

Lee Sin

Medium

If he invades you, you will probably die or end up back at base. After lv 3 you are stronger than him in an even fight if your the one to start it.


Your q makes him fairly easy to avoid if he decides to invade bait his q with yours then flash if you need to.

Now he cant slow your as you do slightly better against him but not by much.

VS

Malphite

Medium

Your a better ganker, can kill him in a fight and you have more hard cc than he does unless he hits like 4 champs with his ult. Plus he will leave you alone to get lv 3. Shouldn't be a too difficult match up.

VS

Maokai

Hard

Now a threat. You cant really do shit to him early as vi and his ult counters your bursty play style. In fact his ultimate counters the current meta entirely. I could see him being a big pick if they fix the whole tank junglers being terrible early game thing.

What do you know hes now considered op as balls. Totally called it.

VS

Master Yi

Medium

Easy during the early game but becomes more of a problem later on unless you have ult up when you face him. 


He wont screw with you any time other than ganks. Do not pull early tower dives or risky ganks that will leave you on low hp and dont try to fight him solo unless you catch him out with q from a bush. Yi players look to clean up fights early and snowball that way rather than pulling ganks themselves unless they have ghost. He can doge your q with his and will beat you 1v1 if he does doge it before lv 6. At 6 he wins if you don't have ult or miss your q.

Late he becomes a hard cary that can also split push like no other. 

If you want to keep your towers you need to keep track of him. Use wards in his jungle to know where he is at all times. This will allow you to gank where he is not going to clean up and will also let you be prepared to stop him from taking towers.

If he gets behind or you kill him early you should have no problem at all but otherwise he is a pain in the ass and a second carry you must deal with.

Yi is a dice roll champion late game that only needs one good fight to win a game thanks to his godly pushing.

VS

Nasus

Hard

Nasus is an all round strong jungler and laner but is no real threat to you early or late because of your w. Just make sure to not let him drag at lv 6.

Be aware there is a thing where he can spike his damage around lv 6-8 by rushing a sheen and maxing out q in the jungle. He can then 1/4 hp most champs with a single q so you need to invade him before then to stop that damage spike because he can snowball hard off it. This is because its easier to stack q early in the jungle than in lane. Lane does become more efficient at later levels however which is why a lot of people overlook this. Having him in a comp where you can switch lane and jungle at around the time he maxes q out makes him considerably more powerfull than normal.

If you don't punish him and he gets 600 stacks that's your own fault.

Im now moving him up a tier as I have seen too many fed Nasus' weather it be in lane or in the jungle. Much like Yasuo it is too easy for him to become "comfortable" in lane or the jungle and just farm his way to victory using his scaling and utility.

VS

Nautilus

Medium

Naut can quickly and efficiently snowball every lane in the game just as hard as you can. Counter ganking and stealing his buffs to keep him low lv is key to beating him.


The difference is you scale harder than he does.

The main reason you are better than him is due to your ability to break his shield

VS

Nocturne

Hard

The spellshield can block your q and he can kill you pretty quickly early. My advice is to stay away from him until you have a significant advantage early or wait till mid game when your ult is available you can kill him with the extra cc and burst.


A straight hard-counter.

VS

Nunu

Medium

Nunu is gonna do Nunu stuff. Get wards and gank him when he tries to take your stuff.

Do not let him know which buff you are starting at and keep smite avaliable as he can drag with a mid or adc very easily.

VS

Olaf

Medium

Ignores cc and will kill your carry in later team fights. (this kinda made me want to put him in as hard but relative to you he is not that strong)

Apart from that he shouldn't be a problem for your w to rip through but don't face him alone or it may end up a close or even a losing fight if his ultimate is up.

VS

Pantheon

Hard

Now his sustain has been buffed due to the new spirit item changes his jungling has become very strong. His high damage, map wide presence and low cd stun makes him one of the strongest gankers in the game at the moment. He is effectively like a stronger version of nocturne so you are going to have a hard time fighting him early and then out scale him later on so long as he does not snowball.

VS

Rammus

Medium

Hes difficult to kill and ganks really well. Nothing you can realy do about him but he also cant realy do aything about you because you will be both aiming to get the other carry.

VS

Rengar

Medium

Depends on his luck really as he can fight you early but risks being outplayed or failing ganks.

If he gets ahead early he can be impossible to deal with as you wont be able to get to him before he gets your carry or you. The ie/yomus build gives him 1 too many shitloads of damage for your to deal with solo.

VS

Sejuani

Medium

Shes a very reliable jungler and her ultimate is good at screwing up your initiation with q in teamfights. Aside from that shes the same as nautilus or amumu would be with less damage.

VS

Shaco

Hard

Can shut you down since you are really weak before lv 3

VS

Shyvana

Hard

She will invade you and steal your stuff and theres nothing you can do about it unless you wanna die. If you don't pull of ganks and possibly take her stuff when she takes yours your going to lose out in levels and map control.

If she does not invade early she is an idiot. You will out scale her hard and can shred her if she does not beat you down early.

VS

Sion

Hard

Not someone you can mess with early but you can 1v1 after lv 6 quite easily if you get ahead. He will always land his q on you before you can cc him because of how your cc works although he has to let you engage first in fights to do this pre 6. Post 6 you can interrupt his first q with your ulti.

Always tank his ulti with your q when you can since your knockback will stop him landing his half charged q before you can ult.

He will do a lot for his team and can stop you from getting to his carries quite easily.

(this is assuming he goes tankey with a lot of cdr)

AD sions
Squishy and easy to kill. Murder him and win this free game.

VS

Skarner

Medium

Strong jungler, can duel you if you miss q otherwise not a problem. Strong in early skirmishes and after 6 can be a real pain if he plays body gaurd for the enemy carry. Snowballs well but not as much as you can and cant beat you later on.

VS

Trundle

Medium

This guy is a pushover late no matter what people say, can't duel a Taric with equal gold.

Early game he is stronger and far better than you at ganking. Can shut your initiation down somewhat with his wall or make it so you dive alone.

Snowballs somewhat but falls off late.

VS

Tryndamere

Medium

Ultimate is the only reason he can fight you./

Only make safe ganks and don't let him get fed and he shouldn't be a problem with only jungle gold.

VS

Udyr

Hard

Tiger udyr specifically. He can just straight out kill you at lv 2 or just take your buff leaving you vulnerable and behind. This is who I chose whenever I am against an enemy Vi as all you need to win is lvs and vi is easy to pick on before lv 3.

I find that if you invade his second lot of buffs you can shut him down from that point onwards if he hasn't got many kills by keeping tabs on the timers and taking them again as he requires the exp to stay relevant much more than other junglers.

You will also out scale him in terms of both damage and tankyness no matter what he builds.

VS

Volibear

Medium

Will kick your ass early but eventually you will out scale him. If you can gank where he isn't and keep up with his kills you will dominate him mid game. He can go 10/0 early but if you can go 5/0 at the same time you will still wreck his shit later on.

VS

Warwick

Medium

Cant gank early so your left free reign on enemy lanes early. Similar ultimates mean you shouldn't have much of a problem with him later on either.

The problem arises when his team comp benefits heavily from his w. When that happens you gotta try to win the game as fast as possible and keep track of your towers because this ability is kind of broken when he hits 40% cdr his team has a perma 40% as buff.

VS

Wukong

Medium

Is a much stronger jungler now his sustain/clearing has been buffed through the spirit items. Can build a variety of different ways to suit different situations and has a decent amount of carry potential although is semi reliant on good use of his ultimate to do so.

Strong pre 6 ganks when done correctly and post 6 ganks almost always result in kills.


If you keep him away from your team and try to screw up his initiation or counter initiate on his back line using your ult when he engages your team can usually take care of him alone while you take focus from the rest of his team. If he is squishie you can just blow him up.

He does not fall off later on in the game if he gets a last whisper even if he is just building tank items since his ult and q have such a high scaling.

Similar type of jungler to jarvan and Vi.

VS

Xin Zhao

Medium

Stronger than you early if you get jumped and has incredible ganking power but falls off in terms of damage later on but gets incredibly tankey. His damage against squishier targets however stays the same so you gotta peel your carry.


Advice. Counter gank him and prevent him from becoming too strong.

If hes bad and stays squishie hes just free food.

VS

Yasuo

Medium

Vi is one of the better picks for dealing with him as she can lock him down and actually get close to matching him in a 1v1 duel after 20 mins with the right build. She can also prevent him from getting kills during the midgame which is extremely important. She is also good at ganking him if you can time your q with his e he wont get through you.

VS

Zac

Medium

Ganks well early and can peel hard but lacks damage. Needs the right team but otherwise not a problem.

Hidden Ability Mechanic Back to Top

Although the tooltip does not state it, vi's e increases her attack range from 125 to 175. This range increase is designed to work with her q auto e combo in order to make it more reliable but can be abused in a variety of other ways. For example if an enemy is slightly out of range you can hit e and then you might be able to reach them with the increased range. This is incredibly useful when you are chasing someone and want to apply a red or get that speed boost from phage.


The way it works with her combo is like this. Her q has a knock-back that works the same as Alistars knock-back (except it has a small aoe so you can double kill with your combo sometimes if your ult hits two as well). You can get an auto attack in while they are flying back. This means that when you combo getting in this auto will allow you to use the reset and extended range on the second attack which while being more reliable will also proc her w and also thunderlords if used this way making it ridiculous for ganking. 

This can give Vi an instant 700 (a billion) damage burst around lvs 9 - 13 should she land her q and have enough armor pen. This burst damage along with her passive makes ducking in and out of fights (when necessary) the most effective play style for the full damage build.

Ganking, Invasion and Dragon. Back to Top

Lanes/General

Vi's ganks rely heavily on positioning and surprise. Getting behind your opponent can force them the burn flash or take a longer path. This can give you a second chance if you miss q or they flash or something. Even without boots you are still a massive threat because of the mobility your q gives you combined with red buff, flash and your lanes cc.

You can often gank from outside their vision as well making it already too late to get away. Use line of sight to your advantage and don't be conservative with your flash. If you burn flash and only manage to send them back to base its still very worth it because then your lane is still getting an exp and gold advantage and you can just go straight back to farming until they get back with flash still down.

Another thing that really helps with her ganks is making sure you are moving in front of your enemy whilst you are auto attacking them similar to how an adc would. Because you don't have boots for your first and maybe second gank red buff alone will not keep you within auto attack range if you do not do this.

With her ultimate up ganks are pretty much free simply because of the sheer amount of damage and cc it gives her even with no contribution from your laners.

With the new vision items you need to be aware of wards and make your way around them with your q. This is one reason why Vi is one of the top junglers at the moment.

Enemy Jungler/Solo drag

Drag can be taken solo from lv 5 with an upgraded jungling item with a longsword and some pots. This usually happens at around 8 minutes if your coming up against an enemy Vi so make sure your ready for it. 

Choosing when to invade an enemy jungler as Vi is simple. Vi is a better lane ganker than anything else so you should only be looking to invade if it is absolutely going to work and there are no easy ganks available in lanes. These tend to be the more reliable/general invasion situations for Vi but obviously not the only good times to invade.

Are you lv 6 against a squishier enemy jungler that is not ahead of you or a bad duelist? Invade
Does the enemy jungler have below half hp after a gank or just from clearing? Invade (assuming you have the mana/hp and the enemy can't just kite you or escape)
Is the enemy jungler on the other side of the map on dragon side? Take drag. (assuming the surrounding lanes are at least even or drag has been de warded)
Is the enemy jungler on the other side of the map when their buffs are spawning?  Take their stuff

When invading or attempting an early dragon you MUST watch the minimap. You aren't capable of escaping anyone with half a brain and a stun if you end up in a 2v1 most of the time unless you are an absolute god mechanically like I am not. You need to react at the exact moment someone leaves their lane or you wont get out alive against most common mid laners and junglers.

Dealing with early invasion is not one of Vi's strong points. If someone picks an obvious invader make sure the enemy does not know where  you begin your jungle route. Vi can start at red or blue and mixing it up is a simple way of throwing off early invaders since she can gank bot relatively well early. Making sure to tell your team to show at the opposite buff you started at is also a good strategy. If they do find you clear till level 3 or 4 and use ganks to regain ground. After you get into playing Vi or just junglers in general you will learn which jungle invaders you can fight off and when so im not going to include any of that stuff as playing defence is much more reliable especially on a champ like Vi that can come back once she acquires her ultimate or just ppwer farming thanks to her ridiculous clear speeds after level 4.

Quick Tips Back to Top

If you dont have to b don't Vi gets ridiculous if you just farm all day because a lot of her early damage comes from levels.

Vi's q has a small aoe and is not single target.

To use q instantly make sure you are using quick cast and then all you need to do is tap the button. If you aren't using it set it to quick cast anyway as it is 900* easier to use like this. This will deal half damage but will allow you to doge fast skillshots in emergencies and will also allow you to prevent someone from flashing after your ultimate if you save your q for after your ult in most cases.

You can use summoners (FLASH) while charging q and even while dashing after releasing it. Item actives can be used while charging but not during the dash. Potions are an exception to this (possibly all consumables) and can not be used while charging but can be used during the dash, the reason for this is unknown probably part of their coding.

Her ultimate places her behind the target. Saving q can sometimes be beneficial even if it sacrifices some damage if it allows you to knock your enemy towards your team or away from an objective.

The cool-down on her q will reset to 3 seconds if it is interrupted and will also refund half of the mana cost.

There is a small window during the animation of her ultimate where it can be broken by line of sight. Once she locks on though the target can only escape by leaving the range of the tether which is not normally achievable without something like teleport, ridiculous ms or twisted fate/panth/shen ultimate as she is cc immune for the duration.
If line of sight is not broken then she will still chase down a target even if they flash out of range during the cast animation up to a certain but long distance. (much like Garen's old ultimate mechanic) 

If vi dies before she reaches her target the ultimate will fail. If vi reaches the target and then dies the enemy will take the full duration of the knockup and damage. Beause it is a knockup cc reduction/removal has no effect so dont worry about ulting an Irelia or alistar as neither can break the ultimate early. Olaf can activate his ultimate during the knockup but will still receive the cc like normal. If he ults before she reaches him there will be no cc but he will still receive the damage.

Stealthing or stealthed champions that get ulted will be revealed until the ult connects. During the dunk animation they return to being invisible but still take the damage, it is easy to land a q right after the ult landing if you just tap the q key to release it instantly because you know where they will be after the ult ends.

Be aware of her e's range and aoe. If someone is running away on low hp use either the extended range of the auto attack or punch another target to attempt to hit them with the cone.

Her ultimate can not be canceled so don't ult someone who can pull you really far away from your team or under a tower using blinks/dashes. (get captain boots to help when this happens)

Be careful of QSS too it can ruin your day if the enemy adc picks one up ult someone next to them to get close or wait for them to use it.

When do I pick Vi? Back to Top

Vi is one of those champions like Jarvan that can fit into almost any team composition with a bit of build tweaking because of her high utility, cc, base damage from abilities and good scaling in both defense and offense. I generally pick Vi if I have first pick as she is difficult to outright counter if you know what your doing in the jungle or get some help from your team in the form of wards (which is easy now due to trinkets) and can fit whatever role your team ends up needing by changing her skill order or build.

After first pick there are sometimes better choices in certain cases where specific counters or good team picks are present so I will chose them over Vi. She also requires that lanes have either cc or their own damage to contribute to ganks for them to be successful before lv 6 unless the enemy is at less than 3/4 hp. A Zed for example will be difficult to gank for before lv 6 if your laner lacks cc. In a situation like this i would pick a jungler like Xin who brings both the damage and the cc needed to his ganks.


While Vi is strong in many situations she is strongest when picked against the enemy team rather than for her own team. Vi is an assassin but she is also an anti assassin. Her massive burst damage and the types of cc she has allows her to stop and either hold down another would be assassin to be bursted down or outright kill them herself. If the enemy team takes an assassin like Kah-zix, Rengar or Akali picking Vi is a good way of ensuring your carries safety and the death of the squishier enemy assassin. While she can be used defensively like this she can also be used as an aggro tank at any time so long as she has some survivability by just ulting the enemy carry to draw focus.

Another good time to pick Vi is after a manna-less mid lane pick. Vi being able to take blue buffs all game can be a devastating advantage and will allow you to power through the jungle and gank with no let up for the entire game. It means more use of your ultimate as well so ganks also become a lot more persistent.

As an aggro tank Vi can hard initiate by herself even though she has little aoe cc and mostly single target damage that is reliable (ulti is not reliable and e requires positioning and time which you might not have) as she is such a great threat to the enemy carries the enemy team will focus you while the rest of your team follows up. This makes her great in teams that have trouble engaging but still have a lot of teamfight presence and at least some mobility.

Recent Changes / Other Things. Back to Top

Things in this section are unorganized, unedited, possibly untested and are likely to change. This section also contains a lot of my own unrestrained opinion.  There's also a lot of old stuff here I will eventually get around to removing.

Aggression is key with this build always try to deal as much damage as you can before you die even if you know your about to die go down fighting because it will let your team clean up.

Looking like full damage vi is becoming a bit more viable now that there are a lot of single carry teams going around. Getting tanky later on is good as well but blowing up an adc in one combo can pretty much win fights if they don't have another champ that can carry. (old but still useful idea if your going against this kind of team)

Thunderlords and the new masteries have put Vi back into her old release state in terms of early game damage possibly even higher. I am finding it a lot easier to kill people early on and this is making a big difference to my game over all. Right now i believe my way of playing is actually stronger than the current meta builds for her.Constantly get comments in my games like wtf that damage Vi and holy shit stop that shit Vi.

I'm still good at the game guys just don't play as serious anymore because when i moved house my internet went to shit and my ping is now like 50 higher and less reliable than before making it harder to do what i want in the game. Telstra also wants to charge me 15 bucks more a month for the phone line i now require. Such service for a loyal customer.

THIS IS OBVIOUSLY SELFISH SOLO QUE CLIMB BUILD

I may have missed updating parts (MATCHUPS) leave a comment if you find something that dosent add up to the current patch. I dont put that much effort into keeping this thing updated i just log on whenever i notice something while ive been playing and to check my weekly stats.

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