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All Guides Yasuo Guides Yasuo Mid by The Unforgiven (6.14)
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2 years ago
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Yasuo Statistics for Jocó

Author's performance with Yasuo compared to the ranked average.

Value
Average
Games Played
163
5
Win %
58
45
Kills
10.2
6.6
Assists
6.8
5.4
Deaths
6.8
7.6
KA:D Ratio
2.5
1.6
Gold Earned
13.4K
11.7K
Creep Score
186.5
186.8
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

4.png

Use this 100% of the time as it's too good. Being able to escape bad situations or secure kills.



12.png

This spell is really good for roaming or going faster in teamfights.



3.png

Best spell for 157.png,prevents 1shots and getting melted,best 1v1 spell,and best spell against:268.png,105.png,80.png,55.png,7.png,238.png, and 24.png.



14.png

This spell is good against champions with sustain,like 

,103.png,13.png,117.png,8.png and 50.png.Use this if you feel you don't need any other defensive summoner spell,and you want to play aggresive and this gives you kill pressure.

1.png

This spell is good against CC champs.Like 13.png,1.png,25.png,50.png,90.png,63.pngand 3.png.

New Runes Back to Top

Masteries Back to Top

Masteries

New season, new masteries, new play style...

warlords-bloodlust.png Warlord's Bloodlust got changed so now it only gives life steal based on how low you are which quite frankly sucks compared to what it used to do on critical strike champions. You no longer get attack speed, or an instant heal however you do get decent lane sustain from healing on minions.

fervor-of-battle.png Fervor of Battle is now the choice as it gives yasuo.png Yasuo stronger dueling and trades, heck it even works on his yasuo-steel-tempest.pngSteel Tempest (Need to check lol, but I assume it does). It stacks quickly, and does a lot of damage.

However grasp-of-the-undying.png Grasp of the Undying gives yasuo.png Yasuo decent sustain when trading and slightly extra damage but I generally only use this in top lane where you'd generally just poke them with it, and walk away. Your yasuo-steel-tempest.png Steel Tempest tornado also procs it. Once again if you have success in mid lane with this, stick to it, but try fervor-of-battle.png Fervor of Battle and see which one you prefer, gaining an additional 1.5% of your health as damage, whilst healing it in a trade, or more damage on hit?

You also will start with an additional 2% lifesteal and spellvamp so your ultimate will heal you slightly as well as your yasuo-sweeping-blade.png Sweeping Blade

veterans-scars.png Veteran's Scars got nerfed so, runic-armor.png Runic Armor is better, enough said as you'll get more healing as well as a stronger shield. You could try using veterans-scars.png Veteran's Scars for an early all in cheese but no recommended.

insight.png Insight is honestly the reason we use this tree because it gives you cool downs on summoners, and it will mean that enemies will not suspect your summoners to come back up so early. 180 second cool down on your ignite.png Ignite, and 255 on your flash.png Flash or teleport.png Teleport.

Abilities Back to Top

Q
E
W
E
E
R
E
Q
E
Q
R
Q
Q
W
W
R
W
W
Passive
Q
1
8
10
12
13
W
3
14
15
17
18
E
2
4
5
7
9
R
6
11
16
yasuopassive.png His passive which has a double effect. First giving a shield which scales with level. You gain shield by moving, and using your yasuo-sweeping-blade.png Sweeping Blade counts as movement for it. Also using your ultimate will instantly refill it to full. Second part is intent which gives you double critical strike chance at the cost of 10% of your critical damage. So you will deal 180% extra damage instead of the usual 200%, and 225% if you have an infinity-edge.gif Infinity Edge rather than the 250%.

yasuo-steel-tempest.png His Q. Max second. This ability scales with attack speed, which means more attack speed results in a lower cooldown capped at 1.33. This can apply on hit effects and will critically strike. If you land two consecutive strikes with it, you will be able to use a projectile like tornado, however beware, it comes out slower and NOW APPLY ON HIT EFFECTS, so life steal will now finally proc, however it can still critically strike. Also finally, this ability has a built in critical strike modifier, which means the more AD you get, the less your critical strikes crit for so eventually, your basics will do the same damage as your yasuo-steel-tempest.png Steel Tempest so keep a look out for that, it's around 330 AD when your basics will do more damage.

yasuo-wind-wall.png His W Self explanatory, blocks projectiles, however it can be used to grant vision over walls, say for example the chicken camp which allows you to yasuo-sweeping-blade.png Sweeping Blade over for either a cool juke, or to farm. This ability will stop almost any projectile no matter how close it is to hitting you, so you need to be on point on your reactions. Either put a point in it third or fourth depending on match ups.

yasuo-last-breath.png His R. High damage, low cooldown aoe knockup. Game changing ability as it is a massive displacement which can only be used on airborn targets, and can even but used on multiple ones. yasuo.png Yasuo requires to be in range, but blinks to the targets so walls do not matter as long as you're in range. Tips I can give is that during the end of it, you can use yasuo-steel-tempest.png Steel Tempest and they will be forced to take this unless they flash as soon as they land. Do not ultimate right away if you knock them up, basic them while they're in the air for maximum damage and if you landed a max range tornado, you can actually dash and use the AOE q, before using your ultimate for maximum damage.

Items Back to Top

Starting Items

Core Items

Situational Items

Items

New items released, quite simple to explain. Rush your statikk-shiv.gif Statikk Shiv as usual, you'll notice your clear is a lot stronger than before as this item gives more critical strike and clear speed against minions, then get your cloak-of-agility.gif Cloak of Agility and you'll hit 100% critical strike chance, just with 3.3k gold... Yeah you heard me. Proceed towards infinity-edge.gifInfinity Edge and now the rest depends on the situation.

Rush defence items if you're even in farm/kills as you'll be harder to kill but still deal insane damage, rushing eitherdead-mans-plate.gif Dead Man's Plate randuins-omen.gif Randuin's Omen or if you're against an ap heavy team banshees-veil.gif Banshee's Veil isn't a bad idea, otherwise continue to snowball with the-bloodthirster.gif The Bloodthirster or blade-of-the-ruined-king.gif Blade of the Ruined King as it will make you impossible to duel and escape from.

Your final item ranges from: blade-of-the-ruined-king.gif Blade of the Ruined King , last-whisper.gif Last Whisper quicksilver-sash.gif Quicksilver Sash banshees-veil.gif Banshee's Veil the-black-cleaver.gif The Black Cleaver youmuus-ghostblade.gif Youmuu's Ghostblade

steraks-gage.gif Sterak's Gage is my favorote defensive item as it gives anti burst properties, and nice AD.

last-whisper.gif Last Whisper has now two upgrades but it now only deals 40% of bonus armor which sucks if they haven't got much armor stacked thus having a youmuus-ghostblade.gif Youmuu's Ghostblade can be better in situations

Start item explanation:

dorans-shield.gif Doran's Shield is a cost effective item, and gives you a lot of innate sustain which doesn't require you to hit a minion, you heal 1.2 health every second, and reduce single target spells, and auto attack damage by 8. Remember that you'll have 5% life steal from runes regardless.

cloth-armor.gif Cloth Armor is also a decent start if against a riven.png Riven allows you to trade, and heal up thanks to the 5 health-potion.gifHealth Potion

dorans-blade.gif Doran's Blade good start if you want to play aggressive.

cull.gif Cull is generally my item of choice as I don't need life steal as I'd have it from the runes, and because AD in masteries got a heavy nerf, you'd actually heal more from getting this item than dorans-blade.gif Doran's Blade although you do lose 80hp and 3 attack damage.

boots-of-speed.gif Boots of Speed If you feel confident and they have a lot of skill shots, you can use this to be able to juke a lot of their skills and abilities. Mobility is the most under rated stat.

trinity-force.gif Trinity Force the item got nerfed, why build it anymore? This item is situational and shouldn't be used as core, however if you like to get more tankiness and mobility take 3078.png ,but if you are fed and you need to carry the game take 3031.png.Trinity isn't the best item on 157.png,there are some abilities that 157.png doesn't need.Mana and Cooldown Reduction.

Top lane yasuo is the place where the phage.gif Phage becomes useful as it means you can instant shove, and walk away because of the huge burst of movement speed, enabling you to actually play slightly safer, and give a bit of survival with the health.

phantom-dancer.gif Phantom Dancer actually a very good item, but your damage suffers, so only use this if you need to duel someone and can't survive without building this, also this item has insane mobility when chasing, so yeah. But once again, you lose out on wave clear.

Why do people go trinity-force.gif Trinity Force phantom-dancer.gif Phantom Dancer ? This offers less damage, slightly more mobility. Honestly no real point, this gives you kiting but you're losing our heavily on damage, as well as the items costing a ton. You'll only benefit from this is if the enemy team lacks cc and you can just literally kite them to death with your yasuo-steel-tempest.pngSteel Tempest, this build should be situational.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ahri
    Easy
  • Akali
    Medium
  • Anivia
    Medium
  • Annie
    Hard
  • Aurelion Sol
    Easy
  • Azir
    Medium
  • Brand
    Easy
  • Cassiopeia
    Medium
  • Diana
    Medium
  • Fizz
    Medium
  • Karma
    Medium
  • Karthus
    Easy
  • Kassadin
    Medium
  • Katarina
    Medium
  • Malzahar
    Hard
  • Nidalee
    Easy
  • Orianna
    Easy
  • Ryze
    Medium
  • Swain
    Medium
  • Twisted Fate
    Easy
  • Zed
    Hard
  • Ziggs
    Easy

VS

Ahri

Easy

VS

Akali

Medium

VS

Anivia

Medium

VS

Annie

Hard

VS

Aurelion Sol

Easy

VS

Azir

Medium

VS

Brand

Easy

VS

Cassiopeia

Medium

VS

Diana

Medium

VS

Fizz

Medium

VS

Karma

Medium

VS

Karthus

Easy

Tell me easier match up :D

VS

Kassadin

Medium

VS

Katarina

Medium

VS

Malzahar

Hard

VS

Nidalee

Easy

VS

Orianna

Easy

VS

Ryze

Medium

VS

Swain

Medium

VS

Twisted Fate

Easy

VS

Zed

Hard

VS

Ziggs

Easy

Pro's/Con's Back to Top

Pros / Cons

Pro's:
+ High damage output thanks to double critical strikes
+ Very mobile due to his yasuo-sweeping-blade.png Sweeping Blade having a 0.1 second cooldown at max rank
+ No costs on abilities
+ Has slightly higher auto attack range than most melee champions
+ Can trade well, and can be deceptively tanky with his shield.
+ Most game changing ultimate in the game if used correctly
+ Low cooldown on all abilities, even his ultimate
+ No longer banned as often due to meta shifts
+ Considered weak thus often under estimated due to his high skill cap.
+ His yasuo-wind-wall.png Wind Wall blocks projectiles and can completly deny an enemy team, the only other champion that can do that is braum.png Braum but he only completely absorbs the first hit whereas yasuo-wind-wall.png Wind Wall blocks an unlimited amount

Cons:
- Weak to cc
- If abilities used incorrectly, can be left vulnerable
- Requires knowledge of match ups, and must know how to trade.
- Has no proper reliable cc as his only cc's require knockups, or stacks which dissipate quite quickly
- Needs a minion/person to use escape effectively.
- Squishy
- Needs to know how to team fight
- High skill cap

Combo/Trading Back to Top

Combo/Trading

yasuo.png Yasuo can trade very well if done properly due to his shield. His shield will allow you to win most trades, so try to force small trades as these will be in your favor, but try to avoid long trades until you get a few items as yasuo.png Yasuohas very weak extended trades due to his yasuo-sweeping-blade.png Sweeping Blade having a long cooldown on the target.

Trade with a basic attack, fully stacked yasuo-sweeping-blade.png Sweeping Blade by ensuring you last hit with it without taking damage if possible, yasuo-steel-tempest.png Steel Tempest use yasuo-sweeping-blade.png Sweeping Blade on a minion to get out, and if you had your shield up, you should instantly win the trade by at most taking maybe one ability, and an auto attack. Use yasuo-steel-tempest.png Steel Tempeststacks to deny the enemy from farming or getting close.

All in combo: yasuo-sweeping-blade.png Sweeping Blade yasuo-steel-tempest.png Steel Tempest with full stacks, auto attack, yasuo-last-breath.png Last Breath yasuo-steel-tempest.png Steel Tempestbasic attack, and use yasuo-sweeping-blade.png Sweeping Blade if they're still somehow not dead to finish them off. ignite.png Ignite should be thrown somewhere in there, use common sense when to use it.

You should also note, that if you land a yasuo-steel-tempest.png Steel Tempest tornado from the distance, you will have enough time to be able to yasuo-sweeping-blade.png Sweeping Blade yasuo-steel-tempest.png Steel Tempest combo just as they land still yasuo-last-breath.png Last Breath your target, this ensures maximum damage.

Team Work Back to Top

Team Work

Champions which make yasuo.png Yasuo very scary:

malphite.png Malphite self explanatory, but yeah, his ultimate is really quick, and if the enemies are all grouped up, you will pretty much ace them.

velkoz.png Vel'Koz probably the most broken combo in the game. His e will knock up all enemies in its path. If yasuo.png Yasuolands a yasuo-last-breath.png Last Breath, vel'koz gets a fully channeled velkoz-life-form-disintegration-ray.png Life Form Disintegration Ray dealing around 2-3k damage depending on his ap, with a lot of it being true damage, not to mention whatever damage yasuo did. Early levels landing this will instantly win a team fight. This can be looked overpowered considering the ease of landing it, but it's balanced due to vel'koz being quite squishy and him needing to be in range.

lee-sin.png Lee Sin if you get a gank from this guy, there is almost a 95% chance you will kill your target, just because of the fact lee-sin.png Lee Sin lee-sin-dragons-rage.png Dragon's Rage does a ton of damage, and combine that with your yasuo-last-breath.png Last Breath and that alone should take 40-70% of the laners health. You should also be aware not to ultimate right away when he hits multiple people, wait a little bit, and then ultimate to ensure all the targets are hit by your ultimate.

vi.png Vi not as broken as the other champions but still pretty good as her q and ultimate can be used to knock enemies up.

wukong.png Wukong excellent as he can go invisible and knock up quite a few people whilst dealing huge damage.

blitzcrank.png Blitzcrank You can ultimate on his pull, and his e, quite simple.

thresh.png Thresh you can ultimate on both his thresh-death-sentence.png Death Sentence, and his thresh-flay.png Flay allowing for sweet plays, and if by chance you're not in range, you can get lanterned in, which looks quite cool

orianna.png Orianna very strong, and devastating due to the huge amount of damage, forget the crowd control introduced because of this. You can even initiate as yasuo.png Yasuo with the ball on you, and one shock wave will just destroy them.

diana.png Diana isn't as good as the others due to the risk involved and the fact her e range isn't as big, but very strong combo if successful.

azir.png Azir is a very strong combo with yasuo.png Yasuo if he can get the whole enemy team hit by that wall, the damage is almost impossible to survive.

chogath.png Cho'Gath chogath-rupture.png Rupture is pretty strong but the follow ups can be a bit limited and it is tricky to hit, if yasuo.png Yasuouses his ultimate it can end up getting him killed due to chogath-rupture.png Rupture having quite a long range and your team not being ready to follow up.

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