| Summoner | Solo Queue LKS | Games | Kills | Deaths | Assists |
|---|---|---|---|---|---|
|
|
1151 | 928 | 6.8/game | 7.1/game | 8.6/game |
|
|
1170 | 804 | 6.8/game | 6.6/game | 10.6/game |
|
|
1821 | 595 | 5.6/game | 4.6/game | 8.9/game |
|
|
1560 | 590 | 4.9/game | 4.5/game | 8.8/game |
|
|
1472 | 564 | 6.3/game | 4.7/game | 8.7/game |
|
|
2203 | 561 | 4.8/game | 3.5/game | 9.7/game |
|
|
1500 | 531 | 8/game | 8/game | 7.9/game |
|
|
2495 | 527 | 5.6/game | 5.5/game | 6.9/game |
|
|
1578 | 520 | 4.9/game | 5.1/game | 9.7/game |
|
|
1821 | 515 | 4.2/game | 4.3/game | 9.5/game |
|
|
1523 | 474 | 7.7/game | 6.7/game | 7.6/game |
|
|
2270 | 461 | 5/game | 3.7/game | 6.7/game |
|
|
1865 | 456 | 7.9/game | 5/game | 6.4/game |
|
|
1057 | 450 | 6.8/game | 5.6/game | 10.8/game |
|
|
1456 | 449 | 6/game | 5.7/game | 10.5/game |
|
|
1602 | 445 | 6.9/game | 6.3/game | 10.5/game |
|
|
2304 | 442 | 4.6/game | 4.7/game | 8.4/game |
|
|
1732 | 435 | 6.1/game | 5.4/game | 8.6/game |
|
|
1514 | 432 | 7.3/game | 4.4/game | 8.5/game |
|
|
1543 | 425 | 5.3/game | 4.2/game | 9/game |
| Slot | Ability | ||||||
|---|---|---|---|---|---|---|---|
| Passive | FlurryAfter Lee Sin uses an ability, his next 2 basic attacks gain 40% attack speed and return 15 energy each. |
||||||
| Q |
▶
Sonic Wave / Resonating StrikeLee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
|
||||||
| W |
▶
Safeguard / Iron WillLee Sin rushes towards a target ally, shielding them both for damage over the next 5 seconds. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
|
||||||
| E |
▶
Tempest / CrippleLee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
|
||||||
| R |
▶
Dragon's RageLee Sin performs a powerful roundhouse kick launching an enemy champion far away in the other direction, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
|
