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All Guides Warwick Guides Season 8 Warwick Jungle by #1 WW NA (UPDATED 8.6)
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Warwick Statistics for parnellyx

Author's performance with Warwick compared to the ranked average.

Value
Average
Games Played
1,246
10
Win %
58
44
Kills
8.0
6.4
Assists
6.8
7.6
Deaths
5.8
6.8
KA:D Ratio
2.5
2.1
Gold Earned
11.8K
11.4K
Creep Score
54.6
67.8
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

4.png11.png

Flash and Smite are standard in the jungle.
With  4.png  you can combo with your fear, to get off good engages in addition to having more chase and escape potential

I've seen people advocate to 6.png but its really just a noob trap. Ghost isn't bad on Warwick, its just really redundant with his W and you miss out on a LOT of plays without flash




New Runes Back to Top


Press%20the%20Attack.png?width=64 Press The Attack : This is by far the best keystone for Warwick. It is easy to proc, gives him great dueling potential, and exposes enemies to ALL damage so you will have more utility later into the game. It also procs from just your ultimate, making it really easy to make picks with your team. 



Triumph.png?width=32 Triumph : Triumph is actually a really good mastery it turns out. I thought it would be redundant on Warwick but it is really potent in teamfights and skirmishes. Also, it makes a lot of tower dives less risky.

Legend%20Alacrity.png?width=32 Alacrity :  This entire row is really good for almost everyone that uses the precision tree. For Warwick, you dont care about the life steal rune as most of your healing is onhit and not % attack damage based. It really comes down to Attack Speed or Tenacity which comes down to comp and what role you are going to be playing into. If you are against something like Twisted Fate and Maokai, it would be better to run Tenacity. But in general if you feel like you can carry the game and not get stunlocked, attack speed is good.



Waterwalking.png?width=32 Waterwalking : Still not 100% sure about secondary runes, however waterwalking is a solid one for Warwick as you spend a lot more time in the river looking for skirmishes than most junglers.

Celerity.png?width=32 Celerity : This is usually what I take over Transcendence on Warwick since the movement speed it provides helps in every second in the game. Warwick is a melee champion that needs to get onto someone before he can stick, so any movement speed helps. An added bonus to this, which makes it worth over Transcendence in my opinion is the fact you get damage for bonus movement speed. This makes it so your ultimates, first attack on a low target, and Deadman's Plate procs will deal more damage and provide for burst. You'll also be granted a few extra points of attack damage throughout the game due to boots and this rune in general, so it helps out there as well.

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Rune Replacments:

Transcendence.png?width=32 Transcendence : This is an amazing rune all around. For Warwick its great because he loves CDR so getting a free 10% makes up for the lack of season 7 runes. Another perk is you aren't gated from buying certain items because of CDR cap. There are a lot of CDR items you might want to buy in a game, where now you can buy without feeling like you're wasting gold value (The gold value on this CDR to damage conversion is nuts!) I take this a fair amount over celerity if I am against an engage heavy team.

Manaflow%20Band.png?width=32 Manabend : I like this rune for the purpose of the current meta, which is focused around winning the early game and assassinating people. Manabend prevents you from being mana starved without blue. Since Warwick currently maxes W over Q, you won't be mana starved as much and I dont think this rune is the best option at the moment.

Overheal.png?width=32 Overheal : Overheal is decent on Warwick  as you can Q a minion or monster to get a little shield before a fight or skirmish. The problem is most of your healing occurs below 50% health, which doesn't coordinate with this rune. Still makes you a bit tankier in some situations.

Last%20Stand.png?width=32 Last Stand : Last Stand synergizes great with Warwick, since most of your healing and survivability doesn't kick in until you are low on health, it allows for a relatively consistent damage boost.


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Secondary Alternatives:

Zombie%20Ward.png?width=32 Zombie Ward : This is probably one of the most overpowered runes at the moment. It allows you to get deep wards in the enemy jungle for even longer and allows you to convert enemy wards to one of your own with sweeper. The main strength is that these wards last way too long making it easy to get vision around the map. If you want vision control, this rune path is very good

Ravenous%20Hunter.png?width=32 Ravenous Hunter : Indigenous Hunter is also a decent replacement for this, I just think that the out of combat movement speed is redundant consideringW generally provides enough. As for Ravenous Hunter, the extra healing from Q and R is really potent especially at 5 stacks. The reason I don't prefer this route is that Warwick becomes even more vulnerable to Grievous Wounds, and Warwick only makes use out of it with his Q and R, making it not as effective as it sounds on him.


Magical%20Footwear.png?width=32 Magical Footwear : This rune is so incredibly valuable that it makes this tree potentially worth it. Not only do you get free boots, which normally cost 300g, without having to recall, but it also grants an additional 10 movespeed on your boots which is so crucial for Warwick. This is most comparable to Celerity Celerity.png?width=32 and is probably slightly better, but I think this is the only great option that is in this tree.

Approach%20Velocity.png?width=32 Approach Velocity : I think Approach Velocity could be very good for the Warwick players that prefer blue smite 1401.png over red, as it will almost guarantee you get onto a target with the added movement speed. It also allows you to have more general movement speed in teamfights as your teams' CC gives you movement speed as well. That said, I prefer red smite, so this rune is just too reliant on the team for me to utilize it.

Conditioning.png?width=32 Conditioning : Conditioning is all around a good stat buff in this tree and definitely more valuable than the other runes here, however, the main reason you choose this tree is for the rune below.

Revitalize.png?width=32 Revitalize : I actually go this rune route if I have a lot of other healing on my team, such as 16.png since it amplifies self healing and ally healing. Even though this rune is really good, it still makes Warwick vulnerable to Grievous Wounds, and doesn't match the utility provided from movement speed runes. Lastly, it usually doesn't effect the outcome of fights since Warwick already heals so much, although I have gotten a few sick 1v4 quadra kills from the help of this! Note : This increases the healing on Triumph Triumph.png?width=32 as well which is a nice synergy between runes. 



Coup%20De%20Grace.png?width=32 (UPDATE: NERFED)Coup De Grace : I used to run this before the nerf. If this is buffed again you can go it over Last Stand but Last Stand is better on Warwick at the moment. This last precision rune comes down betweeen Coup De Grace and Last Stand. Both synergize well with Warwick as with Coup De Grace, you run down low health enemies to whom this will apply to. With Last Stand, you gain a lot of defensive bonuses when you are low on health, which is where it will apply to. 

Abilities Back to Top

Q
W
E
W
W
R
W
Q
W
Q
R
Q
Q
E
E
R
E
E
Passive
Q
1
8
10
12
13
W
2
4
5
7
9
E
3
14
15
17
18
R
6
11
16
warwickpassive.png Passive : Warwick passive is really good for the jungle. This gives you infinte sustain and allows you to constantly farm, solo dragons, tank baron, skirmish/duel, and fight with lower health than normal. Overall a solid passive but nothing flashy.


warwickq.png Q : This is your bread and butter spell. Not only is this your main damage spell, but it is also your main survivability tool as you heal a lot from this, allowing you to duel EVERY champion in the game unless they are fed and survive teamfights and skirmishes. In addition, this ability is your main way of getting to enemies, following dashes/blinks, and ignoring some forms of CC. Mastering Q usage is the first step to getting good at Warwick.


warwickw.png W : Blood Scent defines Warwick for what he is, a hunter. This ability is very unique and versatile in allowing you to fight enemies, scout, and gank. This ability can be used to scout enemies in the fog of war, making it easier to invade, avoid getting caught, or countergank, in addition to many other ways. Its very strong in allowing you to gank and chase people down. Almost no one can outrun a Warwick, especially if they are below 25% health.  Lastly, I gives you an insane attack speed buff on marked targets that allows you to duel, clear, and fight enemies. Note: Currently buggy (sometimes doesnt work when it should) although this usually isn't a big deal, Long cooldown that reduces twice as fast if no one is being hunted, and only provides out of combat movement speed so avoiding damage is crucial to chase.
Max Blood Scent first for the movement speed for ganks, along with a lower cooldown and stronger 1v1ing potential.

warwicke.png E : This is Warwick's main defensive tool, as opposed to his inherent life steal, but can also be used aggressively.  The main usages for this skill are to CC multiple enemies, tank damage, engage, along with many other ways. Using this in conjunction with Q will allow you to fear a target backwards and make it harder for an enemy to escape.
This is a one point wonder and is powerful throughout the game.
Note: Never use this in the jungle, you lifesteal so much you will never die against monsters, and this doesn't speed up your clear at all. Also, if used before R lands, you automatically fear everyone around you making it a situationally great engage tool.

warwickr.png R : Warwick's main lockdown tool has a fairly low cooldown going into the late game and is extremely powerful if landed. Not only is it a strong surpression for locking down carries and making picks, but it also does respectable damage and heals Warwick for all of the damage dealt, meaning you can easily heal for up to 600-800 health over the duration and become harder to kill.
Note: Don't be afraid to use this as an escape. It's low cooldown allows you to play more aggressively than other champions and go way deeper than people would expect. Also, it's range increases based on how much movement speed Warwick has, so if an enemy is below 25% health, you can jump in that direction from a disgustingly long range.

Items Back to Top

Starting Items

Core Items

Situational Items

I think it is really hard to explain builds through text on Warwick, especially since it changes every single game and depends a lot on flow of the game and comps, etc. However, the one thing I know will be asked about is my fairly recent switch to Warrior over Cinderhulk which I have been running since 7.18 or 7.19 (I think?).

Also: This is a typical example build from me for those who don't know what to decide on.

3047.png1412.png3742.png3748.png3065.png3143.png



Note: I normally build Titanic Hydra 3748.png 5th or 6th rather than 2nd after the jungle item. Sometimes I build it sooner, but I almost never build it 2nd. Why? I think Titanic Hydra is too squishy of an item to build early on for Warwick. Yes, it grants health, but I don't think it grants enough health or damage to warrant skipping another item which could provide more resistances or more damage early on. I believe Titanic Hydra should be saved for scaling IMO.


1412.png vs: 1413.png


Since the last few patches of the season I have been running Warrior enchant on Warwick as opposed to Cinderhulk. The reasoning is that I feel Cinderhulk was nerfed to the point it is just a decent scaling health item which I dont think is what Warwick is aiming for. Warwick wants to snowball the midgame and end the game relatively fast. While Warwick does do fairly well in teamfights depending on comps, it isn't why you pick him.

Warrior on the other hand is a massive powerspike for Warwick once completed. With it, he can 100-0 squishies with one combo and makes him very deadly if an enemy finds him while they are alone. In addition, it makes clears faster, more-so than Cinderhulk, and also gives him enough damage that he doesn't need to build more damage for awhile. Simple as that, it is cheap damage. Oh, it also gives 10% CDR which is a stat Warwick always craves. People might wonder why I would choose Warrior over Bloodrazor for damage? Well while Bloodrazor looks good on paper, it isn't too practical. Bloodrazor scales better into the late game and allows Warwick to claw out tanks, however your role as Warwick is to assassinate the enemy squishies and carries, not hit the tanks. Of course, you will have to hit tanks a lot as a jungler, but Warrior is so much better at snowballing the early to mid game with how much you burst down carries and junglers you find wandering around. Another important note is that the attack speed stat is actually redundant on Warwick, considering he gets enough from Runes and his W. Warwick doesn't just auto people to death, he moves around and maneuvers in short bursts and combos in general practicality, which makes Warrior hold more value.


When do i buy these items?


3065.png vs. 3194.png


Typically Warwick will only opt for only 1 magic resist item, unless against a team comp with 3 or more AP champions. Spirit Visage is an obviously great choice for Warwick since it synergizes with his healing, but I feel Adaptive helm is severely overrated and overshadowed as an item. Since Morellonomicon 3165.png has been turned into a niche item rather been a core for mages, it has become easier for Warwick to avoid the healing reduction it applies making Spirit Visage more attractive, but both items have their strengths and I would say the situation for building each is a 50/50 split.

3065.png For Spirit Visage, you get this as your default Magic Resist item if there is nothing worth building Adaptive Helm for. If you are against burst mages like 45.png or assassins like 55.png you will prefer this item as it allows you to heal back to burst damage they do. If you are against DPS mages such as 163.png or 68.png where building  3194.png adaptive helm is viable, you can still opt for Spirit Visage if they aren't massively fed and are able to actually UTILIZE Warwick's lifesteal in a fight. Adaptive helm helps you not die before you get in someone's face, which is usually the struggle for Warwick that he wants to fix through tank stats.



          Tip:
  • Adaptive Helm is ridiculously strong against mages that deal repetitive magic damage with the same abilities
  • Only buy Spirit Visage if you are able to use the heal. You don't get bonus healing if you are being kited in a teamfight and might prefer Adaptive Helm to avoid dying faster instead.


3075.png3143.png3110.png3025.png3742.png



Deciding between which armor item can be tough, especially when they are all so good for Warwick. Normally I buy 2 of these in a game but it of course depends on the situation of the game and who I am against.

For starters, I buy 3742.png Deadman's Plate in most of my games after my 1412.png Warrior. Why? well, DMP is super strong for snowballing the midgame as Warwick. Assuming I am even or ahead, and the organized teamfighting phase of the game hasn't come into play, or they don't have a magic damage heavy team, I will buy DMP. The movement speed you get from it on top of boots is literally better than Boots of Mobility 3117.png with the added bonus that you don't lose this movement speed until you attack someone unless like Boots of Mobility and your W. The stats are really nice too, but the midgame power it gives to someone like Warwick, who is so strong at this point of the game, makes this an almost core item in most games.


Later on in the game, or at least once teamfights break out you can decide for another armor item. Thornmail 3075.png  is obviously useful against ADCs with a lot of lifesteal and/or on-hit such as Kogmaw 96.png or Varus 110.png  and champions with a lot of on-hit healing like 114.png. Usually, you just settle for Bramble Vest3076.png and sit on it while you build up health through other items, but a late game thornmail is really good against healing and onhit in teamfights.

Randuins 3143.png is probably my favorite armor item for Warwick since crit build ADCs are popular and this gives the best defense against that. 20% crit reduction is really good and helps you survive late game teamfights with ease. Remember, the biggest issue late game for Warwick is trying to not die before you get on someone, and this helps with that the best. Don't sleep on the active slow either, as it is insane against comps that lack mobility and help Warwick provide more utility in fights in addition to sticking onto targets.

I build Frozen Heart3110.png and Iceborn Gauntlet3025.png the least on Warwick due to the fact they are the least tanky of the armor options because they lack health, but they are no doubt bad choices for the wolf. At least on of them is a must have against all AD comps, and you can opt for one if you feel 20% CDR will be beneficial in a teamfight. When I want the CDR and have to decide between the 2 items, I will buy Iceborn Gauntlet if I am ahead and can utilize the bonus damage from the passive, and I go Frozen Heart if I want more armor and am behind.


Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Amumu
    Easy
  • Elise
    Medium
  • Evelynn
    Medium
  • Fiddlesticks
    Easy
  • Gragas
    Hard
  • Graves
    Medium
  • Hecarim
    Medium
  • Ivern
    Hard
  • Jarvan IV
    Hard
  • Kayn
    Easy
  • Kha'Zix
    Medium
  • Kindred
    Hard
  • Lee Sin
    Easy
  • Master Yi
    Easy
  • Nidalee
    Easy
  • Olaf
    Hard
  • Rammus
    Hard
  • Rek'Sai
    Medium
  • Rengar
    Medium
  • Sejuani
    Hard
  • Shaco
    Medium
  • Shyvana
    Medium
  • Volibear
    Easy
  • Xin Zhao
    Medium
  • Zac
    Easy

VS

Amumu

Easy

Amumu is a very easy matchup for Warwick as long as you dont allow him to farm until late game for free. Amumu is very vulnerable in his jungle without any escape and Warwick can counterjungle and countergank Amumu hard. Don't be scared of Amumu and give him hell

VS

Elise

Medium

This matchup is a little hard to judge. Elise is a pure ganking jungler that avoids most jungle interaction with Warwick and focuses on snowballing other lanes. You can fight her very well although Cocoon elisehumane.png and Repel can be annoying with sticking onto or getting away with her if things go bad. If you countergank her and steal her camps while she forces ganks, you can run over her and make her useless.

VS

Evelynn

Medium

The good part about this matchup is that Warwick struggles to die against Evelynn. Her burst is predictable and you will be able to almost always use Primal Howl warwicke.png in advance to negate half of her damage. Warwick also sticks onto her pretty well and can follow her ultimate with warwickq.png. One of the big advantages you have in this matchup is that you can use Blood Scent warwickw.png to find Eve and track where she is going to gank or farm while she is invisible.



While I made this matchup sound easy, the reason I have her as Medium is that Evelynn is the best at punishing the nature of soloQ which is people overextending and not respecting ganks. A lot of the time you can't help the fact she is killing your team and she clears the jungle so fast that it is hard to just outfarm her. Try to maximize your gold income and fight duels and skirmishes against her as much as possible to abuse her squishy nature.

VS

Fiddlesticks

Easy

I haven't played this matchup to fully judge it, however from my experience Fiddlesticks is just in a bad spot right now and cant duel or outpace Warwick. Of course his fear will make it hard to chase him down or get on top of him, he still is just a weak jungler that doesn't shine much unless he gets off a good ultimate crowstorm.png

Just farm and counterjungle when possible. Don't get caught by other laners around him and just outpressure the lanes before he gets to use his ultimate too much.

VS

Gragas

Hard

Gragas is pretty hard to deal with overall since he has a stun and slow that you can't get out of with Q warwickq.png. He is very disruptive to you and also does a lot of damage so you can't punish him too much with how easily he can escape. His ultimate gragasr.png is very easy to outplay  with your warwickq.png when you are on the aggressive, but in teamfights he can really put you out of position with it so be careful.


Tip: Q his ultimates, E his burst, and avoid skirmishing with him around until you have a lead. Try to outpace him in the jungle and get more good ganks off.

VS

Graves

Medium

Graves is actually in a pretty bad spot right now, but he can still punish you early and take over your jungle before you can get ahead. Farm until you get your ultimate and then you can maybe deal with him. If not, just keep farming and gank when appropriate. He needs to snowball hard to win while you don;t.


Tip: Be patient. Wait until you have the items or a lead to deal with Graves. He struggles to get off of you but don't get tilted by his early jungle pressure. Play your own game and you'll outscale him.

VS

Hecarim

Medium
Hecarim can be tough to snowball off of since he can outrun you and escape every encounter. He if vulnerable early on and needs to farm to scale which is something you can punish him for. Forcing him out of the jungle as much as possible to deny him farm is just as effective as killing him if you pressure enough.

Tip: Pressure him out of his jungle early and takes his blues if possible. Don't let him scale.

VS

Ivern

Hard

Ivern basically counters everything there is about Warwick. He has slows, roots, constant knockups and even shields to make it hard for Warwick to kill carries. I thought this matchup was impossible for awhile but I found a system for Ivern that makes him manageable. Just outfarming him and ganking the opposite side of the map is important. The first clear is where all the magic happens for Ivern and you can break his annoying counterjungle from the start. 


Tip: Don't get tilted if he takes a buff right away. Take his smaller camps (ex. Raptors, Wolves, Krugs) that are worth more in XP and Gold. He can't clear these fast enough and he can't kill you if he finds you. If you outfarm him build tanky and be more useful than him in the mid game. Also, Q Daisy's knockup when possible to minimize his CC.

VS

Jarvan IV

Hard

This matchup really is tougher than it initially seems to be. Simply put, Jarvan is stronger early on and can easily outgank and outskirmish you, while also being able to catch you out and trap you in his ultimate. If Jarvan was nerfed hard, he would be an easy matchup because of all the ways you can outplay him and avoid his CC, however he is just stronger early. Definitely the easiest of the matchups I've labeled as "hard", but difficulut to outimpact in the early game.


Tip: Keep as much vision on Jarvan as possible. If you can prevent him from ganking and snowballing the game early game you will outperform him, just don't get picked off by his ultimate and lane assistance by doing so. Just farm up and track Jarvan as much as possible.


VS

Kayn

Easy

Kayn is a pretty easy matchup for Warwick since Warwick negates blue kayn's burst and is always able to chase him down easily. Remember that Warwick can follow kayn through a wall. Kayn is just a weak champion that likes the powerfarm and counterjungle early so if you catch him out, you'll likely kill him. Red kayn is harder to deal with later on with his damage being able to shred you in fights, but you should be ahead before that point.


Tip: Ward river to see when Kayn goes for a counterjungle and fight him as much as possible as he is extremely easy to kill.

VS

Kha'Zix

Medium

Going against Khazix is a matter of who gets fed first. While yes Khazix is a squishy assassin which is something Warwick normally hardcounters, but Khazix can get out of hand for Warwick if he gets a lead. With Q evolve, Khazix can 1v1 Warwick most of the time, and with R evolve, he can avoid dueling Warwick and snowball other lanes. Warwick completely stomps Khazix if given a lead however so if you can take over the game before Khazix does, you will be in good shape.


Tip: Avoid fighting Khazix if he evolves Q, try to fight him if he evolves R. Play smart and don't let Khazix get too fed if you can.

VS

Kindred

Hard

This is Warwick's hardest matchup. She is ranged with a fair amount of mobility, a huge slow, and a way of keeping herself alive if you get on top of her. You won't be favored to win this matchup but you have to be patient. Do not get careless trying to kill her as she can stall for teammates or kite you out very well. 


Tip: Catch her while she is going for marks. You beat her if you get the first jump. Also try to farm as much as possible so that you can stay relevant enough to beat her for the mid game.

VS

Lee Sin

Easy

Lee Sin is one of Warwick's favorite matchups no matter the meta. Lee cannot duel Warwick unless he is insanely fed and you can follow his dashes. Another cool mechanic is to hold Q while he is using his ultimate to prevent from getting kicked back, making it hard from him to get away from you or initiate a fight (like insec you into his team). Lee Sin needs to snowball and end the game early, but you are stronger than him early so take advantage of that.


Tip: Try to fight Lee Sin as much as possible as you are stronger than him in fights and skirmishes. If he stays away from you can ganks on the opposite of the map, punish him by counterjungling or ganking another lane.

VS

Master Yi

Easy

Yi is very reliant on getting to late game in order to carry games. You can outperform him by keeping up in farm while also ganking other lanes. Another great part of this matchup is that Yi usually looks to duel people in order to get ahead, but Warwick beats him hard 1v1.


Tip: When Master Yi ults, you can fear him away at his full speed (his ult makes him immune to slows) to waste a lot of the gap hes closed. Also an easy target to ult before he gets QSS. Try to take over the game early to mid game and don't be afraid to fight Yi.

VS

Nidalee

Easy

VS

Olaf

Hard

Olaf is one of Warwick's hardest matchups alongside Kindred. The key thing to keep in mind is that you beat Olaf in 1v1 duels pre-6, so try to pressure him in his jungle early, especially since he is usually low in the jungle. In addition, you outgank him before he has his ultimate, so if you can't kill him you can at least get your lanes ahead. Another thing to keep in mind is you generally outscale olaf unless he gets ahead, so don't feel bad if you can't generate leads in the midgame.

VS

Rammus

Hard

VS

Rek'Sai

Medium

Reksai is a skill matchup that sways depending on who is more fed or ahead. Reksai does a lot of true damage with his E which means you don't negate much of his damage with your E so the fights are much closer. Try to stay on pace with Reksai and prevent him from snowballing the lanes.



Tip: You can use Q to avoid his knockup on you and turn a duel that way. Play proactively against Reksai and try to outfarm him in the jungle while tracking him enough that your team can avoid his ganks. However, don't get caught by him when he has company or you will struggle to avoid getting out alive.

VS

Rengar

Medium

Warwick is very good at fighting Rengar unless he is ahead. While he can get out of hand, I generally like this matchup as you can invade him pretty easily and try to outpressure him in the jungle. After level 6 however, Rengar will try to gank a lot and will likely avoid fighting you at all costs. Warwick can also track Rengar during his ultimate with Blood Scent so you can stop his flanks or ping your teammates as to where he is ganking from, etc. Something to be aware of is that Rengar can cleanse both your fear and your ultimate if he has full ferocity stacks so you can't always ult him when you want.


Tip: Track him with W when he ults and try to fight him while you are even with him. E his burst and you'll almost always outduel him.

VS

Sejuani

Hard

Sejuani can be tough to deal with because of all the stuns in her kit. While most tanks are really easy to invade and kill, Sejuani is tanky enough to stall until her stuns come up, making invades not a guaranteed kill. Her stuns are also super oppressive in teamfights and skirmishes as they prevent Warwick from killing carries and make him utterly useless. If you get ahead of her, you will be fine, but she will be annoying throughout the game for you, especially if she gets tanky.



Tips: You can Q behind Sejuani to block her dash and save your E before she stuns you, because that is where most of her damage is. Your goal against Sejuani is to outpace her and fight her, just be cautious of getting caught by the help of her team.

VS

Shaco

Medium

Shaco is a bit weird of a matchup. You struggle do duel him most of the time due to his fear from his boxes along with him running ignite most of the time which counters your healing. He also has his blink to get away which is tough to follow since he goes invisible along with blinking away. Overall he is just tough to fight around because of all the tricks and gimmicks he has, although there are a few ways to deal with him. Just try to counterjungle him when he is ganking on the opposite side of the map and don't tilt against him.


Tip: You can use Blood Scent to mark Shaco before he ults to see which is the real one and which is the fake. Also, you can tell where he is going while he is invisible. Just avoid fighting him and don't give him any kills for free.

VS

Shyvana

Medium

Shyvana vs Warwick is a stat check matchup. The thing that is nice is you can usually try to fight her straight up without worrying about committing too much, because she can't chase you down if you ult away, and she can't get away very easily. Shyvana just powerfarms and does so faster than you. Her % health damage makes her deal respectable damage to you throughout the game, but your lifesteal allows you to deal with this more easily. 



Tip: Use E to negate her E and Q burst. Warwick usually beats Shyvana in a 1v1 unless she has a lead, and even then you can get away easily. The goal with this matchup is to stay even or ahead in XP and gold while also being more useful at ganking.

VS

Volibear

Easy

The Volibear matchup is just a ball of stats vs. a ball of stats. Lucky for you, you can outplay Volibear by warwickq.png Q-ing his flip or his knockback on his E, making his CC potentially meaningless. Your healing outdoes his passive, and you can shred him with the %health damage on your Q.  If Volibear gets fed, you can always just outfarm him due to faster clears, and avoid fighting him by fearing him away or ulting away if necessary.


Tip: Save Q to deny his CC, and save E to reduce his bite damage

VS

Xin Zhao

Medium

I personally think this matchup is easy, although it once again is a matchup where it is a stat check. If Xin Zhao has a few kills over you, he can easily 1v1 you, however if you are even or ahead of him you can outskirmish, outduel, and outpace Xin IF you know how to E his burst and Q his knockup/knockback.


Tip: Save Q for when Xin Zhao tries to knock you up with his Q or knock you back with his R. Also save E for when he tries to combo you so you can absorb most of his damage. Don't be afraid of him.

VS

Zac

Easy

Pros/Cons Back to Top

Pros:
  • Amazing dueling potential

  • Fast clears after getting tiamat

  • Snowbally

  • Can follow dashes/blinks

  • Can avoid knockups/knockups

  • Easy to chase down low health enemies

  • Great engages

  • Ultimate is great for making picks

  • Fur protects you from getting too cold



Cons:
  • Very vulnerable to hard CC

  • Mostly single target

  • If kited off, can't survive as well with life steal

  • Grievous Wounds takes a hit to survivability 

  • No terrain scaling (way of getting over walls) without ultimate or following with Q


Jungle Routes Back to Top

tl;dw:

  • BLUE START: The most consistent and basic start of them all. Warwick loves CDR and is mana starved in his clear, so blue buff is great to have initially. 

Blue -> Gromp -> Wolves -> Red/Raptors -> Red/Raptors -> Scuttle

OR

Blue -> Wolves -> Red -> Gank


  • RED START: My least favorite path but definitely still good in a lot of situations. You can start here is you want to level 3 or 4 gank the opposite side of the map or if you want to avoid the enemy jungler if they are starting the opposite side of the map. Also, you can choose to start W or Q on this camp as Red Buff has a negative armor value, meaning when it is below 50% health and you are attacking faster, your attacks hit hard and will kill the camp in seconds. The path goes:

Red -> Raptors -> Wolves -> Blue -> Gromp -> Scuttle
 
OR

Red -> Wolves -> Blue -> Gank
  • WOLVES START: My favorite path at the moment and most versatile. The reason this path works is that you can hit level 4 after 5 camps, just like last season with raptor camp. The path goes:

Big Wolf + 1 Small Wolf (LEAVE 1 SMALL WOLF) -> Blue -> Gromp -> Finish Wolves -> Red/Raptors -> Red/Raptors

Game Plan/Goals Back to Top

Warwick is a bruiser jungler that has the option to be a tank or a carry depending on the situation of the game. The fundamentals of jungling are always the game, however later in the game the path you take starts to show.


  1. Ganking:


Warwick is decent at level 3 ganks, but even better a few levels more. Don't be afraid to gank early if the opportunity arises but also don't force them and feel like you need to get an early lead in the same manner as Elise or Lee Sin would.

Level 6, you will be looking for free kills with your ultimate as long as you hit it. You don't have to worry so much about the enemy jungler counterganking since you are so good in a 2v2 scenerio, so just find flanks that will work for you. The problem with Warwick ganks are that he doesn't appear over a wall for them, rather he runs at you, probably through vision of some sort. If you manage to avoid wards or catch a flank from behind you will likely score a kill.

Warwick's W, Blood Scent warwickw.png, gives you insane movement speed when moving towards an enemy below 50% health. If they are bellow 25%, the movement speed is triple, meaning Warwick is one of the only champions in the game that can chase after someone from the complete other side of the map if they are low enough. Let your Blood Scent show you the way to ganks, but don't overcommit to it.

       2. Clearing: 

Warwick's first clear is average and after obtaining tiamat, very fast. This means you should take any camp that is in your way if there is nothing more productive to do. Don't get overly caught up with powerfarming, but don't run around without doing anything for too long. Another important part about Warwick is that he can't die to camps due to his lifesteal which means it doesnt matter if you have 1000 HP or 1 HP, you can clear the camps you want and don't need to worry about backing until you are out of mana or have enough gold for a crucial item.



       3. Counterjungling:

An important aspect of any jungler, especially Warwick, is counterjungler. 

Every jungler is able to do the basic tactic of counterjungling the opposite side of the map if the other jungler is seen ganking for farming a certain side of the map. For example, if I gank bot on blueside, the enemy Sejuani could steal my blue buff or gromp in response. Every jungler is able to do this with little risk.


Warwick is superior to a lot of weaker or more vulnerable junglers as he can do aggressive invades, where he can hope to duel the enemy jungler or contest/take camps in their face assuming your lanes aren't losing priority (so you don't get collapsed by 2-3 people). The is a common way to obtain a lead on Warwick because I can outfarm the other jungler simply because I am taking their camps along with mine, in addition to threatening to kill them and snowball the game. This isn't always possible depending on the enemy jungler, the enemy laners, or if the enemy jungler is too fed to handle, but it is key to learn when you can bully the enemy's jungle as Warwick.




       4. Warwick's Powerspike: = MIDGAME MONSTER

Warwick is good in the early game, great in the mid game, and situationally good or bad in the late game. Usually you should aim to snowball the mid game as Warwick as that is why you pick him to begin with. Don't stress over a bad early game. Just farm up if behind or pressure the map if ahead and aim to fight after you have completed 1412.png and boots, and especially after completing the item after.



       5. Teamfighting:

I know a lot of people think that Warwick is suppose to kite back and teamfights and damage the tanks for your carry, but this is rarely the case. Warwick is meant to kill the squishies. Sometimes it isn't always the squishiest target you want to focus, but you want to kill the carry whoever it is. Whether it is an assassin such as 238.png or 55.png killing your carries, or the back line like 134.png or 222.png, you will usually try to be the bruiser threat that the carry has to survive from. Think of yourself as someone like Jax or Irelia. They are also bruisers that dive for the carries. You are no different.


If you happen to be going for a TANKIER warwick build, you might be aiming to disrupt as many enemies and soak up as much damage as possible with your E warwicke.png. I sometimes do this variant if I am against a teamcomp with so much CC that I wont be able to actually stick with a carry (ex. 4.png 25.png 113.png). 

Stream and Youtube Back to Top

You can find more in-depth details about Warwick and playstyle by watching me on 

https://www.twitch.tv/lolparnellyx

or subscribing on Youtube 

https://www.youtube.com/c/parnellyx


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