- Summoner Spells
- New Runes
- Champion Matchups
- Alternative builds: Full Tank
- Alternative Build: Full Burst
- Alternative Build: Sightstone/Tank
- About the Author, and Why Warwick?
- Jungle Route
- How does X interact with Warwick's ult?
- General Gameplay
- Build Updates Explained
- Guide Updates
- How to find out if one build is better than the other
- Review of every item.
- 6.23 info here!
- PBE Warwick discussion!
[S6 sorta] Master Tier Guide to WW Jungle + Rework discussion!
Summoner Spells Back to Top
New Runes Back to Top
Masteries Back to Top
Abilities Back to Top
Items Back to Top
Matchups Back to Top
Evelynn is another one of the champions that loves to kill you in your jungle. And you can't see her.
Consider buying a pink ward at level 1. Definitely go the Alternative/Safe route.
Also, when you're doing the first camp, especially on red side, save your smite to EXECUTE the camp. A lot of Eves will try to smite your very first camp from you.
Put a trinket in the brush of whatever buff you are walking by. When Eve comes to try to kill you while you're taking your buff, but finds you aren't there , she might try to steal your buff instead.
If you don't know where Evelynn is, never take a fight in which your numbers do not exceed that of the enemy. There's a fair chance Evelynn is nearby and you just can't see her... fighting when you think you have as many people in the area as your enemy will turn out awfully.
If Eve is building squishy then definitely consider ulting her in fights. But a lot of the time she builds tanky and makes ulting her not really worth it.
In teamfights, if you don't see Eve, keep track of your backline. She might come to flank your backline, and it is usually successful. Be ready to run back and support them if you need to.
Fiddlesticks probably won't provide much pressure before you reach 6.
But after that, NEVER forget that you are against a Fiddlesticks. He isn't too great at making aggressive plays, but he is probably one of the best champions in the game for countering aggression.
You need to keep track of Fiddlesticks for two reasons.
But you don't really have to worry about him when you can actually see him.
Use your ult to interrupt it. Flash and ult him if you need to.
Kayle jungle doesn't get picked too much anymore, but she has a really good win rate. I included her in this section because of how you have to actively play around her as Warwick.
Basically, you probably will lose the fight if she counterganks you.
If at all possible, try to use your on her when she'll be dead BEFORE the suppression ends. This way, you deny her the opportunity to use her .
Kindred has a very strong early game and will usually kill several of your teammates before you reach 6, and will also try to kill you in your jungle.
You should definitely use the Safe/Alternative jungle route. Do NOT fight Kindred. Even if Kindred fights you in melee range, they'll still win.
Kindred's ult, , counters yours. Unlike most matchups where you lose early game, Kindred remains difficult to play against. If Kindred counterganks you, can totally turn the tide of the fight by saving the person you use on. Because of this, you want to try to stay on the opposite side of the map as Kindred, to make SURE you don't get counterganked.
The most obvious thing you can do is to use on Kindred when she will die BEFORE ends. This way, she never has the opportunity to use .
Since she is usually sorta squishy and usually sorta close range, this opportunity usually presents itself at some point.
BUT, if Kindred buys the strategy no longer works. We'll have to resort to other trickier tactics.
Or, use your when YOU are low health.
Make sure that while you are looking for an opportunity to use your , you are acctually auto attacking an enemy though. Kindred presents the most tricky/complicated decision making for how to use , but it's important to stay focused and keep using your auto attacks!
I consider this to be Warwick's easiest matchup.
Your team probably won't be behind when you make it to 6. After 6 you are going to help your team so much more than Yi will help his. And, Yi doesn't even have a good lategame vs Warwick.
Your shuts him down so completely. His kit is all about DPS, and he has virtually no burst. So, if you manage to use on him as soon as he is about to attack someone, his teamfight damage contribution will be 0%.
If Yi is going to be in a teamfight, you should almost always save your for him. And don't use your ult on him until he decides to go in. He'll be in a much worse position when he tries to attack someone than if you go out of your way to ult him.
Nidalee players tend to love invading, and will also probably kill your laners a couple time before you reach level 6.
Nidalee is VERY hard pre-6, but is one of the easier champions to win against when your team is behind.
Fortunately, Nidalee is a squishy champion who doesn't build qss and is often in melee range. After 6 she simply isn't as good as fighting as Warwick is. If you can, try to countergank her after 6. Unless you are really behind, she is easy to 2 v 2.
Throughout the game, watch for when Nidalee lands a spear on a target who is fairly low health. Nidalees LOVE to pounce at targets who they can kill with their spell rotation.
But, because it is predictable, you can Nidalee after she pounces in and before she can use any of her other abilities. It's almost always a free kill because Nidalee is so squishy and has just placed herself in an awful position.
Nunu loves to counter jungle, and it's not like you are going to outsmite him. So, just give him whatever jungle creeps he decides to take from you unless your team actually comes to try to kill him.
Fortunately, he can't kill you really.
Consider going the Safe/Alternative route. It will probably get you to 6 faster if Nunu decides to invade.
It's generally not a good idea to use on Nunu. He isn't the threat- his team is. But if he is channeling a really good you might need to ult him anyways to interrupt it.
Since Nunu's is such a good buff for an ADC, you should have an even higher priority on killing the ADC than you normally do. Also, try to stick with an ally while diving the enemy's backline. Nunu can only use on one person; he can't peel two people at once.
Also, be cautious about choosing to go in when you're vs Nunu. Your won't save you if things take a turn for the worse.
He doesn't provide much pressure early game, and you counter him later into the game.
You don't need your ult to 1v1 him unless he is ahead.
You can usually 2v2 him, unless you needed your ally to hit the person you use your on, and then while you have them suppressed Rengar shows up out of no where and kills your ally. That usually doesn't happen though.
Lategame, when you see the Exclamation Point appear above your allies' heads, get prepared to ult Rengar. Rengar does a lot of damage in the first moment possible (he is capable of doing 2000 damage in less than 0.1 seconds). So, you need to manage to suppress him before he even manages to hit your ally.
Shaco is another one of the junglers who may try to kill you in your jungle, and will kill your allies several times before you reach level 6.
Go the Safe/Alternative route vs him.
As long as you can stop the bleeding and make it to mid/lategame, this matchup is fine.
Even though Shyvana doesn't apply a lot of pressure, she isn't an easy matchup. Unless you are ahead (or if she is building squishy and you ult her), she probably can 1 v 1 you. So, keep that in mind.
Once you reach 6, you can hopefully start snowballing the game out of her control.
...but unfortunately, she loves to steal all of your jungle and make it take an eon to reach level 6. There isn't much you can do about this. But, she can't really kill you in your jungle unless you try to fight her. So you can try to steal a camp with smite at least.
Keep track of her build. If she is building squishy you should definitely consider ulting her in a teamfight. If she is building tanky, it's much more situational.
Her counterganks are stronger than her ganks, so unless you are pretty far ahead of her, try to make plays on the opposite side of the map from her.
Alternative builds: Full Tank Back to Top
So, during 6.9, Bloodrazor was in a terrible state and these builds were undoubtedly the way to go.
I expect that the builds listed in the regular section are stronger than these, but I wouldn't be surprised if these are actually stronger either. So I'll keep these here. Use them if you want to.
Alternative Build: Full Burst Back to Top
Don't get the Abyssal if your targets have less than like 55 MR, because then you'll already have them at 0 MR and your Sorc Shoes will stop doing anything.
EDIT: 17-7 with this build so far. It's being a lot better than I thought it would be.
Alternative Build: Sightstone/Tank Back to Top
I am having success with this build so far, and I think the theory for it is there.
I believe that Ruby Sightstone would only be good on a tank build though. If you are going Bloodrazor and Wits, then I think you really do need all the gold you can get, to turn you into a carry that can survive long enough to do serious damage. Also, the completion of Wits End is a very serious power spike. Tank builds don't have any dramatic power spikes though, so delaying your build by 1600 gold doesn't hurt as much.
Vs 60-80% Physical Damage:
-> -> -> ->
Originally this guide just had the one build section, but then I tried some alternatives and found that those were also good.
I have played over ~70 games each with the main build listed here, the full tank one, and the Gunblade/Burst one. I haven't played with the sightstone one much yet though.
I was hoping that by alternating which build I use and recording winrate data, it would become clear which of these builds was the strongest. However, they seem to be keeping very similar winrates to one another. (many other builds I tried failed this test. These 3 are the ones that survived.)
So at this point I think it's worth discussing when these builds are strongest and when they are weakest.
Full tank/Cinderhulk build:
About the Author, and Why Warwick? Back to Top
Hello, I am Sinickle, currently one of two players in NA with more than 1.0M Warwick mastery points! At the end of the Season 5, and the start of Season 6, I was a master tier Warwick one trick pony who peaked at ~350 LP Master Tier. This guide shows what I found to be successful in Master Tier Elo. So, while it may have a strangely large focus on building tankier in lower Elos, I believe that my guide presents an extremely strong way to play Warwick.
Jungle Route Back to Top
Bottom Lane Gets a Camp
Video of this jungle route! (ignore the audio)
How does X interact with Warwick's ult? Back to Top
After talking to a lot of people who read my guide, I realize that a lot of people have no idea how Warwick's ult works with other things. That makes sense, since it isn't at all logical. If anyone has a video demonstrating how one of the interactions I don't understand works, that would be appreciated!
General Gameplay Back to Top
I covered a lot of tips on how to play Warwick in my other sections, so I will try to avoid discussion on items or use of abilities here.
When to do dragon/rift herald?
Don't give up; winning from behind
Winning from ahead
What lane to gank
How good are Dragons and Rift Herald?
RIOT also stated that Rift Herald does not have as high of a winrate as drag, and has less of an impact. This means that You should focus on getting dragon instead of Rift Herald.
Ultra lategame: Eternal Baron strategy
Build Updates Explained Back to Top
This section is to explain why my builds may change from patch to patch.
-> -> -> ->
-> -> -> ->
1. Randuins got its price lowered and its health increased, and, perhaps more importantly..
They are showing up as a result of
Guide Updates Back to Top
February 4 2016
February 5 2016
February 12 2016
February 15 2016 (6.3)
February 16 2016
February 23 2016
February 25 2016 (6.4)
March 9 2016 (6.5)
March 14 2016
March 23 2016 (6.6)
April 6 2016 (6.7)
April 8 2016
April 11 2016
April 13 2016
April 16 2016
April 20 2016 [6.8]
April 24 2016
May 3 2016
May 6 2016 [6.9]
May 8 2016
May 18 2016 [6.10]
June 2 2016 [6.11]
June 7 2016
June 15 2016 [6.12]
June 16 2016
June 19 2016
June 29 2016 [6.13]
July 13 2016 [6.14]
August 9 2016 [6.15]
Novermber 13 2016 [6.22]
-I did however update my program and do some theory crafting. See the new added section.
How to find out if one build is better than the other Back to Top
You can do this through the power of statistics!
First, you're going to need to collect data on the two builds you want to compare. You want to have AT LEAST 5 wins and 5 losses on each build before trying to calculate which one is stronger.
Once you have enough data, you can go to this website and input your data: Statistics Calculator
In the first box you should put in your number of wins with your first build. In the second box you should put in your total number of games with your first build.
In the third box you should put in your number of wins with your second build. In the fourth box you should put in your total number of games with your second build.
It doesn't really matter what you have ticked for the confidence interval or the tails.
It will give you a P value. (1-P) is equal to the chance that the one build is better than the other. So if you have P = .01, then there's a 99% chance that the one build is actually better than the other.
If your P value doesn't give you a very good idea of which build is stronger, you should play more games to collect more data.
Make sure that when you collect the data you are doing it fairly though. You should try alternating the builds rather than doing like 100 games with one build and then 100 games with another build. This way your games will all be in the same Elo.
I am at the moment testing Ghost vs Flash and Cinderhulk vs Bloodrazor.
For 6.10 my results are:
Bloodrazor and Flash: 6-4
Bloodrazor and Ghost: 5-5
Cinderhulk and Flash: 6-5
Cinderhulk and Ghost: 7-2
These results don't reveal anything, so I guess I need to keep testing.
For 6.11 my results are:
Bloodrazor and Flash: 7-6
Bloodrazor and Ghost: 4-7 <---- eliminated this build and stopped testing.
Cinderhulk and Flash: 4-7 <---- eliminated this build and stopped testing.
Cinderhulk and Ghost: 6-7
The super burst build with Gunblade: 17-7
Total results for the builds I'm still testing, as of 6.12:
Bloodrazor and Flash: 13-10
Cinderhulk and Ghost: 13-9
Gunblade burst build: 17-7
I think I might try testing Stormraider's in the future. Not now though.
Results in 6.15:
Okay, so my laptop broke and I had to reset the count to zero. As far as I can tell, the Bloodrazor/Tank/Gunblade builds all seem pretty equally strong. At this point it seems silly to say that one is better than the other.
Review of every item. Back to Top
Warwick is definitely a champion where different people seem to all build him differently. A lot of those items I don't really agree with. Here I'll discuss all of the items and give them a rating.
As a tank item, it is outclassed by Randuin's and other similar items. While it gives 20% CDR, running Frozen Heart and tank runes isn't as good as running CDR runes and Randuin's. Warwick doesn't have mana issues, so the mana doesn't really help either.
6.23 info here! Back to Top
Alright, so I fixed up my program and did some theory crafting on the items. These results seem reasonable to me. Unfortunately I haven't been able to play in a couple months, so I have no idea what the new jungle is like. Right now this is all I can talk about.
Which mastery to put 12 into?:
New, updated builds:
Too busy to type it out nicely atm. The values on the left (.8, .7, etc) are the physical damage of the enemy team (80%, 70%). To the right of them are the items you should build. They are in the correct order, except for Wits and Bloodrazor. In general, I recommend building Wits before bloodrazor.
What about the tank/Burst builds?:
PBE Warwick discussion! Back to Top
Alright! So, as of 1/12/2017, here are my thoughts on how to play/build the new Warwick:
Conclusion: Ult provides a strong reason to choose ghost over flash. W sorta breaks even, and Q provides reason to run flash over ghost. I think that overall, there is now more reason to run ghost than flash, mostly do to the changes to his ult.
Fervor of Battle on the other hand has a pretty clear buff for Warwick, in that his Q is gaining a large AD scaling, and his W is providing an extra amount of Attack Speed. This large AS steroid, in combination with the bonus damage from fervor, may allow for Warwick to treat Fervor as a crutch for his damage and to build mostly tank items. Additionally, the AD will cause his Q to actually heal him for more.
Trade-offs on how you use his abilities
- Warwick's passive is no longer going to stack. It does damage to the enemy, and will heal you if you are below 50%, and heal you even more if you're below 25% of your maximum health remaining.
This encourages you to keep fighting when you are low health. It will be especially effective when you are fighting only 1 or 2 people. One you are below 25% health, it will be really hard for the enemy to kill you through DPS alone - they will probably have to burst you to take you down.
However, this has some additional importance in Warwick's kit - Since his E reduces the damage he receives, Warwick can try to save his E for when he is below 50% or 25% health. This will ensure that he is healing himself for a longer period of time, which will make him stay alive for longer than if he used his E when he was at full health.
- Grants damage reduction for up to 2.5 seconds, and has a fear attached at the end.
However, you also need to be sure that you aren't wasting the healing that your ult grants. If you ult while you are at high health, and you activate the damage reduction from this ability, you may be wasting the healing from your ult.
- Heals a lot, and is now a skillshot. Since it is a skill shot, it is probably not always going to be your initiation technique anymore. If an enemy is cced though, then feel free to use it like that! Probably more often though, you will want to initiate with your W MS, into your Q jump, into your E fear. Once the enemy is feared, you should be able to land your ult fairly reliably. Or, depending on how how reliable this combo is, it might be better to do run with W -> prep E as you jump with Q -> Point blank ult -> Fear target after ult ends.
The benefit of this is that you could be auto attacking them while they are feared, which would allow you to use your W's attack Speed bonus on them pretty well, since they will be low HP after your Q and ult.
But really, try not to miss your ult!
- Your ult heals for all damage you do during its duration. Your Q heals you for much of the damage dealt. Your passive heals you.
- Your W gives A LOT of free AS. It /will/ cap your AS vs someone under 20%, and will still be a huge amount vs someone under 50%.
- You went from 5 on-hits to 4-on hits in your combo. You also gained AD scaling on your Q. Your Q also procs Sheen.
- Your Q is just sort of amazing.. and CDR helps it a lot.