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Ahri Statistics for Ahri

Author's performance with Ahri compared to the ranked average.

Author
EG.Wickd [RC]
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  • Author Champion Statistics
  • Guide Details

Summoner Spells

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4.png- Flash is a great tool for initiating, chasing, and escaping because Rumble does not have an innate dash.
12.png - Teleport is very good for top lane this season. Make sure you use it on towers when possible to get a reduction to its cooldown. You should still take ignite if you plan to bull your lane extensively, but TP is a very viable option and probably the preferable one if you are comfortable without ignite.

14.png- Mitigates healing as well does damage over time to ensure kills. As Rumble your main damage is dealt over time, and Ignite will increase that damage significantly.  Maximizes your damage in lane and kill potential.
Read Author Notes

Runes

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Armor Seals and Magic Resistance Glyphs: for extra tanking capabilities. Magic Resistance per level can also be a good option if you are going up against an all AD champion for increased tankiness late game that you would not need during laning phase.

Magic Penetration Marks: Standard for any Ability Power caster.As Rumble, you have melee auto attacks therefore you will not be harassing frequently by auto attacking especially since your spells have very short cooldowns, and you will not need hybrid penetration marks.

Health Regen/5 sec. Quintessences: As Rumble you deal significant base damage meaning your spells have high damage without building Ability Power. These Quintessences are a personal favorite because it allows me to stay in lane longer and be more of a bully.

Alternatively, you can run Movement Speed Quintessences or Ability Power Quintessences. The decision on which quintessences you take should be based upon your own playstyle. Movement Speed Quintessences allow for better chasing/running away capabilities, and Ability Power Quintessences will allow for increased damage during trading.
Read Author Notes

Masteries

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1/1
0/4
4/4
0/1
0/1
0/3
3/3
0/1
0/1
0/1
1/1
0/3
0/1
0/3
0/3
0/1
0/1
0/3
0/1
0/1
Offense: 9
2/2
2/2
0/2
0/2
1/1
3/3
0/1
1/1
1/1
2/3
0/3
3/3
1/1
0/1
0/1
1/1
2/4
1/1
1/1
Defense: 21
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/3
0/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1
Utility: 0

I go 9/21/0 on Rumble because I believe he's a bruiser type mage and needs to be tanky. 


As you might have noticed I go full survival stats in defensive tree, and I don't take any utility like CC Reduction. That's because I think it's hard for the enemy to get into CC range of you, and if they do, it often puts them out of position, or they can't follow up.
Read Author Notes

Abilities

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Slot 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
 
Passive
Q
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W
1
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9
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18
E
1
2
3
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9
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R
1
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Junkyard Titan (Passive)- Your spells will increase your overheat meter. When you reach 50% you do increased damage with spells, and when you reach full, you overheat and will make yourself unable to cast abilities but have increased auto attack damage. Basically at all times, you want to spam your abilities and keep it around 40-50%. This will allow you to do the most damage when you trade because you will be in the danger zone when you cast spells from this range without overheating. Your ultimate will not make you gain any percentage on the overheat meter, but you cannot cast if you are overheating.

Flamespitter (Q)- Your Q is a damage over time spell that deals damage in a cone of AOE. This will be your main source of damage. When laning against melee champions, your Q can keep them from last hitting minions or force them to take harass. However, it will push your lane.

Scrap Shield (W)- Your W will allow you to mitigate a good amount of damage and allow you to win trades because  it has a very short cooldown. It is also your utility ability because of the movement speed boost it gives you. Try to use your W and Q because they have the same cooldown.

Electro Harpoon (E)- Your E is your second main source of damage. It will also allow you to stick to an enemy champion. It can be very useful if you need to farm creeps from range, and it is a great tool for poke. This is Rumble's second source of damage ability, so you will max it second in most lanes.

The Equalizer (R)- There has been a recent change to this ultimate which makes it to where it no longer does an initial burst of damage, and it will do more damage over time instead.  It can still be used to kill low health champions, but not as easily. You can use this to initiate a fight or just clear a wave of minions super fast with it. During laning phase, if you need to clear a wave quickly do not be afraid to use it because of the short cooldown. You will want to make sure to ult first in a teamfight so you do not overheat which will cause the inability to cast the spell.
Read Author Notes

Items

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Start With
Core
Situational

How to build Rumble:


Rumble's main damage comes from his base damage from his spells. So with this information, you will need to build magic penetration.

Items that give you this magic penetration are as follows:3136_32.png3020_32.png3135_32.png3001_32.png. The item 3151_32.png does give magic penetration, but it does not increase from the upgrade from Haunting Guise.

Upon first back, you should be able to buy Haunting Guise. This is Rumble's main item. It will give you the health to stay in lane longer and trade effectively as well as magic penetration with ability power to trade like the monster Riot has made you become. If not, buy the components of it and some health potions and a sight ward. If you started with one of the cloth armor starts, then build Seekers Armguard first then Haunting Guise.

As Rumble, Sight Wards are your best friend. You are an aggressive style top laner. A jungler will try to seek you to make sure you do not start to snowball ahead. With wards, you will be able to prevent a jungler's ganks from being successful. Remember that if you get a head early as Rumble, you can make that lead grow exponentially, so be careful and ward those brushes.

In season 3, boots have become less important.  This is because every champion's base movement speed has been increased, boots do not give as much as they used to.  However, if you are going up against a lane where you need mobility, do not be afraid to pick up boots. The gold you spend on it will save you from unneeded harass or deaths.


When Should I upgrade my Haunting Guise into Liandry's?

The usual route I like to go is building an early Haunting Guise and then waiting for my Liandry's.  Usually I will never build Liandry's until I have my Rylai's Crystal Scepter built.  I do this because the damage over time will be doubled if my enemy is slowed. Also, the Liandry's upgrade from Haunting Guise costs more money then it is worth for early laning-phase trades.


If Magic Penetration is my best friend, why should I build Mercury Treads or Ninja Tabi some times?

Magic Penetration is where Rumble's main source of damage come from. However, you cannot do damage from the grave.  Mercury Treads can get you out from stun locked allowing you to get off another flamespitter before death, or Ninja Tabi can allow you to not die as quickly from the ADC you want to destroy.

Read Author Notes

Matchups

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2
1 year ago
Very nice guide Wickd! :D
5
11 months ago
Stfu spammer, on every guide
1
1 year ago
Nice ! thanks
11
1 year ago
Can you add some more matchups please?
0
1 year ago
The matchups we're very informative.Thanks!
1
1 year ago
I beg to differ. The matches did not state what items to purchase if losing lane, nor did it state any differences at level 6.
0
1 year ago
if you get behind (get killed) in any of the lanes marked red it dosen't matter what you build you're basically done.

but generally go core (mpen) if you're winning, armguard against ad if you're losing, and a negatron cloak against ap. There isn't much point in deviating from the standard rumble build as given his skill set there aren't more optimal items.
0
9 months ago
Listen to the Shens they know all!!!
0
1 year ago
godt guild wickd håber at se fler
0
1 year ago
Could you add a kha zix matchup please?
1
1 year ago
I love playing rumble. i use almost all of these items in gameanyways ^_^ except he has some good ideas id like to try
1
1 year ago
irelia was a hard lane pre-nerf, 1 mistake and she snowballs like hell. Id hate to play that lane now.
0
1 year ago
helped a lot, ty :)
0
1 year ago
Best guide i ewer seen and wery detailed, when following it score : 11:3:9 13:10:21
sick guide!
0
1 year ago
11:3 vs riven ^^
1
1 year ago
Can you please add Tryndamere in the champion matchups? Thanks!
0
9 months ago
Tryndamere is a straight forward top just make sure you have seeker before he hits 6 and trynd is a 6 champ rumble can shit on him until 6 then when you have seeker should be able to kite him around with e and w so he is at risk of ulting and if he initiates on you with his e at 6 he is screwed since you just ult straight up and he runs takes too much dmg from you dw trynd easy for rumble usually unless the enemy jungler is samrt and camps your lane
1
1 year ago
What about vs Cho'Gath or Zac?
0
1 year ago
this masteryes is not his owne he use some other on his profile in league
0
1 year ago
Balls played Rumble vs Dyrus's Yorick and got first blood on Dyrus when OddOne was right next to Dyrus and OddOne also had to walk away. Dyrus later said he learned Rumble beats up Yorick pretty hard.

Now; I'm not sure if this only works at those super high skill levels, but Yorick is limited by his mana and Balls traded used Rumble to trade very aggressively the whole time and it seems like it worked.

So, how does this work? I didn't get this lane in ranked so far and I'm only silver 1, so my experience in normals wouldn't mean a lot (nobody at this elo has seen a Rumble outside of aram, so they just stand in Flamespitter and the Equalizer).