Content guides
GUIDES:

Highly Rated Guides
Champions:

Highest Win Rate

Most Popular
Leaderboards:
All Guides Warwick Guides Alpha Wolf: #1 Warwick NA Guide to Season 8 Jungling (UPDATED 8.9)
4
1
Updated
3 weeks ago
Views
35.6K
Comments
1

Warwick Statistics for TwTvlolparnellyx

Author's performance with Warwick compared to the ranked average.

Value
Average
Games Played
1,246
6
Win %
58
46
Kills
8.0
6.3
Assists
6.8
7.4
Deaths
5.8
6.2
KA:D Ratio
2.5
2.2
Gold Earned
11.8K
11.1K
Creep Score
54.6
143.2
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

4.png11.png

Flash and Smite are standard in the jungle.
With  4.png  you can combo with your fear, to get off good engages in addition to having more chase and escape potential

I've seen people advocate to 6.png but its really just a noob trap. Ghost isn't bad on Warwick, its just really redundant with his W and you miss out on a LOT of plays without flash




New Runes Back to Top


Press%20the%20Attack.png?width=64 Press The Attack : This is by far the best keystone for Warwick. It is easy to proc, gives him great dueling potential, and exposes enemies to ALL damage so you will have more utility later into the game. It also procs from just your ultimate, making it really easy to make picks with your team. 



Triumph.png?width=32 Triumph : Triumph is actually a really good mastery it turns out. I thought it would be redundant on Warwick but it is really potent in teamfights and skirmishes. Also, it makes a lot of tower dives less risky.

Legend%20Alacrity.png?width=32 Alacrity :  This entire row is really good for almost everyone that uses the precision tree. For Warwick, you dont care about the life steal rune as most of your healing is onhit and not % attack damage based. It really comes down to Attack Speed or Tenacity which comes down to comp and what role you are going to be playing into. If you are against something like Twisted Fate and Maokai, it would be better to run Tenacity. But in general if you feel like you can carry the game and not get stunlocked, attack speed is good.

Last%20Stand.png?width=32 Last Stand : Last Stand synergizes great with Warwick, since most of your healing and survivability doesn't kick in until you are low on health, it allows for a relatively consistent damage boost.



Waterwalking.png?width=32 Waterwalking : Still not 100% sure about secondary runes, however waterwalking is a solid one for Warwick as you spend a lot more time in the river looking for skirmishes than most junglers.

Celerity.png?width=32 Celerity : This is usually what I take over Transcendence on Warwick since the movement speed it provides helps in every second in the game. Warwick is a melee champion that needs to get onto someone before he can stick, so any movement speed helps. An added bonus to this, which makes it worth over Transcendence in my opinion is the fact you get damage for bonus movement speed. This makes it so your ultimates, first attack on a low target, and Deadman's Plate procs will deal more damage and provide for burst. You'll also be granted a few extra points of attack damage throughout the game due to boots and this rune in general, so it helps out there as well.

179.png

Rune Replacments:

Transcendence.png?width=32 Transcendence : This is an amazing rune all around. For Warwick its great because he loves CDR so getting a free 10% makes up for the lack of season 7 runes. Another perk is you aren't gated from buying certain items because of CDR cap. There are a lot of CDR items you might want to buy in a game, where now you can buy without feeling like you're wasting gold value (The gold value on this CDR to damage conversion is nuts!) I take this a fair amount over celerity if I am against an engage heavy team.


Legend%20Tenacity.png?width=32 Legend: Alacrity : This rune is incredibly efficient for Warwick if you are up against multiple stuns and snares. I go this rune very often in the current meta if I'm against champions that will stunlock me a lot in fights, for example 4.png and 113.png. I would say if you aren't sure if you'll need this rune or not, go for it becasue you won't miss the attack speed as much as you will miss the tenacity. Also, this rune + 3111.png grant you 51% tenacity.

180.png

Secondary Alternatives (Would not recommend and aren't as efficient but still are good):

Zombie%20Ward.png?width=32 Zombie Ward : This is probably one of the most overpowered runes at the moment. It allows you to get deep wards in the enemy jungle for even longer and allows you to convert enemy wards to one of your own with sweeper. The main strength is that these wards last way too long making it easy to get vision around the map. If you want vision control, this rune path is very good

Ravenous%20Hunter.png?width=32 Ravenous Hunter : Indigenous Hunter is also a decent replacement for this, I just think that the out of combat movement speed is redundant consideringW generally provides enough. As for Ravenous Hunter, the extra healing from Q and R is really potent especially at 5 stacks. The reason I don't prefer this route is that Warwick becomes even more vulnerable to Grievous Wounds, and Warwick only makes use out of it with his Q and R, making it not as effective as it sounds on him.


Magical%20Footwear.png?width=32 Magical Footwear : This rune is so incredibly valuable that it makes this tree potentially worth it. Not only do you get free boots, which normally cost 300g, without having to recall, but it also grants an additional 10 movespeed on your boots which is so crucial for Warwick. This is most comparable to Celerity Celerity.png?width=32 and is probably slightly better, but I think this is the only great option that is in this tree.

Approach%20Velocity.png?width=32 Approach Velocity : I think Approach Velocity could be very good for the Warwick players that prefer blue smite 1401.png over red, as it will almost guarantee you get onto a target with the added movement speed. It also allows you to have more general movement speed in teamfights as your teams' CC gives you movement speed as well. That said, I prefer red smite, so this rune is just too reliant on the team for me to utilize it.

Conditioning.png?width=32 Conditioning : Conditioning is all around a good stat buff in this tree and definitely more valuable than the other runes here, however, the main reason you choose this tree is for the rune below.

Revitalize.png?width=32 Revitalize : I actually go this rune route if I have a lot of other healing on my team, such as 16.png since it amplifies self healing and ally healing. Even though this rune is really good, it still makes Warwick vulnerable to Grievous Wounds, and doesn't match the utility provided from movement speed runes. Lastly, it usually doesn't effect the outcome of fights since Warwick already heals so much, although I have gotten a few sick 1v4 quadra kills from the help of this! Note : This increases the healing on Triumph Triumph.png?width=32 as well which is a nice synergy between runes. 


Overheal.png?width=32 Overheal : Overheal is decent on Warwick  as you can Q a minion or monster to get a little shield before a fight or skirmish. The problem is most of your healing occurs below 50% health, which doesn't coordinate with this rune. Still makes you a bit tankier in some situations.



Coup%20De%20Grace.png?width=32 (UPDATE: NERFED)Coup De Grace : I used to run this before the nerf. If this is buffed again you can go it over Last Stand but Last Stand is better on Warwick at the moment. This last precision rune comes down betweeen Coup De Grace and Last Stand. Both synergize well with Warwick as with Coup De Grace, you run down low health enemies to whom this will apply to. With Last Stand, you gain a lot of defensive bonuses when you are low on health, which is where it will apply to. 

Abilities Back to Top

Q
W
E
W
W
R
W
Q
W
Q
R
Q
Q
E
E
R
E
E
Passive
Q
1
8
10
12
13
W
2
4
5
7
9
E
3
14
15
17
18
R
6
11
16
warwickpassive.png Passive : Warwick passive is really good for the jungle. This gives you infinte sustain and allows you to constantly farm, solo dragons, tank baron, skirmish/duel, and fight with lower health than normal. Overall a solid passive but nothing flashy.


warwickq.png Q : This is your bread and butter spell. Not only is this your main damage spell, but it is also your main survivability tool as you heal a lot from this, allowing you to duel EVERY champion in the game unless they are fed and survive teamfights and skirmishes. In addition, this ability is your main way of getting to enemies, following dashes/blinks, and ignoring some forms of CC. Mastering Q usage is the first step to getting good at Warwick.


warwickw.png W : Blood Scent defines Warwick for what he is, a hunter. This ability is very unique and versatile in allowing you to fight enemies, scout, and gank. This ability can be used to scout enemies in the fog of war, making it easier to invade, avoid getting caught, or countergank, in addition to many other ways. Its very strong in allowing you to gank and chase people down. Almost no one can outrun a Warwick, especially if they are below 25% health.  Lastly, I gives you an insane attack speed buff on marked targets that allows you to duel, clear, and fight enemies. Note: Currently buggy (sometimes doesnt work when it should) although this usually isn't a big deal, Long cooldown that reduces twice as fast if no one is being hunted, and only provides out of combat movement speed so avoiding damage is crucial to chase.
Max Blood Scent first for the movement speed for ganks, along with a lower cooldown and stronger 1v1ing potential.

warwicke.png E : This is Warwick's main defensive tool, as opposed to his inherent life steal, but can also be used aggressively.  The main usages for this skill are to CC multiple enemies, tank damage, engage, along with many other ways. Using this in conjunction with Q will allow you to fear a target backwards and make it harder for an enemy to escape.
This is a one point wonder and is powerful throughout the game. You can, however, start putting points into it once 5v5 teamfights are starting to occur. If teamfights are happening early on, you may opt to max this over Q.
Note: Never use this in the jungle, you lifesteal so much you will never die against monsters, and this doesn't speed up your clear at all. Also, if used before R lands, you automatically fear everyone around you making it a situationally great engage tool.

warwickr.png R : Warwick's main lockdown tool has a fairly low cooldown going into the late game and is extremely powerful if landed. Not only is it a strong surpression for locking down carries and making picks, but it also does respectable damage and heals Warwick for all of the damage dealt, meaning you can easily heal for up to 600-800 health over the duration and become harder to kill.
Note: Don't be afraid to use this as an escape. It's low cooldown allows you to play more aggressively than other champions and go way deeper than people would expect. Also, it's range increases based on how much movement speed Warwick has, so if an enemy is below 25% health, you can jump in that direction from a disgustingly long range.

Items Back to Top

Starting Items

Core Items

Situational Items

I think it is really hard to explain builds through text on Warwick, especially since it changes every single game and depends a lot on flow of the game and comps, etc. However, the one thing I know will be asked about is my fairly recent switch to Warrior over Cinderhulk which I have been running since 7.18 or 7.19 (I think?).

179.png

EXAMPLE BUILDS:


This is a typical example build from me for those who don't know what to decide on.

Warriorwick: 3047.png1412.png3742.png3748.png3065.png3143.png


Tankwick: 3047.png1413.png3025.png3065.png3748.png3143.png


Bruiserwick: 3047.png1413.png3078.png3053.png3748.png3001.png




Note: I normally build Titanic Hydra 3748.png 5th or 6th rather than 2nd after the jungle item. Sometimes I build it sooner, but I almost never build it 2nd. Why? I think Titanic Hydra is too squishy of an item to build early on for Warwick. Yes, it grants health, but I don't think it grants enough health or damage to warrant skipping another item which could provide more resistances or more damage early on. I believe Titanic Hydra should be saved for scaling IMO.

179.png

WHEN DO I GO THESE BUILDS?:


Warriorwick: 

This is the build for early-mid game dominance. Most effective in higher elos (Diamond+) but solid everywhere if you are an earlygame-centric jungler. The idea of Warrior early is to give you a huge powerspike once 1412.png Warrior is completed and you can 100-0 squishies without them being able to react. Warwick has great ratios on his Q and R, in addition to massive attack speed with his W, making early AD really good. You are the strongest member on the map once you get this, but you are squishy and don't scale as well.

Recommended For: Early-game Focus, Experienced Warwick Players (Mechanically)


Tankwick:

This is the bread and butter standard Warwick build. You are a tanky frontliner that is hard to kill but still effective when you get in everyone's face. You scale fairly well but don't spike at any point in particular. Just soak up damage and be a beast in teamfights.

Recommended For: Inexperienced Warwick Players, Team Needs Tank, Autofilled


Bruiserwick:

This is the next step for players who have started to gain experience with Warwick. You are comfortable with the champion and want to scale and carry the game. Maybe you are getting fed and struggling to convert your leads to wins. This build is the most expensive build, but if you get the gold and snowball hard, it has the most value. You aren't as tanky as you would be with the tankwick build, however you have massive dueling and skirmish potential and great burst. This build also gives you the option to split push and take towers. Once you have Trinity Force, Sterak's Gage, and Titanic Hydra your damage is insane.

Recommend For: Splitpushing, Got Fed, Want to Carry (Bronze-Diamond)


180.png

1412.png vs: 1413.png

tl;dr: 

Warrior for snowballing (Early-Mid Focus) [Assassin/Bruiser Playstyle]
Cinderhulk for tanking (Mid-Late Focus) [Frontline Tank Playstyle]


Since the last few patches of season 7 I have been running Warrior enchant on Warwick as opposed to Cinderhulk. The reasoning is that I feel Cinderhulk was nerfed to the point it is just a decent scaling health item which I dont think is what Warwick is aiming for. Warwick wants to snowball the midgame and end the game relatively fast. While Warwick does do fairly well in teamfights depending on comps, it isn't why you pick him.

Warrior on the other hand is a massive powerspike for Warwick once completed. With it, he can 100-0 squishies with one combo and makes him very deadly if an enemy finds him while they are alone. In addition, it makes clears faster, more-so than Cinderhulk, and also gives him enough damage that he doesn't need to build more damage for awhile. Simple as that, it is cheap damage. Oh, it also gives 10% CDR which is a stat Warwick always craves. People might wonder why I would choose Warrior over Bloodrazor for damage? Well while Bloodrazor looks good on paper, it isn't too practical. Bloodrazor scales better into the late game and allows Warwick to claw out tanks, however your role as Warwick is to assassinate the enemy squishies and carries, not hit the tanks. Of course, you will have to hit tanks a lot as a jungler, but Warrior is so much better at snowballing the early to mid game with how much you burst down carries and junglers you find wandering around. Another important note is that the attack speed stat is actually redundant on Warwick, considering he gets enough from Runes and his W. Warwick doesn't just auto people to death, he moves around and maneuvers in short bursts and combos in general practicality, which makes Warrior hold more value.



180.png


When do i buy these items?


3065.png vs. 3194.png vs. 3001.png


Typically Warwick will only opt for only 1 magic resist item, unless against a team comp with 3 or more AP champions. Spirit Visage is an obviously great choice for Warwick since it synergizes with his healing, but I feel Adaptive helm is severely underrated and overshadowed as an item. Since Morellonomicon 3165.png has been turned into a niche item rather been a core for mages, it has become easier for Warwick to avoid the healing reduction it applies making Spirit Visage more attractive, but both items have their strengths and I would say the situation for building each is a 50/50 split.

3065.png For Spirit Visage, you get this as your default Magic Resist item if there is nothing worth building Adaptive Helm for. If you are against burst mages like 45.png or assassins like 55.png you will prefer this item as it allows you to heal back to burst damage they do. In addition, Spirit Visage is useful for amplifying the healing you receive from your team, such as if you have a 40.png or 16.png.


If you are against DPS mages such as 163.png or 68.png where building  3194.png adaptive helm is viable, you can still opt for Spirit Visage if they aren't massively fed and are able to actually UTILIZE Warwick's lifesteal in a fight. Adaptive helm helps you not die before you get in someone's face, which is usually the struggle for Warwick that he wants to fix through tank stats.


If you are looking for more damage in your build while still desiring magic resist, 3001.png is another great option. All of the stats it gives are excellent for Warwick and it amplifies all of your magic damage (most people don't know Warwick does ~70% Magic Damage). It can also be a solid purchase if you are front-lining and have a super fed AP carry on your team or are running a AP heavy comp.





          Tip:
  • Adaptive Helm is ridiculously strong against mages that deal repetitive magic damage with the same abilities
  • Only buy Spirit Visage if you are able to use the heal. You don't get bonus healing if you are being kited in a teamfight and might prefer Adaptive Helm to avoid dying faster instead.
  • Abyssal Mask is the best offensive option of the 3 for when you are fed or if you want to amplify your team's magic damage

179.png


3075.png3143.png3110.png3025.png3742.png



Deciding between which armor item can be tough, especially when they are all so good for Warwick. Normally I buy 2 of these in a game but it of course depends on the situation of the game and who I am against.

For starters, I buy 3742.png Deadman's Plate in most of my games after my 1412.png Warrior. Why? well, DMP is super strong for snowballing the midgame as Warwick. Assuming I am even or ahead, and the organized teamfighting phase of the game hasn't come into play, or they don't have a magic damage heavy team, I will buy DMP. The movement speed you get from it on top of boots is literally better than Boots of Mobility 3117.png with the added bonus that you don't lose this movement speed until you attack someone unless like Boots of Mobility and your W. The stats are really nice too, but the midgame power it gives to someone like Warwick, who is so strong at this point of the game, makes this an almost core item in most games.


Later on in the game, or at least once teamfights break out you can decide for another armor item. Thornmail 3075.png  is obviously useful against ADCs with a lot of lifesteal and/or on-hit such as Kogmaw 96.png or Varus 110.png  and champions with a lot of on-hit healing like 114.png. Usually, you just settle for Bramble Vest3076.png and sit on it while you build up health through other items, but a late game thornmail is really good against healing and onhit in teamfights.

Randuins 3143.png is probably my favorite armor item for Warwick since crit build ADCs are popular and this gives the best defense against that. 20% crit reduction is really good and helps you survive late game teamfights with ease. Remember, the biggest issue late game for Warwick is trying to not die before you get on someone, and this helps with that the best. Don't sleep on the active slow either, as it is insane against comps that lack mobility and help Warwick provide more utility in fights in addition to sticking onto targets.

I build Frozen Heart3110.png and Iceborn Gauntlet3025.png the least on Warwick due to the fact they are the least tanky of the armor options because they lack health, but they are no doubt bad choices for the wolf. At least on of them is a must have against all AD comps, and you can opt for one if you feel 20% CDR will be beneficial in a teamfight. When I want the CDR and have to decide between the 2 items, I will buy Iceborn Gauntlet if I am ahead and can utilize the bonus damage from the passive, and I go Frozen Heart if I want more armor and am behind.


179.png

Anti-Healing:


3123.png vs. 3076.png

If you are against heavy healing on the enemy team and need an item to stop it you have a choice between these two items. At first, you might think 3076.png is best all-around for a tank like Warwick, however this isn't always the case. More often than not I build 3123.png especially in the 1412.png build because of the on-demand healing it provides. With Bramble Vest, while the stats are more efficient and it gives you a better finished item with 3075.png, enemies have to hit you for the antihealing to apply. So if you are building offensively and want to kill the carries, they will still get healed up if they are running away and not attacking. The on-demand antihealing makes it much easier to kill single targets with more guarantee. I don't recommend building into 3033.png though, since Warwick hardly benefits from Armor Penetration. If you need better antihealing than 3075.png late game, ask your team to build something.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Amumu
    Easy
  • Elise
    Medium
  • Evelynn
    Easy
  • Fiddlesticks
    Easy
  • Gragas
    Medium
  • Graves
    Medium
  • Hecarim
    Medium
  • Ivern
    Hard
  • Jarvan IV
    Medium
  • Kayn
    Easy
  • Kha'Zix
    Medium
  • Kindred
    Hard
  • Lee Sin
    Easy
  • Master Yi
    Easy
  • Nidalee
    Easy
  • Olaf
    Hard
  • Rammus
    Hard
  • Rek'Sai
    Medium
  • Rengar
    Medium
  • Sejuani
    Hard
  • Shaco
    Medium
  • Shyvana
    Medium
  • Volibear
    Easy
  • Xin Zhao
    Medium
  • Zac
    Easy

VS

Amumu

Easy

Overview:


Amumu is a very easy matchup for Warwick as long as you dont allow him to farm until late game for free. Amumu is very vulnerable in his jungle without any escape and Warwick can counterjungle and countergank Amumu hard. Don't be scared of Amumu and give him hell


Gameplan:


You have a couple options in the early game. You can opt to powerfarm until level 4 and aggressively invade after tiamat, or you can look for early ganks and lane pressure level 3-4. After you have tiamat and red smite you can take his camps on demand as long as his laners don't have heavy priority, and you will win every countergank or skirmish until Amumu scales into the late game. You own the early to mid game and can transition this into the later stages of the game to the point he never outscales you. Make sure to use E if he jumps on top of you and use your ultimate to avoid the stun on his Q and R.

VS

Elise

Medium

Overview:


This matchup is a little hard to judge. Elise is a pure ganking jungler that avoids most jungle interaction with Warwick and focuses on snowballing other lanes. You can fight her very well although Cocoon elisehumane.png and Repel can be annoying with sticking onto or getting away with her if things go bad. If you countergank her and steal her camps while she forces ganks, you can run over her and make her useless.


Gameplan:

If you get tiamat and your ultimate before Elise can get a lead you win this matchup. Your options are to out-pace her in the jungle by powerfarming until you get your core items, or counterganking, or ganking lanes to negate any pressure she tries to apply early on. The only concern in this matchup is her early invades which are hard to deal with since she is ranged and has a stun, burst, and mobility. Dueling her is easy after tiamat + red smite, just use E when she goes spiderform and tries to burst you. Additionally, you can use R to avoid the stun on her Cocoon (E).

VS

Evelynn

Easy

VS

Fiddlesticks

Easy

I haven't played this matchup to fully judge it, however from my experience Fiddlesticks is just in a bad spot right now and cant duel or outpace Warwick. Of course his fear will make it hard to chase him down or get on top of him, he still is just a weak jungler that doesn't shine much unless he gets off a good ultimate crowstorm.png

Just farm and counterjungle when possible. Don't get caught by other laners around him and just outpressure the lanes before he gets to use his ultimate too much.

VS

Gragas

Medium

Overview:

  • Avoid level 3
  • Pressure as much as possible (Counterjungle, Dueling)
  • Track him to prevent ganks (Wards, W)
  • Can 1v1 if you E to reduce burst
  • You have Faster Clear after Tiamat
  • Q to avoid knockback on his ultimate
  • Counterjungle if he ganks early
  • Post-6 pressure him or countergank if he isn't ahead
  • Stand in front to prevent him from E'ing away.
  • Use Q to juke barrels

Win Condition:

This matchup is has always been a bad matchup for Warwick due to the unpreventable stun on Gragas's dash and his huge slow that hinders Warwick's mobility substantially. However, since Gragas is currently one of the worst junglers in the game, the matchup is fine since he is weak and his only win condition is to gank a lot and get lanes going. You should aim to outpace him in the jungle through farming/counterjungling, in addition to keeping track of him to find 1v1 duels and prevent his ganks from working. Usage of your Ward early game is crucial to prevent him from getting off a successful level 3 gank. While his level 2 isn't good, his level 3 is. Of course your level 3 is great but Gragas has enough CC to prevent you from mauling him to death before teammates come. If you do fight him however, it is pretty easy to negate his burst with E and do enough damage to force him to recall early. Fight him when you can because you have sustain while he hardly does. When you have Tiamat and your Ult you can try to pressure him out of his jungle and steal camps. As long as you don't die and keep the pressure up you win this matchup. Later in the game he is annoying in fights so just try to avoid his combo if you are ahead, or facetank all of his CC if you are behind. If you ever fall behind early, just continue to catchup in farm and avoid ganking/counterganking in Gragas's direction.

VS

Graves

Medium

Overview:

  • Avoid level 2
  • Can 1v1 if you E to reduce burst and Q to follow dash and close gap
  • You have Faster Clear after Tiamat
  • Avoid 1v1 until Red Smite, Tiamat, Ninja Tabi (if he isnt ahead)
  • Counterjungle if he ganks early
  • He is vulnerable to your Ult in teamfights
  • If you have a lead, try to fight/skirmish him when Ult is up.

Win Condition:

Graves is most definitely one of the best junglers in 8.10 and while I consider this a medium matchup, its definitely in the favor the graves player. However, If he doesn't find a lead pre-6 the matchup becomes fairly easy to deal with if you are patient and know how to path. Try to ward river or his camps early to find out where he starts and predict which scuttle crab he will contest level 2. You don't want to fight him then, so make sure you can take the scuttle crab opposite of where he is so you don't follow behind early on. It is mostly on Graves to generate a lead for his team early on. Once you have tiamat and Ult, you can fight back in skirmishes, and once you have Red Smite, Tiamat, Ninja Tabi you can usually duel him and pressure him out. Graves is a jungler that likes to get ahead through farm so track him, take your camps while you can, counterjungle when he goes for yours, and outgank him to eliminate and leads he tries to get for himself.

One thing to remember is that Graves's E give him a TON of armor, which is bad for you early game since you are AD heavy until you get some items (Warwick does more magic damage later in the game). Combined with his mobility and range it is hard to fight him unless he facechecks a bush or a corner where you get the first jump. You need a lead to fight him until the midgame, however he is pretty easy to avoid early. If he does pressure you early he might steal camps and hinder your early game. This is fine if you are patient and willing to catch up mid game. Regardless of how ahead or behind Graves is, he is an easy target to Ult in teamfights, especially before he stacks his Armor on his dash since he is so squishy and usually can't afford to build QSS early on.

VS

Hecarim

Medium
Hecarim can be tough to snowball off of since he can outrun you and escape every encounter. He if vulnerable early on and needs to farm to scale which is something you can punish him for. Forcing him out of the jungle as much as possible to deny him farm is just as effective as killing him if you pressure enough.

Tip: Pressure him out of his jungle early and takes his blues if possible. Don't let him scale.

VS

Ivern

Hard

Ivern basically counters everything there is about Warwick. He has slows, roots, constant knockups and even shields to make it hard for Warwick to kill carries. I thought this matchup was impossible for awhile but I found a system for Ivern that makes him manageable. Just outfarming him and ganking the opposite side of the map is important. The first clear is where all the magic happens for Ivern and you can break his annoying counterjungle from the start. 


Tip: Don't get tilted if he takes a buff right away. Take his smaller camps (ex. Raptors, Wolves, Krugs) that are worth more in XP and Gold. He can't clear these fast enough and he can't kill you if he finds you. If you outfarm him build tanky and be more useful than him in the mid game. Also, Q Daisy's knockup when possible to minimize his CC.

VS

Jarvan IV

Medium

This matchup really is tougher than it initially seems to be. Simply put, Jarvan is stronger early on and can easily outgank and outskirmish you, while also being able to catch you out and trap you in his ultimate. If Jarvan was nerfed hard, he would be an easy matchup because of all the ways you can outplay him and avoid his CC, however he is just stronger early. 


Gameplan: Full Clear early on and get a level/item lead. Keep as much vision on Jarvan as possible. If you can prevent him from ganking and snowballing the game early game you will outperform him, just don't get picked off by his ultimate and lane assistance by doing so. Just farm up and track Jarvan as much as possible. If he isn't ahead by level 6 assert your dominance by matching his ganks, counterjungling, and outpressuring him.


VS

Kayn

Easy

Kayn is a pretty easy matchup for Warwick since Warwick negates blue kayn's burst and is always able to chase him down easily. Remember that Warwick can follow kayn through a wall. Kayn is just a weak champion that likes the powerfarm and counterjungle early so if you catch him out, you'll likely kill him. Red kayn is harder to deal with later on with his damage being able to shred you in fights, but you should be ahead before that point.


Tip: Ward river to see when Kayn goes for a counterjungle and fight him as much as possible as he is extremely easy to kill.

VS

Kha'Zix

Medium

Going against Khazix is a matter of who gets fed first. While yes Khazix is a squishy assassin which is something Warwick normally hardcounters, but Khazix can get out of hand for Warwick if he gets a lead. With Q evolve, Khazix can 1v1 Warwick most of the time, and with R evolve, he can avoid dueling Warwick and snowball other lanes. Warwick completely stomps Khazix if given a lead however so if you can take over the game before Khazix does, you will be in good shape.


Tip: Avoid fighting Khazix if he evolves Q, try to fight him if he evolves R. Play smart and don't let Khazix get too fed if you can.

VS

Kindred

Hard

This is Warwick's hardest matchup if she plays it right (in lower elo, she will likely won't kite you properly and you can punish her by winning a 1v1 and snowball from there). She is ranged with a fair amount of mobility, a huge slow, and a way of keeping herself alive if you get on top of her. You won't be favored to win this matchup but you have to be patient. Do not get careless trying to kill her as she can stall for teammates or kite you out very well. 


Gameplan: You can do any clear you like against her, just avoid her early one as she beats you in a 1v1 and 2v2 for awhile. Catch her while she is going for marks. You beat her if you get the first jump. Also try to farm as much as possible so that you can stay relevant enough to beat her for the mid game and punish any mistakes she makes. Recommend an early 3047.png Ninja Tabi to close the gap

VS

Lee Sin

Easy

Overview:


  • You almost always beat him in 1v1s and Skirmishes (Use E to negate burst)
  • You have Faster Clear after Tiamat
  • Track him with W and Wards to make sure he doesn't get off any crossmap ganks and generate a lead for his lanes.
  • Q to avoid knockback on his ultimate and to follow dashes
  • Counterjungle if he ganks early
  • Post-6 pressure him or countergank if he isn't ahead
  • CC him if he goes in during teamfight
  • Look for counterganks, skirmishes, and 1v1s

Win Condition:

This matchup is one of Warwick's easiest matchups. Lee sin needs to generate a lead in his lanes early on in order to win as he falls off hard but has a great early game. You are almost always stronger than him and can fight him throughout the game. If he gets counterganked or invades and finds you, he will likely lose because you destroy him in fights and can follow his dashes if he tries to escape. The main way to prevent Lee Sin from getting a lead is to track him in his jungle with Wards and your W and figure out where he wants to gank. Usually you win a 2v2 if you countergank so try to predict his ganks. You also heavily outfarm him once you have tiamat, so you can get a large gold lead and hunt him down to try to force a 1v1 or skirmish. He isn't a threat late game, so even if he gets a lot of kills you can just CC him and kill him. If he ever tries to initiate on you, or kick you away, just Q to avoid the knockback on his kick and murder him. If you get a lead early game, pressure him out of his jungle and dominate the entire map through counterjungling, warding, getting objectives, and ganking lanes. If he gives his laners a lead, try to make picks and gank the lane that is winning for you. You will still me much stronger than Lee Sin late game so you usually don't have to force too much.

VS

Master Yi

Easy

Yi is very reliant on getting to late game in order to carry games. You can outperform him by keeping up in farm while also ganking other lanes. Another great part of this matchup is that Yi usually looks to duel people in order to get ahead, but Warwick beats him hard 1v1.


Tip: When Master Yi ults, you can fear him away at his full speed (his ult makes him immune to slows) to waste a lot of the gap hes closed. Also an easy target to ult before he gets QSS. Try to take over the game early to mid game and don't be afraid to fight Yi.

VS

Nidalee

Easy

VS

Olaf

Hard

Olaf is one of Warwick's hardest matchups alongside Kindred. The key thing to keep in mind is that you beat Olaf in 1v1 duels pre-6, so try to pressure him in his jungle early, especially since he is usually low in the jungle. In addition, you outgank him before he has his ultimate, so if you can't kill him you can at least get your lanes ahead. Another thing to keep in mind is you generally outscale olaf unless he gets ahead, so don't feel bad if you can't generate leads in the midgame.

VS

Rammus

Hard

VS

Rek'Sai

Medium

Reksai is a skill matchup that sways depending on who is more fed or ahead. Reksai does a lot of true damage with his E which means you don't negate much of his damage with your E so the fights are much closer. Try to stay on pace with Reksai and prevent him from snowballing the lanes.



Tip: You can use Q to avoid his knockup on you and turn a duel that way. Play proactively against Reksai and try to outfarm him in the jungle while tracking him enough that your team can avoid his ganks. However, don't get caught by him when he has company or you will struggle to avoid getting out alive.

VS

Rengar

Medium

Overview:


  • Can 1v1 if you E to reduce burst
  • You have Faster Clear after Tiamat
  • Counterjungle if he ganks early
  • Avoid areas with a lot of bushes (for him to jump around)
  • Post-6 pressure him or countergank if he isn't ahead
  • Don't Ult him if he has full ferocity(he can cleanse it)
  • Track his Ult with W
  • Ult him after he jumps on ally

Win Condition:

This matchup is a very favorable matchup as it is easy to negate Rengar's burst with E and he has no way of kiting back or CCing you to get you off of him. Rengar is best at level 6 when he can use his Ult to gank for kills but you have the advantage until he gets fed. You should look to fight him 1v1 or countergank to negate any advantages he tries to get and outfarm him in order to stay ahead the gold curve. Of course, your ganks are stronger early game as well, so pre6 you can pressure lanes and snowball off ganks that rengar likely won't respond to. If Rengar does manage to get some kills, you might not be able to 1v1 him, however he will be vulnerable in teamfights as you can Ult him and let your team burst him before he can have an impact. Just make sure his ferocity isn't full or else he can cleanse your Ult. If you get ahead of Rengar, he is extremely easy to run down and punish since he has no escape other than his Ult (which you can track with W) and he is usually pretty squishy. With a lead just invade him, take his camps, and own the map while you prevent the Rengar from doing anything. This matchup is all about preventing him from getting a lead, which is something you can usually do if you follow him around and match his movements to prevent him from making crossmap plays.

VS

Sejuani

Hard

Sejuani can be tough to deal with because of all the stuns in her kit. While most tanks are really easy to invade and kill, Sejuani is tanky enough to stall until her stuns come up, making invades not a guaranteed kill. Her stuns are also super oppressive in teamfights and skirmishes as they prevent Warwick from killing carries and make him utterly useless. If you get ahead of her, you will be fine, but she will be annoying throughout the game for you, especially if she gets tanky.



Tips: You can Q behind Sejuani to block her dash and save your E before she stuns you, because that is where most of her damage is. Your goal against Sejuani is to outpace her and fight her, just be cautious of getting caught by the help of her team.

VS

Shaco

Medium

Overview:

  • Avoid when he has Ult and Ignite
  • Can 1v1 if you E to reduce burst W to track (can also show which shaco is real)
  • You have Faster Clear early on (both clear about same with Tiamat)
  • Ult ignores the fear from his boxes (don't be afraid to R into them)
  • Counterjungle if he is across map
  • Post-6 pressure him or countergank if he isn't ahead
  • Ult reveals Invisible targets
  • Countergank if his ignite is down
  • Outfarm him early on, you outscale

Win Condition:

This matchup is pretty weird for Warwick. It definitely isn't favorable but I wouldn't call it bad for Warwick. Shacos will always run ignite (if they don't just pressure him all game and beat him 1v1, 2v2, etc.) so the matchup becomes fairly difficult because his ignite reduces your healing and deals true damage. When he doesn't have ignite you dont have to worry about him, but when its up don't overextend. Just play like normal against Shaco. Farm as normal and gank lanes that are vulnerable. The key mechanic against Shaco is using W to track him so he can't be sneaky like he wants to be. Don't get too frustrated by his shenanigans just play calm and normal because if he doesn't get a lead and can't one shot your teammates then he is useless.

It is difficult to fight shaco because his boxes will fear you each time they proc and he has an invisibility blink in addition to his clone which are annoying, however you can get around some of his tricks with W. If you run into shaco use W to see where he moves when he is invisible and also to see which shaco is real when he Ults (there will be the bloodtrail logo over the real one). He is tricky to kill but he also struggles to kill you since you are so tanky and lacks a lot of sticking power. If he gets behind you just dominate him most of the game because he can't fight back (don't greed for him, he will probably just run away) so just focus on taking his jungle, objectives, and ganking lanes, etc. If he gets a lead just try to teamfight and use W to track him. If you can Ult him before he 1 shots someone in a teamfight you did your job. The key thing when playing against Shaco is to not fall into his cheese and just play out the game as normal (farm, gank, farm, gank, group, etc.) because he doesn't play organized League of Legends well, he just wants to start chaos.

VS

Shyvana

Medium

Shyvana vs Warwick is a stat check matchup. The thing that is nice is you can usually try to fight her straight up without worrying about committing too much, because she can't chase you down if you ult away, and she can't get away very easily. Shyvana just powerfarms and does so faster than you. Her % health damage makes her deal respectable damage to you throughout the game, but your lifesteal allows you to deal with this more easily. 



Tip: Use E to negate her E and Q burst. Warwick usually beats Shyvana in a 1v1 unless she has a lead, and even then you can get away easily. The goal with this matchup is to stay even or ahead in XP and gold while also being more useful at ganking.

VS

Volibear

Easy

The Volibear matchup is just a ball of stats vs. a ball of stats. Lucky for you, you can outplay Volibear by warwickq.png Q-ing his flip or his knockback on his E, making his CC potentially meaningless. Your healing outdoes his passive, and you can shred him with the %health damage on your Q.  If Volibear gets fed, you can always just outfarm him due to faster clears, and avoid fighting him by fearing him away or ulting away if necessary.


Tip: Save Q to deny his CC, and save E to reduce his bite damage

VS

Xin Zhao

Medium

Overview:

  • Avoid level 2
  • Can 1v1 if you E to reduce burst and Q to avoid knockup
  • You have Faster Clear after Tiamat
  • Q to avoid knockback on his ultimate
  • Counterjungle if he ganks early
  • Post-6 pressure him or countergank if he isn't ahead
  • Fear him away when he procs Phase Rush (He will "sprint" away instead of slowly move away)

Win Condition:

This matchup is generally in your favor if you make sure to avoid Xin Zhao's strong points. His level 2 is dangerous so you want to try to take the opposite scuttle crab that he goes for early game. Generally it is a good idea to avoid him early game since he has strong base stat early on. If he goes for ganks pre-6 you can punish him by counterjungling in the meantime to get an XP and gold lead. Once you get level 6, you can invade him or countergank him if you are ahead or even as now you should be stronger overall. If he managed to get a couple of early kills and get a lead, farm camps to catch up (you are faster), counterjungle when he goes for ganks, and gank lanes that he isn't near. If he finds you when he's ahead you die, but he is generally easy to stay away from if you understand jungle pathing, keep track of where he recently was seen, and utilize wards. During teamfights, he is easy to manage as you can Q onto him to avoid his knockback and lock him down with your CC. If he is weak late game you can simply ignore him and let your team kite him.

VS

Zac

Easy

Pros/Cons Back to Top

Pros:

  • Amazing dueling potential

  • Fast clears after getting tiamat

  • Snowbally

  • Can follow dashes/blinks

  • Can avoid knockups/knockups

  • Easy to chase down low health enemies

  • Great engages

  • Ultimate is great for making picks

  • Fur protects you from getting too cold

180.png


Cons:

  • Very vulnerable to hard CC

  • Mostly single target

  • If kited off, can't survive as well with life steal

  • Grievous Wounds takes a hit to survivability 

  • No terrain scaling (way of getting over walls) without ultimate or following with Q


Jungle Routes Back to Top

This video is still what I run for jungle paths (8.9)


180.png

tl;dw:



BLUE START: 

The most consistent and basic start of them all. Warwick loves CDR and is mana starved in his clear, so blue buff is great to have initially. 

Blue -> Gromp -> Wolves -> Red/Raptors -> Red/Raptors -> Scuttle

OR

Blue -> Wolves -> Red -> Gank

179.png

RED START: 

My least favorite path but definitely still good in a lot of situations. You can start here is you want to level 3 or 4 gank the opposite side of the map or if you want to avoid the enemy jungler if they are starting the opposite side of the map. Also, you can choose to start W or Q on this camp as Red Buff has a negative armor value, meaning when it is below 50% health and you are attacking faster, your attacks hit hard and will kill the camp in seconds. The path goes:

Red -> Raptors -> Wolves -> Blue -> Gromp -> Scuttle
 
OR

Red -> Wolves -> Blue -> Gank

179.pngWOLVES START: 

My favorite path at the moment and most versatile. The reason this path works is that you can hit level 4 after 5 camps, just like last season with raptor camp. The path goes:


Big Wolf + 1 Small Wolf (LEAVE 1 SMALL WOLF) -> Blue -> Gromp -> Finish Wolves -> Red/Raptors -> Red/Raptors

Stream/Youtube Back to Top

Account:


http://na.op.gg/summoner/userName=parnellyx
180.png

You can find more in-depth details about Warwick and playstyle by watching me on 
https://www.twitch.tv/lolparnellyx

or subscribing on Youtube 

https://www.youtube.com/parnellyx


(Update) 5.7.18:

I am currently on break from school over the summer. While i will be playing less league and streaming less, I will be trying to push out youtube content once or twice a week.


Game Plan/Goals Back to Top

Warwick is a bruiser jungler that has the option to be a tank or a carry depending on the situation of the game. The fundamentals of jungling early are always the same regardless of build, however later in the mid and late game the path you take starts to show.

180.png


1. Ganking:


Warwick is decent at level 3 ganks, but even better a few levels more. Don't be afraid to gank early if the opportunity arises but also don't force them and feel like you need to get an early lead in the same manner as Elise or Lee Sin would.

Level 6, you will be looking for free kills with your ultimate as long as you hit it. You don't have to worry so much about the enemy jungler counterganking since you are so good in a 2v2 scenerio, so just find flanks that will work for you. The problem with Warwick ganks are that he can't blink over a wall but rather he runs at you, potentially through vision. However, if you manage to avoid wards or flank from behind you will often score a kill.

Warwick's W, Blood Hunt, gives you insane movement speed when moving towards an enemy below 50% health. If enemies are bellow 25% health, the movement speed is tripled, meaning Warwick is one of the only champions in the game that can chase after someone from the complete other side of the map if they are low enough. Let your Blood Hunt show you the way to ganks, but don't over commit to them.


179.png

2. Clearing: 


Warwick's first clear is average and after obtaining tiamat, very fast. This means you should take any camp that is in your way if there is nothing more productive to do. Don't get overly caught up with powerfarming, but don't run around without doing anything for too long. Another important part about Warwick is that he can't die to camps due to his lifesteal which means it doesnt matter if you have 1000 HP or 1 HP, you can clear the camps you want and don't need to worry about backing until you are out of mana or have enough gold for a crucial item.


179.png

3. Counterjungling:


An important aspect of any jungler, especially Warwick, is counterjungling. 

Every jungler is able to do the basic tactic of counterjungling the opposite side of the map if the other jungler is seen ganking for farming a certain side of the map. For example, if I gank bot on blueside, the enemy Sejuani could steal my blue buff or gromp in response. Every jungler is able to do this with little risk.


Warwick is superior to a lot of weaker or more vulnerable junglers as he can do aggressive invades, where he can hope to duel the enemy jungler or contest/take camps in their face assuming your lanes aren't losing priority (so you don't get collapsed by 2-3 people). The is a common way to obtain a lead on Warwick because I can outfarm the other jungler simply because I am taking their camps along with mine, in addition to threatening to kill them and snowball the game. This isn't always possible depending on the enemy jungler, the enemy laners, or if the enemy jungler is too fed to handle, but it is key to learn when you can bully the enemy's jungle as Warwick.


179.png

4. Warwick's Powerspike: = MIDGAME MONSTER


Warwick is good in the early game, great in the mid game, and situationally good or bad in the late game. Usually you should aim to snowball the mid game as Warwick as that is why you pick him to begin with. Don't stress over a bad early game. Just farm up if behind or pressure the map if ahead and aim to fight after you have completed Warrior and Boots, and especially after completing the your 3rd or 4th item.

179.png

5. Teamfighting:


I know a lot of people think that Warwick is suppose to kite back and teamfights and damage the tanks for your carry, but this is rarely the case. Warwick is meant to kill the squishies most of the time. Sometimes it isn't always the squishiest target you want to focus, but you want to kill the carry whoever it is.Whether it is an assassin such as Zed or Katarina killing your carries (these are easiest to deal with), or the back line like Syndra or Jinx, you will usually try to be the bruiser threat that the carry has to survive from. Think of yourself as someone like Jax or Irelia. They are also bruisers that dive for the carries. You are no different. If you are going the Tankwick build and have a fed carry to guard, go ahead and peel back, but an offensive oriented Warwick build should generally apply pressure to the main damage dealers. If you happen to be going for a Tankwick build, you might be aiming to disrupt as many enemies and soak up as much damage as possible with your E if you think you will just get locked down.  
 
179.png

6. Splitpushing:  

 
Warwick can split push very well if he goes damage heavy in his build (Warriorwick, Bruiserwick). Tankwick is for teamfighting and cant pressure lanes as well. Warwick can split push because of the insane 1v1 or 1v2 potential he has, whether he matches a split push or tries to apply pressure himself. His damage to towers isn't that great, but you can still push in the waves quickly and make someone have to stop you (they can't let you maul towers for free).

Loading comments...

Comments
Top
There are no comments yet. Log in to post the first comment!

Send Feedback