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All Guides Rengar Guides *TO BE REVAMPED THIS WEEK AFTER THE REWORK ON RENGAR* Rengar - DЕМОLITIOИ and PAIИ( Twisted Treeline + Dominion Builds included)
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1 year ago
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Rengar Statistics for Xav0k

Author's performance with Rengar compared to the ranked average.

Value
Average
Games Played
3
9
Win %
33
41
Kills
10.7
7.1
Assists
8.7
7.9
Deaths
11.0
8.0
KA:D Ratio
1.8
1.9
Gold Earned
13.2K
11.8K
Creep Score
47.3
70.6
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

CHANGES TO RENGAR from PATCH 4.1:

  • Savagery basic attack buff (not attack speed buff) reduced to 2 seconds (from 6 seconds)
  • Fixed multiple bugs that allowed Rengar to use Savagery more frequently than intended
 •Empowered Battle Roar heal changed to 20 + (10 x level) amplified by a 1% per 1% of Rengar’s missing health (from 40 + (20 x level) health)

Hello, I'm Xav0k, and I main Top as 107_64.png in Russia.Before transfering in Russia, I've played with Rengar since the first day he went available in the shop, and as of then, he's become a staple in my Solo-Top Champions roster. After a LOT of Nerfs on him, he lost some of his Potential, BUT that does not mean he's USEless! Rengar's one of those champions that Has that potential to be Tanky and a Damage Dealer at the same time. This build Will show you the basics of AD Rengar, and the POWER he has.

CHANGES FROM PATCH 4.3: Ruby Crystal's price and overall health  - Lowered. More like a 50-50 buff/debuff for me to be honest.

Runes Back to Top

  • 9x
    +0.95 attack damage Greater Mark of Attack Damage
  • 9x
    +0.16 magic resist per level Greater Glyph of Scaling Magic Resist
  • 9x
    +1 armor Greater Seal of Armor
  • 3x
    +0.25 attack damage per level Greater Quintessence of Scaling Attack Damage
  • 9x
    +0.28 attack damage Greater Glyph of Attack Damage
  • 9x
    +0.43 attack damage Greater Seal of Attack Damage
  • 3x
    +2.25 attack damage Greater Quintessence of Attack Damage
For Runes, I usually go 3 AD Per Level Quints, Flat Armor Seals/MRes per Level Glyphs(For sustain) and Flat AD Marks

Another good Rune Page Selection can also be a Full Flat AD Runes for MASSIVE Damage and Harrass Early Game.

Masteries Back to Top

1/1
4/4
0/4
0/1
0/1
3/3
0/3
0/1
1/1
1/1
0/1
3/3
1/1
3/3
0/3
1/1
1/1
3/3
0/1
1/1

Offense: 23

2/2
0/2
2/2
0/2
1/1
2/3
0/1
0/1
0/1
0/3
0/3
0/3
0/1
0/1
0/1
0/1
0/4
0/1
0/1

Defense: 7

0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/3
0/1
0/3
0/1
0/1
0/1
0/3
0/2
0/1
0/3
0/1

Utility: 0

Since Preseason and the nearing of Season 4 in less than short notice, there are some unique masteries that overall HELP Rengar than actually hurt him.

The NEW Mastery page that is going to be played by A LOT of Oldschool Rengar Players is 23/7 and I will now Explain WHY I'll go with this type of Mastery Page.

First off, why 23 in Offense?

Now, seeing as the changes in the Mastery tree has removed almost all spell CD reducting picks, the S4 Mastery Tree is sort of neat and done very well.

Starting off with Double-Edged Sword: The reason I pick it is due to that massive early game dominance that it gives, increasing damage by a good 2%. Yes, I know it returns 1% additional damage, but as you progress and get more lifesteal items you will not notice it.

Next is Fury: As your main role of assassin you should know that your main objective is fast and easy removal of high priority enemies. Increasing your attack speed with 5% will give you faster wave clear and faster DPS. Some people might pick Sorcery for CDR but personally I go for AS.

Next, Brute Force & Martial Mastery: More damage, that's it.

Spell Weaving: Increasing the spell damage of your Q and E is a really good buff, including the fact that both of your spells scale with AD, not AP(unlike your W).

Executioner: Picking Executioner will ease your killing by a bunch, with an increase of 5% when attacking an enemy below 50% HP. After you build your core items you'll get the feeling that you're slicing butter with this.

Blade Weaving: Since you use your combo and you actually didn't kill your enemy for some reason, comes Blade Weaving which will increase your Base Attack Damage by 3%(after using your Q,E and W) and ultimately help you kill that pesky lucker.

Warlord: The 5% increase on Damage is really, REALLY good. Put 3 points without hesitation.

Dangerous Game: There may be moments in which you are almost depleted on HP and are nearly dead, and thus comes Dangerous Game. If you're near killing an enemy this might actually save your life more than one time, since it gives back up to 5% of your missing HP, which can save you from an Ignite or a Liandry Burn/Ultimate.

Frenzy: Frenzy is a must because you're going AD/Critical Chance, and the more you hit that Critical Chance, the better Frenzy increases your Attack Speed.

Devastating Strikes and Havoc: Increased Damage overall and Armor/Magic Penetration increase. WOOT!

DEFENSE:

Block: Put 2 points into Block for reasons most of us know. Most top champions are not skill based, but AA(Autoattack) based champions, meaning that if they use their spellkit they'll just Right Click and AA. Block will lower the damage by 2, which for some might not seem much, but it's something.

Enchanted Armor: Put 2 in this too, because it will increase your survivability from hard AA/Skill based Champs a lot, and your main role is to go Damage, not tanky. Ask your Jungler to fill the position of tanking.

Unyielding: Decreased damage from enemies, just like Block.

Veteran Scars: The Reason i Put 2 in Veteran Scars next to Recovery is that the only way to actually counter a true damage dealing champion(like Olaf) is to get HP, and Veteran Scars has your back on that giving 24 Health Points giving you some tankiness in the beginning. Recovery does increase your health regen, but with all that lifesteal you're gonna get, I find it pointless.

Abilities Back to Top

Passive
q
1
3
5
7
9
w
4
13
15
17
18
e
2
8
10
12
14
r
6
11
16
First off, I go maxing Q by level 9, and E by 14
The reason behind this sequence is mainly due to the fact that these 2 spells are mostly needed, while you W is mainly used for the Heal it Gives while in Ferocity, and that's why I max it last.

Ability Combinations(or Combos)

Combo 1(This is used on a recalling or fleeing/attacking enemy.Do NOT do this if the Enemy has 2-3 allies near him or is near his turret): Use 6.png,R,Q,E,W,Q,E,W

Combo 2(Mainly used when you're going versus someone while your Ultimate's on CoolDown):

Q,E,Q,W,Q,Q,E

Combo 3(The Heal Combo):

Q,E,W,Q or E,W


Items Back to Top

Starting Items

    This is a typical start, nothing new, just plain old Boots + 4xPots
    If you're sure of your abilities or You're not countered, go like this
    Since the changes on starting items, you can now carry atleast one mana/health pot along with any starting item. Dorans Blade + HP Pot is now a viable Start
    START WITH EITHER ONE OF THESE, DEPENDING ON THE ENEMY AND JUNGLER. IF you think you're gonna get ganked a lot, grab a Warding Totem, if not, get a Sweeping Lens and clean out your opponent's wards to ensure safe ganks for you.
    Another way to start is to go Shield + HP Pot. Versus heavy AA champs and/or counters

Core Items

    After recalling for the first time, go straight for a Phage and a Bonetooth necklace after that. After getting them, go for Mercury's Threads(for Tenacity and MRes). After a lot of testing, I have come to the conclusion that going straight for a Phage instead of grabbing a Mallet is better, due to the movement speed boost which will guarantee that you will catch up to you opponent. SITUATIONAL:Grab a Mallet ONLY if you actually think you're dealing with high Movement Speed and CC enemies.
    MID/LATE Game you should be doing well.The next step is to get a B.F. Sword and a Sheen(The passive from Sheen will grant incredible damage with Q in Ferocity).After getting Sheen, go straight for a Trinity Force, since it will give You TONS of Damage, and a lot more survivability(HP) and Movement Speed(MS)
    After Getting Trinity, you will most likely want to get a BloodThirster, for flat out Damage and Lifesteal. Now comes the part where your Damage output will go INSANE.After getting a BT, you will try to get an Infinity Edge(With the Critical Chance from Trinity you will atleast have every 4th attack to crit-hit over 1k damage).After grabbing Infinity, go straight to getting a Phantom Dancer(Maxing out your Attack Speed, and granting over 40% Critical Chance, which means almost every hit will be a sure but painful critical strike for the enemy champion). I personally like to get a Cloak of Agility first, since you get your Crit Chance to 40% with it in your inventory(let alone buying the Phantom Dancer).After Getting a Phantom Dancer AND having atleast 6 Stacks on your Bonetooth Necklace you can easily Sell your Mercury's Threads and get a Zephyr(It will give you enough movement speed, Tenacity, and Damage potential). Another good choice is getting a Hydra or a Warmog. If you absolutely feel that you're not gonna get killed that easy, go straight for a Hydra. If you think you're gonna deal with some risky champions I suggest going for a Warmog. ONLY DO THIS IF YOU HAVE ATLEAST 6 STACKS ON YOUR NECKLACE!
    After Patch 4.1 going with a Spirit Visage is A REALLY good way as an endgame item depending on the team or if you need a bigger Heal Boost from your Stacked W :)

Situational Items

    Frozen is still a situational item depending on the game and the champions you're dealing with(After the changes to Phage). If the champs are with high Movement Speed like Yi, then get a Frozen After your TriCore(Mercury's;Phage;Bonetooth)
    Get a BOTRK instead of a BloodThirster if the enemy team has 2 or more tanks(Since it works best against tanky champions such as Amumu, Nasus and etc.)
    If the enemy team is high on Armor get this instead of Trinity, and shred their armor LIKE A BOSS.
    If you feel the need to have a little more CC and be a little more like an offtank get this.
    I have tested this and in some situations proves to be a REALLY, I MEAN REALLY good item. The 2.50 AS, Along with the 100% crit for 3 hits, after you have an Infinity edge, and the Fury Q, you are sure to get a kill or two and reset the CD timer on the Active. It still gives a good attack speed boost though, nothing fancy. Do this if you're going against squishy champs.
    In some cases, you just want a good Armor pen item that has good damage, critical chance, AND AN ACTIVE THAT IS REALLY GOOD. This has perfect synergy with Rengar's movement speed along with his AD and Critical damage increase,after Infinity Edge. Get this after you have Infinity Edge, you can swap it with Zephyr too.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Medium
  • Ahri
    Medium
  • Akali
    Medium
  • Amumu
    Medium
  • Ashe
    Medium
  • Brand
    Medium
  • Cassiopeia
    Hard
  • Darius
    Medium
  • Dr. Mundo
    Medium
  • Fiora
    Hard
  • Fizz
    Hard
  • Galio
    Medium
  • Gangplank
    Easy
  • Garen
    Medium
  • Irelia
    Hard
  • Jarvan IV
    Easy
  • Jax
    Medium
  • Jayce
    Medium
  • Kha'Zix
    Medium
  • Lee Sin
    Hard
  • Olaf
    Medium
  • Pantheon
    Hard
  • Rammus
    Medium
  • Renekton
    Hard
  • Rengar
    Hard
  • Riven
    Hard
  • Ryze
    Medium
  • Shaco
    Easy
  • Shyvana
    Medium
  • Singed
    Easy
  • Sion
    Easy
  • Teemo
    Hard
  • Tryndamere
    Medium
  • Udyr
    Medium
  • Vladimir
    Medium
  • Warwick
    Easy
  • Wukong
    Hard
  • Xerath
    Easy
  • Xin Zhao
    Hard
  • Yorick
    Medium
  • Zac
    Medium
  • Zed
    Medium
  • Zilean
    Easy

VS

Aatrox

Medium

After a long look at what Aatrox can do to Rengar, the difficulty has changed from Easy to Medium.

VS

Ahri

Medium

If you can avoid her spell shots you can easily make her a prey.

VS

Akali

Medium

Her W along with her ult is really problematic for Rengar, since he's a short range meele champ, while akali can just play around with him. Attack Akali while she's below level 6 and you'll be just fine.

VS

Amumu

Medium

He's hard, but not unkillable. His Ult's stun along with his Q is a problem, but after you get Sheen and a B.F. Sword his Hp will drop faster than ever.

VS

Ashe

Medium

Her slow from her arrows will sometimes make it IMPOSSIBLE to get near her, but here's how you overcome that:Hide in the brushes to avoid getting seen, and using  your leap you can easily get near her and kill her with 3-4 hits.If you already have your ult and a B.F. Sword atleast, you can easily attack her and kill her without her even knowing what happened.

VS

Brand

Medium

After some games in Ranked and Normals, I have lowered the Difficulty on Brand, since if he misses his combo, he's dead, and after playing with some Platinum Brands, I can honestly say that this is now a piece of cake.

VS

Cassiopeia

Hard

She's problematic, her poison makes it a very hard match-up and especially her ultimate along with it.

VS

Darius

Medium

He's not a tough matchup on top, you can easily poke him, just play a little on the defensive and offensive side, not going too agressive, nor  too defensive.

VS

Dr. Mundo

Medium

After certain debate and playing with Mundo on top, I can say that he is quite a nuisance versus an unexperienced Rengar player, so his difficulty is between medium and hard depending on both player's experience.

VS

Fiora

Hard

Preseason 4 Fiora is as well as Season 3 Fiora, really, really bad. Avoid her at all cost.

VS

Fizz

Hard

He has a built in Ignite, has a dodge ability, and can chase you down...Dont expect much of a win against him, you might kill him when you have your ult on and have some decent damage and Sheen atleast.

VS

Galio

Medium

This depends on the player skill of the user playing Galio and more importantly, YOU. If you see him below 700-800 HP and he is ALONE(i repeat alone), ult and jump on him to nuke his ass. It's best to do this when you have your 1038_32.png3044_32.png3057_32.png aand your1001_32.png(if you went the Sword 2 pot way, get them ASAP)

VS

Gangplank

Easy

Easy.That's all.

VS

Garen

Medium

Not a hard target, use your E when he wants to use his Q on you, and run back as much as you can, then Q him and use your E when he goes BeyBlade mode. That's all

VS

Irelia

Hard

She will stick to you like glue. Trust me, if you see her top, switch to another lane if possible(if enemy is stupid enough and does not have a support but another AD carry instead).

VS

Jarvan IV

Easy

He's not hard...at all.

VS

Jax

Medium

If you manage to dodge his E and wait out for his Q to go obsolete, you might stand a chance against him. Just remember to play passively on him, cause he is well known for his mid/late game dominance.

VS

Jayce

Medium

There's a debate going on whether or not Rengar can counter Jayce. As much as I've played with him ,he will be a problem in you farming stage, but after that he's easily kited.

VS

Kha'Zix

Medium

Eh, not hard, just gotta watch out for his W, since it's a big problem for Rengy.
Also be very wary of his Q's burst damage!

VS

Lee Sin

Hard

Lee Sin destroys Rengar on Top.

VS

Olaf

Medium

Olaf in most cases can be a bastard on top lane, especially if he's a good Olaf Player (over 200 games atleast), he will be A PROBLEM, A BIG ONE. Watch out for his Q, and try not to go too agressive if he hits level 6, cause that E will NOT work if he's on low HP and goes RANGAROK mode.

VS

Pantheon

Hard

You go against him, you get stunned, you get spearshot aaaand you die. 

Mantheon in a nutshell^

VS

Rammus

Medium

This matchup depends on both you and the Rammus player. If he goes too much into armor, try not to attack him and let someone with more Armor Pen than you(Corki for an example) to take his hp down and then kill him.Expect people crying for that killsteal too(if your team is filled with kill-greedy kids). 

VS

Renekton

Hard

A medium, to hard champion to face, since he can just poke you every 10 to 15 seconds with his Slice and Dice, and that W on Rage deals some big damage, along with the heal his Q gives.

VS

Rengar

Hard

The Mirror Champion(your champion) is a sometimes good matchup, and in some times bad, and in this case it could be a good and a bad, depending on both of you and your runes/masteries and overall build.

VS

Riven

Hard

One,Two,Three Stun Die aaand you're gone.

VS

Ryze

Medium

Have not played against him, but by the looks of it, the RoA Build/Gauntlet gives him mana and health sustain that you will not like. Medium threat if playing defensive and not offensive.

VS

Shaco

Easy

Dont fall into his Ult clone and DO NOT JUMP INTO HIM WHEN HE'S GOING INTO A BRUSH, 2 BOXES AND SOME HITS AND YOU'RE DONE. Other than that, he's easy.

VS

Shyvana

Medium

I have played with Shyvanna(since early Season 2) and Personally she can be a problem against a "retarded" Rengar, the one who underestimates that Q and that W's AOE damage + Movement speed, let alone when she goes FUS-RO-DAH mode and gets her Armor/Mres off the charts. Be careful with her, she is rarely seen on top but if the player using her is good you will have some problems.

VS

Singed

Easy

Just don't follow his fart gas and you'll outfarm him, outkill him, and dominate him.

VS

Sion

Easy

As an experienced PUBstomping Sion player(had 6 wins with him alone on my 10 game series) he poses a threat only when he's farmed good, has enough lifesteal, AND has enough movement speed/ Critical Chance. Just watch out for his Q, cause in most cases the Combo he will do will be W,Q,R,W/Q or Q/W, Exhaust, Q(if you still manage to live)

VS

Teemo

Hard

After the introduction to Trinkets and the removal of Vision Wards and Oracle's I can say that Teemo has become an even bigger pain in the ass. Due to that I'm recommending starting with a Red Trinket if you're going against him so you can actually destroy some of his shrooms and get some gold in advance. You might even find him when he's using his passive.

VS

Tryndamere

Medium

Be agressive before he hits level 6 and take the lead. Play carefully when you cannot stop him from farming and keeping his rage high/when he has an ult

VS

Udyr

Medium

This really depends on the players' skills. I have played against a 3k hp AP Udyr, and the guy stunned and Phoenix Stance DEMOLISHED me...His final stats were 18/1/14...I still can't understand that.

VS

Vladimir

Medium

Since the Rengar Nerfs Vladimir has become a medium threat. Just play defensively and try to outfarm him and mid/late game he's as good as dead.

VS

Warwick

Easy

Warwick in S3 saw a large scale update and he's become a good early game jungler, but on Top Rengar demolishes him.Just take note that he has large sustain.

VS

Wukong

Hard

Wukong is a problem, since he can play with you all day long and you won't even know when you're open for a death combo.Play defensive and ask the jungler to gank more and you'll do fine.

VS

Xerath

Easy

I, as a Xerath and Mid(2nd most played role after Top) player, can say that he has  a 0 probability to destroy Rengar, his squishiness along with his low mobility and lack of crowd control(Except for the Stun, which is not even sure to hit with the ult/q) and his mana hunger are his downfalls. Easy prey.

VS

Xin Zhao

Hard

Xin's Q and E is probably the worst combo if you're playing as Rengar, his Early Game Dominance just overthrows Rengar.
Too many knockups and a nasty gap-closer is not good for anyone.

VS

Yorick

Medium

Every time Yorick uses his E to harass/heal, use your Q (and W to get more stacks) and kill the ghoul instantly (which will deny some lane sustain for him), and max your *E (Bola strike) for constant harass (the base damage is much higher than Rengar's Q anyways) *or max W, as it's a really good balance of harass and sustain. Always farm from the brush; you have an extremely brush friendly passive, make use of it. Yorick's ghouls can't chase you in the brush, and if Yorick gets close to the brush, punish him for it.
If you still feel like you're behind in lane, go for a *wriggles for the sustain/procs on his ghouls, I suppose, but if possible, try to go for double dorans/phage/BT which will give you a super strong mid game (* if you maxed W, go for a Trinity Force).
***Gank mid EVERY time your ult is up. This is important.
Also, maxing W (even if you aren't going AP) and jumping in to W+W -> Bola Strike -> Walk away, is incredibly strong on Rengar. Not only does this help negate counter harass, but you abuse your sustain as well.

VS

Zac

Medium

Zac's difficulty has been changed to Medium due to these reasons:
•His HP regen is not as big as it was before
•His blobs can actually be stomped
•His overall game goes to the s*it if he falls off behind early/mid game.

VS

Zed

Medium

After the nerfs on Zed I can say that he is a Medium threat, due to the fact that now he can actually escape you with his Ultimate shadow, and if you waste your ult before he does you might not kill him.

VS

Zilean

Easy

He does not pose any threat to you in any way, only thing that's a pain in the ass is his movement speed boost/slow. Other than that, he's as a free kill.

Gold Efficiency - How to understand it and how will it help you. Back to Top

For people that do not know what gold efficiency is, I will explain it in an easy to understand way - gold efficiency is when you have an item that actually deserves to be bought for that price as it gives effects that are far more expensive than the item price.
Now I will explain the main items in the build and why they are cost efficient.
First off, Phage 3044_32.png

Gold Value

Gold Value (with Passive buff)

Complete Combined Gold Value: 1588g

Gold Efficiency

  • Phage is gold efficient even without its passive, Rage.

Bonetooth Necklace
3166_32.png

Gold Value

Gold Efficiency

  • Without any stacks, 20px-Bonetooth_Necklace_item.png Bonetooth Necklace is gold efficient at level 8.
  • With three stacks, 20px-Bonetooth_Necklace_item.png Bonetooth Necklace is gold efficient at level 6, not including the 10 armor penetration.
  • With six stacks, 20px-Bonetooth_Necklace_item.png Bonetooth Necklace is gold efficient at level 2, not including the 10 armor penetration.


Sheen3057_32.png


Gold Value

Gold Efficiency

  • The passive must have at least a value of 257g for 20px-Sheen_item.png Sheen to be gold efficient.

Trinity Force
3078_32.png

Gold Value

Gold Value (with Passive buff)

Gold Value (Active buff)

Complete Combined Gold Value: 5192g

Gold Efficiency

  • 20px-Trinity_Force_item.png Trinity Force is gold efficient even without its movement speed stat and passives.

The Bloodthirster 3072_32.png

Gold Value (Base)

Gold Value (fully stacked)

Gold Efficiency

  • 20px-The_Bloodthirster_item.png The Bloodthirster is gold efficient at its base values.


Infinity Edge3031_32.png

Gold Value

Gold Efficiency

  • 20px-Infinity_Edge_item.png Infinity Edge is gold efficient even without passive.


Phantom Dancer3046_32.png

Gold Value

Gold Efficiency

  • 20px-Phantom_Dancer_item.png Phantom Dancer is gold efficient even without its movement speed stat and passive.


Zephyr3172_32.png

Gold Value

Gold Efficiency

  • 20px-Zephyr_item.png Zephyr is gold efficient even without its movement speed stat and passive.

Situational Item Part

Frozen Mallet3022_32.png

Gold Value

Gold Efficiency

  • The passive must have at least a value of 253g for 20px-Frozen_Mallet_item.png Frozen Mallet to be gold efficient.


Blade of the Ruined King 3153_32.png

Gold Value

Gold Efficiency

  • 20px-Blade_of_the_Ruined_King_item.png Blade of the Ruined King's passive and active must have a combined value of at least 267g for the item to be gold efficient.


Spirit Visage 3065_32.png

Gold Value

Gold Efficiency

  • 20px-Spirit_Visage_item.png Spirit Visage is gold efficient even without its passive.

Black Cleaver 3071_32.png

Gold Value

Gold Efficiency

  • The armor penetration stat and the passive must have at least a combined value of 150g for 20px-The_Black_Cleaver_item.png The Black Cleaver to be gold efficient.

Randuin's Omen3143_32.png

Gold Value

  • 500 health = 1319g
  • 70 armor = 1400g
    • Total Gold Value = 2719g

Gold Efficiency

  • The passive and active must have at least a combined value of 281g for 20px-Randuin%27s_Omen_item.png Randuin's Omen to be gold efficient.

Sword of the Divine 3131_32.png (The Active's Efficiency is crazy, just look)

Gold Value

Gold Value (Active)

Gold Efficiency

  • 20px-Sword_of_the_Divine_item.png Sword of the Divine is only, albeit extremely, gold efficient during the active.

Youmuu's Ghostblade 3142_32.png

Gold Value

Active Gold Value

Gold Efficiency

  • Without the active, the armor penetration stat must have at least a value of 428g for 20px-Youmuu%27s_Ghostblade_item.png Youmuu's Ghostblade to be gold efficient.
  • With the active, 20px-Youmuu%27s_Ghostblade_item.png Youmuu's Ghostblade is gold efficient even without its armor penetration and movement speed stat.



Dominion(DONE) and Twisted Treeline(DONE) Back to Top

In the start after I went to Russia, I and 4 other friends of mine made our own Ranked 3v3 and 5v5 teams.
Our 3v3 was superior with me as top, and my 2 other friends on bot or one of them in the jungle. After the series, we were put in Gold III, so you can say I understand the whole Twisted Treeline scene even before it got a revamp(Season 1 player here)

Here is an Example of a build I personally use even there. Not much of a difference with the Summoner's Rift one but still:
Start: 1001_32.png + 1055_32.png  / 1036_32.png +2003_32.png
Early Game:3044_32.png + 3166_32.png  + 3047_32.png or 3111_32.png depending on the enemy team build-up
Early to Mid Game: 1038_32.png OR 3144_32.png(depending on the team, if it's more health/tanky, go Cutlass if normal/squishy B.F.) +3078_32.png
Mid to Late Game: 3181_32.png or 3153_32.png  + 3031_32.png and 3046_32.png
Sell Boots for 3071_32.png(Enemy has normal to no armor at all) or 3035_32.png (HIGH ARMOR to Medium enemies)*DO THIS IF YOU HAVE ATLEAST 6 STACKS ON YOUR NECKLACE TO PREVENT LOSS OF MOVEMENT SPEED DRASTICALLY*
Situational Items: 3131_32.png(Grab it if you don't wanna wait for that Phantom or after selling your boots for maxing your attack speed with the +40% AS boost only) 3074_32.png (if you feel like you need to make some AOE and destroy their turrets along with their creeps in no time, great item for almost every fight, take it instead of Sanguine/BoTRK and buy a 3077_32.png first). 3084_32.png if you feel like you're getting hit really bad(If you're the one who's trying to carry the team, this will give back a good amount of HP) 3172_32.png(The reason why it's put here is the fact that it is not that much of a good choice in a map like this, get this if you feel like you need that tenacity and don't want to lose that movement speed after selling boots, the damage is not that great and so I put it here)



DOMINION EXPLANATION: Since Dominion isn't one of the strongest Game Modes for our furry feline I can possibly say that it has its ups and downs.

Start:There are many choices when starting on the Crystal Scar but the main one I use is 1001_32.png and 1062_32.png but another way that I go is 1001_32.png + 1036_32.png and 1028_32.png
Early to Mid: Your main objective on Dominion is going to be holding and capturing points and eventually winning it. For that you're gonna need some damage and some sustain.
Your Early goals are as follow: 3044_32.png >
3166_32.png>3111_32.png/3009_32.png/3006_32.png/3047_32.png
Depending on how it's going you have one of three options:
3144_32.png  or 1037_32.pngdepending on how much gold you have accumulated for the time being. Grab either Pickaxe for damage or Cutlass for early game sustain, your choice. The next big item for your Core is...you guessed it, 3078_32.pngTRINITY FORCE. Why? Cause Tons of DAMAGE(Copyright from Phreak). Since the changes, that move speed buff from Phage it is just TOO good for  you to not buy it.

Mid to Late: Grab either 3153_32.png or 3181_32.png(BOTRK for high HP enemies since the point of it is to shred through that HP and slow your target, not to just roll around and not use it). Next, get an 3031_32.png and a 3046_32.png(Trademark items for Assassinating EVERYONE that comes through your way).

*Do this if you have enough stacks on your Bonetooth Necklace to not drastically lose potential movement speed*
Sell your boots, and grab Either one of these 3184_32.png/ 3156_32.png/3139_32.png/3074_32.png /3071_32.png/3035_32.png
I personally grab Either Entropy or Merc.
One of the main reasons for Entropy is due to these factors:
•Grants HP
•Grants MASSIVE Damage
•The Active slows the target, AND does TRUE damage
The only setback is that it's the 5th most expensive item in the game, which means that you might not actually have enough time to buy it.

Mercurial for:
•Denying and ultimate(since most of the times I've actually jumped using R + Q) i have been attacked using an ult, so what's the best way to piss someone off? TO DENY HIS ULT!
•The Damage along with the Magic Resist is also another good reason why I choose it. And for most of my games, there have been AT LEAST 3 AP champions on Dominion that harass really well. So deny magic damage, by getting magic resist.
The downfall, is the same as Entropy. It's the 3rd most expensive item in the Game only being beaten by IE and Trinity Force. So yes, that's basically it.

Change Log Back to Top

*5.08.2013* Minimal changes, added new matchups, over 100 views, thanks guys!!! <3

*6.09.2013* 10 likes, 200 VIEWS, WOW, massive thank you guys, will continue to update this as soon as the new patch arrives. Massive changes after the removal of Phages' slow, now a viable choice to build Frozen Mallet.Added A TON OF new matchups including the new champion Lucian. Also added Sword of the Divine as a Situational Item in some cases.
*9.09.2013 WOAH, OVER 250 VIEWS. I Am happy to see that more and more people are looking at this build, I truly am. Love you peeps, keep doing this and show 'em that RENGAR is king of top lane! <3
Added Youmuu's Ghost Blade in the Situational category Items.
*10.09.2013 WHAT THE, 1.3K VIEWS IN ONE DAY? KEEP IT UP PEOPLE, I'M GLAD YOU LIKE THE BUILD AND THE NEW ADDITIONS ADDED TO IT!!!!!! <3 :)
Added TT build and Gold Efficiency Sections

01.12.2013 A.K.A THE BIG S4 UPDATE HAS ARRIVED

07.01.2014 REMOVED UNNEEDED MATCHUPS AND CHANGED THE DIFFICULTY OF SOME

15.01.2014 Rengar Q debuff and W rebuff

Spirit Visage's CD reduced to 10% from 20%(Read more about the debuff/buff in the summoner spells section).

Added Spirit Visage as a last Item option after selling boots or being a 6th item and reviewed the buff/debuff



Credits Back to Top

Credits go to Champion Select for helping out with the Counters, the LoLKing community and LoLWikia for helping me out with the Gold Efficiency section

Thanks for trying it out, PM me if you want me to post your Score, on the Results Section :)

Have a Nice Day,

Xav0k

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