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All Guides Rumble Guides EG.Wickd Rumble Guide
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Updated
11 months ago
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Rumble Statistics for Wickd

Author's performance with Rumble compared to the ranked average.

Value
Average
Games Played
1
4
Win %
0
42
Kills
9.0
5.9
Assists
10.0
8.3
Deaths
6.0
7.3
KA:D Ratio
3.2
2.0
Gold Earned
12.7K
11.1K
Creep Score
205.0
151.0
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

4.png- Flash is a great tool for initiating, chasing, and escaping because Rumble does not have an innate dash.
12.png - Teleport is very good for top lane this season. Make sure you use it on towers when possible to get a reduction to its cooldown. You should still take ignite if you plan to bull your lane extensively, but TP is a very viable option and probably the preferable one if you are comfortable without ignite.

14.png- Mitigates healing as well does damage over time to ensure kills. As Rumble your main damage is dealt over time, and Ignite will increase that damage significantly.  Maximizes your damage in lane and kill potential.

Runes Back to Top

  • 9x
    +0.87 magic penetration Greater Mark of Magic Penetration
  • 9x
    +1.34 magic resist Greater Glyph of Magic Resist
  • 9x
    +1 armor Greater Seal of Armor
  • 3x
    +2.7 health regen / 5 sec. Greater Quintessence of Health Regeneration
Armor Seals and Magic Resistance Glyphs: for extra tanking capabilities. Magic Resistance per level can also be a good option if you are going up against an all AD champion for increased tankiness late game that you would not need during laning phase.

Magic Penetration Marks: Standard for any Ability Power caster.As Rumble, you have melee auto attacks therefore you will not be harassing frequently by auto attacking especially since your spells have very short cooldowns, and you will not need hybrid penetration marks.

Health Regen/5 sec. Quintessences: As Rumble you deal significant base damage meaning your spells have high damage without building Ability Power. These Quintessences are a personal favorite because it allows me to stay in lane longer and be more of a bully.

Alternatively, you can run Movement Speed Quintessences or Ability Power Quintessences. The decision on which quintessences you take should be based upon your own playstyle. Movement Speed Quintessences allow for better chasing/running away capabilities, and Ability Power Quintessences will allow for increased damage during trading.

Masteries Back to Top

1/1
0/4
4/4
0/1
0/1
0/3
3/3
0/1
0/1
0/1
1/1
0/3
0/1
0/3
0/3
0/1
0/1
0/3
0/1
0/1

Offense: 9

2/2
2/2
0/2
0/2
1/1
3/3
0/1
1/1
1/1
2/3
0/3
3/3
1/1
0/1
0/1
1/1
2/4
1/1
1/1

Defense: 21

0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/3
0/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1

Utility: 0

I go 9/21/0 on Rumble because I believe he's a bruiser type mage and needs to be tanky. 


As you might have noticed I go full survival stats in defensive tree, and I don't take any utility like CC Reduction. That's because I think it's hard for the enemy to get into CC range of you, and if they do, it often puts them out of position, or they can't follow up.

Abilities Back to Top

Passive
q
2
4
5
7
9
w
3
14
15
17
18
e
1
8
10
12
13
r
6
11
16
Junkyard Titan (Passive)- Your spells will increase your overheat meter. When you reach 50% you do increased damage with spells, and when you reach full, you overheat and will make yourself unable to cast abilities but have increased auto attack damage. Basically at all times, you want to spam your abilities and keep it around 40-50%. This will allow you to do the most damage when you trade because you will be in the danger zone when you cast spells from this range without overheating. Your ultimate will not make you gain any percentage on the overheat meter, but you cannot cast if you are overheating.

Flamespitter (Q)- Your Q is a damage over time spell that deals damage in a cone of AOE. This will be your main source of damage. When laning against melee champions, your Q can keep them from last hitting minions or force them to take harass. However, it will push your lane.

Scrap Shield (W)- Your W will allow you to mitigate a good amount of damage and allow you to win trades because  it has a very short cooldown. It is also your utility ability because of the movement speed boost it gives you. Try to use your W and Q because they have the same cooldown.

Electro Harpoon (E)- Your E is your second main source of damage. It will also allow you to stick to an enemy champion. It can be very useful if you need to farm creeps from range, and it is a great tool for poke. This is Rumble's second source of damage ability, so you will max it second in most lanes.

The Equalizer (R)- There has been a recent change to this ultimate which makes it to where it no longer does an initial burst of damage, and it will do more damage over time instead.  It can still be used to kill low health champions, but not as easily. You can use this to initiate a fight or just clear a wave of minions super fast with it. During laning phase, if you need to clear a wave quickly do not be afraid to use it because of the short cooldown. You will want to make sure to ult first in a teamfight so you do not overheat which will cause the inability to cast the spell.

Items Back to Top

Starting Items

    Cloth Armor, 5x Health Potions. Take this build against AD champions.
    Cloth Armor, Sight Ward, 3x Health Potion. Take this build against AD champions and you are worried about jungle interference.
    Rejuvenation Bead, Sight Ward, 5x Health Potion. Allows for even more health regen. With this build you are aiming to stay in lane longer than your opponent and trade often.
    2X REJUVENATION BEAD AND 3X HEALTH POTIONS. TAKE THIS BUILD IF YOU DON'T WANT TO BASE EARLY.

Core Items

    General route to go about building if you are even in lane.
    General example of a full build.

Situational Items

    Rush this item first if you are up against a heavy AD champion and you are losing. Otherwise go Haunting Guise first then this if you are winning.
    Build this item if they have a very burst oriented team, and you plan on being on the front line.
    Good against a lane that relies on attack damage and attack speed.
    Should only be bought if you need more HP versus an AP heavy team. Versus AD teams go Randuins if need be.
    Mercury Tread is great for heavy AP/CC team comps. Do not buy this item just for the Magic Resistance in lane.

How to build Rumble:


Rumble's main damage comes from his base damage from his spells. So with this information, you will need to build magic penetration.

Items that give you this magic penetration are as follows:3136_32.png3020_32.png3135_32.png3001_32.png. The item 3151_32.png does give magic penetration, but it does not increase from the upgrade from Haunting Guise.

Upon first back, you should be able to buy Haunting Guise. This is Rumble's main item. It will give you the health to stay in lane longer and trade effectively as well as magic penetration with ability power to trade like the monster Riot has made you become. If not, buy the components of it and some health potions and a sight ward. If you started with one of the cloth armor starts, then build Seekers Armguard first then Haunting Guise.

As Rumble, Sight Wards are your best friend. You are an aggressive style top laner. A jungler will try to seek you to make sure you do not start to snowball ahead. With wards, you will be able to prevent a jungler's ganks from being successful. Remember that if you get a head early as Rumble, you can make that lead grow exponentially, so be careful and ward those brushes.

In season 3, boots have become less important.  This is because every champion's base movement speed has been increased, boots do not give as much as they used to.  However, if you are going up against a lane where you need mobility, do not be afraid to pick up boots. The gold you spend on it will save you from unneeded harass or deaths.


When Should I upgrade my Haunting Guise into Liandry's?

The usual route I like to go is building an early Haunting Guise and then waiting for my Liandry's.  Usually I will never build Liandry's until I have my Rylai's Crystal Scepter built.  I do this because the damage over time will be doubled if my enemy is slowed. Also, the Liandry's upgrade from Haunting Guise costs more money then it is worth for early laning-phase trades.


If Magic Penetration is my best friend, why should I build Mercury Treads or Ninja Tabi some times?

Magic Penetration is where Rumble's main source of damage come from. However, you cannot do damage from the grave.  Mercury Treads can get you out from stun locked allowing you to get off another flamespitter before death, or Ninja Tabi can allow you to not die as quickly from the ADC you want to destroy.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Akali
    Easy
  • Cho'Gath
    Easy
  • Darius
    Hard
  • Elise
    Medium
  • Fiora
    Medium
  • Gangplank
    Easy
  • Irelia
    Hard
  • Jax
    Medium
  • Jayce
    Medium
  • Malphite
    Easy
  • Renekton
    Medium
  • Riven
    Medium
  • Shen
    Easy
  • Singed
    Easy
  • Teemo
    Easy
  • Vladimir
    Easy
  • Wukong
    Medium
  • Xin Zhao
    Hard
  • Yorick
    Hard
  • Zed
    Medium

VS

Akali

Easy

Akali is one of the easier lanes for Rumble. Once you hit level four you can be as aggressive as you would like. When trading, make sure you do not already have a Mark of the Assassin on you. A good Akali will throw her Q and wait for the cooldown to reset before triggering that mark throwing another q and triggering it again. This results in a lot of damage that is not necessary. When she is in her shroud, just turn on your Flamespitter and throw out your harpoons.

VS

Cho'Gath

Easy

To win this lane, all you have to do is dodge his skill shots. A majority of Cho'gaths build tanky and focus on farming. Once you hit level 4, just harass him.

VS

Darius

Hard

Darius is a strong lane bully. You will want to start cloth armor against him. Try to let him push your lane and farm under turret. If his E is off cooldown, try to harass him from range. Darius has high mana costs. If he is low on mana at level 6, try to all-in him because his ult costs a huge chunk of his mana pool (100 mana).

VS

Elise

Medium

When you play Rumble vs. Elise, you will want to max you W second instead of your harpoon. This will allow you mitigate most of the damage her Q will do. You want to try and stay as close to full health as you can to avoid being killed from her spider form. You can harass her under her turret by using harpoons and spitter. When she uses Q on you, you will want to use your shield and try to harass her back with your flamespitter. When you hit level 6, you want to try to all-in her and pop everything if given a good opportunity because you gain a huge power boost upon reaching level 6.

VS

Fiora

Medium

Start with cloth armor in this lane, you want to get Ninja Tabi on your first back. You want to play passive until level 4. This mitigates a lot of her damage because she is mainly auto attack oriented.  You want to play passive until level 4. If Fiora ults onto you, you can use your equalizer on yourself, and she will take damage.

VS

Gangplank

Easy

Easy lane for Rumble. You will probably want to start Cloth Armor. Your W can absorb his Q.  His Remove Scurvy can only get rid of the slow from one of your Electro harpoons. You want to start playing aggressive when you hit level 5. You will not be able to do constant damage, but if you are able to trade often, you will burst him down.

VS

Irelia

Hard

You will have a hard time against. Trust me; I am Irelia.  You have to play extremely passive and just farm to the best of your ability. If she goes for a minion close to you, try to harass her with harpoons and Flamespitter. If you think you have an opportunity to kill her, you will need to ignite her to mitigate her healing from W and ult. If you give up an early kill to her, she will snowball that advantage. Do not take risks against Irelia, she is excellent at finishing kills.

VS

Jax

Medium

Jax is going to be a pain to deal with and will rely on you to stay on your toes to win. When he hits 2 or 3, he will try to trade with you constantly.  Do not let him put fear into your eyes. If Jax uses his jump and channels his Counterstrike after, simply use your Electro Harpoon and Scrap Shield to get away. After he misses the stun, turn around and deal as much damage as you can. If he channels his Counterstrike and is able to get in range to jump, accept the fact that you will be stunned and receive a decent amount of damage. Use your Scrap Shield when he jumps to mitigate some damage and start spamming your spells to deal damage back. You will win the trade if you land your harpoons and shield pre-stun. Use the bush if he starts to channel Counterstrike to avoid stun.

VS

Jayce

Medium

In this lane (like most lanes), you want to play passively until level 4. Farm to the best of your ability. Whenever you get shield, you should use it to mitigate some damage and farm. If he jumps on you in hammer stance and knocks you back, harpoon him and chase him down with Flamespitter.  Your level 6 is much better than his so use that power boost to an advantage.

VS

Malphite

Easy

This will be a very easy lane for you. When you hit level 4, you can trade nonstop and win every trade. Watch out for his level 6 because a jungler will try to turn the tides for him when he hits 6.  Just keep the map warded when he hits 6.  In this lane build a lot of magic penetration because Malphite will probably build Chalice of Harmony/Mercury Treads early.

VS

Renekton

Medium

Definitely start Cloth Armor and 5 health potion in this lane. Before level four just farm the melee minions and try to farm the back minions with harpoons. You do not want to let him trade with you before level four.  Try to make him push the wave, so you can farm more safely. When you hit level 4, you can trade more effectively. His cooldowns are all really long, so you will need to take advantage and trade in between those cooldowns. DO NOT LET HIM STUN YOU WITH FURY BONUS

VS

Riven

Medium

Play this lane like the Renekton lane. When you reach 4, you can out trade her if you play it right. However, if you misplay the trade, you will take an insane amount of damage. Riven players like to Shield-Dashing into a stun followed up by her Q. If this happens to you, use your shield immediately and use one harpoon and Flamespitter. When she uses her Q, use your second harpoon and run away while getting some Flamespitter damage on her from range. If you let her kill you early, she will snowball and you will have a bad time.

VS

Shen

Easy

You will want to take shield level 2 to mitigate the annoying Q's he will be throwing out. When you hit level 4, you will win trades. When you go to trade make sure you have minion advantage because Shen can taunt you and allow his minions to do a large amount of damage. When Shen hits 6, you can not stop his ultimate.  However, when he does ult, deal as much damage as you can (you can even ult and ignite if you think your team can kill him where he goes). Push your lane hard when he teleports away and try to put a lot of turret damage down.

VS

Singed

Easy

When laning against Singed, you want to trade as much as you can. I recommend starting the Rejuvenation bead start. Before level 4, focus on your farm and Electro Harpoon Singed when he starts to get near.  If you hit level 4 and the wave is near you turret you can zone Singed. If you are able to kite Singed, you will win this lane. 

VS

Teemo

Easy

You absorb most of his damage from your Scrap Shield. Once you hit level 4 just continually trade with him when your cooldowns come up.  His blind does not really hinder your damage output. If he survives to level 6, just all-in him; he will not be able to stop you.

VS

Vladimir

Easy

Rumble is a good pick against Vladimir. Whenever you reach level 4, you will mitigate most of his damage by simply using your Scrap Shield. This allows you to go in with Flamespitter and Electro harpoons without worry. This will be an easy lane for you.

VS

Wukong

Medium

Wukong will not be able to hurt you early game. At level 4, he might start to try to jump on you. If this happens absorb the damage with your Scrap Shield, then follow up by trying to guess where he will go and chase him down with harpoons and Flamespitter. If he engages on you with his ultimate, simply ult on top of yourself, and he will not be able to get near you without taking a large amount of damage.

VS

Xin Zhao

Hard

Xin Zhao is annoying menace for Rumble. You cannot damage him with your Flamespitter because you will give him free reign to jump on you if you get close. His sustain is annoying to try to win against. I suggest farming to the best of your abilities and trying to all in him at level 6 if you land a good ultimate. Just use ultimate on yourself. If he stays on you trying to kill you, your ultimate will do enough damage to let you win the engagement.

VS

Yorick

Hard

Play very cautiously against Yorick. Take advantages of nearby bushes when a ghoul spawns to de-aggro it. In most cases, do not plan on being able to kill him. You will want to get spell-vamp in this lane.

VS

Zed

Medium

Zed can be a difficult lane for rumble. He does an insane amount of damage and can spam spells from range and dodge your harpoons with Living Shadow. Therefore, you will want to wait until he uses his Living Shadow aggressively to engage on him. If he jumps on you at level 6, just ultimate under yourself to avoid a huge chunk from his ultimate.

Special Notes Back to Top

1. Rumble is good for 1v2 matchups. He does not necessarily need free farm to deal damage during teamfights. He can also farm from afar with Electro Harpoons, and he can clear waves quickly with Flamespitter and shield himself from some damage with Scrap Shield.

2. As Rumble, you get a huge increase in damage when you hit level 6/11. Try to coordinate with your team to take dragon/teamfight when you get these power boosts. Your ult can be used to zone the enemy team from dragon while your team takes it.

3. During teamfights, use your ult before using your other spells. You want to use your ultimate on as many people as you can. Place it in the direction the enemy team will run. After using your ultimate, you can decide whether or not to dive the enemy carry or protect your own.

Video Examples Back to Top


EG vs CW - LCS 2013 EU Spring W10D3 (EN)

EG vs CW (3/3) LCS 2013 EU Spring Playoffs D1 (En)


About Me Back to Top

Hello, I'm Mike "Wickd" Petersen, and I play top for Alliance League of Legends squad. I wrote this guide during my time on Evil Geniuses which is why it is being published under the EG banner.

I have been in the professional scene for quite a while before landing with my current four teammates.  In season 2, I was known for my Irelia play in the scene and could win almost any matchup I was put up against. Even though I was known for my small champion pool, I have since broadened it a substantial amount. In season 3, I have been known for playing a lot of Shen, Renekton, Zed, Rumble and most recently Zac.


If you want to know more about me check out 

Facebook: www.facebook.com/LoLWickd
Twitter: www.twitter.com/Wickdlol
Stream: www.twitch.tv/wickd
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