All Guides Yasuo Guides People Keep Running into my Blade (6.23)
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Yasuo Statistics for Genova Fearbane

Author's performance with Yasuo compared to the ranked average.

Value
Average
Games Played
2
7
Win %
100
43
Kills
8.0
5.8
Assists
7.0
5.1
Deaths
7.0
7.1
KA:D Ratio
2.1
1.5
Gold Earned
15.1K
11.4K
Creep Score
172.0
191.1
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

4.png Flash is normally an essential part of Yasuo's kit, allowing him to pull off flashy (hehe, punny) plays and giving him an easy escape to danger. I would recommend this in almost every match up, you will rarely ever go without this spell.

14.png Ignite is a very offensive summoner spell (no duh) which should only be used when you feel like being aggressive early on or singling out a single member of the enemy team in team fights. It's also really good at helping snowballing, so in turn is good on Yasuo, being effective to jump and murder defenseless targets such as ADCs, or some mid laners with little self defense.

21.png Barrier is useful for a more passive style of playing, allowing you to farm early on knowing that if you get jumped on, barrier can absorb most of the damage while you're cc'd until you can finally flash away or walk out. It's also good against enemy duelists, allowing you to beat most opponents who try to stand and fight you. It has one of the lowest cooldowns for spells, and is a solid pick against enemies who need you cc'd before they can burst you, such as Ahri, Veigar, and Twisted Fate. 

3.png Exhaust is usually useful for someone who can easily burst you in the blink of an eye. You can punish them in a trade, while only needing quick reflexes to ensure they can't turn on you. It only bolsters Yasuo's dueling potential, being very effective against champions like Zed or Fizz.

New Runes Back to Top

Masteries Back to Top

This mastery page is the one you are most likely to use. It gives Yasuo a very useful increase to durability in the early game while helping him scale into the mid and late game stages. Warlord's Bloodlust is an exceptionally useful Keystone for Yasuo and can actually negate the need for a sustaining item like Bloodthirster at all. However if you feel as though you're going to pickup quite a few sustaining items, then Fervor of Battle will give a nice boost to your sustainable damage and dueling potential.


However, while this page lacks any points in the Cunning tree, you may wish to use it if you are in a favorable matchup. Thunderlord's decree will grant a noticeable increase to burst, and Stormraider's surge can allow for some hasty escapes or quick trades, and is unlikely to be expected.

In an unfavorable matchup or in a top lane versus a tank, putting points in the resolve tree can be quite understandable. Grasp of the Undying could help gain the edge over a Malphite or Poppy, and Strength of the ages can prevent you from being bursted so easily and maybe allowing for a more aggressive build instead of defensive items. With recent nerfs to Yasuo, you may find yourself desiring early resistances, or additional tenacity.

Abilities Back to Top

Q
E
W
E
E
R
E
Q
E
Q
R
Q
Q
W
W
R
W
W
Passive
Q
1
8
10
12
13
W
3
14
15
17
18
E
2
4
5
7
9
R
6
11
16

The way you level your abilities is partially circumstance. Since the update where leveling your Q no longer reduces it's cooldown, I recommend you max your E first for the increased damage and lower recast block, allowing you higher mobility. Usually you should put a point in your Q first to help last hit early and if your opponent tries to fight level 1. Instead of increasing your W's width and decreasing it's cooldown, I believe it's best to max your Q after your E, as you are most likely only to use it to try and block a single projectile with significance, (IE Ashe Arrow) and such abilities are likely to have a cooldown as long as your W's or even longer. To use your windwall efficiently is not a matter of it's size or cooldown but your own reflexes. Remember to be aware of abilities you may wish to evade using your wall and be prepared to use it on a dime.

Items Back to Top

Starting Items

    Normal Start
    Anti-Gank
    Risky Start
    SAFE START
    JUNGSUO

Core Items

    Necessary Items
    Offensive Items
    Defensive Items
    JUNGSUO
    Rush One

Situational Items

    Against Tanks
    Heavy Enemy CC
    Against Enemy Poke/Skillshots
    When Behind
    ALL IN
    Fighter/Pursuit
    Snowball
    Split Push
    Burst

Remember to switch between which items you purchase, buying a defensive item between each damaging one. How you go about this is your own determination. I usually finish a damage item first such as shiv and then get a spectre's cowl before moving on to infinity edge and so on and so forth. This will help prevent you from being bursted so you can apply your full damage potential throughout the game.


Specifics:


Phantom Dancer has recently seen an increase in use for Yasuo, especially early on. It gives Yasuo plenty of the stats he needs as well as a nice durability increase when dueling people. I recommend rushing this item against lane opponents you may find yourself in an extended fight with, such as Kassadin, Zed, or Fiora.


3156_32.png Maw of Malmortius is, of course, the staple anti-AP item for AD champs. While getting a hexdrinker is standard counter against a mage, I would not recommend finishing it (unless you're losing or against someone like Leblanc) until later in the game.

3139.png Something you should pick up in the face of a suppression. This is an optimal if not necessary item when facing opponents such as Malzahaar or Fizz.

3078.png Trinity Force is currently a favorite of some high tier Yasuo players. While not absolutely necessary in a build, it does provide a moderate amount of all Yasuo's essential stats. Crit, Attack Speed, Movement Speed, and AD. However, it additionally tacks on some health to be more durable as well as the sheen effect, which is phenomenal as it can apply to your Q and is proc'd often with spell spammage. It is an item you commit to early on, or you ignore, as it's effect becomes a bit nullified later on. However, that doesn't mean you'll start feeding if you decide to pick it up later. It's simply more effective early on, however it doesn't grant the burst damage of a static shiv and is more costly, making it a somewhat risky purchase, and better if your opponent doesn't need a lot of damage to take down, as you will lack the poking and bursting power of shiv, while having a better overall dueling potential.

3006.png These boots were originally a strong item for Yasuo and an essential part of his early build. However since he has been nerfed multiple times Mercury Treads are a much better options for staying alive. Berserker's Greaves are still a good snowballing item, but remain a risky purchase, as CC will lock you down hard.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Hard
  • Ahri
    Easy
  • Akali
    Medium
  • Amumu
    Medium
  • Anivia
    Easy
  • Annie
    Hard
  • Aurelion Sol
    Easy
  • Azir
    Medium
  • Brand
    Medium
  • Cassiopeia
    Medium
  • Diana
    Medium
  • Ekko
    Medium
  • Elise
    Hard
  • Fizz
    Hard
  • Gangplank
    Medium
  • Garen
    Medium
  • Gragas
    Medium
  • Heimerdinger
    Medium
  • Illaoi
    Hard
  • Irelia
    Hard
  • Jarvan IV
    Hard
  • Jax
    Hard
  • Jhin
    Medium
  • Kalista
    Medium
  • Karma
    Easy
  • Kassadin
    Medium
  • Kayle
    Hard
  • Kha'Zix
    Medium
  • Kindred
    Easy
  • Kled
    Hard
  • LeBlanc
    Medium
  • Lee Sin
    Hard
  • Lux
    Easy
  • Malphite
    Hard
  • Malzahar
    Easy
  • Mordekaiser
    Hard
  • Morgana
    Medium
  • Nidalee
    Easy
  • Rammus
    Hard
  • Rek'Sai
    Hard
  • Ryze
    Medium
  • Shen
    Hard
  • Syndra
    Easy
  • Tahm Kench
    Medium
  • Taliyah
    Medium
  • Teemo
    Medium
  • Trundle
    Hard
  • Twisted Fate
    Easy
  • Vel'Koz
    Easy
  • Vi
    Hard
  • Viktor
    Medium
  • Xerath
    Easy
  • Xin Zhao
    Hard
  • Zed
    Medium

VS

Aatrox

Hard

A normal Aatrox can easily and quickly out-sustain Yasuo, so best play it safe. Your advantage more often than not is the very early game, but you have to kill him quick or he comes back with more hp from his W passive. An early Phantom Dancer may be prudent.

VS

Ahri

Easy

Block all of Ahri's damage with your W, but if you're bad at that, get barrier to combat her burst if you get CC'd and then jump on her. Merc treads would also work nicely for  a little extra MR and some CC reduction.

VS

Akali

Medium

Whether or not you can beat Akali is dependant on you and the Akali. Try to catch her with her shroud on cooldown, as you can out-damage her under normal circumstances. Don't forget ignite, and a fully upgraded oracle's lens/pink ward.

VS

Amumu

Medium

Amumu is a good example of a jungler gifted with amazing gank potential. If he catches you off guard, you're likely done for. Remember to keep wards up, and use windwall to block his bandage toss. If you're able to keep him at a distance, you're likely safe. In teamfights keep in mind his potential to catch you and many teammates with his ultimate. Try to coordinate your team's knockups so that it hits amumu and several higher priority targets. This will prevent him from ulting to stop your initial engage, but you are highly vulnerable afterwards, so pick up some good items to resist CC like merc treads, scimitar, or banshee's veil.

VS

Anivia

Easy

Her damage is practically useless if you can block her Q and E. Remember, you can use your dash to get over her wall, and don't forget your massive pre-six advantage. Use it wisely. However, don't underestimate the very real threat she can present. Her E can deal massive damage even when behind.

VS

Annie

Hard

Her CC and the fact that 2 of her offensive abilities bypass your windwall means Annie may be a difficult challenge. I would recommend Mercurial Treads, and do your best to avoid being poked from her long auto-attack range, and maybe get some extra MR from runes. Just wait until Tibbers is down, but be sure to only fight her when her stun isn't up or nearly up.

VS

Aurelion Sol

Easy

A fairly easy matchup if done right. Commit only to short trades during the laning phase, using your windwall to block his Q before it can detonate. Remember to watch the star orbits, try to time your aggression in between revolutions to avoid damage. Remember to either stay on the outside of the orbit range when playing passively or remain inside the orbit range when trying to slice him apart with your sword.

VS

Azir

Medium

Azir is good at putting distance between him and an enemy. If the enemy Azir is actually any good, he will know how to easily poke you down. Don't try to jump on him near a turret, as he will push you in, and be wary of his soldiers. You can use wind-wall to stop a soldier's advance when he uses Conquering Sands, so you may wish to max that over E so you can block his army, though I wouldn't recommend it too much.

VS

Brand

Medium

Brand would normally be an easy match, but his crowd control and passive damage mean that a wrong move could mean you're toast. Wait for his pillar of fire to appear below you, often that means he's about to launch a Q at you, so be prepared to wind-wall it. If you are successful in blocking most of the damage, feel free to go aggressive for a short time. Comboing spells is Brand's cup of tea, so being able to dodge one or two spells should put you at an advantage for a short while. Do you best not to get hit 3 times consecutively or you may suffer quite a bit of damage. You may wish to rush merc treads and a hexdrinker early on.

VS

Cassiopeia

Medium

Cassiopeia relies heavily on her E. Remember to save windwall for when she poisons you. Remain highly mobile with your E to evade her poison and don't be afraid to engage pre-6 since she has no self defense prior.

VS

Diana

Medium

It's easy to deny Diana her Q and ult reset, but she thrives more-so than you do in a CQC scenario. Keep your distance until you get the chance to jump on her, rather than vice-versa.

VS

Ekko

Medium

Ekko is a tough nut to crack. He has good sustain damage and high mobility, so make sure you cut trades short before he can get a passive proc on you. Keep a wary eye out for time-winder and remember to keep an eye on where his ult position is. You probably won't get too many kills off of an Ekko, but if you play it right he won't get many from you either.

VS

Elise

Hard

As Elise becomes more prominent in the meta you may find yourself up against her often. As a strong jungler, she is able to clear fairly quickly and gank very hard in the early to mid game. Since Yasuo is known to snowball out of control, she may try to camp you until you ragequit, so play as passively as you can until she is sighted in another lane. Mercury Treads or a Mercurial Scimitar are two nice items to pick up, for the Magic Resist and reduced stun/ability to cleanse. If you know she is near, try to save your windwall to block her cocoon. If the elise ganks early and has opted for a higher damage build instead of tanky stats, turning on her may grant you a kill if you can block most of her damage and CC.

VS

Fizz

Hard

Fizz's high mobility, burst and consistent damage, and his engage make him extremely good against Yasuo. It would be a good idea to play passively or even get exhaust. If you can come out of the laning phase pretty close to Fizz or even ahead, then you have succeeded. Remember to block his Ult with wind-wall, since the Assassin Update it has become a primary source of damage and engage, especially at a long range.

VS

Gangplank

Medium

Yar har fiddlee dee! It's not easy to win trades with the scourge of bilgewater. He can skirt fights evading you just enough to stay out of reach. Block his Q to prevent him from farming a wave and gaining precious stacks for his ultimate upgrades. Keep an eye on his barrels and wait until right after he detonates a decent number of them before engaging, as he will have to wait for more before you can fight you.

VS

Garen

Medium

Beware getting ahead when there's an enemy Garen. His new Villain mechanic ensures you may have a rough go of it in fights. However, he is easy to kite, so be sure to use your E and knockup to keep your distance.

VS

Gragas

Medium

Gragas works effectively with and against Yasuo. Try to keep your distance and skirt around your minions to avoid his body slam. If you're pushed up and he ganks try to bait out his barrel while you're in an enemy minion wave so you can dodge it with your E if possible. Don't do anything to risky while he's alive and remember to ward a bit farther into the river to get an advance warning on this fatty's approach.

VS

Heimerdinger

Medium

Against a Heimer, you have to play passively. Just try to farm and don't be aggressive. Use your tornado to knock out his turrets before a friendly gank.

VS

Illaoi

Hard

Yasuo is based around being able to quickly destroy his opponents while dodging their abilities. He overextends in many situations in the hopes he won't get caught out. Illaoi puts a stop to all that. As a lane opponent, she is nearly impossible to become aggressive against because of her wall tentacles, and her ability to rip your soul from you means that victims are less likely to escape much less Yasuo, who has little in the means of escaping. If you're against an Illaoi jungle however, you should be fine as her ganks are a bit weaker as long as you keep your distance, so keep your bushes warded and don't go aggressive without vision.

VS

Irelia

Hard

Irelia's sustain and her ability to quickly turn a fight makes her one of the most deadly foes to meet in a duel. It would be wise to take advantage of your better level 1 to try and bully her out of lane. You need to build a lead against her, but don't try anything stupid, and don't follow her into a bush if you're anywhere near low.

VS

Jarvan IV

Hard

The ol' dunkmaster Jarvan is a difficult but not impossible challenge for Yasuo to take on. His early ganks can be quite difficult to escape, and his ult can get you locked down quickly. Remember your E can carry you through walls, so try to E through someone in the cataclysm next to the wall or someone on the outside. Remember to watch for the swag flag and be ready to juke the knock up.

VS

Jax

Hard

The grandmaster at arms has beaten Yasuo in the face more than once. His ability to stick to his target, out-duel them, and disengage when things get hairy often make fighting him a difficult task. Take advantage of your tornado's range, and often time it to interrupt his jump if he's trying to start a fight.

VS

Jhin

Medium

One of the newer champions to the League, Jhin is a squishy ADC style champ that has no escape abilities, making him a prime target for Yasuo. However, the damage he brings to the table is no joke, and Jhin is also more reliant on his abilities than his auto attacks to deal damage, giving him decent harass. Be aware your windwall is most usefull against Jhin's fourth bullet or his deadly flourish to prevent a snare. The difficulty you will have against a Jhin is most dependent on both your skill and Jhin's skill. Catching him off guard and out of position is key.

VS

Kalista

Medium

Kalista's ridiculous kiting potential makes her somewhat difficult to take down. Landing your tornadoes and utilizing your windwall to it's full potential is critical. If you can stick with her, however, she should be just as simple as any other adc to take down.

VS

Karma

Easy

While going aggressive and getting kills against Karma may be difficult, you will have little trouble fighting her if she decides to duel you and if you can maintain high mobility dodging her Q is almost trivial. Remember to use your E to dodge and remember to break her W's tether before re-engaging if possible.

VS

Kassadin

Medium

Kassadin's kit being geared against AP champions is very deceptive. He has very strong early damage in trades especially against another melee champion. If you're not careful, he'll gain an early advantage and snowball out of control. Early game be more passive and wait for ganks, however late to mid game you should have less and less problem fighting him. Despite this an early hexdrinker may be prompt.

VS

Kayle

Hard

Most of her damage can easily bypass windwall, and he ultimate allows her to duel quiet successfully. Try to waste her mana from heals by constantly poking her with your tornado, and don't be afraid to be a bit aggressive pre-6. If you can get a lead before she gets her ult, then you might be able to slide by without dying to her.

VS

Kha'Zix

Medium

Laning against a Kha'zix as Yasuo is simple. Remain near minions or otherwise keep your distance. If he decides to go in for a trade fight back while remaining near minions. Poke him down, wait for him to run out of mana, or fight him outright. Yasuo is much better at sustained damage. When faced against a Kha'zix in the jungle, wards will help. Push up only with waves of minions. Swiftness Boots are useful as slows are the only form of CC Kha'zix has.

VS

Kindred

Easy

Just like any other adc, Kindred goes down easily to Yasuo as long as you're able to stick close and avoid taking too much damage. Her ultimate can be pretty annoying so it's not a bad idea to save your ultimate until she's nearly dead to either keep her from using her ult or just to keep her cc'd during most of it.

VS

Kled

Hard

Currently a strong top laner, Kled can both outmaneuver, outdamage, and outsustain Yasuo. A more passive mindset and a few early defensive items could help against this screaming ball of fluff and scales.

VS

LeBlanc

Medium

A fairly difficult matchup, your ability to defeat a leblanc is dependent on your own reaction time. Her ability to jump in, deal damage, and get out is extremely difficult to deal with. Remember to move around as much as possible to keep your shield charged, and wind wall her combo whenever she jumps in. Exhaust and Barrier are your friends in this fight.

VS

Lee Sin

Hard

Lee sin is a strong early ganker, making him work well against Yasuo. Save your windwall if possible and remember to keep on your toes.

VS

Lux

Easy

Easy pickings. Every ability besides her ultimate can be negated by your windwall in some fashion. If you manage to dodge her Q, feel free to go ham as long as the enemy jungler is somewhere else, as you can probably out-trade her especially if you can bait out her shield. Don't be too hasty, as you can outlast her as long as you can juke or block her abilities, and simply wait for her mana to run dry.

VS

Malphite

Hard

Malphite works well with Yasuo. He also works well against Yasuo. With his passive to absorb pokes and trades, his W to add bonus armor, and his good base damage, a malphite need only get a little ahead to suddenly become un-duelable. Do not give him that edge. Keep in mind that duels will usually go in your favor before level six or his first back, depending on circumstance. Late game, he will likely have purchased a thornmail, making a successful duel unlikely to say the least. Try to pick fights when he's missing and keep your team wary of his engage. Ward up the surrounding area too, because his ult is an amazing counter engage to yours.

VS

Malzahar

Easy

Build a Maw of Malmortius and a Mercurial Scimitar. Proceed to faceroll. In all seriousness, remember his heavy poke and try to zone him away from minions he uses Malefic visions on to deny CS and mana. You can go pretty aggro with a little MR but just remember Minion aggro is a thing, and it hurts. And remember to never get yourself in a position to be caught out without a backup plan after he hits six.

VS

Mordekaiser

Hard

He will destroy you. Just do your best not to die. He is an amazing counter to duelists and his sustain is phenomenal. If he's not nerfed soon you best hope nobody notices how strong he is.

VS

Morgana

Medium

A fairly difficult matchup, Morgana is able to snare you, negate your knockup, and counter you engage with her ultimate. Keep your distance, wait for an opportune moment to engage. Always assume she has her abilities unless you are certain otherwise. She can be quite annoying, but not particularly threatening beyond her utility unless you're very behind. Merc Treads are optimal. Get merc scimitar if she becomes problematic.

VS

Nidalee

Easy

Simply stay behind your minions and dodge spears. If you remain high enough, you can easily out-duel her and push her out of lane. She can't jump on you or fight you when you're not low.

VS

Rammus

Hard

A Rammus provides a glaring problem for Yasuo. With a kit meant to combat Ad reliant champions, an efficient ganker, and comes with a long CC ability, Rammus has all the tools he needs to shut down a Yasuo, early and late into the game. Merc Treads and movement speed items are your friends against this beast. Try not to commit heavily against an enemy laner, and try not to stray farther than halfway down a lane during the laning phase, though that may still be a bit far. Keep an eye out for whenever he shows up somewhere else. The nerfs to him in 6.7 may give you a bit more breathing room.

VS

Rek'Sai

Hard

Rek'sai is a jungler who excels at ganking, which Yasuo is vulnerable to. Avoid playing too aggressively until you are aware of here location, or you might end up a tasty sandwich for this void creature.

VS

Ryze

Medium

While you might get an early lead on Ryze, he comes back with a vengeance, and it hurts. Don't use your W to block poking, wait until he uses his to snare you before putting it up, blocking his damage or forcing him to come close to you. Get sustain early on, along with a hexdrinker. His spammable abilities make him difficult to duel, but if he goes in hard windwall and dance around it while Q'ing and autoing him down. His ult's particles can be difficult to see sometimes, so remain vigilant.

VS

Shen

Hard

With the Shen buffs of patch 5.11, and his ability to turn your 1v1 into a 1v2, Shen can prove a difficult opponent to play against, even if he's not in your lane. Try to take an advantage pre-6 if possible. If you're laning against him, try to bait his shield before trading. He may try to rush a Thornmail or a Sunfire cape, so Black Cleaver should give you the means to out-trade him in most situations.

VS

Syndra

Easy

Syndra is pretty easy to deal with. Just remain vigilant. Use your E to dodge her balls, and your W to block her stun/ult, and you should be fine. Feel free to go aggressive, as Syndra will usually have little to defend herself with, especially if she's used her stun recently. However do not underestimate her damage, so you may want to get Merc Treads or a Spectre's Cowl early on.

VS

Tahm Kench

Medium

Tahm Kench is tough, although he may not look it. His E passive allows for effective trading, while it's active can turn a fight in his favor. Remember to disengage before he builds 3 passive stacks on you, and keep in mind his devour when jumping carries. Try not to get too close to his turret, as ganks are more devastating if he can build 3 passive stacks quickly, which he can surprisingly well. 

VS

Taliyah

Medium

Taliyah's kit presents a unique encounter. Her Q is her main source of poke and can be easily blocked or avoided by Yasuo. I would recommend you remain mobile, but her E and W present a very difficult situation to work around. Remember to use your dash sparingly, as accidently dashing into an Unraveled Earth could be a lethal mistake. Taliyah is a very roaming champion, so remember to decide whether to follow her or push hard. This matchup is all about outplaying.

VS

Teemo

Medium

Teemo. The King of Annoyance, this li'l bugger will have you running every which way into shrooms. He would be a fairly easy target if not for his poisonous shrooms and ability to kite you around them. Be wary of traps and following Teemo to far, as he can easily turn on you with a few well placed shrooms. If you're feeling aggressive, save your windwall until you pursue Teemo for a full on fight. If you stumble on a shroom, use it to force Teemo to reposition, giving you the moment you need to get in range for a Sweeping Blade. Other than that, lane sustain is the name of the game.

VS

Trundle

Hard

Trundle is a difficult enemy to face. Being a duelist who specializes in sustain, he can defeat Yasuo in an outright fight at almost every point in the game. Try to skirt direct confrontation, keep poking and beware his pillar. Fighting him alone is extremely risky and should be done with excessive amounts of caution.

VS

Twisted Fate

Easy

Twisted fate is extremely easy to bully out of lane as Yasuo. Engage whenever he uses his abilities to farm, but don't overextend. Whenever he pulls a yellow card be ready to pull out your windwall. When he hits six keep your eyes on the map and analyze the situations of your teammates and decided whether or not you should roam to them with a certain degree of confidence if TF decides to ult there, as you may have to make quick decisions in order to either get there in time to help, or push the lane down and take a turret. It's also important to remember most people will recognize that TF will lose 99% of the team to a Yasuo, so be prepared to handle ganks in any situation you put yourself in. Merc tread is the best item to get against a TF, as you are likely to dominate him early with no need for too much MR, but his stun will always be a potential turnaround, so remain vigilant.

VS

Vel'Koz

Easy

If you can dodge the CC Vel'koz puts out, dash over and maul his face. I recommend not trying to get him low, as it will encourage more passive play out of him, but rather wait for the opportunity to kill him. Remember, your windwall can actually block his W.

VS

Vi

Hard

Vi's ability to zone you out in a team-fight can easily nullify any fancy combos you may want to perform. Try to stay out of her range or wait for her to use her ult before doing anything risky, and don't try a duel under normal circumstances.

VS

Viktor

Medium

Viktor can be a tough nut to crack. Keep in mind his low mobility before he upgrades his Q and watch for the lasers. Jump on him when he blows his CD's. He has a surprisingly tanky early game for a mage, so remember you might not be able to explode him like others.

VS

Xerath

Easy

Xerath is like Vel'koz, only much more deadly to Yasuo. Only his stun is a projectile, so your windwall becomes nearly useless beyond that. However you should still have an easy time picking him off as long as you can dodge or block his stun. Sustain is important however, as Xerath is extremely good at poking and harassing his opponents, especially melee champions.

VS

Xin Zhao

Hard

Xin Zhao is another premier duelist you need to watch out for. You can't fight him under normal circumstances, but take advantage of his lack of poke or range. Just be wary of his engage.

VS

Zed

Medium

Zed can out-bully Yasuo, but Yasuo can come back harder. Save your tornado for if Zed jumps on you and try to keep your tornado up as often as possible. It's safest to simply try to farm and dodge poke until your jungler comes to gank. If you play somewhat passively, you can easily come out on top. A Quick Silver Sash doesn't provide the resistances you need against him, but it can cleanse his ult, so it is a good purchase later, especially if his team has hard CC. Remember to build some tankiness as well as something to bolster your sustainable damage, so a phage or a trinity force would be a fair option. When in doubt, play safer, as a Zed can easily snowball from the extra AD he gets if he ults you.

Shameless Self-Promotion Back to Top

My channel, where you can watch how bad 'good players' actually are.

https://www.youtube.com/channel/UCCUpULKVz5hoHBwMnAB0QPA


Thank you for reading, I wish you the best of luck with this champion on the fields of justice.


Unless you're playing against me.



Then I hope you feed.

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