We've revamped our charts across the site for season five! Click here to check it out.
2,525
94
Updated
3 days ago
Comments
271 Comments
Ahri Statistics for Ahri

Author's performance with Ahri compared to the ranked average.

Author
Gimme Penta
Share
  • Author Champion Statistics
  • Guide Details

Summoner Spells

Back to Top ▲
4.png + 14.png is really the only way to go with Katarina.

Remember not to waste 4.png as it can and will either save you or get you kills.
14.png is for the finishing blow. If you are 100% sure you can get the kill don't be afraid to ignite early as it will give you the extra AP and AD. However this can be a setback if the use an escape such as flash and you wont have your ignite up later.
12.png & 21.png are also viable but used situationally. If you take these replace ignite, FLASH IS NOT CHANGEABLE (except for with ghost sometimes)!
Even 3.png can work, however I don't recommend 7.png or 1.png. If you really want, 6.png can work also in order to catch up to others for Shunpo's in team fights but I prefer flash.
Read Author Notes

Runes

Back to Top ▲

Standard Kat rune page.


Health/level SEALS: Help deny some auto attack harass in lane. If you don't have these you can feel free to take any of the other recommended seals but these are the best in most matchups.

MR GLYPHS: The MR helps you win trades in lane and deny a lot of incoming damage along with Katarina's base 1.25 MR/Lvl.  If you really want you can take ap/lvl glyphs to get more damage but play careful as harass will do a lot. 

M PEN MARKS: Standard, every AP mid lane champion should take these or hybrid pen but since you are melee take these.

QUINTESSENCES:  Movement speed quints are really my favorite unless you think that you can win your lane easily and know you can get kills. The extra move speed helps you make plays in other lanes and help out your team while getting you an advantage yourself. The extra ability power if you choose to take the flat AP helps you do a decent amount of damage in lane however, the change is still quite minimal and against better players it is very hard to get kills in lane from just harassing. To be honest it is your preference that matters here because they are both a good option.

*Now i prefer running more ap and possibly 1-2 move speed quints depending on matchup.
Read Author Notes

Masteries

Back to Top ▲
1/1
0/4
2/4
1/1
0/1
0/3
3/3
1/1
0/1
0/1
1/1
3/3
0/1
0/3
3/3
1/1
0/1
3/3
1/1
1/1
Offense: 21
2/2
2/2
0/2
0/2
1/1
3/3
0/1
0/1
1/1
0/3
0/3
0/3
0/1
0/1
0/1
0/1
0/4
0/1
0/1
Defense: 9
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/3
0/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1
Utility: 0

21 in offensive tree for damage (standard). Feel free to go into defensive and utility tree or just utility if you want but for now I feel like the defensive tree is stronger. You can go 21/5/4  21/6/3 or 21/0/9 if you prefer.

Read Author Notes

Abilities

Back to Top ▲
Slot 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
 
Passive
Q
1
2
3
4
5
6
7
8
9
10